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★ Content Roadmap
★ Beginner's Guide | Endgame Guide
Find out the best final rewards for all available chapters in Throne and Liberty (TL). This guide will explain the best reward to choose for Tanks, DPS, and Healers.
Prelude | Forgotten Tricorne |
Melee Defense: 30
Ranged Defense: 30
Modifiers: ・Melee Hit Chance +10 |
---|---|---|
Chapter 1 | Legionnaire Greatsword |
Damage: 41~76 Atk Spd: 0.709s Range: 2.5m Modifiers: ・Max Health 900 |
Standard Issue Longsword |
Damage: 25~45 Atk Spd: 0.578s Range: 2.5m Shield Block Chance: 6% Modifiers: ・Collision Chance 50 ・Max Health 375 |
|
Chapter 4 | Sophia's Ring of Strength |
Magic Defense: 210
Modifiers: ・Ranged Defense 150 ・Max Health 780 |
Chapter 6 | Visor of the Resistance |
Melee Defense: 100
Ranged Defense: 120
Modifiers: ・Health Regen 33.75 ・Melee Evasion 70 |
Chapter 7 | Gauntlets of the Resistance |
Melee Defense: 94
Ranged Defense: 103
Modifiers: ・Hit 40 ・Collision Chance 50 |
Chapter 8 | Greaves of the Resistance |
Melee Defense: 140
Ranged Defense: 120
Modifiers: ・Health Regen 45 |
Chapter 9 | Sabatons of the Resistance |
Melee Defense: 90
Ranged Defense: 108
Modifiers: ・Melee Evasion 60 ・Weaken Resistance 62 |
For players who lean towards the tank role, look for gear that have high defense stats, and buffs to Max Health and Health Regen. Also take the Sword and Shield, or the Greatsword for the Chapter 1 reward, as these weapons are dedicated to the tank playstyle.
Prelude | Leather Tricorne |
Melee Defense: 30
Ranged Defense: 30
Modifiers: ・Ranged Hit Chance +10 |
---|---|---|
Mystic Hat |
Melee Defense: 30
Ranged Defense: 30
Modifiers: ・Max Mana +75 |
|
Chapter 1 | Watchkeeper Blade |
Damage: 10~39 Atk Spd: 0.5s Range: 13.2m Modifiers: ・Hit Chance 120 |
Sniper Longbow |
Damage: 20~55 Atk Spd: 0.641s Range: 16m Modifiers: ・Hit 120 |
|
Arcane Staff |
Damage: 43~73 Atk Spd: 0.675s Range: 16m Modifiers: ・Hit 120 |
|
Utility Daggers |
Damage: 9~35 Atk Spd: 0.45s Range: 2.75m Off-Hand Stats: DMG: 9~35 Atk Chance: 25% Modifiers: ・Dexterity 2 ・Max Health 375 |
|
Chapter 4 | Sophia's Ring of Strength |
Magic Defense: 210
Modifiers: ・Ranged Defense 150 ・Max Health 780 |
Chapter 6 | Glade Stalker Circlet |
Melee Defense: 100
Ranged Defense: 100
Modifiers: ・Hit Chance 85 |
Hood of the Resistance |
Melee Defense: 90
Ranged Defense: 90
Modifiers: ・Max Mana 225 ・Mana Regen 52.5 |
|
Chapter 7 | Glade Stalker Gloves |
Melee Defense: 90
Ranged Defense: 90
Modifiers: ・Critical Hit 105 |
Gloves of the Resistance |
Melee Defense: 81
Ranged Defense: 81
Modifiers: ・Critical Hit 70 ・Weaken Chance 37 |
|
Chapter 8 | Glade Stalker Trousers |
Melee Defense: 100
Ranged Defense: 100
Modifiers: ・Mana Regen 30 ・Weaken Resistance 62 |
Pants of the Resistance |
Melee Defense: 90
Ranged Defense: 90
Modifiers: ・Max Health 375 ・Max Mana 375 |
|
Chapter 9 | Glade Stalker Boots |
Melee Defense: 90
Ranged Defense: 90
Modifiers: ・Hit Chance 50 ・Max Health 300 |
Shoes of the Resistance |
Melee Defense: 81
Ranged Defense: 81
Modifiers: ・Critical Hit Chance 40 ・Max Health 450 |
Players who want to play as DPS characters have two build options they can gear into. Ranged and melee DPS players will benefit from taking daggers alongside the Crossbows, Longbows, and even melee weapons, while magic users will want to pair the Staff with a Dagger or a Longbow to maximize damage.
For gear, prioritize Hit Chance and Critical Hit if you will be playing ranged or melee, and look for Max Mana and Mana Regen buffs alongside Hit Chance if you are playing a magic oriented build.
Prelude | Mystic Hat |
Melee Defense: 30
Ranged Defense: 30
Modifiers: ・Max Mana +75 |
---|---|---|
Chapter 1 | Inquisition Rod |
Damage: 21~39 Atk Spd: 0.5s Range: 15.4m Modifiers: ・Critical Hit 50 ・Mana Regen 30 |
Sniper Longbow |
Damage: 20~55 Atk Spd: 0.641s Range: 16m Modifiers: ・Hit 120 |
|
Arcane Staff |
Damage: 43~73 Atk Spd: 0.675s Range: 16m Modifiers: ・Hit 120 |
|
Standard Issue Longsword |
Damage: 25~45 Atk Spd: 0.578s Range: 2.5m Shield Block Chance: 6% Modifiers: ・Collision Chance 50 ・Max Health 375 |
|
Chapter 4 | Rutaine's Ring of Wonder |
Magic Defense: 120
Modifiers: ・Max Health 450 ・Melee Defense 60 |
Chapter 6 | Mask of the Resistance |
Melee Defense: 100
Ranged Defense: 100
Modifiers: ・Hit Chance 40 ・Max Health 375 |
Hood of the Resistance |
Melee Defense: 90
Ranged Defense: 90
Modifiers: ・Max Mana 225 ・Mana Regen 52.5 |
|
Chapter 7 | Handguards of the Resistance |
Melee Defense: 90
Ranged Defense: 90
Modifiers: ・Hit 60 ・Weaken Chance 37 |
Gloves of the Resistance |
Melee Defense: 81
Ranged Defense: 81
Modifiers: ・Critical Hit 70 ・Weaken Chance 37 |
|
Chapter 8 | Trousers of the Resistance |
Melee Defense: 100
Ranged Defense: 100
Modifiers: ・Max Health 485 ・Melee Evasion 50 |
Pants of the Resistance |
Melee Defense: 90
Ranged Defense: 90
Modifiers: ・Max Health 375 ・Max Mana 375 |
|
Chapter 9 | Boots of the Resistance |
Melee Defense: 190
Ranged Defense: 90
Modifiers: ・Critical Hit Chance 40 |
Shoes of the Resistance |
Melee Defense: 81
Ranged Defense: 81
Modifiers: ・Critical Hit Chance 40 ・Max Health 450 |
For players looking to act as healers, taking the Wand is a non-negotiable. Additionally, the Sword and Shield, Longbow, and Staff all provide useful support skills that synergize with the Wand.
Take gear that offer Max Mana and Mana Regen to maximize skill uptime. Also take gear that offer Hit Chance and Weaken Chance as, despite being in the role of a healer, players who wield the Wand are still capable of inflicting debuffs and causing damage.
Final Rewards can be claimed from the codex upon completing chapters from the main story quest.
Beginners' Guide and Tips and Tricks
Best Final Rewards for All Chapters
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