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Weaken opponents with ranged attacks before finishing them off in melee with the Longbow / Dagger build in Throne and Liberty (TL). Learn how to use the Longbow and Dagger build, including the best gears to equip, skill rotations, traits, and more.
List of Contents
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Build Summary | |
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Longbow / Dagger | Focus: Damage, Crowd Control, PvP Stat Priority: Dexterity, Perception |
Skill Setup | |
Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
Ensnaring Arrow Deals 130% of Base Damage. With an 80% chance to Bind a boss for 3s. A Boss immune to Bind is instead Oppressed for the same duration.
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
Deadly Marker Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increases by 100 for you, and 100 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decreases is applied (up to 100 times).
Flash Arrow A special skill that can only be grown with Precious Skill Growth Book: Omnipotence. Deals 150% of Base Damage to enemies within 4m around the designated location. Has a 80% chance to Stun Stealth enemies for 2, which will end their Stealth. Ending Stealth increases Critical Damage by 20% for 6s. Not applicable to Stealth by Transcending Power: Eclipse.
Shadow Strike Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s.
Inject Venom Adds Weaken: Poison effect to all attacks for 9s. Poison lasts for 6s and deals 2.3% of Base Damage + 1 damage per stack every second, while decreasing Health Regen by 4% per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 90% + 3 damage, and then turn to inflict additional 135% + 5 damage. The turning attack is increased by 2% per each Poison stack.
Brutal Incision Deals 450% of Base Damage + 92 damage, and removes the target’s Thunderclouds effect. The damage is amplified by 15% against bosses. When the target’s remaining Health is 50% or less, Critical Hit 600% ▲. Critical Damage 20% ▲.
Frenzied Sword Dance A special growth skill that can only be grown with Precious Training Books: Omnipotence. Approach the target and deal 160% + 18 of the basic damage. Attack 7 times in quick succession. The 7 attacks will be spread out amongst all valid targets within 6m.
Camouflage Cloak Becomes Stealthed for 3.5s, unable to be targeted. Removes all Bind and Move Speed Reduction effects. Your first attack while Stealthed is a guaranteed Critical Hit. IF you are hit, or Morph, or becomes a target of Collision, Stun, or Sleep, you will no longer be Stealthed.
Phantom Smokescreen A special skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius Phantom Smokescreen that lasts for 3s. Party members within the area always evade all Magic and Ranged projectiles.
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Pros | Cons |
Excellent Burst Damage
Can Specialize in Short or Long Range
Has Escape Abilities
Disables Targets
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Requires Efficient Cooldown Management
Mana Hungry
Requires Good Positioning
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A hybrid of melee and ranged, the Longbow/Dagger build can function as a melee skirmisher or a ranged fighter. The weapon combination allows players to engage in the range of their own choosing, and keep their opponents guessing.
The build includes tools for kiting opponents, as well as mitigating damage. However, the high cooldowns on skills requires a good understanding of when is the best time to use them, as it can lead to opponents capitalizing on any openings.
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 40 | 16 | 14 |
Dexterity | 40 | 15 | 15 |
Wisdom | 30 | 9 | 11 |
Perception | 60 | 9 | 41 |
Note: Base stats are always 10!
Reaching 60 Perception is a must for any PvP build, to increase Hit Chance. This build uses a balanced mix of Strength and Dexterity to increase both damage and survivability.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||
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Frenzied Sword Dance Frenzied Sword Dance A special growth skill that can only be grown with Precious Training Books: Omnipotence. Approach the target and deal 160% + 18 of the basic damage. Attack 7 times in quick succession. The 7 attacks will be spread out amongst all valid targets within 6m.
▼ Mad Sword Dance Mad Sword Dance Approach the target and deal 160% of Base Damage + 18. Attacks 3 times consecutively. Can be used 1 more time within 3s.
