Throne and Liberty (TL)

Best Paladin Wand / Greatsword (GS) PvE Build

This Paladin Wand and Greatsword (GS) build for Throne and Liberty (TL) combines the Greatsword and Wand's crowd control to deal damage-enhanced charge attacks while keeping yourself healthy. Read on to learn how to use the Paladin Greatsword and Wand build, including the best gears to equip, skill rotations, traits, and more.

Paladin Wand / Greatsword Build Overview

Build Summary

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Build Summary
Throne and Liberty - WandThrone and Liberty - Greatsword
Wand and Greatsword
Focus:
PVE, Crowd Control, Burst Damage
Stat Priority:
Strength, Wisdom
Skill Setup
Skills - Valiant Brawl Skills - Stunning Blow Skills - Death Blow Skills - DaVinci Skills - Guillotine Blade Skills - Willbreaker Skills - Ascending Slash Skills - Devastating Smash Skills - Swift Healing Skills - Cursed Nightmare Skills - Time for Punishment Skills - Karmic Haze
Pros Cons
Throne and Liberty Build - ProHigh Single-Target Burst Damage
Throne and Liberty Build - ProExtensive Crowd Control
Throne and Liberty Build - ProTanky w/ Healing Support
Throne and Liberty - ConNo Mobility and CC Cleanse
Throne and Liberty - ConExtensive Cooldowns
Throne and Liberty - ConLack of Range
Throne and Liberty - ConRequires Skill Timing

This Wand / Greatsword build has two main words going for it: Crowd Control. It combines the Greatsword's ability to Stun/Shock with the Wand's ability to inflict Sleep, giving you free reign to deal massive damage with charged skills.

The build's playstyle revolves around sequencing your crowd control skills to maximize the amount of idle time your opponent suffers. While the enemy is recovering, that is your time to charge up your skills, allowing you to reap additional benefits such as increased damage and guaranteed Criticals.

In terms of DPS, this build only has the Greatsword's ability to deal burst damage to Sleeped/Stunned/Shocked opponents, so it is lacking in dealing consistent DPS to a single target and clearing multiple opponents since you do not have skills with low cooldowns. Having no cleanses for CC is also a blaring weakness this build suffers.

Stat Allocation

Stat Total Points From Lvl. Points From Gear
Strength 50 21 19
Dexterity 32 1 21
Wisdom 50 22 18
Perception 40 2 28

Note: Base stats are always 10!

Regarding spec-ing your Stat Points, always prioritize getting 50 Strength for more survivability and the additional Heavy Attack Chance, letting you reach ludicrous amounts of burst damage and lessen Valiant Brawls Cooldown. The second priority would be 50 Wisdom to patch up some mana and Cooldown problems! Third, try and get 30 Dexterity for the additional critical.

Gear Builder

Skills and Specialization

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Active Skills
Valiant BrawlValiant Brawl
Cruel SmiteCruel Smite
Specialization - Cruel Smite Cruel Smite
Stunning BlowStunning Blow
Specialization - Cooldown ▼ Cooldown ▼
Death BlowDeath Blow
Death BlowDeath Blow
Specialization - Damage Collection Damage Collection
Specialization - Cooldown ▼ Cooldown ▼
DaVinciDaVinci's Courage
Specialization - Damage Reduction Damage Reduction
Specialization - Duration ▲ Duration ▲
WillbreakerWillbreaker -
Ascending SlashAscending Slash
Specialization - Additional Damage Boost Additional Damage Boost
Devastating SmashDevastating Smash -
Guillotine BladeGuillotine Blade
Guillotine BladeGuillotine Blade
Specialization - Cooldown ▼ Cooldown ▼
Specialization - Area Damage Area Damage
Specialization - Damage Collection Damage Collection
Swift HealingSwift Healing
Specialization - Range ▲ Range ▲
Specialization - Healing Transfer Healing Transfer
Cursed NightmareCursed Nightmare
Cursed NightmareCursed Nightmare
Specialization - Enhanced Nightmare Enhanced Nightmare
Specialization - Deep Sleep Deep Sleep
Time for PunishmentTime for Punishment
Enchanting TimeEnchanting Time
Specialization - Enchanting Time Enchanting Time
Karmic HazeKarmic Haze
Specialization - Range ▲ Range ▲
Passive Skills
Robust ConstitutionRobust Constitution Cold WarriorCold Warrior Vital ForceVital Force Raging FrenzyRaging Frenzy
Indomitable ArmorIndomitable Armor Devotion and EmptinessDevotion and Emptiness Noble RevivalNoble Revival Selfless SoulSelfless Soul
Defensive Skill
Iron Point ParryIron Point Parry

Active Skills

The Greatsword skills included for this build have a heavy emphasis on the Stun/Shock mechanic. Skills such as Stunning Blow and Ascending Slash naturally synergize with Death Blow and Guillotine Blade, dealing multiplicative damage if sequenced correctly.

