Throne and Liberty (TL)

Torture Chamber of Screams Dungeon Guide: How to Beat Kaligras

Torture Chamber of Screams is a 2-Star Dimensional Circle dungeon where you must fight Kaligras in Throne and Liberty (TL). See an overview of Torture Chamber of Screams, a complete walkthrough of Torture Chamber of Screams, how to beat Kaligras, as well as the best rewards and drops upon completion!

Throne and Liberty (TL) - Attention NoticeAttention! Some of the information here is based on the Korean version of the game with some adjustments to match the 2-Star dungeon release in Global.

Stay tuned for the page to be updated on December 5th, thank you for your patience!

How to Beat Kaligras

Kaligras Overview

Kaligras
Throne and Liberty (TL) - Kaligras
Type Humanoid
Passive Flash Fury: Day: Attack Speed ▲

Kaligras Mechanics

Kaligras Mechanics


Blood Reservoir Mechanic

The stage has five Blood Reservoirs that fill up when the boss performs certain mechanics or if a party member fails to block its attacks.

If all the reservoirs are completely full or if all of them are empty, the entire party will be wiped out.

Players can interact with these reservoirs to empty them when they contain blood. It is crucial to monitor the state of the reservoirs throughout the fight and manage them accordingly while killing the boss.

Zombies and Blood Reservoir Phase

At around 90% HP, Kaligras will summon three Zombies that will follow party members. These three players would have numbers assigned to them, and they would have to position themselves correctly properly to avoid death.

At the start of the mechanic, a closed eye icon will appear on top of the player. In order to open the eye and see the correct numbers on top of the player, players would have to interact with the blood reservoirs.

The marked players would have to position themselves in ascending order, with 1 being the closest to the boss, followed by the 2nd player, and the 3rd player being the furthest.

Players who have zombies chasing them should avoid being hit by their respective zombies to avoid difficulty repositioning once their numbers are revealed.

Once the numbers are revealed, players can now safely position themselves for their respective zombies to attach to them. Players who are correctly positioned will be outlined in blue when the zombie attaches to them.

The marked players do not need to stand in a straight line. They can position themselves anywhere on the map, as long as the order and distance are correct. Any marked player out of sequence will be instantly killed.

Once the numbers are revealed, players can safely position themselves and allow their respective Zombies to attach to them. Players who are correctly positioned will be outlined in blue when the zombie attaches to them.

At the end of this mechanic, one player will be marked. The marked player will be the only party member responsible for maintaining the correct number of active blood reservoirs, as they are the only one capable of doing so.

Note that this mechanic will repeat when the boss's HP drops to 50% or less, but with increased difficulty. Five zombies will spawn instead of three. Follow the same procedure to survive this phase.

Charge Attack Phase

During this phase, the boss will select a party member and bind them while the boss teleports to the other side.

The boss will then charge directly at the bound player and perform an execution move, dealing heavy damage and often killing the bound target if not handled properly.

In order for the bound player to survive, other party members must intercept this attack by stepping between the boss and the bound target and blocking the boss's attack.

At least two party members should block the oncoming boss attack, in order to free the bound target safely.

The boss will execute the attack regardless of whether or not the bound character has been freed, so players should still move out of the way to safely complete this mechanic.

Kaligras Attack Patterns

Heavy AoE Slash

The boss will always start the fight with this attack. The player can dodge this attack by using the block skill + any directional input to avoid taking damage.

Getting hit by this attack will cause a debuff that will limit the player's vision and partially fill one of the surrounding blood reservoirs, so be sure to dodge!

Cone Shockwave Attack

The boss will mark three players and prepare a cone shaped shockwave attack. This attack deals massive damage, so it is important to avoid overlapping with other members of the party.

While players can survive being hit by one cone, taking damage from multiple cones can be fatal. Spread out to minimize the risk and avoid stacking the damage with other players.

Arrow Shower

Arrows will rain down from the sky, damaging players caught in the area of effect. This move will follow the player to some extent, so continue to move out of the attack's AoE as needed.

Fury Attack

This is a basic melee attack that deals moderate damage if it lands. Ideally, your tank should take the aggro and absorb most of the damage from this attack.

Ranged Salvo

Kaligras fires multiple ranged attacks in rapid succession at a single target.