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Cooldown ▼
Cooldown ▼ Skill cooldown decreases by 15%. Mad Sword Dance
Mad Sword Dance Approach the target and deal 160% + 23 of the basic damage. Attacks 3 times consecutively. Can be used one more time if used again within 3s. |
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Camouflage Cloak Camouflage Cloak Becomes Stealthed for 3.5s, unable to be targeted. Removes all Bind and Move Speed Reduction effects. Your first attack while Stealthed is a guaranteed Critical Hit. IF you are hit, or Morph, or becomes a target of Collision, Stun, or Sleep, you will no longer be Stealthed.
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Duration ▲
Duration ▲ Duration increases by 2s. Cannot be stacked with Cooldown ▼ Specialization. Immune to CC
Immune to CC When using the skill, immunity against Weaken, Stun, Petrification, Sleep, Silence, Terror, Bind, and Collision is added for 3s. Any already applied CC is not removed. |
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Umbral Spirit Umbral Spirit Deals additional 25% of Base Damage + 3 upon a Melee Critical Hit for 6s. Delivers 2 additional attacks against targets you have Poisoned, each attack dealing 5% of Base Damage + 1. Activates once per attack.
▼ Thunder Spirit Thunder Spirit Deals 35% of Base Damage + 4 Bonus Damage to the target if your attack was a Melee Critical Hit for 6s. If the target is affected by Wet or Thunderclouds, inflict 28% of Base Damage + 3 to 2 random enemies within a 5m radius of the target.
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Cooldown ▼
Cooldown ▼ Attacking a target with 20 Thunderclouds stacks decreases the Cooldown by 30%. Thunderclouds Bombing
Thunderclouds Bombing Deals 240% of Base Damage +74 damage, and removes the target’s Thunderclouds effect. The damage is amplified by 15% against bosses. When the target’s remaining Health is 50% or less, Critical Hit increases by 600. If the target is affected by Weaken: Thunderclouds, they receive 48% +15 additional damage and the damage is boosted by 100% per stack. Critical Damage increases by 20%. Cannot be stacked with Damage ▲ Specialization. |
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Deadly Marker Deadly Marker Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increases by 100 for you, and 100 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decreases is applied (up to 100 times).
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Hit ▲
Hit ▲ Party members who attack enemies with Deadly Marker gain additional accuracy by 150. |
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Phantom Smokescreen Phantom Smokescreen A special skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius Phantom Smokescreen that lasts for 3s. Party members within the area always evade all Magic and Ranged projectiles.
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Duration ▲
Duration ▲ The area's duration increases by 1s. |
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Inject Venom Inject Venom Adds Weaken: Poison effect to all attacks for 9s. Poison lasts for 6s and deals 2.3% of Base Damage + 1 damage per stack every second, while decreasing Health Regen by 4% per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 90% + 3 damage, and then turn to inflict additional 135% + 5 damage. The turning attack is increased by 2% per each Poison stack.
▼ Lightning Infusion Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds lasts for 6s, and decreases Melee, Ranged, Magic Endurance by 6 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 110% + 4 damage, and then turn to inflict additional 240% + 9 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target.
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Lightning Infusion
Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds last for 6s, and decreases Melee, Ranged, Magic Endurance by 17 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where each stab inflicts 120% +25 damage, then dealing an additional 180% +38 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target. |
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Ensnaring Arrow Ensnaring Arrow Deals 130% of Base Damage. With an 80% chance to Bind a boss for 3s. A Boss immune to Bind is instead Oppressed for the same duration.
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Hit Rate ▲
Hit Rate ▲ Skill Hit Rate increases by 20% |
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Flash Arrow Flash Arrow A special skill that can only be grown with Precious Skill Growth Book: Omnipotence. Deals 150% of Base Damage to enemies within 4m around the designated location. Has a 80% chance to Stun Stealth enemies for 2, which will end their Stealth. Ending Stealth increases Critical Damage by 20% for 6s. Not applicable to Stealth by Transcending Power: Eclipse.
▼ Flash Wave Flash Wave The skill effect is enhanced based on collection time. Send a large arrow in a designated direction to deal 360% of Base Damage 310 to 720% + 620 to every enemy within the range. Allies within the area receive healing over time that is equal to 48% of Base Damage + 42 to 96% +84 for 6s.
