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This is a guide on the Ravager Dagger and Greatsword (GS) build for PvE in Throne and Liberty (TL). This guide shows how to effectively use the Ravager Dagger and Greatsword to deal damage while sustaining HP, including the best gears to equip, skill rotations, runes, traits, and more.
Attention! | This build was last updated on December 2024; changes to the game since then have not been reflected in this build. |
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List of Contents
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
The Dagger and Greatsword build functions as a bruiser, being able to dish out damage while sustaining itself in the middle of combat. This build focuses on applying Thunderclouds and Frost debuffs to enhance the damage of the Greatsword's skills.
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 50 | 26 | 15 |
Dexterity | 40 | 15 | 14 |
Wisdom | 11 | 1 | 0 |
Perception | 11 | 1 | 0 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 50 | 8 | 32 |
Dexterity | 40 | 17 | 13 |
Wisdom | 30 | 20 | 0 |
Perception | 40 | 8 | 22 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 50 | 10 | 30 |
Dexterity | 50 | 17 | 23 |
Wisdom | 29 | 19 | 0 |
Perception | 40 | 8 | 22 |
Fortitude | 10 | 0 | 0 |
Note: Base stats are always 10!
For stat point allocations, prioritize reaching 50 Strength as the bonus for reaching these stat breakpoints are Max Health, Damage Reduction, and Heavy Attack Chance. also try to reach at least 50 Dexterity, and 40 Perception as these give Critical Hit, and Hit rate and Buff Duration increases respectively.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Active Skills | |||||||
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Shadow Strike Shadow Strike Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s.
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Effect Accumulation
Effect Accumulation Applies Weaken: Thunder Clouds. Thunderclouds lasts for 6s, decreasing Melee, Ranged, and Magic Endurance by 17 per stack. Stacks up to 20 times. |
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Inject Venom Inject Venom Adds Weaken: Poison effect to all attacks for 9s. Poison lasts for 6s and deals 2.3% of Base Damage + 1 damage per stack every second, while decreasing Health Regen by 4% per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 90% + 3 damage, and then turn to inflict additional 135% + 5 damage. The turning attack is increased by 2% per each Poison stack.
▼ Lightning Infusion Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds lasts for 6s, and decreases Melee, Ranged, Magic Endurance by 6 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 110% + 4 damage, and then turn to inflict additional 240% + 9 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target.
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Cooldown ▼
Cooldown ▼ Cooldown decreases by 3s. Lightning Infusion
Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds last for 6s, and decreases Melee, Ranged, Magic Endurance by 17 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where each stab inflicts 120% +25 damage, then dealing an additional 180% +38 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target. |
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Brutal Incision Brutal Incision Deals 450% of Base Damage + 92 damage, and removes the target’s Thunderclouds effect. The damage is amplified by 15% against bosses. When the target’s remaining Health is 50% or less, Critical Hit 600% ▲. Critical Damage 20% ▲.
▼ Thunderclouds Bombing Thunderclouds Bombing Deal 180% of Base Damage + 37 damage, and removes the target's Thunderclouds effect. The damage is amplified by 15% against monsters. When the target's remaining Health is 50% or less, Critical Hit Chance increases by 600. If the target is affected by Weaken: Thunderclouds, they take 36% + 7 Bonus Damage and the damage is boosted by 100% per stack. Critical Damage increases by 20%.
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Thunderclouds Bombing
Thunderclouds Bombing Deals 240% of Base Damage +74 damage, and removes the target’s Thunderclouds effect. The damage is amplified by 15% against bosses. When the target’s remaining Health is 50% or less, Critical Hit increases by 600. If the target is affected by Weaken: Thunderclouds, they receive 48% +15 additional damage and the damage is boosted by 100% per stack. Critical Damage increases by 20%. Cannot be stacked with Damage ▲ Specialization. |
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Umbral Spirit Umbral Spirit Deals additional 25% of Base Damage + 3 upon a Melee Critical Hit for 6s. Delivers 2 additional attacks against targets you have Poisoned, each attack dealing 5% of Base Damage + 1. Activates once per attack.
