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Chapel of Madness is a 3-Star Dimensional Circle dungeon where you must fight Grayeye in Throne and Liberty (TL). See an overview of Chapel of Madness, a complete walkthrough of Chapel of Madness, how to beat Grayeye, as well as the best rewards and drops upon completion!
Attention! |
The contents of the page are based on the Korean version of the game. We will update the page when the Talandre update releases in the Global version. Thank you for your patience! |
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List of Contents
| Grayeye | |
|---|---|
![]() |
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| Type | Demon |
| Passive | Dusk Madness: Night: Damage Dealt ▲, Damage Taken ▲ |
| Grayeye Mechanics |
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Grayeye marks a player with a blue eye. The marked player must then immediately stop attacking and face away from your team. This mark will highlight an area in a cone, and any teammate caught in the cone will be feared.
Three spirits will spawn in one of four predetermined locations. Defeat the three spirits and stand in the circle that spawns before Grayeye launches an AOE attack. This attack could potentially wipe your team.
Grayeye follows and repeats this pattern the whole fight:
| Normal Attacks ▶ Beam Attacks ▶ Wrath Attack ▶ Fury Attack ▶ Double AOE Attack |
Grayeye shoots a beam in a straight line, leaving a lasting AOE that deals burning damage. Below 50% health, there is a chance for Grayeye to dash to a player location before doing this attack.
Grayeye winds up a Wrath Attack that covers the whole arena. Use a defensive skill while moving in a direction to avoid taking damage.
Grayeye winds up a Fury Attack that covers half of the arena in a semicircle. This can be blocked with a defensive skill, but its also recommended for tanks to draw aggro in a direction opposite of the team for them to keep up the DPS.
Grayeye launches three AOE attacks that cover the whole arena. These attacks have safe zones, with the first safe zone being close to Grayeye, the second one being away from him, and the last one .
| Role | Explanation |
|---|---|
![]() ![]() Tank |
Weapon Combination: One of the top weapon combinations for the tank role, the Sword and Shield is essential to taunting enemies while the Greatsword provides extra bulk. Dungeon Role: The tank is responsible for pulling mobs while the rest of the team inflicts damage. Grayeye Role: Responsible for pulling boss aggro away from teammates to enable them to put out high dps. |
![]() ![]() DPS |
Weapon Combination: The Dagger and Crossbow weapon combination is one of the best DPS loadouts currently. This build can output high and consistent DPS from a safe distance. Dungeon Role: Responsible for dealing damage and staying alive. Grayeye Role: Responsible for outputting DPS to clear the boss, and clearing the spirits during its mechanics. |
![]() ![]() Healer |
Weapon Combination: The Wand and Staff is one of the best healer builds, applying debuffs while keeping the team alive with healing skills and emergency defensive skills. Dungeon Role: Responsible for keeping the team alive, especially the tank. This build can also help with mobbing with its Sleep Bomb combo. Grayeye Role: Responsible for keeping the team alive during the fight. |
| Chapel of Madness Sequences | |
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| 1 | ![]() Defeat the Cultists Players must clear mobs to progress further. Only the mobs with orange health bars are required to be defeated. |
| 2 | ![]() Defeat the Summoning Ritual Chief Priest Next, players will have to defeat the Summoning Ritual Chief Priest in order to proceed. ┗ How to Defeat the Summoning Ritual Chief Priest |
| 3 | ![]() Fight Your Way to the Boss In the next room, players will find a staircase with three landings. These landings have mobs and totems that need to be cleared. |
| 4 | ![]() Release the Spirit Players will enter a room with three Shamans linked to a spirit. Defeat the mobs and the spirit, and glide from the platform to enter the boss arena. |
The Summoning Ritual Chief Priest can transform players into spirits, and launch a powerful attack that stuns players. These attacks have a long windup, so players can avoid being hit by stunning the miniboss.
