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This is a list of all status conditions and their effects. Read on to learn how to cure status conditions, if a Pokemon can have multiple status conditions, and what items prevent status conditions in Pokemon Brilliant Diamond and Shining Pearl (BDSP).
List of Contents
List of All Status Conditions |
---|
A Pokemon that is poisoned has its HP reduced at the end of every turn. The amount of HP reduction is relative to the maximum HP of the Pokemon. If it doesn't faint, the poisoned Pokemon will still have its Poison condition after the battle is over.
Items That Cure Poison | |
---|---|
Antidote | Pecha Berry |
Poison and Steel Type Pokemon are generally immune from being poisoned. The following Abilities also affect the Poison status condition:
Ability | Description |
---|---|
Immunity | Prevents the Pokemon from getting poisoned. |
Magic Guard | Protects the Pokemon from indirect damage. |
Poison Heal | Restores HP if the Pokemon is poisoned. |
A paralyzed Pokemon has significantly reduced Speed and a 1/4 chance of being unable to perform a move.
Items That Cure Poison | |
---|---|
Paralyze Heal | Cheri Berry |
Ability | Description |
---|---|
Limber | The Pokemon is protected from paralysis. |
A burned Pokemon has its HP reduced at the end of every turn. The Pokemon's Attack stat is also reduced while it's burned.
Items That Cure Burn | |
---|---|
Burn Heal | Rawst Berry |
Fire Type Pokemon can't be afflicted with the burn status condition. Additionally, a Pokemon (excluding Fire Types) holding a Flame Orb will receive the same effects as the Burn status condition. Lastly, below are Abilities that affect Burn:
Ability | Description |
---|---|
Water Veil | Prevents the Pokemon from getting a burn. |
Heatproof | Weakens the power of Fire-type moves. |
Flare Boost | Powers up special attacks when burned. |
A Pokemon that falls asleep will be unable to move until they wake up again. It will take about 2-5 turns for the Pokemon to wake up.
You can wait for the Pokemon to wake up by spending turns with it in battle until it wakes up, or you can use/do any of the following to wake it up immediately:
How to Wake Up Sleeping Pokemon | |
---|---|
Awakening
(Item) |
Chesto Berry
(Item) |
Uproar (Move) |
- |
Ability / Move | Description |
---|---|
Insomnia (Ability) |
Prevents the Pokemon from falling asleep. |
Vital Spirit (Ability) |
Prevents the Pokemon from falling asleep. |
Worry Seed (Move) |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
Sleep Talk (Move) |
While it is asleep, the user randomly uses one of the moves it knows. |
Snore (Move) |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
A frozen Pokemon will be unable to move until they thaw out of the freeze. It will take a random amount of turns for the Pokemon to get out of being frozen.
You can wait for the Pokemon to get out of being frozen by spending turns with it in battle until it thaws. Alternatively, you can hit a frozen Pokemon with a Fire Type attack or use any of the following items on it in order to thaw it out immediately:
Items That Cure Burn | |
---|---|
Ice Heal | Aspear Berry |
Move | Description |
---|---|
Flame Wheel | The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. |
Flare Blitz | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. |
Sacred Fire | The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. |
Ice Type Pokemon can't be frozen. When present in battle, harsh sunlight also prevents Pokemon in the battle from being frozen.
Ability / Move | Description |
---|---|
Magma Armor (Ability) |
Prevents the Pokemon from becoming frozen. |
Sunny Day (Move) |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
The following are status conditions that are not listed on your Pokemon's HP bar during battle. These status conditions can occur simultaneously with any of the 5 status conditions listed above.
A confused Pokemon has the possibility of attacking and dealing damage to itself during battle. A Pokemon is capable of making itself feint due to attacking itself. Confusion is automatically recovered from after a few turns.
