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This is a guide on the Spellblade Dagger and Staff build for PvE in Throne and Liberty (TL). This guide shows how to effectively use the Spellblade Dagger and Staff to deal high magic damage, including the best gears to equip, skill rotations, runes, traits, and more.
List of Contents
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Build Summary | |
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Dagger and Staff | Focus: PvE, DPS Stat Priority: Wisdom, Perception |
Skill Setup | |
Pros | Cons |
High Damage
Low Cooldowns |
Low Health and Defense
Mana Inefficient |
The Staff and Dagger build serves as the primary magic damage dealer in most comps. This build focuses on dealing damage through Chain Lightning and Judgement Lightning, with the damage being boosted by Burning and Frost stacks. This is supplemented with Thunderclouds from the Dagger skill path.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 10 | 0 | 13 |
Dexterity | 34 | 1 | 23 |
Wisdom | 55 | 18 | 27 |
Perception | 50 | 25 | 15 |
Note: Base stats are always 10!
For stat allocation, invest until Wisdom and Perception reach 50. This is to make use of stat breakpoints that increase mana, reduce cooldowns, and increase range.
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||||||
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Shadow Strike
▼ Shadow Escape |
Effect Accumulation
Shadow Escape
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Inject Venom
▼ Lightning Infusion |
Effect Duration ▲
Lightning Infusion
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Knife Throwing
▼ Lightning Throw |
Lightning Throw
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Serial Fire Bombs |
Instant Activation
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Inferno Wave |
Burning
Consecutive Use
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Frost Smokescreen | - | ||||||
Chain Lightning |
Chain Damage
Guaranteed Damage Transfer
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Inner Peace
▼ Thunder Blessing |
Immune to CC
Thunder Blessing
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Fireball Barrage
▼ Fireball Frenzy |
Fireball Frenzy
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Ice Spear
▼ Ice Spear Bombardment |
Damage ▲
Ice Spear Bombardment
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High Focus | - | ||||||
Judgement Lightning |
Chain Damage
Guaranteed Damage Transfer
|
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Passive Skills | |||||||
Assassin's Instincts | Destructive Fang | Wrathful Edge | Manaball Eruption | ||||
Asceticism | Flame Condensation | Frost Master | Forbidden Sanctuary | ||||
Defensive Skill | |||||||
Block Blade |
Inject Venom is the only buff in this build that players need to activate before engaging. Taking Lightning Infusion under Inject Venom is a non-negotiable, as it is with any other skill specialization under that allows the player to apply Thunderclouds.
The main sources of damage will be Chain Lightning and Judgment Lightning. These skills gain properties depending on whether the target has Burning or Frost stacks.
Serial Firebombs, Inferno Wave, and Fireball Barrage are attacks that apply Burning on enemies. When using Lightning skills, these gain bonus damage based on Burning stacks.
Frost Smokescreen and Ice Spear are attacks that apply Frost on opponents. They are useful for proccing AOE effects on Lightning skills.
Inner Peace and High Focus is used to to alleviate mana problems, and should be used when needed.
Prioritize Serial Firebombs, Ice Spear, and Judgment Lightning when levelling skills, as these will be the main source of damage.
Murderous Energy and Destructive Fang synergize with Thunderclouds applications, shredding defenses and making the debuff last longer.
Forbidden Sanctuary, Assassin's Instincts, and Manaball Eruption both provide extra damage from stats or simply more damage instances.
Flame Condensation and Frost Master increase the effectivity of both Burning and Move Speed Reduction.
Asceticism allows for more mana regen when standing still.
Prioritize levelling Manaball Eruption, Flame Condensation, Forbidden Sanctuary, and Destructive Fang to significantly boost the damage and synergy of this kit.
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Primary Weapon | |
---|---|
Lequirus's Wicked Thorns | ・Heavy Attack Chance +80 ・Critical Hit +80 ・Hit +80 |
Lequirus's Gale Blade | Base Damage 50 ▲ for 3s upon using Dagger Mobility Skills. |
Note: All of the traits shown here are of max value!
Lequirus's Wicked Thorns provides a solid damage boost when using mobility skills, and a boost to the Wisdom stat. This can be used in conjunction with Shadow Strike and Shadow Escape to boost damage inbetween Skill rotations. Take traits and resonances that give Heavy Attack Chance, and Attack Speed, as the Staff benefits from having a high Heavy Attack Chance.
Secondary Weapon | |
---|---|
Toublek's Shattering Quarterstaff | ・Heavy Attack Chance +80 ・Critical Hit +80 ・Cooldown Speed +6% |
Weapon Effect | Toublek's Boost | Magic, Melee, and Ranged Critical Hiy 30 ▲ per 1m of distance between you and the target |
Note: All of the traits shown here are of max value!
