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This is a guide on the Berserker Sword and Shield (SnS) / Dagger build for PvP in Throne and Liberty (TL). Read on to learn how to use the Berserker Sword and Dagger build, including the best gears to equip, skill rotations, runes, traits, and more.
All Berserker Sword and Shield / Dagger Builds | |
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Best Sword and Shield / Dagger Build (PvP) | Best Dagger / Sword and Shield Build (PvE) |
List of Contents
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Build Summary | |
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Focus: Damage, Mobility, Small/Large Scale PvP Stat Priority: Strength, Dexterity |
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Skill Setup | |
Shield Strike Deals 360% of Base Damage + 16. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike’s Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On Counterattacking with Counter Barrier, Shield Strike cooldown decreases by 1.3s. The target’s aggression greatly increases.
Counter Barrier Shield Block Chance increases by 13% for 6s. On evading an attack, using Shield Block, or blocking with a Defense skill within 1.35 times the Attack Range (4.5 times for Magic and Ranged), performs a counterattack that deals damage equal to 250% of Damage Reduction to the attacker. The counterattack damage is not affected by Critical Hit and Heavy Attack Chance.
Strategic Rush Fury Attack: Charges 4.5 times the distance of Attack Range in the selected direction and deal 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to apply Collision: Push. The target is Stunned for 2s if colliding into a wall. Targets immune to Collision increase Base Damage by 40 for 6s.
Chain Hook Fury Attack: Has an 80% chance to apply Collision: Pull to the target and bind them for 3s. When used on boss monsters, pulls you to them. Increases the target monster’s Hostility to max on hit.
Stalwart Bastion Damage Reduction 47 ▲ for 9s for you and party members within a 10m radius. The area lasts for 2s.
Cleaving Moonlight Charges to a designated target up to 3m away, attacking every enemy within a 1.5m radius 3 times. Each attack deals 110% + 4, and Off-Hand Weapon Activation deals damage 4 times.
Shadow Strike Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s.
Inject Venom Adds Weaken: Poison effect to all attacks for 9s. Poison lasts for 6s and deals 2.3% of Base Damage + 1 damage per stack every second, while decreasing Health Regen by 4% per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 90% + 3 damage, and then turn to inflict additional 135% + 5 damage. The turning attack is increased by 2% per each Poison stack.
Brutal Incision Deals 450% of Base Damage + 92 damage, and removes the target’s Thunderclouds effect. The damage is amplified by 15% against bosses. When the target’s remaining Health is 50% or less, Critical Hit 600% ▲. Critical Damage 20% ▲.
Frenzied Sword Dance A special growth skill that can only be grown with Precious Training Books: Omnipotence. Approach the target and deal 160% + 18 of the basic damage. Attack 7 times in quick succession. The 7 attacks will be spread out amongst all valid targets within 6m.
Camouflage Cloak Becomes Stealthed for 3.5s, unable to be targeted. Removes all Bind and Move Speed Reduction effects. Your first attack while Stealthed is a guaranteed Critical Hit. IF you are hit, or Morph, or becomes a target of Collision, Stun, or Sleep, you will no longer be Stealthed.
Phantom Smokescreen A special skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius Phantom Smokescreen that lasts for 3s. Party members within the area always evade all Magic and Ranged projectiles.
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Pros | Cons |
High mobility
Lots of buffs
High durability and survivability |
Low DPS |
This build combines the utility from Sword and Shield with the damage from the Dagger. It primarily involves hit-and-run tactics to eliminate targets quickly while getting out with minimal to no damage.
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 53 | 20 | 23 |
Dexterity | 40 | 11 | 19 |
Wisdom | 30 | 6 | 14 |
Perception | 41 | 12 | 19 |
Note: Base stats are always 10!
Prioritize improving Dexterity first to maximize damage, then Strength for durability and some more damage.
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||||||
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Shield Strike Shield Strike Deals 360% of Base Damage + 16. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike’s Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On Counterattacking with Counter Barrier, Shield Strike cooldown decreases by 1.3s. The target’s aggression greatly increases.
