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★ Spears | Spears Tier List | Spear Skills | Spear Builds
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Support the team by helping them survive with the Seeker Longbow / Wand build in Throne and Liberty (TL) PvP. Learn how to use the Seeker Longbow and Wand build, including the best gears to equip, skill rotations, traits, and more.
All Seeker Longbow / Wand Builds | |
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Best Seeker Longbow / Wand PvP Build | Best Seeker Longbow / Wand PvE Build |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Build Summary | |
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Longbow / Wand | Focus: Cleanse, Healing, Damage Mitigation, PvP Stat Priority: Strength, Perception |
Skill Setup | |
Nature's Blessing Increases Health Regen by 380 for party members within 16m, and then boosts it by 200% and increases Mana Regen by 490 for 4s. This effect also removes 1 Weaken effect when applied.
Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
Arrow Vortex Fury Attack: Fires an arrow at the target location, dealing 100% of Base Damage to the first enemy hit and applying Move Speed 37.5% ▼ within a 3m radius around the target. After 2s, applies Collision: Pull with a 1--% chance to pull all enemies within range to the center while inflicting an additional damage that is equal to 70% of the Base Damage. The pulled enemies have their Move Speed decreased by 37.5% for 2s.
Healing Touch Continuously heals a friendly target by 28% of Base Damage + 4 for 6s. Stacks up to 3 times.
Purifying Touch Removes 1 cc effect from the selected target (in order of Actions Disabled> Moving Disabled > Weakened). Attack Speed 13% ▲ for 3s.
Flash Arrow A special skill that can only be grown with Precious Skill Growth Book: Omnipotence. Deals 150% of Base Damage to enemies within 4m around the designated location. Has a 80% chance to Stun Stealth enemies for 2, which will end their Stealth. Ending Stealth increases Critical Damage by 20% for 6s. Not applicable to Stealth by Transcending Power: Eclipse.
Swift Healing Heals friendly targets’ Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
Fountain of Life A special growth skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius area at the designated location for 6s. Part members within the area recover 65% of Base Damage + 42 every 0.5s.
Clay's Salvation Restores Health to all party members within range, proportional to 420% of Base Damage + 175.
Time for Punishment Has a 90% chance to apply Weaken: Curse that decreases Skill Damage Resistance 80 for 9s.
Blessed Barrier Friendly target’s Magic, Melee, and Ranged Defense increase by 1,120 for 6s. Incoming Heal increases by 27% during the day, and Magic, Melee, and Ranged Endurance increase by 270 at night. The increased amount will be multiplied by 2 for 2s after the effect is activated.
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Pros | Cons |
Excellent AoE Burst
Abundant Heals
Damage Mitigation
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Low DPS
Mana Hungry
Low Mobility
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As a primary healer and backline support, this weapon combination excels at keeping party members alive with heals and damage mitigation.
However, it's very easy to run out of mana with repeated skill casts, so mana management must be impeccable to keep mana reserves afloat.
With low mobility, this puts a lot of emphasis on precise casting of Blessed Barrier and Invincible Wall to stay alive. However, positioning is just as important to get the right skills on the right targets.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 60 | 25 | 25 |
Dexterity | 20 | 7 | 3 |
Wisdom | 32 | 1 | 21 |
Perception | 60 | 11 | 39 |
Note: Base stats are always 10!
For increased survivability and healing, it is recommended that Strength reach 60. Ideally, Perception should also reach 50 to increase range and give the player more agency in how they reposition in the middle of a fight.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||
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Swift Healing Swift Healing Heals friendly targets’ Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
▼ Swift Healing Swift Healing Heals friendly target's Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
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Range ▲
Range ▲ The use range increases by 5m. Consecutive Use
Consecutive Use Consecutive Use count increases to 3. Healing Transfer
Healing Transfer Additionally heals self by 50% of the total heal. |
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Nature's Blessing Nature's Blessing Increases Health Regen by 380 for party members within 16m, and then boosts it by 200% and increases Mana Regen by 490 for 4s. This effect also removes 1 Weaken effect when applied.
