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12/05: Update 1.10.0 Patch Notes | Twitch Drops
12/12: Startree Solstice Event | Snowdrift Island Event
12/14: Queen Bellandir PVP Spawn
★ Spears | Spears Tier List | Spear Skills | Spear Builds
★ Daily Tasks | Weekly Tasks
★ 2024 Roadmap | 2025 Roadmap
This is a guide on the Cavalier Spear / Crossbow Build for PvP in Throne and Liberty (TL). This guide shows how to effectively use the Cavalier Spear and Crossbow Build to deal damage from any range, including the best gears to equip, skill rotations, runes, traits, and more.
All Cavalier Crossboow / Spear Builds | |
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Best Cavalier Crossboow / Spear Build (PvP) | Best Cavalier Crossboow / Spear Build (PvE) |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
The Spear and Crossbow build acts as a DPS, applying Burning and Gale stacks to the opponent before barraging them with skills. This build can be played from any range, using mobility skills to navigate the battlefield.
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 30 | 20 | 0 |
Dexterity | 40 | 8 | 22 |
Wisdom | 10 | 0 | 0 |
Perception | 50 | 20 | 20 |
Fortitude | 11 | 0 | 1 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 43 | 26 | 7 |
Dexterity | 50 | 11 | 29 |
Wisdom | 10 | 0 | 0 |
Perception | 70 | 8 | 52 |
Fortitude | 14 | 4 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 40 | 13 | 17 |
Dexterity | 50 | 16 | 24 |
Wisdom | 13 | 0 | 3 |
Perception | 70 | 20 | 40 |
Fortitude | 18 | 0 | 8 |
Note: Base stats are always 10!
For stat allocations, levelling to 70 Perception is the priority. This will maximize your Hit Chance, which is a crucial stat in PvP. Try to reach 50 Dexterity for its bonuses to Attack Speed and Critical Hit Chance, and level past 30 Strength to increase your Max Health.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Active Skills | |||||||
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Culling Arc Culling Arc Stabs with a spear and attacks 2 times. Each attack deals 120% of Base Damage + 11 and applies Weaken: Burst. At 5 Burst stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards. Spiral Slash: Spin and attack the target and any targets within range 2 times. Each attack Deals 120% of Base Damage + 11 and applies Weaken: Burst. At 5 stacks, damage increases by 20%. Damage increases by 55% against monsters. Burst lasts for 9s and each stack decreases all CC Resistances by 20. Stacks up to 5 times and does not reset after 5 stacks. The Weaken: Burst effect is the same for all skills.
▼ Flaming Arc Flaming Arc Stabs with a spear 2 times. Each attack deals 120% of Base Damage + 11. On Critical Hit, applies Weaken:Ignite. At 5 ignite stacks, damage increases by 20%. Damage increases by 55% against mosters. Ability to use Spiral Slash afterwards.
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Flaming Arc
Flaming Arc Change skill to Flaming Arc |
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Gale Rush Gale Rush Dashes toward the designated target and deals 120% of Base Damage and applies the Weaken: Burst effect. If the target is in Bound, Collision, Fear, Sleep, or Stun status or in the user's Weaken status, you can use this skill up to 2 additional times within 3s. Attack Speed increases by 7% for 3s every time you dash, and stacks up to 3 times. Cannot be reused on the same target within 6s. Use Gale Rush on a party member to go to them, swing the spear, and deal 120% of Base Damage to enemies within range with a 70% chance to Stun for 0.5s. If used on a party member, the Attack Speed Increase effect and additional use effect will not apply.
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Javelin Surge Javelin Surge Throws a spear and deals 360% of Base Damage + 44 to hit targets. Damage increases by 15% for every 1m of distance between you and the target. Distance increases by up to 4.5 times the attack range proportional to charging time. 90% chance to apply a Brand for 5s. Skill Damage Boost increases by 40 when attacking a Branded target.
▼ Javelin Inferno Javelin Inferno Throws a spear at the designated target to deal 216% of Base Damage + 26. Spreads up to 3 times to 2 random targets within a 5m radius. On Critical Hit, applies the Weaken: Ignite effect. Flame Javelin can only be used upon defeating an enemy with a spear after registering the Flame Javelin trait or upon dealing damage using the Serial Explosion Strike skill. Ember stacks up to 5 times. 1 Ember stack is consumed on use.
