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Provide long-range damage while supporting frontline players with the Scout Longbow / Crossbow Build in Throne and Liberty (TL) PvP. Read on to learn how to use the Scout Longbow / Crossbow Build effectively to burst down other players, including the best gears to equip, skill rotations, traits, and more.
All Scout Longbow / Crossbow Builds | |
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Best Scout Longbow / Crossbow PvP Build | Best Scout Longbow / Crossbow PvE Build |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Build Summary | |
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Longbow / Crossbow | Focus: Mobility, AoE, Support, Small/Large Scale PvP Stat Priority: Dexterity, Perception |
Skill Setup | |
Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
Ensnaring Arrow Deals 130% of Base Damage. With an 80% chance to Bind a boss for 3s. A Boss immune to Bind is instead Oppressed for the same duration.
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
Nature's Blessing Increases Health Regen by 380 for party members within 16m, and then boosts it by 200% and increases Mana Regen by 490 for 4s. This effect also removes 1 Weaken effect when applied.
Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
Healing Touch Continuously heals a friendly target by 28% of Base Damage + 4 for 6s. Stacks up to 3 times.
Flash Arrow A special skill that can only be grown with Precious Skill Growth Book: Omnipotence. Deals 150% of Base Damage to enemies within 4m around the designated location. Has a 80% chance to Stun Stealth enemies for 2, which will end their Stealth. Ending Stealth increases Critical Damage by 20% for 6s. Not applicable to Stealth by Transcending Power: Eclipse.
Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
Nimble Leap Move 5m towards the designated direction. Attack Speed increases by 20%, Range increases by 20% and Critical Damage increases by 6% for 0.5s.
Selfless Diffusion For 6s, Off-Hand Weapon Attack Chance is boosted by 30%. On Weakening a target within 6s, all skill cooldowns 0.15s ▼, and 0.03s ▼ for 2 more stacks of Weaken. The Cooldown Reduction effect can only be applied up to 10 times per sec, but not applied to Selfless Diffusion. On every hit, remaining duration 0.05s ▲ for all Weaken effects on the target.
Mother Nature's Protest For 6s, a projectile attack fires an additional projectile, dealing damage equal to 24% Base Damage.
Mana Exchange Consumes 450 Health to recover 310 Mana.
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Pros | Cons |
Good AoE DPS
Good Range
Can Cleanse and Heal
Self-Sustaining
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Susceptible to Burst
Limited Disengagement Capabilities
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The consummate backline DPS, this build specializes in dealing ranged damage from a distance while supporting the frontline with utility skills. To that end, Purifying Touch and Nature's Blessing are used, and the rest of the build focuses on dealing damage.
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 40 | 20 | 10 |
Dexterity | 54 | 15 | 29 |
Wisdom | 22 | 2 | 10 |
Perception | 60 | 12 | 38 |
Note: Base stats are always 10!
Perception is extremely important in this build, as it would be the difference between skills hitting targets or not. To that end, the goal would be to hit the stat targets of 60 Perception and 50 Dexterity for damage.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||
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Quick Fire Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
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Cooldown ▼
Cooldown ▼ On a critical hit, the Cooldown decreases by 10%. Min Chain Fire ▲
Min Chain Fire ▲ The minimum attack count changes to 4 attacks. |
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Ensnaring Arrow Ensnaring Arrow Deals 130% of Base Damage. With an 80% chance to Bind a boss for 3s. A Boss immune to Bind is instead Oppressed for the same duration.
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Hit Rate ▲
Hit Rate ▲ Skill Hit Rate increases by 20% |
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Nimble Leap Nimble Leap Move 5m towards the designated direction. Attack Speed increases by 20%, Range increases by 20% and Critical Damage increases by 6% for 0.5s.
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Cooldown Resets
Cooldown Resets Quick Fire cooldown resets when used. Consecutive Use
Consecutive Use Can charge up to 2 times. |
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Zephyr's Nock Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
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Cooldown ▼
Cooldown ▼ Attacking the target with Target stacks consumes 1 Target stack, and the remaining Cooldown decreases by 6% per stack. Damage ▲
Damage ▲ Attacking a target with Gale status that you applied will consume a Gale stack, inflicting additional damage per stack, which is equal to 25% of Base Damage + 12. |
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Strafing Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
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Consecutive Use
Consecutive Use Increases additional use count to 2. Gale
Gale On hit, applies Gale for 6s to the target. Explodes on 10th stack, inflicting 150% + 45 damage to enemies within a 3m radius area. |
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Mother Nature's Protest Mother Nature's Protest For 6s, a projectile attack fires an additional projectile, dealing damage equal to 24% Base Damage.
