Throne and Liberty (TL)

All Dagger Skill Specializations

Throne and Liberty (TL) - Dagger Skill Specializations

This guide lists all the Dagger's skill specializations in Throne and Liberty (TL). Read on for the upgrade cost and effects for each skill specialization!

Dagger Guides
List of All Daggers Dagger Builds
Dagger Tier List Dagger Skill Specializations

Dagger Skill Specializations

Jump to a Specific Skill
Throne and Liberty - Cleaving MoonlightCleaving Moonlight Throne and Liberty - Shadow StrikeShadow Strike Throne and Liberty - Inject VenomInject Venom Throne and Liberty - Brutal IncisionBrutal Incision
Throne and Liberty - Vampiric StrikeVampiric Strike Throne and Liberty - Umbral SpiritUmbral Spirit Throne and Liberty - Knife ThrowingKnife Throwing Throne and Liberty - Ankle StrikeAnkle Strike
Throne and Liberty - Camouflage CloakCamouflage Cloak Throne and Liberty - Fatal StigmaFatal Stigma Throne and Liberty - Phantom SmokescreenPhantom Smokescreen Throne and Liberty - Frenzied Sword DanceFrenzied Sword Dance

Cleaving Moonlight

Cleaving Moonlight
Cleaving Moonlight
(Default)
Charges to a designated target up to 3m away, attacking every enemy within a 1.5m radius 3 times. Each attack deals 110% + 4, and Off-Hand Weapon Activation deals damage 4 times.

Cleaving Moonlight Specializations

Specialization Cost Effect
Bonus DamageBonus Damage 5 Deals additional damage equal to 27% of +5 to a Poisoned Target. Cannot be stacked with Effect Accumulation Specialization.
Attack Speed ▲Attack Speed ▲ 5 Attack Speed increases by 15% while consecutive use is activated.
Effect AccumulationEffect Accumulation 7 Applies Weaken: Thunderclouds. Thunderclouds lasts for 6s, decreasing Melee, Ranged, and Magic Endurance by 18 per stack. Stacks up to 20 times. Cannot be stacked with Bonus Damage Specialization.
Consecutive UseConsecutive Use 10 Can be used 1 additional time if used within 3s.

Shadow Strike

Shadow Strike
Shadow Strike
(Default)
Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s.
Shadow Escape
Shadow Escape
(Shadow Escape Specialization)
Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s. Can go back to the original casting location if used again within 6s.

Shadow Strike Specializations

Specialization Cost Effect
Effect AccumulationEffect Accumulation 5 Applies Weaken: Thunder Clouds. Thunderclouds lasts for 6s, decreasing Melee, Ranged, and Magic Endurance by 17 per stack. Stacks up to 20 times.
Effect Duration ▲Effect Duration ▲ 5 Bind Duration increases by 1s.
Range ▲Range ▲ 5 Range +40%.
Shadow EscapeShadow Escape 10 Moves to the casting location if used again within 6s.

Inject Venom

Inject Venom
Inject Venom
(Default)
Adds Weaken: Poison effect to all attacks for 9s. Poison lasts for 6s and deals 2.3% of Base Damage + 1 damage per stack every second, while decreasing Health Regen by 4% per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 90% + 3 damage, and then turn to inflict additional 135% + 5 damage. The turning attack is increased by 2% per each Poison stack.
Lightning Infusion
Lightning Infusion
(Lightning Infusion Specialization)
Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds lasts for 6s, and decreases Melee, Ranged, Magic Endurance by 6 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 110% + 4 damage, and then turn to inflict additional 240% + 9 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target.

Inject Venom Specializations

Specialization Cost Effect
Effect Duration ▲Effect Duration ▲ 5 Increases the Duration of Poison or Thunderclouds by 2s.
Cooldown ▼Cooldown ▼ 5 Cooldown decreases by 3s.
Resource Cost ▼Resource Cost ▼ 3 Mana Cost decreases by 25%.
Lightning InfusionLightning Infusion 10 Adds Weaken: Thunderclouds effect to all attacks for 9s. Thunderclouds last for 6s, and decreases Melee, Ranged, Magic Endurance by 17 per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where each stab inflicts 120% +25 damage, then dealing an additional 180% +38 damage. Applies Weaken: Thunderclouds to every target within a 3m radius of the target.

