Yu-Gi-Oh! Master Duel

8-Axis Gizmek Orochi Deck List & Card Guide

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Master Duel - 8-Axis Gizmek Orochi Top Image

8-Axis Gizmek Orochi is an Aggro deck in Yu-Gi-Oh Master Duel. The deck is built around cards that are much better suited being played while going Second in a Duel. Check out the core deck list, key combos, as well as how to play & counters!

8-Axis Gizmek Orochi Deck List

Main Deck: 40 cards
Gizmek Orochi, the Serpentron Sky Slasher x3 Alpha, the Master of Beasts x3 Danger! Bigfoot! x3 Fairy Tail - Luna x3 Sauge de Fleur x3
Ash Blossom & Joyous Spring x3 Effect Veiler x3 Maxx "C" x3 Blackwing - Sharnga the Waning Moon x2 Bystial Baldrake x2
Dinowrestler Pankratops x2 PSY-Framegear Gamma x2 The Bystial Alba Los x1 Bystial Druiswurm x1 Bystial Magnamhut x1
Dogoran, the Mad Flame Kaiju x1 Gameciel, the Sea Turtle Kaiju x1 PSY-Frame Driver x1 Sekka x2 -
Extra Deck: 15 cards
Crimson Blader x1 PSY-Framelord Omega x1 Baronne de Fleur x1 Blackwing Full Armor Master x1 Swordsoul Supreme Sovereign - Chengying x1
Psychic End Punisher x1 Number 100: Numeron Dragon x1 Dingirsu, the Orcust of the Evening Star x1 The Zombie Vampire x1 Number 38: Hope Harbinger Dragon Titanic Galaxy x1
Number 97: Draglubion x1 Number 84: Pain Gainer x1 Divine Arsenal AA-ZEUS - Sky Thunder x1 Number 77: The Seven Sins x1 Dharc the Dark Charmer, Gloomy x1

8-Axis Gizmek Orochi Breakdown

Tier Evaluation

Tier Ranking
1 IconTier 1
Deck Archetype Deck Difficulty
Aggro Easy
Deck Evaluation
CheckmarkRevolves around Summoning multiple Level 8 monsters

CheckmarkFlexibility around Xyz and Synchro Summons

CheckmarkMassive OTK potential through Numeron Dragon

8-Axis Gizmek Orochi Deck Guide: How to Play

Playstyle and Win Condition

Master Duel - 8-Axis Gizmek Orochi

The reason why it is called 8-Axis is due to the sheer number of Level 8 Monsters in the Deck that can be easily summoned onto the field. They are already powerful in their own right, but they can also be used as materials for Synchro Summons, or Rank 8 Xyz Summons, depending on the situation.

Main Deck Monsters

Gizmek Orochi, the Serpentron Sky Slasher

The titular card, Gizmek Orochi, the Serpentron Sky Slasher, can be a very pesky monster to get rid of. Banishing 8 cards from the top of your Deck to Special Summon it either from the hand or the GY makes it relatively easy to summon. Due to it being a Quick Effect, it can also be used during the opponent's turn.

Alpha, the Master of Beasts Danger! Bigfoot! Sauge de Fleur Dogoran, the Mad Flame Kaiju Gameciel, the Sea Turtle Kaiju

All of the Level 8 monsters are easily summonable from the hand, depending on the circumstances. With the right timing, all of them are possible to be summoned in a single turn--provided things go your way.

Alpha, the Master of Beasts can be summoned if your opponent has more accumulative ATK on their side of the field compared to yours, while Danger! Bigfoot! relies on discarding a random card other than itself to Special Summon itself from the hand. If not, it's discarded, and it gets to destroy a card on the field for free.

By destroying a monster you control and another card on either side of the field, Sauge de Fleur can be Special Summoned.

Meanwhile, the Kaijus can be used to get rid of monsters from the opponent's side without triggering effects on destruction. Just remember--Gameciel, the Sea Turtle Kaiju should be on the opponent's field, and Dogoran, the Mad Flame Kaiju is on your side.

Fairy Tail - Luna Blackwing - Sharnga the Waning Moon Dinowrestler Pankratops

The rest of the non-hand traps are meant to completement the Level 8 monsters on the field, either through control over the field or providing an additional chance to boost your field.

