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Watt is an Aggro deck in Yu-Gi-Oh Master Duel, being able to attack directly even with monsters on the field, leading to Synchro Summons during the Battle Phase and even an OTK possibility. Check out the core deck list and key combos, as well as tips on how to play, alternative card options & counters against this specific Deck!
Main Deck: 40 cards | ||||
---|---|---|---|---|
x3 | x3 | x3 | x3 | x3 |
x2 | x3 | x3 | x3 | x3 |
x3 | x2 | x2 | x2 | x1 |
x1 | - | - | - | - |
Extra Deck: x cards | ||||
x1 | x1 | x1 | x2 | x2 |
x1 | x1 | x1 | x1 | x1 |
x2 | x1 | - | - | - |
Rarity | Name | Qty |
---|---|---|
Maxx "C" | 3 | |
Ash Blossom & Joyous Spring | 3 | |
Nibiru, the Primal Being | 2 | |
Wattgiraffe | 3 | |
Wattuna | 3 | |
Wattcobra | 3 |
Rarity | Name | Qty |
---|---|---|
Triple Tactics Talent | 3 | |
Original Bamboo Sword | 2 | |
Super Polymerization | 2 | |
Raigeki | 2 | |
Harpie's Feather Duster | 1 | |
Heavy Storm | 1 | |
Photon Sanctuary | 3 | |
Wattrain | 3 | |
Wattkingdom | 3 | |
Luminous Spark | 3 |
The entire strategy of the Deck revolves around making the Watt monsters attack, trigger their effects to Special Summon again, then attack again. What makes this work is that the archetype can attack directly, even with monsters on the field.
The key monster here is Wattcobra, which in a combo would then use its effect to summon Wattuna. Afterwards, its effect lets it Special Summon a Watt Synchro Monster during the Battle Phase. Wattgiraffe just ensures the opponent cannot activate effects as you attack.
Wattkyuki is the boss monster frequently summoned for the combo and win the game, but Watthydra and Wattchimera provides card advantage over the opponent.
Two crucial Spell Cards to get "Watt" monsters ready are Wattkingdom, which provides a Special Summon at the cost of some LP, and Wattcastle discourages attacking those monsters lest the monsters that attacked them lost 1000 ATK.
Because of how important battling is for this Deck, cards that support this playstytle are rather unique. Luminous Spark is the essential Field Spell for this Deck as the ATK boost adds up for every "Watt" monster that attacks. Photon Sanctuary can be used either to attack, or an easy way to summon Hip Hoshiningen and further give LIGHT monsters an ATK Boost.
Original Bamboo Sword does not give a further boost, but a monster equipped with this card can clear out all monsters the opponent controls.
Super Polymerization has to have the proper materials on the field to be used and clear the way for the "Watt" monsters.
The Fusion Monsters in the Extra Deck are mainly for the usage of Super Polymerization to get rid of a couple of monsters. Mudragon fo the Swamp and Garura are classic choices, and Starving Venom Fusion Dragon is to deal with the DARK monsters that are dominant in the meta.
Xyz Monsters are scarce but they are in this Deck Recipe for some defensive options. Bagooska is great for stalling the game until you have the right cards, and Evilswarm Exciton Knight can wipe the entire field if the opponent has more cards on the field than you.
For more advance plays, ZEUS and TY-PHON are great for keeping the opponent in check for monsters present.
Three classic Hand Traps should be enough as this Deck likes going second for the access to the Battle Phase. Maxx "C" and Ash Blossom are mandatory, and Triple Tactics Talent deals with the opponent using their own copies against you.
For combo-centric Decks that swarm the field, Nibiru, the Primal Being can clear their entire endboard in one fell swoop.