▼ Thunder Spirit Thunder Spirit Deals 35% of Base Damage + 4 Bonus Damage to the target if your attack was a Melee Critical Hit for 6s. If the target is affected by Wet or Thunderclouds, inflict 28% of Base Damage + 3 to 2 random enemies within a 5m radius of the target.
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Thunder Spirit
Thunder Spirit Deals 52% of Base Damage + 21 Bonus Damage to the target if your attack was a Melee Critical Hit for 6s. If the target is affected by Wet or Thunderclouds, inflict 41.6% of Base Damage + 17 to 2 random enemies within a 5m radius of the target. |
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Stunning Blow Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
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Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 15%. Additional Damage Boost
Additional Damage Boost When used, Skill Damage Boost 150% ▲ for the next skill that is used within 5s. |
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DaVinci's Courage DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
▼ DaVinci's Chill DaVinci's Chill Increases Max Health by 440 and Health Regen by 110 for 12s. Applies Weaken: Frost to a target within a 5m area, decreasing their Move Speed by 5% for the duration. At 10 stacks, applies Bind: Icebound to the target for 3s. Applying Frost to a target with Icebound will increase the Bind duration by 0.2s.
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DaVinci’s Chill
DaVinci’s Chill Increases Max Health by 440 and Health Regen by 110 for 12s. Applies Weaken: Frost to a target within a 5m area, decreasing their Move Speed by 5% for the duration. At 10 stacks, applies Bind: Icebound to the target for 3s. Applying Frost to a target with Icebound will increase the Bind duration by 0.2s. Cannot be stacked with Damage Reduction Specialization. |
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Gaia Crash Gaia Crash Creates a 12-m long, 3-m wide area at the target location that deals damage equal to 255% of the Base Damage + 37.
▼ Frost Cleaving Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 4m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage
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Attack Speed ▲
Attack Speed ▲ Attack Speed increases by 15% for 3s after using the skill. Frost Cleaving
Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 3m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage. |
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Devastating Tornado Devastating Tornado Deals damage equal to 57% of Base Damage +9 to all enemies within Attack Range. Consecutively attacks up to 12 times. On each hit, damage 8% ▲. Move speed 11% ▲. Can also move through monster and other players.
▼ Ice Tornado Ice Tornado Attack Speed increases by 100%. Attacks every enemy within range 12 consecutive times, dealing 57% of Base Damage + 9. When hit, damage increases by 8%, and applies Weaken: Slow, decreases the target's Move Speed by 5%. Binds for 3s at 10 stacks. Icebound Bind duration increases by 0.2s when Frost is applied to a Frozen target. Attack speed increases by 11%, and can pass through the target.
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Bonus Damage
Bonus Damage Deals bonus damage equal to 17.1% of Base Damage + 3 to the Bound target. Resistance ▲
Resistance ▲ Increases All CC Resistances increase by 200 while using the skill. Ice Tornado
Ice Tornado Attack Speed increases by 100%. Attacks every enemy within range 12 consecutive times, dealing 57% of Base Damage + 9. When hit, damage increases by 8%, and applies Weaken: Slow, decreasing the target’s Move Speed by 5%. Binds for 3s at 10 stacks. Icebound Bind duration increases by 0.2s when Frost is applied to a Frozen target. Attack speed increases by 11%, and can pass through a target. |
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Willbreaker Willbreaker Deals 100% of Base Damage to all enemies within a 3m semicircle and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
▼ Willbreaker Willbreaker Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
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Damage Area Change
Damage Area Change Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s. |
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Ascending Slash Ascending Slash Deals damage equal to 265% of Base Damage + 54. Applies Collision: Prone with a 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5. For each Heavy Attack, Collision: Prone duration increases by 1s.
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Effect Duration ▲
Effect Duration ▲ Prone Duration increases by 1s. Additional Damage Boost
Additional Damage Boost Skill Damage Boost of the skill used next within 5s increases by 250. Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 15%. |
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Devastating Smash Devastating Smash Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
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Effects Chance ▲
Effects Chance ▲ The Stun chance increases by 15%. |
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Passive Skills | |||||||
Assassin's Step Assassin's Step On defeating the target, Mana Regen 24 ▲ and Move Speed 12% ▲ for 6s. The first skill used within the duration will not consume any Mana. Lasts 9s at night.
