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This Paladin Wand and Greatsword (GS) build for Throne and Liberty (TL) combines the Greatsword and Wand's crowd control to deal damage-enhanced charge attacks while keeping yourself healthy. Read on to learn how to use the Paladin Greatsword and Wand build, including the best gears to equip, skill rotations, traits, and more.
All Paladin Wand / Greatsword Builds | |
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Best Paladin Wand / Greatsword PvP Build | Best Paladin Wand / Greatsword PvE Build |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Build Summary | |
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Wand and Greatsword | Focus: PVE, Crowd Control, Burst Damage Stat Priority: Strength, Wisdom |
Skill Setup | |
Valiant Brawl Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 1--% more damage against Bosses. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%.
Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
Death Blow Deals damage equal to 390% of Base Damage + 89. Against Bound, Sleeping, Shocked, or Stunned targets, damage increases by 30%. The damage is amplified by 80% against bosses.
DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
Guillotine Blade A special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage +104 damage to Collision: Prone or Shocked Targets. The damage is amplified by 100% against bosses. On hit, Weakens the target, decreasing Incoming Heal by 60% for s.
Willbreaker Deals 100% of Base Damage to all enemies within a 3m semicircle and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
Ascending Slash Deals damage equal to 265% of Base Damage + 54. Applies Collision: Prone with a 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5. For each Heavy Attack, Collision: Prone duration increases by 1s.
Devastating Smash Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
Swift Healing Heals friendly targets’ Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
Cursed Nightmare Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
Time for Punishment Has a 90% chance to apply Weaken: Curse that decreases Skill Damage Resistance 80 for 9s.
Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
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Pros | Cons |
High Single-Target Burst Damage
Extensive Crowd Control
Tanky w/ Healing Support |
No Mobility and CC Cleanse
Extensive Cooldowns
Lack of Range
Requires Skill Timing
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This Wand / Greatsword build has two main words going for it: Crowd Control. It combines the Greatsword's ability to Stun/Shock with the Wand's ability to inflict Sleep, giving you free reign to deal massive damage with charged skills.
The build's playstyle revolves around sequencing your crowd control skills to maximize the amount of idle time your opponent suffers. While the enemy is recovering, that is your time to charge up your skills, allowing you to reap additional benefits such as increased damage and guaranteed Criticals.
In terms of DPS, this build only has the Greatsword's ability to deal burst damage to Sleeped/Stunned/Shocked opponents, so it is lacking in dealing consistent DPS to a single target and clearing multiple opponents since you do not have skills with low cooldowns. Having no cleanses for CC is also a blaring weakness this build suffers.
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 50 | 21 | 19 |
Dexterity | 32 | 1 | 21 |
Wisdom | 50 | 22 | 18 |
Perception | 40 | 2 | 28 |
Note: Base stats are always 10!
Regarding spec-ing your Stat Points, always prioritize getting 50 Strength for more survivability and the additional Heavy Attack Chance, letting you reach ludicrous amounts of burst damage and lessen Valiant Brawls Cooldown. The second priority would be 50 Wisdom to patch up some mana and Cooldown problems! Third, try and get 30 Dexterity for the additional critical.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||||||
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Valiant Brawl Valiant Brawl Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 1--% more damage against Bosses. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%.
▼ Cruel Smite Cruel Smite Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 120% more damage against monsters. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%. On Critical Hit or Heavy Attack, deals 88% +7 damage to the target within a 3m radius area.
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Cruel Smite
Cruel Smite Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 100% more damage against Bosses. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%. If the attack lands as a Critical Hit or heavy attack, deals 88% + 7 damage to the target within a 3m radius area. |
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Stunning Blow Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
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Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 15%. |
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Death Blow Death Blow Deals damage equal to 390% of Base Damage + 89. Against Bound, Sleeping, Shocked, or Stunned targets, damage increases by 30%. The damage is amplified by 80% against bosses.
