11/21: Patch 1.8.4 | 2-Star Dungeons | New Drops
12/01: Castle Siege Event
12/04: Tevent Archboss PVP Spawn
12/05: Updates | New Weapon: Spear | Runes
★ Daily Tasks | Weekly Tasks
★ 2024 Roadmap | 2025 Roadmap
Runes can be equipped for bonus traits in Throne and Liberty (TL). Learn all the traits you can obtain from Runes in this guide!
Attention! |
Some of the information in this page are based on the Korean version of the game. We will update the page once the Rune system becomes available on the Global version. |
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List of Contents
Trait | ||||
---|---|---|---|---|
Melee Critical Hit | 0.5~10 | 0.5~20 | 0.5~30 | 0.5~40 |
Ranged Critical Hit | 0.5~10 | 0.5~20 | 0.5~30 | 0.5~40 |
Magic Critical Hit | 0.5~10 | 0.5~20 | 0.5~30 | 0.5~40 |
Melee Heavy Attack Chance | 0.5~10 | 0.5~20 | 0.5~30 | 0.5~40 |
Ranged Heavy Attack Chance | 0.5~10 | 0.5~20 | 0.5~30 | 0.5~40 |
Magic Heavy Attack Chance | 0.5~10 | 0.5~20 | 0.5~30 | 0.5~40 |
Melee Hit | 0.5~10 | 0.5~20 | 0.5~30 | 0.5~40 |
Ranged Hit | 0.5~10 | 0.5~20 | 0.5~30 | 0.5~40 |
Magic Hit | 0.5~10 | 0.5~20 | 0.5~30 | 0.5~40 |
Hit | 0.4~8 | 0.4~16 | 0.4~24 | 0.4~32 |
Critical Hit | 0.4~8 | 0.4~16 | 0.4~24 | 0.4~32 |
Heavy Attack Chance | 0.4~8 | 0.4~16 | 0.4~24 | 0.4~32 |
Buff Duration | +0.05%~1% | +0.05%~2% | +0.05%~+3% | +0.05%~+3.4% |
Skill Damage Boost | 0.5~10 | 0.5~20 | 0.5~30 | 0.5~34 |
Boss Melee Critical Hit | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Boss Ranged Critical Hit | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Boss Magic Critical Hit | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Boss Melee Heavy Attack Chance | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Boss Ranged Heavy Attack Chance | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Boss Magic Heavy Attack Chance | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Boss Melee Hit | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Boss Ranged Hit | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Boss Magic Hit | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Boss Hit | 0.6~12 | 0.6~24 | 0.6~36 | 0.6~48 |
Boss Critical Hit | 0.6~12 | 0.6~24 | 0.6~36 | 0.6~48 |
Boss Heavy Attack Chance | 0.6~12 | 0.6~24 | 0.6~36 | 0.6~48 |
Trait | ||||
---|---|---|---|---|
Melee Evasion | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Ranged Evasion | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Magic Evasion | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Melee Endurance | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Ranged Endurance | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Magic Endurance | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Melee Heavy Attack Evasion | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Ranged Heavy Attack Evasion | 0.8~16 | 0.8~32 | 0.8~48 | 0.8~64 |
Max Health | 6~120 | 6~240 | 6~360 | 6~480 |
Health Regen | 0.6~12 | 0.6~24 | 0.6~36 | 0.6~48 |
Max Mana | 6~120 | 6~240 | 6~360 | 6~480 |
Mana Regen | 0.6~12 | 0.6~24 | 0.6~36 | 0.6~48 |
Melee Defense | 1~20 | 1~40 | 1~60 | 1~80 |
Ranged Defense | 1~20 | 1~40 | 1~60 | 1~80 |
Magic Defense | 1~20 | 1~40 | 1~60 | 1~80 |
Trait | ||||
---|---|---|---|---|
Skill Damage Resistance | 0.5~10 | 0.5~20 | 0.5~30 | 0.5~34 |
Mana Cost Efficiency | +0.05%~+1% | +0.05%~+2% | +0.05%~+3% | +0.05%~+4% |
Skill Heal | +0.05%~+1% | +0.05%~+2% | +0.05%~+3% | +0.05%~+4% |
Incoming Heal | +0.05%~+1% | +0.05%~+2% | +0.05%~+3% | +0.05%~+4% |
Weaken Chance | 0.7~14 | 0.7~28 | 0.7~42 | 0.7~56 |
Stun Chance | 0.7~14 | 0.7~28 | 0.7~42 | 0.7~56 |
Petrification Chance | 0.7~14 | 0.7~28 | 0.7~42 | 0.7~56 |
Sleep Chance | 0.7~14 | 0.7~28 | 0.7~42 | 0.7~56 |
Silence Chance | 0.7~14 | 0.7~28 | 0.7~42 | 0.7~56 |
