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This is a guide on the Berserker Dagger and Sword (SnS) build for PvE in Throne and Liberty (TL). This guide shows how to effectively use the Berserker Dagger / Sword and Shield to clear hordes of enemies and bosses, including the best gears to equip, skill rotations, runes, traits, and more.
All Berserker Sword and Shield / Dagger Builds | |
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Best Sword and Shield / Dagger Build (PvP) | Best Dagger / Sword and Shield Build (PvE) |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Build Summary | |
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Dagger and Sword | Focus: PvE, DPS, Pulling Aggro, Damage Mitigation Stat Priority: Strength, Dexterity, Perception |
Skill Setup | |
Pros | Cons |
Good Defenses
Inflicts Taunt and Debuff |
Mediocre Damage
No Self-sustain |
The Dagger and Sword functions as a pseudo-tank, pulling aggression from enemies and buffing itself with skills to give itself a defense boost. This build is excellent for mobbing and clearing dungeons as it provides plenty of mobility with its skills, and inflicts debuffs with the Thunderclouds debuff from the Dagger skill path.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 75 | 20 | 45 |
Dexterity | 30 | 11 | 9 |
Wisdom | 12 | 2 | 0 |
Perception | 30 | 16 | 4 |
Note: Base stats are always 10!
For this build, allocate most of your skill points to Strength to reach 70, while keeping Dexterity and Perception at 30. After this, the remaining stat points can be allocated into Strength for bonus Max Health. At these stat breakpoints, the build gains bonus Max Health, Damage Reduction, Critical Hit Boost, and Hit Boost.
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||||||
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Shadow Strike |
Effect Accumulation
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Inject Venom
▼ Lightning Infusion |
Effect Duration ▲
Lightning Infusion
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Umbral Spirit
▼ Thunder Spirit |
Thunder Spirit
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Camouflage Cloak | - | ||||||
Shield Strike |
Critical Hit ▼
Aggression ▲
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Counter Barrier |
Additional Damage Boost
Concentrated Barrier
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Strategic Rush | - | ||||||
Chain Hook |
Range ▲
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Provoking Roar |
Bonus Damage
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Shield Throw |
Consecutive Use
Whirling Shield
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Annihilating Slash |
Consecutive Use
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A Shot at Victory
▼ Annihilation Blade |
Effect Duration ▲
Annihilation Blade
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Passive Skills | |||||||
Impenetrable | Morale Boost | Spectrum of Agony | Aegis Shield | ||||
Destructive Fang | Assassination Stance | Assassin's Instincts | Shadow Walker | ||||
Defensive Skill | |||||||
Block Blade |
Shadow Strike and Chain Hook function as engage tools, both applying the Bind debuff on enemies. Cycle between these when mobbing or clearing dungeons. For bosses, these skills can be used inbetween skill rotations.
Camouflage Cloak can also be used inbetween skirmishes, as the first hit out of Stealth is a guaranteed Critical Hit. Use this on high priority targets and bosses when engaging.
Inject Venom and Umbral Spirit function as damage boosts, allowing you to apply Thunderclouds with their respective skill specializations. For this build, Lightning Infusion and Thunder Spirit must be taken.
Shield Strike, Annihilating Slash, Shield Throw, and A Shot at Victory are offensive tools, and have different properties that proc when certain conditions are met. For example, Annihilating Slash does more damage to enemies who are weakened. Also, taking Whirling Shield under Shield Throw will help with mobbing, and increase the amount of targets provoked.
Provoking Roar and Strategic Rush are tools used for Crowd Control, and can be used to draw aggression and momentarily displace enemies.
When levelling skills, prioritize Shield Strike, Annihilating Slash, and Provoking Roar to maximize damage.
Impenetrable, Aegis Shield, and Assassination Stance are defensive passives that should be upgraded when mobbing becomes too difficult. To maximize these passives, invest in stats that give Shield Block Chance.
Destructive Fang, Morale boost, Spectrum of Agony, and Assassin's Instincts are offensive passives that boost stats and add properties to attacks. Prioritize Destructive Fang to improve defense shredding from Thunderclouds, and Spectrum of Agony to deal more damage to taunted enemies.
