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12/05: Update 1.10.0 Patch Notes | Twitch Drops
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12/14: Queen Bellandir PVP Spawn
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The Warden Longbow and Sword (SnS) build is unique setup providing flexibility in choosing engagements. Learn more about how to use the Warden Longbow / Sword and Shield build, including the best gear to equip, the best armor and accessories, and more.
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
The unique weapon combination allows the player to deal damage from any distance. The build allows for flexibility in engagements, as certain encounters can require the player to reposition.
Should the situation call for it, the build can also be adjusted for utlity thanks to Stalwart Bastion, and cleanse via Purifying Touch.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 40 | 18 | 12 |
Dexterity | 60 | 17 | 33 |
Wisdom | 10 | 0 | 0 |
Perception | 24 | 14 | 0 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 50 | 12 | 28 |
Dexterity | 60 | 12 | 38 |
Wisdom | 25 | 12 | 3 |
Perception | 30 | 13 | 7 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 60 | 17 | 33 |
Dexterity | 70 | 18 | 42 |
Wisdom | 18 | 2 | 6 |
Perception | 40 | 12 | 18 |
Fortitude | 10 | 0 | 0 |
Note: Base stats are always 10!
Prioritize getting points into Dexterity as it is the best way to increase damage.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||||||
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Deadly Marker Deadly Marker Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increases by 100 for you, and 100 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decreases is applied (up to 100 times).
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Hit ▲
Hit ▲ Party members who attack enemies with Deadly Marker gain additional accuracy by 150. Target
Target Applies an additional Marker against a target with Deadly Marker. |
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Ensnaring Arrow Ensnaring Arrow Deals 130% of Base Damage. With an 80% chance to Bind a boss for 3s. A Boss immune to Bind is instead Oppressed for the same duration.
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Decisive Sniping Decisive Sniping The skill effect is enhanced based on the collection time. Deals 500% of Base Damage + 53 to 800% +84.8. The damage is amplified by 60% against bosses. On hit, increases Melee, Ranged, and Magic Critical Hit by 200 to 400 for 3s. The damage is amplified by % against bosses.
▼ Decisive Bombardment Decisive Bombardment Skill's effect is enhanced based on the charging time. Shoots an arrow in the designated direction to deal 500% of Base Damage + 53 to 800% +84.8. The damage is amplified by 60% against monsters. On hit, increases Critical Hit Chance by 200 to 400 for 3s.
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Decisive Bombardment
Decisive Bombardment The skill effect is enhanced based on the collection time. Shoots an arrow to the designated direction to deal 500% of Base Damage + 53 to 800% + 84.8. The damage is amplified by 60% against bosses. On hit, increases Critical Hit by 200 to 400 for 3s. Damage ▲
Damage ▲ Boost damage against enemies with Stun, Sleep, Bind, Collision, or Oppress by 25%. Collection Time ▲
Collection Time ▲ The max collecting time increases, and Max Damage increases by an additional 33%. |
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Brutal Arrow Brutal Arrow A single arrow shot into the sky falls to the target location, dealing damage equal to 320% of Base Damage + 36 to enemies within a 3m area. If hitting enemies within 1m from the center, deals 480% of Base Damage + 54 and decreases Brutal Arrow cooldown by 6s.
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Range ▲
Range ▲ Attack range increases by 2m. Gale Area
Gale Area Creates a Gale area which inflicts damage on the drop location for 5s. Applies Gale for 6s to the target upon attacks. Explodes on 10th stack, inflicting 150% + 45 damage to enemies within a 3m radius area. |
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Blitz Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
▼ Limit Break Limit Break Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown stat and Skill cooldown reduction. Using one of the following skills within 5s since the Cooldown reset, the effect is enhanced once. Decisive Sniping The damage increases proportional to the charging time: 150% of Base Damage to 450% per second for 3s. Flash Wave The damage and continuous healing increase by 20%. Healing Touch After the effect is applied, heals 115% of Base Damage + 125 per Healing Touch stack. Also, the remaining cooldown time of Limit Break decreases by 10s. Purifying Touch Removes every debuff from a target. After the removal, the remaining cooldown time of Limit Break decreases by 10s.
