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This guide lists all the weapon skills in Throne and Liberty (TL). See the effects and type of all the skills in the game.
List of Contents
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Skill | Weapon | Type | Effect |
---|---|---|---|
A Shot at Victory | Sword | Active | A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Deals 730% of Base Damage + 51 to the target. Damage of Sword skills increases by 20% for 6s. |
Aegis Shield | Sword | Passive | Magic, Melee, and Ranged Defense 4 ▲ per 1% of Shield Block Chance. Reduce Damage: Shield always gains 2.5% ▲. |
Ambidexterity | Crossbow | Passive | Off-Hand Weapon Max Damage 12 ▲. Off-Hand Weapon, Magic, Melee, and Ranged Critical Hit 90 ▲. |
Ankle Strike | Dagger | Active | Wrath Attack: Deals damage equal to 170% of Base Damage + 2. Against Bound, Sleeping, or Stunned targets, or those using Static Defense, has a 68% chance to apply Collision: Prone. Cannot be used while moving. |
Annihilating Slash | Sword | Active | Deals damage equal to 240% of Base Damage + 14 to enemies within Attack Range. If used on a target you have Weakened, deals damage to 360% of Base Damage + 21. Annihilating Slash’s remaining cooldown decreases by 8% per damaged target. |
Arrow Vortex | Longbow | Active | Fury Attack: Fires an arrow at the target location, dealing 100% of Base Damage to the first enemy hit and applying Move Speed 37.5% ▼ within a 3m radius around the target. After 2s, applies Collision: Pull with a 1--% chance to pull all enemies within range to the center while inflicting an additional damage that is equal to 70% of the Base Damage. The pulled enemies have their Move Speed decreased by 37.5% for 2s. |
Ascending Slash | Greatsword | Active | Deals damage equal to 265% of Base Damage + 54. Applies Collision: Prone with a 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5. For each Heavy Attack, Collision: Prone duration increases by 1s. |
Asceticism | Staff | Passive | Mana Regen increases by 32. Staying in the same place without moving for 3s will increase Mana Regen additionally by 32 and Magic, Melee, and Ranged Hit by 100. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon moving with skills. |
Assassin's Instincts | Dagger | Passive | Magic, Melee, and Ranged Critical hit 66 ▲. |
Assassin's Step | Dagger | Passive | On defeating the target, Mana Regen 24 ▲ and Move Speed 12% ▲ for 6s. The first skill used within the duration will not consume any Mana. Lasts 9s at night. |
Assassination Stance | Dagger | Passive | On evading, has a 10% chance to apply Camouflage Cloak cooldown 7% ▼. |
Barbarian's Dash | Greatsword | Passive | On using a Mobility or Movement skill, Move Speed increases by 17% for 3s. |
Blessed Barrier | Wand | Active | Friendly target’s Magic, Melee, and Ranged Defense increase by 1,120 for 6s. Incoming Heal increases by 27% during the day, and Magic, Melee, and Ranged Endurance increase by 270 at night. The increased amount will be multiplied by 2 for 2s after the effect is activated. |
Blitz | Longbow | Active | A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction. |
Block Blade | Dagger | Defensive | Defends against attacks. On defending against a Fury Attack while stationary, 180 Mana regenerates. On Defending against a Fury Attack within 0.5s, Block Blade changes to Poison Dagger for 3s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m to the designated direction for 0.5s. Becomes Stealthed for 3s to make yourself unable to be targeted and increase Mana Regen by 450 after defending against Fury or Wrath Attack. Block Blade changes to Poison Dagger. The first attack while Stealthed is a Critical Hit. Stealth ends when you attack or morph. Poison Dagger: Throws up to 5 daggers at enemies within a 5m radius, dealing 100% damage and applying Weaken: Poison. Distributes the attack if there are multiple enemies within range. |
Blood Devotion | Greatsword | Active | A special skill that can only be grown with Precious Training Books: Omnipotence. Takes 40% of the damage intended for the designated party member for 6s. Only 100% of damage taken applied. |
Bloodlust Stack | Crossbow | Passive | On attack skill hit, Skill Damage increases by 2.1 for 3s. Adds 1 stack of Bloodlust per attack, stacking up to 10 times. At 10 stacks, Critical Damage increases by 5.4% for 3s. The stack count is not reset. |