▼ Gale Arrow Gale Arrow When used, properties activate or deactivate.When activated, projectile attacks consume 16 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time this skill is used. Gale Arrow Deals 21% of Base Damage. Has a 15% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a 15% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a 30% chance to apply Frost and Weaken which decreases Move Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a 8% chance to deal additional damage that is equal to 120% of Base Damage. If the target is Wet or has Frost applied by you, the status transfers to another enemy within 5m radius.
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Gale Arrow
Gale Arrow Changes to Activate/Deactivate format. Can activate Gale attribute. |
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Selfless Diffusion Selfless Diffusion For 6s, Off-Hand Weapon Attack Chance is boosted by 30%. On Weakening a target within 6s, all skill cooldowns 0.15s ▼, and 0.03s ▼ for 2 more stacks of Weaken. The Cooldown Reduction effect can only be applied up to 10 times per sec, but not applied to Selfless Diffusion. On every hit, remaining duration 0.05s ▲ for all Weaken effects on the target.
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Removes CC
Removes CC Removes Bind, Move Speed Reduction effects on you, as well as Stun and Sleep that other players applied. (Stun and Sleep caused by environment or monsters cannot be removed.) |
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Flash Arrow Flash Arrow A special skill that can only be grown with Precious Skill Growth Book: Omnipotence. Deals 150% of Base Damage to enemies within 4m around the designated location. Has a 80% chance to Stun Stealth enemies for 2, which will end their Stealth. Ending Stealth increases Critical Damage by 20% for 6s. Not applicable to Stealth by Transcending Power: Eclipse.
▼ Flash Wave Flash Wave The skill effect is enhanced based on collection time. Send a large arrow in a designated direction to deal 360% of Base Damage 310 to 720% + 620 to every enemy within the range. Allies within the area receive healing over time that is equal to 48% of Base Damage + 42 to 96% +84 for 6s.
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Range ▲
Range ▲ Flash Arrow range increases by 2m. Flash Wave width increase by 4m. Flash Wave
Flash Wave The skill effect is enhanced based on the collection time. Throw a large arrow to the designated direction to deal 360% of Base Damage 310 to 720% + 620 to every enemy within the range. Allies within the are receives a healing over time that is equal to 48% of Base Damage + 42 to 96% + 84 for 6s. |
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Mana Exchange Mana Exchange Consumes 450 Health to recover 310 Mana.
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Boost Effects
Boost Effects Upon use, Health cost increases by 100%, cooldown increases by 100%, and Mana recovery increases by 100%. |
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Blitz Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
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Nature's Blessing Nature's Blessing Increases Health Regen by 380 for party members within 16m, and then boosts it by 200% and increases Mana Regen by 490 for 4s. This effect also removes 1 Weaken effect when applied.
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Healing Touch Healing Touch Continuously heals a friendly target by 28% of Base Damage + 4 for 6s. Stacks up to 3 times.
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Passive Skills | |||
Steady Aim Steady Aim Against Bound and Oppressed targets, Magic, Melee, and Ranged Critical Hit 155 ▲.
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Sniper's Sense Sniper's Sense Magic, Melee, and Ranged Critical Hit 10 ▲ and Critical Hit Damage 0.4% ▲ per 1m of distance from the target.
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Devoted Shield Devoted Shield When Weakened, has a 4.5% chance to create a Shield of 3,000 Health that lasts for 3s.
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Distorted Sanctuary Distorted Sanctuary Melee, Ranged, and Magic Endurance increases by 18, and Continuous Health Recovery from skills increase by 1.8% per party member (including yourself) within a 16m radius.
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Nature's Power Nature's Power Upon using a Mobility or Movement skill, Bonus Damage increases by 12 and Skill Damage Boost increases by 19 for 3s.