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Whirlpool
Whirlpool Creates a 5m radius of Whirlpool area on the current location for 6s. While in Whirlpool status, Move Speed increases by 20%, and adds 1 additional stack when Whirlpool is applied. Cooldown ▼
Cooldown ▼ Cooldown decreases by 3s when Weaken is removed. Vitality
Vitality While Nature’s Blessing and Healing Touch are active on a friendly target, the target continuously heals 130% of Base Damage + 30 per sec. Increases Health Regen by 100, and then additionally boosts it by 50. |
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Flash Arrow Flash Arrow A special skill that can only be grown with Precious Skill Growth Book: Omnipotence. Deals 150% of Base Damage to enemies within 4m around the designated location. Has a 80% chance to Stun Stealth enemies for 2, which will end their Stealth. Ending Stealth increases Critical Damage by 20% for 6s. Not applicable to Stealth by Transcending Power: Eclipse.
▼ Flash Wave Flash Wave The skill effect is enhanced based on collection time. Send a large arrow in a designated direction to deal 360% of Base Damage 310 to 720% + 620 to every enemy within the range. Allies within the area receive healing over time that is equal to 48% of Base Damage + 42 to 96% +84 for 6s.
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Blind
Blind An attack has an 80% chance to apply Weaken, which decreases accuracy 300 for 6s. Flash Wave
Flash Wave The skill effect is enhanced based on the collection time. Throw a large arrow to the designated direction to deal 360% of Base Damage 310 to 720% + 620 to every enemy within the range. Allies within the are receives a healing over time that is equal to 48% of Base Damage + 42 to 96% + 84 for 6s. |
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Clay's Salvation Clay's Salvation Restores Health to all party members within range, proportional to 420% of Base Damage + 175.
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Range ▲
Range ▲ The skill range increases by 5m. |
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Fountain of Life Fountain of Life A special growth skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius area at the designated location for 6s. Part members within the area recover 65% of Base Damage + 42 every 0.5s.
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Range ▲
Range ▲ Fountain of Life radius increases by 2m. |
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Time for Punishment Time for Punishment Has a 90% chance to apply Weaken: Curse that decreases Skill Damage Resistance 80 for 9s.
▼ Enchanting Time Enchanting Time Friendly target's Skill Damage Boost increases by 80 for 9s.
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Enchanting Time
Enchanting Time Friendly target’s Skill Damage Boost increases by 80 for 9s. Cannot be stacked with Burning Time Specialization. |
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Healing Touch Healing Touch Continuously heals a friendly target by 28% of Base Damage + 4 for 6s. Stacks up to 3 times.
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Resource Cost ▼
Resource Cost ▼ Healing Touch's Mana Cost decreases by 30%. |
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Blitz Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
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Cooldown ▼
Cooldown ▼ Cooldown decreases by 15s. |
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Purifying Touch Purifying Touch Removes 1 cc effect from the selected target (in order of Actions Disabled> Moving Disabled > Weakened). Attack Speed 13% ▲ for 3s.
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Cooldown ▼
Cooldown ▼ Cooldown decreases by 30%. |
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Arrow Vortex Arrow Vortex Fury Attack: Fires an arrow at the target location, dealing 100% of Base Damage to the first enemy hit and applying Move Speed 37.5% ▼ within a 3m radius around the target. After 2s, applies Collision: Pull with a 1--% chance to pull all enemies within range to the center while inflicting an additional damage that is equal to 70% of the Base Damage. The pulled enemies have their Move Speed decreased by 37.5% for 2s.
▼ Tornado Tornado Creates a 4m radius Tornado that moves to the designated direction. The Gale deals 100% of Base Damage + 15 to enemies in range, and applies Gale for 6s, which causes Collision: Push with a 70% chance to float targets in the air for 2s. You can attack the enemy multiple times while in the area, but the Collision Effect does not stack. The Gale cannot climb steep hills.
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Tornado
Tornado Creates a 4m radius Tornado that moves to the designated direction. The Gale deals 100% of Base Damage + 15 to enemies in range, and applies Gale for 6s, which causes Collision: Push with a 70% chance to float targets in the air for 2s. You can attack the enemy multiple times while in the area, but the Collision Effect does not stack. The Gale cannot climb steep hills. |
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Invincible Wall Invincible Wall Grants Protection to an friendly target proportional to 630% of Base Damage + 246 for 6s.
