Throne and Liberty (TL)

Best Berserker Dagger / Sword and Shield (SnS) Build (PvE)

This is a guide on the Berserker Dagger and Sword (SnS) build for PvE in Throne and Liberty (TL). This guide shows how to effectively use the Berserker Dagger / Sword and Shield to clear hordes of enemies and bosses, including the best gears to equip, skill rotations, runes, traits, and more.

All Berserker Sword and Shield / Dagger Builds
Best Sword and Shield / Dagger Build (PvP) Best Dagger / Sword and Shield Build (PvE)

Berserker Dagger / Sword Build Overview

Build Summary

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Build Summary
Throne and Liberty - DaggersThrone and Liberty - Sword and Shield
Dagger and Sword
Focus:
PvE, DPS, Pulling Aggro, Damage Mitigation
Stat Priority:
Strength, Dexterity, Perception
Skill Setup
Skills - Shield Strike Skills - Counter Barrier Skills - Strategic Rush Skills - Chain Hook Skills - Provoking Roar Skills - Shield Throw Skills - Annihilating Slash Skills - A Shot at Victory Skills - Shadow Strike Skills - Inject Venom Skills - Umbral Spirit Skills - Camouflage Cloak
Pros Cons
Throne and Liberty Build - ProGood Defenses
Throne and Liberty Build - ProInflicts Taunt and Debuff
Throne and Liberty - ConMediocre Damage
Throne and Liberty - ConNo Self-sustain

The Dagger and Sword functions as a pseudo-tank, pulling aggression from enemies and buffing itself with skills to give itself a defense boost. This build is excellent for mobbing and clearing dungeons as it provides plenty of mobility with its skills, and inflicts debuffs with the Thunderclouds debuff from the Dagger skill path.

Stat Allocation

Stat Total Points From Lvl. Points From Gear
Strength 75 20 45
Dexterity 30 11 9
Wisdom 12 2 0
Perception 30 16 4

Note: Base stats are always 10!

For this build, allocate most of your skill points to Strength to reach 70, while keeping Dexterity and Perception at 30. After this, the remaining stat points can be allocated into Strength for bonus Max Health. At these stat breakpoints, the build gains bonus Max Health, Damage Reduction, Critical Hit Boost, and Hit Boost.

Gear Builder

Skills and Specialization

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Active Skills
Shadow StrikeShadow Strike
Specialization - Effect Accumulation Effect Accumulation
Inject VenomInject Venom
Lightning InfusionLightning Infusion
Specialization - Effect Duration ▲ Effect Duration ▲
Specialization - Lightning Infusion Lightning Infusion
Umbral SpiritUmbral Spirit
Thunder SpiritThunder Spirit
Specialization - Thunder Spirit Thunder Spirit
Camouflage CloakCamouflage Cloak -
Shield StrikeShield Strike
Specialization - Critical Hit ▼ Critical Hit ▼
Specialization - Aggression ▲ Aggression ▲
Counter BarrierCounter Barrier
Specialization - Additional Damage Boost Additional Damage Boost
Specialization - Concentrated Barrier Concentrated Barrier
Strategic RushStrategic Rush -
Chain HookChain Hook
Specialization - Range ▲ Range ▲
Provoking RoarProvoking Roar
Specialization - Bonus Damage Bonus Damage
Shield ThrowShield Throw
Specialization - Consecutive Use Consecutive Use
Specialization - Whirling Shield Whirling Shield
Annihilating SlashAnnihilating Slash
Specialization - Consecutive Use Consecutive Use
A Shot at VictoryA Shot at Victory
Annihilation BladeAnnihilation Blade
Specialization - Effect Duration ▲ Effect Duration ▲
Specialization - Annihilation Blade Annihilation Blade
Passive Skills
ImpenetrableImpenetrable Morale BoostMorale Boost Spectrum of AgonySpectrum of Agony Aegis ShieldAegis Shield
Destructive FangDestructive Fang Assassination StanceAssassination Stance AssassinAssassin's Instincts Shadow WalkerShadow Walker
Defensive Skill
Block BladeBlock Blade

Active Skills

Shadow Strike and Chain Hook function as engage tools, both applying the Bind debuff on enemies. Cycle between these when mobbing or clearing dungeons. For bosses, these skills can be used inbetween skill rotations.

Camouflage Cloak can also be used inbetween skirmishes, as the first hit out of Stealth is a guaranteed Critical Hit. Use this on high priority targets and bosses when engaging.

Inject Venom and Umbral Spirit function as damage boosts, allowing you to apply Thunderclouds with their respective skill specializations. For this build, Lightning Infusion and Thunder Spirit must be taken.

