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The Cavalier Crossbow and Spear build is an excellent setup for both solo targets and crowds of enemies in Throne and Liberty (TL) PvE. Learn more about how to use the Crossbow and Spear build, including the best gear to equip, the best armor and accessories to use, and more.
Attention! | This build was last updated on December 2024; changes to the game since then have not been reflected in this build. |
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All Cavalier Crossboow / Spear Builds | |
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Best Cavalier Crossboow / Spear Build (PvP) | Best Cavalier Crossboow / Spear Build (PvE) |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
As a damage dealer, your job is to clear out the enemies that your tank has pulled using your AoE Capabilities, taking advantage of both Crossbow's Gale and the Spear's Ignite. This build is also capable of handling solo targets like bosses.
Start engagements from afar using Quick Fire and Merciless Barrage, before getting up close to burn enemies with Explosive Fury and Javelin Inferno.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 50 | 17 | 23 |
Dexterity | 50 | 19 | 21 |
Wisdom | 10 | 0 | 0 |
Perception | 23 | 13 | 0 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 60 | 22 | 28 |
Dexterity | 60 | 1 | 49 |
Wisdom | 22 | 6 | 6 |
Perception | 34 | 20 | 4 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 60 | 15 | 35 |
Dexterity | 70 | 11 | 49 |
Wisdom | 25 | 6 | 9 |
Perception | 30 | 17 | 3 |
Fortitude | 10 | 0 | 0 |
Note: Base stats are always 10!
Prioritize pumping points into Strength and Dexterity to increase your Max Health, Heavy Attack Chance, and Critical Hit Chance, and overall damage. Reach 70 Dexterity to get a lot of Critical Hit Chance and damage, as well as 60 Strength for Heavy Attack Chance and HP.
Go for 30 Perception next for increased accuracy, before dumping the rest of your Stat Points int Wisdom for more Mana and Mana Regen.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Active Skills | |||||||
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Javelin Surge Javelin Surge Throws a spear and deals 360% of Base Damage + 44 to hit targets. Damage increases by 15% for every 1m of distance between you and the target. Distance increases by up to 4.5 times the attack range proportional to charging time. 90% chance to apply a Brand for 5s. Skill Damage Boost increases by 40 when attacking a Branded target.
▼ Javelin Inferno Javelin Inferno Throws a spear at the designated target to deal 216% of Base Damage + 26. Spreads up to 3 times to 2 random targets within a 5m radius. On Critical Hit, applies the Weaken: Ignite effect. Flame Javelin can only be used upon defeating an enemy with a spear after registering the Flame Javelin trait or upon dealing damage using the Serial Explosion Strike skill. Ember stacks up to 5 times. 1 Ember stack is consumed on use.
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Javelin Inferno
Javelin Inferno Change skill to Javelin Inferno |
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Gale Rush Gale Rush Dashes toward the designated target and deals 120% of Base Damage and applies the Weaken: Burst effect. If the target is in Bound, Collision, Fear, Sleep, or Stun status or in the user's Weaken status, you can use this skill up to 2 additional times within 3s. Attack Speed increases by 7% for 3s every time you dash, and stacks up to 3 times. Cannot be reused on the same target within 6s. Use Gale Rush on a party member to go to them, swing the spear, and deal 120% of Base Damage to enemies within range with a 70% chance to Stun for 0.5s. If used on a party member, the Attack Speed Increase effect and additional use effect will not apply.
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Initiative Blitz
Initiative Blitz When using the first Storm Blitz on a boss, immediately gain the maximum Attack Speed stacks. Effect Duration ▲
Effect Duration ▲ Increases Attack Speed effect duration increases by 1.5s. |
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Cyclonic Fury Cyclonic Fury Quickly swings a spear while stationary to attack 5 times, dealing 120% of Base Damage +9 to the target and enemies within 4m. Each attack applies Weaken:Burst. Damage increases by 80% against monsters.
▼ Phoenix Barrage Phoenix Barrage Stabs 10 times with twice the attack range and a 50 degree arc in the designated direction. Each attack deals 78% of Base Damage + 6. On Critical Hit, inflicts Weaken: Ignite. Damage increases by 80% against monsters.