Brutal Incision

Brutal Incision
Brutal Incision
(Default)
Deals 450% of Base Damage + 92 damage, and removes the target’s Thunderclouds effect. The damage is amplified by 15% against bosses. When the target’s remaining Health is 50% or less, Critical Hit 600% ▲. Critical Damage 20% ▲.
Thunderclouds Bombing
Thunderclouds Bombing
(Thunderclouds Bombing Specialization)
Deal 180% of Base Damage + 37 damage, and removes the target's Thunderclouds effect. The damage is amplified by 15% against monsters. When the target's remaining Health is 50% or less, Critical Hit Chance increases by 600. If the target is affected by Weaken: Thunderclouds, they take 36% + 7 Bonus Damage and the damage is boosted by 100% per stack. Critical Damage increases by 20%.

Brutal Incision Specializations

Specialization Cost Effect
Cooldown ▼Cooldown ▼ 7 Attacking a target with 20 Thunderclouds stacks decreases the Cooldown by 30%.
Damage ▲Damage ▲ 5 Damage dealt to a Poisoned target increases by 15. Cannot be stacked with Thunderclouds Bombing Specialization.
Thunderclouds BombingThunderclouds Bombing 7 Deals 240% of Base Damage +74 damage, and removes the target’s Thunderclouds effect. The damage is amplified by 15% against bosses. When the target’s remaining Health is 50% or less, Critical Hit increases by 600. If the target is affected by Weaken: Thunderclouds, they receive 48% +15 additional damage and the damage is boosted by 100% per stack. Critical Damage increases by 20%. Cannot be stacked with Damage ▲ Specialization.

Vampiric Strike

Vampiric Strike
Vampiric Strike
(Default)
Deals damage equal to 130% of Base Damage + 5. Recovers 16%of the inflicted damage as Health.
Vampiric Strike
Vampiric Strike
(Additional Hit Specialization)
Deals damage equal to 130% of Base Damage + 5, and inflicts additional damage equal to 39% of the inflicted damage + 2. Recovers 16% of the damage dealt as Health.

Vampiric Strike Specializations

Specialization Cost Effect
Boost EffectsBoost Effects 5 Increases Vampiric draining by 15%.
Additional HitAdditional Hit 7 Additionally deals damage equal to 60% of Damage +9.

Umbral Spirit

Umbral Spirit
Umbral Spirit
(Default)
Deals additional 25% of Base Damage + 3 upon a Melee Critical Hit for 6s. Delivers 2 additional attacks against targets you have Poisoned, each attack dealing 5% of Base Damage + 1. Activates once per attack.
Thunder Spirit
Thunder Spirit
(Thunder Spirit Specialization)
Deals 35% of Base Damage + 4 Bonus Damage to the target if your attack was a Melee Critical Hit for 6s. If the target is affected by Wet or Thunderclouds, inflict 28% of Base Damage + 3 to 2 random enemies within a 5m radius of the target.

Umbral Spirit Specializations

Specialization Cost Effect
Duration ▲Duration ▲ 5 Duration increases by 1.5s.
Damage ▲Damage ▲ 5 Additional damage increases by 30% for Poison attacks. Cannot be stacked with Thunder Spirit Specialization.
Thunder SpiritThunder Spirit 7 Deals 52% of Base Damage + 21 Bonus Damage to the target if your attack was a Melee Critical Hit for 6s. If the target is affected by Wet or Thunderclouds, inflict 41.6% of Base Damage + 17 to 2 random enemies within a 5m radius of the target.

Knife Throwing

Knife Throwing
Knife Throwing
(Default)
Throws 5 daggers in the designated direction up to 4.8 times the Attack Range. Each dagger deals 60% of Base Damage, with an 80% chance of decreasing the target’s Move Speed by 26.5% and Incoming Heal by 26.5% for 6s.
Lightning Throw
Lightning Throw
(Lightning Throw Specialization)
Throws 5 knives to the designated direction up to 4.8 times the normal Attack Range. Each knife deals 60% of Base Damage. Inflicts Weaken effect that decreases Magic, Melee, and Ranged Endurance by 10. If the target has wet or Thunderclouds, a random enemy within 5m radius will receive the same damage

Knife Throwing Specializations

Specialization Cost Effect
Additional HitAdditional Hit 3 Increase the number of knives by 1.
Effect Duration ▲Effect Duration ▲ 5 Effect Duration increases by 2s.
Cooldown ▼Cooldown ▼ 3 Cooldown decreaes by 3s.
Lightning ThrowLightning Throw 7 Throws 5 daggers to the designated direction up to 4.8 times the normal Attack Range. Each dagger deals 60% of Base Damage. Decreases Ranged, Melee, and Magic Endurance by 110. If the target has Wet or Thunderclouds, a random enemy within a 5m radius will receive the same damage.