Brutal Arrow | Longbow | Active | A single arrow shot into the sky falls to the target location, dealing damage equal to 320% of Base Damage + 36 to enemies within a 3m area. If hitting enemies within 1m from the center, deals 480% of Base Damage + 54 and decreases Brutal Arrow cooldown by 6s. |
Brutal Incision | Dagger | Active | Deals 450% of Base Damage + 92 damage, and removes the target’s Thunderclouds effect. The damage is amplified by 15% against bosses. When the target’s remaining Health is 50% or less, Critical Hit 600% ▲. Critical Damage 20% ▲. |
Camouflage Cloak | Dagger | Active | Becomes Stealthed for 3.5s, unable to be targeted. Removes all Bind and Move Speed Reduction effects. Your first attack while Stealthed is a guaranteed Critical Hit. IF you are hit, or Morph, or becomes a target of Collision, Stun, or Sleep, you will no longer be Stealthed. |
Chain Hook | Sword | Active | Fury Attack: Has an 80% chance to apply Collision: Pull to the target and bind them for 3s. When used on boss monsters, pulls you to them. Increases the target monster’s Hostility to max on hit. |
Chain Lightning | Staff | Active | A lightning skill that deals 320% of Base Damage + 22 damage. Deals 4% increased damage per stack against a target to which you applied Burning. Damage transfers to other enemies within a 5m radius from the target up to 3 times if the target is Wet, or Frosted by you. Damage decreases by 20% every time it transfers, and it will not transfer to a target already affected. Cooldown decreases by 20% if you’re Wet. |
Chaotic Shield | Wand | Defensive | Defends against attacks. On defending against a Fury Attack, Curse skills’ remaining cooldown decreases by 0.8s, and Touch of Despair is applied to all enemies within a 3m radius from the target. On defending against a Fury Attack within 0.5s, Chaotic Shield changes to Healing Spell for 3s. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury Attack, Chaotic Shield changes to Counterattack Spell for 3s. Healing Spell: Restores friendly targets’ Health by 260% of Base Damage + 25 and Stamina by 8. Counterattack Spell: Deals 260% of Base Damage + 25. If the target is affected by your Touch of Despair, damage increases by 10% per stack. |
Clay's Salvation | Wand | Active | Restores Health to all party members within range, proportional to 420% of Base Damage + 175. |
Cleaving Moonlight | Dagger | Active | Charges to a designated target up to 3m away, attacking every enemy within a 1.5m radius 3 times. Each attack deals 110% + 4, and Off-Hand Weapon Activation deals damage 4 times. |
Cold Warrior | Greatsword | Passive | Against Shocked or Stunned targets, Magic, Melee, and Ranged Heavy Attack chances increase by 120 and Magic, Melee, and Ranged Critical Hit increase by 105. |
Corrupt Nail | Crossbow | Passive | Increases Weaken Chance by 107. |
Corrupted Magic Circle | Wand | Active | Creates a 5m area at the target location and inflicts Weaken: Curse on all enemies within the area to deal 46% of Base Damage + 17 per sec for 9s. Does not wake up Sleeping targets. |
Counter Barrier | Sword | Active | Shield Block Chance increases by 13% for 6s. On evading an attack, using Shield Block, or blocking with a Defense skill within 1.35 times the Attack Range (4.5 times for Magic and Ranged), performs a counterattack that deals damage equal to 250% of Damage Reduction to the attacker. The counterattack damage is not affected by Critical Hit and Heavy Attack Chance. |
Curse Explosion | Wand | Active | Deals 280% of Base Damage + 34 to enemies within a 5m radius area. If there is a target has Curse Damage over time from you, boost the remaining Burning. Curse, and Poison damage over time from you by 5% for every one of your Touch of Despair stacks, deals the damage two times, and removes the effects. |
Cursed Nightmare | Wand | Active | Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target. |
DaVinci's Courage | Greatsword | Active | For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s. |
Deadly Marker | Longbow | Active | Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increases by 100 for you, and 100 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decreases is applied (up to 100 times). |