▼ Death Blow Death Blow Deals damage equal to 390% of Base Damage +82. Against Bound, Sleeping, Shocked or Stunned targets, damage increases by 30%. The damage increases up to 100% proportional to the charging time. The damage is amplified by 100% against monsters.
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Damage Collection
Damage Collection Damage increases by 100% based on collection time. Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 15%. |
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DaVinci's Courage DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
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Damage Reduction
Damage Reduction Damage Reduction increases by an additional 25. Cannot be stacked with DaVinci’s Chill Specialization. Duration ▲
Duration ▲ Effect Duration increases by 3s. |
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Willbreaker Willbreaker Deals 100% of Base Damage to all enemies within a 3m semicircle and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
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Ascending Slash Ascending Slash Deals damage equal to 265% of Base Damage + 54. Applies Collision: Prone with a 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5. For each Heavy Attack, Collision: Prone duration increases by 1s.
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Additional Damage Boost
Additional Damage Boost Skill Damage Boost of the skill used next within 5s increases by 250. |
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Devastating Smash Devastating Smash Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
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Guillotine Blade Guillotine Blade A special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage +104 damage to Collision: Prone or Shocked Targets. The damage is amplified by 100% against bosses. On hit, Weakens the target, decreasing Incoming Heal by 60% for s.
▼ Guillotine Blade Guillotine Blade A special skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 120% against monsters. On hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the charging time.
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Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 15%. Area Damage
Area Damage Inflicts 630% of Base Damage + 80 damage to a 3m radius area around the target if the attack is Critical or Heavy Attack hit. Damage Collection
Damage Collection Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 100% against bosses. On Hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the collection time. |
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Swift Healing Swift Healing Heals friendly targets’ Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
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Range ▲
Range ▲ The use range increases by 5m. Healing Transfer
Healing Transfer Additionally heals self by 50% of the total heal. |
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Cursed Nightmare Cursed Nightmare Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
▼ Cursed Nightmare Cursed Nightmare Has a 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
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Enhanced Nightmare
Enhanced Nightmare Instantly falls asleep unless affected by Move Speed decrease. Cannot be stacked with Enhanced Mire Specialization. Deep Sleep
Deep Sleep Can be removed if attacked twice while Sleeping. |
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Time for Punishment Time for Punishment Has a 90% chance to apply Weaken: Curse that decreases Skill Damage Resistance 80 for 9s.
▼ Enchanting Time Enchanting Time Friendly target's Skill Damage Boost increases by 80 for 9s.
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Enchanting Time
Enchanting Time Friendly target’s Skill Damage Boost increases by 80 for 9s. Cannot be stacked with Burning Time Specialization. |
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Karmic Haze Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
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Range ▲
Range ▲ Karmic Haze’s curse transfer range increases by 2m. Cannot be stacked with Unlucky Clock Specialization. |
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Passive Skills | |||||||
Robust Constitution Robust Constitution Health Regen 10 ▲ and Max Health 470 ▲.
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Cold Warrior Cold Warrior Against Shocked or Stunned targets, Magic, Melee, and Ranged Heavy Attack chances increase by 120 and Magic, Melee, and Ranged Critical Hit increase by 105.
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Vital Force Vital Force Magic, Melee, and Ranged Hit 0.62 ▲, Skill Damage Boost 0.07 ▲, and Stun Chance 0.425 ▲ pero 100 of Max Health.
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Raging Frenzy Raging Frenzy If there are 3 or more enemies within a 5m radius, Skill Damage Boost 50 ▲.
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Indomitable Armor Indomitable Armor Has a 25% chance to increase Magic, Melee, and Ranged Defense by 140 for 2s on being hit. Stacks up to 3 times.
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Devotion and Emptiness Devotion and Emptiness Skill heal 8% ▲ and Skill cooldown 10% ▼ during the day. Skill Damage over time 8% ▲ and Curse Skill cooldown 10% ▼ at night.
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Noble Revival Noble Revival Skill Heal 1.76% ▲ per 1,000 Max Mana.