Ankle Strike

Ankle Strike
Ankle Strike
(Default)
Wrath Attack: Deals damage equal to 170% of Base Damage + 2. Against Bound, Sleeping, or Stunned targets, or those using Static Defense, has a 68% chance to apply Collision: Prone. Cannot be used while moving.

Ankle Strike Specializations

Specialization Cost Effect
Off-Hand Weapon ActivationOff-Hand Weapon Activation 5 Upon hit, Off-Hand Weapon Activation Rate increases by 30% for 3s.
Expand ConditionsExpand Conditions 5 Knocks target Prone and decreases targets' Move Speed decrease.

Camouflage Cloak

Camouflage Cloak
Camouflage Cloak
(Default)
Becomes Stealthed for 3.5s, unable to be targeted. Removes all Bind and Move Speed Reduction effects. Your first attack while Stealthed is a guaranteed Critical Hit. IF you are hit, or Morph, or becomes a target of Collision, Stun, or Sleep, you will no longer be Stealthed.

Camouflage Cloak Specializations

Specialization Cost Effect
Duration ▲Duration ▲ 5 Duration increases by 2s. Cannot be stacked with Cooldown ▼ Specialization.
Cooldown ▼Cooldown ▼ 3 Cooldown decreases by 10%. Cannot be stacked with Duration ▲ Specialization.
Immune to CCImmune to CC 7 When using the skill, immunity against Weaken, Stun, Petrification, Sleep, Silence, Terror, Bind, and Collision is added for 3s. Any already applied CC is not removed.

Fatal Stigma

Fatal Stigma
Fatal Stigma
(Default)
Marks the target, decreasing Incoming Heal by 60% for 3s. Deals 325% of Base Damage + 51. Deals 3% additional damage per stack against targets you have applied Poisoned or Thunderclouds to. The damage is amplified by 40% against bosses.
Fatal Stigma
Fatal Stigma
(AoE Damage Specialization)
Leaves a Stigma on the target that decreases Healing Received by 60% for 3s. At the end of the duration, the target takes 325% of Base Damage + 51 damage. Each stack of the user's Poison or Thunderclouds active on the target increases damage by 3% against normal targets and by 40% against monsters.

Fatal Stigma Specializations

Specialization Cost Effect
Damage ▲Damage ▲ 5 Damage increases proportional to the target's lost Health.
Range ▲Range ▲ 7 The Skill casting range increases by 4.8 times.
Cooldown ResetsCooldown Resets 3 If the target dies while Branded, the skill Cooldown resets. Even if the target dies from Fatal Stigma, Cooldown resets.
Area DamageArea Damage 5 Deal the same damage to targets within a 3m radius from the target.

Phantom Smokescreen

Phantom Smokescreen
Phantom Smokescreen
(Default)
A special skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius Phantom Smokescreen that lasts for 3s. Party members within the area always evade all Magic and Ranged projectiles.
Phantom Smokescreen
Phantom Smokescreen
(Improved Smokescreen Specialization)
Creates a 3m radius Phantom Smokescreen that lasts for 3s. Party members within the area always evade all projectiles.

Phantom Smokescreen Specializations

Specialization Cost Effect
Duration ▲Duration ▲ 5 The area's duration increases by 1s.
Evasion ▲Evasion ▲ 7 Always evades melee projectiles.

Frenzied Sword Dance

Frenzied Sword Dance
Frenzied Sword Dance
(Default)
A special growth skill that can only be grown with Precious Training Books: Omnipotence. Approach the target and deal 160% + 18 of the basic damage. Attack 7 times in quick succession. The 7 attacks will be spread out amongst all valid targets within 6m.
Mad Sword Dance
Mad Sword Dance
(Mad Sword Dance Specialization)
Approach the target and deal 160% of Base Damage + 18. Attacks 3 times consecutively. Can be used 1 more time within 3s.

Frenzied Sword Dance Specializations

Specialization Cost Effect
Cooldown ▼Cooldown ▼ 3 Skill cooldown decreases by 15%.
Effect AccumulationEffect Accumulation 3 Applies Weaken: Thunderclouds. Thunderclouds lasts for 6s, decreasing Melee, Ranged, and Magic Endurance by 17 per stack. Stacks up to 20 times.
Mad Sword DanceMad Sword Dance 5 Approach the target and deal 160% + 23 of the basic damage. Attacks 3 times consecutively. Can be used one more time if used again within 3s.

Throne and Liberty (TL) Related Guides

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Skills Guide

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Skill Specialization Explained Skill Enchantment Guide How to Transfer Skill Levels
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