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The Eradicator Staff and Spear build is designed to take out the enemy backline Throne and Liberty (TL) PvP. Learn more about how to use the Staff and Spear build, including the best gear to equip, the best armor and accessories to use, and more.
Attention! | This build was last updated on December 2024; changes to the game since then have not been reflected in this build. |
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All Eradicator Staff / Spear Builds | |
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Best Eradicator Staff / Spear Build (PvP) | Best Eradicator Staff / Spear Build (PvE) |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Your target with this build is the enemy backline, namely casters and healers. Start fights with ranged Burning Skills from the staff such as Serial Fire Bombs and Fireball Barrage before raining lightning down with Judgment Lightning.
Afterward, use Gale Rush and Death From Above to jump on the enemy backline. Stack Ignite with the Specialized Spear Skills, such as Flaming Arc, Explosive Fury, and Phoenix Barrage, causing explosions and dealing massive damage to the backline.
Retreat from the fight, then repeat the process all over again.
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 30 | 17 | 3 |
Dexterity | 30 | 6 | 14 |
Wisdom | 14 | 4 | 0 |
Perception | 50 | 22 | 18 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 30 | 14 | 6 |
Dexterity | 39 | 3 | 26 |
Wisdom | 30 | 13 | 7 |
Perception | 60 | 18 | 32 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 30 | 14 | 6 |
Dexterity | 40 | 14 | 16 |
Wisdom | 30 | 1 | 19 |
Perception | 70 | 19 | 41 |
Fortitude | 19 | 1 | 8 |
Note: Base stats are always 10!
Prioritize pumping points into Perception to increase your Hit Chance and CC Chance. Reach 70 Perception to get a lot of Hit Chance, Range, and CC Chance. Go for 40 Dexterity after for Damage and Critical Hit Chance.
Round the build off with 30 Strength and 30 Wisdom for more Health and Mana.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Active Skills | |||||||
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Javelin Surge Javelin Surge Throws a spear and deals 360% of Base Damage + 44 to hit targets. Damage increases by 15% for every 1m of distance between you and the target. Distance increases by up to 4.5 times the attack range proportional to charging time. 90% chance to apply a Brand for 5s. Skill Damage Boost increases by 40 when attacking a Branded target.
▼ Javelin Inferno Javelin Inferno Throws a spear at the designated target to deal 216% of Base Damage + 26. Spreads up to 3 times to 2 random targets within a 5m radius. On Critical Hit, applies the Weaken: Ignite effect. Flame Javelin can only be used upon defeating an enemy with a spear after registering the Flame Javelin trait or upon dealing damage using the Serial Explosion Strike skill. Ember stacks up to 5 times. 1 Ember stack is consumed on use.
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Javelin Inferno
Javelin Inferno Change skill to Javelin Inferno |
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Gale Rush Gale Rush Dashes toward the designated target and deals 120% of Base Damage and applies the Weaken: Burst effect. If the target is in Bound, Collision, Fear, Sleep, or Stun status or in the user's Weaken status, you can use this skill up to 2 additional times within 3s. Attack Speed increases by 7% for 3s every time you dash, and stacks up to 3 times. Cannot be reused on the same target within 6s. Use Gale Rush on a party member to go to them, swing the spear, and deal 120% of Base Damage to enemies within range with a 70% chance to Stun for 0.5s. If used on a party member, the Attack Speed Increase effect and additional use effect will not apply.
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Effect Duration ▲
Effect Duration ▲ Increases Attack Speed effect duration increases by 1.5s. |
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Cyclonic Fury Cyclonic Fury Quickly swings a spear while stationary to attack 5 times, dealing 120% of Base Damage +9 to the target and enemies within 4m. Each attack applies Weaken:Burst. Damage increases by 80% against monsters.
▼ Phoenix Barrage Phoenix Barrage Stabs 10 times with twice the attack range and a 50 degree arc in the designated direction. Each attack deals 78% of Base Damage + 6. On Critical Hit, inflicts Weaken: Ignite. Damage increases by 80% against monsters.
