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Outlast opponents by mitigating their damage and blasting them with curses with the Darkblighter Wand / Dagger build in Throne and Liberty (TL) PvP. Learn how to use the Darkblighter Dagger and Wand build, including the best gears to equip, skill rotations, traits, and more.
All Darkblighter Wand / Dagger Builds | |
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Best Wand / Dagger Build (PvP) | Best Dagger / Wand Build (PvE) |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Build Summary | |
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Wand / Dagger | Focus: Burst, Healing, Mitigation Stat Priority: Wisdom, Perception |
Skill Setup | |
Ankle Strike Wrath Attack: Deals damage equal to 170% of Base Damage + 2. Against Bound, Sleeping, or Stunned targets, or those using Static Defense, has a 68% chance to apply Collision: Prone. Cannot be used while moving.
Camouflage Cloak Becomes Stealthed for 3.5s, unable to be targeted. Removes all Bind and Move Speed Reduction effects. Your first attack while Stealthed is a guaranteed Critical Hit. IF you are hit, or Morph, or becomes a target of Collision, Stun, or Sleep, you will no longer be Stealthed.
Phantom Smokescreen A special skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius Phantom Smokescreen that lasts for 3s. Party members within the area always evade all Magic and Ranged projectiles.
Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
Curse Explosion Deals 280% of Base Damage + 34 to enemies within a 5m radius area. If there is a target has Curse Damage over time from you, boost the remaining Burning. Curse, and Poison damage over time from you by 5% for every one of your Touch of Despair stacks, deals the damage two times, and removes the effects.
Swift Healing Heals friendly targets’ Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
Corrupted Magic Circle Creates a 5m area at the target location and inflicts Weaken: Curse on all enemies within the area to deal 46% of Base Damage + 17 per sec for 9s. Does not wake up Sleeping targets.
Cursed Nightmare Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
Time for Punishment Has a 90% chance to apply Weaken: Curse that decreases Skill Damage Resistance 80 for 9s.
Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
Blessed Barrier Friendly target’s Magic, Melee, and Ranged Defense increase by 1,120 for 6s. Incoming Heal increases by 27% during the day, and Magic, Melee, and Ranged Endurance increase by 270 at night. The increased amount will be multiplied by 2 for 2s after the effect is activated.
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Pros | Cons |
Great Burst Damage
Decent Heal
Survivability Options
Can Disable Targets |
Limited Mobility
Mana Hungry
Requires Knowledge of the Matchup |
At the centre of this build is the ability to put isolated targets to sleep, then pile on numerous curses before detonating them with Curse explosion.
This build allows for a lot of healing and survivability. However, the lack of mobility skills means that it requires good positioning and match-up knowledge to know when to use damage mitigation skills.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 30 | 11 | 9 |
Dexterity | 30 | 4 | 11 |
Wisdom | 50 | 14 | 26 |
Perception | 65 | 20 | 35 |
Note: Base stats are always 10!
To ensure that the curses land successfully, it is recommended that Perception reach 60. Ideally, Wisdom should also reach 50 to increase debuff durations and reduce cooldowns.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||
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Touch of Despair Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
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Curse
Curse Gains 2 Touch of Despair with a 50% chance. Effect Duration ▲
Effect Duration ▲ Touch of Despair duration increases by 3s. |
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Cursed Nightmare Cursed Nightmare Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
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Enhanced Nightmare
Enhanced Nightmare Instantly falls asleep unless affected by Move Speed decrease. Cannot be stacked with Enhanced Mire Specialization. |
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Camouflage Cloak Camouflage Cloak Becomes Stealthed for 3.5s, unable to be targeted. Removes all Bind and Move Speed Reduction effects. Your first attack while Stealthed is a guaranteed Critical Hit. IF you are hit, or Morph, or becomes a target of Collision, Stun, or Sleep, you will no longer be Stealthed.
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Duration ▲
Duration ▲ Duration increases by 2s. Cannot be stacked with Cooldown ▼ Specialization. Immune to CC
Immune to CC When using the skill, immunity against Weaken, Stun, Petrification, Sleep, Silence, Terror, Bind, and Collision is added for 3s. Any already applied CC is not removed. |
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Karmic Haze Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
▼ Unlucky Clock Unlucky Clock Duration of Curses applied by you increases by 5s.
