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The Seeker Longbow and Wand build is an excellent setup for healing allies and providing support in Throne and Liberty (TL) PvE. Learn more about how to use the Seeker Longbow and Wand build, including the best gear to equip, the best armor and accessories to use, and more.
All Seeker Longbow / Wand Builds | |
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Best Seeker Longbow / Wand PvP Build | Best Seeker Longbow / Wand PvE Build |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
As a healer, the main goal is to keep the party alive, and this build excels at that. Thanks to Clay's Salvation, Fountain of Life, Flash Arrow, and Swift Healing, there would be no shortage of heals.
Offering a lot of flexibility, the build can be tuned for more utility, healing, or damage.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 10 | 0 | 0 |
Dexterity | 40 | 17 | 13 |
Wisdom | 40 | 19 | 11 |
Perception | 23 | 13 | 0 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 50 | 18 | 22 |
Dexterity | 30 | 7 | 13 |
Wisdom | 53 | 20 | 23 |
Perception | 30 | 4 | 16 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 50 | 20 | 20 |
Dexterity | 31 | 2 | 19 |
Wisdom | 60 | 19 | 31 |
Perception | 50 | 8 | 32 |
Fortitude | 10 | 0 | 0 |
Note: Base stats are always 10!
Prioritize pumping points into Wisdom as it provides mana, mana regeneration and reduced cooldowns. Reaching 50 Wisdom provides Cooldown Speed 5%, which can make a big difference in managing the cooldowns of vital healing skills.
Go for 50 Strength next for the Max Health, Damage Reduction, and Heavy Attack Chance for stronger heals. After that, get 30 Perception and Dexterity, and put the rest of your points anywhere, although Wisdom is a good place to put extra points..
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||||||
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Clay's Salvation Clay's Salvation Restores Health to all party members within range, proportional to 420% of Base Damage + 175.
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Fountain of Life Fountain of Life A special growth skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius area at the designated location for 6s. Part members within the area recover 65% of Base Damage + 42 every 0.5s.
▼ Fountain of Life Fountain of Life Creates a 3m radius area at the designated location for 6s. Party members within the area recover 65% of Base Damage + 42 every 0.5s.
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Effect Duration ▲
Effect Duration ▲ Fountain of Life duration increases by 2s. Mana Recovery
Mana Recovery Additionally recovers Mana by 40 when healed. |
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Swift Healing Swift Healing Heals friendly targets’ Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
▼ Swift Healing Swift Healing Heals friendly target's Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
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Consecutive Use
Consecutive Use Consecutive Use count increases to 3. Healing Transfer
Healing Transfer Additionally heals self by 50% of the total heal. |
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Time for Punishment Time for Punishment Has a 90% chance to apply Weaken: Curse that decreases Skill Damage Resistance 80 for 9s.
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Effect Duration ▲
Effect Duration ▲ Duration increases by 3s. |
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Touch of Despair Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
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Effect Duration ▲
Effect Duration ▲ Touch of Despair duration increases by 3s. |
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Zephyr's Nock Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
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Cooldown ▼
Cooldown ▼ Attacking the target with Target stacks consumes 1 Target stack, and the remaining Cooldown decreases by 6% per stack. Damage ▲
Damage ▲ Attacking a target with Gale status that you applied will consume a Gale stack, inflicting additional damage per stack, which is equal to 25% of Base Damage + 12. |
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Strafing Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
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Consecutive Use
Consecutive Use Increases additional use count to 2. Gale
Gale On hit, applies Gale for 6s to the target. Explodes on 10th stack, inflicting 150% + 45 damage to enemies within a 3m radius area. |
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Corrupted Magic Circle Corrupted Magic Circle Creates a 5m area at the target location and inflicts Weaken: Curse on all enemies within the area to deal 46% of Base Damage + 17 per sec for 9s. Does not wake up Sleeping targets.
▼ Decaying Touch Decaying Touch Applies Weaken: Curse to target to deal 60% of Base Damage + 22 per sec for 9s. Does not wake up Sleeping targets.
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Bonus Damage
Bonus Damage Deals damage equal to 260% of Base Damage to the target. Does not wake Sleeping targets. Decaying Touch
Decaying Touch Applies Weaken: Curse to target to deal 60% of Base Damage + 22 per sec for 9s. Does not wake up Sleeping targets. |
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Nature's Blessing Nature's Blessing Increases Health Regen by 380 for party members within 16m, and then boosts it by 200% and increases Mana Regen by 490 for 4s. This effect also removes 1 Weaken effect when applied.