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Flash Wave
Flash Wave The skill effect is enhanced based on the collection time. Throw a large arrow to the designated direction to deal 360% of Base Damage 310 to 720% + 620 to every enemy within the range. Allies within the are receives a healing over time that is equal to 48% of Base Damage + 42 to 96% + 84 for 6s. |
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Strafing Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
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Consecutive Use
Consecutive Use Increases additional use count to 2. |
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Zephyr's Nock Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
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Cooldown ▼
Cooldown ▼ Attacking the target with Target stacks consumes 1 Target stack, and the remaining Cooldown decreases by 6% per stack. |
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Blitz Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
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Shadow Strike Shadow Strike Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s.
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Passive Skills | |||
Assassin's Instincts Assassin's Instincts Magic, Melee, and Ranged Critical hit 66 ▲.
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Destructive Fang Destructive Fang Ranged, Melee, and Magical Critical Hit increase by 78 against targets you have applied Poison or Thunderclouds to.
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Steady Aim Steady Aim Against Bound and Oppressed targets, Magic, Melee, and Ranged Critical Hit 155 ▲.
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Wrathful Edge Wrathful Edge Critical Damage 9.6%▲.
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Murderous Energy Murderous Energy Poison and Thunderclouds durations increase by 16% and Poison damage increases by 11% during the day. Poison Damage increases by 16% at night.
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Devoted Shield Devoted Shield When Weakened, has a 4.5% chance to create a Shield of 3,000 Health that lasts for 3s.
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Distorted Sanctuary Distorted Sanctuary Melee, Ranged, and Magic Endurance increases by 18, and Continuous Health Recovery from skills increase by 1.8% per party member (including yourself) within a 16m radius.
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Assassin's Step Assassin's Step On defeating the target, Mana Regen 24 ▲ and Move Speed 12% ▲ for 6s. The first skill used within the duration will not consume any Mana. Lasts 9s at night.
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Defensive Skill | |||
Block Blade Block Blade Defends against attacks. On defending against a Fury Attack while stationary, 180 Mana regenerates. On Defending against a Fury Attack within 0.5s, Block Blade changes to Poison Dagger for 3s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m to the designated direction for 0.5s. Becomes Stealthed for 3s to make yourself unable to be targeted and increase Mana Regen by 450 after defending against Fury or Wrath Attack. Block Blade changes to Poison Dagger. The first attack while Stealthed is a Critical Hit. Stealth ends when you attack or morph. Poison Dagger: Throws up to 5 daggers at enemies within a 5m radius, dealing 100% damage and applying Weaken: Poison. Distributes the attack if there are multiple enemies within range.
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Similar to Crossbow / Dagger, this build relies on stacking Thundercloud Stacks and detonating them with Brutal Incision. Deadly Marker and Ensnaring Arrow are primarily used to increase Hit rate against opponents, as Thundercloud stacks are accumulated via ranged abilities.
Take Shadow Strike as a gap closer to detonate Thundercloud stacks when it reaches 20.
Flash Arrow' with Flash Wave specialization is just easy damage against group-wide enemies, and should be used all the time.
Camouflage Cloak and Phantom Smokescreen are used for survivability, to disengage from targets, or to mitigate incoming damage.
Blitz is used to refresh skills with long cooldowns, such as Frenzied Sword Dance or Flash Arrow. It can even be used to refresh Camouflage Cloak if needed.
Level Strafing and Zephyr's Nock first, as they provide reliable damage at all stages of the game and can be included in any variation of this build.
Active Skill | Specialization | ||
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Frenzied Sword Dance Frenzied Sword Dance A special growth skill that can only be grown with Precious Training Books: Omnipotence. Approach the target and deal 160% + 18 of the basic damage. Attack 7 times in quick succession. The 7 attacks will be spread out amongst all valid targets within 6m.
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> | Tornado |
Tornado
Tornado Creates a 4m radius Tornado that moves to the designated direction. The Gale deals 100% of Base Damage + 15 to enemies in range, and applies Gale for 6s, which causes Collision: Push with a 70% chance to float targets in the air for 2s. You can attack the enemy multiple times while in the area, but the Collision Effect does not stack. The Gale cannot climb steep hills. |
Shadow Strike Shadow Strike Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s.
