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Marincess is an WATER-based Aggro deck in Yu-Gi-Oh! Master Duel, focusing on repeatedly Link Summoning into strong monsters. Check out the core deck list, key combos, as well as how to play & counters!
List of Contents
Main Deck: 40 cards | ||||
---|---|---|---|---|
x3 | x2 | x3 | x3 | x3 |
x3 | x2 | x1 | x1 | x1 |
x2 | x2 | x2 | 2x | x2 |
x1 | x1 | x1 | x3 | x1 |
x1 | - | - | - | - |
Extra Deck: 15 cards | ||||
x1 | x1 | x2 | x2 | x2 |
x1 | x1 | x1 | x1 | x1 |
x1 | x1 | - | - | - |
Note: This Decklist, once designed for the Link Regulation event, was repurposed into a standalone Deck due to its viability
Rarity | Name | Qty |
---|---|---|
Cynet Mining | 2 | |
Called by the Grave | 2 | |
Triple Tactics Talent | 1 | |
Triple Tactics Thrust | 2 | |
Marincess Dive | 2 | |
Pot of Desires | 1 | |
Book of Moon | 2 | |
Marincess Battle Ocean | 1 |
Rarity | Name | Qty |
---|---|---|
Infinite Impermanence | 3 | |
Gozen Match | 1 |
Tier Ranking | |||
---|---|---|---|
Tier 1 | |||
Deck Archetype | Deck Difficulty | ||
Aggro | Medium | ||
Deck Evaluation | |||
Link Summon-centric Deck focused on WATER Monsters Has the flexibility to play through the opponent's board Excels in flooding the board with interruptions and negates
|
Tier Ranking | |||
---|---|---|---|
Tier 1 | |||
Deck Archetype | Deck Difficulty | ||
Aggro | Medium | ||
Deck Evaluation | |||
Link Summon-centric Deck focused on Water Monsters Has the flexibility to play through the opponent's board Excels in flooding the board with interruptions
|
This combo showcases the classic one-card combo using Marincess Blue Tang to end on Marincess Aqua Argonaut.
Card(s) Needed | |
---|---|
Step | Description |
1 | Normal Summon Marincess Blue Tang then use her effect to send Marincess Sea Horse to the Graveyard. |
2 | Link Summon Marincess Blue Slug using Blue Tang as material. Activate her effect to send Sea Horse back to your hand. |
3 | Activate Marincess Sea Horse's effect to Special Summon herself to the zone Blue Slug is linked to. |
4 | Link Summon Marincess Sea Angel using Sea Horse as Link material. Activate her effect to search out your Marincess Battle Ocean. |
5 | Activate Marincess Battle Ocean. |
6 | Link Summon Splash Mage using Sea Angel and Blue Slug as material. Activate his effect to bring out any Cyberse monster from the Graveyard |
7 | Link Summon Marincess Coral Anemone using Splash Mage and the Cyberse monster as Link materials. Activate her effect to Special Summon Splash Mage to a zone she is pointing to. |
8 | Link Summon Marincess Aqua Argonaut using Coral Anemone and Splash Mage as Link material. |
9 | ② Chain Link Marincess Coral Anemone to target Marincess Blue Tang, adding her to our hand. ① Chain Link Marincess Battle Ocean to Equip all 3 Link Marincess monsters to Marincess Aqua Argonaut. |
Note: You can choose to activate Blue Tang's effect anytime, but to show the combo's consistency, the use of its effect is not included.
No Active Field Spell | ||||
---|---|---|---|---|
X | ||||
- | - | - | - | - |
(Equipped) | (Equipped) | (Equipped) | - | - |
This combo showcases an alternative one-card combo using Marincess Springirl to end on Marincess Great Bubble Reef.