Terror Chance | 0.7~14 | 0.7~28 | 0.7~42 | 0.7~56 |
Bind Chance | 0.7~14 | 0.7~28 | 0.7~42 | 0.7~56 |
Collision Chance | 0.7~14 | 0.7~28 | 0.7~42 | 0.7~56 |
Amitoi Heal | +0.3%~+6% | +0.3%~+12% | +0.3%~+18% | +0.3%~+24% |
Recovery Crystal Heal | +0.3%~+6% | +0.3%~+12% | +0.3%~+18% | +0.3%~+24% |
Weaken Resistance | 0.7~14 | 0.7~28 | 0.7~42 | 0.7~56 |
Stun Resistance | 0.7~14 | 0.7~28 | 0.7~42 | 0.7~56 |
Petrification Resistance | 0.7~14 | 0.7~28 | 0.7~42 | 0.7~56 |
Sleep Resistance | 0.7~14 | 0.7~28 | 0.7~42 | 0.7~56 |
Silence Resistance | 0.7~14 | 0.7~28 | 0.7~42 | 0.7~56 |
Terror Resistance | 0.7~14 | 0.7~28 | 0.7~42 | 0.7~56 |
Bind Resistance | 0.7~14 | 0.7~28 | 0.7~42 | 0.7~56 |
Jump to a Section! | ||
---|---|---|
Weapon | Ring | Necklace |
Belt | Bracelet | - |
Trait | Rune Type |
---|---|
Melee Critical Hit | Attack |
Ranged Critical Hit | Attack |
Magic Critical Hit | Attack |
Melee Heavy Attack Chance | Attack |
Ranged Heavy Attack Chance | Attack |
Magic Heavy Attack Chance | Attack |
Melee Hit | Attack |
Ranged Hit | Attack |
Magic Hit | Attack |
Hit | Attack |
Critical Hit | Attack |
Heavy Attack Chance | Attack |
Buff Duration | Attack |
Skill Damage Boost | Attack |
Melee Evasion | Defense |
Ranged Evasion | Defense |
Magic Evasion | Defense |
Melee Endurance | Defense |
Ranged Endurance | Defense |
Magic Endurance | Defense |
Melee Heavy Attack Evasion | Defense |
Ranged Heavy Attack Evasion | Defense |
Magic Heavy Attack Evasion | Defense |
Max Health | Defense |
Health Regen | Defense |
Max Mana | Defense |
Mana Regen | Defense |
Skill Damage Resistance | Support |
Mana Cost Efficiency | Support |
Skill Heal | Support |
Incoming Heal | Support |
Weaken Chance | Support |
Stun Chance | Support |
Petrification Chance | Support |
Sleep Chance | Support |
Silence Chance | Support |
Terror Chance | Support |
Bind Chance | Support |
Collision Chance | Support |
Trait | Rune Type |
---|---|
Melee Critical Hit | Attack |
Ranged Critical Hit | Attack |
Magic Critical Hit | Attack |
Boss Melee Critical Hit | Attack |
Boss Ranged Critical Hit | Attack |
Boss Magic Critical Hit | Attack |
Boss Melee Heavy Attack Chance | Attack |
Boss Ranged Heavy Attack Chance | Attack |
Boss Magic Heavy Attack Chance | Attack |
Boss Melee Hit | Attack |
Boss Ranged Hit | Attack |
Boss Magic Hit | Attack |
Critical Hit | Attack |
Boss Hit | Attack |
Boss Critical Hit | Attack |
Boss Heavy Attack Chance | Attack |
Melee Evasion | Defense |
Ranged Evasion | Defense |
Magic Evasion | Defense |
Melee Endurance | Defense |
Ranged Endurance | Defense |
Magic Endurance | Defense |
Melee Defense | Defense |
Ranged Defense | Defense |
Magic Defense | Defense |
Max Health | Defense |
Health Regen | Defense |
Max Mana | Defense |
Mana Regen | Defense |
Skill Heal | Support |
Incoming Heal | Support |
Amitoi Heal | Support |
Recovery Crystal Heal | Support |
Weaken Chance | Support |
Collision Chance | Support |
Weaken Resistance | Support |
Stun Resistance | Support |
Petrification Resistance | Support |
Sleep Resistance | Support |
Silence Resistance | Support |
Terror Resistance | Support |
Bind Resistance | Support |
Collision Chance | Support |
Trait | Rune Type |
---|---|
Boss Melee Critical Hit | Attack |
Boss Ranged Critical Hit | Attack |
Boss Magic Critical Hit | Attack |
Boss Melee Heavy Attack Chance | Attack |
Boss Ranged Heavy Attack Chance | Attack |
Boss Magic Heavy Attack Chance | Attack |
Melee Hit | Attack |
Ranged Hit | Attack |
Magic hit | Attack |
Boss Melee Hit | Attack |
Boss Ranged Hit | Attack |
Boss Magic Hit | Attack |
Hit | Attack |
Boss Hit | Attack |
Boss Critical Hit | Attack |
Boss Heavy Attack Chance | Attack |
Melee Evasion | Defense |
Ranged Evasion | Defense |
