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This Paladin Wand and Greatsword (GS) build for Throne and Liberty (TL) combines the Greatsword and Wand's crowd control to deal damage-enhanced charge attacks while keeping yourself healthy. Read on to learn how to use the Paladin Greatsword and Wand build, including the best gears to equip, skill rotations, traits, and more.
List of Contents
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Build Summary | |
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Wand and Greatsword | Focus: PVE, Crowd Control, Burst Damage Stat Priority: Strength, Wisdom |
Skill Setup | |
Pros | Cons |
High Single-Target Burst Damage
Extensive Crowd Control
Tanky w/ Healing Support |
No Mobility and CC Cleanse
Extensive Cooldowns
Lack of Range
Requires Skill Timing
|
This Wand / Greatsword build has two main words going for it: Crowd Control. It combines the Greatsword's ability to Stun/Shock with the Wand's ability to inflict Sleep, giving you free reign to deal massive damage with charged skills.
The build's playstyle revolves around sequencing your crowd control skills to maximize the amount of idle time your opponent suffers. While the enemy is recovering, that is your time to charge up your skills, allowing you to reap additional benefits such as increased damage and guaranteed Criticals.
In terms of DPS, this build only has the Greatsword's ability to deal burst damage to Sleeped/Stunned/Shocked opponents, so it is lacking in dealing consistent DPS to a single target and clearing multiple opponents since you do not have skills with low cooldowns. Having no cleanses for CC is also a blaring weakness this build suffers.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 50 | 21 | 19 |
Dexterity | 32 | 1 | 21 |
Wisdom | 50 | 22 | 18 |
Perception | 40 | 2 | 28 |
Note: Base stats are always 10!
Regarding spec-ing your Stat Points, always prioritize getting 50 Strength for more survivability and the additional Heavy Attack Chance, letting you reach ludicrous amounts of burst damage and lessen Valiant Brawls Cooldown. The second priority would be 50 Wisdom to patch up some mana and Cooldown problems! Third, try and get 30 Dexterity for the additional critical.
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||||||
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Valiant Brawl
▼ Cruel Smite |
Cruel Smite
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Stunning Blow |
Cooldown ▼
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Death Blow
▼ Death Blow |
Damage Collection
Cooldown ▼
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DaVinci's Courage |
Damage Reduction
Duration ▲
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Willbreaker | - | ||||||
Ascending Slash |
Additional Damage Boost
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Devastating Smash | - | ||||||
Guillotine Blade
▼ Guillotine Blade |
Cooldown ▼
Area Damage
Damage Collection
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Swift Healing |
Range ▲
Healing Transfer
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Cursed Nightmare
▼ Cursed Nightmare |
Enhanced Nightmare
Deep Sleep
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Time for Punishment
▼ Enchanting Time |
Enchanting Time
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Karmic Haze |
Range ▲
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Passive Skills | |||||||
Robust Constitution | Cold Warrior | Vital Force | Raging Frenzy | ||||
Indomitable Armor | Devotion and Emptiness | Noble Revival | Selfless Soul | ||||
Defensive Skill | |||||||
Iron Point Parry |
The Greatsword skills included for this build have a heavy emphasis on the Stun/Shock mechanic. Skills such as Stunning Blow and Ascending Slash naturally synergize with Death Blow and Guillotine Blade, dealing multiplicative damage if sequenced correctly.
DaVinci's Courage is one of the key skills for this build as it provides passive sturdiness and increased AS (Attack Speed). Willbreaker then provides a damage increase by stripping the overall defense of enemies on hit. Devastating Smash was included as a filler but can be swapped for alternatives.
The Wand skills are mainly included as a means to support the Greatsword's capabilities by extending crowd-control with Cursed Nightmare and Karmic Haze, providing self-sustain with Swift Healing, and enhancing damage with Time for Punishment. The reason for running this build is actually due to Cursed Nightmare as it increases damage for Death Blow and Cruel Smite.
Prioritize leveling up your Greatsword skills first alongside Time for Punishment as these skills are the main part of your skill rotation. After doing so, level up Cursed Nightmare and Swift Healing before Karmic Haze for further support of the build with CC and survivability.
This build utilizes a 5/3 split between Greatsword and Wand passives, all of which try to enhance this build's damage, defense, and healing.
The two best passives that you should prioritize leveling are Robust Constitution and Vital Force as these allow you to scale your main damage stats with your health. Cold Warrior is a close third as it improves the build's primary goal, hitting Heavy Attacks and Critical Hits. Raging Frenzy is then added to improve your mobbing capabilities, while Indomitable Armor provides you with more defense.
The first Wand passive you should level is Devotion and Emptiness since it provides percentage bonuses to Skill Heal or Damage. Prioritize Selfless Soul next since it perfectly pairs with DaVinci's courage, providing you with more Mana Regen upon skill activation. Noble Revival then provides you with more healing from your skills but is interchangeable with other passives.