Ability | Description |
---|---|
Own Tempo | Prevents the Pokemon from becoming confused. |
Tangled Feet | Raises evasion if the Pokemon is confused. |
When a Ghost Type Pokemon uses the move Curse, the target will be Cursed and take damage equivalent to 1/4 of its maximum HP every turn. No status condition is inflicted if a non-Ghost Type uses the move Curse.
Curse is cured if the cursed Pokemon switches out of battle or when the battle ends.
Curse Effect and Pokemon That Learn It
When a Pokemon uses the move Attract on a target of the opposite gender, the target Pokemon will become infatuated. Infatuated Pokemon sometimes refuse to attack the opposing Pokemon due to being immobilized by love.
Infatuation ends when either the infatuated Pokemon or the Pokemon it's infatuated with is switched out of battle.
Attract Location (TM45) and Pokemon That Learn it
Ability / Item | Description |
---|---|
Oblivious (Ability) |
Prevents it from becoming infatuated. |
Cute Charm (Ability) |
Contact with the Pokemon may cause infatuation. |
Destiny Knot
(Item) |
An item to be held by a Pokemon. If the holder becomes infatuated, the opposing Pokemon will be, too. |
A Pokemon that flinches doesn't attack during that turn. It's never the first Pokemon that moves in a turn that flinches.
Ability / Item | Description |
---|---|
Inner Focus (Ability) |
The Pokemon is protected from flinching. |
Steadfast (Ability) |
Raises Speed each time the Pokemon flinches. |
King's Rock
(Item) |
An item to be held by a Pokemon. When the holder successfully inflicts damage, the target may also flinch. |
Razor Fang
(Item) |
An item to be held by a Pokemon. It may cause the foe to flinch when the holder inflicts damage. |
When a Pokemon is Bound or trapped (in a whirlpool or vortex), the Pokemon is unable to be switched out for up to 5 turns and, if it's a wild encounter, you are unable to flee. The Pokemon also takes damage at the end of every turn.
The Pokemon is able to perform moves normally when bound or trapped.
Ability / Move / Item | Description |
---|---|
Run Away (Ability) |
Enables a sure getaway from wild Pokemon. |
Rapid Spin (Move) |
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat. |
Smoke Ball
(Item) |
An item to be held by a Pokemon. It enables the holder to flee from any wild Pokemon encounter without fail. |
Shed Shell
(Item) |
An item to be held by a Pokemon. This discarded carapace enables the holder to switch out of battle without fail. |
Grip Claw
(Item) |
An item to be held by a Pokemon. It extends the duration of multi-turn attacks like Bind and Wrap. |
Item | Description |
---|---|
Full Restore | A medicine that can be used to fully restore the HP of a single Pokemon and heal any status conditions it has. |
Full Heal | A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokemon. |
Lum Berry | A Berry to be consumed by Pokemon. If a Pokemon holds one, it can recover from any status condition during battle. |
Old Gateau | The Old Chateau's hidden specialty. It can be used once to heal all the status conditions of a Pokémon. |
Lava Cookie | Lavaridge Town's local specialty. It can be used once to heal all the status conditions of a Pokémon. |
Heal Powder | A very bitter medicinal powder. It can be used once to heal all the status conditions of a Pokémon. |
The above items also heal Confusion.
The below items only cure the main 5 status conditions listed on the Pokemon's HP bar during battle.
Move | Status Condition Cured |
---|---|
Aromatherapy | All status conditions in user's party |
Heal Bell | All status conditions in user's party |
Rest | All, but puts Pokemon to sleep |
Psycho Shift | ・Poisoning ・Burn ・Paralysis ・Sleep (only through Sleep Talk) |
Ability | Description |
---|---|
Natural Cure | All status problem heal when the Pokemon switches out. |
Shed Skin | The Pokemon may heal its own status problems. |
Hydration | Heals status problem if it is raining. |
Ability | Description |
---|---|
Guts | Boosts Attack if there is a status problem. |
Marvel Scale | Ups Defense if there is a status problem. |
Quick Feet | Boosts Speed if there is a status problem. |
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