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Destructive Fang Destructive Fang Ranged, Melee, and Magical Critical Hit increase by 78 against targets you have applied Poison or Thunderclouds to.
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Shadow Walker Shadow Walker After using a Mobility or Movement skill, Damage Reduction increases by 14 and Magic and Ranged Evasion increase by 270 for 6s.
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Assassin's Instincts Assassin's Instincts Magic, Melee, and Ranged Critical hit 66 ▲.
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Robust Constitution Robust Constitution Health Regen 10 ▲ and Max Health 470 ▲.
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Vital Force Vital Force Magic, Melee, and Ranged Hit 0.62 ▲, Skill Damage Boost 0.07 ▲, and Stun Chance 0.425 ▲ pero 100 of Max Health.
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Cold Warrior Cold Warrior Against Shocked or Stunned targets, Magic, Melee, and Ranged Heavy Attack chances increase by 120 and Magic, Melee, and Ranged Critical Hit increase by 105.
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Indomitable Armor Indomitable Armor Has a 25% chance to increase Magic, Melee, and Ranged Defense by 140 for 2s on being hit. Stacks up to 3 times.
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Defensive Skill | |||||||
Block Blade Block Blade Defends against attacks. On defending against a Fury Attack while stationary, 180 Mana regenerates. On Defending against a Fury Attack within 0.5s, Block Blade changes to Poison Dagger for 3s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m to the designated direction for 0.5s. Becomes Stealthed for 3s to make yourself unable to be targeted and increase Mana Regen by 450 after defending against Fury or Wrath Attack. Block Blade changes to Poison Dagger. The first attack while Stealthed is a Critical Hit. Stealth ends when you attack or morph. Poison Dagger: Throws up to 5 daggers at enemies within a 5m radius, dealing 100% damage and applying Weaken: Poison. Distributes the attack if there are multiple enemies within range.
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Shadow Strike and Devastating Smash function as engagement tools and gap closers, Binding or Stunning enemies.
Inject Venom and Umbral Spirit serve to buff damage, and should be used before combo rotations if available. Taking their respective Lightning skill specializations allows the user to inflict Thunderclouds, and are a necessity in these builds.
Stunning Blow and Ascending Slash are the main CC inflicting tools, and are used in conjunction with Shadow Strike or Devastating Smash to chain crowd control on an enemy.
Gaia Crash, Devastating Tornado, and Davinci's Courage, when taking their respective skill specializations, inflict AOE Frost on enemies, increasing their damage taken and lowering their movespeed.
Guillotine Blade, Willbreaker, and Brutal Incision are skills used to follow up on CC'd enemies.
When levelling skills, prioritize Stunning Blow, Gaia Crash, and Devastating Tornado to maximize damage.
Assassin's Instincts, Destructive Fang, Vital Force, and Cold Warrior are offensive passive skills that boost damage upon meeting certain conditions.
Assassin's Step, Shadow Walker, Robust Constitution, and Indomitable Armor are defensive and supportive passive skills that help the player sustain mana and health in combat.
Prioritize Vital Force and Cold Warrior when levelling passives, as these give significant boosts to overall hit rate and heavy attack chance.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Primary Weapon | |
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Tevent's Fangs of Fury Tevent's Fangs of Fury Dexterity 6
Bonus Damage 4 Critical Hit Chance 32 |
・Heavy Attack Chance +80 ・Critical Hit +80 ・Hit +80 |
Weapon Effect | Tevent's Furious Rage | Resets Camouflage Cloak cooldown on enemy kills within 5s of its expiration. Camouflage Cloak deals 205% of Base Damage to all enemies in a 3m radius, with a 70% chance to apply Collision: Push. |
Note: All of the traits shown here are of max value!
Tevent's Fangs of Fury will be your best option for Daggers, as it offers a lot of Dexterity, to help you hit your breakpoints, and Critical Hit Chance and Bonus Damage to boost your DPS. The only downside is that this build does not make use of Camouflage Cloak, but that shouldn't be an issue as this skill isn't a necessity in PvE.