Shadow Walker and Morale Boost are utility passives that help with the cooldowns of this build. Upgrade these skills if growthstones are available.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Primary Weapon | |
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Queen Bellandir's Languishing Blade | ・Hit +80 ・Critical Hit +80 ・Heavy Attack Chance +80 |
Queen Bellandir's Quicksand | Creates 5m radius of Quicksand on the spot where Annihilating Slash was used. Quicksand decreases enemy Movement Speed by 60% and has a 70% chance to apply Collision: Pull to enemies within the radius when it disappears after 2s. Cooldown 34s. |
Note: All of the traits shown here are of max value!
Queen Bellandir's Languishing Blade is most ideal for the Dagger and Sword build. It's passive provides another source of Collision which procs Morale Boost, lowering cooldowns. For this build, run Hit, Critical Hit, and Weaken Chance to consistently land debuffs, as well as Collision Chance. This weapon also provides 6 Strength, helping reach breakpoints.
Secondary Weapon | |
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Darkslayer Daggers | ・Heavy Attack Chance +80 ・Critical Hit +80 ・Hit +80 |
Note: All of the traits shown here are of max value!
Darkslayer Daggers is best in slot here as it's 7 Strength bonus allows the build to reach a 50 Strength breakpoint. This increases Heavy Attack Chance.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Armors | |
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Shock Commander Visor | ・Melee Endurance +160 ・Ranged Endurance +160 ・Melee Evasion +160 |
Bile Drenched Veil | ・Weaken Resistance +100 ・Bind Resistance +100 ・Debuff Duration -6% |
Shock Commander Plate Armor | ・Melee Endurance +160 ・Ranged Endurance +160 ・Melee Evasion +160 |
Shock Commander Gauntlets | ・Melee Endurance +160 ・Ranged Endurance +160 ・Melee Evasion +160 |
Shock Commander Greaves | ・Melee Endurance +160 ・Ranged Endurance +160 ・Melee Evasion +160 |
Shock Commander Sabatons | ・Melee Endurance +160 ・Ranged Endurance +160 ・Melee Evasion +160 |
Accessories | |
Clasp of the Conqueror | ・Skill Damage Boost +80 ・Max Health +600 ・Buff Duration +6% |
Forged Golden Bangle | ・Weaken Resistance +100 ・Max Health +600 ・Debuff Duration -6% |
Embossed Granite Band | ・Skill Damage Boost +80 ・Max Health +600 ・Buff Duration +6% |
Eldritch Ice Band | ・Skill Damage Boost +80 ・Weaken Chance +100 ・Buff Duration +6% |
Belt of Bloodlust | ・Collision Resistance +100 ・Max Health +600 ・Debuff Duration -6% |
Note: All of the traits shown here are of max value!
For this build, the Chief Commander's set bonus provides Shield Block Chance and Damage Reduction, making this extremely viable for the any Sword build. Here, take traits and resonances that improve Endurance and Evasion for Melee and Ranged Attacks. This will synergize with Assassination Stance, further lowering the cooldown of Camouflage Cloak with each evaded attack.
As for accessories, Clasp of the Conqueror and Belt of Bloodlust are taken to provide Strength bonuses, while Lethal Frost Ring is taken for its Dexterity and Weaken Chance bonus. Forged Golden Bangle and Embossed Granite Band are taken as they provide Health Regen. Adding to this, take Max Health for Traits and Resonance in order to maximize your character's overall uptime in battle.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Dagger | ・Disguise (9 Pts) ・Assassination (6 Pts) |
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Sword | ・Provoke and Counter (9 Pts) ・Boss (6 Pts) |
This Mastery loadout is geared around sustain and cooldown mitigation, taking the defensive Disguise path from the Dagger skillset that allows for more sustain, as well as the Provoke & Counter path from the Sword skillset.