Death Blow | Greatsword | Active | Deals damage equal to 390% of Base Damage + 89. Against Bound, Sleeping, Shocked, or Stunned targets, damage increases by 30%. The damage is amplified by 80% against bosses. |
Decisive Sniping | Longbow | Active | The skill effect is enhanced based on the collection time. Deals 500% of Base Damage + 53 to 800% +84.8. The damage is amplified by 60% against bosses. On hit, increases Melee, Ranged, and Magic Critical Hit by 200 to 400 for 3s. The damage is amplified by % against bosses. |
Destructive Fang | Dagger | Passive | Ranged, Melee, and Magical Critical Hit increase by 78 against targets you have applied Poison or Thunderclouds to. |
Detection | Crossbow | Passive | Has a 20% chance to apply Move Speed 10% ▲ and Magic, Melee, and Ranged Evasion 200 ▲ for 3s when you’re attacked. |
Devastating Smash | Greatsword | Active | Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s. |
Devastating Tornado | Greatsword | Active | Deals damage equal to 57% of Base Damage +9 to all enemies within Attack Range. Consecutively attacks up to 12 times. On each hit, damage 8% ▲. Move speed 11% ▲. Can also move through monster and other players. |
Devoted Shield | Longbow | Passive | When Weakened, has a 4.5% chance to create a Shield of 3,000 Health that lasts for 3s. |
Devotion and Emptiness | Wand | Passive | Skill heal 8% ▲ and Skill cooldown 10% ▼ during the day. Skill Damage over time 8% ▲ and Curse Skill cooldown 10% ▼ at night. |
Distorted Sanctuary | Longbow | Passive | Melee, Ranged, and Magic Endurance increases by 18, and Continuous Health Recovery from skills increase by 1.8% per party member (including yourself) within a 16m radius. |
Eagle Vision | Crossbow | Passive | On hit, Magic and Ranged Hit 40 ▲. Additionally, Magic and Ranged hit 6 ▲ and Weaken Chance 5 ▲ per 1 m of distance from the target. |
Earth's Blessing | Longbow | Passive | Health Regen increases by 12 and Continuous Health Recovery from skills increases by15%. |
Echoic Barrier | Staff | Passive | When Silenced, the silence duration decreases by 2s. If either Silence, Blind, Sleep is applied, the resistance for the applied effect increases by 290 for 9s. |
Ensnaring Arrow | Longbow | Active | Deals 130% of Base Damage. With an 80% chance to Bind a boss for 3s. A Boss immune to Bind is instead Oppressed for the same duration. |
Explosive Trap | Crossbow | Active | Set up an Explosive Trap on the designated location. The trap triggers when an enemy is within 3m range, and explodes after 2s. It deals damage equal to 600% of Base Damage + 165 to the target. Has an 80% chance to Weaken the target, decreasing Move Speed by 60% for 3s. An Explosive Trap lasts for 15. You can set up only 1 trap at once. |
Fatal Stigma | Dagger | Active | Marks the target, decreasing Incoming Heal by 60% for 3s. Deals 325% of Base Damage + 51. Deals 3% additional damage per stack against targets you have applied Poisoned or Thunderclouds to. The damage is amplified by 40% against bosses. |
Fierce Clash | Sword | Active | Fury Attack: Deals 220% of Base Damage with an 80% chance to apply Collision: Push. Has the same chance to Push enemies that collide with the target and decrease the damage they deal. The target is Stunned for 3s on colliding with a wall. |
Fireball Barrage | Staff | Active | A Fire skill that deals 40% of Base Damage + 11 10 times. Can perform an action afterwards. |
Flame Condensation | Staff | Passive | Increases Burning Damage by 30%. If used on a target that you have Burned, Heavy Attack Chance increases by 10 per Burning stack. |
Flash Arrow | Longbow | Active | A special skill that can only be grown with Precious Skill Growth Book: Omnipotence. Deals 150% of Base Damage to enemies within 4m around the designated location. Has a 80% chance to Stun Stealth enemies for 2, which will end their Stealth. Ending Stealth increases Critical Damage by 20% for 6s. Not applicable to Stealth by Transcending Power: Eclipse. |
Forbidden Sanctuary | Staff | Passive | All Mana Cost Efficiency decreases by 15%, and Skill Damage Boost Increases by 80. |
Fountain of Life | Wand | Active | A special growth skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius area at the designated location for 6s. Part members within the area recover 65% of Base Damage + 42 every 0.5s. |