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Selfless Soul Selfless Soul Increases Mana Regen by 21.2 and Skill Heal by 4% per stack for 3s when you apply Heal and Regen with Active Skills to a friendly target. Stacks up to 5 times.
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Defensive Skill | |||||||
Iron Point Parry Iron Point Parry Defends against attacks. Increases Skill Damage Boost by 11% for skills used within 5s after defeating against a Fury Attack while stationary. Deals damage equal to 230% of Base Damage + 27 to targets within Attack Range, and Iron Point Parry changes to Murderous Draw on Defending against a Fury Attack within 0.5s, deals damage with a 80% chance to Stun the target for 3. Targets immune to Stun are Shocked for 6s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, Charging Draw is activated for 3s.
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The Greatsword skills included for this build have a heavy emphasis on the Stun/Shock mechanic. Skills such as Stunning Blow and Ascending Slash naturally synergize with Death Blow and Guillotine Blade, dealing multiplicative damage if sequenced correctly.
DaVinci's Courage is one of the key skills for this build as it provides passive sturdiness and increased AS (Attack Speed). Willbreaker then provides a damage increase by stripping the overall defense of enemies on hit. Devastating Smash was included as a filler but can be swapped for alternatives.
The Wand skills are mainly included as a means to support the Greatsword's capabilities by extending crowd-control with Cursed Nightmare and Karmic Haze, providing self-sustain with Swift Healing, and enhancing damage with Time for Punishment. The reason for running this build is actually due to Cursed Nightmare as it increases damage for Death Blow and Cruel Smite.
Prioritize leveling up your Greatsword skills first alongside Time for Punishment as these skills are the main part of your skill rotation. After doing so, level up Cursed Nightmare and Swift Healing before Karmic Haze for further support of the build with CC and survivability.
This build utilizes a 5/3 split between Greatsword and Wand passives, all of which try to enhance this build's damage, defense, and healing.
The two best passives that you should prioritize leveling are Robust Constitution and Vital Force as these allow you to scale your main damage stats with your health. Cold Warrior is a close third as it improves the build's primary goal, hitting Heavy Attacks and Critical Hits. Raging Frenzy is then added to improve your mobbing capabilities, while Indomitable Armor provides you with more defense.
The first Wand passive you should level is Devotion and Emptiness since it provides percentage bonuses to Skill Heal or Damage. Prioritize Selfless Soul next since it perfectly pairs with DaVinci's courage, providing you with more Mana Regen upon skill activation. Noble Revival then provides you with more healing from your skills but is interchangeable with other passives.
Active Skill | Specialization | ||
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Cursed Nightmare Cursed Nightmare Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
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> | Invincible Wall | |
Karmic Haze Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
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Blessed Barrier Blessed Barrier Friendly target’s Magic, Melee, and Ranged Defense increase by 1,120 for 6s. Incoming Heal increases by 27% during the day, and Magic, Melee, and Ranged Endurance increase by 270 at night. The increased amount will be multiplied by 2 for 2s after the effect is activated.
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Effect Duration ▲
Effect Duration ▲ Skill duration increases by 1s. |
Devastating Smash Devastating Smash Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
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> |
Fountain of Life Fountain of Life A special growth skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius area at the designated location for 6s. Part members within the area recover 65% of Base Damage + 42 every 0.5s.
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Devastating Smash Devastating Smash Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
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> |
Blood Devotion Blood Devotion A special skill that can only be grown with Precious Training Books: Omnipotence. Takes 40% of the damage intended for the designated party member for 6s. Only 100% of damage taken applied.
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Passive Skill | Explanation | ||
Noble Revival Noble Revival Skill Heal 1.76% ▲ per 1,000 Max Mana.
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Saint's Oath Saint's Oath On taking Skill Damage, has an 20% chance to apply Amitoi Heal, Incoming Heal, Recovery Crystal Heal, and Skill Heal 8% ▲ for 3s. Stacks up to 5 times.