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Phoenix Barrage
Phoenix Barrage Changes skill to Phoenix Barrage Conditional Damage
Conditional Damage Increases damage against enemies with Stun, Sleep, Bind, Collision, Shock, Oppress, or Fear effects by 20%. |
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Culling Arc Culling Arc Stabs with a spear and attacks 2 times. Each attack deals 120% of Base Damage + 11 and applies Weaken: Burst. At 5 Burst stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards. Spiral Slash: Spin and attack the target and any targets within range 2 times. Each attack Deals 120% of Base Damage + 11 and applies Weaken: Burst. At 5 stacks, damage increases by 20%. Damage increases by 55% against monsters. Burst lasts for 9s and each stack decreases all CC Resistances by 20. Stacks up to 5 times and does not reset after 5 stacks. The Weaken: Burst effect is the same for all skills.
▼ Flaming Arc Flaming Arc Stabs with a spear 2 times. Each attack deals 120% of Base Damage + 11. On Critical Hit, applies Weaken:Ignite. At 5 ignite stacks, damage increases by 20%. Damage increases by 55% against mosters. Ability to use Spiral Slash afterwards.
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Flaming Arc
Flaming Arc Change skill to Flaming Arc |
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Vicious Fury Vicious Fury Stabs the designated target 3 times consecutively, dealing 125% of Base Damage + 10 per strike to all targets within a 1.5m range. Damage increases by 40% against monsters. At 5 Burst stacks, this skill can be reused up to 2 additional times within 1s.
▼ Explosive Fury Explosive Fury Swings a spear at a target and deals 250% of Base Damage + 20 to enemies within 2 times the attack range, with a width of 2m. On Critical Hit, applies Weaken: Ignite. Damage increases by 40% against monsters. Can be used up to 5 times consecutively. On dealing damage, gain the Ember effect.
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Explosive Fury
Explosive Fury Change skill to Explosive Fury |
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Rising Slash Rising Slash Dashes toward the designated target and attacks 3 times. Each attack deals 120% of Base Damage + 16. Damage increases by 80% against monsters. Can be used 1 additional time within 6s. Upon using an additional time, the last hit explodes, dealing 15% more damage per Burst or Ignite on the target.
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Death From Above Death From Above Wrath Attack: Flies towards the target then descends to deal 200% of Base Damage to targets within a 5m-radius, with a 45% chance to apply Fear for 4s. Decreasing Movement Speed by 60% for 4s. Cannot be targeted while in the air. Skill cannot be canceled using a Defense Skill while in the air.
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Tormentor's Guise
Tormentor's Guise Skill Damage Boost increases by 30 for 3s equal to the number of enemies affected by Terror. Stacks up to 5 times. Additional Victims
Additional Victims Increase maximum targets by 5. |
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Quick Fire Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
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Cooldown ▼
Cooldown ▼ On a critical hit, the Cooldown decreases by 10%. Min Chain Fire ▲
Min Chain Fire ▲ The minimum attack count changes to 4 attacks. Gale
Gale On hit, applies Gale for 6s to the target. Explodes on 10th stack, inflicting 150% + 30 damage to enemies within a 3m radius area. |
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Merciless Barrage Merciless Barrage Shoot at the target location with both hands 15 times each. Arrows deal 19% of Base Damage + 3 to the first enemy hit. On each consecutive hit to the same target, Damage 8% ▲ (stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-Hand Weapon.
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Gale
Gale On hit, applies Gale for 6s to the target. Explodes on 10 th stack, inflicting 150% + 30 damage to enemies within a 3m radius area. |
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Mortal Mark Mortal Mark Deals 200% of Base Damage + 14 Damage and has a 100% chance to Weaken and Mark the target for 3s. When attacking a Marked target, deal 15% of Base Damage + 1. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 10% of the total accumulated damage. Stacks up to 2 times. Marked targets received 60% less Incoming Heal.
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Chain Effects
Chain Effects If the target with Mark is defeated, Mortal Mark gets transferred to every enemy within 5m of the target. The Mark transfers up to 2 times, and transferred Mark doesn’t accumulate damages. |
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Bloodleech Aura Bloodleech Aura Creates an area the size of the Basic Attack Range that follows you for 5s and inflicts 60% of Base Damage + every second. Recovers Health equal to 13% of damage inflicted.