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Deadly Marker Deadly Marker Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increases by 100 for you, and 100 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decreases is applied (up to 100 times).
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- | ||||||
Curse Explosion Curse Explosion Deals 280% of Base Damage + 34 to enemies within a 5m radius area. If there is a target has Curse Damage over time from you, boost the remaining Burning. Curse, and Poison damage over time from you by 5% for every one of your Touch of Despair stacks, deals the damage two times, and removes the effects.
▼ Curse Explosion Curse Explosion Deals 280% of Base Damage + 34 to enemies within a 5m radius area. If there is a target has Curse Damage over time from you, boosts the remaining Burning, Curse, and Poison Damage over time from you by 5% for every one of your Touch of Despair stacks, deals the damage two times, and removes the effects.
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Focus Target
Focus Target Curse Explosion changes to a target skill, and the Cooldown decreases by 6s. Dark Explosion
Dark Explosion While damage over time is kept, Curse Explosion damage decreases by 50%. |
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Flash Arrow Flash Arrow A special skill that can only be grown with Precious Skill Growth Book: Omnipotence. Deals 150% of Base Damage to enemies within 4m around the designated location. Has a 80% chance to Stun Stealth enemies for 2, which will end their Stealth. Ending Stealth increases Critical Damage by 20% for 6s. Not applicable to Stealth by Transcending Power: Eclipse.
▼ Flash Wave Flash Wave The skill effect is enhanced based on collection time. Send a large arrow in a designated direction to deal 360% of Base Damage 310 to 720% + 620 to every enemy within the range. Allies within the area receive healing over time that is equal to 48% of Base Damage + 42 to 96% +84 for 6s.
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Flash Wave
Flash Wave The skill effect is enhanced based on the collection time. Throw a large arrow to the designated direction to deal 360% of Base Damage 310 to 720% + 620 to every enemy within the range. Allies within the are receives a healing over time that is equal to 48% of Base Damage + 42 to 96% + 84 for 6s. |
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Passive Skills | |||||||
Roxie's Arrowhead Roxie's Arrowhead Attacking with Longbows or Crossbows has a 5% chance to shoot an additional projectile, dealing damage equal to58% of Base Damage. If you’re shooting in the same direction as the wind, the chance goes up by 0.5% per 1m/s windspeed.
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Earth's Blessing Earth's Blessing Health Regen increases by 12 and Continuous Health Recovery from skills increases by15%.
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Wraith's Beckon Wraith's Beckon Increases the duration of your Curses by 1.2, and Curse chance increases by 4%.
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Noble Revival Noble Revival Skill Heal 1.76% ▲ per 1,000 Max Mana.
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Devotion and Emptiness Devotion and Emptiness Skill heal 8% ▲ and Skill cooldown 10% ▼ during the day. Skill Damage over time 8% ▲ and Curse Skill cooldown 10% ▼ at night.
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Vampiric Contract Vampiric Contract Restores Health of a friendly target by 7.6% of the damage you deal to a target affected by your Curse. If a friendly target is not within your range, your health is restored instead.
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Sniper's Sense Sniper's Sense Magic, Melee, and Ranged Critical Hit 10 ▲ and Critical Hit Damage 0.4% ▲ per 1m of distance from the target.
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Selfless Soul Selfless Soul Increases Mana Regen by 21.2 and Skill Heal by 4% per stack for 3s when you apply Heal and Regen with Active Skills to a friendly target. Stacks up to 5 times.
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Defensive Skill | |||||||
Chaotic Shield Chaotic Shield Defends against attacks. On defending against a Fury Attack, Curse skills’ remaining cooldown decreases by 0.8s, and Touch of Despair is applied to all enemies within a 3m radius from the target. On defending against a Fury Attack within 0.5s, Chaotic Shield changes to Healing Spell for 3s. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury Attack, Chaotic Shield changes to Counterattack Spell for 3s. Healing Spell: Restores friendly targets’ Health by 260% of Base Damage + 25 and Stamina by 8. Counterattack Spell: Deals 260% of Base Damage + 25. If the target is affected by your Touch of Despair, damage increases by 10% per stack.