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Limit Break
Limit Break Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown stat and Skill cooldown reduction. Not Applicable Skills: Immortal Pride, Devastating Smash, Frost Smokescreen, Judgement Lighting, Strafing, and Arrow Vortex. Using one of the following skills within 5s since the Cooldown reset, the effect is enhanced once. Decisive Sniping: The damage increases proportional to the charging time: 150% of Base Damage to 450% per second for 3s. Flash Wave: The damage and continuous healing increase by 20%. Healing Touch: After the effect is applied, heals 115% of Base Damage + 125 per Healing Touch stack. Also, the remaining cooldown time of Limit Break decreases by 10s. Purifying Touch: Removes every debuff from a target. After the removal, the remaining cooldown time of Limit Break decreases by 10s. |
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Strafing Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
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Consecutive Use
Consecutive Use Increases additional use count to 2. Gale
Gale On hit, applies Gale for 6s to the target. Explodes on 10th stack, inflicting 150% + 45 damage to enemies within a 3m radius area. |
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Zephyr's Nock Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
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Damage ▲
Damage ▲ Attacking a target with Gale status that you applied will consume a Gale stack, inflicting additional damage per stack, which is equal to 25% of Base Damage + 12. |
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Strategic Rush Strategic Rush Fury Attack: Charges 4.5 times the distance of Attack Range in the selected direction and deal 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to apply Collision: Push. The target is Stunned for 2s if colliding into a wall. Targets immune to Collision increase Base Damage by 40 for 6s.
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A Shot at Victory A Shot at Victory A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Deals 730% of Base Damage + 51 to the target. Damage of Sword skills increases by 20% for 6s.
▼ Annihilation Blade Annihilation Blade A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Uses Annihilation Blade in the designated direction, dealing 730% + 51 of Base Damage to all targets within 6 times the Attack Range, and increases Sword skill damage by 20% for 6s.
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Annihilation Blade
Annihilation Blade Uses Annihilation Blade in the designated direction, dealing 730% of Base Damage to all enemies within 6 times the attack range, and increases Sword skill damage by 20% for 6s. |
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Annihilating Slash Annihilating Slash Deals damage equal to 240% of Base Damage + 14 to enemies within Attack Range. If used on a target you have Weakened, deals damage to 360% of Base Damage + 21. Annihilating Slash’s remaining cooldown decreases by 8% per damaged target.
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Consecutive Use
Consecutive Use You can use Annihilating Slash 2 times. |
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Nature's Blessing Nature's Blessing Increases Health Regen by 380 for party members within 16m, and then boosts it by 200% and increases Mana Regen by 490 for 4s. This effect also removes 1 Weaken effect when applied.
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Stalwart Bastion Stalwart Bastion Damage Reduction 47 ▲ for 9s for you and party members within a 10m radius. The area lasts for 2s.
▼ Great Fury Great Fury Skill Damage Boost 47 ▲ for 9s for you and party members within a 10m radius. The area lasts for 2s.
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Great Fury
Great Fury Skill Damage Boost 47 ▲ for 9s for you and your part members within a 10m radius. The area lasts for 2s. |
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Passive Skills | |||||||
Rapidfire Stance Rapidfire Stance Staying in the same place without moving for 2s will increase Attack Speed by 6% and Magic, Melee, and Range Hit by 100. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon moving with the skills.
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Steady Aim Steady Aim Against Bound and Oppressed targets, Magic, Melee, and Ranged Critical Hit 155 ▲.
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Sniper's Sense Sniper's Sense Magic, Melee, and Ranged Critical Hit 10 ▲ and Critical Hit Damage 0.4% ▲ per 1m of distance from the target.
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Roxie's Arrowhead Roxie's Arrowhead Attacking with Longbows or Crossbows has a 5% chance to shoot an additional projectile, dealing damage equal to58% of Base Damage. If you’re shooting in the same direction as the wind, the chance goes up by 0.5% per 1m/s windspeed.
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Devoted Shield Devoted Shield When Weakened, has a 4.5% chance to create a Shield of 3,000 Health that lasts for 3s.
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Impenetrable Impenetrable Increases Magic, Melee, and Ranged Defense proportional to the number of targets within a 2m radius. Magic, Melee, and Ranged Defense 179 ▲ if there are 2 or fewer targets within range, 280 ▲ if there are 3 to 6 targets, and 700 ▲ if there are 7 or more targets.
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Resilient Mind Resilient Mind Evading an attack restores Mana by 18, and each successful Shield Block or Defense skill block restores Mana by 8% of the damage blocked. Additionally restores Health by 21.
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Distorted Sanctuary Distorted Sanctuary Melee, Ranged, and Magic Endurance increases by 18, and Continuous Health Recovery from skills increase by 1.8% per party member (including yourself) within a 16m radius.
