Pokemon Brilliant Diamond and Shining Pearl (BDSP)

List of All Pokemon Abilities

List of All Abilities
Abilities provide a passive effect in or outside of battle. This is a list of all the Abilities available in Pokemon Brilliant Diamond and Shining Pearl. Read to see each Ability alphabetically and their effects.

Jump to an Abilities Section
A B C D
E F G H
I J K L
M N O P
Q R S T
U V W Z

List of Abilities

Abilities - A

Ability Description
Adaptability Powers up moves of the same type.
Aftermath Damages the attacker landing the finishing hit.
Air Lock Eliminates the effects of weather.
Analytic Boosts move power when the pokemon moves last.
Anger Point Maxes Attack after taking a critical hit.
Anticipation Senses a foe's dangerous moves.
Arena Trap Prevents the foe from fleeing.

Abilities - B

Ability Description
Bad Dreams Reduces a sleeping foe's HP.
Battle Armor The Pokemon is protected against critical hits.
Big Pecks Protects the Pokemon from Defense-lowering attacks.
Blaze Powers up Fire-type moves in a pinch

Abilities - C

Ability Description
Chlorophyll Boosts the Pokemon's Speed in sunshine
Clear Body Prevents other Pokemon from lowering its stats.
Cloud Nine Eleminates the effects of weather.
Color Change Changes the Pokemon's type to the foe's move.
Competitive Raises Special Attack when the Pokemon's stats are lowered.
Compound Eyes The Pokemon's accuracy is boosted.
Contrary Makes stat changes have an opposite effect.
Cursed Body May disable a move used on the Pokemon.
Cute Charm Contact with the Pokemon may cause infatuation.

Abilities - D

Ability Description
Damp Prevents the use of self-destructing moves.
Defiant When its stats are lowered its Attack increases.
Download Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat, whichever will be more effective.
Drizzle The Pokemon makes it rain when it enters a battle.
Drought Turns the sunlight harsh when the Pokemon enters a battle.
Dry Skin Reduces HP if it is hot. Water Restore HP.

Abilities - E

Ability Description
Early Bird The Pokemon awakens quickly from sleep.
Effect Spore Contact may poison or cause paralysis or sleep.

Abilities - F

Ability Description
Filter Reduces damage from super-effective attacks.
Flame Body Contact with the Pokemon may burn the attacker.
Flare Boost Powers up special attacks when burned.
Flash Fire It powers up Fire-type moves if it's hit by one.
Flower Gift Powers up party Pokemon when it is sunny.
Forecast The Pokemon transforms with the weather to change its type to Water, Fire, or Ice.
Forewarn Determines what moves a foe has.
Friend Guard Reduces damage done to allies.
Frisk The Pokemon can check a foe's held item.

Abilities - G

Ability Description
Gluttony Encourages the early use of a held Berry.
Guts Boosts Attack if there is a status problem.

Abilities - H

Ability Description
Harvest May create another Berry after one is used.
Healer May heal an ally's status conditions.
Heatproof Weakens the power of Fire-type moves.
Heavy Metal Doubles the Pokemon's weight.
Honey Gather The Pokemon may gather Honey from somewhere.
Huge Power Raises the Pokemon's Attack stat.
Hustle Boosts the Attack stat, but lowers accuracy.
Hydration Heals status problem if it is raining.
Hyper Cutter Prevents other Pokemon from lowering Attack stat.

Abilities - I

Ability Description
Ice Body The Pokemon gradually regains HP in a hailstorm.
Illuminate Raises the likelihood of meeting wild Pokemon.
Immunity Prevents the Pokemon from getting poisoned.
Imposter It transforms itself into the Pokemon it is facing.
Infiltrator Passes through the foe's barrier and strikes.
Inner Focus The Pokemon is protected from flinching.
Insomnia Prevents the Pokemon from falling asleep.
Intimidate Lowers the foe's Attack stat.
Iron Fist Boosts the power of punching moves.

Abilities - J

Ability Description
Justified Raises Attack when hit by a Dark-type move.

Abilities - K

Ability Description
Keen Eye Prevents other Pokemon from lowering accuracy.
Klutz The Pokemon can't use any held items.

Abilities - L

Ability Description
Leaf Guard Prevents problems with status in sunny weather.
Levitate Gives immunity to Ground type moves.
Light Metal Halves the Pokemon's weight.
Lightning Rod Draws in all Electric-type moves to up Special Attack.
Limber The Pokemon is protected from paralysis.
Liquid Ooze Damages attackers using any draining move.
Liquid Voice All sound-based moves become Water-type moves.

Abilities - M

Ability Description
Magic Bounce Reflects status-changing moves.
Magic Guard Protects the Pokemon from indirect damage.
Magma Armor Prevents the Pokemon from becoming frozen.
Magnet Pull Prevents Steel-type Pokemon from escaping.
Marvel Scale Ups Defense if there is a status problem.
Minus Boosts the Sp. Atk. stat of the Pokemon if an ally with the Plus or Minus Ability is also in battle.
Mold Breaker Moves can be used regardless of Abilities.
Moody Raises one stat and lowers another.
Motor Drive Raises Speed if hit by an Electric-type move.
Moxie Boosts Attack after knocking out any Pokemon.
Multiscale Reduces damage when HP is full.
Multitype Changes type to match the held Plate.

