Throne and Liberty (TL)

All Staff Skill Specializations

Throne and Liberty (TL) - Staff Skill Specialization

This guide lists all the Staff's skill specializations in Throne and Liberty (TL). Read on for the upgrade cost and effects for each skill specialization!

Staff Guides
List of All Staff Staff Builds
Staff Tier List Staff Skill Specializations

Staff Skill Specializations

Jump to a Specific Skill
Throne and Liberty - Serial FirebombsSerial Fire Bombs Throne and Liberty - Inferno WaveInferno Wave Throne and Liberty - Frost SmokescreenFrost Smokescreen Throne and Liberty - Chain LightningChain Lightning
Throne and Liberty - Inner PeaceInner Peace Throne and Liberty - Fireball BarrageFireball Barrage Throne and Liberty - Ice SpearIce Spear Throne and Liberty - Icebound TombIcebound Tomb
Throne and Liberty - High FocusHigh Focus Throne and Liberty - Judgement LightningJudgment Lightning Throne and Liberty - Salvation ChainSalvation Chain Throne and Liberty - Infernal MeteorInfernal Meteor

Serial Fire Bombs

Serial Fire Bombs
Serial Fire Bombs
(Default)
A Fire skill that deals 120% of Base Damage + 22 damage and inflicts Weaken: Burning with an 80% chance to every enemy within 3m radius from the target. 2 Weaken: Burning is applied to the target (3, if the hit was critical). Burning lasts for 12s and deals 1% of Base Damage + 1 damage per stack per sec. Stacks up to 10 times. It can be used up to 3 times in a row. The casting time decreases and Mana cost increases as the skill is used consecutively. All Fire skills’ Weaken: Burning Damage is equal to Serial Fire Bombs.
Focused Firebombs
Focused Firebombs
(Focused Fire Bombs Specialization)
A Fire Skill that Deals 360% of Base Damage + 66 and has a 80 chance to apply 2 stacks of Weaken: Burning to all enemies within a 3m radius area from the target. The damage can be increased up to 120% based on the charging time. Stacks up to 5 times. The damage is amplified by 120% against monsters. Burning lasts for 12, and deals 1% of Base Damage + 1 per stack. Stacks up to 10 times.

Serial Fire Bombs Specializations

Specialization Cost Effect
Range ▲Range ▲ 5 Touch of Despair is applied to 2 more enemies within 3m radius around the target.
Instant ActivationInstant Activation 5 The Casting Time becomes removed. Cannot be stacked with Focused Fire Bombs Specialization.
Projectile Speed ▲Projectile Speed ▲ 3 Fire Bombs speed increases by 200%.
Range ▲Range ▲ 5 Applies the same damage to a 3m radius area from the target.
Able to MoveAble to Move 3 Can use skills while moving.
Focused Fire BombsFocused Fire Bombs 7 A Fire skill that deals 360% of Base Damage + 66 and has an 80 chance to apply 2 Weaken: Burning to all enemies within a 3m radius area from the target. The damage boosts up to 120% based on the collection time. Stacks up to 5 times. The damage is amplified by 120% against bosses. Burning lasts for 12, and deals 1% of Base Damage + 1 per stack. Stacks up to 10 times. Cannot be stacked with Instant Activation Specialization.

Inferno Wave

Inferno Wave
Inferno Wave
(Default)
A Fire skill that deals damage equal to 260% of Base Damage + 62 to all enemies within 3m of the target. Attacking a target that you applied Burning to will boost the damage by 3.1% per stack, with a 70% chance to apply Weaken: Burning. If you land a heavy attack on a target that applied Burning to, 2 stacks of Weaken: Burning are applied.
Frenzied Lightning Wave
Frenzied Lightning Wave
(Frenzied Lightning Wave Specialization)
A Lightning Skill that deals 260% + 62 damage to all enemies within 3m radius area from the target. If the target is Wet or has Frost applied by you, the damage transfer to other enemies within 5m radius area once.