Active Skill | Specialization | ||
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Cursed Nightmare | > | Invincile Wall |
Range ▲
Expand Targets
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Karmic Haze | > | Blessed Barrier |
Effect Duration ▲
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Devastating Smash | > | Fountain of Life | - |
Devastating Smash | > | Blood Devotion | - |
Passive Skill | Explanation | ||
Noble Revival | > | Saint's Oath | When you can benefit off a heal from your team's designated healer. |
Noble Revival | > | Wraith's Beckon | When you need more skill duration for Cursed Nightmare for a skill rotations. Often only during early progression |
Depending on the situation, you can change Cursed Nightmare, Karmic Haze, or Devastating Smash with these skills if they do not apply:
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Primary Weapon | |
---|---|
Duke Magna's Fury Warblade | ・Heavy Attack +80 ・Critical Hit +80 ・Hit +80 |
Weapon Effect | Duke Magna's Berserk | Melee Heavy Attack 95 ▲ for 6s upon applying Stun or Shock with Stunning Blow |
The primary weapon for this build will be Duke Magna's Fury Warblade as it provides us an essential increase to Maximum Health and Strength. Furthermore, Duke Magna's Berserk gives us more consistency with Melee Heavy Attacks, meaning that your skills can reliably multiply damage by 2.
The best traits to give Duke Magna's Fury Warblade would be Heavy Attack, Hit, and Critical Hit. Prioritize farming for Heavy Attack to further increase the chances of x2 damage. If you would like to have more chances for a stun, it is okay to have Stun Chance as an alternative to Hit.
Secondary Weapon | |
---|---|
Lequirus's Coveted Tome | ・Heavy Attack +80 ・Critical Hit +80 ・Hit +80 |
Weapon Effect | Lequirus's Ambush | When your Health goes below 20%, Stealth for 7.5s. Cooldown 120s. |
The secondary weapon for this build will be Lequirus's Grip as it provides us with the necessary boosts to Wisdom, Perception, and Critical Hit. Furthermore, Lequirus's Ambush allows you to escape combat when reaching critical health with invisibility while waiting for your Greatsword skills to finish refreshing.
The best traits to give Lequirus's Grip would be Heavy Attack, Hit, and Critical Hit; again getting as much Heavy Attack as possible.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Armors | |
---|---|
Ascended Guardian Hood | ・Melee Endurance +160 ・Magic Endurance +160 ・Mana Regen +60 |
Forsaken Embrace | ・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Plate of the Field General | ・Max Health +600 ・Melee Endurance +160 ・Ranged Endurance +160 |
Ascended Guardian Gloves | ・Melee Endurance +160 ・Magic Endurance +160 ・Max Mana +600 |
Breeches of the Executioner | ・Ranged Endurnace +160 ・Magic Endurance +160 ・Debuff Duration -6% |
Sabatons of the Field General | ・Melee Endurance +160 ・Ranged Endurance +160 ・Max Mana +600 |
Accessories | |
Collar of Decimation | ・Max Health +600 ・Skill Damage Boost +80 ・Buff Duration +6% |
Ancient Saurodoma Bracers | ・Skill Damage Resistance +80 ・Mana Regen +60 ・Debuff Duration -6% |
Sapphire Dimensional Band | ・Max Health +600 ・Skill Damage Boost +80 ・Buff Duration +6% |
Band of Universal Power | ・Mana Regen +60 ・Skill Damage Boost +80 ・Buff Duration +6% |
Belt of Endless Slaughter | ・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
To make full use of the weapon synergies between Wand and Greatsword, the build focuses on gathering as much Strength, Wisdom, and Dexterity as possible to get Heavy Attack Chance, Cooldown Speed, as well as Mana Sustain. The substats these provide will be Max Health and Damage Reduction from Forsaken Embrace, and some Mana Regen from the accessories.
The build also utilizes some 2-part bonuses for additional consistency. The Imperator set provides the build with an additional 150 Heavy Attack Chance to Melee. The Transcended One set then provides further Cooldown Speed to lessen the idle time between your skill rotations.
The defensive traits focus more on Endurance rather than Evasion as it makes tanking enemies up-front more reliable, especially with your self-sustain.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Greatsword | ・Charge (5 Pts) ・Incapacitate (1 Pt) ・Face Off (9 Pts) |
---|---|
Wand | ・Damage (1 Pt) ・Recovery (9 Pts) ・Weaken (5 Pts) |
For the Greatsword, prioritize the Face Off tree as it provides you with a substantial boost in damage and the coveted Heavy Attack Chance! After that, spend five points in the Charge tree for more durability and Cooldown Speed. Lastly, spend one point in the Incapacitate tree for additional Mana Regen.
As this build only uses the Wand as a supplementary self-buff, allocate points into the Recovery tree to get even more Cooldown Speed and Heavy Attack Chance. Next, focus the remaining five points on the Weaken tree to get additional Mana sustain. The last one point will be applied to the Damage tree for the extra damage stats.
