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The Best Weapon Combo Tier List to use for PvE and PvP in Throne and Liberty (TL). Read on to learn more about all the weapon combinations, our criteria for the tier list, and the strengths and weaknesses of each weapon combo.
Tier Lists | |
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Weapon Combo Tier List | Weapon Tier List |
List of Contents
Tier | Weapon Combo |
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・Sword and Shield / Wand (Tank and Healer) ・Greatsword / Sword and Shield (Tank and DPS) ・Dagger / Staff (DPS) ・Longbow / Dagger (DPS) |
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・Longbow / Wand (Healer and DPS) ・Greatsword / Dagger (DPS) ・Dagger / Crossbow (DPS) ・Wand / Staff (Healer and DPS) ・Longbow / Staff (DPS) |
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・Sword and Shield / Dagger (Tank and DPS) ・Wand / Dagger (DPS) ・Greatsword / Crossbow (DPS) |
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・Crossbow / Staff (DPS) ・Sword and Shield / Crossbow (Tank and DPS) ・Longbow / Crossbow (DPS) ・Wand / Crossbow (Healer and DPS) |
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・Greatsword / Staff (DPS) ・Longbow / Greatsword (DPS) ・Sword and Shield / Staff (Tank and DPS) ・Wand / Greatsword (Healer and DPS) ・Longbow / Sword and Shield (Tank and DPS) |
Tier | Weapon Combo |
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・Greatsword / Sword and Shield (Tank and DPS) ・Dagger / Crossbow (DPS) ・Wand / Staff (Healer and DPS) ・Wand / Sword and Shield (Tank and Healer) |
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・Dagger / Staff (DPS) ・Longbow / Crossbow (DPS) ・Longbow / Dagger (DPS) ・Crossbow / Staff |
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・Dagger / Greatsword (DPS) ・Longbow / Staff (DPS) ・Dagger / Wand (Healer and DPS) ・Sword and Shield / Crossbow (Tank and DPS) |
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・Sword and Shield / Dagger (Tank and DPS) ・Longbow / Sword and Shield (Tank and DPS) |
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・Longbow / Wand (Healer and DPS) ・Longbow / Greatsword (DPS) ・Greatsword / Crossbow (DPS) ・Wand / Crossbow (Healer and DPS) ・Staff / Sword and Shield (Tank and DPS) ・Wand / Greatsword (Healer and DPS) ・Staff / Greatsword (DPS) |
S Tier | Skills Synergy:These weapon combinations offer the best skill synergy, allowing most skills to be effective in both large-scale and small-scale PvP. Damage Output:These weapon combinations deliver the highest damage output through skills and weapon damage, effective for both AOE and single target combat. Versatility:These weapon combinations provide the greatest flexibility, enabling players to adapt to multiple playstyles and achieve objectives by simply switching skills. |
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A Tier | Skills Synergy:These weapon combinations offer great skill synergy, allowing many skills to be effective in both large-scale and small-scale PvP. Damage Output:These weapon combinations deliver excellent damage output through skills and weapon damage, effective for both AOE and single target combat. Versatility:These weapon combinations provide great flexibility, enabling players to adapt to multiple playstyles and achieve objectives by simply switching skills. |
B Tier | Skills Synergy:These weapon combinations offer good skill synergy, allowing some skills to be effective in both large-scale and small-scale PvP. Damage Output:These weapon combinations deliver good damage output through skills and weapon damage, effective for both AOE and single target combat. Versatility:These weapon combinations provide some flexibility, enabling players to adapt to certain playstyles and achieve objectives by switching skills. |
C Tier | Skills Synergy:These weapon combinations offer adequate skill synergy, with few skills effective in both large-scale and small-scale PvP. Damage Output:These weapon combinations deliver mediocre damage output through skills and weapon damage, with only some skills being effective for both AOE and single target combat. Versatility:These weapon combinations provide limited flexibility, restricting players in playstyles even when switching skills. |
D Tier | Skills Synergy:These weapon combinations offer poor skill synergy, with barely any skills effective in any scenario. Damage Output:These weapon combinations deliver poor damage output through skills and weapon damage, with very few skills effective for both AOE and single target combat. Versatility:These weapon combinations provide no flexibility, severely restricting players playstyles even when switching skills. |
S Tier | Skills Synergy: Weapon combinations that have the best skills synergy, wherein most skills can benefit from each other. Damage Output: Weapon combinations that have the highest damage output via skills and weapon damage. Versatility: Weapon combinations that give the most space for experimentation in terms of builds and playstyles to achieve objectives simply by switching skills. |
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A Tier | Skills Synergy: Weapon combinations that have great skills synergy, wherein many skills can benefit from each other. Damage Output: Weapon combinations that have a high damage output via skills and weapon damage. Versatility: Weapon combinations that give more space for experimentation in terms of builds and playstyles to achieve objectives simply by switching skills. |
