Throne and Liberty (TL)

Best Longbow / Dagger (PvP)

Weaken opponents with ranged attacks before finishing them off in melee with the Longbow / Dagger build in Throne and Liberty (TL). Learn how to use the Longbow and Dagger build, including the best gears to equip, skill rotations, traits, and more.

Longbow / Dagger Build Overview

Build Summary

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Build Summary
Throne and Liberty - LongbowThrone and Liberty - Dagger
Longbow / Dagger
Focus:
Damage, Crowd Control, PvP
Stat Priority:
Dexterity, Perception
Skill Setup
Zephyr Ensnaring Arrow Strafing Blitz Deadly Marker Flash Arrow Shadow Strike Inject Venom Brutal Incision Frenzied Sword Dance Camouflage Cloak Phantom Smokescreen
Pros Cons
Throne and Liberty Build - ProExcellent Burst Damage
Throne and Liberty Build - ProCan Specialize in Short or Long Range
Throne and Liberty Build - ProHas Escape Abilities
Throne and Liberty Build - ProDisables Targets
Throne and Liberty - ConRequires Efficient Cooldown Management
Throne and Liberty - ConMana Hungry
Throne and Liberty - ConRequires Good Positioning

A hybrid of melee and ranged, the Longbow/Dagger build can function as a melee skirmisher or a ranged fighter. The weapon combination allows players to engage in the range of their own choosing, and keep their opponents guessing.

The build includes tools for kiting opponents, as well as mitigating damage. However, the high cooldowns on skills requires a good understanding of when is the best time to use them, as it can lead to opponents capitalizing on any openings.

Stat Allocation

Stat Total Points From Lvl. Points From Gear
Strength 40 16 14
Dexterity 40 15 15
Wisdom 30 9 11
Perception 60 9 41

Note: Base stats are always 10!

Reaching 60 Perception is a must for any PvP build, to increase Hit Chance. This build uses a balanced mix of Strength and Dexterity to increase both damage and survivability.

Gear Builder

Skills and Specialization

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Active Skills
Frenzied Sword DanceFrenzied Sword Dance
Mad Sword DanceMad Sword Dance
Cooldown ▼Cooldown ▼
Mad Sword DanceMad Sword Dance
Camouflage CloakCamouflage Cloak
Duration ▲Duration ▲
Immune to CCImmune to CC
Umbral SpiritUmbral Spirit
Thunder SpiritThunder Spirit
Cooldown ▼Cooldown ▼
Thunderclouds BombingThunderclouds Bombing
Deadly MarkerDeadly Marker
Hit ▲Hit ▲
Phantom SmokescreenPhantom Smokescreen
Duration ▲Duration ▲
Inject VenomInject Venom
Lightning InfusionLightning Infusion
Lightning InfusionLightning Infusion
Ensnaring ArrowEnsnaring Arrow
Hit Rate ▲Hit Rate ▲
Flash ArrowFlash Arrow
Flash WaveFlash Wave
Flash WaveFlash Wave
StrafingStrafing
Consecutive UseConsecutive Use
ZephyrZephyr's Nock
Cooldown ▼Cooldown ▼
BlitzBlitz -
Shadow StrikeShadow Strike -
Passive Skills
AssassinAssassin's Instincts Destructive FangDestructive Fang Steady AimSteady Aim Wrathful EdgeWrathful Edge
Murderous EnergyMurderous Energy Devoted ShieldDevoted Shield Distorted SanctuaryDistorted Sanctuary AssassinAssassin's Step
Defensive Skill
Block BladeBlock Blade

Active Skill Explanation

Similar to Crossbow / Dagger, this build relies on stacking Thundercloud Stacks and detonating them with Brutal Incision. Deadly Marker and Ensnaring Arrow are primarily used to increase Hit rate against opponents, as Thundercloud stacks are accumulated via ranged abilities.

Take Shadow Strike as a gap closer to detonate Thundercloud stacks when it reaches 20.

Flash Arrow' with Flash Wave specialization is just easy damage against group-wide enemies, and should be used all the time.

Camouflage Cloak and Phantom Smokescreen are used for survivability, to disengage from targets, or to mitigate incoming damage.

Blitz is used to refresh skills with long cooldowns, such as Frenzied Sword Dance or Flash Arrow. It can even be used to refresh Camouflage Cloak if needed.

Level Strafing and Zephyr's Nock first, as they provide reliable damage at all stages of the game and can be included in any variation of this build.

