In a Nuzlocke Challenge, you can only catch the first Pokemon you encounter in each area and you can't use a Pokemon any more after it faints. Read on for the Nuzlocke Challenge rules, as well as tips on how to do a Nuzlocke Challenge in Pokemon Brilliant Diamond and Shining Pearl (BDSP) for the Nintendo Switch.
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Nuzlocke Challenge Rules |
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If a Pokemon faints in battle, you must release it or put that Pokemon in a box immediately. You can't use the fainted Pokemon for the rest of the playthrough.
You can only catch the first Pokemon you encounter in each area (route, cave, body of water, etc.) you enter for the first time. If the wild Pokemon faints or if you do not have any Poke Balls when first encountering a Pokemon in an area, you may not catch any Pokemon in that area.
Each hideaway in the Grand Underground could potentially be counted as a separate area in which you can catch Pokemon. However, since this could make the nuzlocke challenge significantly easier, it is up to the player how they would like to count areas in the Grand Underground.
All Grand Underground Pokemon Locations
If all your party Pokemon faint, but you still have usable Pokemon in the PC, you can continue with those. If you run out of usable Pokemon entirely, you must restart the game.
You must nickname each Pokemon that you catch. (Don't get too attached now.)
You may not buy or use items in or out of battle. You may only use Poke Balls that you have found.
You may not buy items, but you can use any items that you find in or out of battle. Using Revives is a judgement call by the player.
Your battle change option must be set and not shift. Having the battle change option set as set means that you can't switch Pokemon when your opponent is about to send out their next Pokemon.
Your Pokemon's level cannot be higher than that of the next Gym Leader's highest level Pokemon.
All Gym Leader Types and Pokemon
Although the starters have even stats, the fact that few fire-type Pokemon are available in Gen IV makes Chimchar the best candidate to start a Nuzlocke run. Also, having a dual-type fire/fighting Pokemon allows for a moveset with great type coverage.
Since you're limited to the first Pokemon per route, make sure to catch a Pokemon on every route, even if you don't like the Pokemon or don't think you'll use them. They will come in handy as back-up if your preferred Pokemon faint or as a distraction to switch into battle while you heal your stronger Pokemon.
Pokemon by Route: Best Pokemon to Catch
Gen IV has a lot of dual-type Pokemon that can catch you off-guard with a move type you weren't expecting, and in a Nuzlocke, that could mean losing a Pokemon for good. To avoid this problem, make sure you know which types your Pokemon are weak against, as well as the types of your opponent's Pokemon.
Paying attention to stats in a Nuzlocke is far more important than it is in a standard playthrough. Keep in mind that you can only catch the first Pokemon you encounter in an area, which means your team might not have type coverage for every situation.
Knowing your team's stats helps to remedy this as it allows you to know which role each Pokemon on your team will play, even in situations where you might not have a super-effective move up your sleeve.
Pretty nice guide but just gonna pop in and point out that nicknaming pokémon is an optional rule. Although it is a common fan included rule, you do NOT have to name caught pokémon if you don't want to. Per the official Nuzlocke challenge rules, the only two rules are that only the first pokémon in each area can be caught and after a pokémon faints it can no longer be used and must be released or boxed. https://pokemon.fandom.com/wiki/Nuzlocke_Challenge
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And gym level cap