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Unlucky Clock
Unlucky Clock Duration of Curses applied by you increases by 5s. Cannot be stacked with Range ▲ Specialization. |
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Blessed Barrier Blessed Barrier Friendly target’s Magic, Melee, and Ranged Defense increase by 1,120 for 6s. Incoming Heal increases by 27% during the day, and Magic, Melee, and Ranged Endurance increase by 270 at night. The increased amount will be multiplied by 2 for 2s after the effect is activated.
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Effect Duration ▲
Effect Duration ▲ Skill duration increases by 1s. |
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Phantom Smokescreen Phantom Smokescreen A special skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius Phantom Smokescreen that lasts for 3s. Party members within the area always evade all Magic and Ranged projectiles.
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Duration ▲
Duration ▲ The area's duration increases by 1s. Evasion ▲
Evasion ▲ Always evades melee projectiles. |
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Invincible Wall Invincible Wall Grants Protection to an friendly target proportional to 630% of Base Damage + 246 for 6s.
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- | ||
Time for Punishment Time for Punishment Has a 90% chance to apply Weaken: Curse that decreases Skill Damage Resistance 80 for 9s.
▼ Enchanting Time Enchanting Time Friendly target's Skill Damage Boost increases by 80 for 9s.
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Enchanting Time
Enchanting Time Friendly target’s Skill Damage Boost increases by 80 for 9s. Cannot be stacked with Burning Time Specialization. |
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Ankle Strike Ankle Strike Wrath Attack: Deals damage equal to 170% of Base Damage + 2. Against Bound, Sleeping, or Stunned targets, or those using Static Defense, has a 68% chance to apply Collision: Prone. Cannot be used while moving.
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Expand Conditions
Expand Conditions Knocks target Prone and decreases targets' Move Speed decrease. |
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Corrupted Magic Circle Corrupted Magic Circle Creates a 5m area at the target location and inflicts Weaken: Curse on all enemies within the area to deal 46% of Base Damage + 17 per sec for 9s. Does not wake up Sleeping targets.
▼ Decaying Touch Decaying Touch Applies Weaken: Curse to target to deal 60% of Base Damage + 22 per sec for 9s. Does not wake up Sleeping targets.
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Decaying Touch
Decaying Touch Applies Weaken: Curse to target to deal 60% of Base Damage + 22 per sec for 9s. Does not wake up Sleeping targets. |
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Swift Healing Swift Healing Heals friendly targets’ Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
▼ Swift Healing Swift Healing Heals friendly target's Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
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Consecutive Use
Consecutive Use Consecutive Use count increases to 3. Healing Transfer
Healing Transfer Additionally heals self by 50% of the total heal. |
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Curse Explosion Curse Explosion Deals 280% of Base Damage + 34 to enemies within a 5m radius area. If there is a target has Curse Damage over time from you, boost the remaining Burning. Curse, and Poison damage over time from you by 5% for every one of your Touch of Despair stacks, deals the damage two times, and removes the effects.
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Focus Target
Focus Target Curse Explosion changes to a target skill, and the Cooldown decreases by 6s. Additional Damage Boost
Additional Damage Boost Touch of Despair's damage boosts by 10% per stack. |
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Passive Skills | |||
Assassin's Instincts Assassin's Instincts Magic, Melee, and Ranged Critical hit 66 ▲.
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Wrathful Edge Wrathful Edge Critical Damage 9.6%▲.
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Full of Corruption Full of Corruption When a Weakened target dies, Mana Regen 28 ▲ and Max Damage 12 ▲ for 9s. Stacks up to 3 times.
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Devotion and Emptiness Devotion and Emptiness Skill heal 8% ▲ and Skill cooldown 10% ▼ during the day. Skill Damage over time 8% ▲ and Curse Skill cooldown 10% ▼ at night.
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Shadow Walker Shadow Walker After using a Mobility or Movement skill, Damage Reduction increases by 14 and Magic and Ranged Evasion increase by 270 for 6s.
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Wraith's Beckon Wraith's Beckon Increases the duration of your Curses by 1.2, and Curse chance increases by 4%.
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Noble Revival Noble Revival Skill Heal 1.76% ▲ per 1,000 Max Mana.
