▲ Get Pristine Weapons from the depths or an amiibo!
△ All 1000 Koroks | All 4 Great Fairies
▲ All 81 Addison Signs | All 147 Caves | All 58 Wells
△ Starter Tips: Farm Rupees | Starting Armor
▲ Advanced Tips: Best Weapons | Best Armor | Best Food
The Closed Door is a Main Quest in The Legend of Zelda: Tears of the Kingdom (TotK) that starts in Temple of Time. Read on for a detailed walkthrough of The Closed Door, its location and rewards, as well as other tips and strategies on how to complete this Main Quest!
◄ Previous Quest | Next Quest ▶ |
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Find Princess Zelda | Find Princess Zelda (Part 2) |
List of Contents
The Closed Door starts automatically after touching the symbol on the Temple of Time's locked door.
The exact coordinates for this quest on the map are 0452, -0859, 1450.
Rewards |
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・Energy Cell |
The Closed Door Guides | ||
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Part 1 | Part 2 | Part 3 |
The Closed Door Part 1 Walkthrough Guide |
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Oopsie. The door's locked and your
arm needs to be revitalized first to undo the seal. Rauru will tell you to visit the island's shrines and clear their trials to regain the arm's power.
Place a map pin on the shrine where Rauru points you to and make your way there. Its coordinates are 0274, -0914, 1460.
Touch the symbol in front of the shrine to unlock it and activate its fast travel point (Sweet! You won't be able to use it yet, though...). Enter Ukouh Shrine and complete The Ability to Create trial.
You'll also get the Ultrahand ability before the trial begins.
You now need to complete the other two trials, which are located on the far corners of the island. The second shrine's coordinates are 0024, -1503, 1408.
Now that you can attach stuff to other stuff, head a bit north to find some wooden boards that you can use to form a makeshift bridge with Ultrahand.
This will get you to the west cluster of islands.
Walk south to find a Maker Construct who will tell you about woodcutting. Grab the Stone Axe nearby and cut some trees (sorry Mother Hylia) for logs.
You can then attach two logs to create a simple bridge to cross the next island south.
Now this is a tough lake to swim across with just a wheel of stamina. Head south a bit more to find trees you can chop, logs, and sails that can be used to build a boat (Coordinates: 0073, 1304, 1389).
Place your boat on the water and make sure it's close enough to the shore so you can jump on it before it moves away!
Climb the stairs to reach In-isa Shrine for The Ability to Combine trial. You'll also get the Fuse ability right away.
After clearing the shrine, the Steward Construct will meet you outside and give you the Energy Cell. This key item is used to power Zonai Devices on your contraptions. You can increase its capacity later on!
The next shrine is located east of In-isa Shrine, with the coordinates of 0709, -1383, 1584. The path to the third one will first take you through Pondside Cave, located on the southwest corner of the large island.
Just before the east exit of the Pondside Cave is a chest containing the Archaic Tunic (Coordinates: 0239, -1558, 1364).
The Closed Door Part 2 Walkthrough Guide |
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Back outside, you will immediately spot more Maker Constructs and a fan, one of the Zonai Devices. Create a raft using the logs lying around and attach a fan on each side facing backwards. Place the raft on the water, hop on, and hit the fans to activate them, propelling you to the other side of the pond.
Use the winding path to get to the top where you'll find a cave entrance. Place a cart on the rail using Ultrahand and attach a fan to it. Hop on the cart and ride it through the Mining Cave until you hit a block.
Pick up some Brightbloom Seeds around and attach it to your arrows. These arrows will now sprout a brightbloom on the point of impact that will light your path through this dark cave.
Continue following the cave path until you reach a room with some more friendly constructs. You can talk to the Forge Construct to learn about processing Zonaites, where you can get Zonai Charges and Crystallized Charges.
Talk to the Mining Construct near the carts to obtain Zonai Capsules containing portable fans. Since there aren't any fans lying around, you can take one out from the capsules instead and attach it to the cart to reach the next island.
Upon arriving, you'll find Rauru again and a strange machine just across. This is a Device Dispenser where you can use Zonai Charges and other Zonai materials to obtain random Zonai Capsules.