B Tier | Skills Synergy: Weapon combinations that have good skills synergy, wherein some skills can benefit from each other. Damage Output: Weapon combinations that have good damage output via skills and weapon damage. Versatility: Weapon combinations that give some space for experimentation in terms of builds and playstyles to achieve objectives simply by switching skills. |
C Tier | Skills Synergy: Weapon combinations that have adequate skills synergy, wherein few skills can benefit from each other. Damage Output: Weapon combinations that have mediocre damage output via skills and weapon damage. Versatility: Weapon combinations that give little space for experimentation in terms of builds and playstyles to achieve objectives simply by switching skills. |
D Tier | Skills Synergy: Weapon combinations that have poor skills synergy, wherein barely any skills can benefit from each other. Damage Output: Weapon combinations that have poor damage output via skills and weapon damage. Versatility: Weapon combinations that give limited space for experimentation in terms of builds and playstyles to achieve objectives simply by switching skills. |
Each of these factors determine a weapon combination's place within the tier list. The following are their definitions:
PvP Builds Tier List | ||||
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Greatsword / Sword and Shield | ・Tanky damage-absorbing frontline bruiser that can stun targets and deal DPS. ・Not self-sustaining and requires allied support for prolonged engagements. ・Adept at protecting vulnerable, rear-guard allies. |
Combining Greatsword and Sword creates a full-on melee tank with lots of CC and buffs. Greatsword's active skills provide tons of crowd controls with some damage while its passives maximize durability. Sword's active skills are a great mix of buffs, damage, and some crowd control while its passive skills offer diverse improvements.
Dagger / Staff | ・Slippery spellcaster who can wipe out unsuspecting groups of enemies. ・Can spread curses and lock down multiple targets at once. ・Works best unnoticed or in the backline, casting spells from a safe distance. |
Whittle down enemies from a distance with the staff before efficiently finishing off the opponents with the daggers. Quickly makes work of key targets when used correctly.
Longbow / Dagger | ・Damage Dealer with a unique kiting approach that can burst low health enemies in melee. ・Multiple options for single target crowd-control, via bind and prone. ・Can support the team by removing debuffs and providing single-target heals. |
Begins engagements with ranged attacks before finishing opponents off in melee range. Provides the player with enough agency to choose their targets at the range of their choosing.
Longbow / Wand | ・Adept at keeping teammates alive with heals and damage mitigation. ・Multiple options for disabling, both single targeted and AOE. ・Works best as support in the backline, alongside allies who can pull enemies off of them. |
Support build that focuses on keeping party members alive with damage mitigation and an abundance of heals.
Dagger / Crossbow | ・A damage dealer who is adept at taking down multiple targets. ・Great at chasing targets and can be quite capable of disengaging from unfavorable situations. ・Operates at close range, and is most effective when it enters a battle after the initial skirmish. |
Wreak havoc by sneaking behind the enemy backline and destroying multiple key targets with an arsenal of AoE skills. Armed with mobility, high AoE damage, and stealth, this build has the potential to turn the tide of any battle.
Wand / Staff | ・Capable of dealing insane amounts of damage, both single target and AoE. ・Can shut down targets, making them unable to participate in combat for a short period of time. ・Limited mobility and damage mitigation, requires immaculate positioning capabilities. |
The Wand and Staff combination utilizes the arcane forces to make a hybrid between a healer and DPS that has the capability of putting chunks of opponents into sleep. The Wand's active skills provide the necessary support and Crowd Control, while The Staff provides the combination with its elemental spells that synergize with each other.
Longbow / Staff | ・Able to deal insane amounts of single-target and AoE damage while remaining completely self-sustaining. ・Typically built like a glass cannon, requiring precise reactions to effectively deal with threats. ・Ranged damage dealer with a flexible set of skills to choose from. |
Disables targets before unleashing a barrage of spells. Very versatile skill selection, and can burst down multiple opponents.
Sword and Shield / Dagger | ・Long cooldowns necessitate a good understanding of the optimal time to use them. ・Can burst single targets incredibly well. ・Tanky mobile skirmisher with high survivability. |
Combining Sword and Shield, and Dagger creates a high-damage melee assassin with some durability and crowd control options. Sword and Shield's active skills mainly provide buffs and crowd control while its passive hone in on durability. Dagger's active and passive skills solely focus on dealing as much damage as possible but also give a means of escape.