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Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 3s Effect Boost
Effect Boost Increases Health Recovered by 35%. |
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Mother Nature's Protest Mother Nature's Protest For 6s, a projectile attack fires an additional projectile, dealing damage equal to 24% Base Damage.
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Gale Arrow
Gale Arrow Changes to Activate/Deactivate format. Can activate Gale attribute. |
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Passive Skills | |||||||
Detection Detection Has a 20% chance to apply Move Speed 10% ▲ and Magic, Melee, and Ranged Evasion 200 ▲ for 3s when you’re attacked.
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Nature's Power Nature's Power Upon using a Mobility or Movement skill, Bonus Damage increases by 12 and Skill Damage Boost increases by 19 for 3s.
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Ambidexterity Ambidexterity Off-Hand Weapon Max Damage 12 ▲. Off-Hand Weapon, Magic, Melee, and Ranged Critical Hit 90 ▲.
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Bloodlust Stack Bloodlust Stack On attack skill hit, Skill Damage increases by 2.1 for 3s. Adds 1 stack of Bloodlust per attack, stacking up to 10 times. At 10 stacks, Critical Damage increases by 5.4% for 3s. The stack count is not reset.
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Malice Surge Malice Surge On taking SKill Damage, 5% chance to increase Magic, Melee, and Ranged Heavy Attack Chance by 100 for 6s.
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Mortal Wrath Mortal Wrath On landing a Critical Hit on a target with 30% Health or less, deals additional damage equal to 57% of Base Damage + 8. The skill can be activated up to 3 times per skill. Ineligible skills: Mother Nature's Protest, Umbral Spirit, Thunder Spirit, Ray of Disaster.
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Retaliatory Strike Retaliatory Strike Dealing damage 3 times with an active skill increases the Critical Hit Chance of the next Active Skill used within 6s by 400. Stacks only 1 time per skill.
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Fatal Precision Fatal Precision Increases Attack Speed by 1.5% for 3s each time you apply Weaken. Stacks up to 5 times.
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Defensive Skill | |||||||
Rupturing Parry Rupturing Parry Defends against attacks. On defending against a Fury Attack while stationary, deals 115% of Base Damage + 7 to the attacker. If the Fury Attack is blocked within 0.5s, Vampiric Attack is also activated for 3s. Wrath Attacks Can’t be defended. Use the directional buttons to defend against attacks while moving 4m to the designated location for 0.5s. On defending against a Fury or Wrath Attack, Deals 230% of Base Damage + 14 to the current target, and Rupturing party changes to Binding Shot for 3s. Activates Off-Hand Weapon Attack for 3s. Attacking a target within 6m with Rupturing Parry has an 80% chance of applying Collision: Push. On colliding with a wall, the target is Stunned for 3s. Blinding Shot: Deals 100% of Base Damage with an 80% chance of binding the target for 2s. Ends when other skills are used. Vampiric Attack: On each hit, Health regenerates by 5% of the damage dealt. Off-Hand Weapon Attack: Activates an Off-Hand Weapon Attack for the next skill used.
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Prioritize leveling Explosive Fury, Flaming Arc, Javelin Inferno for Spear, as well as Quick Fire for Crossbow. These will be your most used Skills, and constitute a lot of your damage.
Once those skills are leveled, follow them up with Mother Nature's Protest, Phoenix Barrage, and finally Rising Slash. Use your Precious Skill Growth Book: Omnipotence on Death from Above when able.
For Passive skills, Ambidexterity, Bloodlust, and Retaliatory Strike are both strong passives, designed to increase your damage output.
Level Fatal Precision after to increase your Attack Speed when applying Weaken, followed by Mortal Wrath for more Damage.
Level your other passives once skill books become available.
All Weapon Skills
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Primary Weapon | |
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Shaikal's Mindveil Harpoon Shaikal's Mindveil Harpoon Strength 5
Hit Chance 104 |
・Critical Hit +80 ・Heavy Attack Chance +80 ・Hit Chance +80 |
Weapon Effect | Shaikal's Sky | Damage dealt by Javelin Surge increases by 15% and the projectile pierces enemies. Cooldown Reset does not apply. |
Note: All of the traits shown here are of max value!
