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This Templar build excels at providing team-wide healing and tanking damage during PvP in Throne and Liberty (TL). Read on to learn how to use the Wand and Sword build, including the best gears to equip, skill rotations, runes, traits, and more.
All Templar Sword and Shield / Wand Builds | |
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Best Wand / Sword and Shield Build (PvP) | Best Sword and Shield / Wand (PvE) |
List of Contents
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
The Wand and Sword build excels in acting as a Tank and Healer in PvP comps. It boasts great CC and weakness applications, as well as great defenses and sustain, becoming an absolute problem for the opposing team. This build excels in large and small scale pvp, being equipped with AOE healing and passives that gain more value the more enemies there are.
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 46 | 24 | 12 |
Dexterity | 10 | 0 | 0 |
Wisdom | 30 | 17 | 3 |
Perception | 40 | 4 | 26 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 60 | 14 | 36 |
Dexterity | 10 | 0 | 0 |
Wisdom | 30 | 16 | 4 |
Perception | 60 | 19 | 31 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 60 | 13 | 37 |
Dexterity | 13 | 0 | 3 |
Wisdom | 41 | 16 | 35 |
Perception | 50 | 20 | 30 |
Fortitude | 10 | 0 | 0 |
Note: Base stats are always 10!
In PvP, Hit Rate and Strength are some of the most important stats, especially for a tank that applies debuffs and CC. Invest most of your points into Strength and Perception, making sure you hit the level 50 breakpoints for a boost to Hit Rate, Health, and Damage Reduction.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Active Skills | |||||||
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Touch of Despair Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
▼ Touch of Despair Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times, Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
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Radius Increased
Radius Increased Inflicts the effect of Touch of Despair to 2 additional nearby targets within a 3m radius from the main target. |
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Swift Healing Swift Healing Heals friendly targets’ Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
▼ Swift Healing Swift Healing Heals friendly target's Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
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Consecutive Use
Consecutive Use Consecutive Use count increases to 3. Healing Transfer
Healing Transfer Additionally heals self by 50% of the total heal. |
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Cursed Nightmare Cursed Nightmare Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
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Clay's Salvation Clay's Salvation Restores Health to all party members within range, proportional to 420% of Base Damage + 175.
▼ Janice's Rage Janice's Rage All party members within the attack range's Base Damage increase by 3.2%.
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Range ▲
Range ▲ The skill range increases by 5m. Weaken Removal
Weaken Removal Removes Weaken from all party members within the range. Janice's Rage
Janice's Rage All part members within the attack range’s Base Damage increase by 3.2%. |
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Karmic Haze Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
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Range ▲
Range ▲ Karmic Haze’s curse transfer range increases by 2m. Cannot be stacked with Unlucky Clock Specialization. |
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Fountain of Life Fountain of Life A special growth skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius area at the designated location for 6s. Part members within the area recover 65% of Base Damage + 42 every 0.5s.
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Effect Duration ▲
Effect Duration ▲ Fountain of Life duration increases by 2s. |
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Shield Strike Shield Strike Deals 360% of Base Damage + 16. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike’s Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On Counterattacking with Counter Barrier, Shield Strike cooldown decreases by 1.3s. The target’s aggression greatly increases.
▼ Piercing Attack Piercing Attack Deals 360% of Base Damage + 16. to the target and other enemies within a 60-degrees cone. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike's Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On counterattacking with Counter Barrier, Shield Strike cooldown decrease by 1.3s. The target's Aggression greatly increases.
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Piercing Attack
Piercing Attack Deals 360% of Base Damage + 16 to the target and other enemies within a 60-degrees cone. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike’s Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On counterattacking with Counter Barrier, Shield Strike cooldown decrease by 1.3s. The target’s Aggression greatly increases. |
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Counter Barrier Counter Barrier Shield Block Chance increases by 13% for 6s. On evading an attack, using Shield Block, or blocking with a Defense skill within 1.35 times the Attack Range (4.5 times for Magic and Ranged), performs a counterattack that deals damage equal to 250% of Damage Reduction to the attacker. The counterattack damage is not affected by Critical Hit and Heavy Attack Chance.
