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PoE 2 Fire Explosion Warbringer Warrior BuildComment

Showing 1-20 of 31 entries

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    31 Anonymous Anonymous 10 monthsReport

    ty

    30 Walkthrough Team Walkthrough Team@Game8 10 monthsReport

    Hi there! The build does not utilize cast on block since, as you've mentioned, the int requirement would be too high. The build mainly uses the Svalin shield since it makes block lucky. Hope this answers your question!

    29 Anonymous Anonymous 10 monthsReport

    How can I use cast on block when it req 95 int ? no way my warrior can get that much int.I added some int with ring managed to get to 52 needed for flameablility.

    28 Anonymous Anonymous 10 monthsReport

    Can you please add a passive that is more visible then what you have. Or a POB that is out for Poe 2

    27 Walkthrough Team Walkthrough Team@Game8 11 monthsReport

    Hi there! Having recounted the current used skill points in the tree sample multiple times, everything should add up! The current tree uses 99 main skill points from leveling and all 24 weapon set passive points, making it a total of 123 points! I didn't include ascendancy passive points since you get them from completing the trials and not leveling. Perhaps there are still some optional weapon skills points you haven't obtained? Hopefully this helps!

    25 Anonymous Anonymous 11 monthsReport

    Hi there! For the flammability curse, I equipped a lower level version of the curse (level 7 to be exact) so that the intelligence stat requirements would also be lowered! Currently, I only need 52 intelligence to use the skill at the cost of a 3% reduced fire resistance reduction. For the two-handed maces, my maces have reduced attribute modifiers, allowing me to equip them. I suggest you go to the trade site to get maces fitting to your current strength attributes by adding limits.

    24 Anonymous Anonymous 11 monthsReport

    I also allocated the skills in the endgame tree in the order listed above and set the specific ones to either first or second weapon swap. It appears tho that, were I to get all of the endgame skills, it would put me well past level 100? I’m level 85 and expended all of my passive points on the fourth or fifth to last skill

    23 Anonymous Anonymous 11 monthsReport

    Hi! I’ve been following this guide until Endgame, which I am at now, and am confused by a couple things? I’m level 85 and, in changing my skill tree/passives to match the endgame guide, I would need 164 int for flammability, but I have 18 total. I would also need hundreds more strength to equip any two handed maces around my level as one handed with a shield. Clearly I’m missing something that’s supposed to be making up for these stats?

    22 Anonymous Anonymous 11 monthsReport

    nevermind i am blind, i see it now

    21 Anonymous Anonymous 11 monthsReport

    Is there any explanation for Earthshatter in the build? I can't seem to find anywhere in the rotation to use it, so is it situational? when should I be using this skill is what I'm asking.

    20 Anonymous Anonymous 11 monthsReport

    Hi there! Apologies for this, but red lines mean that the skill points are dedicated to Weapon Set I, while green lines indicate that skill points are dedicated to Weapon Set II! A legend for the color of the lines have now been added to avoid confusion. Hope this helps!

    19 Anonymous Anonymous 11 monthsReport

    Hi there! It is impossible to use two of the same support games. Upon reviewing the active skill section of the page, there should no longer be duplicated support gems. Hope this helps!

    18 Anonymous Anonymous 11 monthsReport

    what is the diff between red and green lines and nodes?

    17 Anonymous Anonymous 11 monthsReport

    how to use twice supp gem? u have Demolisher with rolling slam and boneshatter

    16 Anonymous Anonymous 11 monthsReport

    Hi there! Thank you for pointing this out and apologies for this oversight. It has now been fixed, and as you've said, Searing Flame would be a perfectly good support gem to replace Immolate!

    15 Anonymous Anonymous 11 monthsReport

    Hi there! Thank you for pointing this out! It has now been fixed. To answer your question, Demolisher should be a good replacement to help break enemy armor further!

    14 Anonymous Anonymous 11 monthsReport

    From what I've experienced Immolate disables Perfect Strike's ability to ignite enemies. The guide says to use Perfect Strike to apply an ignite, should Molten Blast be used until the boss is ignited? I'm considering replacing Immolate with Searing Flame in order to achieve an even further magnified ignite dot.

    13 Anonymous Anonymous 11 monthsReport

    Hi! In the end game tab there is duplicate for heavy swing, what i can use instead? Thx

    12 Anonymous Anonymous 11 monthsReport

    Hi there! The solution is to just lower the stun buildup capabilities of your character. This can be achieved by either respecing some of the passive skill nodes dedicated for increasing stun build up into other useful nodes for more fire, physical, or overall damage. Another way is to check and replace equipment that has stun buildup modifiers! Hopefully this helps!

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