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The wand has great abilties for healing, and can keep the party's HP and mana afloat thanks to Fountain of Life. Use Swift Healing for instant heals, and Clay's Salvation for a group-wide AOE heal.
However, most of the levelling is done solo, so prioritise Zephyr's Nock, Strafing and Wand curses for damage. Heals can be leveled much later as they won't be needed for the early encounters.
Use Deadly Marker whenever possible, or communicate with the party for coordinated burst windows.
Active Skill | Specialization | ||
---|---|---|---|
Flash Arrow Flash Arrow A special skill that can only be grown with Precious Skill Growth Book: Omnipotence. Deals 150% of Base Damage to enemies within 4m around the designated location. Has a 80% chance to Stun Stealth enemies for 2, which will end their Stealth. Ending Stealth increases Critical Damage by 20% for 6s. Not applicable to Stealth by Transcending Power: Eclipse.
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> | Invincible Wall | |
Deadly Marker Deadly Marker Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increases by 100 for you, and 100 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decreases is applied (up to 100 times).
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> |
Blessed Barrier Blessed Barrier Friendly target’s Magic, Melee, and Ranged Defense increase by 1,120 for 6s. Incoming Heal increases by 27% during the day, and Magic, Melee, and Ranged Endurance increase by 270 at night. The increased amount will be multiplied by 2 for 2s after the effect is activated.
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Effect Duration ▲
Effect Duration ▲ Skill duration increases by 1s. Expand Targets
Expand Targets The effect decreases, and the target changes to 1 party member in a selected location. Cannot be stacked with Fighting Spirit Barrier Specialization. |
Fountain of Life Fountain of Life A special growth skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius area at the designated location for 6s. Part members within the area recover 65% of Base Damage + 42 every 0.5s.
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> | Decisive Bombardment |
Decisive Bombardment
Decisive Bombardment The skill effect is enhanced based on the collection time. Shoots an arrow to the designated direction to deal 500% of Base Damage + 53 to 800% + 84.8. The damage is amplified by 60% against bosses. On hit, increases Critical Hit by 200 to 400 for 3s. Damage ▲
Damage ▲ Boost damage against enemies with Stun, Sleep, Bind, Collision, or Oppress by 25%. |
Depending on the encounter, certain party targets may need more damage mitigation to survive. For these situations, don't hesitate to bring Invincile Wall and/or Blessed Barrier. Use specializations when party-wide damage needs to be mitigated.
In the meantime, it's normal for more experienced and better equipped parties to need less healing. Replace any unneeded healing skills with Decisive Sniping for more damage.
Sniper's Sense, Roxie's Arrowhead, and Wraith's Beckon passives are taken to increase damage when not healing.
The rest of the passives are taken to increase overall healing and self-sustainability.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Primary Weapon | |
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Tevent's Arc of Wailing Death Tevent's Arc of Wailing Death Attack Range Increase 4%
Dexterity 3 Perception 4 |
・Added Attack Speed +8% ・Critical Hit Chance +80 ・Heavy Attack Chance +80 |
Weapon Effect | Tevent's Bombardment | Shoots a bonus projectile whenever using Strafing, dealing 54% of Base Damage |
Note: All of the traits shown here are of max value!
From the Dexterity and Perception provided by the bow, to the additional damage from its Weapon effect, Tevent's Arc of Wailing Death is the best Longbow you can equip for this build. Its additional Range is also helpful in keeping you away from the enemy, and within reach of teammates who need healing.
Secondary Weapon | |
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Lequirus's Coveted Tome Lequirus's Coveted Tome Wisdom 3
Perception 2 Critical Hit 74 |
・Critical Hit +80 ・Heavy Attack Chance +80 ・Hit +80 |
Weapon Effect | Lequirus's Ambush | When your Health goes below 20%, Stealth for 7.5s. Cooldown 120s. |
Note: All of the traits shown here are of max value!
Lequirus's Coveted Tome is a great Wand to equip thanks to its WIsdom and Perception, as well as its Weapon Skill that lets you Stealth upon reaching low health. If you need more healing, however, then Excavator's Mysterious Scepter is a decent alternative.