Alternative Active Skills

Active Skill Specialization
Frenzied Sword DanceFrenzied Sword Dance > TornadoTornado
TornadoTornado
Shadow StrikeShadow Strike > Decisive SnipingDecisive Sniping
Damage ▲Damage ▲

If a more long-range play style is preferred, players may choose to forgo Frenzied Sword Dance and Shadow Strike and only close the gap if using Brutal Incision will defeat the opponent.

This means that Brutal Incision will not always be used, even if the opponent has 20 stacks of Thundercloud. This can be for a variety of reasons, including player preference or because the opponent has better tools to deal damage at close range.

All Weapon Skills

Best Weapons

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Primary Weapon
TeventTevent's Arc of Wailing Death ・Added Attack Speed +8%
・Hit +80
・Heavy Attack Chance +80
Weapon Effect
Weapon Skill - TeventTevent's Bombardment Shoots a bonus projectile whenever using Strafing, dealing 54% of Base Damage

Note: All of the traits shown here are of max value!

Tevent's Arc of Wailing Death is an excellent item for this build, as it not only increases Perception and Dexterity, but also provides a significant damage boost to the Strafing combo.

Secondary Weapon
LequirusLequirus's Wicked Thorns ・Critical Hit +80
・Heavy Attack Chance +80
・Hit +80
Weapon Effect
Weapon Skill - LequirusLequirus's Gale Blade Base Damage 50 ▲ for 3s upon using Dagger Mobility Skills.

Note: All of the traits shown here are of max value!

Lequirus's Wicked Thorns Provides a sizable boost to DPS, thanks to Lequirus's Gale Blade weapon effect. This can be triggered reliably as this build relies on consistently activating your mobility skills

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Best Armors and Accessories

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Armors
Heroic Hood of the ResistanceHeroic Hood of the Resistance ・Max Health +160
・Magic Evasion +160
・Ranged Evasion +600
Forsaken EmbraceForsaken Embrace ・Max Health +600
・Debuff Duration +80
・Skill Damage Resistance -6%
Heroic Garb of the ResistanceHeroic Garb of the Resistance ・Max Health +160
・Magic Evasion +160
・Ranged Evasion +600
Shadow Harvester GripsShadow Harvester Grips ・Magic Evasion +160
・Ranged Evasion +160
・Mana Regen +60
Shadow Harvester TrousersShadow Harvester Trousers ・Magic Evasion +160
・Ranged Evasion +160
・Mana Regen +60
Swirling Essence ShoesSwirling Essence Shoes ・Max Health +160
・Melee Evasion +160
・Magic Evasion +600
Accessories
Clasp of the ConquerorClasp of the Conqueror ・Max Health +600
・Skill Damage Boost +80
・Buff Duration -6%
Bracers of the Primal KingBracers of the Primal King ・Max Health +600
・Skill Damage Resistance +80
・Debuff Duration -6%
Etched Alabaster BandEtched Alabaster Band ・Max Health +600
・Skill Damage Boost +80
・Buff duration +6%
Band of Universal PowerBand of Universal Power ・Skill Damage Boost +60
・Mana Regen +80
・Buff duration +6%
Belt of BloodlustBelt of Bloodlust ・Max Health +600
・Skill Damage Resistance +80
・Debuff Duration -6%

Note: All of the traits shown here are of max value!

The choice of Heroic Armor pieces is to increase Hit and Perception, which is essential for penetrating the opponent's Evasion stat.

Shadow Harvester pieces are also taken, not necessarily for the two piece effect, which is substantial, but the armor pieces provide range and Perception.

The rest of the armor stacks numerous sources of evasion while trying to reach the stat breakpoints.

Since this build is both long-range and melee, it needs a good mix of stats. It can reach 60 Perception with 40 Strength and 40 Dexterity when all pieces are fully upgraded.

List of References
List of All Armor List of All Accessories

Best Weapon Mastery

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Longbow ・Check (6 Pts)
・Sniping (9 Pts)
Dagger ・Poison (6 Pts)
・Assasination (9 Pts)

Gale Arrowhead is the most important passive to get, as it helps manage cooldowns on all skills. The rest of the points go into the sniping tree, for even more damage.

Sorrowful Silence is good to have, as silencing opponents can be quite useful in PvP. Therefore, 6 points in the poison tree should be enough.

The rest of the points go into the Assassination tree, as Maddening Excitement provides a significant boost to attack speed, and the rest of the passives in the tree increase damage.