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Additional Damage Boost
Additional Damage Boost While Counter Barrier lasts, the Base Damage increases by 5%. Cooldown ▼
Cooldown ▼ Upon a successful counterattack, Shield Strike cooldown decreases by 0.5 sec. |
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Strategic Rush Strategic Rush Fury Attack: Charges 4.5 times the distance of Attack Range in the selected direction and deal 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to apply Collision: Push. The target is Stunned for 2s if colliding into a wall. Targets immune to Collision increase Base Damage by 40 for 6s.
▼ Strategic Rush Strategic Rush Fury Attack: Charges 4.5 times the distance of Attack Range in the selected direction and deal 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to apply Collision: Push. The target is Stunned for 2s if colliding into a wall. Targets immune to Collision increase Base Damage by 40 for 6s.
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Effects Target ▲
Effects Target ▲ Strategic Rush can now target up to 8 targets. Range ▲
Range ▲ Width of Strategic Rush 150% ▲. |
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Provoking Roar Provoking Roar Has a 70% chance to apply Weaken: Provoke on 6 enemies within 3m for 2s (3s against Monsters, always hits) Provoked targets direct their attacks and skills towards you.
▼ Cleaving Roar Cleaving Roar Has a(n) 70% chance to decrease Melee, Ranged, Magic Endurance 200 of 6 enemies within 3m range for 2s (3s against Monsters, always hits).
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Cleaving Roar
Cleaving Roar Has a 70% chance to decrease Melee, Ranged, Magic Endurance 200 of 6 enemies within 3m range for 2s (3s against Monsters, always hits). Cannot be stacked with Effect Duration ▲ Specialization. |
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Stalwart Bastion Stalwart Bastion Damage Reduction 47 ▲ for 9s for you and party members within a 10m radius. The area lasts for 2s.
▼ Great Fury Great Fury Skill Damage Boost 47 ▲ for 9s for you and party members within a 10m radius. The area lasts for 2s.
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Great Fury
Great Fury Skill Damage Boost 47 ▲ for 9s for you and your part members within a 10m radius. The area lasts for 2s. |
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Annihilating Slash Annihilating Slash Deals damage equal to 240% of Base Damage + 14 to enemies within Attack Range. If used on a target you have Weakened, deals damage to 360% of Base Damage + 21. Annihilating Slash’s remaining cooldown decreases by 8% per damaged target.
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Range ▲
Range ▲ Range 1.5m ▲. Consecutive Use
Consecutive Use You can use Annihilating Slash 2 times. Move Speed Reduction
Move Speed Reduction Damaged target’s Move Speed decreases by 60%. |
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Passive Skills | |||||||
Wraith's Beckon Wraith's Beckon Increases the duration of your Curses by 1.2, and Curse chance increases by 4%.
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Vampiric Contract Vampiric Contract Restores Health of a friendly target by 7.6% of the damage you deal to a target affected by your Curse. If a friendly target is not within your range, your health is restored instead.
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Saint's Oath Saint's Oath On taking Skill Damage, has an 20% chance to apply Amitoi Heal, Incoming Heal, Recovery Crystal Heal, and Skill Heal 8% ▲ for 3s. Stacks up to 5 times.
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Skillful Evasion Skillful Evasion Magic and Ranged Evasion 9 ▲ per 1 m of proximity to the target, up to 90. Additionally increases Magic, Melee, and Ranged Evasion by up to 120 against Provoked targets. Only applies to targets within a 10m radius.
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Aegis Shield Aegis Shield Magic, Melee, and Ranged Defense 4 ▲ per 1% of Shield Block Chance. Reduce Damage: Shield always gains 2.5% ▲.
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Spectrum of Agony Spectrum of Agony On hitting a target you have Provoked and applied Cleaving Roar to, the remaining time for Provoke and Cleaving Roar increase by 0.4s. Deals damage equal to 30% of Base Damage + 9 to all targets Provoked and affected by Cleaving Roar within a 3m radius.