Card(s) Needed | |
---|---|
Step | Description |
1 | Normal Summon Marincess Springirl then use her as Link material for Marincess Sea Angel. |
2 | Activate Marincess Sea Angel's effect to search for Marincess Dive. |
3 | Activate Marincess Dive to Special Summon Springirl from the Graveyard. |
4 | Link Summon Marincess Coral Anemone using Sea Angel and Springirl as Link materials. Activate her effect to Special Summon Springirl to a zone she is pointing to. |
5 | Link Summon Marincess Coral Triangle using Coral Anemone and Springirl as Link Material. |
6 | Activate Marincess Coral Anemone's effect from the Graveyard to add Springirl back to your hand. |
7 | Activate Marincess Springirl's effect from hand to Special Summon herself by banishing Sea Angel from your Graveyard. |
8 | Link Summon Marincess Blue Slug' using Springirl as Link material then activate Blue Slug's effect to send Springirl back to the Deck. |
9 | Activate Marincess Coral Triangle's effect to search out Marincess Wave by discarding Springirl. |
10 | Link Summon Marincess Great Bubble Reef using Blue Slug and Coral Triangle as Link Materials. |
Note: You can choose to activate Springirl's effect anytime, but to show the combo's consistency, the use of its effect is not included.
No Active Field Spell | ||||
---|---|---|---|---|
X | ||||
- | - | - | - | - |
(Set) | - | - | - | - |
These three Marincess monsters are the main starters as you would want at least one in your opening hand to initiate your combos.
Marincess Blue Tang, on Summon, lets you send one Marincess monster from your Deck to the Graveyard. It is recommended to send Sea Horse to the Graveyard to extend combos, but you can also send Basilalama for protection.
Marincess Sea Horse acts as the main extender of this Deck. As soon as you Link Summon a Marincess Monster, you can Special Summon Sea Horse to the Zone the Link monster is pointing to.
Marincess Springirl can banish a Marincess monster from your Graveyard to Special Summon herself, so she is often used with Marincess Great Bubble Reef.
For the Main Deck, these are the three situational Marincess monsters.
Marincess Mandarin, while not consistent, effectively extends this Deck's ability to Link Climb. Mandarin becomes active when you control 2 or more Marincess monsters, where you can then Special Summon her to a zone a Water Link Monster is pointing to from the Hand or Graveyard.
Marincess Basilalima is included to add another layer of protection for you Marincess Monsters. When Basilalima is in the Graveyard and a monster you control is destroyed by a card effect, you can banish this card instead.
Marincess Sleepy Maiden can extend combos since she can Special Summon herself if you control another Marincess monster. Most of the time, Sleepy Maiden is used for her Graveyard effect to equip another Marincess Link Monster to Aqua Argonaut.
Silent Sea Nettle serves a variety of roles for this Water-based Deck. These roles are as follows:
As per usual, these two monsters are included staple hand traps to limit your opponent's actions. Maxx-C lets you draw a card every time your opponent Special Summons, while Ash Blossom negates any effect that searches a card from the Main Deck.
Marincess Battle Ocean is an essential Field Spell for Marincess as it lets you equip your Marincess Link monsters from the Graveyard to Aqua Argonaut, acting as ammunition for her negate effect. As an additional effect, your Marincess monsters gain additional ATK.
Cynet Mining lets you send one card from your hand to the Graveyard to add one Level 4 or lower Cyberse monster from your Deck to hand. Most optimally, you should send Basilalima to the Graveyard to search for Blue Tang.
Pot of Desires simply banishes ten cards from the top of your Deck to draw two cards.
If your opponent activates a monster effect during your turn, you can use Triple Tactics Thrust to search for a Marincess Dive to extend combos or Triple Tactics Talent to resolve either of the 3 effects:
It is recommended to take control of an opponent's monster to use as Link Material for Zealantis. Otherwise, it is best to draw 2 cards.
Book of Moon can answer the opponent's monster floodgates by setting them face-down. Book of Moon also lets you search more safely since you can dodge an opponent's interruption by setting your cards face-down.
Called by the Grave acts as a standard handtrap for countering other handtraps such as Maxx-C and Ash Blossom to continue your Link Climb. Furthermore, it counters Graveyard-reliant decks when it is set during your turn.