Shaikal's Mindveil Harpoon is strong for this build as it provides Strength and Hit Chance for the build. The only downside is that its weapon effect does not stack with Javelin Inferno.
You can alternatively equip Queen Bellandir's Serrated Spike to empower your Death from Above. You will, however, need to reassign some stat points to meet the important breakpoints.
Secondary Weapon | |
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Queen Bellandir's Toxic Spine Throwers Queen Bellandir's Toxic Spine Throwers Dexterity 5
Bonus Damage 4 Stamina Regen 2.6 |
・Critical Hit +80 ・Heavy Attack Chance +80 ・Buff Duration +6% |
Weapon Effect | Queen Bellandir's Corruptive Venom | On Critical Hit with a crossbow, creates a 20% chance of applying Weaken: Poison, which deals 110% of Base Damage over time every second for 5s and stacks up to 3 times. |
Note: All of the traits shown here are of max value!
Queen Bellandir's Toxic Spine Throwers is a great Crossbow thanks to its Dexterity, Stamina Regen, and Bonus Damage. Additionally, its weapon effect can apply poison on a Critical Hit, further increasing your DPS.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Armors | |
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Shadow Harvester Mask Shadow Harvester Mask Dexterity 2
Wisdom 1 Cooldown Speed +1.8% |
・Melee Evasion +160 ・Magic Evasion +160 ・Cooldown Speed +6% |
Supreme Devotion Supreme Devotion Critical Hit Chance 50
Mana Regen 22.5 Cooldown Speed +0.8% |
・Max Mana +6000 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Swirling Essence Robe Swirling Essence Robe Dexterity 3
Wisdom 2 Heavy Attack Chance 33 |
・Mana Regen +60 ・Melee Evasion +160 ・Magic Evasion +160 |
Shadow Harvester Grips Shadow Harvester Grips Range ▲ 1.7%
Dexterity 3 Critical Hit 20 |
・Ranged Evasion +160 ・Magic Evasion +160 ・Max Mana +600 |
Greaves of the Field General Greaves of the Field General Strength 2
Dexterity 1 |
・Melee Evasion +160 ・Ranged Evasion +160 ・Debuff Duration -6% |
Sabatons of the Field General Sabatons of the Field General Movement Speed +2%
Strength 4 |
・Melee Evasion +160 ・Ranged Evasion +160 ・Max Mana +600 |
Accessories | |
Collar of Decimation Collar of Decimation Strength 4
Melee Evasion 94 |
・Buff Duration +6% ・Max Health +600 ・Skill Damage Boost +80 |
Ancient Saurodoma Bracers Ancient Saurodoma Bracers Dexterity 2
Mana Regen 20.25 Ranged Evasion 60 |
・Debuff Duration -6% ・Skill Damage Resistance +80 ・Mana Regen +60 |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Skill Damage Boost +80 ・Buff Duration +6% ・Max Mana +600 |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Buff Duration +6% ・Skill Damage Boost +80 ・Max Health +600 |
Girdle of Spectral Skulls Girdle of Spectral Skulls Ranged Defense 80
Dexterity 2 Mana Regen 12.75 |
・Debuff Duration -6% ・Max Mana +600 ・Mana Regen +60 |
Note: All of the traits shown here are of max value!