For example, Fairy Tail - Luna can search out what is essentially a copy of itself when Normal Summoned, then it can bounce a monster the opponent controls back to the hand if they don't send a monster with the same name from the Deck or Extra Deck to the GY. This works especially well with your Kaiju monsters.

Dinowrestler Pankratops can be the first thing you Summon before anything else, as a quick way to destroy a card the opponent controls. It also helps that it's got impressive ATK as a Level 7 monster.

Blackwing - Sharnga the Waning Moon is one of the Deck's options to Synchro Summon. It can be Special Summoned from the hand if you control a monster with 2000 ATK or more.

Ash Blossom & Joyous Spring Effect Veiler Maxx "C" PSY-Framegear Gamma PSY-Frame Driver

The rest of the cards are, as mentioned, hand traps that are added to give the opponent as much trouble as possible.

Introductions are not needed for Ash Blossom & Joyous Spring and Maxx "C", which are two cards being borderline mandatory in the current meta of Master Duel.

Effect Veiler can deal with any monster that tries to activate its effect while on the field. PSY-Framegear Gamma can do the same, and be a counter as well to Monster Card hand traps; if successfully activated, it can summon itself and PSY-Frame Driver onto the field, and if it's your turn when Gamma was activated, that's an easy Synchro Summon for you.

Bystial Baldrake Bystial Druiswurm Bystial Magnamhut The Bystial Alba Los

The Bystials deal with the plethora of LIGHT and DARK mosnters that are prevalent in the current meta. You can use your own monsters to Summon them, but for the most part it's an effective way to banish cards that have GY effect before they can be triggered.

Each Level 6 Bystial has its purpose. Bystial Magnamhut is the main searcher, Bystial Druiswurm takes out a card from the field if it ever leaves the field itself, and Bystial Baldrake can banish a Ritual, Fusion, Synchro, Xyz or Link Monster the moment they are summoned, just by tributing a LIGHT or DARK monster of your own.

The Bystial Alba Los is the last resort card of the archetype, needing two "Bystial" monsters as tribute. If successfully summoned, Ritual, Fusion, Synchro, Xyz or Link Monsters have their effects negated while this card is face-up and active. If the opponent makes it leave the field via card effect, both players' Extra Decks are banished until the opponent's End Phase.

Spell Card - Sekka's Light

Sekka

Decks that usually run Sekka's Light only run two copies of this Spell Card, and that's it. One of the requirements is that there should be no Spells nor Traps in your GY. After activation, you can't activate any other Spell or Trap other than Sekka's Light for the rest of the Duel.

It also has a GY effect wherein after banishing, you can shuffle a monster from the hand back to the Deck, then draw a card. This is a good way to avoid any bricks, and get you to draw better cards.

Extra Deck Monsters

Crimson Blader PSY-Framelord Omega

While Synchro Summon monsters are valid in this Deck, these two Level 8 options stand out the most. Crimson Blader can deny the opponent the chance to Special Summon powerful monsters in their next turn if this card can destroy a monster by battle, while PSY-Framelord Omega banishes a card from the opponent's hand.

Baronne de Fleur Blackwing Full Armor Master Swordsoul Supreme Sovereign - Chengying Psychic End Punisher

For Level 10 monsters, three monsters come to mind: Baronne de Fleur with its omni-negate and card destruction effect, Blackwing Full Armor Master being immune to every other card on the field, and Swordsoul Supreme Sovereign - Chengying gets stronger for every card that is banished from both players.

Psychic End Punisher gets stronger the lower your LP is, and it can make it lower while banishing monsters once per turn.

Number 38: Hope Harbinger Dragon Titanic Galaxy Number 97: Draglubion The Zombie Vampire Dingirsu, the Orcust of the Evening Star Number 100: Numeron Dragon

Rank 8 Xyz Monsters have multiple options too, but lok for monsters that hope to disrupt the opponent, or go for the kill as soon as possible. For example, Number 38: Hope Harbinger Dragon Titanic Galaxy negates Spell Cards and absorbs them as material into this Xyz Monster.

Dingirsu, the Orcust of the Evening Star banishes cards whenever it's Special Summoned, and can detach materials whenever it's supposed to be destroyed by battle or card effect.

The Zombie Vampire can only be targeted for effects by monsters that were Special Summoned from the GY. It can mill 4 cards from the top of both player's Decks, and Special Summons a monster if one was sent to the GY there.