| Required Level | Lv. 55 |
|---|---|
| Type | 3-Star Dimensional Circle |
| Contract Token |
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| Min. Combat Power | |
| Description | |
| Skultus, the Grand Elder of Sylvaean Order, performed the demon summoning ritual disguised as a holy sermon. He hypnotized his loyal followers before sacrificing them to summon Grayeye. However, he soon realized he didn'thave the power to control the summoned demon, and hastily sealed the creature underground. Buried beneath the earth, Grayeye waits and schemes. As the demon gathers puppets and feeds on its victims' fear, it may yet gain the strength to break Skultus's seal. | |
| Armor | Stats |
|---|---|
Infernal Demonpact Steps
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Type: Feet Armor Melee Def: 220 Ranged Def: 241 ・Dexterity 1 ・Perception 3 ・Max Health 225 ・Ranged Evasion 100 |
This foot armor is the most versatile piece that can be obtained from the Chapel of Madness. It offers Dexterity and Perception, while offering Max Health and Ranged Evasion to round out your defenses.
| Accessory | Stats |
|---|---|
Ring of Celestial Light
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Type: Ring Magic Def.: 240 Modifiers: ・Added Attack Speed +3% ・Dexterity 3 ・Perception 1 ・Mana Cost Efficiency +2% |
The Red Demonic Eye Bracelet is a solid ring to equip for both PvE and PvP players. It offers Added Attack Speed, Dexterity, and Perception, boosting your offensive capabilities, and provides Mana Cost Efficiency for some needed support.
| There are no Weapon Drops for this Dungeon. |
| All Armor Drops |
Ardent Herald's Crown Ardent Herald's Crown Wisdom 3
Heavy Attack Chance 27 Buff Duration +3% |
Infernal Demonpact Grasp Infernal Demonpact Grasp Added Attack Speed +4.8%
Perception 2 Stun Chance 17 Collision Chance 22 |
Infernal Demonpact Steps Infernal Demonpact Steps Dexterity 1
Perception 3 Max Health 225 Ranged Evasion 100 |
Oblivion's Wrath Barbute Oblivion's Wrath Barbute Strength 2
Dexterity 2 Cooldown Speed +1.7% |
|---|---|---|---|
Transcendent Tempest's Cowl Transcendent Tempest's Cowl Strength 2
Dexterity 3 Max Health 225 |
Void Stalker's Mask Void Stalker's Mask Hit Chance 70
Cooldown Speed +1.3% Magic Evasion 66 |
Ascended Guardian Raiment Ascended Guardian Raiment Perception 2
Max Health 300 Stamina Regen 1.65 |
Gilded Raven Tunic Gilded Raven Tunic Fortitude 3
Max Health 150 Ranged Evasion 34 |
Phantom Wolf Tunic Phantom Wolf Tunic Strength 2
Weaken Chance 21 Magic Evasion 80 |
Plate of the Field General Plate of the Field General Strength 2
Perception 1 Stun Chance 26` |
Shadow Harvester Tunic Shadow Harvester Tunic Bind Chance 41
Ranged Evasion 74 Stamina Regen 1.35 |
Shock Commander Plate Armor Shock Commander Plate Armor Strength 4
Damage Reduction 4 |
Swirling Essence Robe Swirling Essence Robe Dexterity 3
Wisdom 2 Heavy Attack Chance 33 |
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| All Accessory Drops |
Primal Golden Cuffs Primal Golden Cuffs Hit Chance 50
Heavy Attack Chance 27 Mana Regen 39.75 3 |
Ring of Celestial Light Ring of Celestial Light Dexterity 3
Perception 1 Mana Cost Efficiency +2% 3 |
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| All Item Drops |
Adventure Coin: Loyalty
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Beast Fang
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Mana Blood
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Weapon Mastery Seal (100,000)
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Abyssal Contract Token Points (1800)
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| All Other Rewards |
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Laughing Jolt
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All Co-op Dungeons: Dimensional Circles
| 3-Star Co-op Dungeons | 2-Star Co-op Dungeons |
Rancorwood |
Halls of Tragedy |
Chapel of Madness |
Doomrot Grove |
Twisted Laboratory |
- |
Island of Terror |
Voidwastes |
Valley of Slaughter |
Carmine Rage Island |
Torture Chamber of Screams |
- |
Death's Abyss |
Cursed Wasteland |
Temple of Slaughter |
Butcher's Canyon |
Tyrant's Isle |
Cave of Destruction |
Specter's Abyss |
Roaring Temple |
Cave of Desperation |
Haunted Labyrinth |
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