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Gerad's Patience Gerad's Patience On evading, using Shield Block, or blocking with a Defense skill, all CC Resistance 8.25 ▲ for 3s. Stacks up to 10 times.
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Impenetrable Impenetrable Increases Magic, Melee, and Ranged Defense proportional to the number of targets within a 2m radius. Magic, Melee, and Ranged Defense 179 ▲ if there are 2 or fewer targets within range, 280 ▲ if there are 3 to 6 targets, and 700 ▲ if there are 7 or more targets.
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Defensive Skill | |||||||
Shield Survival Technique Shield Survival Technique Defends against attacks. On defending against a Fury Attack while stationary, 270 Health regenerates, creates a shield equal to 14% of Max Health for 3s, and Shield Survival Technique changes to Retaliatory Strike for1.5s. On defending against a Fury Attack within 0.5s, increases Damage Reduction by 57 for 6s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury or Wrath Attack, creates a shield equal to 14%/c of Max Health for 3s and Shield Survival Technique changes to Retaliatory Strike for 1.5s Retaliatory Strike: Deals 265% of Base Damage + 21 damage to the target. Defending Fury Attack with Shield Survival Technique before using Retaliatory Strike increases Retaliatory Strike damage by 65%, up to 3 times. Retaliatory Strike from the Shield Survival Technique with a directional button deals the maximum damage.
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Fountain of Life, Clay's Salvation, and Swift Healing will be your primary healing tools. Cycle between these to keep up consistent healing. Take Consecutive Use and Healing Transfer on Swift Healing to further boost the efficacy of one of this build's most important tools.
Cursed Nightmare, Karmic Haze, and Touch of Despair will be the build's sources of inflicting Sleep, as well as a secondary source of weakening enemies. Attacks after an opponent is put to sleep will be a guaranteed Critical Hit, aside from waking them up.
Provoking Roar applies a taunt to enemies, and is classified as a weaken. Use this to apply debuffs that boost the damage of skills such as Annihilating Slash.
Counter Barrier and Stalwart Bastion are used to reduce incoming damage. Use this after Provoking Roar to survive the onslaught of damage.
Strategic Rush, Shield Strike, and Annihilating Slash will be this build's main source of damage. As a tank/healer build, the main focus should be sustaining allies and tanking damage. Despite this, using Annihilating Slash on Weakened enemies offers bonus damage, adding more value to your skill rotations.
When levelling skills, prioritize Shield Strike, Provoking Roar, Counter Barrier, and Swift Healing.
Take Vampiric Contract and Saint's Oath to improve overall healing towards yourself and allies.
Spectrum of Agony and Wraith's Beckon are taken to deal bonus damage to taunted targets and prolong debuff durations respectively.
Gerad's Patience, Impenetrable, Aegis Shield, and Skillful Evasion all increase the build's sustain through evasion, shield block chance, and overall defense boosts.
Prioritize Spectrum of Agony, Aegis Shield, and Skillful Evasion to maximize damage and survivability.
Active Skill | Specialization | ||
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Strategic Rush Strategic Rush Fury Attack: Charges 4.5 times the distance of Attack Range in the selected direction and deal 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to apply Collision: Push. The target is Stunned for 2s if colliding into a wall. Targets immune to Collision increase Base Damage by 40 for 6s.
▼ Strategic Rush Strategic Rush Fury Attack: Charges 4.5 times the distance of Attack Range in the selected direction and deal 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to apply Collision: Push. The target is Stunned for 2s if colliding into a wall. Targets immune to Collision increase Base Damage by 40 for 6s.
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Chain Hook Chain Hook Fury Attack: Has an 80% chance to apply Collision: Pull to the target and bind them for 3s. When used on boss monsters, pulls you to them. Increases the target monster’s Hostility to max on hit.