Abilities - N

Ability Description
Natural Cure All status problem heal when the Pokemon switches out.
Neutralizing Gas Neutralize all of the Pokemon abilities in battle.
No Guard Ensures attacks by or against the Pokemon land.
Normalize All the Pokemon's moves become the Normal type.

Abilities - O

Ability Description
Oblivious Prevents it from becoming infatuated.
Overcoat Protects the Pokemon from weather damage.
Overgrow Powers up Grass-type moves in a pinch.
Own Tempo Prevents the Pokemon from becoming confused.

Abilities - P

Ability Description
Pickpocket Steals an item when hit by another Pokemon.
Pickup The Pokemon may pick up items.
Plus Boosts Sp.Atk stat of the Pokemon if an ally with the Plus or Minus ability is also in battle.
Poison Heal Restores HP if the Pokemon is poisoned.
Poison Point Contact with the Pokemon may poison the attacker.
Poison Touch May poison targets when a Pokemon makes contact.'
Prankster Gives priority to a status move.
Pressure The Pokemon raises the foe's PP usage.
Protean Chages the Pokemon's type to its last used move.
Pure Power Raises the Pokemon's Attack stat.

Abilities - Q

Ability Description
Quick Feet Boosts Speed if there is a status problem.

Abilities - R

Ability Description
Rain Dish The Pokemon gradually regains HP in rain.
Rattled Bug, Ghost or Dark type moves scare it and boost its Speed.
Reckless Powers up moves that have recoil damage.
Regenerator Restores a little HP when withdrawn from battle.
Rivalry Deals more damage to a Pokemon of same gender.
Rock Head Protects the Pokemon from recoil damage.
Rough Skin Inflicts damage to the attacker on contact.
Run Away Enables a sure getaway from wild Pokemon.

Abilities - S

Ability Description
Sand Force Boosts certain moves'power in sandstorm.
Sand Rush Boosts the Pokemon's Speed in a sandstorm.
Sand Stream The Pokemon summons a sandstorm in battle.
Sand Veil Boosts the Pokemon's evasion in a sandstorm.
Sap Sipper Boosts Attack when hit by a Grass-type move.
Scrappy Enables moves to hit Ghost-type Pokemon.
Serene Grace Boosts the likelihood of added effects appearing.
Shadow Tag Prevents the foe from escaping.
Shed Skin The Pokemon may heal its own status problems.
Sheer Force Removes added effects to increase move damage.
Shell Armor The Pokemon is protected against critical hits.
Shield Dust Blocks the added effects of attacks taken.
Simple Doubles all stat chages.
Skill Link Increases the frequency of multi-strike moves.
Slow Start Temporarily halves Attack and Speed.
Sniper Powers up moves if they become critical hits.
Snow Cloak Raises evasion in a hailstorm.
Snow Warning The Pokemon summons a hailstorm in battle.
Solar Power In sunshine, Sp.Atk is boosted but HP decreases.
Solid Rock Reduces damage from super-effective attacks.
Soundproof Gives immunity to ‘sound-based‘ moves.
Speed Boost Its Speed stat is gradually boosted.
Stall The Pokemon moves after all other Pokemon do.
Static Contact with the Pokemon may cause paralysis.
Steadfast Raises Speed each time the Pokemon Flinches.
Stench The Stench may cause the target to flinch.
Sticky Hold Protects the Pokemon from item theft.
Storm Drain Draws in all Water-type moves to up Special Attack.
Sturdy It cannot be knocked out with one hit.
Suction Cups Negates all moves that force switching out.
Super Luck Heightens the critical-hit ratios of moves.
Swarm Powers up Bug-type moves in a pinch.
Swift Swim Boosts the Pokemon's Speed in rain.
Synchronize Passes a burn, poison, or paralysis to the foe.

Abilities - T

Ability Description
Tangled Feet Raises evasion if the Pokemon is confused.
Technician Powers up the Pokemon's weaker moves.
Telepathy Anticipates an ally's attack and dodges it.
Thick Fat Ups resistance to Fire-Type and Ice-Type moves.
Tinted Lens Powers up "not very effective" moves.
Torrent Powers up Water-type moves in a pinch.
Toxic Boost Powers up physical attacks when the Pokémon is poisoned.
Trace The Pokemon copies a foe's Ability.
Truant Pokemon can't attack on consecutive turns.

Abilities - U

Ability Description
Unaware Ignores any stat changes in the Pokemon.
Unburden Raises Speed if a held item is used.
Unnerve Makes the foe nervous and unable to eat Berries.

Abilities - V

Ability Description
Vital Spirit Prevents the Pokemon from falling asleep.
Volt Absorb Restores HP if hit by an Electric-type move.

Abilities - W

Ability Description
Water Absorb Restores HP if hit by an Water-type move.
Water Veil Prevents the Pokemon from getting a burn.
Weak Armor Physical attacks lower Defense and raise Speed.
White Smoke Prevents other Pokemon from lowering its stats.
Wonder Guard Only supereffective moves will hit.
Wonder Skin Makes status-changing moves more likely to miss.

Abilities - X

There are no abilities starting with this letter.

Abilities - Y

There are no abilities starting with this letter.

Abilities - Z

There are no abilities starting with this letter.

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