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When you can benefit off a heal from your team's designated healer. |
Noble Revival Noble Revival Skill Heal 1.76% ▲ per 1,000 Max Mana.
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> |
Wraith's Beckon Wraith's Beckon Increases the duration of your Curses by 1.2, and Curse chance increases by 4%.
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When you need more skill duration for Cursed Nightmare for a skill rotations. Often only during early progression |
Depending on the situation, you can change Cursed Nightmare, Karmic Haze, or Devastating Smash with these skills if they do not apply:
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Primary Weapon | |
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Duke Magna's Fury Warblade Duke Magna's Fury Warblade Dexterity 6
Cooldown Speed +5.7% |
・Heavy Attack +80 ・Critical Hit +80 ・Hit +80 |
Weapon Effect | Duke Magna's Berserk | Melee Heavy Attack 95 ▲ for 6s upon applying Stun or Shock with Stunning Blow |
The primary weapon for this build will be Duke Magna's Fury Warblade as it provides us an essential increase to Maximum Health and Strength. Furthermore, Duke Magna's Berserk gives us more consistency with Melee Heavy Attacks, meaning that your skills can reliably multiply damage by 2.
The best traits to give Duke Magna's Fury Warblade would be Heavy Attack, Hit, and Critical Hit. Prioritize farming for Heavy Attack to further increase the chances of x2 damage. If you would like to have more chances for a stun, it is okay to have Stun Chance as an alternative to Hit.
Secondary Weapon | |
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Lequirus's Coveted Tome Lequirus's Coveted Tome Wisdom 3
Perception 2 Critical Hit 74 |
・Heavy Attack +80 ・Critical Hit +80 ・Hit +80 |
Weapon Effect | Lequirus's Ambush | When your Health goes below 20%, Stealth for 7.5s. Cooldown 120s. |
The secondary weapon for this build will be Lequirus's Grip as it provides us with the necessary boosts to Wisdom, Perception, and Critical Hit. Furthermore, Lequirus's Ambush allows you to escape combat when reaching critical health with invisibility while waiting for your Greatsword skills to finish refreshing.
The best traits to give Lequirus's Grip would be Heavy Attack, Hit, and Critical Hit; again getting as much Heavy Attack as possible.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Armors | |
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Ascended Guardian Hood Ascended Guardian Hood Perception 4
Cooldown Speed +3.1% |
・Melee Endurance +160 ・Magic Endurance +160 ・Mana Regen +60 |
Forsaken Embrace Forsaken Embrace Max Health 425
Damage Reduction 10 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Plate of the Field General Plate of the Field General Strength 2
Perception 1 Stun Chance 26` |
・Max Health +600 ・Melee Endurance +160 ・Ranged Endurance +160 |
Ascended Guardian Gloves Ascended Guardian Gloves Perception 4
Mana Cost Efficiency +6.3% |
・Melee Endurance +160 ・Magic Endurance +160 ・Max Mana +600 |
Breeches of the Executioner Breeches of the Executioner Dexterity 2
Wisdom 2 Stamina Regen 0.85 |
・Ranged Endurnace +160 ・Magic Endurance +160 ・Debuff Duration -6% |
Sabatons of the Field General Sabatons of the Field General Movement Speed +2%
Strength 4 |
・Melee Endurance +160 ・Ranged Endurance +160 ・Max Mana +600 |
Accessories | |
Collar of Decimation Collar of Decimation Strength 4
Melee Evasion 94 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff Duration +6% |
Ancient Saurodoma Bracers Ancient Saurodoma Bracers Dexterity 2
Mana Regen 20.25 Ranged Evasion 60 |
・Skill Damage Resistance +80 ・Mana Regen +60 ・Debuff Duration -6% |
Sapphire Dimensional Band Sapphire Dimensional Band Attack Range Increase 1.7%
Wisdom 2 Perception 2 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff Duration +6% |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Mana Regen +60 ・Skill Damage Boost +80 ・Buff Duration +6% |
Butcher's Belt Butcher's Belt Max Health 225
Damage Reduction 6 Weaken Resistance 33 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
To make full use of the weapon synergies between Wand and Greatsword, the build focuses on gathering as much Strength, Wisdom, and Dexterity as possible to get Heavy Attack Chance, Cooldown Speed, as well as Mana Sustain. The substats these provide will be Max Health and Damage Reduction from Forsaken Embrace, and some Mana Regen from the accessories.