Secondary Weapon | |
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Tevent's Warblade of Despair Tevent's Warblade of Despair Strength 4
Dexterity 3 Stun Chance 42 |
・Critical Hit +80 ・Heavy Attack Chance +80 ・Hit +80 |
Weapon Effect | Tevent's Despair Trap | Upon applying Collision, Shock, or Stun with Greatsword Skills, creates an area with a 1.5m radius around the target will be created that explodes in 1.5s, dealing 325% of Base Damage. |
Note: All of the traits shown here are of max value!
Tevent's Warblade of Despair provides an additional instance of damage to the enemies upon inflicting Crowd Control. Furthermore, this Greatsword provides stat bonuses to Dexterity and Strength, as well as Attack Speed and Stun Chance, making it extremely viable with the Dagger.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Armors | |
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Helm of the Field General Helm of the Field General Perception 1
Stun Chance 37 Max Health 230 |
・Cooldown Speed +6% ・Melee Endurance +160 ・Ranged Endurance +160 |
Forsaken Embrace Forsaken Embrace Max Health 425
Damage Reduction 10 |
・Max Health+600 ・Health Regen +60 ・Debuff Duration -6% |
Plate of the Field General Plate of the Field General Strength 2
Perception 1 Stun Chance 26` |
・Buff Duration +6% ・Ranged Evasion +160 ・Melee Evasion +160 |
Gauntlets of the Field General Gauntlets of the Field General Added Attack Speed +2%
Perception 4 |
・Attack Speed +8% ・Max Health +600 ・Melee Endurance +160 |
Greaves of the Field General Greaves of the Field General Strength 2
Dexterity 1 |
・Max Health +600 ・Melee Endurance +160 ・Ranged Endurance +160 |
Sabatons of the Field General Sabatons of the Field General Movement Speed +2%
Strength 4 |
・Max Mana +600 ・Melee Endurance +160 ・Ranged Endurance +160 |
Accessories | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Max Health +600 ・Stun Chance +100 ・Skill Damage Boost +80 |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Max Health +600 ・Health Regen +60 ・Debuff Duration -6% |
Embossed Granite Band Embossed Granite Band Collision Chance 50
Health Regen 65.25 |
・Max Health +600 ・Stun Chance +100 ・Skill Damage Boost +80 |
Etched Alabaster Band Etched Alabaster Band Added Attack Speed +1.8%
Strength 2 Stun Chance 37 |
・Max Health +600 ・Stun Chance +100 ・Skill Damage Boost +80 |
Butcher's Belt Butcher's Belt Max Health 225
Damage Reduction 6 Weaken Resistance 33 |
・Max Health +600 ・Health Regen +60 ・Debuff Duration -6% |
Note: All of the traits shown here are of max value!
The Imperator provides valuable bonuses when its four-piece set is active. With this, mobility skills get an increase and range while heavy attack chance increases as well.
Always take accessories that provide Strength bonuses, such as Clasp of the Conqueror, and Etched Alabaster Band. Bracers of the Primal King adds Perception to this build, but also allows the use of Max Health and Health Regen traits. Embossed Granite Band provides Health Regen to your build, while Belt of the Butcherer provides Damage Reduction and Max Health.
