
Sky Strikers is a Control deck in Yu-Gi-Oh Master Duel, which specializes in Spell Cards and Link Monsters to take control of the Duel as a Toolbox Deck. Check out the core deck list and key combos, as well as tips on how to play, alternate cards and counters against this Deck!
| Main Deck: 41 cards |
Effect Veiler Effect: During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the Graveyard, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls , until the end of this turn. ATK: 0 | DEF: 0
x3 |
Ash Blossom & Joyous Spring Effect: When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. ATK: 0 | DEF: 1800
x3 |
Sky Striker Ace - Raye Effect: (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. ATK: 1500 | DEF: 1500
x3 |
Maxx "C" Effect: During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C" per turn. ATK: 500 | DEF: 200
x2 |
Sky Striker Ace - Roze Effect: If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn. ATK: 1500 | DEF: 1500
x1 |
Surgical Striker - H.A.M.P. Effect: (This card is always treated as a "Sky Striker" card.) If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it. ATK: 2500 | DEF: 2500
x1 |
Forbidden Droplet Type: Quick-Play Spell Effect: Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
x3 |
Sky Striker Mecha - Hornet Drones Type: Quick-Play Spell Effect: If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
x3 |
Sky Striker Mecha - Widow Anchor Type: Quick-Play Spell Effect: If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
x3 |
Sky Striker Mobilize - Engage! Type: Normal Spell Effect: If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
x3 |
Sky Striker Mobilize - Linkage! Type: Quick-Play Spell Effect: If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.
x3 |
Triple Tactics Talent Type: Normal Spell Effect: If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ●Draw 2 cards. ●Take control of 1 monster your opponent controls until the End Phase. ●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.
x3 |
Lightning Storm Type: Normal Spell Effect: If you control no face-up cards: Activate 1 of these effects; ●Destroy all Attack Position monsters your opponent controls. ●Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.
x2 |
Sky Striker Special Maneuver - Lemnisgate! Type: Quick-Play Spell Effect: Target an equal number of “Sky Striker Ace” monsters and “Sky Striker” Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a “Sky Striker” monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 “Sky Striker Ace” Link Monster. You can only use each effect of “Sky Striker Special Maneuver - Lemnisgate!” once per turn.
x2 |
Called by the Grave Type: Quick-Play Spell Effect: Target 1 monster in your opponent's GY: banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
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Reinforcement of the Army Type: Normal Spell Effect: Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
x1 |
Sky Striker Maneuver - Afterburners! Type: Normal Spell Effect: If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
x1 |
Sky Striker Maneuver - Jamming Waves! Type: Normal Spell Effect: If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
x1 |
Sky Striker Mecha - Shark Cannon Type: Quick-Play Spell Effect: If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
x1 |
Sky Striker Mecha Modules - Multirole Type: Continuous Spell Effect: Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
x1 |
| Extra Deck: 15 cards |
Sky Striker Ace - Kagari Effect: 1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn. ATK: 1500
x3 |
Sky Striker Ace - Shizuku Effect: 1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn. ATK: 1500
x2 |
Prototype Sky Striker Ace - Amatsu Effect: 1 “Sky Striker Ace” monster You can only Special Summon “Prototype Sky Striker Ace - Amatsu(s)” once per turn. When a monster your opponent controls with 2000 or more ATK activates its effect (Quick Effect): You can make the activated effect become “Destroy 1 “Sky Striker Ace” Link Monster your opponent controls”. When an attack is declared involving this card and an opponent's monster: You can target 1 “Sky Striker Ace” monster you control and 1 card your opponent controls; destroy them. You can only use each effect of “Prototype Sky Striker Ace - Amatsu” once per turn. ATK: 1500
x1 |
Sky Striker Ace - Hayate Effect: 1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY. ATK: 1500
x1 |
Sky Striker Ace - Kaina Effect: 1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn. ATK: 1500
x1 |
Sky Striker Ace = Zero Effect: 2 “Sky Striker Ace” monsters You can only Special Summon “Sky Striker Ace = Zero(s)” once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 “Sky Striker” Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 “Sky Striker Ace - Raye” and 1 “Sky Striker Ace - Roze” from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 “Sky Striker Ace = Zero(s)” effect per turn, and only once that turn. ATK: 2000
x3 |
Combined Maneuver - Engage Zero! Effect: 2 LIGHT and/or DARK monsters (This card is always treated as a "Sky Striker Ace" card.) You can only Special Summon "Combined Maneuver - Engage Zero!(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can target 1 monster on the field with 2500 or more ATK; negate its effects until the end of this turn. At the start of the Damage Step, if this card attacks, while you have "Sky Striker Ace - Raye" and "Sky Striker Ace - Roze" in your GY: You can destroy all monsters your opponent controls. ATK: 1500