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- | ||
Blessed Barrier Blessed Barrier Friendly target’s Magic, Melee, and Ranged Defense increase by 1,120 for 6s. Incoming Heal increases by 27% during the day, and Magic, Melee, and Ranged Endurance increase by 270 at night. The increased amount will be multiplied by 2 for 2s after the effect is activated.
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- | ||
Passive Skills | |||
Noble Revival Noble Revival Skill Heal 1.76% ▲ per 1,000 Max Mana.
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Saint's Oath Saint's Oath On taking Skill Damage, has an 20% chance to apply Amitoi Heal, Incoming Heal, Recovery Crystal Heal, and Skill Heal 8% ▲ for 3s. Stacks up to 5 times.
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Selfless Soul Selfless Soul Increases Mana Regen by 21.2 and Skill Heal by 4% per stack for 3s when you apply Heal and Regen with Active Skills to a friendly target. Stacks up to 5 times.
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Devotion and Emptiness Devotion and Emptiness Skill heal 8% ▲ and Skill cooldown 10% ▼ during the day. Skill Damage over time 8% ▲ and Curse Skill cooldown 10% ▼ at night.
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Earth's Blessing Earth's Blessing Health Regen increases by 12 and Continuous Health Recovery from skills increases by15%.
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Devoted Shield Devoted Shield When Weakened, has a 4.5% chance to create a Shield of 3,000 Health that lasts for 3s.
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Distorted Sanctuary Distorted Sanctuary Melee, Ranged, and Magic Endurance increases by 18, and Continuous Health Recovery from skills increase by 1.8% per party member (including yourself) within a 16m radius.
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Wraith's Beckon Wraith's Beckon Increases the duration of your Curses by 1.2, and Curse chance increases by 4%.
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Defensive Skill | |||
Overtaker Overtaker Defends against attacks. On Defending against a Fury Attack while stationary, Magic, Melee, and Ranged Defense increase by 100 for 3 (up to 5 stacks), and Overtaker changes to Agile Shot for 3s. Increases Magic, Melee, and Ranged Critical Hit by 410 for 5s, if a Fury Attack was defended within 0.5s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury or Wrath Attack, Overtaker changes to Swift Evasion for 3s. Additionally the next skill attack that hits within 5s lands as a Critical Hit. Agile Shot: Deals 360% of Base Damage + 36 if the shot was fired without moving. Use with the directional buttons to use the skill while moving. For this case, deals 120% of Base Damage + 12 with a 80% chance to Bind the target for 3s. Swift Evasion: Moves 8m in the designated direction. Magic, melee, and Ranged Evasion increases by 550 for 2s.
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This build sacrifices damage in exchange for healing, survivability, and utility. Clay's Salvation and Fountain of Life are huge AoE heals, that can be used twice with Blitz if needed.
Nature's Blessing used in conjunction with Purifying Touch provides a healing over time that can be used on allies taking sustained damage.
Use Blessed Barrier and/or Invincible Wall on key allies that can be dived on to protect them from massive burst damage and keep them alive.
The leveling process can be quite rough, as this build is severely lacking in damage. Consider taking active damage skills from either the Longbow or the Wand, but do not use skill books.
Passive choices are designed to complement healing and survivability. Devoted Shield and Distorted Sanctuary are passives taken for personal survivability, while the rest of the passives are taken to round out the support capabilities.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Primary Weapon | |
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Lequirus's Coveted Tome Lequirus's Coveted Tome Wisdom 3
Perception 2 Critical Hit 74 |
・Buff Duration +6% ・Hit +80 ・Heavy Attack +80 |
Weapon Effect | Lequirus's Ambush | When your Health goes below 20%, Stealth for 7.5s. Cooldown 120s. |
Note: All of the traits shown here are of max value!
Lequirus's Coveted Tome will be the best wand for PvP, serving as an escape tool. With Overtaker being the only situational mobility skill, Lequirus's Ambush will serve as an emergency escape tool once triggered.
Secondary Weapon | |
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Karnix's Netherbow Karnix's Netherbow Strength 7
Critical Hit 84 |
・Max Health +600 ・Heavy Attack Chance +80 ・Hit +80 |
Weapon Effect | Karnix's Eye | Range 9% ▲ for you and party members within 16m |
Note: All of the traits shown here are of max value!