DaVinci's Courage is one of the key skills for this build as it provides passive sturdiness and increased AS (Attack Speed). Willbreaker then provides a damage increase by stripping the overall defense of enemies on hit. Devastating Smash was included as a filler but can be swapped for alternatives.

The Wand skills are mainly included as a means to support the Greatsword's capabilities by extending crowd-control with Cursed Nightmare and Karmic Haze, providing self-sustain with Swift Healing, and enhancing damage with Time for Punishment. The reason for running this build is actually due to Cursed Nightmare as it increases damage for Death Blow and Cruel Smite.

Prioritize leveling up your Greatsword skills first alongside Time for Punishment as these skills are the main part of your skill rotation. After doing so, level up Cursed Nightmare and Swift Healing before Karmic Haze for further support of the build with CC and survivability.

Passive Skills

This build utilizes a 5/3 split between Greatsword and Wand passives, all of which try to enhance this build's damage, defense, and healing.

The two best passives that you should prioritize leveling are Robust Constitution and Vital Force as these allow you to scale your main damage stats with your health. Cold Warrior is a close third as it improves the build's primary goal, hitting Heavy Attacks and Critical Hits. Raging Frenzy is then added to improve your mobbing capabilities, while Indomitable Armor provides you with more defense.

The first Wand passive you should level is Devotion and Emptiness since it provides percentage bonuses to Skill Heal or Damage. Prioritize Selfless Soul next since it perfectly pairs with DaVinci's courage, providing you with more Mana Regen upon skill activation. Noble Revival then provides you with more healing from your skills but is interchangeable with other passives.

Active and Passive Alternatives

Active Skill Specialization
Cursed NightmareCursed Nightmare > Invincile WallInvincile Wall
Specialization - Range ▲ Range ▲
Specialization - Expand Targets Expand Targets
Karmic HazeKarmic Haze > Blessed BarrierBlessed Barrier
Specialization - Effect Duration ▲ Effect Duration ▲
Devastating SmashDevastating Smash > Fountain of LifeFountain of Life -
Devastating SmashDevastating Smash > Blood DevotionBlood Devotion -
Passive Skill Explanation
Noble RevivalNoble Revival > SaintSaint's Oath When you can benefit off a heal from your team's designated healer.
Noble RevivalNoble Revival > WraithWraith's Beckon When you need more skill duration for Cursed Nightmare for a skill rotations. Often only during early progression

Depending on the situation, you can change Cursed Nightmare, Karmic Haze, or Devastating Smash with these skills if they do not apply:

  • Throne and Liberty - Invincile Wall Invincile Wall - When an opponent has moves that cannot be parried.
  • Throne and Liberty - Blessed BarrierBlessed Barrier - When you need more passive healing from your skills.
  • Throne and Liberty - Fountain of LifeFountain of Life - When you need to provide extra survivability for you and your team.
  • Throne and Liberty - Blood DevotionBlood Devotion - When a member with high DPS is getting burst down and you have the means to take more damage.

All Weapon Skills

Best Weapons

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Primary Weapon
Duke MagnaDuke Magna's Fury Warblade ・Heavy Attack +80
・Critical Hit +80
・Hit +80
Weapon Effect
Weapon Skill - Duke MagnaDuke Magna's Berserk Melee Heavy Attack 95 ▲ for 6s upon applying Stun or Shock with Stunning Blow

The primary weapon for this build will be Duke Magna's Fury Warblade as it provides us an essential increase to Maximum Health and Strength. Furthermore, Duke Magna's Berserk gives us more consistency with Melee Heavy Attacks, meaning that your skills can reliably multiply damage by 2.

The best traits to give Duke Magna's Fury Warblade would be Heavy Attack, Hit, and Critical Hit. Prioritize farming for Heavy Attack to further increase the chances of x2 damage. If you would like to have more chances for a stun, it is okay to have Stun Chance as an alternative to Hit.

Secondary Weapon
LequirusLequirus's Coveted Tome ・Heavy Attack +80
・Critical Hit +80
・Hit +80
Weapon Effect
Weapon Skill - LequirusLequirus's Ambush When your Health goes below 20%, Stealth for 7.5s. Cooldown 120s.

The secondary weapon for this build will be Lequirus's Grip as it provides us with the necessary boosts to Wisdom, Perception, and Critical Hit. Furthermore, Lequirus's Ambush allows you to escape combat when reaching critical health with invisibility while waiting for your Greatsword skills to finish refreshing.