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> |
Decisive Sniping Decisive Sniping The skill effect is enhanced based on the collection time. Deals 500% of Base Damage + 53 to 800% +84.8. The damage is amplified by 60% against bosses. On hit, increases Melee, Ranged, and Magic Critical Hit by 200 to 400 for 3s. The damage is amplified by % against bosses.
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Damage ▲
Damage ▲ Boost damage against enemies with Stun, Sleep, Bind, Collision, or Oppress by 25%. |
If a more long-range play style is preferred, players may choose to forgo Frenzied Sword Dance and Shadow Strike and only close the gap if using Brutal Incision will defeat the opponent.
This means that Brutal Incision will not always be used, even if the opponent has 20 stacks of Thundercloud. This can be for a variety of reasons, including player preference or because the opponent has better tools to deal damage at close range.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Primary Weapon | |
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Tevent's Arc of Wailing Death Tevent's Arc of Wailing Death Attack Range Increase 4%
Dexterity 3 Perception 4 |
・Added Attack Speed +8% ・Hit +80 ・Heavy Attack Chance +80 |
Weapon Effect | Tevent's Bombardment | Shoots a bonus projectile whenever using Strafing, dealing 54% of Base Damage |
Note: All of the traits shown here are of max value!
Tevent's Arc of Wailing Death is an excellent item for this build, as it not only increases Perception and Dexterity, but also provides a significant damage boost to the Strafing combo.
Secondary Weapon | |
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Lequirus's Wicked Thorns Lequirus's Wicked Thorns Wisdom 4
Perception 3 Critical Hit Chance 39 |
・Critical Hit +80 ・Heavy Attack Chance +80 ・Hit +80 |
Weapon Effect | Lequirus's Gale Blade | Base Damage 50 ▲ for 3s upon using Dagger Mobility Skills. |
Note: All of the traits shown here are of max value!
Lequirus's Wicked Thorns Provides a sizable boost to DPS, thanks to Lequirus's Gale Blade weapon effect. This can be triggered reliably as this build relies on consistently activating your mobility skills
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Armors | |
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Heroic Hood of the Resistance Heroic Hood of the Resistance Hit Chance 77
Critical Hit Chance 50 |
・Max Health +160 ・Magic Evasion +160 ・Ranged Evasion +600 |
Forsaken Embrace Forsaken Embrace Max Health 425
Damage Reduction 10 |
・Max Health +600 ・Debuff Duration +80 ・Skill Damage Resistance -6% |
Heroic Garb of the Resistance Heroic Garb of the Resistance Perception 2
Max Health 650 |
・Max Health +160 ・Magic Evasion +160 ・Ranged Evasion +600 |
Shadow Harvester Grips Shadow Harvester Grips Range ▲ 1.7%
Dexterity 3 Critical Hit 20 |
・Magic Evasion +160 ・Ranged Evasion +160 ・Mana Regen +60 |
Shadow Harvester Trousers Shadow Harvester Trousers Perception 3
Hit 22 Mana Regen 11.25 |
・Magic Evasion +160 ・Ranged Evasion +160 ・Mana Regen +60 |
Swirling Essence Shoes Swirling Essence Shoes Perception 2
Critical Hit Chance 40 Stamina Regen 1.65 |
・Max Health +160 ・Melee Evasion +160 ・Magic Evasion +600 |
Accessories | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff Duration -6% |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Etched Alabaster Band Etched Alabaster Band Added Attack Speed +1.8%
Strength 2 Stun Chance 37 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff duration +6% |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Skill Damage Boost +60 ・Mana Regen +80 ・Buff duration +6% |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Note: All of the traits shown here are of max value!
The choice of Heroic Armor pieces is to increase Hit and Perception, which is essential for penetrating the opponent's Evasion stat.
Shadow Harvester pieces are also taken, not necessarily for the two piece effect, which is substantial, but the armor pieces provide range and Perception.
The rest of the armor stacks numerous sources of evasion while trying to reach the stat breakpoints.
