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★ Separate Ways DLC Guide Hub
┗Walkthrough | Weapons | Requests | Unlockables
☆ Ada and Wesker have joined Mercenaries Mode!
★ VR Mode arrives in Winter 2023!
☆ Learn the best ways to speedrun & reach Professional S+!
★ Discover all the Skips you can make in a single playthrough!
In the Resident Evil 4 Remake (RE4), the Shooting Range is a minigame that rewards players with Silver and Gold Tokens to unlock random Charms. Read on to learn about all Shooting Range locations, their game types and rewards, and more about the minigame!
List of Contents
Map Location | In-Game Location |
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You can find the first Shooting Range near the Merchant in the Quarry in Chapter 3. After entering his shop, use the elevator to the right of the Merchant to access the Shooting Range minigame.
Map Location | In-Game Location |
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You can find the second Shooting Range near the Merchant on the ground floor of the Grand Hall in Chapter 9. After entering his shop, use the elevator to the right of the Merchant to access the Shooting Range minigame.
Map Location | In-Game Location |
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View Large Size |
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You can find the third Shooting Range near the Merchant in the Depths in Chapter 11. After entering his shop, use the elevator to the right of the Merchant to access the Shooting Range minigame.
Map Location | In-Game Location |
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You can find the fourth Shooting Range near the Facility 1 Storage in Chapter 14. Head Northeast to access the Shooting Range minigame.
Game Types | |||||
---|---|---|---|---|---|
1-A | 1-B | 1-C | 2-A | 2-B | 2-C |
3-A | 3-B | 3-C | 4-A | 4-B | 4-C |
Usable Guns | Requirement | Reward |
---|---|---|
SG-09 | At least 3,000 pts | Silver Token |
At least 5,000 pts | Silver Token | |
At least 7,000 pts | Gold Token | |
Every +1,000 pts | Silver Token | |
Shot All Skulls | Gold Token | |
Bonus Condition: Destroy All Pirates |
Usable Guns | Requirement | Reward |
---|---|---|
SR M1903 | At least 3,000 pts | Silver Token |
At least 4,000 pts | Silver Token | |
At least 5,000 pts | Gold Token | |
Every +1,000 pts | Silver Token | |
Shot All Skulls | Gold Token | |
Bonus Condition: Destroy All Pirates |
Usable Guns | Requirement | Reward |
---|---|---|
SG-09SR M1903 | At least 4,000 pts | Silver Token |
At least 6,000 pts | Silver Token | |
At least 8,000 pts | Gold Token | |
Every +1,000 pts | Silver Token | |
Shot All Skulls | Gold Token | |
Bonus Condition: Destroy All Pirates |
Usable Guns | Requirement | Reward |
---|---|---|
TMP | At least 4,000 pts | Silver Token |
At least 6,000 pts | Silver Token | |
At least 8,000 pts | Gold Token | |
Every +1,000 pts | Silver Token | |
Shot All Skulls | Gold Token | |
Bonus Condition: Destroy All Pirates with 20 seconds or more remaining. |
Usable Guns | Requirement | Reward |
---|---|---|
Riot Gun | At least 3,000 pts | Silver Token |
At least 6,000 pts | Silver Token | |
At least 9,000 pts | Gold Token | |
Every +1,000 pts | Silver Token | |
Shot All Skulls | Gold Token | |
Bonus Condition: Destroy All Pirates with 30 seconds or more remaining. |
Usable Guns | Requirement | Reward |
---|---|---|
TMPRiot Gun | At least 6,000 pts | Silver Token |
At least 9,000 pts | Silver Token | |
At least 12,000 pts | Gold Token | |
Every +1,500 pts | Silver Token | |
Shot All Skulls | Gold Token | |
Bonus Condition: Destroy All Pirates with 30 seconds or more remaining. |
Usable Guns | Requirement | Reward |
---|---|---|
Red9 | At least 4,000 pts | Silver Token |
At least 6,000 pts | Silver Token | |
At least 8,000 pts | Gold Token | |
Every +1,000 pts | Silver Token | |
Shot All Skulls | Gold Token | |
Bonus Condition: Destroy All Pirates in 10 shots or less. |
Usable Guns | Requirement | Reward |
---|---|---|
Punisher | At least 4,000 pts | Silver Token |
At least 6,000 pts | Silver Token | |
At least 8,000 pts | Gold Token | |
Every +1,000 pts | Silver Token | |
Shot All Skulls | Gold Token | |
Bonus Condition: Destroy All Pirates in 10 shots or less. |
Usable Guns | Requirement | Reward |
---|---|---|
Punisher | At least 5,000 pts | Silver Token |
At least 7,000 pts | Silver Token | |
At least 9,000 pts | Gold Token | |
Every +1,000 pts | Silver Token | |
Shot All Skulls | Gold Token | |
Bonus Condition: Destroy All Pirates in 10 shots or less. |
Usable Guns | Requirement | Reward |
---|---|---|
PunisherRiot Gun | At least 3,000 pts | Silver Token |
At least 6,000 pts | Silver Token | |
At least 9,000 pts | Gold Token | |
Every +1,500 pts | Silver Token | |
Shot All Skulls | Gold Token | |
Bonus Condition: Destroy All Pirates in 20 shots or less. |
Usable Guns | Requirement | Reward |
---|---|---|
Bolt Thrower | At least 2,000 pts | Silver Token |
At least 4,000 pts | Silver Token | |
At least 6,000 pts | Gold Token | |
Every +1,000 pts | Silver Token | |
Shot All Skulls | Gold Token | |
Bonus Condition: Destroy All Pirates. |
Usable Guns | Requirement | Reward |
---|---|---|
BlacktailStingrayStrikerTMP | At least 10,000 pts | Gold Token |
At least 14,000 pts | Gold Token | |
At least 18,000 pts | Gold Token | |
Every +1,500 pts | Silver Token | |
Shot All Skulls | Gold Token | |
Bonus Condition: Destroy All Pirates. |
Each course has fixed patterns so it is a good idea to do a few runs before aiming for an S-rank. Try to learn the movement patterns of the targets and take note of the tricky ones.