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Selfless Soul Selfless Soul Increases Mana Regen by 21.2 and Skill Heal by 4% per stack for 3s when you apply Heal and Regen with Active Skills to a friendly target. Stacks up to 5 times.
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Defensive Skill | |||
Block Blade Block Blade Defends against attacks. On defending against a Fury Attack while stationary, 180 Mana regenerates. On Defending against a Fury Attack within 0.5s, Block Blade changes to Poison Dagger for 3s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m to the designated direction for 0.5s. Becomes Stealthed for 3s to make yourself unable to be targeted and increase Mana Regen by 450 after defending against Fury or Wrath Attack. Block Blade changes to Poison Dagger. The first attack while Stealthed is a Critical Hit. Stealth ends when you attack or morph. Poison Dagger: Throws up to 5 daggers at enemies within a 5m radius, dealing 100% damage and applying Weaken: Poison. Distributes the attack if there are multiple enemies within range.
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Key Curses are used as part of the skill rotation to increase the damage of Curse Explosion for a big burst of damage.
Touch of Despair, Corrupted Magic Circle, and Cursed Nightmare are the core of this build, while the rest of the skills are taken for survivability.
Focus on leveling the curse skills first, as they do the most damage.
A good mix of offensive and supportive passives will yield the best results, allowing players to continuously deal damage while outlasting opponents with innate healing.
Noble Revival, Selfless Soul, and Devotion and Emptiness are excellent passives to get because healing allies will be a natural occurrence.
Prioritize Assassin's Dagger and Wrathful Edge for the leveling process, as dealing damage will be a priority at this stage of the game.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Primary Weapon | |
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Lequirus's Wicked Thorns Lequirus's Wicked Thorns Wisdom 4
Perception 3 Critical Hit Chance 39 |
・Mana Regen +60 ・Hit +80 ・Critical Hit +80 |
Weapon Effect | Lequirus's Gale Blade | Base Damage 50 ▲ for 3s upon using Dagger Mobility Skills. |
Note: All of the traits shown here are of max value!
Lequirus's Wicked Thorns is one of the best daggers in the game, thanks to the effect of Lequirus' Gale Blade.
Players can consistently take advantage of the buff with Block Blade as a mobility skill that will be incorporated into the opening rotation.
Secondary Weapon | |
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Lequirus's Coveted Tome Lequirus's Coveted Tome Wisdom 3
Perception 2 Critical Hit 74 |
・Critical Hit +80 ・Heavy Attack Chance +80 ・Hit +80 |
Weapon Effect | Lequirus's Ambush | When your Health goes below 20%, Stealth for 7.5s. Cooldown 120s. |
Note: All of the traits shown here are of max value!
Lequirus's Coveted Tome will serve as an evasive tool when Health dips below 20%. This gives some breathing room when Health is low to reposition and use heals or other skills.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Armors | |
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Ascended Guardian Hood Ascended Guardian Hood Perception 4
Cooldown Speed +3.1% |
・Mana Regen +60 ・Magic Evasion +160 ・Melee Evasion +160 |
Ancient Tapestry Mantle Ancient Tapestry Mantle Ranged Evasion 80
Magic Evasion 74 Weaken Resistance 25 |
・Max Health +600 ・Silence Resistance +100 ・Skill Damage Resistance +80 |
Heroic Armor of the Resistance Heroic Armor of the Resistance Max Health 605
Melee Evasion 60 |
・Max Health +600 ・Melee Evasion +160 ・Ranged Evasion +160 |
Ascended Guardian Gloves Ascended Guardian Gloves Perception 4
Mana Cost Efficiency +6.3% |
・Magic Evasion +160 ・Melee Evasion +160 ・Max Mana +600 |
Breeches of the Executioner Breeches of the Executioner Dexterity 2
Wisdom 2 Stamina Regen 0.85 |
・Magic Evasion +160 ・Ranged Evasion +160 ・Debuff Duration -6% |
Ebon Roar Sabatons Ebon Roar Sabatons Perception 1
Melee Evasion 82 Stamina Regen 1 |
・Move Speed +8% ・Melee Evasion +160 ・Ranged Evasion +160 |
Accessories | |
Collar of Decimation Collar of Decimation Strength 4
Melee Evasion 94 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff Duration +6% |
Ancient Saurodoma Bracers Ancient Saurodoma Bracers Dexterity 2
Mana Regen 20.25 Ranged Evasion 60 |
・Mana Regen +60 ・Skill Damage Resistance +80 ・Weaken Resistance +100 |
Sapphire Dimensional Band Sapphire Dimensional Band Attack Range Increase 1.7%
Wisdom 2 Perception 2 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff duration +6% |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Skill Damage Boost +80 ・Mana Regen +60 ・Buff duration +6% |
Butcher's Belt Butcher's Belt Max Health 225
Damage Reduction 6 Weaken Resistance 33 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Note: All of the traits shown here are of max value!