The best traits to give Lequirus's Grip would be Heavy Attack, Hit, and Critical Hit; again getting as much Heavy Attack as possible.

List of All Weapons

Best Armors and Accessories

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Armors
Ascended Guardian Hood IconAscended Guardian Hood ・Melee Endurance +160
・Magic Endurance +160
・Mana Regen +60
Forsaken Embrace IconForsaken Embrace ・Max Health +600
・Skill Damage Resistance +80
・Debuff Duration -6%
Plate of the Field General IconPlate of the Field General ・Max Health +600
・Melee Endurance +160
・Ranged Endurance +160
Ascended Guardian Gloves IconAscended Guardian Gloves ・Melee Endurance +160
・Magic Endurance +160
・Max Mana +600
Breeches of the Executioner IconBreeches of the Executioner ・Ranged Endurnace +160
・Magic Endurance +160
・Debuff Duration -6%
Sabatons of the Field General IconSabatons of the Field General ・Melee Endurance +160
・Ranged Endurance +160
・Max Mana +600
Accessories
Collar of Decimation IconCollar of Decimation ・Max Health +600
・Skill Damage Boost +80
・Buff Duration +6%
Ancient Saurodoma Bracers IconAncient Saurodoma Bracers ・Skill Damage Resistance +80
・Mana Regen +60
・Debuff Duration -6%
Sapphire Dimensional Band IconSapphire Dimensional Band ・Max Health +600
・Skill Damage Boost +80
・Buff Duration +6%
Band of Universal Power IconBand of Universal Power ・Mana Regen +60
・Skill Damage Boost +80
・Buff Duration +6%
Belt of Endless Slaughter IconBelt of Endless Slaughter ・Max Health +600
・Skill Damage Resistance +80
・Debuff Duration -6%

To make full use of the weapon synergies between Wand and Greatsword, the build focuses on gathering as much Strength, Wisdom, and Dexterity as possible to get Heavy Attack Chance, Cooldown Speed, as well as Mana Sustain. The substats these provide will be Max Health and Damage Reduction from Forsaken Embrace, and some Mana Regen from the accessories.

The build also utilizes some 2-part bonuses for additional consistency. The Imperator set provides the build with an additional 150 Heavy Attack Chance to Melee. The Transcended One set then provides further Cooldown Speed to lessen the idle time between your skill rotations.

The defensive traits focus more on Endurance rather than Evasion as it makes tanking enemies up-front more reliable, especially with your self-sustain.

List of References
List of All Armor List of All Accessories

Best Weapon Mastery

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Greatsword ・Charge (5 Pts)
・Incapacitate (1 Pt)
・Face Off (9 Pts)
Wand ・Damage (1 Pt)
・Recovery (9 Pts)
・Weaken (5 Pts)

For the Greatsword, prioritize the Face Off tree as it provides you with a substantial boost in damage and the coveted Heavy Attack Chance! After that, spend five points in the Charge tree for more durability and Cooldown Speed. Lastly, spend one point in the Incapacitate tree for additional Mana Regen.

As this build only uses the Wand as a supplementary self-buff, allocate points into the Recovery tree to get even more Cooldown Speed and Heavy Attack Chance. Next, focus the remaining five points on the Weaken tree to get additional Mana sustain. The last one point will be applied to the Damage tree for the extra damage stats.

How to Get Weapon Mastery Points

Best Guardian

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Best Guardian
Vampire Slayer EzekielVampire Slayer Ezekiel All defense +400. Deals damage over time equal to 0.6% of your Max Health every sec to hostile targets within a 2.5m radius. Restores Health by 20% of damage dealt to the targets.

With this build having limited ways to deal AoE damage, Vampire Slayer Ezekiel's passive AoE damage that scales from your HP is incredibly helpful. This guardian allows you to be in the thick of battle with groups of mobs while simultaneously sustaining yourself over time.

Furthermore, the additional 400 Defense you gain is beneficial when you need to tank some hits while charging up your Greatsword skills.

All Guardians

Skill Rotations

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How to Play Wand / Greatsword



Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.

Sleep Single Target Burst

Skills - DaVinciSkills - Enchanting TimeSkills - WillbreakerSkills - Cruel SmiteSkills - Cursed NightmareSkills - Death Blow (Hold) ▶ Skills - Stunning BlowSkills - Ascending SlashSkills - Guillotine Blade (Hold) ▶ Skills - Cruel SmiteSkills - Devastating Smash

If you need to burst down a single-target enemy that is vulnerable to stuns and sleep, this combo should do the trick! Before starting the combo, always make sure to apply DaVinci's Courage and Time for Punishment for optimal damage.

