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As of March 2025, Game8 has ended coverage of Throne and Liberty.
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Find out the best final rewards for all available chapters in Throne and Liberty (TL). This guide will explain the best reward to choose for Tanks, DPS, and Healers.
Prelude |
![]() Forgotten Tricorne Melee Hit Chance +10
|
Melee Defense: 30
Ranged Defense: 30
Modifiers: ・Melee Hit Chance +10 |
---|---|---|
Chapter 1 |
![]() Legionnaire Greatsword Max Health 900
|
Damage: 41~76 Atk Spd: 0.709s Range: 2.5m Modifiers: ・Max Health 900 |
![]() Standard Issue Longsword Collision Chance 50
Max Health 375 |
Damage: 25~45 Atk Spd: 0.578s Range: 2.5m Shield Block Chance: 6% Modifiers: ・Collision Chance 50 ・Max Health 375 |
|
Chapter 4 |
![]() Sophia's Ring of Strength Ranged Defense 150
Max Health 780 |
Magic Defense: 210
Modifiers: ・Ranged Defense 150 ・Max Health 780 |
Chapter 6 |
![]() Visor of the Resistance Health Regen 33.75
Melee Evasion 70 |
Melee Defense: 100
Ranged Defense: 120
Modifiers: ・Health Regen 33.75 ・Melee Evasion 70 |
Chapter 7 |
![]() Gauntlets of the Resistance Hit 40
Collision Chance 50 |
Melee Defense: 94
Ranged Defense: 103
Modifiers: ・Hit 40 ・Collision Chance 50 |
Chapter 8 |
![]() Greaves of the Resistance Health Regen 45
|
Melee Defense: 140
Ranged Defense: 120
Modifiers: ・Health Regen 45 |
Chapter 9 |
![]() Sabatons of the Resistance Melee Evasion 60
Weaken Resistance 62 |
Melee Defense: 90
Ranged Defense: 108
Modifiers: ・Melee Evasion 60 ・Weaken Resistance 62 |
For players who lean towards the tank role, look for gear that have high defense stats, and buffs to Max Health and Health Regen. Also take the Sword and Shield, or the Greatsword for the Chapter 1 reward, as these weapons are dedicated to the tank playstyle.
Prelude |
![]() Leather Tricorne Ranged Hit Chance +10
|
Melee Defense: 30
Ranged Defense: 30
Modifiers: ・Ranged Hit Chance +10 |
---|---|---|
![]() Mystic Hat Max Mana +75
|
Melee Defense: 30
Ranged Defense: 30
Modifiers: ・Max Mana +75 |
|
Chapter 1 |
![]() Watchkeeper Blade Hit Chance 120
|
Damage: 10~39 Atk Spd: 0.5s Range: 13.2m Modifiers: ・Hit Chance 120 |
![]() Sniper Longbow Hit 120
|
Damage: 20~55 Atk Spd: 0.641s Range: 16m Modifiers: ・Hit 120 |
|
![]() Arcane Staff Hit 120
|
Damage: 43~73 Atk Spd: 0.675s Range: 16m Modifiers: ・Hit 120 |
|
![]() Utility Daggers Dexterity 2
Max Health 375 |
Damage: 9~35 Atk Spd: 0.45s Range: 2.75m Off-Hand Stats: DMG: 9~35 Atk Chance: 25% Modifiers: ・Dexterity 2 ・Max Health 375 |
|
Chapter 4 |
![]() Sophia's Ring of Strength Ranged Defense 150
Max Health 780 |
Magic Defense: 210
Modifiers: ・Ranged Defense 150 ・Max Health 780 |
Chapter 6 |
![]() Glade Stalker Circlet Hit Chance 85
|
Melee Defense: 100
Ranged Defense: 100
Modifiers: ・Hit Chance 85 |
![]() Hood of the Resistance Max Mana 225
Mana Regen 52.5 |
Melee Defense: 90
Ranged Defense: 90
Modifiers: ・Max Mana 225 ・Mana Regen 52.5 |
|
Chapter 7 |
![]() Glade Stalker Gloves Critical Hit 105
|
Melee Defense: 90
Ranged Defense: 90
Modifiers: ・Critical Hit 105 |
![]() Gloves of the Resistance Critical Hit 70
Weaken Chance 37 |
Melee Defense: 81
Ranged Defense: 81
Modifiers: ・Critical Hit 70 ・Weaken Chance 37 |
|
Chapter 8 |
![]() Glade Stalker Trousers Mana Regen 30
Weaken Resistance 62 |
Melee Defense: 100
Ranged Defense: 100
Modifiers: ・Mana Regen 30 ・Weaken Resistance 62 |
![]() Pants of the Resistance Max Health 375
Max Mana 375 |
Melee Defense: 90
Ranged Defense: 90
Modifiers: ・Max Health 375 ・Max Mana 375 |
|
Chapter 9 |
![]() Glade Stalker Boots Hit Chance 50
Max Health 300 |
Melee Defense: 90
Ranged Defense: 90
Modifiers: ・Hit Chance 50 ・Max Health 300 |
![]() Shoes of the Resistance Critical Hit Chance 40
Max Health 450 |
Melee Defense: 81
Ranged Defense: 81
Modifiers: ・Critical Hit Chance 40 ・Max Health 450 |
Players who want to play as DPS characters have two build options they can gear into. Ranged and melee DPS players will benefit from taking daggers alongside the Crossbows, Longbows, and even melee weapons, while magic users will want to pair the Staff with a Dagger or a Longbow to maximize damage.