Two pieces of the Ascended Guardian set are used for the Cooldown Speed effect, which is essential for maintaining consistent skill rotations. While taking four pieces is tempting, it doesn't leave much room for survivability.
The rest of the armor stacks numerous sources of evasion while trying to reach the stat breakpoints.
By enhancing all pieces to the maximum, this build will be able to reach the important breakpoints of 50 Wisdom and 60 Perception, while maintaining 30 Strength for more Health.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Daggers | ・Disguise (6 Pts) ・Poison (9 Pts) |
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Wand | ・Damage (6 Pts) ・Weaken (9 Pts) |
The Disguise and Poison trees provide much-needed evasion, a good mix of offensive passives, and reduced cooldowns. As good as Strong Will is, Shrewd Judgment is the better option overall.
For the wand, the Damage and Weaken trees best complement the Curse play style, as the build does not stack much Dexterity or Strength to take advantage of criticals and heavy attacks.
How to Get Weapon Mastery Points
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Best Guardian | |
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Lady Knight Kamarshea | Creates a shield for 50% of your Max Mana. Cooldown Speed +40% while the shield is up. Summon ends when the Shield is removed. |
Lady Knight Kamarshea is the best option, as not only does she provide a shield that helps keep players stay alive, but she also allows skills to come online faster thanks to her cooldown speed buff.
Whether it is the shield or the duration of the buff, both of these effects greatly benefit this build.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
How to Play Dagger / Wand Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Cursed Nightmare Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
▶
Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
▶
Enchanting Time Friendly target's Skill Damage Boost increases by 80 for 9s.
▶
Block Blade Defends against attacks. On defending against a Fury Attack while stationary, 180 Mana regenerates. On Defending against a Fury Attack within 0.5s, Block Blade changes to Poison Dagger for 3s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m to the designated direction for 0.5s. Becomes Stealthed for 3s to make yourself unable to be targeted and increase Mana Regen by 450 after defending against Fury or Wrath Attack. Block Blade changes to Poison Dagger. The first attack while Stealthed is a Critical Hit. Stealth ends when you attack or morph. Poison Dagger: Throws up to 5 daggers at enemies within a 5m radius, dealing 100% damage and applying Weaken: Poison. Distributes the attack if there are multiple enemies within range.
▶
Decaying Touch Applies Weaken: Curse to target to deal 60% of Base Damage + 22 per sec for 9s. Does not wake up Sleeping targets.
Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
▶
Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
▶
Ankle Strike Wrath Attack: Deals damage equal to 170% of Base Damage + 2. Against Bound, Sleeping, or Stunned targets, or those using Static Defense, has a 68% chance to apply Collision: Prone. Cannot be used while moving.
▶
Curse Explosion Deals 280% of Base Damage + 34 to enemies within a 5m radius area. If there is a target has Curse Damage over time from you, boost the remaining Burning. Curse, and Poison damage over time from you by 5% for every one of your Touch of Despair stacks, deals the damage two times, and removes the effects.
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Find an isolated target and start with Cursed Nightmare to put them to sleep. After using the first Touch of Despair, use Time for Punishment as a buff, then use Block Blade and move in any direction to trigger the Lequirus' Gale Blade effect.
Continue using curses, and prolong the duration via Karmic Haze with the Unlucky Clock specialization. With no room for retaliation, this combo can effectively defeat most single targets.
Enchanting Time Friendly target's Skill Damage Boost increases by 80 for 9s.