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Javelin Inferno
Javelin Inferno Change skill to Javelin Inferno Hamstring
Hamstring Reduces enemy Movement Speed 50% |
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Vicious Fury Vicious Fury Stabs the designated target 3 times consecutively, dealing 125% of Base Damage + 10 per strike to all targets within a 1.5m range. Damage increases by 40% against monsters. At 5 Burst stacks, this skill can be reused up to 2 additional times within 1s.
▼ Explosive Fury Explosive Fury Swings a spear at a target and deals 250% of Base Damage + 20 to enemies within 2 times the attack range, with a width of 2m. On Critical Hit, applies Weaken: Ignite. Damage increases by 40% against monsters. Can be used up to 5 times consecutively. On dealing damage, gain the Ember effect.
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Explosive Fury
Explosive Fury Change skill to Explosive Fury |
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Bloodleech Aura Bloodleech Aura Creates an area the size of the Basic Attack Range that follows you for 5s and inflicts 60% of Base Damage + every second. Recovers Health equal to 13% of damage inflicted.
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Effect Boost
Effect Boost Increases Health Recovered by 35%. |
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Cyclonic Fury Cyclonic Fury Quickly swings a spear while stationary to attack 5 times, dealing 120% of Base Damage +9 to the target and enemies within 4m. Each attack applies Weaken:Burst. Damage increases by 80% against monsters.
▼ Phoenix Barrage Phoenix Barrage Stabs 10 times with twice the attack range and a 50 degree arc in the designated direction. Each attack deals 78% of Base Damage + 6. On Critical Hit, inflicts Weaken: Ignite. Damage increases by 80% against monsters.
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Phoenix Barrage
Phoenix Barrage Changes skill to Phoenix Barrage Conditional Damage
Conditional Damage Increases damage against enemies with Stun, Sleep, Bind, Collision, Shock, Oppress, or Fear effects by 20%. |
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Death From Above Death From Above Wrath Attack: Flies towards the target then descends to deal 200% of Base Damage to targets within a 5m-radius, with a 45% chance to apply Fear for 4s. Decreasing Movement Speed by 60% for 4s. Cannot be targeted while in the air. Skill cannot be canceled using a Defense Skill while in the air.
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Tormentor's Guise
Tormentor's Guise Skill Damage Boost increases by 30 for 3s equal to the number of enemies affected by Terror. Stacks up to 5 times. Additional Victims
Additional Victims Increase maximum targets by 5. |
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Quick Fire Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
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Damage ▲
Damage ▲ Damage increases by 20% and Cooldown increases by 3s. Gale
Gale On hit, applies Gale for 6s to the target. Explodes on 10th stack, inflicting 150% + 30 damage to enemies within a 3m radius area. |
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Nimble Leap Nimble Leap Move 5m towards the designated direction. Attack Speed increases by 20%, Range increases by 20% and Critical Damage increases by 6% for 0.5s.
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Immune
Immune Become immune to Stun, Collision, Bind, and Sleep for 0.5s upon use. Cooldown Resets
Cooldown Resets Quick Fire cooldown resets when used. Consecutive Use
Consecutive Use Can charge up to 2 times. |
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Mortal Mark Mortal Mark Deals 200% of Base Damage + 14 Damage and has a 100% chance to Weaken and Mark the target for 3s. When attacking a Marked target, deal 15% of Base Damage + 1. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 10% of the total accumulated damage. Stacks up to 2 times. Marked targets received 60% less Incoming Heal.
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Mother Nature's Protest Mother Nature's Protest For 6s, a projectile attack fires an additional projectile, dealing damage equal to 24% Base Damage.
▼ Gale Arrow Gale Arrow When used, properties activate or deactivate.When activated, projectile attacks consume 16 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time this skill is used. Gale Arrow Deals 21% of Base Damage. Has a 15% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a 15% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a 30% chance to apply Frost and Weaken which decreases Move Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a 8% chance to deal additional damage that is equal to 120% of Base Damage. If the target is Wet or has Frost applied by you, the status transfers to another enemy within 5m radius.
