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Support the team by helping them survive with the Seeker Longbow / Wand build in Throne and Liberty (TL) PvP. Learn how to use the Seeker Longbow and Wand build, including the best gears to equip, skill rotations, traits, and more.
All Seeker Longbow / Wand Builds | |
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Best Seeker Longbow / Wand PvP Build | Best Seeker Longbow / Wand PvE Build |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Build Summary | |
---|---|
Longbow / Wand | Focus: Cleanse, Healing, Damage Mitigation, PvP Stat Priority: Strength, Perception |
Skill Setup | |
Pros | Cons |
Excellent AoE Burst
Abundant Heals
Damage Mitigation
|
Low DPS
Mana Hungry
Low Mobility
|
As a primary healer and backline support, this weapon combination excels at keeping party members alive with heals and damage mitigation.
However, it's very easy to run out of mana with repeated skill casts, so mana management must be impeccable to keep mana reserves afloat.
With low mobility, this puts a lot of emphasis on precise casting of Blessed Barrier and Invincible Wall to stay alive. However, positioning is just as important to get the right skills on the right targets.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 60 | 25 | 25 |
Dexterity | 20 | 7 | 3 |
Wisdom | 32 | 1 | 21 |
Perception | 60 | 11 | 39 |
Note: Base stats are always 10!
For increased survivability and healing, it is recommended that Strength reach 60. Ideally, Perception should also reach 50 to increase range and give the player more agency in how they reposition in the middle of a fight.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||
---|---|---|---|
Swift Healing
▼ Swift Healing |
Range ▲
Consecutive Use
Healing Transfer
|
||
Nature's Blessing |
Whirlpool
Cooldown ▼
Vitality
|
||
Flash Arrow
▼ Flash Wave |
Blind
Flash Wave
|
||
Clay's Salvation |
Range ▲
|
||
Fountain of Life |
Range ▲
|
||
Time for Punishment
▼ Enchanting Time |
Enchanting Time
|
||
Healing Touch |
Resource Cost ▼
|
||
Blitz |
Cooldown ▼
|
||
Purifying Touch |
Cooldown ▼
|
||
Arrow Vortex
▼ Tornado |
Tornado
|
||
Invincile Wall | - | ||
Blessed Barrier | - | ||
Passive Skills | |||
Noble Revival | Saint's Oath | Selfless Soul | Devotion and Emptiness |
Earth's Blessing | Devoted Shield | Distorted Sanctuary | Wraith's Beckon |
Defensive Skill | |||
Overtaker |
This build sacrifices damage in exchange for healing, survivability, and utility. Clay's Salvation and Fountain of Life are huge AoE heals, that can be used twice with Blitz if needed.
Nature's Blessing used in conjunction with Purifying Touch provides a healing over time that can be used on allies taking sustained damage.
Use Blessed Barrier and/or Invincible Wall on key allies that can be dived on to protect them from massive burst damage and keep them alive.
The leveling process can be quite rough, as this build is severely lacking in damage. Consider taking active damage skills from either the Longbow or the Wand, but do not use skill books.
Passive choices are designed to complement healing and survivability. Devoted Shield and Distorted Sanctuary are passives taken for personal survivability, while the rest of the passives are taken to round out the support capabilities.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Primary Weapon | |
---|---|
Lequirus's Coveted Tome | ・Buff Duration +6% ・Hit +80 ・Heavy Attack +80 |
Weapon Effect | Lequirus's Ambush | When your Health goes below 20%, Stealth for 7.5s. Cooldown 120s. |
Note: All of the traits shown here are of max value!
Lequirus's Coveted Tome will be the best wand for PvP, serving as an escape tool. With Overtaker being the only situational mobility skill, Lequirus's Ambush will serve as an emergency escape tool once triggered.
Secondary Weapon | |
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Karnix's Netherbow | ・Max Health +600 ・Heavy Attack Chance +80 ・Hit +80 |
Weapon Effect | Karnix's Eye | Range 9% ▲ for you and party members within 16m |
Note: All of the traits shown here are of max value!
Karnix Eye will continue to increase range along with specialization options, providing more opportunities to heal other party members without getting too close.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Armors | |
---|---|
Ascended Guardian Hood | ・Mana Regen +60 ・Magic Evasion +160 ・Melee Evasion +160 |
Supreme Devotion | ・Mana Regen +60 ・Debuff Duration -6% ・Skill Damage Resistance +80 |
Heroic Garb of the Resistance | ・Max Health +600 ・Magic Evasion +160 ・Ranged Evasion +160 |
Ascended Guardian Gloves | ・Magic Evasion +160 ・Melee Evasion +160 ・Added Attack Speed +8% |
Shock Commander Greaves | ・Melee Evasion +160 ・Ranged Evasion +160 ・Max Health +600 |
Divine Justiciar Shoes | ・Move Speed +8% ・Melee Evasion +160 ・Magic Evasion +160 |
Accessories | |
Clasp of the Conqueror | ・Max Health +600 ・Skill Damage Boost +80 ・Buff Duration +6% |
Bracers of the Primal King | ・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Sapphire Dimensional Band | ・Max Health +600 ・Skill Damage Boost +80 ・Buff duration +6% |
Band of Universal Power | ・Skill Damage Boost +80 ・Mana Regen +60 ・Buff duration +6% |
Belt of Bloodlust | ・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Note: All of the traits shown here are of max value!