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Range ▲
Range ▲ The attack range increases by 3.75m. Controlling Rake
Controlling Rake Has an 80% chance to apply Collision: Pull up to 10 enemies within 6 times the attack range in the designated direction, Binding them for 3s. Cannot be stacked with Rear Chain Hook Specialization. |
Counter Barrier Counter Barrier Shield Block Chance increases by 13% for 6s. On evading an attack, using Shield Block, or blocking with a Defense skill within 1.35 times the Attack Range (4.5 times for Magic and Ranged), performs a counterattack that deals damage equal to 250% of Damage Reduction to the attacker. The counterattack damage is not affected by Critical Hit and Heavy Attack Chance.
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Blessed Barrier Blessed Barrier Friendly target’s Magic, Melee, and Ranged Defense increase by 1,120 for 6s. Incoming Heal increases by 27% during the day, and Magic, Melee, and Ranged Endurance increase by 270 at night. The increased amount will be multiplied by 2 for 2s after the effect is activated.
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Expand Targets
Expand Targets The effect decreases, and the target changes to 1 party member in a selected location. Cannot be stacked with Fighting Spirit Barrier Specialization. |
Counter Barrier Counter Barrier Shield Block Chance increases by 13% for 6s. On evading an attack, using Shield Block, or blocking with a Defense skill within 1.35 times the Attack Range (4.5 times for Magic and Ranged), performs a counterattack that deals damage equal to 250% of Damage Reduction to the attacker. The counterattack damage is not affected by Critical Hit and Heavy Attack Chance.
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Invincible Wall Invincible Wall Grants Protection to an friendly target proportional to 630% of Base Damage + 246 for 6s.
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Range ▲
Range ▲ The skill range increases by 5m. Expand Targets
Expand Targets The effect decreases, and the target changes to all party members in range. |
Passive Skill | Explanation | ||
Spectrum of Agony Spectrum of Agony On hitting a target you have Provoked and applied Cleaving Roar to, the remaining time for Provoke and Cleaving Roar increase by 0.4s. Deals damage equal to 30% of Base Damage + 9 to all targets Provoked and affected by Cleaving Roar within a 3m radius.
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Devotion and Emptiness Devotion and Emptiness Skill heal 8% ▲ and Skill cooldown 10% ▼ during the day. Skill Damage over time 8% ▲ and Curse Skill cooldown 10% ▼ at night.
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Can be used during the day for small skirmishes |
Spectrum of Agony Spectrum of Agony On hitting a target you have Provoked and applied Cleaving Roar to, the remaining time for Provoke and Cleaving Roar increase by 0.4s. Deals damage equal to 30% of Base Damage + 9 to all targets Provoked and affected by Cleaving Roar within a 3m radius.
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Selfless Soul Selfless Soul Increases Mana Regen by 21.2 and Skill Heal by 4% per stack for 3s when you apply Heal and Regen with Active Skills to a friendly target. Stacks up to 5 times.
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Can be used if spending more time healing. |
Strategic Rush and Counter Barrier can be swapped into the following skills to fit certain scenarios.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Primary Weapon | |
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Tevent's Grasp of Withering Tevent's Grasp of Withering Wisdom 4
Critical Hit 60 Cooldown Speed +19% |
・Hit +80 ・Critical Hit +80 ・Heavy Attack Chance +80 |
Weapon Effect | Tevent's Hunger | Applying Curse has a 15% chance of applying Weaken: Curse, which deals 35% of base damage over time every s for 30s |
Note: All of the traits shown here are of max value!
Sacred Manuscript is considered to be best-in-slot for this build for its even bonuses to Sleep Chance and Weaken Chance. The boost to the Wisdom Stat is a major plus as it helps alleviate mana problems. Take traits that boost Hit Chance, Mana, and Mana Regen to improve your uptime.
Secondary Weapon | |
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Queen Bellandir's Languishing Blade Queen Bellandir's Languishing Blade Strength 4
Collision Chance 48 |
・Hit +80 ・Critical Hit +80 ・Heavy Attack Chance +80 |
Weapon Effect | Queen Bellandir's Quicksand | Creates 5m radius of Quicksand on the spot where Annihilating Slash was used. Quicksand decreases enemy Movement Speed by 60% and has a 70% chance to apply Collision: Pull to enemies within the radius when it disappears after 2s. Cooldown 34s. |
Note: All of the traits shown here are of max value!