Shield Strike, Annihilating Slash, Shield Throw, and A Shot at Victory are offensive tools, and have different properties that proc when certain conditions are met. For example, Annihilating Slash does more damage to enemies who are weakened. Also, taking Whirling Shield under Shield Throw will help with mobbing, and increase the amount of targets provoked.

Provoking Roar and Strategic Rush are tools used for Crowd Control, and can be used to draw aggression and momentarily displace enemies.

When levelling skills, prioritize Shield Strike, Annihilating Slash, and Provoking Roar to maximize damage.

Passive Skills

Impenetrable, Aegis Shield, and Assassination Stance are defensive passives that should be upgraded when mobbing becomes too difficult. To maximize these passives, invest in stats that give Shield Block Chance.

Destructive Fang, Morale boost, Spectrum of Agony, and Assassin's Instincts are offensive passives that boost stats and add properties to attacks. Prioritize Destructive Fang to improve defense shredding from Thunderclouds, and Spectrum of Agony to deal more damage to taunted enemies.

Shadow Walker and Morale Boost are utility passives that help with the cooldowns of this build. Upgrade these skills if growthstones are available.

All Weapon Skills

Best Weapons

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Primary Weapon
Queen BellandirQueen Bellandir's Languishing Blade ・Hit +80
・Critical Hit +80
・Heavy Attack Chance +80
Weapon Skill - Queen BellandirQueen Bellandir's Quicksand Creates 5m radius of Quicksand on the spot where Annihilating Slash was used. Quicksand decreases enemy Movement Speed by 60% and has a 70% chance to apply Collision: Pull to enemies within the radius when it disappears after 2s. Cooldown 34s.

Note: All of the traits shown here are of max value!

Queen Bellandir's Languishing Blade is most ideal for the Dagger and Sword build. It's passive provides another source of Collision which procs Morale Boost, lowering cooldowns. For this build, run Hit, Critical Hit, and Weaken Chance to consistently land debuffs, as well as Collision Chance. This weapon also provides 6 Strength, helping reach breakpoints.

Secondary Weapon
Darkslayer Daggers IconDarkslayer Daggers ・Heavy Attack Chance +80
・Critical Hit +80
・Hit +80

Note: All of the traits shown here are of max value!

Darkslayer Daggers is best in slot here as it's 7 Strength bonus allows the build to reach a 50 Strength breakpoint. This increases Heavy Attack Chance.

List of All Weapons

Best Armors and Accessories

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Armors
Shock Commander Visor IconShock Commander Visor ・Melee Endurance +160
・Ranged Endurance +160
・Melee Evasion +160
Bile Drenched Veil IconBile Drenched Veil ・Weaken Resistance +100
・Bind Resistance +100
・Debuff Duration -6%
Shock Commander Plate Armor IconShock Commander Plate Armor ・Melee Endurance +160
・Ranged Endurance +160
・Melee Evasion +160
Shock Commander Gauntlets IconShock Commander Gauntlets ・Melee Endurance +160
・Ranged Endurance +160
・Melee Evasion +160
Shock Commander Greaves IconShock Commander Greaves ・Melee Endurance +160
・Ranged Endurance +160
・Melee Evasion +160
Shock Commander Sabatons IconShock Commander Sabatons ・Melee Endurance +160
・Ranged Endurance +160
・Melee Evasion +160
Accessories
Clasp of the Conqueror IconClasp of the Conqueror ・Skill Damage Boost +80
・Max Health +600
・Buff Duration +6%
Forged Golden Bangle IconForged Golden Bangle ・Weaken Resistance +100
・Max Health +600
・Debuff Duration -6%
Embossed Granite Band IconEmbossed Granite Band ・Skill Damage Boost +80
・Max Health +600
・Buff Duration +6%
Eldritch Ice Band IconEldritch Ice Band ・Skill Damage Boost +80
・Weaken Chance +100
・Buff Duration +6%
Belt of Bloodlust IconBelt of Bloodlust ・Collision Resistance +100
・Max Health +600
・Debuff Duration -6%

Note: All of the traits shown here are of max value!

For this build, the Chief Commander's set bonus provides Shield Block Chance and Damage Reduction, making this extremely viable for the any Sword build. Here, take traits and resonances that improve Endurance and Evasion for Melee and Ranged Attacks. This will synergize with Assassination Stance, further lowering the cooldown of Camouflage Cloak with each evaded attack.

As for accessories, Clasp of the Conqueror and Belt of Bloodlust are taken to provide Strength bonuses, while Lethal Frost Ring is taken for its Dexterity and Weaken Chance bonus. Forged Golden Bangle and Embossed Granite Band are taken as they provide Health Regen. Adding to this, take Max Health for Traits and Resonance in order to maximize your character's overall uptime in battle.