Prioritize Max Health in this loadout, with Stun Chance and Skill Damage taken as offensive traits. Endurance should always be taken over Evasion as the latter requires high investment in the endgame to be viable.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Weapon Runes | |
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Tevent's Fangs of Fury Tevent's Fangs of Fury Dexterity 6
Bonus Damage 4 Critical Hit Chance 32 |
・Hit Chance ・Max Health ・Stun Chance Rune Synergy: ・Strength・Critical Hit Chance |
Tevent's Warblade of Despair Tevent's Warblade of Despair Strength 4
Dexterity 3 Stun Chance 42 |
・Melee Heavy Attack Chance ・Health Regen ・Mana Cost Efficiency Rune Synergy: ・Strength・Critical Hit Chance |
Necklace Runes | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Hit Chance ・Max Health ・Weaken Resistance Rune Synergy: ・Max Health・Dexterity |
Bracelet Runes | |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Mana Cost Efficiency ・Max Health ・Heavy Attack Chance Rune Synergy: ・Attack Speed・Max Health |
Ring Runes | |
Embossed Granite Band Embossed Granite Band Collision Chance 50
Health Regen 65.25 |
・Critical Hit Chance ・Max Health ・Weaken Resistance Rune Synergy: ・Strength・Max Health |
Etched Alabaster Band Etched Alabaster Band Added Attack Speed +1.8%
Strength 2 Stun Chance 37 |
・Critical Hit Chance ・Health Regen ・Weaken Resistance Rune Synergy: ・Strength・Max Health |
Belt Runes | |
Butcher's Belt Butcher's Belt Max Health 225
Damage Reduction 6 Weaken Resistance 33 |
・Stun Chance ・Max Health ・Hit Chance Rune Synergy: ・Movement Speed・Max Health |
This rune loadout is geared towards providing as much bulk as possible to the build, with an addition to offensive capabilities as well. Take Max Health, Hit Chance, Heavy Attack Chance, and Stun Chance whenever available, and arrange your runes in a way that focuses on Max Health, Strength, and stats that contribute towards Strength and Dexterity breakpoints.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Dagger | ・Disguise (1 Pts) ・Poison (9 Pts) ・Assassination (9 Pts) |
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Greatsword | ・Charge (9 Pts) ・Incapacitate (1 Pts) ・Face Off (9 Pts) |
For this Mastery loadout, invest 9 points into Charge for some defensive bonuses. After that, invest the rest of your points into Poison, Assassination, and Face-off to maximize your offensive capabilities.
How to Get Weapon Mastery Points
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Best Guardian | |
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Green Ranger Elowen | On Summoning, has an 80% chance to Bind all enemies in a 4m radius for 5s. While Summoned, attacking any targets affected by Bind and Movement Speed Reduction will increase Magic, Melee, and Ranged Critical Hit Chance by 500. |
Summoning Green Ranger Elowen greatly synergizes with the move speed reduction applied by this Frost in this build. Be sure to take DaVinci's Chill, Frost Cleave, and Ice Tornado to apply Frost and gain a damage bonus from enemies with move speed reduction.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
How to Play Dagger / Greatsword Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds lasts for 6s, and decreases Melee, Ranged, Magic Endurance by 6 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 110% + 4 damage, and then turn to inflict additional 240% + 9 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target.
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Thunder Spirit Deals 35% of Base Damage + 4 Bonus Damage to the target if your attack was a Melee Critical Hit for 6s. If the target is affected by Wet or Thunderclouds, inflict 28% of Base Damage + 3 to 2 random enemies within a 5m radius of the target.
▶
DaVinci's Chill Increases Max Health by 440 and Health Regen by 110 for 12s. Applies Weaken: Frost to a target within a 5m area, decreasing their Move Speed by 5% for the duration. At 10 stacks, applies Bind: Icebound to the target for 3s. Applying Frost to a target with Icebound will increase the Bind duration by 0.2s.
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Ice Tornado Attack Speed increases by 100%. Attacks every enemy within range 12 consecutive times, dealing 57% of Base Damage + 9. When hit, damage increases by 8%, and applies Weaken: Slow, decreases the target's Move Speed by 5%. Binds for 3s at 10 stacks. Icebound Bind duration increases by 0.2s when Frost is applied to a Frozen target. Attack speed increases by 11%, and can pass through the target.
▶
Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 4m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage
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This rotation will serve as the bread and butter for mobbing and applying Thunderclouds. Activate Inject Venom and Umbral Spirit, before casting DaVinci's Courage. Then, cast Devastating Tornado before Gaia Crash.
Taking the elemental skill specializations of these skills is required to maximize damage and AOE. Lightning Infusion and Lightning Spirit apply Thunderclouds, shredding the target's defenses. Meanwhile, Ice Tornado inflicts Icebound which synergizes with Frost Cleaving, as it deals bonus damage to Icebound enemies.