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Phoenix Barrage
Phoenix Barrage Changes skill to Phoenix Barrage Conditional Damage
Conditional Damage Increases damage against enemies with Stun, Sleep, Bind, Collision, Shock, Oppress, or Fear effects by 20%. Critical Aftermath
Critical Aftermath Increases Critical Damage by 15% for 3s. |
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Culling Arc Culling Arc Stabs with a spear and attacks 2 times. Each attack deals 120% of Base Damage + 11 and applies Weaken: Burst. At 5 Burst stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards. Spiral Slash: Spin and attack the target and any targets within range 2 times. Each attack Deals 120% of Base Damage + 11 and applies Weaken: Burst. At 5 stacks, damage increases by 20%. Damage increases by 55% against monsters. Burst lasts for 9s and each stack decreases all CC Resistances by 20. Stacks up to 5 times and does not reset after 5 stacks. The Weaken: Burst effect is the same for all skills.
▼ Flaming Arc Flaming Arc Stabs with a spear 2 times. Each attack deals 120% of Base Damage + 11. On Critical Hit, applies Weaken:Ignite. At 5 ignite stacks, damage increases by 20%. Damage increases by 55% against mosters. Ability to use Spiral Slash afterwards.
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Flaming Arc
Flaming Arc Change skill to Flaming Arc |
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Vicious Fury Vicious Fury Stabs the designated target 3 times consecutively, dealing 125% of Base Damage + 10 per strike to all targets within a 1.5m range. Damage increases by 40% against monsters. At 5 Burst stacks, this skill can be reused up to 2 additional times within 1s.
▼ Explosive Fury Explosive Fury Swings a spear at a target and deals 250% of Base Damage + 20 to enemies within 2 times the attack range, with a width of 2m. On Critical Hit, applies Weaken: Ignite. Damage increases by 40% against monsters. Can be used up to 5 times consecutively. On dealing damage, gain the Ember effect.
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Explosive Fury
Explosive Fury Change skill to Explosive Fury |
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Death From Above Death From Above Wrath Attack: Flies towards the target then descends to deal 200% of Base Damage to targets within a 5m-radius, with a 45% chance to apply Fear for 4s. Decreasing Movement Speed by 60% for 4s. Cannot be targeted while in the air. Skill cannot be canceled using a Defense Skill while in the air.
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Additional Victims
Additional Victims Increase maximum targets by 5. Fear Fall
Fear Fall Terror Chance increases by 15%. |
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Serial Fire Bombs Serial Fire Bombs A Fire skill that deals 120% of Base Damage + 22 damage and inflicts Weaken: Burning with an 80% chance to every enemy within 3m radius from the target. 2 Weaken: Burning is applied to the target (3, if the hit was critical). Burning lasts for 12s and deals 1% of Base Damage + 1 damage per stack per sec. Stacks up to 10 times. It can be used up to 3 times in a row. The casting time decreases and Mana cost increases as the skill is used consecutively. All Fire skills’ Weaken: Burning Damage is equal to Serial Fire Bombs.
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Instant Activation
Instant Activation The Casting Time becomes removed. Cannot be stacked with Focused Fire Bombs Specialization. Projectile Speed ▲
Projectile Speed ▲ Fire Bombs speed increases by 200%. Able to Move
Able to Move Can use skills while moving. |
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Fireball Barrage Fireball Barrage A Fire skill that deals 40% of Base Damage + 11 10 times. Can perform an action afterwards.
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Cooldown ▼
Cooldown ▼ Cooldown decreases by 5s. |
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Judgement Lightning Judgement Lightning A lightning skill that deals 630% of Base Damage + 166. When the target is Wet, or Frosted by you, deals 420% + 110 damage up to 5 enemies within 5m. The damage is amplified by 40% against bosses. When used on an enemy Burned by you, the skill can be used again with a 2.5% chance for every 1 stack. When you land a Heavy Attack with this skill, it can be immediately used again, and when the second Judgement Lightning strikes the target as a Heavy Attack, reduces the cooldown by 30%.
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Chain Damage
Chain Damage The damage is not mitigated when Judgement Lightning is transferred. |
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High Focus High Focus Increases Cooldown Speed by 30% and Move Speed by 22% for 12s.