▼ Piercing Attack Piercing Attack Deals 360% of Base Damage + 16. to the target and other enemies within a 60-degrees cone. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike's Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On counterattacking with Counter Barrier, Shield Strike cooldown decrease by 1.3s. The target's Aggression greatly increases.
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Piercing Attack
Piercing Attack Deals 360% of Base Damage + 16 to the target and other enemies within a 60-degrees cone. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike’s Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On counterattacking with Counter Barrier, Shield Strike cooldown decrease by 1.3s. The target’s Aggression greatly increases. |
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Counter Barrier Counter Barrier Shield Block Chance increases by 13% for 6s. On evading an attack, using Shield Block, or blocking with a Defense skill within 1.35 times the Attack Range (4.5 times for Magic and Ranged), performs a counterattack that deals damage equal to 250% of Damage Reduction to the attacker. The counterattack damage is not affected by Critical Hit and Heavy Attack Chance.
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Additional Damage Boost
Additional Damage Boost While Counter Barrier lasts, the Base Damage increases by 5%. Cooldown ▼
Cooldown ▼ Upon a successful counterattack, Shield Strike cooldown decreases by 0.5 sec. |
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Strategic Rush Strategic Rush Fury Attack: Charges 4.5 times the distance of Attack Range in the selected direction and deal 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to apply Collision: Push. The target is Stunned for 2s if colliding into a wall. Targets immune to Collision increase Base Damage by 40 for 6s.
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Effects Target ▲
Effects Target ▲ Strategic Rush can now target up to 8 targets. Range ▲
Range ▲ Width of Strategic Rush 150% ▲. |
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Chain Hook Chain Hook Fury Attack: Has an 80% chance to apply Collision: Pull to the target and bind them for 3s. When used on boss monsters, pulls you to them. Increases the target monster’s Hostility to max on hit.
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Rear Chain Hook
Rear Chain Hook Has an 80% chance to apply Collision: Pull, Pulling the target behind the location where skill is used and Binding them for 3s. When used on boss monsters, pulls you to them. Increases the target monster’s Hostility to max on hit. Cannot be stacked with Controlling Rake Specialization. Range ▲
Range ▲ The attack range increases by 3.75m. |
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Stalwart Bastion Stalwart Bastion Damage Reduction 47 ▲ for 9s for you and party members within a 10m radius. The area lasts for 2s.
▼ Great Fury Great Fury Skill Damage Boost 47 ▲ for 9s for you and party members within a 10m radius. The area lasts for 2s.
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Great Fury
Great Fury Skill Damage Boost 47 ▲ for 9s for you and your part members within a 10m radius. The area lasts for 2s. |
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Cleaving Moonlight Cleaving Moonlight Charges to a designated target up to 3m away, attacking every enemy within a 1.5m radius 3 times. Each attack deals 110% + 4, and Off-Hand Weapon Activation deals damage 4 times.
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Attack Speed ▲
Attack Speed ▲ Attack Speed increases by 15% while consecutive use is activated. Effect Accumulation
Effect Accumulation Applies Weaken: Thunderclouds. Thunderclouds lasts for 6s, decreasing Melee, Ranged, and Magic Endurance by 18 per stack. Stacks up to 20 times. Cannot be stacked with Bonus Damage Specialization. Consecutive Use
Consecutive Use Can be used 1 additional time if used within 3s. |
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Shadow Strike Shadow Strike Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s.
▼ Shadow Escape Shadow Escape Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s. Can go back to the original casting location if used again within 6s.
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Shadow Escape
Shadow Escape Moves to the casting location if used again within 6s. |
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Inject Venom Inject Venom Adds Weaken: Poison effect to all attacks for 9s. Poison lasts for 6s and deals 2.3% of Base Damage + 1 damage per stack every second, while decreasing Health Regen by 4% per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 90% + 3 damage, and then turn to inflict additional 135% + 5 damage. The turning attack is increased by 2% per each Poison stack.
▼ Lightning Infusion Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds lasts for 6s, and decreases Melee, Ranged, Magic Endurance by 6 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 110% + 4 damage, and then turn to inflict additional 240% + 9 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target.