Frenzied Sword Dance | Dagger | Active | A special growth skill that can only be grown with Precious Training Books: Omnipotence. Approach the target and deal 160% + 18 of the basic damage. Attack 7 times in quick succession. The 7 attacks will be spread out amongst all valid targets within 6m. |
Frost Master | Staff | Passive | Move Speed Reduction effects additionally decreases Move Speed by 3.8%, and increases the duration by 7.6%. |
Frost Smokescreen | Staff | Active | An Ice skill that creates a 4m wide zone that lasts for 5s and teleports you 8m in the designated direction. Applies Weaken, decreasing Move Speed by 14%, to enemies in range. Applies Frost. Can be used up to 2 times. |
Full of Corruption | Wand | Passive | When a Weakened target dies, Mana Regen 28 ▲ and Max Damage 12 ▲ for 9s. Stacks up to 3 times. |
Gaia Crash | Greatsword | Active | Creates a 12-m long, 3-m wide area at the target location that deals damage equal to 255% of the Base Damage + 37. |
Gerad's Patience | Sword | Passive | On evading, using Shield Block, or blocking with a Defense skill, all CC Resistance 8.25 ▲ for 3s. Stacks up to 10 times. |
Guillotine Blade | Greatsword | Active | A special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage +104 damage to Collision: Prone or Shocked Targets. The damage is amplified by 100% against bosses. On hit, Weakens the target, decreasing Incoming Heal by 60% for s." |
Healing Touch | Longbow | Active | Continuously heals a friendly target by 28% of Base Damage + 4 for 6s. Stacks up to 3 times. |
High Focus | Staff | Active | Increases Cooldown Speed by 30% and Move Speed by 22% for 12s. |
Ice Spear | Staff | Active | An Ice skill that hurls a 1.5m wide ice spear toward the target location, dealing damage equal to 350% of Base Damage + 35 with an 80% chance to Weaken the target, decreasing Move Speed by 51% for 3s. Applies Frost. |
Icebound Tomb | Staff | Active | Fury Attack: An Ice skill that deals 220 of Base Damage + 18 damage with an 80% chance to Petrification: Freeze the target for 3.5s (8.8s for monsters). Has an 80% chance to Weaken that decreases Move Speed by 29% for 4s within 3m around the target. Applies Frost. |
Immortal Pride | Sword | Active | A special skill that can only be grown with Precious Skill Growth Book: Omnipotence. Max Health and Current Health increases by 20% for 6s. |
Impenetrable | Sword | Passive | Increases Magic, Melee, and Ranged Defense proportional to the number of targets within a 2m radius. Magic, Melee, and Ranged Defense 179 ▲ if there are 2 or fewer targets within range, 280 ▲ if there are 3 to 6 targets, and 700 ▲ if there are 7 or more targets. |
Indomitable Armor | Greatsword | Passive | Has a 25% chance to increase Magic, Melee, and Ranged Defense by 140 for 2s on being hit. Stacks up to 3 times. |
Infernal Meteor | Staff | Active | A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. A Fire skill that deals 830% of Base Damage + 51 damage to all enemies within 4m. If a hit becomes a heavy attack, it also applies 5 stacks of Weaken: Burning. |
Inferno Wave | Staff | Active | A Fire skill that deals damage equal to 260% of Base Damage + 62 to all enemies within 3m of the target. Attacking a target that you applied Burning to will boost the damage by 3.1% per stack, with a 70% chance to apply Weaken: Burning. If you land a heavy attack on a target that applied Burning to, 2 stacks of Weaken: Burning are applied. |
Inject Venom | Dagger | Active | Adds Weaken: Poison effect to all attacks for 9s. Poison lasts for 6s and deals 2.3% of Base Damage + 1 damage per stack every second, while decreasing Health Regen by 4% per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 90% + 3 damage, and then turn to inflict additional 135% + 5 damage. The turning attack is increased by 2% per each Poison stack. |
Inner Peace | Staff | Active | Increases Mana Regen by 400% for 6s. The skill becomes disabled if you move. The increase is doubled if you’re Wet: Mana Cost Efficiency increases by 40% for 6s after the skill is over if you’re not Wet. |
Invincile Wall | Wand | Active | Grants Protection to an friendly target proportional to 630% of Base Damage + 246 for 6s. |