Should you decide to equip the alternative, make sure to reallocate your points to reach the proper breakpoints.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Armors | |
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Shadow Harvester Mask Shadow Harvester Mask Dexterity 2
Wisdom 1 Cooldown Speed +1.8% |
・Mana Regen +60 ・Magic Evasion +160 ・Cooldown Speed +6% |
Supreme Devotion Supreme Devotion Critical Hit Chance 50
Mana Regen 22.5 Cooldown Speed +0.8% |
・Mana Regen +60 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Swirling Essence Robe Swirling Essence Robe Dexterity 3
Wisdom 2 Heavy Attack Chance 33 |
・Mana Regen +60 ・Melee Evasion +80 ・Buff Duration +6% |
Ascended Guardian Gloves Ascended Guardian Gloves Perception 4
Mana Cost Efficiency +6.3% |
・Attack Speed +8% ・Melee Evasion +160 ・Max Mana +600 |
Ascended Guardian Pants Ascended Guardian Pants Wisdom 3
Damage Reduction 3 Collision Resistance 41 |
・Melee Evasion +160 ・Magic Endurance +160 ・Debuff Duration -6% |
Shadow Harvester Boots Shadow Harvester Boots Strength 1
Perception 3 Bind Chance 21 |
・Max Mana +600 ・Magic Evasion +160 ・Movement Speed +8% |
Accessories | |
Clasp of the Overlord Clasp of the Overlord Critical Hit 35
Max Health 225 Cooldown Speed +1.6% |
・Buff Duration +6% ・Max Health +600 ・Skill Damage Boost +80 |
Ascended Guardian Bracelet Ascended Guardian Bracelet Wisdom 2
Max Mana 300 Stun Resistance 21 |
・Debuff Duration -6% ・Max Mana +600 ・Skill Damage Resistance +80 |
Sapphire Dimensional Band Sapphire Dimensional Band Attack Range Increase 1.7%
Wisdom 2 Perception 2 |
・Skill Damage Boost +80 ・Buff Duration +6% ・Max Health +600 |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Buff Duration +6% ・Skill Damage Boost +80 ・Max Health +600 |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Debuff Duration -6% ・Max Health +600 ・Skill Damage Resistance +80 |
Note: All of the traits shown here are of max value!
This item build uses the 2-piece Shadow Harvester set for increased Crit Damage, empowering your damage output. The only downside is that the Dimensional Chaos set will reduce your Stamina Regen. This shouldn't be a problem though if you position well during a fight in a way that you don't need to run around or block much.
Once each piece of equipment is fully upgraded, the player will be able to reach the important breakpoints of 50 Wisdom, and 50 Dexterity with several points to spare.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Longbow | ・Check (9 Pts) ・Sniping (9 Pts) ・Support (1 Pt) |
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Wand | ・Damage (9 Pts) ・Recovery (9 Pts) ・Weakent (1 Pt) |
Prioritize 6 points in the check tree for the longbow, as Gale Arrowhead's reduced cooldown for all skills will increase overall dps. Reaching Critical Nock for the sniping tree will provide a decent amount of skill damage boost.
Getting to the end of the Damage tree will also provide the all-important Greedy Need, allowing skills to come off cooldown faster. The Recovery tree is all about getting to Redemptive Penance, which increases healing.
Get all the other points as needed.
How to Get Weapon Mastery Points
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Best Guardian | |
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Lady Knight Kamarshea | Creates a shield for 50% of your Max Mana. Cooldown Speed +40% while the shield is up. Summon ends when the Shield is removed. |
Despite being a ranged support that can generally avoid taking damage, the Lady Knight's Kamarshea Guardian is the best option due to its ability to fully utilize the increased cooldown speed.
This allows skills to be used much more frequently, which can be used for more healing or dealing more damage, depending on the situation.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
How to Play Longbow / Wand Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Swift Healing Heals friendly targets’ Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
▶
Fountain of Life Creates a 3m radius area at the designated location for 6s. Party members within the area recover 65% of Base Damage + 42 every 0.5s.
▶
Clay's Salvation Restores Health to all party members within range, proportional to 420% of Base Damage + 175.
▶
Flash Wave The skill effect is enhanced based on collection time. Send a large arrow in a designated direction to deal 360% of Base Damage 310 to 720% + 620 to every enemy within the range. Allies within the area receive healing over time that is equal to 48% of Base Damage + 42 to 96% +84 for 6s.
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In most scenarios, Swift Healing should be used first to provide general healing. Use Fountain of Life and Clay's Salvation for party-wide heals, and Flash Arrow with the Flash Wave specialization to negate damage done by DOTs.
