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This is a guide on the Disciple Staff and Sword (SnS) build for PvE in Throne and Liberty (TL). Read on to learn how to use the Disciple Sword and Shield / Staff build, including the best gears to equip, skill rotations, runes, traits, and more.
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Build Summary | |
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Focus: Mobbing, PvE Stat Priority: Strength, Wisdom |
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Skill Setup | |
Pros | Cons |
Versatile playstyle
High Damage
Fast Cooldowns
|
No healing
Mana heavy |
This build makes use of Staff and Sword weapons to create a high-damage Melee and Magic build. It's effective against groups of enemies, allowing for faster farming and leveling.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 60 | 22 | 28 |
Dextexity | 17 | 0 | 7 |
Wisdom | 54 | 18 | 26 |
Perception | 30 | 7 | 13 |
Note: Base stats are always 10!
Prioritize improving Strength first, then Wisdom. Strength provides the durability needed to take on groups of enemies while Wisdom keeps up with the build's high demand for mana.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||||||
---|---|---|---|---|---|---|---|
Shield Strike
▼ Piercing Attack |
Piercing Attack
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Counter Barrier |
Cooldown ▼
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Strategic Rush | - | ||||||
Stalwart Bastion | - | ||||||
Annihilating Slash |
Range ▲
Consecutive Use
|
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A Shot at Victory
▼ Annihilation Blade |
Boost Effects
Annihilation Blade
|
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Serial Fire Bombs |
Instant Activation
Range ▲
Able to Move
|
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Inferno Wave |
Burning
Consecutive Use
Cooldown ▼
|
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Chain Lightning |
Chain Damage
Guaranteed Damage Transfer
|
||||||
Fireball Barrage
▼ Fireball Frenzy |
Cooldown ▼
Fireball Frenzy
|
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High Focus |
Base Damage Boost
|
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Judgement Lightning
▼ Guaranteed Consecutive Use |
Chain Damage
Guaranteed Damage Transfer
Guaranteed Consecutive Use
|
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Passive Skills | |||||||
Resilient Mind | Aegis Shield | Impenetrable | Morale Boost | ||||
Manaball Eruption | Mana Amp | Asceticism | Forbidden Sanctuary | ||||
Defensive Skill | |||||||
Shield Survival Technique |
Shield Strike (Piercing Attack), Annihilating Slash, A Shot at Victory (Annihilation Blade), and Inferno Wave all deal area damage. On the other hand, Serial Fire Bombs, Chain Lightning, and Judgement Lightning can bounce to multiple targets thanks to their specializations.
Counter Barrier with the help from Aegis Shield and Stalwart Bastion provides some durability, especially while mobbing. Meanwhile, Strategic Rush with help from Morale Boost and High Focus allow for faster cooldowns.
Focus on leveling up Serial Fire Bombs, Inferno Wave, and Chain Lightning first since they serve as the build's main mobbing skills. The rest can be prioritized based on preference.
Resilient Mind, Aegis Shield, Impenetrable provide durability and survivability, especially when clearing waves. Mana Amp gives a nice amount of health and mana needed for the build while Asceticism grants mana regen.
Morale Boost is directly linked to Strategic Rush since it's the only active skill that can trigger the passive skill, allowing for faster cooldowns, especially while mobbing.
Manaball Eruption improves the build's damage output when attacking with the Staff and using projectile-based Staff skills while Forbidden Sanctuary gives Skill Damage Boost for even more damage and also decreases the mana cost of skills.
Focus on leveling up Resilient Mind, Impenetrable, Mana Amp, and Forbidden Sanctuary first to improve the build's mobbing potential.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Primary Weapon | |
---|---|
Karnix's Netherblade | ・Max Health +600 ・Health Regen +60 ・Heavy Attack Chance +80 |
Karnix's Netherbalde provides Strength and a ton of Max Health that suits the build's needs. It also increases the build's damage against Humanoid targets.
The traits primarily focuses on durability via HP with a bit of Heavy Attack Chance for the skills. Taking Max Mana for its resonance helps keep up with the build's high mana demand.
Secondary Weapon | |
---|---|
Staff of Lucid Light | ・Max Mana +600 ・Mana Regen +60 ・Heavy Attack Chance +80 |
Staff of Lucid Light along with the selected traits provides Wisdom, Max Mana, Mana Regen, and Mana Cost Efficiency, which are all important stats for the build. Taking Max Health for its resonance improves the build's durability.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Armors | |
---|---|
Shock Commander Visor | ・Melee Evasion +160 ・Ranged Evasion +160 ・Max Mana +600 |
Shock Commander Plate Armor | ・Melee Evasion +160 ・Max Health +600 ・Health Regen +60 |
Supreme Devotion | ・Max Mana +600 ・Mana Regen +60 ・Debuff Duration -6% |
Ascended Guardian Gloves | ・Magic Evasion +160 ・Melee Evasion +160 ・Max Mana +600 |
Ascended Guardian Pants | ・Magic Evasion +160 ・Melee Evasion +160 ・Debuff Duration -6% |
Divine Justiciar Shoes | ・Magic Evasion +160 ・Melee Evasion +160 ・Mana Regen +60 |
Accessories | |
Blessed Templar Choker | ・Max Health +600 ・Health Regen +60 ・Skill Damage Boost +80 |
Ancient Saurodoma Bracers | ・Max Mana +600 ・Mana Regen +60 ・Debuff Duration -6% |
Band of Universal Power | ・Max Mana +600 ・Mana Regen +60 ・Skill Damage Boost +80 |
Sapphire Dimensional Band | ・Max Health +600 ・Health Regen +60 ・Skill Damage Boost +80 |
Belt of Bloodlust | ・Max Health +600 ・Health Regen +60 ・Debuff Duration -6% |
Shock Commander Visor and Shock Commander Plate Armor together provide Strength, Damage Reduction, and Cooldown Speed, which are perfect for mobbing.