Iron Point Parry | Greatsword | Defensive | Defends against attacks. Increases Skill Damage Boost by 11% for skills used within 5s after defeating against a Fury Attack while stationary. Deals damage equal to 230% of Base Damage + 27 to targets within Attack Range, and Iron Point Parry changes to Murderous Draw on Defending against a Fury Attack within 0.5s, deals damage with a 80% chance to Stun the target for 3. Targets immune to Stun are Shocked for 6s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, Charging Draw is activated for 3s. |
Judgement Lightning | Staff | Active | A lightning skill that deals 630% of Base Damage + 166. When the target is Wet, or Frosted by you, deals 420% + 110 damage up to 5 enemies within 5m. The damage is amplified by 40% against bosses. When used on an enemy Burned by you, the skill can be used again with a 2.5% chance for every 1 stack. When you land a Heavy Attack with this skill, it can be immediately used again, and when the second Judgement Lightning strikes the target as a Heavy Attack, reduces the cooldown by 30%. |
Karmic Haze | Wand | Active | Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range. |
Knife Throwing | Dagger | Active | Throws 5 daggers in the designated direction up to 4.8 times the Attack Range. Each dagger deals 60% of Base Damage, with an 80% chance of decreasing the target’s Move Speed by 26.5% and Incoming Heal by 26.5% for 6s. |
Mana Amp | Staff | Passive | Max Health increases by 360 and Max Mana Increases by 1,400. |
Mana Exchange | Crossbow | Active | Consumes 450 Health to recover 310 Mana. |
Manaball Eruption | Staff | Passive | Shoots an additional Magic Orb that deals 5% of Base Damage with an 80% chance when Staves or Wands that shoot Magic Orbs or projectiles are used. The chance increases by 0.01% per 1 Mana regen. |
Merciless Barrage | Crossbow | Active | Shoot at the target location with both hands 15 times each. Arrows deal 19% of Base Damage + 3 to the first enemy hit. On each consecutive hit to the same target, Damage 8% ▲ (stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-Hand Weapon. |
Morale Boost | Sword | Passive | Colliding the target with another applies cooldown 14% ▼ to all skills. Each subsequent Collision applies cooldown 1.4% ▼ to all skills per Collided target, up to 3 times. |
Mortal Mark | Crossbow | Active | Deals 200% of Base Damage + 14 Damage and has a 100% chance to Weaken and Mark the target for 3s. When attacking a Marked target, deal 15% of Base Damage + 1. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 10% of the total accumulated damage. Stacks up to 2 times. Marked targets received 60% less Incoming Heal. |
Mother Nature's Protest | Crossbow | Active | For 6s, a projectile attack fires an additional projectile, dealing damage equal to 24% Base Damage. |
Multi-Shot | Crossbow | Active | Deals damage equal to 210% of Base Damage + 29. Has a 70% chance to Weaken (decreasing Move Speed by 30% for 3s) and apply a short Collision: Push to targets within 100% range inside a 60-degree cone. |
Murderous Energy | Dagger | Passive | Poison and Thunderclouds durations increase by 16% and Poison damage increases by 11% during the day. Poison Damage increases by 16% at night. |
Mystic Shield | Staff | Defensive | Defends against attacks. On defending against a Fury Attack while stationary, deals 12-% of Base Damage + 12 to the target with an 80% chance of using an Ice skill with a Weakening effect that decreases Move Speed by 40% for 3s. On defending against a Fury Attack within 0.5s, Mystic Shield changes to Lightning Pick for 3s. Wrath Attacks Can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury or Wrath Attack, Mystic Shield changes to Scorching Sphere for 3s. Lightning Pick: A lightning skill that deals 220% of Base Damage + 16. Deals 4% increased damage per stack against a target that you applied Burning. Damage transfers to other enemies within a 5m radius from the target up to 3 times if the target is Wet, or Frosted (by you). Damage decreases by 20% every time it transfers, and it will not transfer to a target already affected. Scorching Sphere: A Fire skill that deals 220% of Base Damage + 44 and adds 3 stacks of Weaken: Burning. |