List of References
List of All Armor List of All Accessories

Best Weapon Mastery

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Dagger ・Disguise (9 Pts)
・Assassination (6 Pts)
Sword ・Provoke and Counter (9 Pts)
・Boss (6 Pts)

This Mastery loadout is geared around sustain and cooldown mitigation, taking the defensive Disguise path from the Dagger skillset that allows for more sustain, as well as the Provoke & Counter path from the Sword skillset.

How to Get Weapon Mastery Points

Best Guardian

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Best Guardian
Vampire Slayer EzekielVampire Slayer Ezekiel All defense +400. Deals damage over time equal to 0.6% of your Max Health every sec to hostile targets within a 2.5m radius. Restores Health by 20% of damage dealt to the targets.

This Guardian boosts the sustain of this build, acting as a lifeline when healing is scarce. Vampire Slayer Ezekiel should be used in emergency situations, before a skill rotation.

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Skill Rotations and Playstyle

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How to Play Dagger / Sword and Shield Build


Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.

Engage Options

Skills - Shadow StrikeSkills - Camouflage CloakSkills - Chain Hook

Shadow Strike, Camouflage Cloak, and Chain Hook will be your main form of engaging with an enemy. These skills can be cycled through one another to alleviate the high cooldowns.

For Skill Specializations, Effect Accumulation on Shadow Strike is a must, while Range ▲ on Chain Hook can be beneficial provided the player has extra points.

Mobbing Skill Rotation

Skills - Lightning InfusionSkills - Thunder SpiritSkills - Shield ThrowSkills - Counter BarrierSkills - Provoking RoarSkills - Annihilating Slash

For general Mobbing, always be sure to activate Inject Venom and Umbral Spirit before engaging the enemy. Then, cast Shield Throw to immediately take aggro from mobs. Cast Counter Barrier to boost your defenses, before casting Provoking Roar to reapply the taunt, and inflict Weakness: Provoke. After that, cast Annihilating Slash to finish up the rotation. Keep in mind that Provoking Roar must always be cast before Annihilating Slash to gain bonus damage from attacking weakened enemies.

Take Lightning Infusion under Inject Venom, and Lightning Spirit under Umbral Spirit to inflict Thunderclouds on the opponent, lowering their defenses. Whirling Shield under Shield Throw allows the attack to reach more enemies, while Concentrated Barrier under Counter Barrier provides another instance of damage. Consecutive Use can be taken under Annihilating Slash to double the damage output from this attack.

Bossing Skill Rotation

Skills - Lightning InfusionSkills - Thunder SpiritSkills - Annihilation BladeSkills - Shield StrikeSkills - Strategic RushSkills - Provoking RoarSkills - Annihilating Slash

Like the previous rotation, open with Inject Venom and Umbral Spirit before casting A Shot at Victory. Then, cast Shield Strike with Strategic Rush to instantly deal two instances of damage. Then, proceed with casting Provoking Roar before Annihilation Blade to finish the rotation. After that, the mobbing rotation can be repeated to make full use of the nine second sword skill buff that A Shot at Victory applies.

Take Aggression and Critical Hit under Shield Strike, to boost its damage and effectivity. Also be sure to take Annihilation Blade and Effect Duration ▲ to prolong its buff and extend its range.

Stats

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Offensive Stats

Stat Value
Melee Hit 270
Ranged Hit 250
Magic Hit 250
Melee Crit. Hit 310
Ranged Crit. Hit 250
Magic Crit. Hit 250

Defensive Stats

Stat Value
Melee Defense 2,065
Ranged Defense 2,520
Magic Defense 1,350
Melee Evasion 860
Ranged Evasion 60
Magic Evasion 60
Melee Endurance 800
Ranged Endurance 800
Damage Reduction 82
Debuff Duration -12%

Body Stats

Stat Value
Max Health 16,805
Max Mana 5,640
Mana Cost Efficiency 4%
Max Stamina 100
Move Speed 600 | 14.2%
Health Regen 494.15
Mana Regen 358.45
Cooldown Speed 13.2%

Crowd Control Stats

Stat Value
Weaken Chance 620
Stun Chance 150
Petrification Chance 150
Sleep Chance 150
Silence Chance 150
Terror Chance 150
Bind Chance 150
Collision Chance 499
Weaken Resistance 407
Stun Resistance 173
Bind Resistance 100
Collision Resistance 100

Miscellaneous Stats

Stat Value
Boss Damage Reduction 24
Shield Block Chance 44%
Reduce Damage: Shield 40%
All Evasion 145
Range ▲ 7.5%
Off-Hand Weapon Attack Chance 6%
Hit 160
Critical Hit 236
Heavy Attack Chance 160
Boss Endurance 120

Item Set Stats

Stat Value
Chief Commander Set Damage Reduction 18
Shield Block Chance 10% ▲

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