The Ranged attacks can be intercepted by anyone, so tanks and other party members can mitigate some of the incoming damage to the targeted player by tanking for them if necessary.

Swirling Blood

During this phase, each player will be marked with a red circle, forcing everyone to spread out. If party members remain close to one another, the overlapping circles will deal damage to nearby players.

To avoid unnecessary damage, party members should reposition themselves away from one another.

Alternatively, if the party has enough Skill Damage Resistance, players can group up near the tank and healer, and tank all of the incoming damage.

The tank can use defensive buffs, while the healer provides additional damage mitigation when needed, as well as the necessary AoE heals.

This mechanic will cause some of the Blood Reservoirs to fill, requiring a party member to interact with them after the attack ends.

Torture Chamber of Screams Best Team and Roles

Role Explanation
Throne and Liberty - GreatswordThrone and Liberty - Sword and Shield
Greatsword / Sword and Shield

Tank
Weapon Combination:
This weapon combo provides an excellent tank build with sufficient damage and excellent crowd control to take the aggro from Kaligras and the enemies that players will encounter along the way.
Dungeon Role:
The tank's primary responsibility is to draw enemy aggro and group them together, allowing the DPS to focus on eliminating the Brainwashed Guards for a more efficient run.
Kaligras Role:
During the fight with Kaligras, the tank must stay close to the boss, absorbing and mitigating all of its attacks. Additionally, it is important for the tank to consistently use defensive buffs to help the entire team survive Kaligras' more punishing mechanics.
Throne and Liberty - CrossbowsThrone and Liberty - Daggers
Dagger / Crossbow

DPS
Weapon Combination:
This weapon combination offers the highest single target DPS class, excelling in close range burst damage and providing exceptional mobility.
Dungeon Role:
As a DPS, the primary responsibility is to efficiently eliminate the Brainwashed Guards and deliver high single target damage against both the Torture Chamber Warden and the Master Torture Technician.
Kaligras Role:
The focus should be on dealing damage as quickly as possible to shorten the fight. Additionally, the high mobility makes this class best suited to interact with the Blood Reservoirs to empty them when necessary, ensuring that the party avoids a team wipe.
Throne and Liberty - LongbowThrone and Liberty - Wand
Longbow / Wand

Healer
Weapon Combination:
This weapon combination is currently the top healer build, providing consistent AoE healing, powerful burst healing, and the ability to cleanse enemy crowd control effects, greatly boosting the party's survivability.
Dungeon Role:
The healer is responsible for maintaining the party's health at all times, with a particular focus on keeping the tank alive, as they will absorb the majority of the damage from the zombies early on. This ensures sustained survivability throughout the dungeon.
Kaligras Role:
Throughout the fight against Kaligras, the healer's primary role is to help the DPS survive all AoE attacks, allowing them to focus on the mechanics, while also keeping the tank healthy as they maintain aggro.

Torture Chamber of Screams Walkthrough

Torture Chamber of Screams Sequences
1 Defeat the Brainwashed Guards
Defeat the Brainwashed Guards
At the start of the dungeon, you will face three Brainwashed Guards accompanied by several zombie ads.
To progress, players must defeat all three Guards to open the door to the next area.
Be cautious as these Guards can charge at a player and slam them into the wall, causing instant death.
Ensure the Tank draws the aggro from the zombie ads, allowing the DPS to focus on taking down the Brainwashed Guards as quickly as possible.
2 Retrieve the Axe from the Torture Chamber Warden
Retrieve the Axe from the Torture Chamber Warden
Once the Brainwashed Guards are defeated, proceed to the next room. The Tank should enter last to ensure the zombie ads remain outside. Once all party members are inside, the gate will shut, leaving the zombies behind. Here, you will face the dungeon's first miniboss, the Torture Chamber Warden.
After defeating the Warden, an Axe will drop. One party member must pick up this Axe, which will transform them into the Warden. As the Warden, their skill bar will change, granting unique abilities.
3 Activate the Symbols Inside the Cell
Activate the Symbols Inside the Cell
Before moving forward, observe the four glowing red symbols on the wall near the stairs. Memorize their sequence, as it will be crucial for solving a puzzle in the next area.
In the following room, you will find four cells that only the Warden can open. Unlock all the cells, then use the Warden's third ability to reveal the hidden symbols inside.
Match and press these symbols in the same sequence displayed on the wall to unlock the door to the next area.
4 Defend the Scream Collection Devices
Defend the Scream Collection Devices
The next room contains three Scream Collection Devices that must be defended. Waves of enemies will spawn and attempt to destroy these devices. To charge the devices, defeat enemies close to them. Once all devices are fully charged, interact with the symbol at the center of the room to teleport to the next area, where you will face the Master Torture Technician.
Master Torture Technician

Master Torture Technician

This miniboss encounter is relatively straightforward. Focus on damaging the boss while avoiding the red tiles, as they will spawn spikes that deal massive damage.