For a more offensive option, Number 97: Draglubion is often used as an OTK option, and the easiest way to Special Summon Number 100: Numeron Dragon. The latter's ATK depends on the number of Ranks in total of all Xyz Monsters on the field--anything above 8 Ranks is enough for an OTK attack.

Number 84: Pain Gainer Number 77: The Seven Sins Divine Arsenal AA-ZEUS - Sky Thunder

Running Rank 10 Xyz Monsters provides a chance to Rank Up into Number 84: Pain Gainer, which deals effect damage every time the opponent's Spell or Trap Card resolves, and Number 77: The Seven Sins, who can banish every Special Summoned mosnter the opponent controlls in one fell swoop.

Divine Aresnal AA-ZEUS - Sky Thunder can clear the field on its own as a Quick Effect. Depending on how many materials does it have, it can do it more than once per turn. Make sure to use an Xyz Monster with lots of materials to summon this boss monster.

Core Combos and Interactions

Kaiju Luna Combo

This is a relatively simple combo that gets rid of a monster the opponent controls safely, while retriving the monster that replaced it back to your hand.

You need to have all three cards on hand, as well as a monster on the opponent's side of the field to allow this combo to happen.

Card(s) Needed
Fairy Tail - Luna Dogoran, the Mad Flame Kaiju Gameciel, the Sea Turtle Kaiju
Step Description
1 Tribute 1 Monster the opponent controls; Special Summon Gamecial, the Sea Turtle Kaiju on their side of the field in Attack Position.
2 Because there is a Kaiju monster on the opponent's field, you can now Special Summon Dogoran, the Mad Flame Kaiju.
3 Normal Summon Fairy Tail - Luna. Upon being Normal Summoned, activate its effect to search out a monster with 1850 ATK to add from Deck to hand--a second copy of Fairy Tail - Luna.
4 Activate the second effect of Fairy Tail - Luna; target the Gameciel, the Sea Turtle Kaiju that was on the opponent's side of the field. The opponent is now forced to send a card with the same name from their Deck to the GY, should they have one in their Deck.
5 If the opponent does not have a copy of Gameciel, the Sea Turtle Kaiju in their Deck, the effect resolves; both Fairy Tail - Luna and Gameciel returns to your hand, as the latter originally belongs to you.

Boss Monsters

The interesting thing about this Deck is that Boss Monsters can come from both the Main Deck and the Extra Deck. For a Deck that usually goes second, it does not shy away from using extremely strong monsters.

Main Deck Boss Monsters

Gizmek Orochi, the Serpentron Sky Slasher
Gizmek Orochi, the Serpentron Sky Slasher The very cornerstone of the entire Deck. Gizmek Orochi, the Serpentron Sky Slasher can Special Summon itself from the hand or GY by banshing 8 cards from the top of your Deck, face-down. This makes access to a Level 8 monster extremely easy, either as a boss monster of its own right, or as material for a Synchro or Xyz Summon.
Danger! Bigfoot!
Danger! Bigfoot! Danger! Bigfoot! can potentially Special Summon itself from the hand, so long as the random card it discards isn't itself. It also grants a free draw when it gets to Special Summon itself with its own effect. In the off chance that it ends up discarded, you can destroy a card on the field for free.
Alpha, the Master of Beasts
Alpha, the Master of Beasts If the total ATK of all monsters the opponent controls exceeds the total of your monsters, you can Special Summon Alpha, the Master of Beasts. Depending on the number of Beast, Beast-Warrior and Winged Beast monster you control, the more you send back of your own monsters, the more you can force the opponent to bounce back their cards on the field.
The Bystial Alba Los
The Bystial Alba Los You can only summon The Bystial Alba Los by tributing two of your own "Bystia;" monsters on the field. However, the requirements make up for the reward: The moment this monster is summoned through its effect hits the Monster Zone, all Ritual, Fusion, Synchro, Xyz and Link Monsters will have their effects negated.
If it leaves the field because of the opponent's card effect, all cards in the Extra Decks are banished face-down until the end of the opponent's End Phase