Starting Cards on Hand | |
---|---|
Step | Description |
1 | Activate Photon Sanctuary to summon two Photon Tokens on the field, both LIGHT monsters. Then, use them as materials to Link Summon Hip Hoshiningen. |
2 | Activate both Wattkingdom and Wattcastle. Afterwards, Normal Summon Wattcobra. |
3 | Go into Battle Phase. Launch a Direct Attack with Wattcobra. If it properly deals battle damage, activate its effect; search out Wattuna to add to the hand. |
4 | Upon being added to the hand, activate the effect of Wattuna; Special Summon it onto the field. Afterwards, launch another Direct Attack. If it properly deals battle damage, activate its effect; use itself and Wattcobra as materials to Synchro Summon Wattkyuki. |
5 | Launch a Direct Attack using Wattkyuki. If it properly deals battle damage, activate its effect; shuffle this Synchro Monster and another "Watt" monster from the GY, Special Summon Wattchimera from the Extra Deck. |
6 | Launch a Direct Attack using Wattchimera. If it properly deals battle damage, activate its effect; place a random card from the opponent's hand back to the top of their Deck. |
Field Spell: Wattcastle | ||||
---|---|---|---|---|
X | ||||
- | - | - | - |
Starting Cards on Hand | |
---|---|
Step | Description |
1 | Activate Luminous Spark. Afterwards, Normal Summon Wattcobra. |
2 | Go into Battle Phase. Launch a Direct Attack with Wattcobra. If it properly deals battle damage, activate its effect; search out Wattuna to add to the hand. |
3 | Upon being added to the hand, activate the effect of Wattuna; Special Summon it onto the field. Afterwards, launch another Direct Attack. If it properly deals battle damage, activate its effect; use itself and one of the Wattgiraffes in your hand as materials to Synchro Summon Wattkyuki. |
5 | Launch a Direct Attack using Wattkyuki. If it properly deals battle damage, activate its effect; shuffle this Synchro Monster and another "Watt" monster from the GY, Special Summon Watthydra from the Extra Deck. |
6 | Launch a Direct Attack using Wattchimera. If it properly deals battle damage, activate its effect; banish a card from the Deck, and it will be added to the hand two Standby Phases after its activation. Banish Wattcobra. |
7 | If there are no monsters in the opponent's field, activate Super Polymerization; using Watthydra and Wattcobra as materias, Fusion Summon Garura, Wings of Resonant Life. |
Field Spell: Luminous Spark | ||||
---|---|---|---|---|
X | X | |||
- | - | - | - | - |
Wattkyuki | |
---|---|
Wattkyuki is often the last or second-to-last Synchro Summoned monster you'll be bringing out in a standard "Watt" combo. When it manages to attack, it shuffles materials from the GY and Field to the Deck to Synchro Summon a different "Watt" Synchro Monster, so that it can launch another attack for game. | |
Wattchimera | |
Wattchimera also shares the ability to attack the opponent directly, even if monsters are on the opponent's field. Once it deals damage, it spins back a random card from their hand back to the Deck, decreasing the opponent's card advantage by just a little. | |
Super Starslayer TY-PHON - Sky Crisis | |
Unlike its counterpart in ZEUS, Super Starslayer TY-PHON - Sky Crisis can use a single monster as material to Xyz Summon this monster. The only caveat is that the opponent must have Special Summoned two or more times in this turn or the turn before. It can bounce back a monster the opponent controls once per turn. | |
Starving Venom Fusion Dragon | |
With Super Polymerization in the Deck, and DARK monsters everywhere, Starving Venom Fusio Dragon can be quite a wall to summon. It enjoys an ATK boost if there is a Special Summoned monster on the field when this card is summoned, and it can take on the effect of another Effect Monster on the field. |
Floowandereeze completely messes with Watt Decks in two different ways. First, its boss monster Floowandereeze & Empen prevents monsters in Attack Position from activating their effects, which Watt
monsters need to be in order to Direct Attack.
Second, most of their floodgates deny the Graveyard, and prefers their cards to be banished instead. "Watt" Decks need the GY for their Synchro Summons and recycle effects.
Floowandereeze Deck List & Card Guide
Another floodgate-heavy Deck to deal with, Kashtira is especially dangerous once Arise-Heart hits the field and forces all cards sent to the GY to be Banished instead.
Even more dangerous are the Main Deck monsters that punish the opponent when they activate monster effects. Fenrir and Unicorn need to be dealt with first before launching Direct Attacks.
Kashtira Deck List & Card Guide
No other Deck can grind out the game more than the Anti-Meta Stun Deck. If it manages to find a way to interrupt the opponent with negates, card destructions and interruptions, it will completely mess up a Watt
OTK attempt with ease.
Anti-Meta Stun Deck List & Card Guide
A Dance Dedicated to the Heavens | Eternal Partners |
Legacy Pack | Master Pack |
Natural Selection | Nebula Cyclone |
Roaring Thunder | Transfigured Heroes |
Xyz Explosion | Yearning Evil Body |
Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 35
2024 World Champions: Team 7 | ||
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Horus Tearlaments | Yubel | Fire King Snake-Eyes |
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Decks Used By All Teams in Worlds 2024 | ||
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snipehunters | CER | Hero's Future |
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List of All Burn Decks | ||
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Red-Eyes Burn | Timelord Burn | Chain Burn |
D.D. Dynamite | Igknight OTK | Cubic |
Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
List of All Alternate Win Decks | ||
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Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
Suicide | Defense OTK |
Watt Deck List & Card Guide
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