The build also utilizes some 2-part bonuses for additional consistency. The Imperator set provides the build with an additional 150 Heavy Attack Chance to Melee. The Transcended One set then provides further Cooldown Speed to lessen the idle time between your skill rotations.
The defensive traits focus more on Endurance rather than Evasion as it makes tanking enemies up-front more reliable, especially with your self-sustain.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Greatsword | ・Charge (5 Pts) ・Incapacitate (1 Pt) ・Face Off (9 Pts) |
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Wand | ・Damage (1 Pt) ・Recovery (9 Pts) ・Weaken (5 Pts) |
For the Greatsword, prioritize the Face Off tree as it provides you with a substantial boost in damage and the coveted Heavy Attack Chance! After that, spend five points in the Charge tree for more durability and Cooldown Speed. Lastly, spend one point in the Incapacitate tree for additional Mana Regen.
As this build only uses the Wand as a supplementary self-buff, allocate points into the Recovery tree to get even more Cooldown Speed and Heavy Attack Chance. Next, focus the remaining five points on the Weaken tree to get additional Mana sustain. The last one point will be applied to the Damage tree for the extra damage stats.
How to Get Weapon Mastery Points
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Best Guardian | |
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Vampire Slayer Ezekiel | All defense +400. Deals damage over time equal to 0.6% of your Max Health every sec to hostile targets within a 2.5m radius. Restores Health by 20% of damage dealt to the targets. |
With this build having limited ways to deal AoE damage, Vampire Slayer Ezekiel's passive AoE damage that scales from your HP is incredibly helpful. This guardian allows you to be in the thick of battle with groups of mobs while simultaneously sustaining yourself over time.
Furthermore, the additional 400 Defense you gain is beneficial when you need to tank some hits while charging up your Greatsword skills.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
How to Play Wand / Greatsword |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
▶
Enchanting Time Friendly target's Skill Damage Boost increases by 80 for 9s.
▶
Willbreaker Deals 100% of Base Damage to all enemies within a 3m semicircle and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
▶
▶
Cursed Nightmare Has a 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
▶
(Hold) ▶
Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
▶
Ascending Slash Deals damage equal to 265% of Base Damage + 54. Applies Collision: Prone with a 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5. For each Heavy Attack, Collision: Prone duration increases by 1s.
▶
(Hold) ▶
▶
Devastating Smash Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
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If you need to burst down a single-target enemy that is vulnerable to stuns and sleep, this combo should do the trick! Before starting the combo, always make sure to apply DaVinci's Courage and Time for Punishment for optimal damage.
Starting the combo, use Willbreaker to lower their defense and activate Valiant Brawl to set up its cooldown after the combo ends. Apply sleep to the target, and then charge up a Death Blow, which is a guaranteed critical with boosted damage. Due to Deel Sleep, they will still be asleep after Death Blow.
After that, re-apply more crowd control with Stunning Blow and then use Ascending Slash to attempt a prone status. Quickly charge up Guillotine Blade to get the bonus damage from the prone, and then use Valiant Brawl again to end the combo.
DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
▶
Enchanting Time Friendly target's Skill Damage Boost increases by 80 for 9s.
▶
Willbreaker Deals 100% of Base Damage to all enemies within a 3m semicircle and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
▶
▶
Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
▶
(Hold) ▶
Ascending Slash Deals damage equal to 265% of Base Damage + 54. Applies Collision: Prone with a 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5. For each Heavy Attack, Collision: Prone duration increases by 1s.