Since this build is both long-range and melee, it needs a good mix of stats. It can reach 60 Perception with 40 Strength and 40 Dexterity when all pieces are fully upgraded.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Longbow | ・Check (6 Pts) ・Sniping (9 Pts) |
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Dagger | ・Poison (6 Pts) ・Assasination (9 Pts) |
Gale Arrowhead is the most important passive to get, as it helps manage cooldowns on all skills. The rest of the points go into the sniping tree, for even more damage.
Sorrowful Silence is good to have, as silencing opponents can be quite useful in PvP. Therefore, 6 points in the poison tree should be enough.
The rest of the points go into the Assassination tree, as Maddening Excitement provides a significant boost to attack speed, and the rest of the passives in the tree increase damage.
How to Get Weapon Mastery Points
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Best Guardian | |
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Lady Knight Kamarshea | Creates a shield for 50% of your Max Mana. Cooldown Speed +40% while the shield is up. Summon ends when the Shield is removed. |
Lady Knight Kamarshea is the best option, as not only does she provide a shield that helps keep players stay alive, but she also allows skills to come online faster thanks to her cooldown speed buff.
Whether it is the shield or the duration of the buff, both of these effects greatly benefit this build.
It is important to note that this build does not stack large amounts of Wisdom. The shield provided is not insignificant, but it's not as high as other builds that stack 50 Wisdom or higher.
Consider using Shade Revenant Stheno as a higher DPS alternative if melee encounters are more common.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
How to Play Longbow / Dagger Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds lasts for 6s, and decreases Melee, Ranged, Magic Endurance by 6 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 110% + 4 damage, and then turn to inflict additional 240% + 9 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target.
▶
Deadly Marker Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increases by 100 for you, and 100 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decreases is applied (up to 100 times).
▶
Ensnaring Arrow Deals 130% of Base Damage. With an 80% chance to Bind a boss for 3s. A Boss immune to Bind is instead Oppressed for the same duration.
▶
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
(x2)▶
Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
▶
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
▶
Shadow Strike Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s.
▶
(x2)▶
Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
▶
Thunderclouds Bombing Deal 180% of Base Damage + 37 damage, and removes the target's Thunderclouds effect. The damage is amplified by 15% against monsters. When the target's remaining Health is 50% or less, Critical Hit Chance increases by 600. If the target is affected by Weaken: Thunderclouds, they take 36% + 7 Bonus Damage and the damage is boosted by 100% per stack. Critical Damage increases by 20%.
▶
Mad Sword Dance Approach the target and deal 160% of Base Damage + 18. Attacks 3 times consecutively. Can be used 1 more time within 3s.
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Start the rotation by using Inject Venom first to make sure all offensive skills start accumulating ThunderCloud Stacks. Next, cast Deadly Marker and Ensnare Arrow to increase the hit rate on the target. This is crucial because missing attacks also means that Thundercloud Stacks would not be applied, which can mess up the rotation.
Next, perform the Strafing Combo by using Strafing twice, followed by Zephyr's Nock, and another Strafing. Immediately afterwards, close the gap with Shadow Strike, and use Frenzied Sword Dance.
The Mad Sword Dance specialization allows the skill to be used on a selected target while splitting the skill into two uses. It is imperative that this skill be used twice immediately, with Blitz to refresh the cooldown and before Brutal Incision to detonate the Thundercloud stacks.
This is to ensure that Blitz refreshes the cooldown of Frenzied Sword Dance. If Brutal Incision is used in between the two casts, it will refresh the cooldown of that skill instead.
Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds lasts for 6s, and decreases Melee, Ranged, Magic Endurance by 6 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 110% + 4 damage, and then turn to inflict additional 240% + 9 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target.
▶
Deadly Marker Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increases by 100 for you, and 100 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decreases is applied (up to 100 times).
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Ensnaring Arrow Deals 130% of Base Damage. With an 80% chance to Bind a boss for 3s. A Boss immune to Bind is instead Oppressed for the same duration.