Starting the combo, use Willbreaker to lower their defense and activate Valiant Brawl to set up its cooldown after the combo ends. Apply sleep to the target, and then charge up a Death Blow, which is a guaranteed critical with boosted damage. Due to Deel Sleep, they will still be asleep after Death Blow.

After that, re-apply more crowd control with Stunning Blow and then use Ascending Slash to attempt a prone status. Quickly charge up Guillotine Blade to get the bonus damage from the prone, and then use Valiant Brawl again to end the combo.

Shock Single Target Burst

Skills - DaVinciSkills - Enchanting TimeSkills - WillbreakerSkills - Cruel SmiteSkills - Stunning Blow ▶ (Hold) ▶ Skills - Ascending SlashSkills - Guillotine Blade (Hold) ▶ Skills - Cruel SmiteSkills - Devastating Smash

Assuming that the opponent has immunity to the Sleep and Stun Status, adjust the rotation slightly to fit the Shock Duration. Remove Cursed Nightmare and Karmic Haze from the rotation and immediately use Stunning Blow to apply Shock.

Use Death Blow before Ascending Slash, and then proceed with the usual combo ender for maximum damage.

Mob Clearing

Skills - DaVinciSkills - Enchanting TimeSkills - Devastating SmashSkills - WillbreakerSkills - Cursed NightmareSkills - Karmic HazeSkills - Guillotine BladeSkills - Cruel Smite

This combo is a variation of the Sleep Bomb combo, which incorporates the Greatsword to have more burst damage in exchange for the Curse damage. Group up enemies using your basic attacks, then proceed with the combo.

The main goal of this combo is to buff yourself up, leap to the middle with Devastating Smash, and then weaken their defenses with Willbreaker. After that, quickly apply the Sleep status after casting Time for Punishment before spreading the ailment to other enemies with Karmic Haze.

After doing this set-up, charge up and use Guillotine Blade to get a guaranteed critical to proc the AoE damage. Use Valiant Brawl to clean up the remaining enemies. Remember that you should have the Area Damage specialization for this to work.

On Parry

Skills - Ascending SlashSkills - Cruel SmiteSkills - Guillotine BladeSkills - Stunning BlowSkills - Death Blow

Upon parrying a Fury Attack, the opponent will either be Stunned or Shocked. Capitalize on this by attempting to prone an enemy with Ascending Slash and extending it with Valiant Brawl. Immediately use a charged-up Guillotine Blade, then use the Stunning Blow + Death Blow Combo as an ender.

Stats

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Offensive Stats

Stat Value
Melee Hit 350
Ranged Hit 270
Magic Hit 270
Melee Crit. Hit 300
Ranged Crit. Hit 260
Magic Crit. Hit 320
Melee Heavy Attack Chance 100
Skill Damage Boost 270
Buff Duration 36%

Defensive Stats

Stat Value
Melee Defense 1,723
Ranged Defense 1,693
Magic Defense 1,470
Melee Evasion 288
Ranged Evasion 214
Magic Evasion 64
Melee Endurance 640
Ranged Endurance 480
Magic Endurance 480
Skill Damage Resistance 240
Damage Reduction 28
Debuff Duration -24%

Body Stats

Stat Value
Max Health 13,815
Max Mana 9,265
Mana Cost Efficiency 20.8%
Max Stamina 100
Move Speed 600 | 4.9%
Skill Heal 16%
Health Regen 221
Mana Regen 716.95
Stamina Regen 3.1
Cooldown Speed 29.5%
Attack Speed 0.675
Added Attack Speed 6.2%

Crowd Control Stats

Stat Value
Weaken Chance 194
Stun Chance 252
Petrification Chance 170
Sleep Chance 170
Silence Chance 170
Terror Chance 170
Bind Chance 170
Collision Chance 170
Weaken Resistance 89

Miscellaneous Stats

Stat Value
All Evasion 40
Bonus Damage 6
Range ▲ 6.2%
Hit 80
Critical Hit 80
Heavy Attack Chance 180

Item Set Stats

Stat Value
Field General Set Melee Heavy Attack Chance 150 ▲
Ascended Guardian Set Cooldown Speed 7.5% ▲

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Comment

5 Anonymous2 days

Please fix the wand traits. Lequirus' Wand does not have a cooldown speed trait.

4 Anonymous18 days

Hey I've noticed there is a good rotation for single target with this build, I mostly use it on co-op dungeons: Enchanting time>Davinci's Courage>Willbreaker>Stunning Blow>Ascending slash>Guillotine and Deathblow and cruelsmite during those 20s of CD With this I've gotten up to 30k doubled damage so far

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