Inferno Wave Specializations

Specialization Cost Effect
BurningBurning 3 If Burning is applied via Inferno Wave, 3 more Burning stacks are added. Cannot be stacked with Frenzied Lightning Wave Specialization.
Consecutive UseConsecutive Use 5 Can use up to 2 times with a 50% chance.
Cooldown ▼Cooldown ▼ 3 Cooldown decreases by 3s.
Frenzied Lightning WaveFrenzied Lightning Wave 5 A Lightning Skill that deals 260% + 62 damage to all enemies within 3m radius area from the target. If the target is Wet or has Frost applied by you, the damage transfers to other enemies within 5m radius area once. Cannot be stacked with Burning Specialization.

Frost Smokescreen

Frost Smokescreen
Frost Smokescreen
(Default)
An Ice skill that creates a 4m wide zone that lasts for 5s and teleports you 8m in the designated direction. Applies Weaken, decreasing Move Speed by 14%, to enemies in range. Applies Frost. Can be used up to 2 times.
Burning Smokescreen
Burning Smokescreen
(Burning Smokescreen Specialization)
A Fire skill that creates a 4m wide zone that lasts for 5s and teleports you 8m in the designated direction. Applies Weaken, decreasing Move Speed by 14%, to enemies in range. Applies Weaken: Burning every second. Can be used up to 2 times

Frost Smokescreen Specializations

Specialization Cost Effect
Bonus DamageBonus Damage 3 Deals an additional damage equal to 50% of Base Damage per second to the area.
Use the Designated LocationUse the Designated Location 5 Casting Time is added, and changes to use the skill on the spot instead of teleporting.
Burning SmokescreenBurning Smokescreen 5 A Fire Skill that creates a 4m wide zone that lasts for 5s and teleports you 8m in the designated direction. Applies Weaken, decreasing Move Speed by 15%, to enemies in range. Applies Weaken: Burning every second. Can be used up to 2 times.

Chain Lightning

Chain Lightning
Chain Lightning
(Default)
A lightning skill that deals 320% of Base Damage + 22 damage. Deals 4% increased damage per stack against a target to which you applied Burning. Damage transfers to other enemies within a 5m radius from the target up to 3 times if the target is Wet, or Frosted by you. Damage decreases by 20% every time it transfers, and it will not transfer to a target already affected. Cooldown decreases by 20% if you’re Wet.
Chain Thunder
Chain Thunder
(Chain Thunder Specialization)
Strikes targets with a lightning skill that deals 320% of Base Damage + 22 damage. Attacking a victim of the user's Burning increases damage by 4% per stack. The damage is amplified by 40% against monsters. Using the skill on a target with Wet or Frost inflicted by the user transfers damage to nearby targets within a 5m radius up to 3 times. Each transfer decreases damage by 20%. Transferred damage does not stack. Decreases the cooldown by 20% if the user is affected by Wet.

Chain Lightning Specializations

Specialization Cost Effect
Chain DamageChain Damage 3 The Chain Lightning damage is not mitigated upon transfer.
Guaranteed Damage TransferGuaranteed Damage Transfer 5 Using Chain Lightning on an enemy not affected by Wet or Frost status also transfers the damage.
Chain ThunderChain Thunder 10 Creates a 3m radius zone that lasts for 3 sec. Deals damage to every enemy within the area 48% of Base Damage + 3 per sec.

Inner Peace

Inner Peace
Inner Peace
(Default)
Increases Mana Regen by 400% for 6s. The skill becomes disabled if you move. The increase is doubled if you’re Wet: Mana Cost Efficiency increases by 40% for 6s after the skill is over if you’re not Wet.
Thunder Blessing
Thunder Blessing
(Thunder Blessing Specialization)
Increases Mana Regen by 400% for 6s. Creates a 5m radius zone where lightning hits 5 times per sec, dealing 60% of Base Damage to a random enemy in range. Skill is disabled if you move. The increase is doubled if you're Wet. Mana Cost Efficiency increases by 40% for 6s after the skill is over if you're not Wet.