▼ Victorious Energy Victorious Energy Magic, Melee, and Ranged Hit 250 ▲ and Magic, Melee and Ranged Evasion 250 ▲ for 12s.
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Victorious Energy
Victorious Energy Magic, Melee, and Ranged Hit 250 ▲ and Magic, Melee, and Ranged Evasion 250 ▲ for 12s. Base Damage Boost
Base Damage Boost Increases Max Damage by 45. If Expand Targets is activated, Max Damage increases by 15. |
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Infernal Meteor Infernal Meteor A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. A Fire skill that deals 830% of Base Damage + 51 damage to all enemies within 4m. If a hit becomes a heavy attack, it also applies 5 stacks of Weaken: Burning.
▼ Hellfire Rain Hellfire Rain A Fire skill which drops 12 small meteors to a randomly create 4m range radius area to deal 332% of Base Damage + 20 and adds Weaken: Burning
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Cooldown ▼
Cooldown ▼ Cooldown decreases by 9s. Hellfire Rain
Hellfire Rain A Fire skill which drops 12 small meteors to a randomly create 4m range radius area to deal 332% of Base Damage + 20 and adds Weaken: Burning. |
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Inner Peace Inner Peace Increases Mana Regen by 400% for 6s. The skill becomes disabled if you move. The increase is doubled if you’re Wet: Mana Cost Efficiency increases by 40% for 6s after the skill is over if you’re not Wet.
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Effect Duration ▲
Effect Duration ▲ Inner Peace duration increases by 3s. |
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Passive Skills | |||||||
Malice Surge Malice Surge On taking SKill Damage, 5% chance to increase Magic, Melee, and Ranged Heavy Attack Chance by 100 for 6s.
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Mortal Wrath Mortal Wrath On landing a Critical Hit on a target with 30% Health or less, deals additional damage equal to 57% of Base Damage + 8. The skill can be activated up to 3 times per skill. Ineligible skills: Mother Nature's Protest, Umbral Spirit, Thunder Spirit, Ray of Disaster.
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Mana Amp Mana Amp Max Health increases by 360 and Max Mana Increases by 1,400.
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Flame Condensation Flame Condensation Increases Burning Damage by 30%. If used on a target that you have Burned, Heavy Attack Chance increases by 10 per Burning stack.
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Imposing Form Imposing Form 10% chance to increase Skill Damage Boost by 60 for 3s upon inflicting damage using a Spear, Greatsword, Staff, or Longbow skill.
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Nimble Steps Nimble Steps On using a Movement Skill, Collision and Bind CC resistance increases by 150 and Ranged Evasion increases by 140 for 3s.
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Retaliatory Strike Retaliatory Strike Dealing damage 3 times with an active skill increases the Critical Hit Chance of the next Active Skill used within 6s by 400. Stacks only 1 time per skill.
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Forbidden Sanctuary Forbidden Sanctuary All Mana Cost Efficiency decreases by 15%, and Skill Damage Boost Increases by 80.
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Defensive Skill | |||||||
Patient Block Patient Block Defends against attacks. On defending against a Fury Attack while stationary, deals 260% of Base Damage + 54 to targets within Attack Range, and Patient Block changes to Whirling Ward for 3s. On defending against a Fury Attack within 0.5s, Critical Damage increases by 20% for 3s. Wrath attacks can't be defended,. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, Patient Block changes to Impaling Impact for 3s.
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Prioritize leveling Explosive Fury and Flaming Arc for Spear, as well as Serial Fire Bombs and Fireball Barrage for Staff. These will be your most used Skills, and constitute a lot of your damage. Follow this up with Javelin Inferno.
Once those skills are leveled, follow them up with Judgment Lightning, Phoenix Barrage, and finally *Infernal Meteor.
For Passive skills, Mortal Wrath and Retaliatory Strike are both strong passives, designed to increase your damage output.
Level Flame Condensation after to increase your Heavy Attack Chance against Burning enemies, followed by Forbidden Sanctuary for more Skill Damage.
Level your other passives once skill books become available.