How to Get Weapon Mastery Points

Best Guardian

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Best Guardian
Lady Knight KamarsheaLady Knight Kamarshea Creates a shield for 50% of your Max Mana. Cooldown Speed +40% while the shield is up. Summon ends when the Shield is removed.

Lady Knight Kamarshea is the best option, as not only does she provide a shield that helps keep players stay alive, but she also allows skills to come online faster thanks to her cooldown speed buff.

Whether it is the shield or the duration of the buff, both of these effects greatly benefit this build.

It is important to note that this build does not stack large amounts of Wisdom. The shield provided is not insignificant, but it's not as high as other builds that stack 50 Wisdom or higher.

Consider using Shade Revenant Stheno as a higher DPS alternative if melee encounters are more common.

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Skill Rotations and Playstyle

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How to Play Longbow / Dagger Build


Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.

Standard Thunderclouds Rotation

Lightning Infusion Deadly Marker Ensnaring Arrow Strafing (x2)▶ Zephyr Strafing Shadow Strike ▶ (x2)▶ Blitz Thunderclouds Bombing Mad Sword Dance

Start the rotation by using Inject Venom first to make sure all offensive skills start accumulating ThunderCloud Stacks. Next, cast Deadly Marker and Ensnare Arrow to increase the hit rate on the target. This is crucial because missing attacks also means that Thundercloud Stacks would not be applied, which can mess up the rotation.

Next, perform the Strafing Combo by using Strafing twice, followed by Zephyr's Nock, and another Strafing. Immediately afterwards, close the gap with Shadow Strike, and use Frenzied Sword Dance.

The Mad Sword Dance specialization allows the skill to be used on a selected target while splitting the skill into two uses. It is imperative that this skill be used twice immediately, with Blitz to refresh the cooldown and before Brutal Incision to detonate the Thundercloud stacks.

This is to ensure that Blitz refreshes the cooldown of Frenzied Sword Dance. If Brutal Incision is used in between the two casts, it will refresh the cooldown of that skill instead.

Ranged Rotation

Lightning Infusion Deadly Marker Ensnaring Arrow Tornado Flash Wave Blitz Flash Wave Strafing (x2)▶ Zephyr Strafing
Decisive Sniping

This rotation can be used if going into melee range is unfavorable.

Inject Venom is still part of the rotation to reduce enemy endurances with every attack.

Arrow Vortex is a huge AoE disable and can be used to initiate or as a follow-up to ally crowd-control.

The rest of the damage-dealing skills can be used freely, whenever it is more favorable in the given situation.

Utility Skills

Blitz Camouflage Cloak Phantom Smokescreen

Camouflage Cloak can be used either to initiate a combo on an unsuspecting enemy, or to disengage from an opponent and to reset the fight. 

Phantom Smokecreen is best used to avoid getting bursted down by Melee Combos. This may also be used within the standard rotation during melee, when there is an expectation that the opponent may retaliate using their own Melee Skills.

While Blitz is primarily used to refresh the cooldown of offensive skills, it can also be used to refresh the cooldown of either Camouflage Cloak or Phantom Smokescreen. Do not hesitate to use Blitz for this reason, as it can be the difference maker in surviving engagements.

Stats

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Offensive Stats

Stat Value
Melee Hit 540
Ranged Hit 560
Magic Hit 520
Melee Crit. Hit 360
Ranged Crit. Hit 380
Magic Crit. Hit 300
Skill Damage Boost 310
Critical Damage 16%
Buff Duration 52%

Defensive Stats

Stat Value
Melee Defense 1,604
Magic Defense 1,350
Ranged Defense 1,579

Body Stats

Stat Value
Max Health 15,840
Max Mana 7,480
Max Stamina 100
Move Speed 600 | 11.1%
Health Regen 169
Mana Regen 707.4
Stamina Regen 3.9
Cooldown Speed 11%
Added Attack Speed 22.8%

Crowd Control Stats

Stat Value
Weaken Chance 375
Stun Chance 393
Petrification Chance 300
Sleep Chance 300
Silence Chance 400
Terror Chance 300
Bind Chance 375
Collision Chance 300

Miscellaneous Stats

Stat Value
Range 19.2%
Off-Hand Weapon Attack Chance 6%
Hit 349
Critical Hit 454
Heavy Attack Chance 160

Item Set Stats

Stat Value
Death Set Critical Damage increases by 14%, but it cannot be applied while other set critical damage effect is being applied.

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