Nirma's Sword of Echoes is ideal for this build, boasting a high Shield Block Chance, Damage reduction, Wisdom, and many other useful stats. It's passive also converts one of the most commonly used moves into a mode of single target crowd control. Take traits that boost Hit Chance, Mana, and Mana Regen to improve your uptime.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Armors | |
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Shock Commander Visor Shock Commander Visor Strength 3
Cooldown Speed +2.5% |
・Melee Evasion +160 ・Ranged Evasion +160 ・Max Mana +600 |
Bile Drenched Veil Bile Drenched Veil Weaken Chance 125
Cooldown Speed +1.3% |
・Skill Damage Resistance +80 ・Debuff Duration -6% ・Weaken resistance +100 |
Shock Commander Plate Armor Shock Commander Plate Armor Strength 4
Damage Reduction 4 |
・Max Health +600 ・Ranged Evasion +160 ・Melee Evasion +160 |
Ebon Roar Gauntlets Ebon Roar Gauntlets Added Attack Speed +1.8%
Strength 2 Collision Chance 17 |
・Max Health +600 ・Ranged Evasion +160 ・Melee Evasion +160 |
Shock Commander Greaves Shock Commander Greaves Strength 2
Damage Reduction 3 |
・Max Health +600 ・Health Regen +60 ・Melee Evasion +160 |
Shock Commander Sabatons Shock Commander Sabatons Movement Speed +1.4%
Strength 2 Collision Chance 25 |
・Max Health +600 ・Health Regen +60 ・Ranged Evasion +160 |
Accessories | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Max Health +600 ・Skill Damage boost +80 ・Buff Duration +6% |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Skill Damage Resistance +80 ・Silence Resistance +100 ・Debuff Duration -6% |
Sapphire Dimensional Band Sapphire Dimensional Band Attack Range Increase 1.7%
Wisdom 2 Perception 2 |
・Skill Damage Boost +80 ・Max Health +600 ・Collision Chance +100 |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Skill Damage Boost +80 ・Buff Duration +6% ・Weaken Chance +100 |
Forbidden Eternal Chain Forbidden Eternal Chain Perception 1
Max Health 350 |
・Max Health +600 ・Skill Damage Resistance +80 ・Weaken Resistance +100 |
Note: All of the traits shown here are of max value!
For this build, the 4-piece bonus of the Shock Commander Set offers Damage Reduction and Shield Block Chance. Bile Drenched Veil is taken for its bonuses to Cooldown Speed and Weaken Chance, while Ebon Roar Gauntlets offer Strength, Attack Speed, and Collision Chance.
For accessories, take Clasp of the Conqueror for its bonus to Strength and Perception, as well as Bracers of the Primal King for its Perception Bonus. Sapphire Dimensional Band offers more Range, as well as Perception and Wisdom, while Band of Universal Power offers a boost to all major stats. Forbidden Eternal Chain is also taken here for its buffs to Max Health and Perception.
For Traits, prioritize Max Health and Evasion on all three damage types when available. Additionally, take Skill Damage Resistance whenever it is available as this trait truly shines in PVP. This also applies to Debuff Duration and Buff Duration.