Toublek's Shattering Quarterstaff gives a simple yet significant damage boost based on the player's distance, and is relatively easy to acquire early-on into the endgame. Its passive is generally good, and it provides a small boost to Dexterity as well. Take traits and resonances that give Heavy Attack Chance, and Cooldown Speed, to further bolster this build's Heavy Attack Chance.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Armors | |
---|---|
Swirling Essence Hat | ・Cooldown Speed +6% ・Melee Endurance +160 ・Max Health +600 |
Supreme Devotion | ・Mana Regen +60 ・Max Mana +600 ・Debuff Duration -6% |
Swirling Essence Robe | ・Buff Duration +6% ・Mana Regen +60 ・Melee Endurance +160 |
Swirling Essence Gloves | ・Attack Speed +8% ・Max Health +600 ・Melee Endurance +160 |
Swirling Essence Pants | ・Debuff Duration -6% ・Max Health +600 ・Melee Endurance +160 |
Swirling Essence Shoes | ・Move Speed +8% ・Max Health +600 ・Melee Endurance +160 |
Accessories | |
Blessed Templar Choker | ・Skill Damage Boost +80 ・Max Health +600 ・Buff Duration +6% |
Ancient Saurodoma Bracers | ・Debuff Duration -6% ・Max Mana +600 ・Mana Regen +60 |
Sapphire Dimensional Band | ・Skill Damage Boost +80 ・Max Health +600 ・Buff Duration +6% |
Abyssal Grace Band | ・Skill Damage Boost +80 ・Max Mana +600 ・Mana Regen +60 |
Girdle of Spectral Skulls | ・Debuff Duration +6% ・Max Mana +600 ・Mana Regen +60 |
Note: All of the traits shown here are of max value!
The Mother Nature set bonus increases the Weaken Duration for skills that apply Weaken, and furthermore increases the effective range of this build, making it best in slot. For this build, focus on building Max Mana and Mana Regen first, and taking offensive traits such as Cooldown Speed and Buff Duration when available.
For accessories, Blessed Templar Choker helps with this build's mana problems, while Ancient Saurodoma Bracers, Sapphire Dimensional Bandm, Abyssal Grace Band, and Girdle of Spectral Skulls help the build reach its stat breakpoints in Dexterity, with extra stats to mitigate mana problems.
List of References | |
---|---|
List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Dagger | ・Disguise (6 Pts) ・Poison (9 Pts) |
---|---|
Staff | ・Destroy (9 Pts) ・Attribute (6 Pts) |
This mastery loadout prioritizes skill uptime, and increasing debuff applications. Max Poison and Destroy under the Dagger and Staff skill sets to maximize damage, while investing in Attribute to increase hit rate and Disguise for its Cooldown Speed and Mana Cost Efficiency.
How to Get Weapon Mastery Points
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Best Guardian | |
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Lady Knight Kamarshea | Creates a shield for 50% of your Max Mana. Cooldown Speed +40% while the shield is up. Summon ends when the Shield is removed. |
Lady Knight Kamarshea gives this build more skill uptime and sustain. Use this in conjunction with Frost Smokescreen to preserve the shield.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
How to Play Dagger / Staff Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
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▶
▶
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This combo will allow players to maximize the Thunder Blessing AOE effect and apply AOE Frost in one rotation. Activate Inject Venom, then blink in range with Shadow Strike before casting Inner Peace. After that, reposition with Frost Smokescreen to apply AOE Frost.
Lightning Infusion under Inject Venom is a non-negotiable. This applies Thunderclouds, which reduces the Magic Endurance of enemies.
▶
▶
▶
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This will be the main skill rotation for clearing mobs and dealing AOE damage. First, activate Inject Venom. Then, inflict Frost with Ice Spear, before using Chain Lightning and Judgment Lightning to deal AOE damage.
For this rotation, take Ice Spear Bombardment under Ice Spear to boost your damage, as well as Chain Damage and Guaranteed Damage Transfer under Chain Lightning and Judgment Lightning to increase its spread and prevent damage fall-off.
▶
▶
▶
▶
▶
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This skill rotation is centered around inflicting Burning to deal high single target damage. First, activate Lightning Infusion before starting off your rotation. Then, activate Serial Firebombs, Inferno Wave, and Fireball Barrage. While Fireball Barrage is active, cast Judgment Lightning and Chain Lightning.
To improve overall DPS, Instant Activation is recommended for Serial Fire Bombs, as well as Burning and Consecutive Use for Inferno Wave. Lastly, take Fireball Frenzy under Fireball Barrage as it increases the amount of fireballs fired per stack of Burning.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Jump to a Stat |
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Stat | Value |
---|---|
Melee Hit | 430 |
Ranged Hit | 350 |
Magic Hit | 410 |
Melee Crit. Hit | 270 |
Ranged Crit. Hit | 270 |
Magic Crit. Hit | 330 |
Skill Damage Boost | 280 |
Buff Duration | 47% |
Stat | Value |
---|---|
Melee Defense | 1,366 |
Ranged Defense | 1,531 |
Magic Defense | 1,350 |
Melee Evasion | 68 |
Ranged Evasion | 218 |
Magic Evasion | 68 |
Debuff Duration | -18% |
Melee Endurance | 800 |
Stat | Value |
---|---|
Max Health | 8,775 |
Max Mana | 10,630 |
Max Stamina | 100 |
Mana Cost Efficiency | 37.9% |
Move Speed | 600 | 13% |
Health Regen | 29 |
Mana Regen | 1,096.8 |
Stamina Regen | 3.9 |
Cooldown Speed | 64.2% |
Added Attack Speed | 14.2% |
Stat | Value |
---|---|
Weaken Chance | 552 |
Stun Chance | 250 |
Petrification Chance | 250 |
Sleep Chance | 250 |
Silence Chance | 350 |
Terror Chance | 250 |
Bind Chance | 250 |
Collision Chance | 250 |
Stat | Value |
---|---|
All Evasion | 105 |
Bonus Damage | 6 |
Range ▲ | 14% |
Hit | 80 |
Critical Hit | 554 |
Heavy Attack Chance | 238 |
Burning Damage | 10 |
Burning Chance | 5 |
Stat | Value |
---|---|
Mother Nature Set | Weaken Duration 7.5 ▲ Range ▲ 10% |
Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield |
Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Spellblade Dagger / Staff PvE Build
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Skill specializations for Judgement Lightning appear to be incorrect