Yu-Gi-Oh! Master Duel

Best Anti-Spell Festival Event Decks

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Anti-Spell Festival Best Deck Top Image

These are the top decks for the Anti-Spell Festival Event in Yu-Gi-Oh! Master Duel starting on November 17, running until November 29! Choose your cards wisely as you create your Deck for the event, and let this article help out with ideas!

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Work in Progress - More Info Available Soon!
More Deck Recipes will be added to this article over time! Check back here to see what other Decks can be brought up for the Anti-Spell Festival!

Anti-Spell Traptrix

Main Deck: 44 Cards
Maxx "C" x3 Ash Blossom & Joyous Spring x3 Traptrix Dionaea x3 Traptrix Mantis x3 Traptrix Myrmeleo x3
Parallel eXceed x3 Lord of the Heavenly Prison x3 Traptrix Vesiculo x1 Trap Trick x3 Compulsory Evacuation Device x3
Solemn Judgment x3 Solemn Strike x3 Infinite Impermanence x3 Floodgate Trap Hole x2 Ice Dragon x2
The Phantom Knights of Shade Brigandine x2 Gravedigger x1
Extra Deck: 15 Cards
Traptrix Sera x2 Traptrix Cularia x2 I:P Masquerena x1 Knightmare Phoenix x1 Knightmare Unicorn x1
Accesscode Talker x1 Apollousa, Bow of the Goddess x1 Traptrix Allomerus x2 Traptrix Rafflesia x2 Number 41: Bagooska the Terribly Tired Tapir x1
Divine Arsenal AA-ZEUS - Sky Thunder x1

Deck Breakdown

Deck Explanation

For an event that only permits Monster Cards and Trap Cards, the Traptrix archive would definitely thrive in such special conditions for their ability to constantly set Normal Trap Cards. Its playstyle presures the opponent to stop the Traptrix monsters from getting a full backrow of Trap Cards waiting to be triggered.

Anti-Spell Superheavy Samurai

Main Deck: 41 Cards
Maxx "C" x3 Ash Blossom & Joyous Spring x3 Jizukiru, the Star Destroying Kaiju x3 Superheavy Samurai Scales x3 Superheavy Samurai Soulpiercer x3
Superheavy Samurai Wagon x3 Superheavy Samurai Soulpeacemaker x3 Superheavy Samurai Thief x3 Superheavy Samurai Trumpeter x3 Superheavy Samurai Battleball x3
Superheavy Samurai Big Waraji x2 Superheavy Samurai Magnet x2 Gameciel, the Sea Turtle Kaiju x2 Superheavy Samurai Big Benkei x1 Superheavy Samurai Fist x1
Superheavy Samurai Flutist x1 Superheavy Samurai Soulclaw x1 Superheavy Samurai Soulbuster Gauntlet x1 Superheavy Samurai Soulhorns x1
Extra Deck: 15 Cards
Superheavy Samurai Ogre Shutendoji x2 Superheavy Samurai Swordmaster Musashi x1 Superheavy Samurai Stealth Ninja x1 Superheavy Samurai Ninja Sarutobi x1 Superheavy Samurai Beast Kyubi x1
Superheavy Samurai Warlord Susanowo x1 Superheavy Samurai Steam Train King x1 Baronne de Fleur x2 Gear Gigant X x2 Heavy Armored Train Ironwolf x1
Number 41: Bagooska the Terribly Tired Tapir x1 Superheavy Samurai Scarecrow x3

Deck Breakdown

Deck Explanation

A very rare kind of Deck where only one kind of card is played, the Superheavy Samurais are usually run with only Monster Cards within the Deck. The Deck plays using only the monsters' effects to play out their combos. Even more uniquely is that their defense doubles as their offense, being able to attack while in Defense Position using its DEF instead of its ATK.

Anti-Spell Tri-Brigade

Main Deck: 40 Cards
Tri-Brigade Kerass x3 Tri-Brigade Kitt x3 Tri-Brigade Nervall x3 Lyrilusc - Turquoise Warbler x3 Rescue Cat x3
Effect Veiler x3 Maxx "C" x3 Tri-Brigade Fraktall x2 Lyrilusc - Cobalt Sparrow x2 Lyrilusc - Sapphire Swallow x2
PSY-Framegear Gamma x2 Nibiru, the Primal Being x2 Mist Valley Apex Avian x1 Mist Valley Thunderbird x1 D.D. Crow x1
PSY-Frame Driver x1 Infinite Impermanence x3 Tri-Brigade Revolt x1 Jar of Avarice x1
Extra Deck: 15 Cards
PSY-Framelord Omega x1 Lyrilusc - Assembled Nightingale x2 Number F0: Utopic Future x1 Number F0: Utopic Draco Future x1 Tri-Brigade Shuraig the Ominous Omen x2
Tri-Brigade Bearbrumm the Rampant Rampager x1 Tri-Brigade Ferrijit the Barren Blossom x1 Tri-Brigade Rugal the Silver Sheller x1 Salamangreat Almiraj x1 Ancient Warriors Oath - Double Dragon Lords x1
Accesscode Talker x1 Apollousa, Bow of the Goddess x1

Deck Breakdown

Deck Explanation

Even with the lack of Spell Cards, Tri-Brigades can still play around this handicap and even flourish when the right conditions are met. So long as resources are in the Graveyard--especifically Winged Beast monsters--the Deck can summon its ace monsters like Shuraig the Omious Omen.