Nature's Blessing | Longbow | Active | Increases Health Regen by 380 for party members within 16m, and then boosts it by 200% and increases Mana Regen by 490 for 4s. This effect also removes 1 Weaken effect when applied. |
Nature's Power | Crossbow | Passive | Upon using a Mobility or Movement skill, Bonus Damage increases by 12 and Skill Damage Boost increases by 19 for 3s. |
Nimble Leap | Crossbow | Active | Move 5m towards the designated direction. Attack Speed increases by 20%, Range increases by 20% and Critical Damage increases by 6% for 0.5s. |
Noble Revival | Wand | Passive | Skill Heal 1.76% ▲ per 1,000 Max Mana. |
Overtaker | Longbow | Defensive | Defends against attacks. On Defending against a Fury Attack while stationary, Magic, Melee, and Ranged Defense increase by 100 for 3 (up to 5 stacks), and Overtaker changes to Agile Shot for 3s. Increases Magic, Melee, and Ranged Critical Hit by 410 for 5s, if a Fury Attack was defended within 0.5s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury or Wrath Attack, Overtaker changes to Swift Evasion for 3s. Additionally the next skill attack that hits within 5s lands as a Critical Hit. Agile Shot: Deals 360% of Base Damage + 36 if the shot was fired without moving. Use with the directional buttons to use the skill while moving. For this case, deals 120% of Base Damage + 12 with a 80% chance to Bind the target for 3s. Swift Evasion: Moves 8m in the designated direction. Magic, melee, and Ranged Evasion increases by 550 for 2s. |
Phantom Smokescreen | Dagger | Active | A special skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius Phantom Smokescreen that lasts for 3s. Party members within the area always evade all Magic and Ranged projectiles. |
Piercing Strike | Crossbow | Passive | Bonus Damage increases by 6, and Stamina Regen increases by 0.4 |
Precision Dash | Greatsword | Active | Rushes to the designated direction, dealing damage equal to 110% of Base Damage to the maximum of 6 enemies on the path, and increases Magic, Melee, and Ranged Heavy Attack chance by 90 for 3s on hit. Damage increases by 16% per 1m of distance from the target at the starting point. If used again within 3s, will rush to the designated target and apply the same effect again. |
Provoking Roar | Sword | Active | Has a 70% chance to apply Weaken: Provoke on 6 enemies within 3m for 2s (3s against Monsters, always hits) Provoked targets direct their attacks and skills towards you. |
Purifying Touch | Longbow | Active | Removes 1 cc effect from the selected target (in order of Actions Disabled> Moving Disabled > Weakened). Attack Speed 13% ▲ for 3s. |
Quick Fire | Crossbow | Active | Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7. |
Raging Frenzy | Greatsword | Passive | If there are 3 or more enemies within a 5m radius, Skill Damage Boost 50 ▲. |
Rapidfire Stance | Longbow | Passive | Staying in the same place without moving for 2s will increase Attack Speed by 6% and Magic, Melee, and Range Hit by 100. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon moving with the skills. |
Ray of Disaster | Wand | Active | A special growth skill that can only be grown with Precious Training Books: Omnipotence. Connects you and the target for 6s, dealing 69% of Base Damage + 10 to all enemies on the path every 0.5s. Damage increases by 50% of Skill Heal. |
Recoil Shot | Crossbow | Active | Can be used only when you have Repulsive Force by using a skill that moves yourself. When used, it consumes 1 Repulsive Force and deals 200% of Base Damage + 4. Repulsive Force stacks up to 3 times. |
Resilient Mind | Sword | Passive | Evading an attack restores Mana by 18, and each successful Shield Block or Defense skill block restores Mana by 8% of the damage blocked. Additionally restores Health by 21. |
Robust Constitution | Greatsword | Passive | Health Regen 10 ▲ and Max Health 470 ▲. |
Roxie's Arrowhead | Longbow | Passive | Attacking with Longbows or Crossbows has a 5% chance to shoot an additional projectile, dealing damage equal to58% of Base Damage. If you’re shooting in the same direction as the wind, the chance goes up by 0.5% per 1m/s windspeed. |