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Piercing Strike Piercing Strike Bonus Damage increases by 6, and Stamina Regen increases by 0.4
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Eagle Vision Eagle Vision On hit, Magic and Ranged Hit 40 ▲. Additionally, Magic and Ranged hit 6 ▲ and Weaken Chance 5 ▲ per 1 m of distance from the target.
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Detection Detection Has a 20% chance to apply Move Speed 10% ▲ and Magic, Melee, and Ranged Evasion 200 ▲ for 3s when you’re attacked.
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Defensive Skill | |||
Rupturing Parry Rupturing Parry Defends against attacks. On defending against a Fury Attack while stationary, deals 115% of Base Damage + 7 to the attacker. If the Fury Attack is blocked within 0.5s, Vampiric Attack is also activated for 3s. Wrath Attacks Can’t be defended. Use the directional buttons to defend against attacks while moving 4m to the designated location for 0.5s. On defending against a Fury or Wrath Attack, Deals 230% of Base Damage + 14 to the current target, and Rupturing party changes to Binding Shot for 3s. Activates Off-Hand Weapon Attack for 3s. Attacking a target within 6m with Rupturing Parry has an 80% chance of applying Collision: Push. On colliding with a wall, the target is Stunned for 3s. Blinding Shot: Deals 100% of Base Damage with an 80% chance of binding the target for 2s. Ends when other skills are used. Vampiric Attack: On each hit, Health regenerates by 5% of the damage dealt. Off-Hand Weapon Attack: Activates an Off-Hand Weapon Attack for the next skill used.
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Thanks to Nimble Leap, this allows for engagement to be initiated in a poking style while key targets are being surveyed. Quick Fire remains a reliable source of damage, with AoE capabilities thanks to Gale.
Flash Arrow is the biggest AoE attack in this arsenal, thanks to Flash Wave and the Range ▲ specialization. In large battles, it can hit multiple targets at once, with the option to refresh its cooldown with Blitz.
Prioritize Strengthening Quick Fire, Strafing and Zephyr's Nock, as it will be used at all stages of the game, followed by the other abilities.
Getting the right mix of offensive and defensive passives is important, as being a backline support that deals incredible damage will make the player a prime target for other players.
Detection and Devoted Shield provide protection from heavy burst damage and are essential for survivability, while the remaining passives are used to increase damage dealt.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Primary Weapon | |
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Rex Chimaerus's Crossbows Rex Chimaerus's Crossbows Dexterity 7
Bonus Damage 14 |
・Attack Speed +8% ・Critical Hit +80 ・Heavy Attack Chance +80 |
Weapon Effect | Rex Chimaerus's Hunger | Heals 61 Health whenever making Off-Hand Weapon attacks for 6s after a successful hit with Off-Hand Weapon. Cooldown 30s. |
Note: All of the traits shown here are of max value!
Mana Exchange will be used frequently to replenish Mana reserves, so Rex Chimaerus's Crossbows are perfect for restoring lost HP. It provides high DPS with decent self-sustainability. This allows the healing skills in this build to be used later when allies need them.
Secondary Weapon | |
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Tevent's Arc of Wailing Death Tevent's Arc of Wailing Death Attack Range Increase 4%
Dexterity 3 Perception 4 |
・Hit +80 ・Critical Hit +80 ・Heavy Attack Chance +80 |
Weapon Effect | Tevent's Bombardment | Shoots a bonus projectile whenever using Strafing, dealing 54% of Base Damage |
Note: All of the traits shown here are of max value!
Tevent's Arc of Wailing Death is one of the best longbows in the game, and it works well with this build because the Strafing combo would be used quite often.