Karnix Eye will continue to increase range along with specialization options, providing more opportunities to heal other party members without getting too close.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Armors | |
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Ascended Guardian Hood Ascended Guardian Hood Perception 4
Cooldown Speed +3.1% |
・Mana Regen +60 ・Magic Evasion +160 ・Melee Evasion +160 |
Supreme Devotion Supreme Devotion Critical Hit Chance 50
Mana Regen 22.5 Cooldown Speed +0.8% |
・Mana Regen +60 ・Debuff Duration -6% ・Skill Damage Resistance +80 |
Heroic Garb of the Resistance Heroic Garb of the Resistance Perception 2
Max Health 650 |
・Max Health +600 ・Magic Evasion +160 ・Ranged Evasion +160 |
Ascended Guardian Gloves Ascended Guardian Gloves Perception 4
Mana Cost Efficiency +6.3% |
・Magic Evasion +160 ・Melee Evasion +160 ・Added Attack Speed +8% |
Shock Commander Greaves Shock Commander Greaves Strength 2
Damage Reduction 3 |
・Melee Evasion +160 ・Ranged Evasion +160 ・Max Health +600 |
Divine Justiciar Shoes Divine Justiciar Shoes Movement Speed +2.8%
Wisdom 5 |
・Move Speed +8% ・Melee Evasion +160 ・Magic Evasion +160 |
Accessories | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff Duration +6% |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Sapphire Dimensional Band Sapphire Dimensional Band Attack Range Increase 1.7%
Wisdom 2 Perception 2 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff duration +6% |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Skill Damage Boost +80 ・Mana Regen +60 ・Buff duration +6% |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Note: All of the traits shown here are of max value!
Two pieces of the Ascended Guardian set are used for the Cooldown Speed effect, which is essential for frequent skill usage.
The rest of the armor stacks numerous sources of evasion while trying to reach the stat breakpoints.
By maxing out all the pieces, this build is able to reach the important breakpoints of 60 Strength and 50 Perception for increased HP and Heavy Attack chance, as well as additional range.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Longbow | ・Check (6 Pts) ・Sniping (9 Pts) |
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Wand | ・Damage (9 Pts) ・Recovery (6 Pts) |
Phantom Snare is the most important passive to get, as it helps manage cooldowns on all skills. The rest of the points go into the sniping tree, despite the less-than-ideal passives.
For the wand, the Damage and Recovery trees best complement the healing play style, as Greedy Need helps manage cooldowns while Redemptive Penance increases overall healing.
How to Get Weapon Mastery Points
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Best Guardian | |
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Lady Knight Kamarshea | Creates a shield for 50% of your Max Mana. Cooldown Speed +40% while the shield is up. Summon ends when the Shield is removed. |
Since the build will naturally be stacking a lot of Wisdom, Lady Knight Kamarshea is the best option, as she not only provides a substantial shield, but also a significant cooldown speed buff during its duration.
Whether it is the shield or the duration of the buff, both of these effects greatly benefit this build.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
How to Play Longbow / Wand Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Enchanting Time Friendly target's Skill Damage Boost increases by 80 for 9s.
▶
Swift Healing Heals friendly target's Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
▶
Swift Healing Heals friendly target's Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
▶
Swift Healing Heals friendly target's Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
Clay's Salvation Restores Health to all party members within range, proportional to 420% of Base Damage + 175.
▶
Fountain of Life A special growth skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius area at the designated location for 6s. Part members within the area recover 65% of Base Damage + 42 every 0.5s.
Nature's Blessing Increases Health Regen by 380 for party members within 16m, and then boosts it by 200% and increases Mana Regen by 490 for 4s. This effect also removes 1 Weaken effect when applied.
▶
Healing Touch Continuously heals a friendly target by 28% of Base Damage + 4 for 6s. Stacks up to 3 times.
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Being a healer means keeping an eye on teammates at all times. Keeping them alive is the priority, and use skills accordingly. Use Time of Punishment in conjunction with fast healing on low HP tanks, to heal them back to full.
Taking the Vitality specialization allows Nature's Blessing to provide increased regeneration when used in combination with Healing Touch.