▶
(Hold) ▶
▶
Devastating Smash Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
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Assuming that the opponent has immunity to the Sleep and Stun Status, adjust the rotation slightly to fit the Shock Duration. Remove Cursed Nightmare and Karmic Haze from the rotation and immediately use Stunning Blow to apply Shock.
Use Death Blow before Ascending Slash, and then proceed with the usual combo ender for maximum damage.
DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
▶
Enchanting Time Friendly target's Skill Damage Boost increases by 80 for 9s.
▶
Devastating Smash Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
▶
Willbreaker Deals 100% of Base Damage to all enemies within a 3m semicircle and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
▶
Cursed Nightmare Has a 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
▶
Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
▶
▶
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This combo is a variation of the Sleep Bomb combo, which incorporates the Greatsword to have more burst damage in exchange for the Curse damage. Group up enemies using your basic attacks, then proceed with the combo.
The main goal of this combo is to buff yourself up, leap to the middle with Devastating Smash, and then weaken their defenses with Willbreaker. After that, quickly apply the Sleep status after casting Time for Punishment before spreading the ailment to other enemies with Karmic Haze.
After doing this set-up, charge up and use Guillotine Blade to get a guaranteed critical to proc the AoE damage. Use Valiant Brawl to clean up the remaining enemies. Remember that you should have the Area Damage specialization for this to work.
Ascending Slash Deals damage equal to 265% of Base Damage + 54. Applies Collision: Prone with a 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5. For each Heavy Attack, Collision: Prone duration increases by 1s.
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Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
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Upon parrying a Fury Attack, the opponent will either be Stunned or Shocked. Capitalize on this by attempting to prone an enemy with Ascending Slash and extending it with Valiant Brawl. Immediately use a charged-up Guillotine Blade, then use the Stunning Blow + Death Blow Combo as an ender.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Jump to a Stat |
|
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Stat | Value |
---|---|
Melee Hit | 350 |
Ranged Hit | 270 |
Magic Hit | 270 |
Melee Crit. Hit | 300 |
Ranged Crit. Hit | 260 |
Magic Crit. Hit | 320 |
Melee Heavy Attack Chance | 100 |
Skill Damage Boost | 270 |
Buff Duration | 36% |
Stat | Value |
---|---|
Melee Defense | 1,723 |
Ranged Defense | 1,693 |
Magic Defense | 1,470 |
Melee Evasion | 288 |
Ranged Evasion | 214 |
Magic Evasion | 64 |
Melee Endurance | 640 |
Ranged Endurance | 480 |
Magic Endurance | 480 |
Skill Damage Resistance | 240 |
Damage Reduction | 28 |
Debuff Duration | -24% |
Stat | Value |
---|---|
Max Health | 13,815 |
Max Mana | 9,265 |
Mana Cost Efficiency | 20.8% |
Max Stamina | 100 |
Move Speed | 600 | 4.9% |
Skill Heal | 16% |
Health Regen | 221 |
Mana Regen | 716.95 |
Stamina Regen | 3.1 |
Cooldown Speed | 29.5% |
Attack Speed | 0.675 |
Added Attack Speed | 6.2% |
Stat | Value |
---|---|
Weaken Chance | 194 |
Stun Chance | 252 |
Petrification Chance | 170 |
Sleep Chance | 170 |
Silence Chance | 170 |
Terror Chance | 170 |
Bind Chance | 170 |
Collision Chance | 170 |
Weaken Resistance | 89 |
Stat | Value |
---|---|
All Evasion | 40 |
Bonus Damage | 6 |
Range ▲ | 6.2% |
Hit | 80 |
Critical Hit | 80 |
Heavy Attack Chance | 180 |
Stat | Value |
---|---|
Field General Set | Melee Heavy Attack Chance 150 ▲ |
Ascended Guardian Set | Cooldown Speed 7.5% ▲ |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Please fix the wand traits. Lequirus' Wand does not have a cooldown speed trait.
Best Paladin Wand / Greatsword (GS) PvE Build
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