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Defensive Skill | |||||||
Overtaker Overtaker Defends against attacks. On Defending against a Fury Attack while stationary, Magic, Melee, and Ranged Defense increase by 100 for 3 (up to 5 stacks), and Overtaker changes to Agile Shot for 3s. Increases Magic, Melee, and Ranged Critical Hit by 410 for 5s, if a Fury Attack was defended within 0.5s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury or Wrath Attack, Overtaker changes to Swift Evasion for 3s. Additionally the next skill attack that hits within 5s lands as a Critical Hit. Agile Shot: Deals 360% of Base Damage + 36 if the shot was fired without moving. Use with the directional buttons to use the skill while moving. For this case, deals 120% of Base Damage + 12 with a 80% chance to Bind the target for 3s. Swift Evasion: Moves 8m in the designated direction. Magic, melee, and Ranged Evasion increases by 550 for 2s.
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The skill choices provided prioritize dealing damage from a distance by starting fights with longbow skills before finishing them with the sword. In this build, Strategic Rush is used to fill the gap once the longbow skills are on cooldown, easing the transition to sword skills.
We take Stalwart Bastion and Nature's Blessing for healing and damage mitigation to increase survivability when going into melee.
Passives are tuned to maximize the Longbow's abilities while providing survivability.
Level up longbow skills first, such as Zephyr's Nock, Strafing, and Decisive Arrow, as they provide the bulk of this build's damage.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Primary Weapon | |
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Queen Bellandir's Languishing Blade Queen Bellandir's Languishing Blade Strength 4
Collision Chance 48 |
・Heavy Attack Chance +80 ・Hit +80 ・Critical Hit +80 |
Weapon Effect | Queen Bellandir's Quicksand | Creates 5m radius of Quicksand on the spot where Annihilating Slash was used. Quicksand decreases enemy Movement Speed by 60% and has a 70% chance to apply Collision: Pull to enemies within the radius when it disappears after 2s. Cooldown 34s. |
Note: All of the traits shown here are of max value!
Queen Bellandir's Languishing Blade provides excellent crowd control thanks to its weapon effect, making it easier to create distance once the sword skills are exhausted.
Secondary Weapon | |
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Tevent's Arc of Wailing Death Tevent's Arc of Wailing Death Attack Range Increase 4%
Dexterity 3 Perception 4 |
・Heavy Attack Chance +80 ・Hit +80 ・Critical Hit +80 |
Weapon Effect | Tevent's Bombardment | Shoots a bonus projectile whenever using Strafing, dealing 54% of Base Damage |
Note: All of the traits shown here are of max value!
Although Karnix's Netherbow offers potentially higher DPS, Tevent's Arc of Wailing Death is used instead for consistency. Since Strafing is a core part of the damage rotation, it fits in well with this build.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Armors | |
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Shadow Harvester Mask Shadow Harvester Mask Dexterity 2
Wisdom 1 Cooldown Speed +1.8% |
・Cooldown Speed +6% ・Magic Evasion +160 ・Ranged Evasion +160 |
Supreme Devotion Supreme Devotion Critical Hit Chance 50
Mana Regen 22.5 Cooldown Speed +0.8% |
・Debuff Duration -6% ・Mana Regen +60 ・Skill Damage Resistance +80 |
Plate of the Field General Plate of the Field General Strength 2
Perception 1 Stun Chance 26` |
・Max Health +600 ・Buff Duration +6% ・Melee Evasion +160 |
Shadow Harvester Grips Shadow Harvester Grips Range ▲ 1.7%
Dexterity 3 Critical Hit 20 |
・Magic Evasion +160 ・Ranged Evasion +160 ・Mana Regen +60 |
Greaves of the Field General Greaves of the Field General Strength 2
Dexterity 1 |
・Debuff Duration -6% ・Max Health +600 ・Melee Evasion +160 |
Boots of the Executioner Boots of the Executioner Movement Speed +2.6%
Dexterity 2 Weaken Resistance 21 |
・Magic Endurance +160 ・Ranged Evasion +160 ・Max Health +600 |
Accessories | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Buff Duration +6% ・Skill Damage Boost +80 ・Max Health +600 |
Ancient Saurodoma Bracers Ancient Saurodoma Bracers Dexterity 2
Mana Regen 20.25 Ranged Evasion 60 |
・Debuff Duration -6% ・Mana Regen +60 ・Skill Damage Resistance +80 |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Buff Duration +6% ・Mana Regen +60 ・Max Mana +600 |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Buff Duration +6% ・Max Health +600 ・Skill Damage Boost +80 |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Debuff Duration -6% ・Max Health +600 ・Skill Damage Resistance +80 |
Note: All of the traits shown here are of max value!