Wand / Dagger | ・High mana costs require good resource management to execute skill rotations efficiently. ・Hybrid damage provides pressure as most enemies cannot adequately defend against both. ・Short-range spellcaster adept at dealing AOE damage. |
Singles out isolated targets, then blows them up with a series of curses. Plenty of survivability and support options make this a well-rounded build.
Longbow / Crossbow | ・Able to deal a high amount of AoE damage when mana reserves allow for it. ・Requires adequate spacing to safely deal damage so as not to be targeted. ・Ranged DPS with a synergistic arsenal of passive and active abilities for high hit probability and high damage output. |
A hybrid DPS-supporting ranged class capable of dealing wide AOE damage while supporting allies. Provides decent ranged damage while maintaining mobility.
Longbow / Greatsword | ・The above-average Health pool allows for favorable trades against most targets, but the lack of damage mitigation and sustain makes most builds lean toward a hit-and-run playstyle. ・Able to consistently single out key targets and take them down before they can react, with the unique ability to extend combos by refreshing a single skill of the player's choosing. ・Unconventional weapon combination capable of controlling targets from melee and range. |
Bind targets from a distance and finishes opponents with a stunlock combo. Effective for taking down key solo targets.
PvE Builds Tier List | ||||
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Greatsword / Sword and Shield | ・Provides high durability and survivability ・Offers plenty of crowd control ・Has some single-target burst options ・Passives and Active Skills synergize well |
Combining Greatsword and Sword weapons allows for a tanky frontliner build. Greatsword's active skills have a good mix of AOE and single-target damage while its passives give high amounts of durability. Sword's active skills provide mainly buffs and healing to cover for Greatsword's lack of utility skills and adds some more damage while its passives further improve durability.
Dagger / Crossbow | ・One of the hardest hitting Weapon Combo ・Extremely powerful due to its ability to burst down enemies ・High AoE damage, making it excellent for clearing mobs |
Uses multi-hit attacks to quickly accumulate Thundercloud Stacks. Relies on weaken effects, high attack speed, and mobility.
Wand / Staff | ・Excellent damage dealer ・High AoE and DoT damage capabilities ・Can survive extended fights thanks to self-healing ・Weak against crowd control |
Combines the two arcane forces to heal allies and inflict curses with the Wand while wreaking havoc with AoE elemental spells from the Staff. Recommended for those that prefer a hybrid of supporting allies while inflicting a decent amount of DPS.
Sword and Shield / Wand | ・Excellent defensive capabilities ・High survivability due to healing abilities |
Mixing Sword and Wand produces a good balance of melee and magic damage with a lot of utility. Sword's active skills have decent damage with a great buffs while its passives provide durability and sustain. Wand's active skills also deal decent damage but offers more support through healing and protection making this one of the best weapon combo for tanks.
Dagger / Staff | ・The crit damage boost from the dagger makes this build an excellent DPS option. ・Focused entirely on dealing damage, with almost no defensive capabilities. |
The Dagger and Staff synergize really well, allowing the player to deal great damage from a distance. This is recommended for those who prefer brutal front-loaded damage.
Longbow / Crossbow | ・Consistent DPS with low-cooldown skills ・Easy repositioning after every skill usage ・Can provide powerful burst damage, especially against high HP bosses ・Changing weapons can be challenging due to differing ranges |
Allows for a steady stream of ranged DPS with short cooldowns, allowing for a mobile hit-and-run playstyle if needed. Can remain stationary for more damage, or a mobile setup for kiting.
Longbow / Dagger | ・Good single target damage ・Excellent sustain and escape abilities ・Weak against mobs |
The longbow and dagger makes for a very unique assassin playstyle, inflicting stacks of status effects on opponents and blinking in to perform high damage combos. This combination is very mobile and fast paced.
Staff / Crossbow | ・Decent AoE damage ・Multiple Crowd Control skills ・Low mobility |
Infuses the Crossbow's single-target damage with the Staff's mobbing potential, both having the capabilities to synergize dealing specific elemental damage to enemies. Recommended for those that prefer to stay out of the line of fire while locking down zones with impeccable AoE damage.
Dagger / Greatsword | ・Okay damage output ・Multiple crowd control options |
The Dagger and Greatsword is suited for those who prefer to play offensive tanks. The high damage and high health and endurance ratio makes for a good balance of offense and defense.