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Gale Arrow
Gale Arrow Changes to Activate/Deactivate format. Can activate Gale attribute. |
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Merciless Barrage Merciless Barrage Shoot at the target location with both hands 15 times each. Arrows deal 19% of Base Damage + 3 to the first enemy hit. On each consecutive hit to the same target, Damage 8% ▲ (stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-Hand Weapon.
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Gale
Gale On hit, applies Gale for 6s to the target. Explodes on 10 th stack, inflicting 150% + 30 damage to enemies within a 3m radius area. |
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Passive Skills | |||||||
Imposing Form Imposing Form 10% chance to increase Skill Damage Boost by 60 for 3s upon inflicting damage using a Spear, Greatsword, Staff, or Longbow skill.
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Fatal Precision Fatal Precision Increases Attack Speed by 1.5% for 3s each time you apply Weaken. Stacks up to 5 times.
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Retaliatory Strike Retaliatory Strike Dealing damage 3 times with an active skill increases the Critical Hit Chance of the next Active Skill used within 6s by 400. Stacks only 1 time per skill.
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Death Knell Death Knell When a target you have applied Weaken to dies within 10s, you have a 30% chance to increase Attack Speed by 20% for 6s. The percent chance to increase Attack Speed is reduced by 15% against monsters.
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Nature's Power Nature's Power Upon using a Mobility or Movement skill, Bonus Damage increases by 12 and Skill Damage Boost increases by 19 for 3s.
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Bloodlust Stack Bloodlust Stack On attack skill hit, Skill Damage increases by 2.1 for 3s. Adds 1 stack of Bloodlust per attack, stacking up to 10 times. At 10 stacks, Critical Damage increases by 5.4% for 3s. The stack count is not reset.
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Corrupt Nail Corrupt Nail Increases Weaken Chance by 107.
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Detection Detection Has a 20% chance to apply Move Speed 10% ▲ and Magic, Melee, and Ranged Evasion 200 ▲ for 3s when you’re attacked.
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Defensive Skill | |||||||
Rupturing Parry Rupturing Parry Defends against attacks. On defending against a Fury Attack while stationary, deals 115% of Base Damage + 7 to the attacker. If the Fury Attack is blocked within 0.5s, Vampiric Attack is also activated for 3s. Wrath Attacks Can’t be defended. Use the directional buttons to defend against attacks while moving 4m to the designated location for 0.5s. On defending against a Fury or Wrath Attack, Deals 230% of Base Damage + 14 to the current target, and Rupturing party changes to Binding Shot for 3s. Activates Off-Hand Weapon Attack for 3s. Attacking a target within 6m with Rupturing Parry has an 80% chance of applying Collision: Push. On colliding with a wall, the target is Stunned for 3s. Blinding Shot: Deals 100% of Base Damage with an 80% chance of binding the target for 2s. Ends when other skills are used. Vampiric Attack: On each hit, Health regenerates by 5% of the damage dealt. Off-Hand Weapon Attack: Activates an Off-Hand Weapon Attack for the next skill used.
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Level Explosive Fury and Javelin Inferno first, as well as Quick Fire, Mother Nature's Protest, and Merciless Barrage. These skills make up the core of your damage. After that, level Flaming Arc and Phoenix Barrage to boost your damage. Every other skill can be upgraded when available afterwards.
Prioritize Fatal Precision, Retaliatory Strike, Bloodlust Stack, and Corrupt Nail when levelling Passive Skills. These skills allow you to scale and ramp up bonus stats during combat. Everything else can be levelled when available to boost damage.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Primary Weapon | |
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Queen Bellandir's Serrated Spike Queen Bellandir's Serrated Spike Perception 3
Fortitude 4 Cooldown Speed +3.5% |
・Hit +80 ・Critical Hit +80 ・Heavy Attack Chance +80 |
Weapon Effect | Queen Bellandir's Hunger | Reduces cooldown of Death From Above by 15s and inflicts Collision: Pull on enemies inflicted with Fear through the Death From Above skill. |
Note: All of the traits shown here are of max value!