x1 |
Sky Striker Ace - Azalea Effect: 2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster. ATK: 1500
x1 |
Sky Striker Ace - Camellia Effect: 2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to their field, and if you do, send that monster to the GY, also shift control to this card's owner during the End Phase of this turn. ATK: 1500
x1 |
Sky Striker Ace - Zeke Effect: 2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY. ATK: 1500
x1 |
Sky Striker Ace - Azalea Temperance Effect: 2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY. ATK: 2500
x1 |
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Triple Tactics Thrust
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For a Deck that does not mind going Second in a Duel, Triple Tactics Thrust is a great option to have. It punishes the opponent for using a monster effect on your turn by allowing you to search a Normal Spell or Normal Trap Card. If the opponent does not control a monster as you do this, the searched card is Set and can't be used until the next turn; if they do, you can add it straight to the hand and bypasses the demerit. |
Aileron
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Aileron is a little unorthodox for a pick, but it still counts as a Sky Striker thanks to its effect. When acting as an Equip Card, the Sky Striker Ace this monster is equipped to gains a small ATK boost. Then, when destroyed, it can send a Sky Striker Spell Card from the Deck to GY a la Foolish Burial Goods. |
Sky Striker Airspace - Area Zero
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One can make a case to add Sky Striker Airspace - Area Zero as a 1-copy staple in the Deck. It can excavate the top 3 cards of your Deck, and if any of them happens to be a Sky Striker Card, it immediately gets sent to the GY. When this Field Spell is sent to the GY by a effect, |
Pillar of the Future - Cyanos
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Much like Aileron, Pillar of the Future - Cyanos is always treated like a Sky Striker Card. It can Special Summon itself on the field by discarding a Spell Card from the hand. This monster is meant to support Sky Striker Ace - Roze: it Special Summons a copy of Roze straight from the Deck on summon, and can banish itself from the GY to either retrieve or Special Summon a Roze from the GY or Banishment. |

After Sky Strikers managed to get their new cards for the Deck, their ability to do well either going first or second has completely evened out. Other than certain cards that disables Spell Cards outright, the Deck has pretty much an option against all kinds of Decks and simply pick apart the opponent's field.
Sky Striker Mecha - Widow Anchor Type: Quick-Play Spell Effect: If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
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Sky Striker Mecha Modules - Multirole Type: Continuous Spell Effect: Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
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Sky Striker Mecha - Shark Cannon Type: Quick-Play Spell Effect: If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
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If you're going first, it is critical to set up interruptions as much as possible. Cards like Sky Striker Mecha - Widow Anchor and Sky Striker Mecha - Shark Cannon should be Set on the field before passing.
If you can set up Sky Striker Mecha Modules - Multirole, this will allow you to Set more Quick-Play Sky Striker Cards from the GY at the end of the turn, which lets them be usable as soon as the next turn starts.
Lightning Storm Type: Normal Spell Effect: If you control no face-up cards: Activate 1 of these effects; ●Destroy all Attack Position monsters your opponent controls. ●Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.
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Triple Tactics Talent Type: Normal Spell Effect: If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ●Draw 2 cards. ●Take control of 1 monster your opponent controls until the End Phase. ●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.
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Forbidden Droplet Type: Quick-Play Spell Effect: Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
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If you are going second, board breakers are the key effects you want to have from your starting hand, or from the cards you need to search. Lightning Storm can deal with monsters in Attack Position or the opponent's entire backrow. If their monsters happen to be immune or is susceptible to non-targeting effects, Forbidden Droplet is perfect for that matter.
If the opponent activates a monster effect during your Main Phase, Triple Tactics Talent gives the player three options: additional draws, a hand rip or stealing a monster for a turn.
Sky Striker Ace - Raye Effect: (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. ATK: 1500 | DEF: 1500
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The Main Deck Monster will always be Sky Striker Ace - Raye, and always try to have 3 copies of her in the Deck. Keep in mind that her effect to Special Summon a Sky Striker LINK-1 Monster is a Quick Effect, so you can make use of this effect both offensively during the Battle Phase, or defensively to avoid targeted card effects on itself.