Deadly Marker Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increases by 100 for you, and 100 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decreases is applied (up to 100 times).
▶
Time for Punishment Has a 90% chance to apply Weaken: Curse that decreases Skill Damage Resistance 80 for 9s.
▶
Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
▶
Decaying Touch Applies Weaken: Curse to target to deal 60% of Base Damage + 22 per sec for 9s. Does not wake up Sleeping targets.
▶
Curse Explosion Deals 280% of Base Damage + 34 to enemies within a 5m radius area. If there is a target has Curse Damage over time from you, boosts the remaining Burning, Curse, and Poison Damage over time from you by 5% for every one of your Touch of Despair stacks, deals the damage two times, and removes the effects.
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Opportunities to deal damage may not always be available, but should be taken whenever possible. Start the rotation with Deadly Marker, followed by Time for Punishment, before casting any curses.
Immediately stop casting offensive skills when the party needs healing, as keeping party members alive should be the first priority.
Deadly Marker Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increases by 100 for you, and 100 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decreases is applied (up to 100 times).
▶
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
▶
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
▶
Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
▶
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
▶
Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
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While this rotation is mostly used as a filler for most longbow DPS classes, it is essential for this build to deal consistent damage. It's quick cooldown allows it to be used frequently, which is beneficial to this build as the opportunities to deal damage may not come along as often.
Ideally, this rotation should be done when Deadly Marker is applied to the target, but may not be readily available due to cooldown restrictions.
Invincible Wall Grants Protection to all party member within range, proportional to 378% of Base Damage + 148 for 6s.
▶
Blessed Barrier Friendly target’s Magic, Melee, and Ranged Defense increase by 1,120 for 6s. Incoming Heal increases by 27% during the day, and Magic, Melee, and Ranged Endurance increase by 270 at night. The increased amount will be multiplied by 2 for 2s after the effect is activated.
▶
Purifying Touch Removes 1 cc effect from the selected target (in order of Actions Disabled> Moving Disabled > Weakened). Attack Speed 13% ▲ for 3s.
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Invincile Wall is a great skill to mitigate incoming damage, and it has the flexibility to be used party-wide as long as the specialization is equipped. The same goes for Blessed Barrier. Use one or both of these skills depending on the needs of the party.
Use Purifying Touch when crowd control removal is desperately needed. This skill can be useful in certain situations to remove annoying lockdown skills or debilitating debuffs.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Jump to a Stat |
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Stat | Value |
---|---|
Melee Hit | 478 |
Ranged Hit | 518 |
Magic Hit | 478 |
Melee Crit. Hit | 802 |
Ranged Crit. Hit | 882 |
Magic Crit. Hit | 802 |
Skill Damage Boost | 260 |
Critical Damage | 31% |
Buff Duration | 49% |
Stat | Value |
---|---|
Melee Defense | 1,628 |
Ranged Defense | 1,555 |
Magic Defense | 1,390 |
Melee Evasion | 590 |
Ranged Evasion | 62 |
Magic Evasion | 382 |
Skill Damage Reduction | 270 |
Damage Reduction | 24 |
Debuff Duration | -29% |
Stat | Value |
---|---|
Max Health | 14,310 |
Max Mana | 12,385 |
Mana Cost Efficiency | 16.8% |
Max Stamina | 100 |
Move Speed | 600 | 23.2% |
Skill Heal | 16% |
Health Regen | 207 |
Mana Regen | 797.2 |
Cooldown Speed | 51.8% |
Attack Speed | 22.6% |
Stat | Value |
---|---|
Weaken Chance | 250 |
Stun Chance | 250 |
Petrification Chance | 250 |
Sleep Chance | 250 |
Silence Chance | 250 |
Feat Chance | 250 |
Bind Chance | 402 |
Collision Chance | 250 |
Collision Resistance | 97 |
Stat | Value |
---|---|
Bonus Damage | 4 |
Range ▲ | 26.1% |
Hit | 228 |
Critical Hit | 647 |
Heavy Attack Chance | 410 |
Stat | Value |
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Shadow Harvester Set | 14 Crit Damage% ▲ |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
If I try to apply the skill specialization as said, I am left with 3 points before I can pick Flash Wave for Flash Arrow and that spec costs 10 points. What am I possibly doing wrong? I tried to reset and pick the specializations from scratch, same result
Best Seeker Longbow / Wand PvE Build
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