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Triumph against other players in intense PvP combat in the Arena in Throne and Liberty (TL). Learn how to unlock Arena, what the rewards are, tips for winning, and more in this guide.
List of Contents
Players can participate in arena battles as soon as they reach level 50, which is typically done after progressing through the main story.
Leveling Guide: 1 - 50
Mechanics for Arena |
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There are two main modes of Arena PvP. Normal and Ranked.
In Normal Mode, players' matches are not determined by rank and they can queue up with any team size.
For Ranked Mode, players can join the queue via Individual Match or Team Match. In Ranked Mode, the system will always try to match players who are closer in rank.
In Individual Match, participants are divided into two teams of three. All entrants are players who queued alone.
In Ranked Team Matches, players would have to queue up in teams of three to participate and would receive a separate ranking from individual matches.
Friendly matches are played by inviting players to participate in Arena PvP in teams of three. There are no rank restrictions for friendly matches, but there are no rewards. Friendly matches are best used for practice or sparring.
The goal in Arena is to score 200 points or have the highest score before the match ends. Players earn points by killing other players on the opposing team and collecting their battlefield tokens.
Player in the arena are grouped in teams of three. Each player carries at least one token. They can keep any tokens they collect as long as they are alive.
Every 30 seconds, the total number of battleground tokens for each team will be tallied and added to the team score.
Killing players with large amounts of tokens also earns extra points. Keep this in mind, as calculated deaths can be beneficial to replenish Health and Mana, as well as to mitigate risk.
If there is a difference of 12 or more tokens for three consecutive scoring periods, the game is concluded and the team with the token advantage automatically wins.
Buffs in Arena | |
---|---|
Buff | Effect |
Enchant Attack Power | Increases Damage Dealt |
Shield | Provides Survivability |
Invisibility | Provides Invisibility for a Short Duration |
After some time has passed, players will be able to choose one of three buffs available upon respawn before entering the battleground.
Each player can only have one buff, but there are no restrictions on the buffs themselves, so each party member can choose the buffs they want.
Weapon | Count Limit |
---|---|
Sword and Shield | 1 |
Greatsword | 2 |
Longbow | 2 |
Crossbows | 2 |
Wand | 1 |
Daggers | 2 |
Staff | 2 |
Each team would have a limit on the number of weapons they could bring. As a general rule, each team can only have one Sword and Shield user and one Wand user, and the rest can only have 2 users of the same weapon.
It would be wise for prebuilt teams to discuss preferred classes to match each other's play styles before signing up for a match, and to avoid any overlap.
Guardians and Restoration Crystals cannot be used in Arena. Keep this in mind when engaging opponents, as are not able to rely on guardians that are essential for burst windows or survival.
Players can use dash and glide morphs, but cannot use shapeshift.
At the start of the match, players can see what weapons the opposing team is carrying. By studying the most common PvP skills for weapon types, players can anticipate what the opponent will do and try to counter it.
For example, Seekers function very differently from Liberators. Even though they both have Longbows, their approach to combat can be quite different, and they do not necessarily take the same longbow skills.
This would help prioritize targets and figure out what the windows of opportunity are for each class, so players can see what the win conditions are for each engagement.
This would help players know which targets to prioritize. Once they do that, they can figure out the best time to take down a player and what the win conditions are for each engagement.
Not all skills have the same impact in PvP and PvE. Some skills are more effective in one than the other, with some overlap in between.
In order to better deal with opponents in PvP, it is highly recommended to have skills and equipment tuned for PvP for the best results.
Precious Purification Stone | |
Effects |
・Removes Bind ・Silence ・Sleep ・and Stun |
---|---|
Cooldown | 2 Minutes |
Type | Remedy |
Description | |
A remedy that can only be used in the Arena. Removes certain CC effects applied by other players. Petrification, Weaken, and Collision are not removed. |
While the use of healing crystals is forbidden, players can use other consumables to deal with enemies in the arena.
The Rare Purification consumable: Fighting Spirit can be used to counter stuns, and Stellarite can be used to increase damage dealt.
How to Get Rare Purification Remedy: Fighting Spirit
Arena Merchant Items | |
---|---|
Skillful Oppress Bracelet Skillful Oppress Bracelet Added Attack Speed +2%
Hit Chance 37 Bind Chance 37 |
Skillful Shock Bracelet Skillful Shock Bracelet Added Attack Speed +2%
Hit Chance 37 Stun Chance 37 |
Skillful Charging Bracelet Skillful Charging Bracelet Added Attack Speed +2%
Hit Chance 37 Collision Chance 37 |
Skillful Corrupted Bracelet Skillful Corrupted Bracelet Added Attack Speed +2%
Hit Chance 37 Weaken Chance 37 |
Skillful Silence Bracelet Skillful Silence Bracelet Added Attack Speed +2%
Hit Chance 37 Silence Chance 37 |
Quality Stellarite Element |
Precious Blessing Pouch | - |
Arena Coins earned by achieveing victories in PvP can be used to purchase items and consumables from the Arena Merchant. They can be found near the Town Arena in Kastleton.
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