▶
Block Blade Defends against attacks. On defending against a Fury Attack while stationary, 180 Mana regenerates. On Defending against a Fury Attack within 0.5s, Block Blade changes to Poison Dagger for 3s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m to the designated direction for 0.5s. Becomes Stealthed for 3s to make yourself unable to be targeted and increase Mana Regen by 450 after defending against Fury or Wrath Attack. Block Blade changes to Poison Dagger. The first attack while Stealthed is a Critical Hit. Stealth ends when you attack or morph. Poison Dagger: Throws up to 5 daggers at enemies within a 5m radius, dealing 100% damage and applying Weaken: Poison. Distributes the attack if there are multiple enemies within range.
▶
Decaying Touch Applies Weaken: Curse to target to deal 60% of Base Damage + 22 per sec for 9s. Does not wake up Sleeping targets.
▶
Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
▶
Curse Explosion Deals 280% of Base Damage + 34 to enemies within a 5m radius area. If there is a target has Curse Damage over time from you, boost the remaining Burning. Curse, and Poison damage over time from you by 5% for every one of your Touch of Despair stacks, deals the damage two times, and removes the effects.
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To help teammates finish off any surviving targets, use Time of Punishment and Block Blade to get the necessary buffs, then use an abbreviated combo of Corrupted Magic Circle, Touch of Despair, and Cursed Explosion.
Add more Curses and prolong with Karmic Haze if necessary, depending on the target's remaining Health.
Blessed Barrier Friendly target’s Magic, Melee, and Ranged Defense increase by 1,120 for 6s. Incoming Heal increases by 27% during the day, and Magic, Melee, and Ranged Endurance increase by 270 at night. The increased amount will be multiplied by 2 for 2s after the effect is activated.
Swift Healing Heals friendly target's Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
Camouflage Cloak Becomes Stealthed for 3.5s, unable to be targeted. Removes all Bind and Move Speed Reduction effects. Your first attack while Stealthed is a guaranteed Critical Hit. IF you are hit, or Morph, or becomes a target of Collision, Stun, or Sleep, you will no longer be Stealthed.
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Instead of using Fountain of Life and Clay's Salvation, Blessed Barrier and Invincile Wall is used instead as survivability skills.
Rather than healing, damage mitigation is a much more viable option, as opposed to Fountain of Life, which requires players to remain stationary in the AoE, and Clay's Salvation, which has a slightly longer cast animation.
Phantom Smokescreen and Camouflage Cloak are huge survivability skills that help avoid damage and avoid getting caught in a chain of crowd control skills. Use them wisely, as they can provide a lot of value when used correctly.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Jump to a Stat |
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Stat | Value |
---|---|
Melee Hit | 625 |
Ranged Hit | 545 |
Magic Hit | 605 |
Melee Crit. Hit | 125 |
Ranged Crit. Hit | 125 |
Magic Crit. Hit | 125 |
Skill Damage Boost | 310 |
Buff Duration | 55% |
Stat | Value |
---|---|
Melee Defense | 1,574 |
Ranged Defense | 1,601 |
Magic Defense | 1,350 |
Melee Evasion | 1,196 |
Ranged Evasion | 850 |
Magic Evasion | 694 |
Skill Damage Resistance | 240 |
Damage Reduction | 12 |
Debuff Duration | -6% |
Stat | Value |
---|---|
Max Health | 11,315 |
Max Mana | 8,605 |
Mana Cost Efficiency | 26.8% |
Max Stamina | 100 |
Move Speed | 600 | 13% |
Skill Heal | 8% |
Health Regen | 104 |
Mana Regen | 831.95 |
Cooldown Speed | 29.3% |
Stamina Regen | 6.35 |
Stat | Value |
---|---|
Weaken Chance | 496 |
Stun Chance | 325 |
Petrification Chance | 325 |
Sleep Chance | 325 |
Silence Chance | 425 |
Terror Chance | 325 |
Bind Chance | 325 |
Collision Chance | 325 |
Weaken Resistance | 270 |
Silence Resistance | 100 |
Stat | Value |
---|---|
All Evasion | 105 |
Bonus Damage | 2 |
Range ▲ | 6.2% |
Hit | 160 |
Critical Hit | 453 |
Heavy Attack Chance | 80 |
Curse Damage | 6 |
Curse Duration | 1 |
Stat | Value |
---|---|
Transcended One Set | Cooldown Speed +7.50% |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Wand / Dagger Build (PvP)
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