Queen Bellandir's Serrated Spike is the most compatible spear for this build. Aside from bonus stats to Perception and Fortitude, this spear also holds a powerful passive that can inflict Bind on enemies when you engage with Death From Above.
Secondary Weapon | |
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Queen Bellandir's Toxic Spine Throwers Queen Bellandir's Toxic Spine Throwers Dexterity 5
Bonus Damage 4 Stamina Regen 2.6 |
・Critical Hit +80 ・Heavy Attack Chance +80 ・Hit +80 |
Weapon Effect | Queen Bellandir's Corruptive Venom | On Critical Hit with a crossbow, creates a 20% chance of applying Weaken: Poison, which deals 110% of Base Damage over time every second for 5s and stacks up to 3 times. |
Note: All of the traits shown here are of max value!
Queen Bellandir's Toxic Spine Throwers is the best set of crossbows available for this build. Offering Dexterity, Bonus Damage, and Stamina Regen, these crossbows also inflict Weaken: Poison on critical hit, synergizing with Passive Skills that rely on applying Weaken on the enemy.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Armors | |
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Visage of the Executioner Visage of the Executioner Perception 2
Critical Hit Chance 22 Weaken Chance 43 |
・Max Mana +600 ・Ranged Evasion +160 ・Magic Evasion +160 |
Ancient Tapestry Mantle Ancient Tapestry Mantle Ranged Evasion 80
Magic Evasion 74 Weaken Resistance 25 |
・Skill Damage Resistance +80 ・Max Health +600 ・Debuff Duration -6% |
Arcane Shadow Robes Arcane Shadow Robes Hit 40
Critical Hit 46 Melee Evasion 54 |
・Max Mana +600 ・Melee Evasion +160 ・Magic Evasion +160 |
Gauntlets of the Field General Gauntlets of the Field General Added Attack Speed +2%
Perception 4 |
・Attack Speed +8% ・Ranged Evasion +160 ・Melee Evasion +160 |
Shadow Harvester Trousers Shadow Harvester Trousers Perception 3
Hit 22 Mana Regen 11.25 |
・Max Mana +600 ・Ranged Evasion +160 ・Magic Evasion +160 |
Shadow Harvester Boots Shadow Harvester Boots Strength 1
Perception 3 Bind Chance 21 |
・Move Speed +8% ・Ranged Evasion +160 ・Magic Evasion +160 |
Accessories | |
Icy Necklace of Perception Icy Necklace of Perception Perception 2
Max Health 165 Mana Cost Efficiency +3.5% |
・Buff Duration +6% ・Max Health +600 ・Skill Damage Boost +80 |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Debuff Duration -6% ・Max Health +600 ・Skill Damage Resistance +80 |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Buff Duration +6% ・Max Mana +600 ・Skill Damage Boost +80 |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Buff Duration +6% ・Max Health +600 ・Skill Damage Boost +80 |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Debuff Duration -6% ・Max Health +600 ・Skill Damage Resistance +80 |
Note: All of the traits shown here are of max value!
Perception, Dexterity, Hit Chance, and Critical Hit Chance are the main priority when choosing gear. These stats will greatly boost your DPS in combat. Equipping pieces such as Visage of the Executioner, Arcane Shadow Robes, and Gauntlets of the Field general will greatly increase these stats. Equip the Shadow Harvester Trousers and Shadow Harvester Boots as well to get a boost in these stats, and activate the two-piece bonus of the Death Set.
For accessories, Icy Necklace of Perception, and Bracers of the Primal King will help in increasing Perception. Amber Dimensional Band and Belt of Bloodlust will boost Strength and Dexterity, and the Band of Universal Power will offer boosts into all major stats except Fortitude.