When the boss health drops to around 20%, prepare to move to one of the corners of the stage.

At this point, the boss will cast a skill that turns all floor tiles red except for one green tile on each corner. Quickly position on a green tile and wait for the spikes to appear.

Afterward, the boss will start a followup attack where the safe zone is at the center of the room, close to the boss. Be prepared to roll toward the boss to reach safety during this phase.

After these mechanics, continue attacking the miniboss to finish the fight and proceed to Kaligras.

Torture Chamber of Screams Overview

Required Level Lv. 50
Type 2-Star Dimensional Circle
Contract Token
Throne and Liberty (TL) - Dimension Contract Token 2 300
Min. Combat Power
Throne and Liberty (TL) - Minimum Combat Power 2500
Description
The Arkeum Legion has teamed up with the Sylavean Order to create a torture chamber within the Shadow Crypt in order to extract vital information to crush the Resistance. Kaligras, the Arkeum Legion's chief torture technician assigned to the facility, always hides his face behind a dark mask. Behind this hideous mask lies a twisted desire that revels in gruesome murders and horrific screams.

Torture Chamber of Screams Best Rewards and All Drops

Shock Commander Greaves

Armor Stats
Shock Commander Greaves IconShock Commander Greaves Type: Legs Armor
Set: Chief Commander Set
Melee Def: 160
Ranged Def: 234
・Strength 2
・Damage Reduction 3

The Shock Commander Greaves is an excellent leg armor, primarily used by tanks due to the significant damage reduction it provides. Additionally, they are part of the Chief Commander Set, which grants incredible durability, making them extremely tanky even against bosses.

Phantom Wolf Breeches

Armor Stats
Phantom Wolf Breeches IconPhantom Wolf Breeches Type: Legs Armor
Set: Ghost Wolf Set
Melee Def: 152
Ranged Def: 168
・Perception 2
・Damage Reduction 4
・Magic Evasion 60

The Phantom Wolf Breeches is a popular choice for DPS players, as they offer a balance of survivability through damage reduction and a substantial boost to your damage output. The Ghost Wolf Set bonuses increase Off-Hand Weapon Attack Chance by 30%, providing a massive DPS increase.

All Drops

Torture Chamber of Screams Drops
Precious Omnipotence Parchment Icon Precious Omnipotence Parchment
Precious Parchment Icon Precious Parchment
Greaves of the Field General IconGreaves of the Field General
Shock Commander Greaves IconShock Commander Greaves Shadow Harvester Trousers IconShadow Harvester Trousers Phantom Wolf Breeches IconPhantom Wolf Breeches
Ascended Guardian Pants IconAscended Guardian Pants Swirling Essence Pants IconSwirling Essence Pants Silence Blade BandBand of the Silent One
Thunderstorm Necklace Thunderstorm Necklace Slaughterer Collar of Decimation Precious Polished Crystal Icon Precious Polished Crystal
Precious Stalon Ore Icon Precious Stalon Ore
Precious Emeret Ore Icon Precious Emeret Ore
Precious Rubrix Ore Icon Precious Rubrix Ore
Precious Marind Ore Icon Precious Marind Ore
Dead Reckoning Greatsword IconDead Reckoning Greatsword Decorated Champion Crown IconDecorated Champion Crown
Decorated Champion Boots IconDecorated Champion Boots Ant Wings Icon Ant Wings Fermented Rotein Icon Fermented Rotein
Training Dew: 10,000 Points Abyssal Contract Token Points (x500) Dimensional Soul Shard: Kaligras
All Other Rewards
Steel Fist Dentwerp IconSteel Fist Dentwerp Abyssal Contract Token Points (x500) Training Dew: 10,000 Points

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