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Lightning Infusion
Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds last for 6s, and decreases Melee, Ranged, Magic Endurance by 17 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where each stab inflicts 120% +25 damage, then dealing an additional 180% +38 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target. |
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Brutal Incision Brutal Incision Deals 450% of Base Damage + 92 damage, and removes the target’s Thunderclouds effect. The damage is amplified by 15% against bosses. When the target’s remaining Health is 50% or less, Critical Hit 600% ▲. Critical Damage 20% ▲.
▼ Thunderclouds Bombing Thunderclouds Bombing Deal 180% of Base Damage + 37 damage, and removes the target's Thunderclouds effect. The damage is amplified by 15% against monsters. When the target's remaining Health is 50% or less, Critical Hit Chance increases by 600. If the target is affected by Weaken: Thunderclouds, they take 36% + 7 Bonus Damage and the damage is boosted by 100% per stack. Critical Damage increases by 20%.
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Thunderclouds Bombing
Thunderclouds Bombing Deals 240% of Base Damage +74 damage, and removes the target’s Thunderclouds effect. The damage is amplified by 15% against bosses. When the target’s remaining Health is 50% or less, Critical Hit increases by 600. If the target is affected by Weaken: Thunderclouds, they receive 48% +15 additional damage and the damage is boosted by 100% per stack. Critical Damage increases by 20%. Cannot be stacked with Damage ▲ Specialization. |
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Camouflage Cloak Camouflage Cloak Becomes Stealthed for 3.5s, unable to be targeted. Removes all Bind and Move Speed Reduction effects. Your first attack while Stealthed is a guaranteed Critical Hit. IF you are hit, or Morph, or becomes a target of Collision, Stun, or Sleep, you will no longer be Stealthed.
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Phantom Smokescreen Phantom Smokescreen A special skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius Phantom Smokescreen that lasts for 3s. Party members within the area always evade all Magic and Ranged projectiles.
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Frenzied Sword Dance Frenzied Sword Dance A special growth skill that can only be grown with Precious Training Books: Omnipotence. Approach the target and deal 160% + 18 of the basic damage. Attack 7 times in quick succession. The 7 attacks will be spread out amongst all valid targets within 6m.
▼ Mad Sword Dance Mad Sword Dance Approach the target and deal 160% of Base Damage + 18. Attacks 3 times consecutively. Can be used 1 more time within 3s.
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Mad Sword Dance
Mad Sword Dance Approach the target and deal 160% + 23 of the basic damage. Attacks 3 times consecutively. Can be used one more time if used again within 3s. |
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Passive Skills | |||||||
Skillful Evasion Skillful Evasion Magic and Ranged Evasion 9 ▲ per 1 m of proximity to the target, up to 90. Additionally increases Magic, Melee, and Ranged Evasion by up to 120 against Provoked targets. Only applies to targets within a 10m radius.
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Resilient Mind Resilient Mind Evading an attack restores Mana by 18, and each successful Shield Block or Defense skill block restores Mana by 8% of the damage blocked. Additionally restores Health by 21.
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Aegis Shield Aegis Shield Magic, Melee, and Ranged Defense 4 ▲ per 1% of Shield Block Chance. Reduce Damage: Shield always gains 2.5% ▲.
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Impenetrable Impenetrable Increases Magic, Melee, and Ranged Defense proportional to the number of targets within a 2m radius. Magic, Melee, and Ranged Defense 179 ▲ if there are 2 or fewer targets within range, 280 ▲ if there are 3 to 6 targets, and 700 ▲ if there are 7 or more targets.
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Destructive Fang Destructive Fang Ranged, Melee, and Magical Critical Hit increase by 78 against targets you have applied Poison or Thunderclouds to.
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Assassination Stance Assassination Stance On evading, has a 10% chance to apply Camouflage Cloak cooldown 7% ▼.
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Assassin's Instincts Assassin's Instincts Magic, Melee, and Ranged Critical hit 66 ▲.
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Wrathful Edge Wrathful Edge Critical Damage 9.6%▲.