Toublek's Deathmark Longbow is a decent alternative, albeit with a condition that is a little harder to exploit.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Armors | |
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Shadow Harvester Mask Shadow Harvester Mask Dexterity 2
Wisdom 1 Cooldown Speed +1.8% |
・Magic Evasion +160 ・Ranged Evasion +160 ・Cooldown Speed +6% |
Ancient Tapestry Mantle Ancient Tapestry Mantle Ranged Evasion 80
Magic Evasion 74 Weaken Resistance 25 |
・Max Health +600 ・Debuff Duration -6% ・Skill Damage Resistance +80 |
Heroic Garb of the Resistance Heroic Garb of the Resistance Perception 2
Max Health 650 |
・Max Health +600 ・Magic Evasion +160 ・Ranged Evasion +160 |
Grip of the Executioner Grip of the Executioner Added Attack Speed +2.4%
Perception 2 Mana Regen 15 |
・Magic Evasion +160 ・Ranged Evasion +160 ・Attack Speed +8% |
Shadow Harvester Trousers Shadow Harvester Trousers Perception 3
Hit 22 Mana Regen 11.25 |
・Magic Evasion +160 ・Ranged Evasion +160 ・Magic Endurance +160 |
Boots of the Executioner Boots of the Executioner Movement Speed +2.6%
Dexterity 2 Weaken Resistance 21 |
・Max Health +600 ・Ranged Evasion +160 ・Magic Evasion +160 |
Accessories | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff Duration +6% |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Sapphire Dimensional Band Sapphire Dimensional Band Attack Range Increase 1.7%
Wisdom 2 Perception 2 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff duration +6% |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Max Mana +600 ・Skill Damage Boost +80 ・Buff duration +6% |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Note: All of the traits shown here are of max value!
Two pieces of theDeath Set are used to increase critical damage. Stacking defensive traits is critical to increasing survivability, and this build does just that.
Reaching [red]60 Perception is crucial, as it determines how much the skills would hit. Reaching 50 Dexterity is ideal for damage, and the rest of the points can go into Strength for Health or Wisdom for more Mana.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Longbow | ・Check (6 Pts) ・Sniping (9 Pts) |
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Crossbow | ・Regen (9 Pts) ・Chain Fire (6 Pts) |
The check tree provides Gale Arrowhead, which is critical for reducing all skill cooldowns except Blitz. The rest of the points go into the Sniping tree, as Pointy Thorns, Critical Nock, and Brutal Shooter are essential passives for increasing damage.
Since this build relies on Mobility, 9 points are spent in the Regen tree to improve that aspect. The rest of the avaialble points goes to Chain Fire for more damage.
How to Get Weapon Mastery Points
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Best Guardian | |
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Lady Knight Kamarshea | Creates a shield for 50% of your Max Mana. Cooldown Speed +40% while the shield is up. Summon ends when the Shield is removed. |
Lady Knight Kamarshea is the best option, as not only does she provide a shield that helps keep players stay alive, but she also allows skills to come online faster thanks to her cooldown speed buff.
Try to keep the shield up as long as possible to retain the cooldown buff, as the heals in this build can come in clutch.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
How to Play Longbow / Crossbow Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Gale Arrow When used, properties activate or deactivate.When activated, projectile attacks consume 16 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time this skill is used. Gale Arrow Deals 21% of Base Damage. Has a 15% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a 15% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a 30% chance to apply Frost and Weaken which decreases Move Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a 8% chance to deal additional damage that is equal to 120% of Base Damage. If the target is Wet or has Frost applied by you, the status transfers to another enemy within 5m radius.
▶
Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
▶
Nimble Leap Move 5m towards the designated direction. Attack Speed increases by 20%, Range increases by 20% and Critical Damage increases by 6% for 0.5s.
▶
Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
▶
Nimble Leap Move 5m towards the designated direction. Attack Speed increases by 20%, Range increases by 20% and Critical Damage increases by 6% for 0.5s.
Ensnaring Arrow Deals 130% of Base Damage. With an 80% chance to Bind a boss for 3s. A Boss immune to Bind is instead Oppressed for the same duration.
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Approach battles cautiously, using Quick Shot to deal damage safely. Use Nimble Leap to stay mobile, and retreat to safety when danger is imminent. Use Ensnaring Arrow as a keepaway tool if it looks like enemy players are getting too close.
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
▶
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
▶
Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
▶
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
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A staple Longbow combo that can be used on a single target, dealing a bit of AoE damage thanks to Gale. While it may be tempting to complete the combo for the most damage, do not hesitate to break it off if enemy targets are quickly approaching.
Gale Arrow When used, properties activate or deactivate.When activated, projectile attacks consume 16 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time this skill is used. Gale Arrow Deals 21% of Base Damage. Has a 15% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a 15% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a 30% chance to apply Frost and Weaken which decreases Move Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a 8% chance to deal additional damage that is equal to 120% of Base Damage. If the target is Wet or has Frost applied by you, the status transfers to another enemy within 5m radius.