List of References | |
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List of All Armor | List of All Accessories |
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Weapon Runes | |
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Tevent's Grasp of Withering Tevent's Grasp of Withering Wisdom 4
Critical Hit 60 Cooldown Speed +19% |
・Critical Hit ・Max Health ・Skill Heal Rune Synergy: ・Strength ・Critical Damage Reduction |
Queen Bellandir's Languishing Blade Queen Bellandir's Languishing Blade Strength 4
Collision Chance 48 |
・Heavy Attack Chance ・Health Regen ・Weaken Chance Rune Synergy: ・Strength ・Critical Damage Reduction |
Necklace Runes | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Hit Chance ・Melee Evasion ・Skill Heal Rune Synergy: ・Max Health ・Wisdom |
Bracelet Runes | |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Heavy Attack Chance ・Max Health ・Skill Damage Resistance Rune Synergy: ・Attack Speed ・Max Health |
Ring Runes | |
Sapphire Dimensional Band Sapphire Dimensional Band Attack Range Increase 1.7%
Wisdom 2 Perception 2 |
・Critical Hit ・Ranged Evasion ・Skill Heal Rune Synergy: ・Max Health ・Perception |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Critical Hit ・Ranged Evasion ・Skill Heal Rune Synergy: ・Max Health ・Perception |
Belt Runes | |
Forbidden Eternal Chain Forbidden Eternal Chain Perception 1
Max Health 350 |
・Hit ・Max Health ・Skill Damage Resistance Rune Synergy: ・Damage Reduction ・Max Health |
This rune loadout is designed with maximizing Hit Chance and bulk in mind, making the player capable of tanking hits and consistently landing heals. Max Health is taken over Health Regen as healing is already applied by the Wand's kit. Instead, build Critical Hit Chance and Heavy Attack Chance as these properties also apply to healing as well.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Wand | ・Damage (1 Pt) ・Recovery (9 Pts) ・Weaken (9 Pts) |
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Sword and Shield | ・Provoke & Counter (9 Pts) ・Boss (1 pts) ・Collision (9 Pts) |
For this build, Mastery points will be invested into utility and sustain paths. Recovery and Provoke & Counter are taken to improve sustain, while Collision and Weaken will help with debuff applications.
How to Get Weapon Mastery Points
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Best Guardian | |
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Brutal Warrior Valkarg | Accumulates damage when hit up to 4,000% of your Max Base Damage. When you inflict Stun, Bind, or Sleep on an enemy, 25% of that accumulated damage is dealt to that enemy. |
Brutal Warrior Valkarg offers a source of burst damage, and synergizes with this build's role as a tank. Summon this guardian when engaging high-priority targets, or when focusing tanks to boost dps.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
How to Play Wand and Sword Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Strategic Rush Fury Attack: Charges 4.5 times the distance of Attack Range in the selected direction and deal 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to apply Collision: Push. The target is Stunned for 2s if colliding into a wall. Targets immune to Collision increase Base Damage by 40 for 6s.
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Great Fury Skill Damage Boost 47 ▲ for 9s for you and party members within a 10m radius. The area lasts for 2s.
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Cursed Nightmare Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
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Piercing Attack Deals 360% of Base Damage + 16. to the target and other enemies within a 60-degrees cone. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike's Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On counterattacking with Counter Barrier, Shield Strike cooldown decrease by 1.3s. The target's Aggression greatly increases.
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Annihilation Blade A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Uses Annihilation Blade in the designated direction, dealing 730% + 51 of Base Damage to all targets within 6 times the Attack Range, and increases Sword skill damage by 20% for 6s.
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Counter Barrier Shield Block Chance increases by 13% for 6s. On evading an attack, using Shield Block, or blocking with a Defense skill within 1.35 times the Attack Range (4.5 times for Magic and Ranged), performs a counterattack that deals damage equal to 250% of Damage Reduction to the attacker. The counterattack damage is not affected by Critical Hit and Heavy Attack Chance.
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Cleaving Roar Has a(n) 70% chance to decrease Melee, Ranged, Magic Endurance 200 of 6 enemies within 3m range for 2s (3s against Monsters, always hits).
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Annihilation Blade A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Uses Annihilation Blade in the designated direction, dealing 730% + 51 of Base Damage to all targets within 6 times the Attack Range, and increases Sword skill damage by 20% for 6s.
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This skill rotation is to be used in the middle of battle. Engage with Strategic Rush, and activate Stalwart Bastion. Then, cast Cursed Nightmare, before casting Shield Strike immediately after. Do this before the opponent is put to sleep by Cursed Nightmare. As the opponent is put to sleep, cast Annihilating Slash to gain the guaranteed Critical Hit Bonus. Then, cast Counter Barrier, and Provoking Roar to apply Weaken: Provoke. This will also proc the damage bonus from Annihilating Slash.