To improve DPS, two pieces of the Death Set are taken to increase critical damage. Both weapons benefit from this set bonus, making it the best option for this build..
This set also has the Imperator Set bonus to provide Melee Heavy Attack Chance, making your Sword skills hit even harder.
The rest of the armour and accessories are used to increase Strength and Dexterity, increasing damage dealt while providing some survivability, which is useful when damage cannot be avoided in melee combat.
List of References | |
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List of All Armor | List of All Accessories |
Weapon Runes | |
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Queen Bellandir's Languishing Blade Queen Bellandir's Languishing Blade Strength 4
Collision Chance 48 |
・Critical Hit Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Dexterity ・Attack Speed |
Tevent's Arc of Wailing Death Tevent's Arc of Wailing Death Attack Range Increase 4%
Dexterity 3 Perception 4 |
・Critical Hit Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Dexterity ・Attack Speed |
Necklace Runes | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Hit Chance ・Max Health ・Healing Received Rune Synergy: ・Max Health ・Dexterity |
Bracelet Runes | |
Ancient Saurodoma Bracers Ancient Saurodoma Bracers Dexterity 2
Mana Regen 20.25 Ranged Evasion 60 |
・Heavy Attack Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Attack Speed ・Max Health |
Ring Runes | |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Critical Hit Chance ・Max Health ・Collision Chance Rune Synergy: ・Cooldown Speed ・Strength |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Critical Hit Chance ・Max Health ・Collision Chance Rune Synergy: ・Cooldown Speed ・Strength |
Belt Runes | |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Hit Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Damage Reduction ・Max Health |
The advent of runes made it possible to achieve multiple stat breakpoints in builds that were unattainable prior to their release.
Get Critical Hit Chance and Heavy Attach Chance to increase your damage output, as well as Max Health to increase survivability. Collision Chance is also a must as it will help Queen Bellandir's Languishing Blade's Weapon Effect hit more consistently.
For Rune Synergy, get both Strength and Dexterity to hit the 60 Strength and 70 Dexterity breakpoints. Partner these with Max Health, Cooldown Speed, and Attack Speed for survivability and damage.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Sword | ・Boss (9 Pts) ・Provoke & Counter (9 Pts) ・Collision (1 Pt) |
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Longbow | ・Sniping (9 Pts) ・Check (7 Pts) ・Support (3 Pts) |
As this build is primarily focused on damage, prioritise points in the Boss tree to get Subjugator's Punishment to improve damage against bosses. The rest of the points go to Provoke & Counter for survivability.
For the longbow, the goal is to get to Brutal Shooter as quickly as possible to increase Critical Damage. The rest of the points will go to the Check tree to get to Gale Arrowhead to reduce all cooldowns, as well as Support for some survivability.
How to Get Weapon Mastery Points
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Best Guardian | |
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Shade Revenant Stheno | Launches 5 projectiles at random enemies within a 10m range every second. A single enemy may be hit with multiple projectiles at the same time. Each projectile deals 52% of Base Damage. |
Shade Revenant Stheno is the best option as it offers the highest DPS potential and can be fully utilized as this build can engage in melee. For best results, it should ideally be used against single targets, as it ensures that all projectiles hit that target.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
How to Play Longbow / Sword and Shield Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Deadly Marker Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increases by 100 for you, and 100 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decreases is applied (up to 100 times).
▶
Ensnaring Arrow Deals 130% of Base Damage. With an 80% chance to Bind a boss for 3s. A Boss immune to Bind is instead Oppressed for the same duration.
▶
Decisive Bombardment Skill's effect is enhanced based on the charging time. Shoots an arrow in the designated direction to deal 500% of Base Damage + 53 to 800% +84.8. The damage is amplified by 60% against monsters. On hit, increases Critical Hit Chance by 200 to 400 for 3s.
▶
Limit Break Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown stat and Skill cooldown reduction. Using one of the following skills within 5s since the Cooldown reset, the effect is enhanced once. Decisive Sniping The damage increases proportional to the charging time: 150% of Base Damage to 450% per second for 3s. Flash Wave The damage and continuous healing increase by 20%. Healing Touch After the effect is applied, heals 115% of Base Damage + 125 per Healing Touch stack. Also, the remaining cooldown time of Limit Break decreases by 10s. Purifying Touch Removes every debuff from a target. After the removal, the remaining cooldown time of Limit Break decreases by 10s.