How to Get Weapon Mastery Points
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Best Guardian | |
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Vampire Slayer Ezekiel | All defense +400. Deals damage over time equal to 0.6% of your Max Health every sec to hostile targets within a 2.5m radius. Restores Health by 20% of damage dealt to the targets. |
This Guardian boosts the sustain of this build, acting as a lifeline when healing is scarce. Vampire Slayer Ezekiel should be used in emergency situations, before a skill rotation.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
How to Play Dagger / Sword and Shield Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
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Shadow Strike, Camouflage Cloak, and Chain Hook will be your main form of engaging with an enemy. These skills can be cycled through one another to alleviate the high cooldowns.
For Skill Specializations, Effect Accumulation on Shadow Strike is a must, while Range ▲ on Chain Hook can be beneficial provided the player has extra points.
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For general Mobbing, always be sure to activate Inject Venom and Umbral Spirit before engaging the enemy. Then, cast Shield Throw to immediately take aggro from mobs. Cast Counter Barrier to boost your defenses, before casting Provoking Roar to reapply the taunt, and inflict Weakness: Provoke. After that, cast Annihilating Slash to finish up the rotation. Keep in mind that Provoking Roar must always be cast before Annihilating Slash to gain bonus damage from attacking weakened enemies.
Take Lightning Infusion under Inject Venom, and Lightning Spirit under Umbral Spirit to inflict Thunderclouds on the opponent, lowering their defenses. Whirling Shield under Shield Throw allows the attack to reach more enemies, while Concentrated Barrier under Counter Barrier provides another instance of damage. Consecutive Use can be taken under Annihilating Slash to double the damage output from this attack.
▶
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Like the previous rotation, open with Inject Venom and Umbral Spirit before casting A Shot at Victory. Then, cast Shield Strike with Strategic Rush to instantly deal two instances of damage. Then, proceed with casting Provoking Roar before Annihilation Blade to finish the rotation. After that, the mobbing rotation can be repeated to make full use of the nine second sword skill buff that A Shot at Victory applies.
Take Aggression and Critical Hit under Shield Strike, to boost its damage and effectivity. Also be sure to take Annihilation Blade and Effect Duration ▲ to prolong its buff and extend its range.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Jump to a Stat |
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Stat | Value |
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Melee Hit | 270 |
Ranged Hit | 250 |
Magic Hit | 250 |
Melee Crit. Hit | 310 |
Ranged Crit. Hit | 250 |
Magic Crit. Hit | 250 |
Stat | Value |
---|---|
Melee Defense | 2,065 |
Ranged Defense | 2,520 |
Magic Defense | 1,350 |
Melee Evasion | 860 |
Ranged Evasion | 60 |
Magic Evasion | 60 |
Melee Endurance | 800 |
Ranged Endurance | 800 |
Damage Reduction | 82 |
Debuff Duration | -12% |
Stat | Value |
---|---|
Max Health | 16,805 |
Max Mana | 5,640 |
Mana Cost Efficiency | 4% |
Max Stamina | 100 |
Move Speed | 600 | 14.2% |
Health Regen | 494.15 |
Mana Regen | 358.45 |
Cooldown Speed | 13.2% |
Stat | Value |
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Weaken Chance | 620 |
Stun Chance | 150 |
Petrification Chance | 150 |
Sleep Chance | 150 |
Silence Chance | 150 |
Terror Chance | 150 |
Bind Chance | 150 |
Collision Chance | 499 |
Weaken Resistance | 407 |
Stun Resistance | 173 |
Bind Resistance | 100 |
Collision Resistance | 100 |
Stat | Value |
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Boss Damage Reduction | 24 |
Shield Block Chance | 44% |
Reduce Damage: Shield | 40% |
All Evasion | 145 |
Range ▲ | 7.5% |
Off-Hand Weapon Attack Chance | 6% |
Hit | 160 |
Critical Hit | 236 |
Heavy Attack Chance | 160 |
Boss Endurance | 120 |
Stat | Value |
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Chief Commander Set | Damage Reduction 18 Shield Block Chance 10% ▲ |
Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield |
Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Berserker Dagger / Sword and Shield (SnS) Build (PvE)
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