This item build uses the 2-piece Death Set set for increased Critical Damage. The build also has the Imperator Set, which increases your Melee Heavy Attack Chance.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Weapon Runes | |
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Shaikal's Mindveil Harpoon Shaikal's Mindveil Harpoon Strength 5
Hit Chance 104 |
・Critical Hit Chance ・Magic Evasion ・Mana Cost Efficiency Rune Synergy: ・Dexterity ・Added Attack Speed |
Queen Bellandir's Toxic Spine Throwers Queen Bellandir's Toxic Spine Throwers Dexterity 5
Bonus Damage 4 Stamina Regen 2.6 |
・Critical Hit Chance ・Magic Evasion ・Mana Cost Efficiency Rune Synergy: ・Dexterity ・Added Attack Speed |
Necklace Runes | |
Collar of Decimation Collar of Decimation Strength 4
Melee Evasion 94 |
・Hit Chance ・Magic Evasion ・Healing Received Rune Synergy: ・Dexterity ・Movement Speed |
Bracelet Runes | |
Ancient Saurodoma Bracers Ancient Saurodoma Bracers Dexterity 2
Mana Regen 20.25 Ranged Evasion 60 |
・Heavy Attack Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Max Health ・Added Attack Speed |
Ring Runes | |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Critical Hit Chance ・Ranged Evasion ・Weaken Chance ** ・Strength ・Cooldown Speed |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Critical Hit Chance ・Magic Evasion ・Weaken Chance Rune Synergy: ・Strength ・Cooldown Speed |
Belt Runes | |
Girdle of Spectral Skulls Girdle of Spectral Skulls Ranged Defense 80
Dexterity 2 Mana Regen 12.75 |
・Hit Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Max Health ・Movement Speed |
The advent of runes made it possible to achieve multiple stat breakpoints in builds that were unattainable prior to their release.
Get Critical Hit Chance, Heavy Attack Chance, and Hit Chance to increase your overall damage output. Evasion and Max Health are next for survivability, and Weaken Chance to make sure your Ignite applies to the enemy.
For the Rune Synergies, get Strength and Dexterity to reach the needed stat breakpoints. Partner these with Attack Speed, Cooldown Speed, and Movement Speed where possible.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Crossbow | ・Chain Fire (8 Pts) ・Move (5 Pts) ・Regen (6 Pt) |
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Spear | ・Face Off (9 Pts) ・Destroy (9 Pts) ・Charge (1 Pt) |
The Mastery Point assignment for Crossbow is designed to maximize Mana Regen and Mana Cost Efficiency, as this build can burn through Mana quickly. The downside is that this does sacrifice some damage output.
For Spear, prioritize Face Off to get Thorough Preparations and Ultimate Power, which grants cooldown speed and attack speed. Follow this with the Destroy tree for Skillful Path and Will of Annihilations.
How to Get Weapon Mastery Points
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Best Guardian | |
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Vampire Slayer Ezekiel | All defense +400. Deals damage over time equal to 0.6% of your Max Health every sec to hostile targets within a 2.5m radius. Restores Health by 20% of damage dealt to the targets. |
Thanks to the lack of healing and mitigation in this build, Vampire Slayer Ezekiel is the best option, as he provides increased Defense as well as lifesteal to top your HP up.
Alternatives include Shade Revenant Stheno and Green Ranger Elowen.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
How to Play Crossbow / Spear Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Mother Nature's Protest For 6s, a projectile attack fires an additional projectile, dealing damage equal to 24% Base Damage.
▶
Mortal Mark Deals 200% of Base Damage + 14 Damage and has a 100% chance to Weaken and Mark the target for 3s. When attacking a Marked target, deal 15% of Base Damage + 1. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 10% of the total accumulated damage. Stacks up to 2 times. Marked targets received 60% less Incoming Heal.
▶
Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
▶
Merciless Barrage Shoot at the target location with both hands 15 times each. Arrows deal 19% of Base Damage + 3 to the first enemy hit. On each consecutive hit to the same target, Damage 8% ▲ (stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-Hand Weapon.
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Your Ranged Opener is fairly simple. First, you will need to toggle Mother Nature's Protest to add Gale arrows to your Crossbow skills. Follow this up with Mortal Mark to ready your first burst of damage.
Use Quick Fire, then immediately cast Merciless Barrage afterward. This will be enough to deal a lot of damage via Mortal Mark exploding.
Death From Above Wrath Attack: Flies towards the target then descends to deal 200% of Base Damage to targets within a 5m-radius, with a 45% chance to apply Fear for 4s. Decreasing Movement Speed by 60% for 4s. Cannot be targeted while in the air. Skill cannot be canceled using a Defense Skill while in the air.