How to Get Weapon Mastery Points
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Best Guardian | |
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Vampire Slayer Ezekiel | All defense +400. Deals damage over time equal to 0.6% of your Max Health every sec to hostile targets within a 2.5m radius. Restores Health by 20% of damage dealt to the targets. |
With this build having limited ways to deal AoE damage, Vampire Slayer Ezekiel's passive AoE damage that scales from your HP is incredibly helpful. This guardian allows you to be in the thick of battle with groups of mobs while simultaneously sustaining yourself over time.
Furthermore, the additional 400 Defense you gain is beneficial when you need to tank some hits while charging up your Greatsword skills.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
How to Play Wand / Greatsword |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
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(Hold) ▶
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(Hold) ▶
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If you need to burst down a single-target enemy that is vulnerable to stuns and sleep, this combo should do the trick! Before starting the combo, always make sure to apply DaVinci's Courage and Time for Punishment for optimal damage.
Starting the combo, use Willbreaker to lower their defense and activate Valiant Brawl to set up its cooldown after the combo ends. Apply sleep to the target, and then charge up a Death Blow, which is a guaranteed critical with boosted damage. Due to Deel Sleep, they will still be asleep after Death Blow.
After that, re-apply more crowd control with Stunning Blow and then use Ascending Slash to attempt a prone status. Quickly charge up Guillotine Blade to get the bonus damage from the prone, and then use Valiant Brawl again to end the combo.
▶
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▶
▶
▶
(Hold) ▶
▶
(Hold) ▶
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Assuming that the opponent has immunity to the Sleep and Stun Status, adjust the rotation slightly to fit the Shock Duration. Remove Cursed Nightmare and Karmic Haze from the rotation and immediately use Stunning Blow to apply Shock.
Use Death Blow before Ascending Slash, and then proceed with the usual combo ender for maximum damage.
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This combo is a variation of the Sleep Bomb combo, which incorporates the Greatsword to have more burst damage in exchange for the Curse damage. Group up enemies using your basic attacks, then proceed with the combo.
The main goal of this combo is to buff yourself up, leap to the middle with Devastating Smash, and then weaken their defenses with Willbreaker. After that, quickly apply the Sleep status after casting Time for Punishment before spreading the ailment to other enemies with Karmic Haze.
After doing this set-up, charge up and use Guillotine Blade to get a guaranteed critical to proc the AoE damage. Use Valiant Brawl to clean up the remaining enemies. Remember that you should have the Area Damage specialization for this to work.
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Upon parrying a Fury Attack, the opponent will either be Stunned or Shocked. Capitalize on this by attempting to prone an enemy with Ascending Slash and extending it with Valiant Brawl. Immediately use a charged-up Guillotine Blade, then use the Stunning Blow + Death Blow Combo as an ender.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Jump to a Stat |
|
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Stat | Value |
---|---|
Melee Hit | 350 |
Ranged Hit | 270 |
Magic Hit | 270 |
Melee Crit. Hit | 300 |
Ranged Crit. Hit | 260 |
Magic Crit. Hit | 320 |
Melee Heavy Attack Chance | 100 |
Skill Damage Boost | 270 |
Buff Duration | 36% |
Stat | Value |
---|---|
Melee Defense | 1,723 |
Ranged Defense | 1,693 |
Magic Defense | 1,470 |
Melee Evasion | 288 |
Ranged Evasion | 214 |
Magic Evasion | 64 |
Melee Endurance | 640 |
Ranged Endurance | 480 |
Magic Endurance | 480 |
Skill Damage Resistance | 240 |
Damage Reduction | 28 |
Debuff Duration | -24% |
Stat | Value |
---|---|
Max Health | 13,815 |
Max Mana | 9,265 |
Mana Cost Efficiency | 20.8% |
Max Stamina | 100 |
Move Speed | 600 | 4.9% |
Skill Heal | 16% |
Health Regen | 221 |
Mana Regen | 716.95 |
Stamina Regen | 3.1 |
Cooldown Speed | 29.5% |
Attack Speed | 0.675 |
Added Attack Speed | 6.2% |
Stat | Value |
---|---|
Weaken Chance | 194 |
Stun Chance | 252 |
Petrification Chance | 170 |
Sleep Chance | 170 |
Silence Chance | 170 |
Terror Chance | 170 |
Bind Chance | 170 |
Collision Chance | 170 |
Weaken Resistance | 89 |
Stat | Value |
---|---|
All Evasion | 40 |
Bonus Damage | 6 |
Range ▲ | 6.2% |
Hit | 80 |
Critical Hit | 80 |
Heavy Attack Chance | 180 |
Stat | Value |
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Field General Set | Melee Heavy Attack Chance 150 ▲ |
Ascended Guardian Set | Cooldown Speed 7.5% ▲ |
Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield |
Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Hey I've noticed there is a good rotation for single target with this build, I mostly use it on co-op dungeons: Enchanting time>Davinci's Courage>Willbreaker>Stunning Blow>Ascending slash>Guillotine and Deathblow and cruelsmite during those 20s of CD With this I've gotten up to 30k doubled damage so far
Best Paladin Wand / Greatsword (GS) PvE Build
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Please fix the wand traits. Lequirus' Wand does not have a cooldown speed trait.