For traits, focus with offensive stats, with an emphasis on Skill Damage Boost and Buff Duration. For defensive stats, take and fully invest into Evasion whenever possible.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Weapon Runes | |
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Queen Bellandir's Serrated Spike Queen Bellandir's Serrated Spike Perception 3
Fortitude 4 Cooldown Speed +3.5% |
・Hit Chance ・Max Health ・Weaken Chance Rune Synergy: ・Dexterity ・Attack Speed |
Queen Bellandir's Toxic Spine Throwers Queen Bellandir's Toxic Spine Throwers Dexterity 5
Bonus Damage 4 Stamina Regen 2.6 |
・Critical Hit Chance ・Max Health ・Weaken Chance Rune Synergy: ・Dexterity ・Attack Speed |
Necklace Runes | |
Icy Necklace of Perception Icy Necklace of Perception Perception 2
Max Health 165 Mana Cost Efficiency +3.5% |
・Hit Chance ・Ranged Evasion ・Weaken Resistance Rune Synergy: ・Max Health ・Dexterity |
Bracelet Runes | |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Heavy Attack Chance ・Max Health ・Stun Resistance Rune Synergy: ・Attack Speed ・Max Health |
Ring Runes | |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Crtitical Hit Chance ・Magic Evasion ・Weaken Chance Rune Synergy: ・Cooldown Speed ・Strength |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Crtitical Hit Chance ・Magic Evasion ・Weaken Chance Rune Synergy: ・Cooldown Speed ・Strength |
Belt Runes | |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Hit Chance ・Max Health ・Weaken Resistance Rune Synergy: ・Movement Speed ・Max Health |
The major stats to prioritize in Rune selection will be Hit Chance, Critical Hit Chance, and Weaken Chance. For defensive runes, take Max Health and Evasion.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Spear | ・Charge (1 Pts) ・Destroy (9 Pts) ・Face Off (9 Pts) |
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Crossbow | ・Regen (1 Pts) ・Move (9 Pts) ・Chain Fire (9 Pts) |
This Weapon Mastery is geared towards offensive stats. Fully invest into Destroy, Face Off, Move, and Chain Fire for boosts to Hit Chance, Weaken Chance, and Damage.
How to Get Weapon Mastery Points
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Best Guardian | |
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Pale Nemesis Hartach | Becomes Stealthed for 5s if your target dies within 3s. Becomes Stealthed for 7.5s at night. Your first attack while Stealthed lands as a Critical Hit. |
Pale Nemesis Hartach is an emergency Guardian to be used when engaging into risky situations. This Guardian allows the player to go into stealth upon enemy kill, and navigate the battlefield more safely.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
How to Play Spear / Crossbow Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Frost Arrow When used, properties activate or deactivate. When activated, projectile attacks consume 16 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time this skill is used. Gale Arrow Deals 21% of Base Damage. Has a 15% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a 15% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a 30% chance to apply Frost and Weaken which decreases Move Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a 8% chance to deal additional damage that is equal to 120% of Base Damage. If the target is Wet or has Frost applied by you, the status transfers to another enemy within 5m radius
▶
Mortal Mark Deals 200% of Base Damage + 14 Damage and has a 100% chance to Weaken and Mark the target for 3s. When attacking a Marked target, deal 15% of Base Damage + 1. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 10% of the total accumulated damage. Stacks up to 2 times. Marked targets received 60% less Incoming Heal.
▶
Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
▶
Nimble Leap Move 5m towards the designated direction. Attack Speed increases by 20%, Range increases by 20% and Critical Damage increases by 6% for 0.5s.
▶
Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
▶
Merciless Barrage Shoot at the target location with both hands 15 times each. Arrows deal 19% of Base Damage + 3 to the first enemy hit. On each consecutive hit to the same target, Damage 8% ▲ (stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-Hand Weapon.
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This skill rotation can be done at range if there are too many enemies to engage upon. Keep Mother Nature's Protest toggled at all times to apply Gale on the enemies, and use Nimble Leap after Quick Fire to reset its cooldown. Be sure to keep one stack of Nimble Leap in reserve for an escape.
Death From Above Wrath Attack: Flies towards the target then descends to deal 200% of Base Damage to targets within a 5m-radius, with a 45% chance to apply Fear for 4s. Decreasing Movement Speed by 60% for 4s. Cannot be targeted while in the air. Skill cannot be canceled using a Defense Skill while in the air.
▶
Bloodleech Aura Creates an area the size of the Basic Attack Range that follows you for 5s and inflicts 60% of Base Damage + every second. Recovers Health equal to 13% of damage inflicted.
▶
Phoenix Barrage Stabs 10 times with twice the attack range and a 50 degree arc in the designated direction. Each attack deals 78% of Base Damage + 6. On Critical Hit, inflicts Weaken: Ignite. Damage increases by 80% against monsters.