Active Skill | Specialization | ||
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Gale Rush | > |
Unyielding Sentinel Unyielding Sentinel All CC Resistances increase by 270 for 6s. After 3s, increases Magic, Melee, and Ranged Heavy Attack Chance by 88 per target within an 8m-radius for 3s. (Up to 5 targets) The CC Resistance Increase effect's remaining duration inicreases by 0.2s per incomign hit, up to 15 times.
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Range Increase
Range Increase Increases range by 4m. Unyielding Shield
Unyielding Shield Use to gain a Shield equal to 4000 Health for 6s. |
Fireball Barrage | > |
Icebound Tomb Icebound Tomb Fury Attack: An Ice skill that deals 220 of Base Damage + 18 damage with an 80% chance to Petrification: Freeze the target for 3.5s (8.8s for monsters). Has an 80% chance to Weaken that decreases Move Speed by 29% for 4s within 3m around the target. Applies Frost.
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Bind
Bind Weaken which decreases Move Speed is applied, it instead Binds the target. |
Depending on the situation, you can change some active skills around to suit your needs:
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Primary Weapon | |
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Queen Bellandir's Serrated Spike Queen Bellandir's Serrated Spike Perception 3
Fortitude 4 Cooldown Speed +3.5% |
・Critical Hit +80 ・Heavy Attack Chance +80 ・Hit Chance +80 |
Weapon Effect | Queen Bellandir's Hunger | Reduces cooldown of Death From Above by 15s and inflicts Collision: Pull on enemies inflicted with Fear through the Death From Above skill. |
Note: All of the traits shown here are of max value!
Queen Bellandir's Serrated Spike provides Fortitude and Perception, increasing your survivability and accuracy respectively. It also has Cooldown Speed, allowing you to spam your skills more often.
Its weapon effect, Queen Bellandir's Hunger, is also a great PvP skill, as it pulls in Feared enemies, putting them in range of your Spear.
Secondary Weapon | |
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Queen Bellandir's Hivemind Staff Queen Bellandir's Hivemind Staff Wisdom 5
Critical Hit 52 Cooldown Speed +1.3% |
・Critical Hit +80 ・Heavy Attack Chance +80 ・Hit Chance +80 |
Weapon Effect | Queen Bellandir's Explosive Insect | Applying Weaken:Burning with Staff Skills creates a 5% chance of applying the Explosive Insect effect. The explosive insect explodes in 3s, dealing 540% of Base Damage to the target and 1080% of Base Damage to all other enemies in a 3m radius. |
Note: All of the traits shown here are of max value!
Queen Bellandir's Hivemind Staff is a great staff, providing Wisdom, Critical Hit Chance, and Cooldown Speed.
As this build has a lot of skills that apply Weaken: Burning, it synergizes well with the Staff's weapon effect, further increasing your damage output.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Armors | |
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Heroic Hood of the Resistance Heroic Hood of the Resistance Hit Chance 77
Critical Hit Chance 50 |
・Ranged Evasion +160 ・Magic Evasion +160 ・Health Regen +60 |
Ancient Tapestry Mantle Ancient Tapestry Mantle Ranged Evasion 80
Magic Evasion 74 Weaken Resistance 25 |
・Weaken Resistance +100 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Swirling Essence Robe Swirling Essence Robe Dexterity 3
Wisdom 2 Heavy Attack Chance 33 |
・Mana Regen +60 ・Magic Evasion +160 ・Buff Duration +6% |
Grip of the Executioner Grip of the Executioner Added Attack Speed +2.4%
Perception 2 Mana Regen 15 |
・Ranged Evasion +160 ・Magic Evasion +160 ・Added Attack Speed +8% |
Shadow Harvester Trousers Shadow Harvester Trousers Perception 3
Hit 22 Mana Regen 11.25 |
・Ranged Evasion +160 ・Magic Evasion +160 ・Mana Regen +60 |
Shadow Harvester Boots Shadow Harvester Boots Strength 1
Perception 3 Bind Chance 21 |
・Magic Evasion +160 ・Ranged Evasion +160 ・Movement Speed +8% |
Accessories | |
Icy Necklace of Perception Icy Necklace of Perception Perception 2
Max Health 165 Mana Cost Efficiency +3.5% |
・Buff Duration +6% ・Max Health +600 ・Skill Damage Boost +80 |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Debuff Duration -6% ・Skill Damage Resistance +80 ・Max Health +600 |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Skill Damage Boost +80 ・Buff Duration +6% ・Weaken Chance +100 |
Sapphire Dimensional Band Sapphire Dimensional Band Attack Range Increase 1.7%
Wisdom 2 Perception 2 |
・Buff Duration +6% ・Skill Damage Boost +80 ・Health Regen +60 |
Forbidden Eternal Chain Forbidden Eternal Chain Perception 1
Max Health 350 |
・Debuff Duration -6% ・Stun Resistance +100 ・Skill Damage Resistance +80 |
Note: All of the traits shown here are of max value!