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Defensive Skill | |||||||
Block Blade Block Blade Defends against attacks. On defending against a Fury Attack while stationary, 180 Mana regenerates. On Defending against a Fury Attack within 0.5s, Block Blade changes to Poison Dagger for 3s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m to the designated direction for 0.5s. Becomes Stealthed for 3s to make yourself unable to be targeted and increase Mana Regen by 450 after defending against Fury or Wrath Attack. Block Blade changes to Poison Dagger. The first attack while Stealthed is a Critical Hit. Stealth ends when you attack or morph. Poison Dagger: Throws up to 5 daggers at enemies within a 5m radius, dealing 100% damage and applying Weaken: Poison. Distributes the attack if there are multiple enemies within range.
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Cleaving Moonlight, Shadow Strike, Frenzied Sword Dance, and Shield Strike are the build's primary sources of damage with the help from Inject Venom's Lightning Infusion and Brutal Incision's Thunderclouds Bombing specializations.
Chain Hook and Strategic Rush provides a bit of crowd control for the party and also a way to set up other skills.
Camouflage Cloak, Phantom Smokescreen, Counter Barrier, and Stalwart Bastion are the build's utility skills. Camouflage Cloak provides a quick-escape tool when things go bad. Phantom Smokescreen can protect the party for a while by giving them 100% evasion.
Meanwhile, Stalwart Bastion can either provide a defensive buff via Damage Reduction or an offensive buff via the Great Fury specialization. Lastly, Counter Barrier is an indirect source of damage since it performs a counterattack upon evasion against attackers.
Focus on leveling up Inject Venom and Frenzied Sword Dance since they'll be responsible for most of the damage. The rest can be prioritized based on preference.
Destructive Fang, Assassin's Instincts, and Warthful Edge improves the build's damage via Defense reductions, Critical Hit, and Critical Damage.
Aegis Shield and Impenetrable provides some durability to the build via Defense boosts. Meanwhile, Skillful Evasion, Assassination Stance, and Resilient Mind go well together since Skillful Evasion increases Evasion while Resilient Mind restores Mana and Health and Assassination Stance decreases Camouflage Cloak's cooldown upon evading attacks.
Focus on leveling up Destructive Fang and Impenetrable first as they provide a good balance of damage and durability. The rest can be prioritized based on preference.
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Primary Weapon | |
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Karnix's Netherblade Karnix's Netherblade Strength 6
Humanoid Bonus Damage 8 Max Health 1,005 |
・Max Health +600 ・Hit +80 ・Critical Hit +80 |
Note: All of the traits shown here are of max value!
Karnix's Netherblade provides Strength and Max Health for more durability.
Traits and resonance mainly focus on improving damage.
Secondary Weapon | |
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Lequirus's Wicked Thorns Lequirus's Wicked Thorns Wisdom 4
Perception 3 Critical Hit Chance 39 |
・Max Mana +600 ・Hit +80 ・Critical Hit +80 |
Weapon Effect | Lequirus's Gale Blade | Base Damage 50 ▲ for 3s upon using Dagger Mobility Skills. |
Note: All of the traits shown here are of max value!
Lequirus's Wicked Thorns works nicely with the build's skill selection since its weapon effect increases Base Damage whenever Dagger Mobility skills are used, which will be used frequently.
Traits and resonance all focus on further improving damage.
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Armors | |
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Shadow Harvester Mask Shadow Harvester Mask Dexterity 2
Wisdom 1 Cooldown Speed +1.8% |
・Cooldown Speed +6% ・Ranged Evasion +160 ・Magic Evasion +160 |
Supreme Devotion Supreme Devotion Critical Hit Chance 50
Mana Regen 22.5 Cooldown Speed +0.8% |
・Mana Regen +60 ・Max Mana +600 ・Skill Damage Resistance +80 |
Arcane Shadow Robes Arcane Shadow Robes Hit 40
Critical Hit 46 Melee Evasion 54 |
・Max Mana +600 ・Magic Evasion +160 ・Melee Evasion +160 |
Phantom Wolf Gloves Phantom Wolf Gloves Added Attack Speed +2%
Dexterity 2 Ranged Evasion 54 |
・Max Health +600 ・Ranged Evasion +160 ・Magic Evasion +160 |
Phantom Wolf Breeches Phantom Wolf Breeches Perception 2
Damage Reduction 4 Magic Evasion 60 |
・Max Health +600 ・Ranged Evasion +160 ・Magic Evasion +160 |
Shadow Harvester Boots Shadow Harvester Boots Strength 1
Perception 3 Bind Chance 21 |
・Ranged Evasion +160 ・Magic Evasion +160 ・Move Speed +8% |
Accessories | |
Clasp of the Overlord Clasp of the Overlord Critical Hit 35
Max Health 225 Cooldown Speed +1.6% |
・Max Health +600 ・Skill Damage Boost +80 ・Buff Duration +6% |
Ancient Saurodoma Bracers Ancient Saurodoma Bracers Dexterity 2
Mana Regen 20.25 Ranged Evasion 60 |
・Max Mana +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff duration +6% |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Max Mana +600 ・Skill Damage Boost +80 ・Buff duration +6% |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Note: All of the traits shown here are of max value!