Use Clay's Salvation and Fountain of Life for AoE heals, and use Blitz if necessary.
Time for Punishment can be used on the player for increased healing, or party members that are about to unleash their cooldowns on an enemy target.
Flash Wave The skill effect is enhanced based on collection time. Send a large arrow in a designated direction to deal 360% of Base Damage 310 to 720% + 620 to every enemy within the range. Allies within the area receive healing over time that is equal to 48% of Base Damage + 42 to 96% +84 for 6s.
▶
Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
▶
Flash Wave The skill effect is enhanced based on collection time. Send a large arrow in a designated direction to deal 360% of Base Damage 310 to 720% + 620 to every enemy within the range. Allies within the area receive healing over time that is equal to 48% of Base Damage + 42 to 96% +84 for 6s.
▶
Tornado Creates a 4m radius Tornado that moves to the designated direction. The Gale deals 100% of Base Damage + 15 to enemies in range, and applies Gale for 6s, which causes Collision: Push with a 70% chance to float targets in the air for 2s. You can attack the enemy multiple times while in the area, but the Collision Effect does not stack. The Gale cannot climb steep hills.
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Flash Arrow will be Primarily used to induce blind to multiple targets, hindering their ability to succesfully land attacks. Arrow Vortex is used as means of crowd control, should there be any good oppurtunities to use it on a clump of targets.
Blitz can be used to extend the duration of Flash Arrow, but should be used sparingly in case more heals are needed. Just keep in mind that Blitz cannot refresh the cooldown of Arrow Vortex.
Blessed Barrier Friendly target’s Magic, Melee, and Ranged Defense increase by 1,120 for 6s. Incoming Heal increases by 27% during the day, and Magic, Melee, and Ranged Endurance increase by 270 at night. The increased amount will be multiplied by 2 for 2s after the effect is activated.
Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
Purifying Touch Removes 1 cc effect from the selected target (in order of Actions Disabled> Moving Disabled > Weakened). Attack Speed 13% ▲ for 3s.
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Depending on the situation, Blessed Barrier and Invincible Wall can be used to mitigate incoming damage and reduce damage to allies.
Its use allows for flexibility, whether it's to avoid incoming damage or to keep allies alive when they're low on health and healing skills are on cooldown.
Use Purifying Touch to remove pesky Crowd Control effects, which can be crucial to allowing allies to survive incoming damage, or use their mobility skills.
Blitz can be used in conjunction with any of these skills, and should be used when the situation calls for it.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Jump to a Stat |
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Stat | Value |
---|---|
Melee Hit | 520 |
Ranged Hit | 560 |
Magic Hit | 520 |
Melee Crit. Hit | 100 |
Ranged Crit. Hit | 180 |
Magic Crit. Hit | 160 |
Skill Damage Boost | 300 |
Critical Damage | 10% |
Buff Duration | 54% |
Stat | Value |
---|---|
Melee Defense | 1,732 |
Ranged Defense | 1,778 |
Magic Defense | 1,350 |
Melee Evasion | 680 |
Ranged Evasion | 360 |
Magic Evasion | 680 |
Skill Damage Resistance | 240 |
Damage Reduction | 9 |
Debuff Duration | -18% |
Stat | Value |
---|---|
Max Health | 16,285 |
Max Mana | 7,660 |
Mana Cost Efficiency | 10.8% |
Max Stamina | 100 |
Move Speed | 600 | 19.8% |
Health Regen | 244 |
Mana Regen | 761.65 |
Cooldown Speed | 28.3% |
Added Attack Speed | 12.799% |
Skill Heal | 16% |
Stat | Value |
---|---|
Weaken Chance | 300 |
Stun Chance | 300 |
Petrification Chance | 300 |
Sleep Chance | 300 |
Silence Chance | 300 |
Terror Chance | 300 |
Bind Chance | 375 |
Collision Chance | 300 |
Stat | Value |
---|---|
Bonus Damage | 19 |
Range ▲ | 6.2% |
Hit | 160 |
Critical Hit | 433 |
Heavy Attack Chance | 160 |
Curse Damage | 6 |
All Evasion | 40 |
Stat | Value |
---|---|
Transcended One Set | Cooldown Speed +7.50% |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Seeker Longbow / Wand PvP Build
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