Inner Peace Specializations

Specialization Cost Effect
Effect Duration ▲Effect Duration ▲ 5 Inner Peace duration increases by 3s.
Immune to CCImmune to CC 3 Instead of using Inner Peace, become immune to the following effects when they are applied: Stun, Petrification, Bind, Silence or Sleep.
Thunder BlessingThunder Blessing 5 Creates a 5m radius zone where lightning hits 5 times per sec. Deals 60% of Base Damage to random enemies within range.

Fireball Barrage

Fireball Barrage
Fireball Barrage
(Default)
A Fire skill that deals 40% of Base Damage + 11 10 times. Can perform an action afterwards.
Fireball Barrage
Fireball Barrage
(Fireball Frenzy Specialization)
Casts a fire skill that deals 40% of Base Damage + 11 damage 10 times. The damage is amplified by 60% against monsters. Can move around or take other actions after casting the skill.

Fireball Barrage Specializations

Specialization Cost Effect
Mana BurnMana Burn 5 The target's Mana decreases by 100 per fireball.
Cooldown ▼Cooldown ▼ 3 Cooldown decreases by 5s.
Fireball FrenzyFireball Frenzy 10 1 Fireball is added per stack if used against a target you have Burned.

Ice Spear

Ice Spear
Ice Spear
(Default)
An Ice skill that hurls a 1.5m wide ice spear toward the target location, dealing damage equal to 350% of Base Damage + 35 with an 80% chance to Weaken the target, decreasing Move Speed by 51% for 3s. Applies Frost.
Ice Spear Bombardment
Ice Spear Bombardment
(Ice Spear Bombardment Specialization)
An Ice Skill that hurls 8 ice spears, and each spear deals damage equal to 70% of Base Damage + 7 with a(n) 80% chance to Weaken the target, which decreases Move Speed by 51% for 3s. Frost is applied.

Ice Spear Specializations

Specialization Cost Effect
Damage ▲Damage ▲ 5 Damage boosts by 40%.
BindBind 5 Weaken which decreases Move Speed is applied, it instead Binds the target.
Ice Spear BombardmentIce Spear Bombardment 3 An Ice skill that hurls 8 ice spears, and each spear deals damage equal to 70% of Base Damage + 7 with an 80% chance to Weaken the target, which decreases Move Speed by 51% for 3s. Frost is applied.

Icebound Tomb

Icebound Tomb
Icebound Tomb
(Default)
Fury Attack: An Ice skill that deals 220 of Base Damage + 18 damage with an 80% chance to Petrification: Freeze the target for 3.5s (8.8s for monsters). Has an 80% chance to Weaken that decreases Move Speed by 29% for 4s within 3m around the target. Applies Frost.

Icebound Tomb Specializations

Specialization Cost Effect
Icy MireIcy Mire 5 An Ice skill that deals 220% of Base Damage + 18 damage, reduces the target’s Move Speed by 29% and Weakens target, decreasing Melee, Ranged, and Magic Evasion by 250 for 3.5s (8.8s for monsters). Has an 80% chance to Weaken the target, decreasing Move Speed by 29% for 4s within 3m of the target. Applies Frost. Cannot be stacked with Remove Freeze Specialization.
BindBind 7 Weaken which decreases Move Speed is applied, it instead Binds the target.
Remove FreezeRemove Freeze 3 If the target is affected by Petrification: Freeze, use skill one more time to remove Freeze. Cannot be stacked with Icy Mire Specialization.

High Focus

High Focus
High Focus
(Default)
Increases Cooldown Speed by 30% and Move Speed by 22% for 12s.
Victorious Energy
Victorious Energy
(Victorious Energy Specialization)
Magic, Melee, and Ranged Hit 250 ▲ and Magic, Melee and Ranged Evasion 250 ▲ for 12s.
High Focus
High Focus
(High Focus Specialization)
Every party member within attack range, Cooldown Speed increases by 10% and Move Speed by 7.33% for 12s.