Sky Striker Ace - Azalea Effect: 2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster. ATK: 1500
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Sky Striker Ace - Camellia Effect: 2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to their field, and if you do, send that monster to the GY, also shift control to this card's owner during the End Phase of this turn. ATK: 1500
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Sky Striker Ace - Zeke Effect: 2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY. ATK: 1500
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If you happen to have another monster on your side of the field, whether by having another one summoned by instance or stolen one through the effect of Widow Anchor, there are a couple of Sky Striker LINK-2 monsters that can be used to free up the Main Monster Zone. Azalea destroys a card on the field on its Special Summon, Camellia mills a Sky Striker Card from the Deck to GY, and Zeke momentarily banishes a face-up monster on the field.
Sky Striker Ace - Kagari Effect: 1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn. ATK: 1500
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Sky Striker Mobilize - Engage! Type: Normal Spell Effect: If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
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Sky Striker Mecha - Hornet Drones Type: Quick-Play Spell Effect: If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
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The Link Monster you're going to summon the most from the Extra Deck is Sky Striker Ace - Kagari, as it can retrieve a Sky Striker Spell Card from the GY every time this monster is Special Summoned to your field.
You want to use this effect a lot to get back Sky Striker Mobilize - Engage!, easily considered the best Spell Card searcher in the game. Ideally, you want to use Engage! then summon Kagari (via Hornet Drill's token or using Raye), then add back the Engage! to use it immediately afterwards. With enough Spell Cards in the GY, that's two searches and two draws in the span of 1 to 2 monster effects.
Sky Striker Ace = Zero Effect: 2 “Sky Striker Ace” monsters You can only Special Summon “Sky Striker Ace = Zero(s)” once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 “Sky Striker” Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 “Sky Striker Ace - Raye” and 1 “Sky Striker Ace - Roze” from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 “Sky Striker Ace = Zero(s)” effect per turn, and only once that turn. ATK: 2000
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Sky Striker Ace - Raye Effect: (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. ATK: 1500 | DEF: 1500
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Sky Striker Ace - Roze Effect: If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn. ATK: 1500 | DEF: 1500
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The newest boss monster you want to summon is Sky Striker Ace = Zero, often brought out with the help of Sky Striker Mobilize - Linkage! On summon, it adds a Sky Striker Spell from the Deck or GY to the hand, making this great as a conditional summon or the first summon of the turn.
As a Quick Effect, this card can tribute itself to Special Summon a copy each of Raye and Roze from either the Deck and/or the GY, then pops a card on the field. This effect can be used to your advantage offensively or defensively.
Sky Striker Special Maneuver - Lemnisgate! Type: Quick-Play Spell Effect: Target an equal number of “Sky Striker Ace” monsters and “Sky Striker” Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a “Sky Striker” monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 “Sky Striker Ace” Link Monster. You can only use each effect of “Sky Striker Special Maneuver - Lemnisgate!” once per turn.
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Sky Striker Special Maneuver - Lemnisgate! is the newest Quick-Play Spell in the archetype, and its ability to recycle and shuffle back Sky Striker cards from the GY back to the Deck is crucial.
For every 3 Sky Striker cards (Monsters and Spell Cards) it shuffles back on the field, it bounces back a card from the field back to the hand. This is non-targeting, meaning it can be used against monsters with that particular lingering effect.
It can also banish itself from the GY if a Sky Striker monster is summoned to your side of the field, and upon resolution it immediately Link Summons a Sky Striker Ace.
Sky Striker Mobilize - Linkage! Type: Quick-Play Spell Effect: If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.
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Sky Striker Ace - Hayate Effect: 1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY. ATK: 1500
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Sky Striker Ace - Shizuku Effect: 1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn. ATK: 1500
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If you do not happen to have Raye, Roze or Hornet Drones on hand, a good card to use to have presence on the field is Sky Striker Mobilize - Linkage! It locks you out of non-Sky Striker Link Monsters (which is a rarity for a Deck at this point), but it sends a card from your field to the GY to Link Summon a Sky Striker Ace monster from the Extra Deck to the Extra Monster Zone.
Should that monster be summoned while you have at least 1 LIGHT and 1 DARK Sky Striker monster in either your field and/or your Graveyard, that summoned Sky Striker Ace will gain a permanent ATK boost for more firepower.
The two important things to keep in mind for running Sky Strikers is to use as many Spell Cards as possible, and keep the Main Monster Zones open. Keep this in mind whenever you're opening a combo with Sky Strikers.