Continue heading north until you find the entrance to the Pit Cave. Like what the Ranger Construct will tell you, the next area is extremely cold. Prepare a warming dish before pushing through.
Continue heading north of the snowfield until you reach another cave named Bottomless Cave. Make your way up this cave while defeating Like Likes (which are weak to fire and will drop a chest upon death) along the way until you reach the exit to another snowfield.
As soon as you exit, turn around and climb the giant roots until you reach the top where the shrine is.
Enter Gutanbac Shrine, gain the Ascend ability, and clear The Ability to Rise trial.
The Closed Door Part 3 Walkthrough Guide |
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IT'S TEMPLIN' TIME! Walk a little to the east and use Ascend on the long rock extending from the other side.
Continue moving north to find large gliders that look like small bomber planes (actually called Wings) and another device dispenser above.
Grab a wing with Ultrahand and place it one one of the gaps on the floor. No need to attach a fan or any Zonai device on it. It will immediately start sliding towards the edge of the runway so quickly hop on it and use it to glide down to the temple.
Another option is to let the wing glide straight then just dive down when you're above the lake surrounding the temple.
Walk up to the temple's closed door and touch the symbol to unlock it and complete the quest.
◄ Previous Quest | Next Quest ▶ |
---|---|
Find Princess Zelda | Find Princess Zelda (Part 2) |
The Closed Door Tips & Tricks |
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Need to mark something you see but unsure where exactly the spot is on your map? The Purah Pad can help you with that by placing map pins!
Pull out the pad by pressing the R button, point the camera on the location or object you want to mark, then press the A button to place a beacon. This mark will appear on your map and minimap so you can easily navigate to it!
The Ultrahand ability allows you to move and rotate objects, as well as stick them to another. This is a handy ability that you will use a lot in the game to complete puzzles and quests, especially when creating vehicles, contraptions, and other makeshift objects.
The Fuse ability, on the other hand, attaches an object to a weapon or a shield. A fused weapon or shield will gain attack/defense bonus and even special effects!
For example, attaching a Keese Eyeball on an Arrow gives it a small damage boost and make it a homing projectile!
The Mining Cave found on the southern part of the Great Sky Island is way darker than the Pondside Cave. Luckily, there are Brightbloom Seeds inside you can pluck and use to light your way through.
Attach a Brightbloom Seed to you an arrow with Fuse then shoot the ground or cave walls with it. A Brightbloom will sprout on the spot where the arrow hits that will illuminate the area around it!
Several Zonai Charges and Crystallized Charges will be produced shortly after talking to the Forge Construct at the Mining Cave's exit. Each charge costs a couple of Zonaites, which can find by destroying Zonaite deposits.
Zonai Charges are consumables that can replenish power to an Energy Cell while the Crystallized Charges are key items that can increase the maximum number of Energy Cells you can carry—a feature you will unlock later on.
Upon reaching Pit Cave, a Ranger Construct will tell you that the snowy mountain ahead is extremely cold and you will need something to warm you, lest you rapidly lose hearts.
Pluck some Spicy Pepper nearby and throw it into the pot along with another edible ingredient, like an Apple or an Ancient Arowana. This will result in a dish that gives cold resistance. Prepare a couple of this dish and be sure to chow down only when you're on the cold area to avoid wasting its duration!
Take note that you can also improve the duration of the cold resistance effect by adding more Spicy Pepper to the mix. You can even toss in five Spicy Peppers for a 12-minute warmth!
You'll know if you're experiencing unbearable cold or heat by checking the thermometer at the lower right side of the screen, left of the minimap. Once the hand moves on the blue or orange zone, you will start to lose hearts.
Ascend allows you to pass through ceilings or any horizontal surface above you. This is useful for reaching high platforms easily or getting out of enclosed rooms in dungeons or caves.
You can control the flight of the Wing Zonai Device by moving around it as it glides. Be sure to gauge your distance from the center of the wing, as walking too close to the device's edge might cause it to flip over and drop you.
Direction | Movement |
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Steer right | Walk to the right wing |
Steer left | Walk to the left wing |
Descend | Walk to the nose |
Ascend | Walk to the tail |
All Quest Types | ||
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