Infinite Impermanence is a classic hand trap for its ability to negate a monster effect on the field until the end of the turn if your field is empty. If this card is set beforehand, there is a chance that you can negate a Spell/Trap activated in the column this card is activated.
Marincess Wave can negate a monster's effects until the end of the turn if you control a Marincess Link monster. There are added effects depending on the Link monster on the field:
Gozen Match lets each player control only one monster attribute. Since this Deck hosts only Water monsters, only your opponent is debilitated.
This card becomes even more potent if Stealth Kragen is active on the field, letting the opponent Summon only one monster on the field.
These are the Link-1 Marincess Monsters who are responsible for starting combos. Always remember the quote "Blue on Blue, Sea on Sea."
Marincess Blue Slug, if Link Summoned, lets you target and add to your hand a Marincess monster from the Graveyard. Link Summoned mainly through Blue Tang.
Marincess Sea Angel, if Link Summoned, lets you add 1 Marincess Spell from your Deck to hand. Link Summoned mainly through these two monsters:
These are the Link-2 Marincess Monsters, key pieces to every Marincess combo.
Splash Mage lets you target and Special Summon one Cyberse monster from your Graveyard. However, you will be limited to only Cyberse monsters, locking out Zealantis, Kragen, and Abyss Dweller.
Marincess Coral Anemone lets you target and Special Summon one Water monster with 1500 or less ATK from your Graveyard. Also, when she is sent to the Graveyard, you can target and send one Marincess card from the Graveyard to your hand.
Marincess Crystal Heart acts as a fail-safe, as when this card or a monster this card is linked to is attacked, you can send one Marincess monster from your hand to the Graveyard to prevent battle destruction and damage.
These are the Link-3 Marincess Monsters, both having the niche situation they can fill before being Linked to either Argonaut or Bubble Reef.
Marincess Coral Triangle lets you discard a Water monster from your hand to add one Marincess Trap from your Deck to your hand; setting up a Marincess Wave for the next turn.
As a countermeasure, if only your opponent controls a monster, you can banish this card to Special Summon Water Link monsters from your Graveyard whose combined Link Rating is 3.
Marincess Marbled Rock serves as protection since she can make the monsters you control indestructible. You also do not take battle damage for the rest of the turn. As another effect, Marbled Rock lets you recycle a Marincess card from the Graveyard by adding it back to your hand.
These are the Link-4 Marincess Monsters to make up the end-board.
Marincess Aqua Argonaut possesses a Quick Effect field negate, where you can Special Summon one of your Marincess monsters equipped to this card to negate an effect activated on the field.
Argonaut can also bounce an opponent's card from the field by returning a Marincess monster you control to your hand.
Marincess Great Bubble Reef, while not that strong of a card, can net you card advantage by being able to banish a Water monster from the Graveyard to draw one card.
Worldsea Dragon Zealantis is essentially a free board-wide Banish. Zealantis can Banish all monsters on the field, then Special Summon as many monsters as possible for you, which are only Water monsters.
As an additional effect, you can destroy cards on the field as a Quick Effect during the Battle Phase up to the number of co-linked monsters.
These are the situational Rank 4 Xyz Summons to cover specific match-ups.
Number 4: Stealth Kragen is to cover Attribute-based Decks by turning all monsters in the field into Water monsters. Kragen can also end games using its Quick Effect to destroy a Water monster to inflict LP damage.
Abyss Dweller covers Graveyard-based Decks by disabling all effects activated from the Graveyard.
A Kashtira Deck can lock out zones connected to the Extra Monster Zone and banish cards from the Main Deck. Since Marincess is reliant on Summoning monsters on zones where their Link monsters point, Kashtira is considered a natural counter.
Kashtira Deck List & Card Guide
Swordsoul revolves around easily removing cards from your Field through Banishment. Most of Marincess' interruptions revolve around their Field spell, and the moment Swordsoul banishes your Field Spell you are most likely snuffed out.
Swordsoul Deck List and Card Guide
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