The armors and accessories selected focus mainly on increasing strength, dexterity, and damage while their traits and resonance lean more towards a mix of durability and evasion.
In particular, having Shadow Harvester Mask and Shadow Harvester Boots together gives increased Critical Damage as a bonus. In addition, having Phantom Wolf Gloves and Phantom Wolf Breeches in the build provides Bonus Damage, improving the build's damage further.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Sword | ・Provoke and Counter (9 Pts) ・Collision (6 Pts) |
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Dagger | ・Assassination (9 Pts) ・Disguise (6 Pts) |
For Sword, putting 9 points to Provoke & Counter provides more durability and survivability with a little buff duration. Meanwhile, having 6 points to Collision further adds durability.
For Daggers, putting 9 points to Assassination provides mainly damage. Meanwhile, having 6 points to Disguise adds durability and survivability.
How to Get Weapon Mastery Points
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Best Guardian | |
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Green Ranger Elowen | On Summoning, has an 80% chance to Bind all enemies in a 4m radius for 5s. While Summoned, attacking any targets affected by Bind and Movement Speed Reduction will increase Magic, Melee, and Ranged Critical Hit Chance by 500. |
As this build particularly focuses on single-target CC and bursting them down, having a means to bind a cluster of enemies sneakily is a great tool to have in PVP.
After using Shadow Escape to get yourself into the thick of combat, utilize Green Ranger Elowen's 4m radius wide bind for your team to follow up on. Furthermore, you can burst down a single target after doing so since you will gain a 500 increase to your criticals!
You can also opt to change into Lady Knight Kamarshea as a panic button alternative to enemy comps that answer your 1v1 capabilities and possess a high volume of CC.
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
How to Play Sword and Shield / Dagger Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Great Fury Skill Damage Boost 47 ▲ for 9s for you and party members within a 10m radius. The area lasts for 2s.
▶
Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds lasts for 6s, and decreases Melee, Ranged, Magic Endurance by 6 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 110% + 4 damage, and then turn to inflict additional 240% + 9 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target.
▶
Shadow Escape Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s. Can go back to the original casting location if used again within 6s.
▶
Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds lasts for 6s, and decreases Melee, Ranged, Magic Endurance by 6 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 110% + 4 damage, and then turn to inflict additional 240% + 9 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target.
(Second Activation)▶
Cleaving Moonlight Charges to a designated target up to 3m away, attacking every enemy within a 1.5m radius 3 times. Each attack deals 110% + 4, and Off-Hand Weapon Activation deals damage 4 times.
x2▶
Mad Sword Dance Approach the target and deal 160% of Base Damage + 18. Attacks 3 times consecutively. Can be used 1 more time within 3s.
x2▶
Thunderclouds Bombing Deal 180% of Base Damage + 37 damage, and removes the target's Thunderclouds effect. The damage is amplified by 15% against monsters. When the target's remaining Health is 50% or less, Critical Hit Chance increases by 600. If the target is affected by Weaken: Thunderclouds, they take 36% + 7 Bonus Damage and the damage is boosted by 100% per stack. Critical Damage increases by 20%.
▶
Shadow Escape Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s. Can go back to the original casting location if used again within 6s.
(Second Activation) |
This is the build's primary damage skill rotation.
Stalwart Bastion's Great Fury specialization and Inject Venom's Lightning Infusion are used to set up the combo before actually striking, increasing Skill Damage and allowing attacks to inflict Thunderclouds, respectively.