▶
Flash Wave The skill effect is enhanced based on collection time. Send a large arrow in a designated direction to deal 360% of Base Damage 310 to 720% + 620 to every enemy within the range. Allies within the area receive healing over time that is equal to 48% of Base Damage + 42 to 96% +84 for 6s.
▶
Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
▶
Flash Wave The skill effect is enhanced based on collection time. Send a large arrow in a designated direction to deal 360% of Base Damage 310 to 720% + 620 to every enemy within the range. Allies within the area receive healing over time that is equal to 48% of Base Damage + 42 to 96% +84 for 6s.
▶
Mana Exchange Consumes 450 Health to recover 310 Mana.
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Flash Arrow with the Flash Wave specialization deals massive AoE damage while healing allies. This is one of the best, if not the best, skill in this build for dealing AoE damage, and can be used in quick succession by resetting its cooldown with Blitz.
Look for opportunities to hit as many targets as possible while healing allies. This skill can be interrupted, so be aware of your surroundings.
Mana Exchange Consumes 450 Health to recover 310 Mana.
Selfless Diffusion For 6s, Off-Hand Weapon Attack Chance is boosted by 30%. On Weakening a target within 6s, all skill cooldowns 0.15s ▼, and 0.03s ▼ for 2 more stacks of Weaken. The Cooldown Reduction effect can only be applied up to 10 times per sec, but not applied to Selfless Diffusion. On every hit, remaining duration 0.05s ▲ for all Weaken effects on the target.
Healing Touch Continuously heals a friendly target by 28% of Base Damage + 4 for 6s. Stacks up to 3 times.
Nature's Blessing Increases Health Regen by 380 for party members within 16m, and then boosts it by 200% and increases Mana Regen by 490 for 4s. This effect also removes 1 Weaken effect when applied.
Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
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Nature's Blessing allows for the removal of 1 Weaken Effect, which can be crucial for saving allies. Combined with Healing Touch, this provides emergency healing to both the player and other friendly targets.
If more heals are needed, consider removing Range ▲ from Flash Arrow and getting Vitality for Nature's Blessing.
Selfless Diffusion should be reserved for survivability, as it has the unique ability to remove any CC already dealt. For this reason, it is recommended that Selfless Diffusion be used to escape from enemies rather than to deal damage.
The use of Blitz is quite flexible and can vary from case to case. Don't hesitate to use Blitz for utility skills, as it can be the difference between survival and death.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Jump to a Stat |
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Stat | Value |
---|---|
Melee Hit | 525 |
Ranged Hit | 665 |
Magic Hit | 525 |
Melee Crit. Hit | 375 |
Ranged Crit. Hit | 455 |
Magic Crit. Hit | 375 |
Ranged Heavy Attack Chance | 60 |
Skill Damage Boost | 280 |
Critical Damage | 10% |
Buff Duration | 49% |
Stat | Value |
---|---|
Melee Defense | 1,638 |
Ranged Defense | 1,592 |
Magic Defense | 1,390 |
Melee Evasion | 110 |
Ranged Evasion | 1,080 |
Magic Evasion | 1,074 |
Magic Endurance | 240 |
Debuff Duration | -24% |
Skill Damage Resistance | 240 |
Stat | Value |
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Max Health | 13,265 |
Max Mana | 6,595 |
Max Stamina | 100 |
Mana Cost Efficiency | 14% |
Move Speed | 600 | 11.6% |
Amitoi Heal | 30% |
Health Regen | 239 |
Mana Regen | 588.1 |
Cooldown Speed | 20% |
Added Attack Speed | 29.900% |
Stat | Value |
---|---|
Weaken Chance | 353 |
Stun Chance | 305 |
Petrification Chance | 305 |
Sleep Chance | 305 |
Silence Chance | 305 |
Terror Chance | 305 |
Bind Chance | 380 |
Collision Chance | 305 |
Weaken Resistancee | 158 |
Stat | Value |
---|---|
Bonus Damage | 44 |
Range ▲ | 19.2% |
Hit | 147 |
Critical Hit | 160 |
Heavy Attack Chance | 160 |
Stat | Value |
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Death Set | Critical Damage increases by 14%, but it cannot be applied while other set critical damage effect is being applied. |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Scout Longbow / Crossbow PvP Build
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