Rupturing Parry | Crossbow | Defensive | Defends against attacks. On defending against a Fury Attack while stationary, deals 115% of Base Damage + 7 to the attacker. If the Fury Attack is blocked within 0.5s, Vampiric Attack is also activated for 3s. Wrath Attacks Can’t be defended. Use the directional buttons to defend against attacks while moving 4m to the designated location for 0.5s. On defending against a Fury or Wrath Attack, Deals 230% of Base Damage + 14 to the current target, and Rupturing party changes to Binding Shot for 3s. Activates Off-Hand Weapon Attack for 3s. Attacking a target within 6m with Rupturing Parry has an 80% chance of applying Collision: Push. On colliding with a wall, the target is Stunned for 3s. Blinding Shot: Deals 100% of Base Damage with an 80% chance of binding the target for 2s. Ends when other skills are used. Vampiric Attack: On each hit, Health regenerates by 5% of the damage dealt. Off-Hand Weapon Attack: Activates an Off-Hand Weapon Attack for the next skill used. |
Saint's Oath | Wand | Passive | On taking Skill Damage, has an 20% chance to apply Amitoi Heal, Incoming Heal, Recovery Crystal Heal, and Skill Heal 8% ▲ for 3s. Stacks up to 5 times. |
Salvation Chain | Staff | Active | A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Pulls party members within range toward you. |
Selfless Diffusion | Crossbow | Active | For 6s, Off-Hand Weapon Attack Chance is boosted by 30%. On Weakening a target within 6s, all skill cooldowns 0.15s ▼, and 0.03s ▼ for 2 more stacks of Weaken. The Cooldown Reduction effect can only be applied up to 10 times per sec, but not applied to Selfless Diffusion. On every hit, remaining duration 0.05s ▲ for all Weaken effects on the target. |
Selfless Soul | Wand | Passive | Increases Mana Regen by 21.2 and Skill Heal by 4% per stack for 3s when you apply Heal and Regen with Active Skills to a friendly target. Stacks up to 5 times. |
Serial Fire Bombs | Staff | Active | A Fire skill that deals 120% of Base Damage + 22 damage and inflicts Weaken: Burning with an 80% chance to every enemy within 3m radius from the target. 2 Weaken: Burning is applied to the target (3, if the hit was critical). Burning lasts for 12s and deals 1% of Base Damage + 1 damage per stack per sec. Stacks up to 10 times. It can be used up to 3 times in a row. The casting time decreases and Mana cost increases as the skill is used consecutively. All Fire skills’ Weaken: Burning Damage is equal to Serial Fire Bombs. |
Shadow Strike | Dagger | Active | Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s. |
Shadow Walker | Dagger | Passive | After using a Mobility or Movement skill, Damage Reduction increases by 14 and Magic and Ranged Evasion increase by 270 for 6s. |
Shield Strike | Sword | Active | Deals 360% of Base Damage + 16. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike’s Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On Counterattacking with Counter Barrier, Shield Strike cooldown decreases by 1.3s. The target’s aggression greatly increases. |
Shield Survival Technique | Sword | Defensive | Defends against attacks. On defending against a Fury Attack while stationary, 270 Health regenerates, creates a shield equal to 14% of Max Health for 3s, and Shield Survival Technique changes to Retaliatory Strike for1.5s. On defending against a Fury Attack within 0.5s, increases Damage Reduction by 57 for 6s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury or Wrath Attack, creates a shield equal to 14%/c of Max Health for 3s and Shield Survival Technique changes to Retaliatory Strike for 1.5s Retaliatory Strike: Deals 265% of Base Damage + 21 damage to the target. Defending Fury Attack with Shield Survival Technique before using Retaliatory Strike increases Retaliatory Strike damage by 65%, up to 3 times. Retaliatory Strike from the Shield Survival Technique with a directional button deals the maximum damage. |
Shield Throw | Sword | Active | Hurls a shield 4.5 times the Attack Range in the selected direction. The shield deals damage equal to 260% of Base Damage to all targets in its path before returning to you. Magic, Melee, and Ranged Heavy Attack Chance increase by 30 for 2s. The targets’ aggression greatly increases. |
Skillful Evasion | Sword | Passive | Magic and Ranged Evasion 9 ▲ per 1 m of proximity to the target, up to 90. Additionally increases Magic, Melee, and Ranged Evasion by up to 120 against Provoked targets. Only applies to targets within a 10m radius. |