Magic Evasion | Defense |
Melee Endurance | Defense |
Ranged Endurance | Defense |
Magic Endurance | Defense |
Melee Defense | Defense |
Ranged Defense | Defense |
Magic Defense | Defense |
Max Health | Defense |
Health Regen | Defense |
Max Mana | Defense |
Mana Regen | Defense |
Skill Heal | Support |
Incoming Heal | Support |
Amitoi Heal | Support |
Recovery Crystal Heal | Support |
Petrification Chance | Support |
Sleep Chance | Support |
Weaken Resistance | Support |
Stun Resistance | Support |
Petrification Resistance | Support |
Sleep Resistance | Support |
Silence Resistance | Support |
Terror Resistance | Support |
Bind Resistance | Support |
Collision Chance | Support |
Trait | Rune Type |
---|---|
Boss Melee Critical Hit | Attack |
Boss Ranged Critical Hit | Attack |
Boss Magic Critical Hit | Attack |
Boss Melee Heavy Attack Chance | Attack |
Boss Ranged Heavy Attack Chance | Attack |
Boss Magic Heavy Attack Chance | Attack |
Melee Hit | Attack |
Ranged Hit | Attack |
Magic hit | Attack |
Boss Melee Hit | Attack |
Boss Ranged Hit | Attack |
Boss Magic Hit | Attack |
Hit | Attack |
Boss Hit | Attack |
Boss Critical Hit | Attack |
Boss Heavy Attack Chance | Attack |
Melee Endurance | Defense |
Ranged Endurance | Defense |
Magic Endurance | Defense |
Melee Heavy Attack Evasion | Defense |
Ranged Heavy Attack Evasion | Defense |
Magic Heavy Attack Evasion | Defense |
Melee Defense | Defense |
Ranged Defense | Defense |
Magic Defense | Defense |
Max Health | Defense |
Health Regen | Defense |
Max Mana | Defense |
Mana Regen | Defense |
Skill Damage Resistance | Support |
Mana Cost Efficiency | Support |
Amitoi Heal | Support |
Recovery Crystal Heal | Support |
Stun Chance | Support |
Silence Chance | Support |
Weaken Resistance | Support |
Stun Chance | Support |
Petrification Chance | Support |
Sleep Chance | Support |
Silence Chance | Support |
Terror Chance | Support |
Bind Chance | Support |
Collision Chance | Support |
Trait | Rune Type |
---|---|
Melee Heavy Attack Chance | Attack |
Ranged Heavy Attack Chance | Attack |
Magic Heavy Attack Chance | Attack |
Boss Melee Critical Hit | Attack |
Boss Ranged Critical Hit | Attack |
Boss Magic Critical Hit | Attack |
Boss Melee Heavy Attack Chance | Attack |
Boss Ranged Heavy Attack Chance | Attack |
Boss Magic Heavy Attack Chance | Attack |
Boss Melee Hit | Attack |
Boss Ranged hit | Attack |
Boss Magic Hit | Attack |
Heavy Attack Chance | Attack |
Boss Hit | Attack |
Boss Critical Hit | Attack |
Boss Heavy Attack Chance | Attack |
Melee Endurance | Defense |
Ranged Endurance | Defense |
Magic Endurance | Defense |
Melee Heavy Attack Evasion | Defense |
Ranged Heavy Attack Evasion | Defense |
Magic Heavy Attack Evasion | Defense |
Melee Defense | Defense |
Ranged Defense | Defense |
Magic Defense | Defense |
Max Health | Defense |
Health Regen | Defense |
Max Mana | Defense |
Mana Regen | Defense |
Skill Damage Resistance | Support |
Mana Cost Efficiency | Support |
Amitoi Heal | Support |
Recovery Crystal Heal | Support |
Terror Chance | Support |
Bind Chance | Support |
Weaken Resistance | Support |
Stun Chance | Support |
Petrification Chance | Support |
Sleep Chance | Support |
Silence Chance | Support |
Terror Chance | Support |
Bind Chance | Support |
Collision Chance | Support |
Runes level up automatically. They do so when you have duplicates of the same type, rarity, and traits.
Levelling up your Runes increases the value of their traits. Common Runes can be levelled up to 20, Uncommon Runes up to 40, and Rare Runes up to 60. As of writing, the max level for Epic Runes has not been stated yet.
All Rune Traits | All Rune Synergy Bonuses |
All Rune Traits
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