As with the movement patterns of targets, skulls also appear on the same targets every time. Keep in mind when the skulls and which target they are on when trying to go for an S-rank.
The shooting range values accuracy more than the speed of finishing a course. You are given enough time to clear courses so it is best to pace your shots and make every bullet count.
Every course has its own designated reload time so make sure your magazine does not run out of bullets before reload time. It is vital to hit your shots so you do not find yourself reloading at an inopportune time.
Remember that you are not locked in a stationary position when starting the shooting range so feel free to strafe left and right. Some targets may be obscured by sailors and you will need to move around to get a clear shot.
For courses with weapons that are able to pierce through targets like the Punisher and SR M1903, it will be necessary to take out multiple targets in one shot. Some targets will line up in a straight line so be try to be patient with your shots, especially with the limited ammo capacity.
Each course has a bonus condition that when met, will give you a bonus round to take down even more targets and add to your score. Take note of the bonus condition of a course before starting one!
Handguns are effective in close to medium range. If a target is a little farther, you can hold aim down sights for a few seconds so the reticle shrinks and make a more precise shot.
Shotguns are very effective in close range and are perfect for taking down multiple targets that are grouped up and close to you. Avoid using shotguns against multiple targets if a sailor is nearby so you do not lose points.
Just like the shotgun, SMGs are effective in close range with the high rate of fire. If multiple targets are grouped up and a sailor is close to them, use the SMG instead of the shotgun so you can pick off your intended targets and avoid being penalized.
Rifles are effective in medium to long ranges and excellent for hitting skulls. Try to look for opportunities where you can take down multiple targets in one shot to take advantage of the piercing ability of the rifle, just look out for sailors behind your target.
The Bolt Thrower is effective in close to medium ranges but will take some time getting used to. The bolts are projectile-based so you will need to lead your target to hit your shots.
Bolt Thrower Location, Weapons Stats, and Upgrades
The Shooting Range is a target practice minigame in the Resident Evil 4 Remake. In this minigame, players have to rack up points and complete objectives under a time limit by accurately shooting enemy targets while not landing shots on friendly targets.
There is no cost to play games at the Shooting Range, and the guns provided while playing the minigame have unlimited ammo.
While ammo is unlimited in the Shooting Range, each game type will lock players to specific weapon loadouts. For example, Game Type 3-A forces players to only use the SG-09 R pistol and SR M1903 rifle during the minigame.
Reaching specific scores in each of the Shooting Range's game types will reward players with Silver and Gold Tokens. You can use these Tokens to unlock random Charms from the nearby Token Machine. Using Gold Tokens increases your chances of getting higher rarity charms.
Each game type in the Shooting Range has Bonus Conditions that cause additional targets to spawn, allowing you to improve your final score. While the Shooting Range initially hides Bonus Conditions, completing a game type once will reveal their Bonus Condition on the game selection screen.
Achievement | Unlock Condition |
---|---|
Amateur Shooter | Complete a game at the shooting range.
► All Shooting Range Locations and Rewards |
Real Deadeye | Earn an S rank in all games at the shooting range.
► How to Complete Real Deadeye Trophy and Challenge |
Trick Shot | Shoot through and destroy 5 targets at the shooting range with a single shot. |
Achievements List and Trophy Guide
Challenge | Condition | Rewards |
---|---|---|
Amateur Shooter |
Complete a game at the shooting range.
► All Shooting Range Locations and Rewards |
200 CP |
Respectable Marksman | Earn an S rank in a game at the shooting range. | 300 CP |
Real Deadeye |
Earn an S rank in all games at the shooting range.
► How to Complete Real Deadeye Trophy and Challenge |
1000 CP |
Trick Shot | Destroy 5 targets at the shooting range with one shot. | 300 CP |
Perfect Game | Destroy all targets (except sailors) in a game at the shooting range without missing a single shot. | 300 CP |
All Challenges and How to Complete
Tips and Tricks: A Beginner's Guide
All Shooting Range Locations and Rewards
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