Supreme Devotion gives Mana Regen and Cooldown Speed, which suits the build, with a bit of Critical Hit just as a bonus.
Ascended Guardian Gloves and Ascended Guardian Pants together grants Wisdom, Damage Reduction, and Mana Cost Efficiency, which are needed for the build, with Perception and Collision Resistance as bonuses.
Divine Justiciar Shoes gives a nice amount of Wisdom and Move Speed. The accessories selected and their traits and resonance balances the build's need for durability and mana.
List of References | |
---|---|
List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Sword | ・Provoke & Counter (9 Pts) ・Boss (6 Pts) |
---|---|
Staff | ・Mana (9 Pts) ・Destroy (6 Pts) |
For Sword, putting 9 points to Provoke & Counter and 6 points to Boss provides more durability and survivability with a little buff duration.
For Staff, putting 9 points to Mana improves mana management with some durability and evasion. Meanwhile, having 6 points to Destroy improves damage.
How to Get Weapon Mastery Points
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Best Guardian | |
---|---|
Shade Revenant Stheno | Launches 5 projectiles at random enemies within a 10m range every second. A single enemy may be hit with multiple projectiles at the same time. Each projectile deals 52% of Base Damage. |
Shade Revenant Stheno's ability is great for dealing area and single-target damage, improving the build's damage potential.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
How to Play Sword and Shield / Staff Build |
---|
|
Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
▶
▶
▶
▶
x2 |
This acts as the build's main mob clearing or farming combo. High Focus should always be used first before casting other skills for the bonus damage and the Cooldown Speed buffs.
Serial Fire Bombs will deal the initial damage and apply Burning to targets. Inferno Wave and Chain Lightning will deal increased damage to targets inflicted with Burning.
Lightning Judgement's Guaranteed Damage Transfer skill specialization allows it to hit two enemies at once while its Guaranteed Consecutive Use enables the skill to be used twice in a row.
▶
(Optional)▶
▶
▶
▶
▶
▶
▶
x2 ▶
x2 |
This combo utilizes the skills from both weapons. High Focus should always be used first before casting other skills for the bonus damage and the Cooldown Speed buffs. Stalwart Bastion is completely optional. It's there to give a defensive boost when fightning against strong enemies, especially bosses.
Serial Fire Bombs will deal the initial damage and apply Burning to the target. Fireball Barrage's Fireball Frenzy specialization allows it fire additional projectiles against the target that's inflicted with Burning while Inferno Wave will deal increased damage to the Burned target.
Counter Barrier will increase Shield Strike's Melee Heavy Attack Chance when it's used. A Shot at Victory will deal high burst damage to the target and increase Shield Strike and Annihilating Slash's damage when they're used.
Lightning Judgement's Guaranteed Consecutive Use enables the skill to be used twice in a row for the final blow.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Jump to a Stat |
|
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Stat | Value |
---|---|
Melee Hit | 270 |
Ranged Hit | 250 |
Magic Hit | 310 |
Melee Crit. Hit | 85 |
Ranged Crit. Hit | 85 |
Magic Crit. Hit | 145 |
Skill Damage Boost | 280 |
Buff Duration | 16% |
Stat | Value |
---|---|
Melee Defense | 1,889 |
Ranged Defense | 1,702 |
Magic Defense | 1,350 |
Melee Evasion | 834 |
Ranged Evasion | 344 |
Magic Evasion | 514 |
Damage Reduction | 52 |
Debuff Duration | -24% |
Stat | Value |
---|---|
Max Health | 16,340 |
Max Mana | 12,805 |
Mana Cost Efficiency | 43% |
Max Stamina | 100 |
Move Speed | 600 | 10.6% |
Health Regen | 516 |
Mana Regen | 1,117.35 |
Cooldown Speed | 27.9% |
Attack Speed | 1.096 |
Stat | Value |
---|---|
Weaken Chance | 225 |
Stun Chance | 150 |
Petrification Chance | 150 |
Sleep Chance | 150 |
Silence Chance | 150 |
Terror Chance | 150 |
Bind Chance | 150 |
Collision Chance | 150 |
Stun Resistance | 173 |
Collision Resistance | 97 |
Stat | Value |
---|---|
Shiled Block Chance | 35% |
Reduce Damage: Shield | 40% |
All Evasion | 80 |
Range ▲ | 6.2% |
Critical Hit | 95 |
Heavy Attack Chance | 160 |
Boss Endurance | 120 |
Stat | Value |
---|---|
Shock Commander Set | Damage Reduction 18 ▲ |
Ascended Guardian Set | Cooldown Speed 7.5% ▲ |
Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield |
Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Disciple Staff / Sword and Shield (SnS) Build (PvE)
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