For Skill Specializations, take Move Speed Reduction, Consecutive Use, and Range ▲ under Annihilating Slash to maximize its effectiveness. Piercing Attack under Shield Strike should be taken to increase the AOE of the Weaken Effect. Take Great Fury under Stalwart Bastion for a damage buff. Lastly, take Cleaving Roar under Provoking Roar to add Defense shred to the list of debuffs applied.
Swift Healing Heals friendly target's Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
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Swift Healing Heals friendly target's Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
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Swift Healing Heals friendly target's Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
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Fountain of Life A special growth skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius area at the designated location for 6s. Part members within the area recover 65% of Base Damage + 42 every 0.5s.
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Janice's Rage All party members within the attack range's Base Damage increase by 3.2%.
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In using this rotation, keep in mind that Swift Healing has the lowest cooldown of your three healing skills, followed by Fountain of Life, and Clay's Salvation. It is recommended to use the skills with lower cooldowns first as this build's role in a comp is to not only provide healing, but to also tank damage. In casting Clay's Salvation and Fountain of Life last, the player will then be able to join the battle as a tank, making use of these skills to sustain itself as well as other melee characters.
Consecutive Use and Healing Transfer are a necessity to Swift Healing, in order to take advantage of its low cooldown. Take Janice's Rage to provide a damage buff to the team, as well as Range ▲ on Fountain of Life.
Cursed Nightmare Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
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Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
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This skill rotation allows the player to inflict sleep on a group of targets. Cast Cursed Nightmare, and wait for the target to sleep before casting Karmic Haze. This will spread the sleep to nearby targets.
Take Range ▲ under Karmic Haze to increase the amount of targets. Enhanced Nightmare under Cursed Nightmare can be taken if available, to speed up the process.
Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times, Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
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Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
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A very simple rotation, this can be used before engaging the enemy, as it applies a teamwide Weaken. Range ▲ on Touch of Despair increases the amount of enemies Weakened, and is valuable in large scale PvP.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Jump to a Stat |
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Stat | Value |
---|---|
Melee Hit | 330 |
Ranged Hit | 290 |
Magic Hit | 290 |
Melee Crit. Hit | 50 |
Ranged Crit. Hit | 50 |
Magic Crit. Hit | 110 |
Skill Damage Boost | 240 |
Buff Duration | 26% |
Stat | Value |
---|---|
Melee Defense | 1,923 |
Ranged Defense | 1,996 |
Magic Defense | 1,350 |
Melee Evasion | 20 |
Ranged Evasion | 20 |
Magic Evasion | 20 |
Melee Endurance | 480 |
Ranged Endurance | 480 |
Magic Endurance | 160 |
Debuff Duration | -12% |
Skill Damage Resistance | 240 |
Damage Reduction | 68 |
Stat | Value |
---|---|
Max Health | 15,285 |
Max Mana | 8,880 |
Max Stamina | 100 |
Mana Cost Efficiency | 18% |
Move Speed | 600 | 4.3% |
Health Regen | 396 |
Mana Regen | 605.45 |
Skill Heal | 16% |
Cooldown Speed | 22.2% |
Added Attack Speed | 5.9% |
Stat | Value |
---|---|
Weaken Chance | 929 |
Stun Chance | 283 |
Petrification Chance | 190 |
Sleep Chance | 373 |
Silence Chance | 190 |
Terror Chance | 190 |
Bind Chance | 190 |
Collision Chance | 546 |
Stun Resistance | 100 |
Collision Resistance | 100 |
Weaken Resistance | 289 |
Stat | Value |
---|---|
Range ▲ | 6.2% |
Shield Block Chance | 36% |
Reduce Damage: Shield | 40% |
All Evasion | 40 |
Bonus Damage | 10 |
Hit | 353 |
Critical Hit | 80 |
Curse Duration | 1 |
Stat | Value |
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Chief Commander Set | Damage Reduction 18 Shield Block Chance 10% ▲ |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Why's there Annihilating Slash in the rotation, while the skill setup doesn't mention it anywhere
Best Templar Wand / Sword and Shield (SnS) Build (PvP)
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I think they meant Annihilation Blade, prolly just a mistake