Lightning Infusion Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds lasts for 6s, and decreases Melee, Ranged, Magic Endurance by 6 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 110% + 4 damage, and then turn to inflict additional 240% + 9 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target.
▶
Thunder Spirit Deals 35% of Base Damage + 4 Bonus Damage to the target if your attack was a Melee Critical Hit for 6s. If the target is affected by Wet or Thunderclouds, inflict 28% of Base Damage + 3 to 2 random enemies within a 5m radius of the target.
▶
Shadow Strike Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s.
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Ascending Slash Deals damage equal to 265% of Base Damage + 54. Applies Collision: Prone with a 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5. For each Heavy Attack, Collision: Prone duration increases by 1s.
▶
DaVinci's Chill Increases Max Health by 440 and Health Regen by 110 for 12s. Applies Weaken: Frost to a target within a 5m area, decreasing their Move Speed by 5% for the duration. At 10 stacks, applies Bind: Icebound to the target for 3s. Applying Frost to a target with Icebound will increase the Bind duration by 0.2s.
▶
Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
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Guillotine Blade A special skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 120% against monsters. On hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the charging time.
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Thunderclouds Bombing Deal 180% of Base Damage + 37 damage, and removes the target's Thunderclouds effect. The damage is amplified by 15% against monsters. When the target's remaining Health is 50% or less, Critical Hit Chance increases by 600. If the target is affected by Weaken: Thunderclouds, they take 36% + 7 Bonus Damage and the damage is boosted by 100% per stack. Critical Damage increases by 20%.
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This skill rotation is designed around inflicting Shocked to bosses to gain the max damage of Guillotine Blade. Before your rotation, cast Inject Venom and Umbral Spirit for your attacks to apply Thunderclouds. Blink into range with Shadow Escape to Bind the target. Follow up with Ascending Slash to chain crowd control before casting Davinci's Courage. Cast Stunning Blow before Guillotine Blade to ensure that the target has Shock or Stun to deal bonus damage from Guillotine Blade.
After this rotation, Brutal Incision with the Thunderclouds Bombing skill specialization can be activated for bonus damage before using the Mobbing and Thunderclouds rotation to reapply Thunderclouds.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Jump to a Stat |
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Stat | Value |
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Melee Hit | 400 |
Ranged Hit | 300 |
Magic Hit | 300 |
Melee Crit. Hit | 210 |
Ranged Crit. Hit | 110 |
Magic Crit. Hit | 110 |
Stat | Value |
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Melee Defense | 2,206 |
Ranged Defense | 2,159 |
Magic Defense | 1,350 |
Melee Evasion | 204 |
Ranged Evasion | 44 |
Magic Evasion | 44 |
Melee Endurance | 640 |
Ranged Endurance | 640 |
Damage Reduction | 28 |
Debuff Duration | -12% |
Stat | Value |
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Max Health | 19,715 |
Max Mana | 7,800 |
Mana Cost Efficiency | 8% |
Max Stamina | 100 |
Move Speed | 600 | 9.9% |
Skill Heal | 16% |
Health Regen | 591.95 |
Mana Regen | 468.45 |
Cooldown Speed | 15% |
Added Attack Speed | 29.1% |
Stat | Value |
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Weaken Chance | 200 |
Stun Chance | 1,005 |
Petrification Chance | 200 |
Sleep Chance | 200 |
Silence Chance | 200 |
Terror Chance | 200 |
Bind Chance | 200 |
Collision Chance | 306 |
Weaken Resistance | 89 |
Stat | Value |
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All Evasion | 105 |
Bonus Damage | 19 |
Off-Hand Weapon Attack Chance | 6% |
Hit | 80 |
Critical Hit | 80 |
Heavy Attack Chance | 80 |
Stun Duration | 0.5 |
Stat | Value |
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Imperator Set | Melee Heavy Attack Chance 150 Mobility Skills Move Range 10% ▲ |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
50 strength, 30 perception, and 30 dexterity with or without items?
Best Ravager Dagger / Greatsword (GS) Build (PvE)
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Hello, our apologies for replying rather late. For clarification, the overall stats are affected by both the items and stat allocations. Please refer to the Stats section of the Build. Thank you for reading our build guides!