For gear, prioritize Hit Chance and Critical Hit if you will be playing ranged or melee, and look for Max Mana and Mana Regen buffs alongside Hit Chance if you are playing a magic oriented build.
Prelude |
![]() Mystic Hat Max Mana +75
|
Melee Defense: 30
Ranged Defense: 30
Modifiers: ・Max Mana +75 |
---|---|---|
Chapter 1 |
![]() Inquisition Rod Critical Hit 50
Mana Regen 30 |
Damage: 21~39 Atk Spd: 0.5s Range: 15.4m Modifiers: ・Critical Hit 50 ・Mana Regen 30 |
![]() Sniper Longbow Hit 120
|
Damage: 20~55 Atk Spd: 0.641s Range: 16m Modifiers: ・Hit 120 |
|
![]() Arcane Staff Hit 120
|
Damage: 43~73 Atk Spd: 0.675s Range: 16m Modifiers: ・Hit 120 |
|
![]() Standard Issue Longsword Collision Chance 50
Max Health 375 |
Damage: 25~45 Atk Spd: 0.578s Range: 2.5m Shield Block Chance: 6% Modifiers: ・Collision Chance 50 ・Max Health 375 |
|
Chapter 4 |
![]() Rutaine's Ring of Wonder Max Health 450
Melee Defense 60 |
Magic Defense: 120
Modifiers: ・Max Health 450 ・Melee Defense 60 |
Chapter 6 |
![]() Mask of the Resistance Hit Chance 40
Max Health 375 |
Melee Defense: 100
Ranged Defense: 100
Modifiers: ・Hit Chance 40 ・Max Health 375 |
![]() Hood of the Resistance Max Mana 225
Mana Regen 52.5 |
Melee Defense: 90
Ranged Defense: 90
Modifiers: ・Max Mana 225 ・Mana Regen 52.5 |
|
Chapter 7 |
![]() Handguards of the Resistance Hit 60
Weaken Chance 37 |
Melee Defense: 90
Ranged Defense: 90
Modifiers: ・Hit 60 ・Weaken Chance 37 |
![]() Gloves of the Resistance Critical Hit 70
Weaken Chance 37 |
Melee Defense: 81
Ranged Defense: 81
Modifiers: ・Critical Hit 70 ・Weaken Chance 37 |
|
Chapter 8 |
![]() Trousers of the Resistance Max Health 485
Melee Evasion 50 |
Melee Defense: 100
Ranged Defense: 100
Modifiers: ・Max Health 485 ・Melee Evasion 50 |
![]() Pants of the Resistance Max Health 375
Max Mana 375 |
Melee Defense: 90
Ranged Defense: 90
Modifiers: ・Max Health 375 ・Max Mana 375 |
|
Chapter 9 |
![]() Boots of the Resistance Critical Hit Chance 40
|
Melee Defense: 190
Ranged Defense: 90
Modifiers: ・Critical Hit Chance 40 |
![]() Shoes of the Resistance Critical Hit Chance 40
Max Health 450 |
Melee Defense: 81
Ranged Defense: 81
Modifiers: ・Critical Hit Chance 40 ・Max Health 450 |
For players looking to act as healers, taking the Wand is a non-negotiable. Additionally, the Sword and Shield, Longbow, and Staff all provide useful support skills that synergize with the Wand.
Take gear that offer Max Mana and Mana Regen to maximize skill uptime. Also take gear that offer Hit Chance and Weaken Chance as, despite being in the role of a healer, players who wield the Wand are still capable of inflicting debuffs and causing damage.
Final Rewards can be claimed from the codex upon completing chapters from the main story quest.
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