Longbow / Staff | ・Excellent skill synergy ・One of the best ranged DPS Weapon Combo ・Highly flexible |
Deliver ranged DPS from a distance while providing party utility. Both weapons can synergistically reduce each other's cooldowns, with flexible options for party-wide support.
Dagger / Wand | ・Decent burst damage with dagger skills ・Multiple escape abilities ・High survivability due to self-healing capabilities |
Using a dagger and wand allows you to constantly poke at enemies and be extremely annoying by harassing them with crowd control and debuffs while having multiple survivability options through your heals and escapes.
Sword and Shield / Crossbow | ・Both weapons can inflict Weaken and Collision ・Subpar damage output ・Skills have minimal synergy ・Limited AoE skills |
Merging Sword and Crossbow creates a high-DPS build with some utility. Sword's active and passive skills offer solutions to situational problems while Crossbow primarily provides DPS.
Dagger / Sword and Shield | ・Decent single-target crowd control ・Above average damage and sustain ・Offers some defensive options |
Taking the Dagger and Sword and Shield allows players to sustain themselves in a war of attrition. The Dagger's Skill Specializations allow for the taunt mechanics of the Sword and Shield to shine, becoming its own raid boss against multiple enemies.
Longbow / Sword and Shield | ・Decent long-range DPS with Ensnaring Arrow and Chain Hook ・One of the weaker weapons for mobbing ・Outshined by the wand's crowd control abilities |
Switch weapons on the fly and fight battles at the range the player prefers. Allows the player to continue dealing damage when mechanics require the repositioning of the player.
Longbow / Wand | ・Excellent healing capabilities ・High damage output due to the Longbow's burst potential |
The premier support weapon combination, this build provides all the support skills a party needs while increasing the team's damage output. Abilities can be tailored to the party's needs, whether that be more survivability or more damage.
Greatsword / Longbow | ・Weak damage output ・Low survivability compared to other weapons ・Switching between melee and ranged can make it difficult to play effectively |
Taking Greatsword and Longbow together allows for proficiency in both range and melee combat. Both weapons' active skills deal high amounts of damage with a lot of crowd control. However, their passives barely have any synergy since one is geared mainly for melee combat while the other is for ranged combat, which are of contradicting playstyles.
Greatsword / Crossbow | ・Almost no flexibility with skills due to a lack of synergy ・Victor's Morale combined with the crossbow's multiple strikes addresses most mana issues |
Wielding the Greatsword and Crossbow means weaving in and out of an opponent's melee range. High DPS is rewarded to players who can successfully use mobility to juggle their ranged and melee skills.
Wand / Crossbow | ・Has the ability to spam Crowd Control Debuffs ・Lacks the damage needed to perform single target burst |
Enfeeble enemies with the Wand from afar while pelting them down with Weaken-enhanced bolts with the Crossbow. Recommended for those that prefer a high action-per-minute build and min-maxing their skill sequences.
Staff / Sword and Shield | ・Has reliable Crowd Control mitigation ・Weapon combinations conflict with each other's strengths ・Cannot mix skills between the two, as specific ranges are required to activate them |
Equipping Staff and Sword creates a good mix of magic and melee damage with a bit of utility. Staff's active skills are great for dealing damage while its passives add more damage and provides the mana needed to keep up with its mana-heavy active skills. Sword's active skills provide mainly buffs and healing to cover for Staff's lack of utility skills and adds some more damage while its passives improve durability.
Wand / Greatsword | ・Crowd control abilities include Stun and Sleep ・Strong sustain due to self healing capabilities ・Lacks consistent damage output against single targets |
The Greatsword's long but hefty wind-ups is supported by the Wand's crippling debuffs. Recommended for those that revel at the sight of multiple CC'ed opponents before cashing in on high values of damage.
Staff / Greatsword | ・Decent AoE and single-target capabilities ・Can somewhat tank enemy attacks thanks to passives |
Set up enemies with elemental debuffs the Staff provides and finish them off with the Greatsword's earth-shattering skills. Recommended for those that prefer a hit-n'-run playstyle that offers high amounts of burst damage.
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Every tier list on the internet has Sword Shield/ Wand in S tier for PvE and PvP except Game8. Looks like someone hates Templars.
Best Weapon Combo Tier List
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SnS/Wand is still one of the best weapons for tanking, it's synergies are better of for tanking than Sword and SnS. You do less damage, but, damage does mean anything if you can't even survive cause your healer is bad, or someone went DPS on Healer role.