This item build uses the 2-piece Death set for increased Critical Damage. Other than that, the build aims to maximize Ranged and Magic Evasion, as that will be the type of damage you will likely be dealing with when going for the enemy backline.
The build also maximizes Hit Chance and Critical Hit Chance, as well as some resistance to Stun and Weaken.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Weapon Runes | |
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Queen Bellandir's Serrated Spike Queen Bellandir's Serrated Spike Perception 3
Fortitude 4 Cooldown Speed +3.5% |
・Critical Hit Chance ・Ranged Evasion ・Fear Chance Rune Synergy: ・Dexterity ・Added Attack Speed |
Queen Bellandir's Hivemind Staff Queen Bellandir's Hivemind Staff Wisdom 5
Critical Hit 52 Cooldown Speed +1.3% |
・Critical Hit Chance ・Ranged Evasion ・Fear Chance Rune Synergy: ・Dexterity ・Added Attack Speed |
Necklace Runes | |
Icy Necklace of Perception Icy Necklace of Perception Perception 2
Max Health 165 Mana Cost Efficiency +3.5% |
・Hit Chance ・Ranged Evasion ・Silence Resistance Rune Synergy: ・Dexterity ・Max Health |
Bracelet Runes | |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Heavy Attack Chance ・Max Health ・Fear Chance Rune Synergy: ・Max Health ・Added Attack Speed |
Ring Runes | |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Magic Evasion ・Magic Evasion ・Magic Evasion Rune Synergy: N/A |
Sapphire Dimensional Band Sapphire Dimensional Band Attack Range Increase 1.7%
Wisdom 2 Perception 2 |
・Ranged Evasion ・Ranged Evasion ・Ranged Evasion Rune Synergy: N/A |
Belt Runes | |
Forbidden Eternal Chain Forbidden Eternal Chain Perception 1
Max Health 350 |
・Hit Chance ・Hit Chance ・Hit Chance Rune Synergy: N/A |
The advent of runes made it possible to achieve multiple stat breakpoints in builds that were unattainable prior to their release.
Get Critical Hit Chance, Heavy Attack Chance, and Hit Chance to increase your overall damage output. Get Evasion and Max Health for survivability, and Fear Chance to improve the chances of you landing the fear from Death from Above.
For the Rune Synergies, get Dexterity to reach the needed stat breakpoints. Some of the pieces will not have any synergies to get the additional stats needed by equipping multiple of a certain Rune type.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Staff | ・Attribute (9 Pts) ・Destroy (9 Pts) ・Mana (1 Pt) |
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Spear | ・Face Off (9 Pts) ・Destroy (9 Pts) ・Charge (1 Pt) |
Get 6 points in the Destroy tree for the Staff for the Skill Damage Boost and Magic Critical Hit Chance, then 9 points into the Attribute tree for the Burning buffs and increased Magic Damage. Top off Destroy to 9, then put the last point in Mana.
Prioritize the Face Off tree first for Spear to get Thorough Preparations and Ultimate Power, which grants cooldown speed and attack speed. Follow this with the Destroy tree for Skillful Path and Will of Annihilations.
How to Get Weapon Mastery Points
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Best Guardian | |
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Lady Knight Kamarshea | Creates a shield for 50% of your Max Mana. Cooldown Speed +40% while the shield is up. Summon ends when the Shield is removed. |
Lady Knight Kamarshea is the best option, as she not only provides a defensive shield, but also a significant cooldown speed boost, allowing the hardest hitting spells in this build to come off cooldown much faster.