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Tornado Creates a 4m radius Tornado that moves to the designated direction. The Gale deals 100% of Base Damage + 15 to enemies in range, and applies Gale for 6s, which causes Collision: Push with a 70% chance to float targets in the air for 2s. You can attack the enemy multiple times while in the area, but the Collision Effect does not stack. The Gale cannot climb steep hills.
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Flash Wave The skill effect is enhanced based on collection time. Send a large arrow in a designated direction to deal 360% of Base Damage 310 to 720% + 620 to every enemy within the range. Allies within the area receive healing over time that is equal to 48% of Base Damage + 42 to 96% +84 for 6s.
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Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
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Flash Wave The skill effect is enhanced based on collection time. Send a large arrow in a designated direction to deal 360% of Base Damage 310 to 720% + 620 to every enemy within the range. Allies within the area receive healing over time that is equal to 48% of Base Damage + 42 to 96% +84 for 6s.
▶
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
(x2)▶
Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
▶
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
▶Decisive Sniping The skill effect is enhanced based on the collection time. Deals 500% of Base Damage + 53 to 800% +84.8. The damage is amplified by 60% against bosses. On hit, increases Melee, Ranged, and Magic Critical Hit by 200 to 400 for 3s. The damage is amplified by % against bosses.
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This rotation can be used if going into melee range is unfavorable.
Inject Venom is still part of the rotation to reduce enemy endurances with every attack.
Arrow Vortex is a huge AoE disable and can be used to initiate or as a follow-up to ally crowd-control.
The rest of the damage-dealing skills can be used freely, whenever it is more favorable in the given situation.
Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
Camouflage Cloak Becomes Stealthed for 3.5s, unable to be targeted. Removes all Bind and Move Speed Reduction effects. Your first attack while Stealthed is a guaranteed Critical Hit. IF you are hit, or Morph, or becomes a target of Collision, Stun, or Sleep, you will no longer be Stealthed.
Phantom Smokescreen A special skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius Phantom Smokescreen that lasts for 3s. Party members within the area always evade all Magic and Ranged projectiles.
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Camouflage Cloak can be used either to initiate a combo on an unsuspecting enemy, or to disengage from an opponent and to reset the fight.
Phantom Smokecreen is best used to avoid getting bursted down by Melee Combos. This may also be used within the standard rotation during melee, when there is an expectation that the opponent may retaliate using their own Melee Skills.
While Blitz is primarily used to refresh the cooldown of offensive skills, it can also be used to refresh the cooldown of either Camouflage Cloak or Phantom Smokescreen. Do not hesitate to use Blitz for this reason, as it can be the difference maker in surviving engagements.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Jump to a Stat |
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Stat | Value |
---|---|
Melee Hit | 540 |
Ranged Hit | 560 |
Magic Hit | 520 |
Melee Crit. Hit | 360 |
Ranged Crit. Hit | 380 |
Magic Crit. Hit | 300 |
Skill Damage Boost | 310 |
Critical Damage | 16% |
Buff Duration | 52% |
Stat | Value |
---|---|
Melee Defense | 1,604 |
Magic Defense | 1,350 |
Ranged Defense | 1,579 |
Stat | Value |
---|---|
Max Health | 15,840 |
Max Mana | 7,480 |
Max Stamina | 100 |
Move Speed | 600 | 11.1% |
Health Regen | 169 |
Mana Regen | 707.4 |
Stamina Regen | 3.9 |
Cooldown Speed | 11% |
Added Attack Speed | 22.8% |
Stat | Value |
---|---|
Weaken Chance | 375 |
Stun Chance | 393 |
Petrification Chance | 300 |
Sleep Chance | 300 |
Silence Chance | 400 |
Terror Chance | 300 |
Bind Chance | 375 |
Collision Chance | 300 |
Stat | Value |
---|---|
Range | 19.2% |
Off-Hand Weapon Attack Chance | 6% |
Hit | 349 |
Critical Hit | 454 |
Heavy Attack Chance | 160 |
Stat | Value |
---|---|
Death Set | Critical Damage increases by 14%, but it cannot be applied while other set critical damage effect is being applied. |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Longbow / Dagger (PvP)
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