▶
Decisive Bombardment Skill's effect is enhanced based on the charging time. Shoots an arrow in the designated direction to deal 500% of Base Damage + 53 to 800% +84.8. The damage is amplified by 60% against monsters. On hit, increases Critical Hit Chance by 200 to 400 for 3s.
Brutal Arrow A single arrow shot into the sky falls to the target location, dealing damage equal to 320% of Base Damage + 36 to enemies within a 3m area. If hitting enemies within 1m from the center, deals 480% of Base Damage + 54 and decreases Brutal Arrow cooldown by 6s.
▶
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
▶
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
▶
Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
▶
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
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Ideally, it is best to start fights with Longbow skills first, as they do the most damage in this kit. Thanks to Blitz, Decisive Sniping can be used twice, and it can deal more damage thanks to the Limit Break specialization.
Strategic Rush Fury Attack: Charges 4.5 times the distance of Attack Range in the selected direction and deal 200% of Base Damage + 19 damage up to 5 targets with a 70% chance to apply Collision: Push. The target is Stunned for 2s if colliding into a wall. Targets immune to Collision increase Base Damage by 40 for 6s.
▶
Annihilation Blade A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Uses Annihilation Blade in the designated direction, dealing 730% + 51 of Base Damage to all targets within 6 times the Attack Range, and increases Sword skill damage by 20% for 6s.
▶
Annihilating Slash Deals damage equal to 240% of Base Damage + 14 to enemies within Attack Range. If used on a target you have Weakened, deals damage to 360% of Base Damage + 21. Annihilating Slash’s remaining cooldown decreases by 8% per damaged target.
▶
Annihilating Slash Deals damage equal to 240% of Base Damage + 14 to enemies within Attack Range. If used on a target you have Weakened, deals damage to 360% of Base Damage + 21. Annihilating Slash’s remaining cooldown decreases by 8% per damaged target.
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Once the Longbow skills are on cooldown, start the Melee Rotation with Strategic Rush to immediately close the gap, followed by the rest of the Sword Skills.
Great Fury Skill Damage Boost 47 ▲ for 9s for you and party members within a 10m radius. The area lasts for 2s.
▶
Nature's Blessing Increases Health Regen by 380 for party members within 16m, and then boosts it by 200% and increases Mana Regen by 490 for 4s. This effect also removes 1 Weaken effect when applied.
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Stalwart Bastion is best used for damage mitigation, but can also be used for a bit of a damage boost thanks to the Great Fury specialization. Use Nature's Blessing as needed to provide some healing for the party.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Jump to a Stat |
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Stat | Value |
---|---|
Melee Hit | 588 |
Ranged Hit | 508 |
Magic Hit | 508 |
Melee Crit. Hit | 1,046 |
Ranged Crit. Hit | 1,046 |
Magic Crit. Hit | 1,046 |
Stat | Value |
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Melee Defense | 1,938 |
Ranged Defense | 1,768 |
Magic Defense | 1,350 |
Melee Evasion | 620 |
Ranged Evasion | 930 |
Magic Evasion | 620 |
Skill Damage Reduction | 270 |
Damage Reduction | 77 |
Debuff Duration | -24% |
Stat | Value |
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Max Health | 17,425 |
Max Mana | 6,135 |
Mana Cost Efficiency | 15% |
Max Stamina | 100 |
Move Speed | 600 | 20.7% |
Health Regen | 216 |
Mana Regen | 731.6 |
Mana Cost Efficiency | 6% |
Max Stamina | 100 |
Cooldown Speed | 21% |
Stat | Value |
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Weaken Chance | 275 |
Stun Chance | 282 |
Petrification Chance | 200 |
Sleep Chance | 200 |
Silence Chance | 200 |
Terror Chance | 200 |
Bind Chance | 200 |
Collision Chance | 444 |
Weaken Resistance | 77 |
Stun Resistance | 173 |
Stat | Value |
---|---|
All Evasion | 120 |
Bonus Damage | 15 |
Boss Endurance | 120 |
Boss Damage Reduction | 24 |
Boss Bonus Damage | 49 |
Range ▲ | 18.6% |
Hit | 308 |
Critical Hit | 696 |
Heavy Attack Chance | 284 |
Stat | Value |
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Death Set | Critical Damage 14% ▲ |
Imperator Set | Melee Heavy Attack Chance +150 |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Warden Longbow / Sword and Shield (SnS) Build (PvE)
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