Sky Strikers do better when going second so it can respond to various effects, so let's assume it's you go Second, and it's turn on Turn 2:
| 1 |
Activate Sky Striker Mecha Modules - Multirole. |
| 2 |
Normal Summon Sky Striker Ace - Raye, and immediately activate its effect; tribute itself, and Special Summon from the Extra Deck Sky Striker Ace - Hayate. |
| 3 |
Enter Battle Phase, and attack. Due to Sky Striker Ace - Hayate's effect, you can attack directly, even if the opponent has monsters. |
| 4 |
Go into Main Phase 2, use Sky Striker Ace - Hayate as Link Material to Link Summon Sky Striker Ace - Kagari. |
| 5 |
Upon being Special Summoned through Link Summon, it triggers Sky Striker Ace - Kagari''s effect, and you can retrieve a "Sky Striker"Spell Card of your choosing from the Graveyard back to your hand. |
| 6 |
Use Sky Striker Ace - Kagari as Link Material to Link Summon Sky Striker Ace - Shizuku. |
| 7 |
On your End Phase, Sky Striker Ace - Shizuku's effect activates, and you can search out a "Sky Striker"Spell Card from the Deck with a name different to the other "Sky Striker" Spell Cards in the Graveyard. |
| 8 |
Automatically triggering on your End Phase, Sky Striker Mecha Modules - Multirole activates, and lets you Set as many "Sky Strikers" Spell Cards with different names from the Graveyard to your Field. |
If you want the highest damage possible to attack using a "Sky Striker" monster, go with Sky Striker Ace - Kagari with her ATK boost for every Spell Card in the Graveyard.
| 1 |
Normal Summon Sky Striker Ace - Raye, and immediately activate its effect; tribute itself, and Special Summon from the Extra Deck Sky Striker Ace - Hayate. |
| 2 |
Activate as many Spell Cards as you can. To help clear the board, use Sky Striker Maneuver - Jamming Signal! and Sky Striker Maneuver - Afterburner! as your Spell Cards. If you need more cards in hand, use Sky Striker Mobilize - Engage! |
| 3 |
After clearing the field as much as possible, use Sky Striker Ace - Hayate as Material, and Link Summon Sky Striker Ace - Kagari. |
| 4 |
Upon Sky Striker Ace - Kagari being Link Summoned, activate its effect, and retrieve one of the Spell Cards you used earlier. If you can use Jamming Signal!, Afterburner!, or Engage! one more time, those can be used. |
| 5 |
Enter the Battle Phase, and launch an attack with Sky Striker Ace - Kagari. |
| 6 |
Go into Main Phase 2, use Sky Striker Ace - Kagari as Link Material to Link Summon Sky Striker Ace - Shizuku. |
| 7 |
On your End Phase, Sky Striker Ace - Shizuku's effect activates, and you can search out a "Sky Striker"Spell Card from the Deck with a name different to the other "Sky Striker" Spell Cards in the Graveyard. |
Heavy Storm Type: Normal Spell Effect: Destroy all Spell and Trap Cards on the field.
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Harpie's Feather Duster Type: Normal Spell Effect: Destroy all Spells and Traps your opponent controls.
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Evenly Matched Type: Normal Trap Effect: At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
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If a Sky Striker Deck manages to go first, there are two key things you have to remember: their Quick Play Spells must be Set first before they are activated, and the Sky Striker player is most likely not going to use any Trap Cards in their Deck List as well.
This makes them highly susceptible to backrow destruction. One free use of Heavy Storm, Harpie's Feather Duster or Lightning Storm and their entire game plan is wipe. Another interesting option is Evenly Matched, as that banishes the cards on the field face-down, rendering them unusable for the rest of the Duel.
Ash Blossom & Joyous Spring Effect: When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. ATK: 0 | DEF: 1800
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Droll & Lock Bird Effect: If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand. ATK: 0 | DEF: 0
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Deck Lockdown Type: Continuous Spell Effect: Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.
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The Sky Strikers have one of the best searcher Spells in the game in Sky Striker Mobilize - Engage!, and the fact that it has no once-per-turn restriction whatosever makes it abusable by the Sky Strikers if they have ways to add or refresh it to the hand.
Be prepared to have the means to lock down their Deck and prevent any other draws. Ash Blossom & Joyous Spring is fine, but it can only be use to counter Engage once per turn. Stronger options are Droll & Lock Bird for its effect lasting until the end of the turn, and Deck Lockdown only allowing draws until the second Standby Phase after activation.
Mudora the Sword Oracle Effect: You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn. ATK: 1500 | DEF: 1800
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Called by the Grave Type: Quick-Play Spell Effect: Target 1 monster in your opponent's GY: banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
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Necrovalley Type: Field Spell Effect: All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.