The shield is especially important, as this build does not have any form of sustainability. As such, any form of damage mitigation will go a long way.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
How to Play Staff / Spear Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
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Inner Peace Increases Mana Regen by 400% for 6s. The skill becomes disabled if you move. The increase is doubled if you’re Wet: Mana Cost Efficiency increases by 40% for 6s after the skill is over if you’re not Wet.
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Victorious Energy Magic, Melee, and Ranged Hit 250 ▲ and Magic, Melee and Ranged Evasion 250 ▲ for 12s.
)▶
Hellfire Rain A Fire skill which drops 12 small meteors to a randomly create 4m range radius area to deal 332% of Base Damage + 20 and adds Weaken: Burning
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Fireball Barrage A Fire skill that deals 40% of Base Damage + 11 10 times. Can perform an action afterwards.
Serial Fire Bombs A Fire skill that deals 120% of Base Damage + 22 damage and inflicts Weaken: Burning with an 80% chance to every enemy within 3m radius from the target. 2 Weaken: Burning is applied to the target (3, if the hit was critical). Burning lasts for 12s and deals 1% of Base Damage + 1 damage per stack per sec. Stacks up to 10 times. It can be used up to 3 times in a row. The casting time decreases and Mana cost increases as the skill is used consecutively. All Fire skills’ Weaken: Burning Damage is equal to Serial Fire Bombs.
x3▶
Judgement Lightning A lightning skill that deals 630% of Base Damage + 166. When the target is Wet, or Frosted by you, deals 420% + 110 damage up to 5 enemies within 5m. The damage is amplified by 40% against bosses. When used on an enemy Burned by you, the skill can be used again with a 2.5% chance for every 1 stack. When you land a Heavy Attack with this skill, it can be immediately used again, and when the second Judgement Lightning strikes the target as a Heavy Attack, reduces the cooldown by 30%.
(▶
Judgement Lightning A lightning skill that deals 630% of Base Damage + 166. When the target is Wet, or Frosted by you, deals 420% + 110 damage up to 5 enemies within 5m. The damage is amplified by 40% against bosses. When used on an enemy Burned by you, the skill can be used again with a 2.5% chance for every 1 stack. When you land a Heavy Attack with this skill, it can be immediately used again, and when the second Judgement Lightning strikes the target as a Heavy Attack, reduces the cooldown by 30%.
) |
Start your ranged opener by quickly casting Inner Peace, moving to cancel the channel, then casting Victorious Energy. Afterward, channel Hellfire Rain and cast on the enemy. Follow this up with Fireball Barrage, before casting Serial Fire Bombs three times.
Once you have cast all of your fire spells, cast Judgment Lightning twice (if the refresh passive activates). Once you finish your ranged opener, you will move on to the melee combo.
If you decide to use Icebound Tomb, cast it on your enemy before using Hellfire Rain.
Gale Rush Dashes toward the designated target and deals 120% of Base Damage and applies the Weaken: Burst effect. If the target is in Bound, Collision, Fear, Sleep, or Stun status or in the user's Weaken status, you can use this skill up to 2 additional times within 3s. Attack Speed increases by 7% for 3s every time you dash, and stacks up to 3 times. Cannot be reused on the same target within 6s. Use Gale Rush on a party member to go to them, swing the spear, and deal 120% of Base Damage to enemies within range with a 70% chance to Stun for 0.5s. If used on a party member, the Attack Speed Increase effect and additional use effect will not apply.
▶(or
Death From Above Wrath Attack: Flies towards the target then descends to deal 200% of Base Damage to targets within a 5m-radius, with a 45% chance to apply Fear for 4s. Decreasing Movement Speed by 60% for 4s. Cannot be targeted while in the air. Skill cannot be canceled using a Defense Skill while in the air.
▶)
Phoenix Barrage Stabs 10 times with twice the attack range and a 50 degree arc in the designated direction. Each attack deals 78% of Base Damage + 6. On Critical Hit, inflicts Weaken: Ignite. Damage increases by 80% against monsters.
