Best Katanas | Cyberpunk 2077

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This is a list of all the best katanas available in Cyberpunk 2077. Learn the details of all the best and most powerful katanas for the endgame, mid-game, and early game.

Best Early Game Katana

Name Reason
Katana.pngKatana ・Reliable damage and DPS
・Available from vendors at the start of the game
・High Crit Chance

The basic Katana is a solid and reliable blade to use from the start of the game. Available as a drop from enemies or sold at vendors, it is a good start to get you used to a blade build. High DPS and Crit Chance will make taking out enemies as easy as it is stylish.

Best Mid-Game Katana

Name Reason
Scalpel ・Increases electrical damage
・Chance to apply Shock
・While Sandevistian is active, Crit Chance is increased by 50% and hits apply Bleed.

Scalpel is a unique and strong katana that can be obtained fairly early in the game. By activating the Sandevistian cyberware, increase your Crit Chance by 50% to deal even higher damage.

Scalpel can be received as a reward for completing the side quest Big in Japan.

Best Endgame Katana

Name Reason
Jinchu-Maru.pngJinchu-Maru ・2X damage against enemies with twice your health
・While Kerenzikov is active, Crit Chance is 100%
・Last blow of a combo attack deals double damage

Jinchu-Maru becomes truly a force to be reckoned with when combined with the Kerenzikov cyberware ability. While time is slowed in this state, all attacks become critical hits. This ability plus the double damage multiplier against enemies with twice your health makes this an excellent choice to use against bosses with lots of health.

Jinchu-Maru can be obtained after defeating Oda in the quest Play It Safe. With a Tech Ability stat of 18, it can be further crafted to a Legendary weapon for even higher damage.

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    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • Random damage ramp in enemies/damage reduction for the player. Randomly, I would be one shot by low level enemies while only dishing out double digits. A save roll back and reload fixed the issue, but randomly I would fall into same situation leading to all damage becoming one shot kill, even with 400+ HP and a bunch of armor.

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