High Focus Specializations

Specialization Cost Effect
Victorious EnergyVictorious Energy 5 Magic, Melee, and Ranged Hit 250 ▲ and Magic, Melee, and Ranged Evasion 250 ▲ for 12s.
Base Damage BoostBase Damage Boost 5 Increases Max Damage by 45. If Expand Targets is activated, Max Damage increases by 15.
Expand TargetsExpand Targets 7 The effect decreases, and the target changes to all party members in range.

Judgment Lightning

Judgement Lightning
Judgement Lightning
(Default)
A lightning skill that deals 630% of Base Damage + 166. When the target is Wet, or Frosted by you, deals 420% + 110 damage up to 5 enemies within 5m. The damage is amplified by 40% against bosses. When used on an enemy Burned by you, the skill can be used again with a 2.5% chance for every 1 stack. When you land a Heavy Attack with this skill, it can be immediately used again, and when the second Judgement Lightning strikes the target as a Heavy Attack, reduces the cooldown by 30%.
Judgement Lightning
Judgement Lightning
(Consecutive Use Specialization)
Strikes the target with lightning that deals 630% of Base Damage + 166 damage. Using the skill on a target affected by the user's Wet or Frost effects transfers 420% + 110 damage to up to 5 nearby targets within a 5m radius. The damage is amplified by 40% against monsters. Using the skill on a target with the user's Burning effect grants a(n) 2.5% chance per stack to use the skill 2 times in a row. Landing a Heavy Attack immediately enables the second use. Landing another Heavy Attack after decreases the cooldown by 30%

Judgment Lightning Specializations

Specialization Cost Effect
Chain DamageChain Damage 3 The damage is not mitigated when Judgement Lightning is transferred.
Guaranteed Damage Transfer.Guaranteed Damage Transfer. 5 Use Judgement Lightning on an enemy without Wet or Frost status also transfers the damage.
Guaranteed Consecutive UseGuaranteed Consecutive Use 5 Casting Time is added, and Judgement Lightning cn be used without any casting time.

Salvation Chain

Salvation Chain
Salvation Chain
(Default)
A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Pulls party members within range toward you.
Jumping Chain
Jumping Chain
(Jumping Chain Specialization)
Move to the party member within the range. Cannot be stacked with Redemptive Barrier Specialization.
Redemptive Barrier
Redemptive Barrier
(Redemptive Barrier Specialization)
A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Creates a shield that lasts for 6s, and you lose Mana instead of Health.

Salvation Chain Specializations

Specialization Cost Effect
Cooldown ▼Cooldown ▼ 3 Cooldown decreases by 5s.
Jumping ChainJumping Chain 3 Move to the party member within the range. Cannot be stacked with Redemptive Barrier Specialization.
Redemptive BarrierRedemptive Barrier 7 Creates a shield that lasts for 6s. Lose Mana instead of Health. Cannot be stacked with Jumping Chain Specialization.

Infernal Meteor

Infernal Meteor
Infernal Meteor
(Default)
A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. A Fire skill that deals 830% of Base Damage + 51 damage to all enemies within 4m. If a hit becomes a heavy attack, it also applies 5 stacks of Weaken: Burning.
Hellfire Rain
Hellfire Rain
(Hellfire Rain Specialization)
A Fire skill which drops 12 small meteors to a randomly create 4m range radius area to deal 332% of Base Damage + 20 and adds Weaken: Burning

Infernal Meteor Specializations

Specialization Cost Effect
Heal ▼Heal ▼ 5 Decrease incoming heal effect by 60%.
Cooldown ▼Cooldown ▼ 3 Cooldown decreases by 9s.
Hellfire RainHellfire Rain 7 A Fire skill which drops 12 small meteors to a randomly create 4m range radius area to deal 332% of Base Damage + 20 and adds Weaken: Burning.

Throne and Liberty (TL) Related Guides

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Skills Guide

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Skill Specialization Explained Skill Enchantment Guide How to Transfer Skill Levels
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