Sniper's Sense | Longbow | Passive | Magic, Melee, and Ranged Critical Hit 10 ▲ and Critical Hit Damage 0.4% ▲ per 1m of distance from the target. |
Spectrum of Agony | Sword | Passive | On hitting a target you have Provoked and applied Cleaving Roar to, the remaining time for Provoke and Cleaving Roar increase by 0.4s. Deals damage equal to 30% of Base Damage + 9 to all targets Provoked and affected by Cleaving Roar within a 3m radius. |
Stalwart Bastion | Sword | Active | Damage Reduction 47 ▲ for 9s for you and party members within a 10m radius. The area lasts for 2s. |
Steady Aim | Longbow | Passive | Against Bound and Oppressed targets, Magic, Melee, and Ranged Critical Hit 155 ▲. |
Strafing | Longbow | Active | Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times. |
Strategic Rush | Sword | Active | Fury Attack: Charges 4.5 times the distance of Attack Range in the selected direction and deal 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to apply Collision: Push. The target is Stunned for 2s if colliding into a wall. Targets immune to Collision increase Base Damage by 40 for 6s. |
Stunning Blow | Greatsword | Active | Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s |
Swift Healing | Wand | Active | Heals friendly targets’ Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses. |
Time for Punishment | Wand | Active | Has a 90% chance to apply Weaken: Curse that decreases Skill Damage Resistance 80 for 9s. |
Touch of Despair | Wand | Active | Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets. |
Umbral Spirit | Dagger | Active | Deals additional 25% of Base Damage + 3 upon a Melee Critical Hit for 6s. Delivers 2 additional attacks against targets you have Poisoned, each attack dealing 5% of Base Damage + 1. Activates once per attack. |
Valiant Brawl | Greatsword | Active | Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 1--% more damage against Bosses. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%. |
Vampiric Contract | Wand | Passive | Restores Health of a friendly target by 7.6% of the damage you deal to a target affected by your Curse. If a friendly target is not within your range, your health is restored instead. |
Vampiric Strike | Dagger | Active | Deals damage equal to 130% of Base Damage + 5. Recovers 16%of the inflicted damage as Health. |
Victor's Morale | Greatsword | Passive | On dealing damage with skills, restores 9 Health and 14 Mana. This effect is not applied to damage over time. |
Vital Force | Greatsword | Passive | Magic, Melee, and Ranged Hit 0.62 ▲, Skill Damage Boost 0.07 ▲, and Stun Chance 0.425 ▲ pero 100 of Max Health. |
Weak Point Shot | Crossbow | Active | A Special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 500% of Base Damage + 135. Attacking a target that’s using a Fury Attack has an 80% chance of applying Weaken that increases your and your party’s Critical Damage against the target by 13% for 6s. |
Willbreaker | Greatsword | Active | Deals 100% of Base Damage to all enemies within a 3m semicircle and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s. |
Wind Snatcher | Crossbow | Active | A special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals damage equal to 100% of Base Damage with an 80% chance to Weaken the target, and when the effect is applied, the target’s Move Speed is decreased by 30% for 3s and your Move Speed is increased by 30% for 3s. If Win Snatcher hits a target whose Move Speed you have already decreased, adds another stack of Weaken, decreasing the target’s Attack Speed by 15% for 3s and increases your Attack Speed by 15% for 3s. |
Witty Strike | Sword | Active | Deals damage equal to 180% of Base Damage + 8 to up to 3 targets within 120 angle range. Recovers mana equal to 100 per target. |
Wraith's Beckon | Wand | Passive | Increases the duration of your Curses by 1.2, and Curse chance increases by 4%. |
Wrathful Edge | Dagger | Passive | Critical Damage 9.6%▲. |
Zephyr's Nock | Longbow | Active | Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack. |
All Weapons by Type | |
---|---|
Crossbow | Dagger |
Greatsword | Longbow |
Staff | Sword and Shield |
Wand |
Weapon Combo Tier List | Weapon Tier List |
All Weapon Skills | - |
All Weapon Skills
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