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Sky Strikers make use of the Graveyard as a secondary resource pool, using it to store all of their used Sky Striker Spell Cards or Monsters there to be used, depending on the situation. Have something in the Deck to mess up their resources there.
Called by the Grave is a great counter against Raye and her Quick Effect Link Summon. Necrovalley locks down the GY and prevents any effect that moves cards out of there.
If you run an EARTH Deck that likes having their resources shuffled back, consider running Mudora the Sword Oracle and its partner Kelbek the Ancient Vanguard. They shuffle cards from the GY back to the Deck, which sometimes messes with Sky Strikers' retrieval effects like Kagari's and Ace = Zero's.
| White Forest Azamina |
Out of all the Decks in the meta right now, White Forest Azamina might be the strongest counter to Sky Strikers by virtue of being able to run floodgate effects that prevent them from using Spell Cards off the rip. They will most likely have Diabellze the Original Sinkeeper in the Deck list, and that is on top of their powerful interruptions in Azamina Ilia Silvia and Silvera, Wolf Tamer of the White Forest.
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| Dracotail |
Dracotail is probably the best Deck in the current format, and its flexible options for Fusion Monsters in the Extra Deck only excarbate just how good this Deck is in picking apart the field. Dracotail Arthalion can retrieve cards back from the GY to the hand based on the number of materials used from the hand, and that means it can add back hand traps. The Dracotail Traps ensure it messes up the opponent's plays with key interruptions, and some of their generic Fusion Monsters are basically floodgates against certain Decks, like Secreterion Dragon.
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| Odion |
Odion might be a troublesome Deck to deal with against as a Sky Striker player, as some key effects protect certain cards that enable their playstyle. The Man with the Mark makes sure Temple of the Kings and cards that mention that Continuous Spell are immune to card destruction effects. Then comes Divine Serpent Apophis, which when used in tandem of Apophis the Swamp Deity can negate cards and destroy them on the field.
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| Mitsurugi Ryzeal |
Mitsurugi Ryzeal could be on par with Dracotail as one of the best Decks in the format, and in certain situations they may very well be better due to this Deck having more ways to go into full combo. One moment they make use of Ame no Habakiri's effect to go into Ame no Murakumo down the line, then suddently with two Level 4 monsters on the field they can go into Ryzeal Duo Drive. Having the Ritual Monsters paired with Ryzeal Detonator and Ryzeal Cross is quite the hard board to break, especially now that Eclipse Twin makes Detonator so much more dangerous to deal with.
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| Primite Blue-Eyes |
Primite Blue-Eyes had gotten back some of their consistency issues fixed with Sage with Eyes of Blue back to 3 copies. The Primite Engine itself, leading with Primite Dragon Ether Beryl, is a one-card combo starter with the eventual help of Maiden of White to set up True Light. The Blue-Eyes Spirit Dragons summoned later will prevent the opponent from Special Summoning from the GY, while the combination of Stardust Sifr Divine Dragon and Blue-Eyes Ultimate Spirit Dragon are both strong walls having powerful negates.
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Anti-Spell Fragrance
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As long as Anti-Spell Fragrance is on the field, Spell Cards cannot be activated outright, and have to be set first. This essentially turns Spell Cards into slower Trap Cards that cannot be activated until the opponent's turn is over (the next immediate turn for Quick-Play Spells). |
Naturia Beast
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For Mill Decks, Naturia Beast provides both card advantage and a means to negate all Spell Cards in one monster. Even better is the fact the effect can be used multiple times, up until the owner's Deck cannot send cards from the Deck to the Graveyard. |
Necrovalley
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Necrovalley stops the Sky Strikers' pesky effect of being able to Set their used Spell Cards, by locking down the Graveyard so that no effects or the card themselves leave there. |
Mistaken Arrest
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Sky Strikers search out their key Spell Cards very often, and Mistaken Arrest can stop that combo in the middle of the chain. It may punish the player that uses this card with the same effect, but leveling the playing field is much better than giving Sky Strikers more card advantage. |
Macro Cosmos
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The Deck benefits from having as many Spell Cards in the Graveyard as possible, whether used or not. Macro Cosmos players do not have to deal with that problem as all cards meant to be sent to the Graveyard are Banished instead. |
Droll & Lock Bird
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Droll & Lock Bird essentially fulfills the same roles as Mistaken Arrest, but it is a little more expensive being an SR Card. Still a very good card, and one worth running against a Sky Strikers Deck. |

Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 48
Looking at the combo route guides I think it's supposed to interact with a Dharc the Dark Charmer, Gloomy that isn't in the decklist for some reason