▶
Explosive Fury Swings a spear at a target and deals 250% of Base Damage + 20 to enemies within 2 times the attack range, with a width of 2m. On Critical Hit, applies Weaken: Ignite. Damage increases by 40% against monsters. Can be used up to 5 times consecutively. On dealing damage, gain the Ember effect.
x5 ▶
Javelin Inferno Throws a spear at the designated target to deal 216% of Base Damage + 26. Spreads up to 3 times to 2 random targets within a 5m radius. On Critical Hit, applies the Weaken: Ignite effect. Flame Javelin can only be used upon defeating an enemy with a spear after registering the Flame Javelin trait or upon dealing damage using the Serial Explosion Strike skill. Ember stacks up to 5 times. 1 Ember stack is consumed on use.
x5 ▶
Gale Rush Dashes toward the designated target and deals 120% of Base Damage and applies the Weaken: Burst effect. If the target is in Bound, Collision, Fear, Sleep, or Stun status or in the user's Weaken status, you can use this skill up to 2 additional times within 3s. Attack Speed increases by 7% for 3s every time you dash, and stacks up to 3 times. Cannot be reused on the same target within 6s. Use Gale Rush on a party member to go to them, swing the spear, and deal 120% of Base Damage to enemies within range with a 70% chance to Stun for 0.5s. If used on a party member, the Attack Speed Increase effect and additional use effect will not apply.
▶
Flaming Arc Stabs with a spear 2 times. Each attack deals 120% of Base Damage + 11. On Critical Hit, applies Weaken:Ignite. At 5 ignite stacks, damage increases by 20%. Damage increases by 55% against mosters. Ability to use Spiral Slash afterwards.
▶
Nimble Leap Move 5m towards the designated direction. Attack Speed increases by 20%, Range increases by 20% and Critical Damage increases by 6% for 0.5s.
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This will be you melee rotation to engage groups of enemies and deal melee damage. Engage with Death From Above before casting Bloodleech Aura and Phoenix Barrage. Then, cast Explosive Fury and Javelin Arc five times. You can cast Gale Rush to catch anyone trying to run away, but do not do this unless necessary. Then, finish your rotation with Flaming Arc before casting Nimble Leap to get back to safety.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Jump to a Stat |
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Stat | Value |
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Melee Hit | 1,038 |
Ranged Hit | 1,038 |
Magic Hit | 1,038 |
Melee Crit. Hit | 716 |
Ranged Crit. Hit | 716 |
Magic Crit. Hit | 716 |
Skill Damage Boost | 240 |
Buff Duration | 53% |
Stat | Value |
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Melee Defense | 1,638 |
Ranged Defense | 1,590 |
Magic Defense | 1,390 |
Melee Evasion | 564 |
Ranged Evasion | 1,006 |
Magic Evasion | 952 |
Skill Damage Reduction | 240 |
Damage Reduction | 15 |
Debuff Duration | -18% |
Stat | Value |
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Max Health | 14,140 |
Max Mana | 7,710 |
Mana Cost Efficiency | 8% |
Max Stamina | 100 |
Move Speed | 26.2% |
Health Regen | 127 |
Mana Regen | 345.95 |
Stamina Regen | 7.1 |
Cooldown Speed | 14.5% |
Attack Speed | 21.9 |
Stat | Value |
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Weaken Chance | 717 |
Stun Chance | 450 |
Petrification Chance | 450 |
Sleep Chance | 450 |
Silence Chance | 450 |
Terror Chance | 450 |
Bind Chance | 527 |
Collision Chance | 450 |
Weaken Resistance | 205 |
Stun Resistance | 82 |
Stat | Value |
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All Evasion | 40 |
Bonus Damage | 45 |
Off-Hand Weapon Attack Chance | 6% |
Hit | 688 |
Critical Hit | 460 |
Heavy Attack Chance | 184 |
Stat | Value |
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Ghost Wolf Set | Bonus Damage 18 |
Off-Hand Weapon Attack Chance Boost 30% ▲ |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Cavalier Spear / Crossbow Build (PvP)
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