Anti-Spell Adamancipator

Main Deck: 42 Cards
Adamancipator Researcher x3 Adamancipator Seeker x3 Koa x3 Koa x3 Prank-Kids Rocksies x3
Block Dragon x3 Doki Doki x3 Nibiru, the Primal Being x3 Parallel eXceed x3 Adamancipator Analyzer x2
Lord of the Heavenly Prison x2 Prank-Kids Dropsies x1 Morphing Jar x1 Nemeses Corridor x1 Solemn Judgment x2
Solemn Strike x2 Gozen Match x2 Infinite Impermanence x2
Extra Deck: 15 Cards
Thunder Dragon Colossus x1 Adamancipator Risen - Raptite x1 Adamancipator Risen - Dragite x1 Cupid Pitch x1 Borreload Savage Dragon x1
Baronne de Fleur x1 Gallant Granite x1 Prank-Kids Meow-Meow-Mu x1 Prank-Kids Dodo-Doodle-Doo x1 I:P Masquerena x1
Union Carrier x1 Knightmare Unicorn x1 Apollousa, Bow of the Goddess x1 Mekk-Knight Crusadia Avramax x1 Underworld Goddess of the Closed World x1

Deck Breakdown

Deck Explanation

Adamancipators are notorious for being able to fill a filed with various boss monsters, and it can still do so without the support of Spell Cards.The ability to synergize with a wide variety of Rock-type monsters, along with its ability to constantly Special Summon. makes it dangerous to deal with. This might very well be one of the most flexible, and most dangerous Decks to encounter in the Anti-Spell Festival.

Anti-Spell Phantom Knights Burning Abyss

Main Deck: 42 Cards
The Phantom Knights of Torn Scales x3 Tour Guide From the Underworld x3 Kagemucha Knight x3 Ash Blossom & Joyous Spring x3 The Phantom Knights of Ancient Cloak x2
The Phantom Knights of Silent Boots x2 Danger!? Jackalope? x2 Danger!? Tsuchinoko? x2 Fantastical Dragon Phantazmay x2 Nibiru, the Primal Being x2
The Phantom Knights of Ragged Gloves x1 The Phantom Knights of Stained Greaves x1 Cir, Malebranche of the Burning Abyss x1 Farfa, Malebranche of the Burning Abyss x1 Graff, Malebranche of the Burning Abyss x1
Libic, Malebranche of the Burning Abyss x1 Phantom Knights x3 Infinite Impermanence x3 Jar of Avarice x2 Phantom Knights x1
The Phantom Knights of Shade Brigandine x1
Extra Deck: 15 Cards
The Phantom Knights of Break Sword x1 Dante, Traveler of the Burning Abyss x1 Raider x1 Beatrice, Lady of the Eternal x1 Leviair the Sea Dragon x1
Downerd Magician x1 Arc Rebellion Xyz Dragon x1 Number F0: Utopic Future x1 Number F0: Utopic Draco Future x1 Cherubini, Ebon Angel of the Burning Abyss x1
I:P Masquerena x1 Knightmare Phoenix x1 Knightmare Unicorn x1 The Phantom Knights of Rusty Bardiche x1 Accesscode Talker x1

Deck Breakdown

Deck Explanation

The consistency and ability to use Trap Cards of their benefit brings the Phantom Knights Burning Abyss Deck well into the Anti-Spell Festival format. Part-control for its ability to neutralize Special Summoned monsters, part-aggro for high-powered monsters with powerful effects, this Deck gains more and more resouraces the longer the Duel gets.

Anti-Spell Sharks

Main Deck: 40 Cards
Abyss Shark x3 Buzzsaw Shark x3 Crystal Shark x3 Beautunaful Princess x3 Silent Angler x3
Ash Blossom & Joyous Spring x3 Maxx "C" x3 Lantern Shark x2 Lifeless Leaffish x2 Silent Sea Nettle x2
Effect Veiler x2 Left-Hand Shark x1 Right-Hand Shark x1 Gameciel, the Sea Turtle Kaiju x1 Nibiru, the Primal Being x1
Infinite Impermanence x3 Red Reboot x2 Threatening Roar x2
Extra Deck: 15 Cards
Bahamut Shark x2 Stealth Kragen Spawn x2 Number F0: Utopic Future x1 Number F0: Utopic Draco Future x1 Toadally Awesome x1
Full Armored Black Ray Lancer x1 Number 4: Stealth Kragen x1 Number C101: Silent Honor DARK x1 N.As.H. Knight x1 CXyz N.As.Ch. Knight x1
CXyz Barian Hope x1 Number C107: Neo Galaxy-Eyes Tachyon Dragon x1 Divine Arsenal AA-ZEUS - Sky Thunder x1

Deck Breakdown

Deck Explanation

One of the most iconic Xyz-based Decks, Sharks can still operate well--albeit a little slower thanks to the lack of Spell Cards--under the rules of the Anti-Spell Festival. Its ability to flex between an aggressive playstyle and stalling through negation seamlessly makes this Deck very powerful, especially ass not a lot of options to respond against its monsters' effects are available.