Shadow Strike officially initiates the combo, teleporting behind the target and striking it. Upon teleporting, using Lightning Infusion's second activation, and Cleaving Moonlight and Mad Sword Dance twice in quick succession will deal a ton of damage. Afterwards, Brutal Incision's Thunderclouds Bombing consumes all the Thundercloud stacks and deals the final blow.
Lastly, using Shadow Strike's Shadow Escape specialization allows for a quick escape.
Camouflage Cloak Becomes Stealthed for 3.5s, unable to be targeted. Removes all Bind and Move Speed Reduction effects. Your first attack while Stealthed is a guaranteed Critical Hit. IF you are hit, or Morph, or becomes a target of Collision, Stun, or Sleep, you will no longer be Stealthed.
▶
Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds lasts for 6s, and decreases Melee, Ranged, Magic Endurance by 6 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 110% + 4 damage, and then turn to inflict additional 240% + 9 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target.
▶
Chain Hook Fury Attack: Has an 80% chance to apply Collision: Pull to the target and bind them for 3s. When used on boss monsters, pulls you to them. Increases the target monster’s Hostility to max on hit.
(Optional)▶
Strategic Rush Fury Attack: Charges 4.5 times the distance of Attack Range in the selected direction and deal 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to apply Collision: Push. The target is Stunned for 2s if colliding into a wall. Targets immune to Collision increase Base Damage by 40 for 6s.
▶
Piercing Attack Deals 360% of Base Damage + 16. to the target and other enemies within a 60-degrees cone. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike's Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On counterattacking with Counter Barrier, Shield Strike cooldown decrease by 1.3s. The target's Aggression greatly increases.
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This skill rotation uses crowd control and area attacks to inflict multiple enemies with Thundercloud.
Camouflage Cloak gives ample time to find a good position to initiate the combo. After finding a spot, Chain Hook allows for one more target to get caught in the combo, although, it's entirely optional. Strategic Rush pushes bunched-up enemies towards a spot or a wall, controlling their movement and setting them up for Piercing Attack.
All targets hit by Chain Hook, Strategic Rush, and Piercing Attack gets inflicted with Thunderclouds.
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Jump to a Stat |
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Stat | Value |
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Melee Hit | 325 |
Ranged Hit | 305 |
Magic Hit | 305 |
Melee Crit. Hit | 360 |
Ranged Crit. Hit | 300 |
Magic Crit. Hit | 300 |
Skill Damage Boost | 270 |
Critical Damage | 6% |
Buff Duration | 45% |
Stat | Value |
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Melee Defense | 1,708 |
Ranged Defense | 1,681 |
Magic Defense | 1,350 |
Melee Evasion | 384 |
Ranged Evasion | 1,014 |
Magic Evasion | 1,030 |
Debuff Duration | -6% |
Skill Damage Resistance | 240 |
Damage Reduction | 47 |
Stat | Value |
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Max Health | 14,640 |
Max Mana | 9,825 |
Max Stamina | 100 |
Mana Cost Efficiency | 4% |
Move Speed | 600 | 23.200% |
Health Regen | 204 |
Mana Regen | 535.15 |
Cooldown Speed | 25.8% |
Added Attack Speed | 11.4% |
Stat | Value |
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Weaken Chance | 328 |
Stun Chance | 205 |
Petrification Chance | 205 |
Sleep Chance | 205 |
Silence Chance | 205 |
Terror Chance | 205 |
Bind Chance | 282 |
Collision Chance | 280 |
Stun Resistancee | 125 |
Collision Resistance | 100 |
Stat | Value |
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All Evasion | 145 |
Humanoid Bonus Damage | 27 |
Hit | 245 |
Critical Hit | 555 |
Shield Block Chance | 35% |
Reduce Damage: Shield | 35% |
Off-Hand Weapon Attack Chance | 6% |
Stat | Value |
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Death Set | Critical Damage increases by 14%, but it cannot be applied while other set critical damage effect is being applied. |
Ghost Wolf Set | Bonus Damage 18 |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Sword and Shield (SnS) / Dagger Build (PvP)
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