▶
Flaming Arc Stabs with a spear 2 times. Each attack deals 120% of Base Damage + 11. On Critical Hit, applies Weaken:Ignite. At 5 ignite stacks, damage increases by 20%. Damage increases by 55% against mosters. Ability to use Spiral Slash afterwards.
x2Explosive Fury Swings a spear at a target and deals 250% of Base Damage + 20 to enemies within 2 times the attack range, with a width of 2m. On Critical Hit, applies Weaken: Ignite. Damage increases by 40% against monsters. Can be used up to 5 times consecutively. On dealing damage, gain the Ember effect.
x5▶
Rising Slash Dashes toward the designated target and attacks 3 times. Each attack deals 120% of Base Damage + 16. Damage increases by 80% against monsters. Can be used 1 additional time within 6s. Upon using an additional time, the last hit explodes, dealing 15% more damage per Burst or Ignite on the target.
x2▶
Javelin Inferno Throws a spear at the designated target to deal 216% of Base Damage + 26. Spreads up to 3 times to 2 random targets within a 5m radius. On Critical Hit, applies the Weaken: Ignite effect. Flame Javelin can only be used upon defeating an enemy with a spear after registering the Flame Javelin trait or upon dealing damage using the Serial Explosion Strike skill. Ember stacks up to 5 times. 1 Ember stack is consumed on use.
x5 |
Cast Death from Above or Gale Rush to close the gap between you and the enemy. Cast Phoenix Barrage to quickly stack up to ten Weakness: Ignite on the enemy.
Follow this with two casts of Flaming Arc, with the second cast being empowered by the Weaken: Ignite stacks. Use Explosive Fury five times afterward, and finish off with two casts of Rising Slash. Close the melee combo off by using Javelin Inferno five times.
Once your Melee Combo is done, run away from the backline just in case the enemy team's frontline responds to your attack. Once in a safe distance, start from the Ranged Opener again.
If you want to bring Unyielding Sentinel instetad of Gale Rush, make sure to use it before casting Death from Above or running at the enemy.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Jump to a Stat |
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Stat | Value |
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Melee Hit | 1,155 |
Ranged Hit | 1,075 |
Magic Hit | 1,075 |
Melee Crit. Hit | 825 |
Ranged Crit. Hit | 745 |
Magic Crit. Hit | 745 |
Melee Heavy Attack Chance | 262 |
Ranged Heavy Attack Chance | 262 |
Magic Heavy Attack Chance | 262 |
Skill Damage Boost | 290 |
Buff Duration | 63% |
Stat | Value |
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Melee Defense | 1,551 |
Ranged Defense | 1,568 |
Magic Defense | 1,545 |
Melee Evasion | 80 |
Ranged Evasion | 1,178 |
Magic Evasion | 1,188 |
Melee Endurance | 45 |
Ranged Endurance | 45 |
Magic Endurance | 45 |
Skill Damage Reduction | 320 |
Damage Reduction | 8 |
Debuff Duration | -18% |
Stat | Value |
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Max Health | 11,760 |
Max Mana | 10,465 |
Mana Cost Efficiency | 14% |
Max Stamina | 100 |
Move Speed | 600 | 9.2% |
Health Regen | 210 |
Mana Regen | 592.65 |
Cooldown Speed | 21.8% |
Attack Speed | 28.8% |
Stat | Value |
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Weaken Chance | 600 |
Stun Chance | 500 |
Petrification Chance | 500 |
Sleep Chance | 500 |
Silence Chance | 500 |
Fear Chance | 626 |
Bind Chance | 577 |
Collision Chance | 500 |
Weaken Resistance | 226 |
Stun Resistance | 145 |
Petrification Resistance | 45 |
Sleep Resistance | 45 |
Silence Resistance | 87 |
Fear Resistance | 45 |
Bind Resistance | 45 |
Collision Resistance | 45 |
Stat | Value |
---|---|
All Evasion | 120 |
Bonus Damage | 32 |
Range ▲ | 13.7% |
Hit | 725 |
Critical Hit | 545 |
Heavy Attack Chance | 262 |
Stat | Value |
---|---|
Death Set | Critical Damage 14% ▲ |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Eradicator Staff / Spear PvP Build
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