(or
Gale Rush Dashes toward the designated target and deals 120% of Base Damage and applies the Weaken: Burst effect. If the target is in Bound, Collision, Fear, Sleep, or Stun status or in the user's Weaken status, you can use this skill up to 2 additional times within 3s. Attack Speed increases by 7% for 3s every time you dash, and stacks up to 3 times. Cannot be reused on the same target within 6s. Use Gale Rush on a party member to go to them, swing the spear, and deal 120% of Base Damage to enemies within range with a 70% chance to Stun for 0.5s. If used on a party member, the Attack Speed Increase effect and additional use effect will not apply.
)▶
Phoenix Barrage Stabs 10 times with twice the attack range and a 50 degree arc in the designated direction. Each attack deals 78% of Base Damage + 6. On Critical Hit, inflicts Weaken: Ignite. Damage increases by 80% against monsters.
▶
Flaming Arc Stabs with a spear 2 times. Each attack deals 120% of Base Damage + 11. On Critical Hit, applies Weaken:Ignite. At 5 ignite stacks, damage increases by 20%. Damage increases by 55% against mosters. Ability to use Spiral Slash afterwards.
x2Explosive Fury Swings a spear at a target and deals 250% of Base Damage + 20 to enemies within 2 times the attack range, with a width of 2m. On Critical Hit, applies Weaken: Ignite. Damage increases by 40% against monsters. Can be used up to 5 times consecutively. On dealing damage, gain the Ember effect.
x5▶
Javelin Inferno Throws a spear at the designated target to deal 216% of Base Damage + 26. Spreads up to 3 times to 2 random targets within a 5m radius. On Critical Hit, applies the Weaken: Ignite effect. Flame Javelin can only be used upon defeating an enemy with a spear after registering the Flame Javelin trait or upon dealing damage using the Serial Explosion Strike skill. Ember stacks up to 5 times. 1 Ember stack is consumed on use.
x5▶
Rising Slash Dashes toward the designated target and attacks 3 times. Each attack deals 120% of Base Damage + 16. Damage increases by 80% against monsters. Can be used 1 additional time within 6s. Upon using an additional time, the last hit explodes, dealing 15% more damage per Burst or Ignite on the target.
x2 |
After performing your Ranged Opener, use either Death From Above or Gale Rush to get close to the enemy for your melee combo. Perform Phoenix Barrage first, followed by two casts of Flaming Arc. The enemy should have enouogh Weaken: Ignite stacks to empwer Flaming Arc's second cast.
Afterward. perform five casts of Explosive Fury to receive five stacks of Ember. This will allow you to cast Javelin Inferno five times. Finish off the combo with two casts of Rising Slash.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Jump to a Stat |
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Stat | Value |
---|---|
Melee Hit | 652 |
Ranged Hit | 572 |
Magic Hit | 572 |
Melee Crit. Hit | 1,126 |
Ranged Crit. Hit | 1,046 |
Magic Crit. Hit | 1,046 |
Skill Damage Boost | 290 |
Buff Duration | 38% |
Stat | Value |
---|---|
Melee Defense | 1,875 |
Ranged Defense | 1,946 |
Magic Defense | 1,350 |
Melee Evasion | 924 |
Ranged Evasion | 1,098 |
Magic Evasion | 932 |
Skill Damage Reduction | 240 |
Damage Reduction | 23 |
Debuff Duration | -24% |
Stat | Value |
---|---|
Max Health | 11,795 |
Max Mana | 9,730 |
Mana Cost Efficiency | 18% |
Max Stamina | 100 |
Move Speed | 600 | 23.2% |
Health Regen | 202 |
Mana Regen | 636.6 |
Cooldown Speed | 25.5% |
Attack Speed | 15.5% |
Stat | Value |
---|---|
Weaken Chance | 284 |
Stun Chance | 200 |
Petrification Chance | 200 |
Sleep Chance | 200 |
Silence Chance | 200 |
Terror Chance | 200 |
Bind Chance | 200 |
Collision Chance | 200 |
Stat | Value |
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All Evasion | 120 |
Bonus Damage | 36 |
Range ▲ | 6.2% |
Hit | 422 |
Critical Hit | 696 |
Heavy Attack Chance | 362 |
Stat | Value |
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Death Set | Critical Damage 14% ▲ |
Imperator Set | Melee Heavy Attack Chance 150 |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Cavalier Crossbow / Spear PvE Build
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