Anti-Spell Kaiju Crusadia

Main Deck: 40 Cards
Crusadia Arboria x3 Crusadia Draco x3 Crusadia Leonis x3 Crusadia Maximus x3 Crusadia Reclusia x3
Gadarla, the Mystery Dust Kaiju x3 Jizukiru, the Star Destroying Kaiju x3 Radian, the Multidimensional Kaiju x3 Thunder King, the Lightningstrike Kaiju x3 Maxx "C" x3
Parallel eXceed x3 World Legacy - "World Crown" x2 Gameciel, the Sea Turtle Kaiju x1 World Legacy - "World Lance" x1 Infinite Impermanence x3
Extra Deck: 15 Cards
Crusadia Regulex x3 Crusadia Spatha x3 Crusadia Equimax x2 Crusadia Magius x1 I:P Masquerena x1
Knightmare Unicorn x1 Accesscode Talker x1 Apollousa, Bow of the Goddess x1 Borrelsword Dragon x1 Mekk-Knight Crusadia Avramax x1

Deck Breakdown

Deck Explanation

This Deck uses the Crusadia archetype to be the heavy-hitters for the Deck, its stronger Link Monsters being especially stronger against Special Summoned monsters. The Kaijus are the supplement to this Deck, being able to remove pesky and usually unremovable Monsters from the field, while being additional support by boosting Crusadia Link Monsters' ATK while being in Link Marker-pointed Monster Zones.

Anti-Spell Eldlich

Main Deck: 40 Cards
Eldlich the Golden Lord x3 Lord of the Heavenly Prison x3 Eldlixir of Scarlet Sanguine x3 Huaquero of the Golden Land x3 Dogmatika Punishment x3
Gozen Match x3 Gravedigger x3 Ice Dragon x3 Infinite Impermanence x3 Summon Limit x3
Torrential Tribute x3 Ring of Destruction x2 Solemn Strike x2 Conquistador of the Golden Land x1 Solemn Judgment x1
Trap Trick x1
Extra Deck: 15 Cards
Superdreadnought Rail Cannon Gustav Max x3 Superdreadnought Rail Cannon Juggernaut Liebe x3 Number XX: Utopic Dark Infinity x2 Number 84: Pain Gainer x2 Skypalace Gangaridai x2
Galaxy-Eyes Cipher X Dragon x1 Divine Arsenal AA-ZEUS - Sky Thunder x1 Number 77: The Seven Sins x1

Deck Breakdown

Deck Explanation

Among the regular Decks that do not need that many monsters, Eldlich Decks do not need to change much in their playstyle. However, it is also through the Anti-Spell Festival's unique rules that it can fainlly go all-in with using Trap Cards as majority of its Deck Recipe. Eldlich the Golden Lord and Lord of Heavenly Prison are the only monsters needed for this Deck; everything else is a disruption to the opponent.

Anti-Spell Swordsoul

Main Deck: 40 Cards
Swordsoul of Mo Ye x3 Swordsoul of Taia x3 Ash Blossom & Joyous Spring x3 Ghost Ogre & Snow Rabbit x3 Effect Veiler x3
Maxx "C" x3 Swordsoul Strategist Longyuan x2 Tenyi Spirit - Vishuda x2 Incredible Ecclesia, the Virtuous x2 PSY-Framegear Gamma x2
Tenyi Spirit - Adhara x1 Tenyi Spirit - Ashuna x1 Archnemeses Protos x1 Nemeses Corridor x1 PSY-Frame Driver x1
Swordsoul Blackout x3 Infinite Impermanence x3 Solemn Strike x2 Solemn Judgment x1
Extra Deck: 15 Cards
Thunder Dragon Colossus x1 Swordsoul Grandmaster - Chixiao x2 Baxia, Brightness of the Yang Zing x2 Swordsoul Supreme Sovereign - Chengying x1 Swordsoul Sinister Sovereign - Qixing Longyuan x1
Baronne de Fleur x1 Borreload Savage Dragon x1 Yazi, Evil of the Yang Zing x1 Monk of the Tenyi x2 Shaman of the Tenyi x2
Knightmare Unicorn x1 Accesscode Talker x1

Deck Breakdown

Deck Explanation

Swordsouls do not need that many Spell Cards to operate well in standard Duels; the removal of Spell Cards during the Anti-Spell Festival does not hinder a normal Deck at all. If anything, it also becomes stronger due to the lack of immediate counters without having to wait a turn. With the right card, the Swordsoul user can immediately finish their first turn with two boss monsters off the bat.

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