Two pieces of the Ascended Guardian set are used for the Cooldown Speed effect, which is essential for frequent skill usage.
The rest of the armor stacks numerous sources of evasion while trying to reach the stat breakpoints.
By maxing out all the pieces, this build is able to reach the important breakpoints of 60 Strength and 50 Perception for increased HP and Heavy Attack chance, as well as additional range.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Longbow | ・Check (6 Pts) ・Sniping (9 Pts) |
---|---|
Wand | ・Damage (9 Pts) ・Recovery (6 Pts) |
Phantom Snare is the most important passive to get, as it helps manage cooldowns on all skills. The rest of the points go into the sniping tree, despite the less-than-ideal passives.
For the wand, the Damage and Recovery trees best complement the healing play style, as Greedy Need helps manage cooldowns while Redemptive Penance increases overall healing.
How to Get Weapon Mastery Points
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Best Guardian | |
---|---|
Lady Knight Kamarshea | Creates a shield for 50% of your Max Mana. Cooldown Speed +40% while the shield is up. Summon ends when the Shield is removed. |
Since the build will naturally be stacking a lot of Wisdom, Lady Knight Kamarshea is the best option, as she not only provides a substantial shield, but also a significant cooldown speed buff during its duration.
Whether it is the shield or the duration of the buff, both of these effects greatly benefit this build.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
How to Play Longbow / Wand Build |
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|
Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
▶
▶
▶
▶
▶
|
Being a healer means keeping an eye on teammates at all times. Keeping them alive is the priority, and use skills accordingly. Use Time of Punishment in conjunction with fast healing on low HP tanks, to heal them back to full.
Taking the Vitality specialization allows Nature's Blessing to provide increased regeneration when used in combination with Healing Touch.
Use Clay's Salvation and Fountain of Life for AoE heals, and use Blitz if necessary.
Time for Punishment can be used on the player for increased healing, or party members that are about to unleash their cooldowns on an enemy target.
▶
▶
▶
|
Flash Arrow will be Primarily used to induce blind to multiple targets, hindering their ability to succesfully land attacks. Arrow Vortex is used as means of crowd control, should there be any good oppurtunities to use it on a clump of targets.
Blitz can be used to extend the duration of Flash Arrow, but should be used sparingly in case more heals are needed. Just keep in mind that Blitz cannot refresh the cooldown of Arrow Vortex.
Depending on the situation, Blessed Barrier and Invincible Wall can be used to mitigate incoming damage and reduce damage to allies.
Its use allows for flexibility, whether it's to avoid incoming damage or to keep allies alive when they're low on health and healing skills are on cooldown.
Use Purifying Touch to remove pesky Crowd Control effects, which can be crucial to allowing allies to survive incoming damage, or use their mobility skills.
Blitz can be used in conjunction with any of these skills, and should be used when the situation calls for it.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Jump to a Stat |
|
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Stat | Value |
---|---|
Melee Hit | 520 |
Ranged Hit | 560 |
Magic Hit | 520 |
Melee Crit. Hit | 100 |
Ranged Crit. Hit | 180 |
Magic Crit. Hit | 160 |
Skill Damage Boost | 300 |
Critical Damage | 10% |
Buff Duration | 54% |
Stat | Value |
---|---|
Melee Defense | 1,732 |
Ranged Defense | 1,778 |
Magic Defense | 1,350 |
Melee Evasion | 680 |
Ranged Evasion | 360 |
Magic Evasion | 680 |
Skill Damage Resistance | 240 |
Damage Reduction | 9 |
Debuff Duration | -18% |
Stat | Value |
---|---|
Max Health | 16,285 |
Max Mana | 7,660 |
Mana Cost Efficiency | 10.8% |
Max Stamina | 100 |
Move Speed | 600 | 19.8% |
Health Regen | 244 |
Mana Regen | 761.65 |
Cooldown Speed | 28.3% |
Added Attack Speed | 12.799% |
Skill Heal | 16% |
Stat | Value |
---|---|
Weaken Chance | 300 |
Stun Chance | 300 |
Petrification Chance | 300 |
Sleep Chance | 300 |
Silence Chance | 300 |
Terror Chance | 300 |
Bind Chance | 375 |
Collision Chance | 300 |
Stat | Value |
---|---|
Bonus Damage | 19 |
Range ▲ | 6.2% |
Hit | 160 |
Critical Hit | 433 |
Heavy Attack Chance | 160 |
Curse Damage | 6 |
All Evasion | 40 |
Stat | Value |
---|---|
Transcended One Set | Cooldown Speed +7.50% |
Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield |
Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Seeker Longbow / Wand PvP Build
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