Extra Deck Boss Monsters

Baronne de Fleur
Baronne de Fleur Baronne de Fleur is a must-have Synchro Monster if your Deck is capable of running Level 10 Synchro Monsters. An omni-negate you can use once per turn, as well as a card destruction effect during your turn makes this a very appealing boss monster.
Blackwing Full Armor Master
Blackwing Full Armor Master It's rather unique that Blackwing Full Armor Master can be used outside of a Blackwing Deck, yet its immunity to all other card effects--the only way this card can be removed from the field is through battle. On top of that, it can give Wedge Counters to the opponent's monsters should they activate their monster effect--and can be stolen during your turn. It can also destroy every monster with a Wedge Counter during your End Phase.
Psychic End Punisher
Psychic End Punisher Psychic End Punisher gets stronger the more there is a gap between you and your opponent's Life Points. The less LP you have, this Synchro Summoned monster enjoys immunity to your opponent's activated card effects. On top of that, by paying LP it can banish a card the opponent controls, at the cost of top of banishing one of your own.
Number 100: Numeron Dragon
Number 100: Numeron Dragon Usually brought out with the help of Number 97: Draglubion, Number 100: Numeron Dragon is most often Summoned for an easy OTK. Its ATK is based on the accumulated number of Ranks of Xyz Monsters on the field--anything beyond 8 is an instant kill if it attacks.
Dingirsu, the Orcust of the Evening Star
Dingirsu, the Orcust of the Evening Star Dingirsu, the Orcust of the Evening Star can protect itself from battle or card effect by detaching a card from this Xyz Monster. Whenever this card is Special Summoned, it can banish a card on the field for free.
Divine Arsenal AA-ZEUS - Sky Thunder
Divine Arsenal AA-ZEUS - Sky Thunder Ideally, you should summon Divine Arsenal AA-ZEUS - Sky Thunder using an Xyz Monster with a lot of materials. That way, its ability to clear the entire field as a Quick Effect can be used more than once a turn. If another card is destroyed by battle or card effect, it can grab a card from the hand, Deck or Extra Deck as material.

8-Axis Gizmek Orochi Counters: How to Beat

Best Decks to Use Against 8-Axis Gizmek Orochi

Runick Control

Runick Top Image.png

Runick Decks can easily pick apart an 8-Axis Deck with its plethora of Quick-Play Spells. It can constantly refresh its hand, and can disrupt plays on multiple occasions.

Runick Deck Lists
Master Duel - Runick Partial BannerPure Runick Master Duel - Spright Riunick Partial BannerSpright Runick
Master Duel - Ishizu Runick Partial BannerIshizu Runick Master Duel - Naturia Runick Partial Banner.pngNaturia Runick

Floowandereeze

Floowandereeze Top Image.PNG

Because of how Floowandereeze can Normal Summon through most combos, 8-Axis players might have some trouble playing against this Deck. More so once its boss monster Floowandereeze & Empen hits the field in Attack Position.

Floowandereeze Deck List & Card Guide

Exosisters

Exosisters Top Image.png

This Xyz-Centric Deck punishes players who try to move cards out of the Graveyard, regardless of reason. It locks down plays from the GY, and banishes cards left and right to stop the opponent from playing the game. Exosisters will be dangerous if it has enough cards to counter Gizmek Orochi.

Exosisters Deck List & Card Guide

Best Cards to Tech Against 8-Axis Gizmek Orochi

Maxx "C"
Maxx "C" Maxx "C" discourages the opponent from Special Summoning any more, lest they want the opponent to have an overwhelming card advantage by the time you pass turn.
Summon Limit
Summon Limit More often than not, an 8-Axis Deck will summon a number of times to make the most out of their turn. Summon Limit will bottleneck you and your opponent to only two Summons per turn, thereby stopping any momentum the Deck has collected so far.
Solemn Judgment
Solemn Judgment While there is only one Spell Card in the entirety of this 8-Axis Deck, Solemn Judgment can also be used if a monster is about to be Summoned on the field. This is especially good against monsters that are Special Summoned via Quick Effect.
Called by the Grave
Called by the Grave Called by the Grave deals with Gizmek Orochi should it activate its Special Summon effect from the GY. However, just make sure to activate this Quick-Play Spell after Gizmek Orochi activates its effect; otherwise, it can bypass it and it still gets Special Summoned.
Necrovalley
Necrovalley Necrovalley locks down cards in the Graveyard, and prevent them from moving anywhere else. This means Gizmek Orochi is essentially trapped if it ends up in the GY for whatever reason. Good card to consider to deny the Deck its presence on the field.

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Emerging Monstrosity Recon! Inevitability of Chaos
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