What you can do as a member?
You can do by logging in.
- Retention of various tool data
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
12/05: Update 1.10.0 Patch Notes | Twitch Drops
12/12: Startree Solstice Event | Snowdrift Island Event
12/14: Queen Bellandir PVP Spawn
★ Spears | Spears Tier List | Spear Skills | Spear Builds
★ Daily Tasks | Weekly Tasks
★ 2024 Roadmap | 2025 Roadmap
This Sentinel Staff and Greatsword (GS) build for Throne and Liberty (TL) makes use of the Staff's bind-inflicting freeze skills in conjunction with the Greatsword's charged skills to cut down opponents. Read on to learn how to use the Sentinel Greatsword and Staff build, including the best gears to equip, skill rotations, traits, and more.
List of Contents
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
This Staff / Greatsword build's concept is built around the Staff's ability to inflict opponents with binds, activating the additional damage boost that the Greatsword's charged skills have.
Since this build has extensive cooldowns, its playstyle acts like a sniper where you wait until the opportune moment to unleash your devastating attacks with the proper sequencing.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 40 | 11 | 19 |
Dexterity | 50 | 20 | 20 |
Wisdom | 17 | 0 | 7 |
Perception | 28 | 18 | 0 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 50 | 20 | 20 |
Dexterity | 60 | 19 | 31 |
Wisdom | 13 | 0 | 3 |
Perception | 42 | 10 | 22 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 66 | 14 | 42 |
Dexterity | 70 | 20 | 40 |
Wisdom | 16 | 0 | 6 |
Perception | 40 | 15 | 15 |
Fortitude | 10 | 0 | 0 |
Note: Base stats are always 10!
Regarding allocation of Stat Points, always prioritize getting 50 Strength for the additional Heavy Attack chance, which is a requirement for dealing optimal damage with your skills. The second priority would be 60 Dexterity to increase your overall DPS with criticals as this allows you to reset with Judgement Lightning! Third, you can get 30 Perception for the additional 100 Hit.
Once you reach the breakpoints above, any additional points you get should be put towards getting at least 60 Strength, 70 Dexterity, and 40 Perception. This is possible thanks to Runes.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Active Skills | |||||||
---|---|---|---|---|---|---|---|
Precision Dash Precision Dash Rushes to the designated direction, dealing damage equal to 110% of Base Damage to the maximum of 6 enemies on the path, and increases Magic, Melee, and Ranged Heavy Attack chance by 90 for 3s on hit. Damage increases by 16% per 1m of distance from the target at the starting point. If used again within 3s, will rush to the designated target and apply the same effect again.
|
- | ||||||
Stunning Blow Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
|
Hit Rate ▲
Hit Rate ▲ Skill hit increases by 30%. Additional Damage Boost
Additional Damage Boost When used, Skill Damage Boost 150% ▲ for the next skill that is used within 5s. |
||||||
Death Blow Death Blow Deals damage equal to 390% of Base Damage + 89. Against Bound, Sleeping, Shocked, or Stunned targets, damage increases by 30%. The damage is amplified by 80% against bosses.
▼ Death Blow Death Blow Deals damage equal to 390% of Base Damage +82. Against Bound, Sleeping, Shocked or Stunned targets, damage increases by 30%. The damage increases up to 100% proportional to the charging time. The damage is amplified by 100% against monsters.
|
Damage ▲
Damage ▲ Damage dealt to a Prone target increases by 30%. Damage Collection
Damage Collection Damage increases by 100% based on collection time. |
||||||
DaVinci's Courage DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
|
Instant Healing
Instant Healing Recovers Health by 200% of Base Damage + 200. |
||||||
Gaia Crash Gaia Crash Creates a 12-m long, 3-m wide area at the target location that deals damage equal to 255% of the Base Damage + 37.
▼ Frost Cleaving Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 4m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage
|
Critical Hit ▲
Critical Hit ▲ Skill Critical Hit increases by 300. Frost Cleaving
Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 3m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage. |
||||||
Willbreaker Willbreaker Deals 100% of Base Damage to all enemies within a 3m semicircle and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
▼ Willbreaker Willbreaker Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
|
Damage Area Change
Damage Area Change Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s. |
||||||
Ascending Slash Ascending Slash Deals damage equal to 265% of Base Damage + 54. Applies Collision: Prone with a 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5. For each Heavy Attack, Collision: Prone duration increases by 1s.
▼ Charging Slash Charging Slash Wrath Attack: Rushes to the designated target, dealing damage equal to 265% of Base Damage + 54. Applies Collision: Prone with a 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5s. For each Heavy Attack, Collision: Prone duration increases by 1s.
|
Effect Duration ▲
Effect Duration ▲ Prone Duration increases by 1s. Additional Damage Boost
Additional Damage Boost Skill Damage Boost of the skill used next within 5s increases by 250. Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 15%. Charging Slash
Charging Slash Wrath Attack: Rushes to the designated target, dealing damage equal to 265% of Base Damage + 54. Applies Collision: Prone with an 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5s. For each Heavy Attack, Collision: Prone duration increases by 1s. |
||||||
Devastating Smash Devastating Smash Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
|
- | ||||||
Guillotine Blade Guillotine Blade A special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage +104 damage to Collision: Prone or Shocked Targets. The damage is amplified by 100% against bosses. On hit, Weakens the target, decreasing Incoming Heal by 60% for s.
▼ Guillotine Blade Guillotine Blade A special skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 120% against monsters. On hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the charging time.
|
Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 15%. Area Damage
Area Damage Inflicts 630% of Base Damage + 80 damage to a 3m radius area around the target if the attack is Critical or Heavy Attack hit. Damage Collection
Damage Collection Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 100% against bosses. On Hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the collection time. |
||||||
Ice Spear Ice Spear An Ice skill that hurls a 1.5m wide ice spear toward the target location, dealing damage equal to 350% of Base Damage + 35 with an 80% chance to Weaken the target, decreasing Move Speed by 51% for 3s. Applies Frost.
▼ Ice Spear Bombardment Ice Spear Bombardment An Ice Skill that hurls 8 ice spears, and each spear deals damage equal to 70% of Base Damage + 7 with a(n) 80% chance to Weaken the target, which decreases Move Speed by 51% for 3s. Frost is applied.
|
Damage ▲
Damage ▲ Damage boosts by 40%. Bind
Bind Weaken which decreases Move Speed is applied, it instead Binds the target. Ice Spear Bombardment
Ice Spear Bombardment An Ice skill that hurls 8 ice spears, and each spear deals damage equal to 70% of Base Damage + 7 with an 80% chance to Weaken the target, which decreases Move Speed by 51% for 3s. Frost is applied. |
||||||
High Focus High Focus Increases Cooldown Speed by 30% and Move Speed by 22% for 12s.
|
Base Damage Boost
Base Damage Boost Increases Max Damage by 45. If Expand Targets is activated, Max Damage increases by 15. |
||||||
Judgement Lightning Judgement Lightning A lightning skill that deals 630% of Base Damage + 166. When the target is Wet, or Frosted by you, deals 420% + 110 damage up to 5 enemies within 5m. The damage is amplified by 40% against bosses. When used on an enemy Burned by you, the skill can be used again with a 2.5% chance for every 1 stack. When you land a Heavy Attack with this skill, it can be immediately used again, and when the second Judgement Lightning strikes the target as a Heavy Attack, reduces the cooldown by 30%.
|
Chain Damage
Chain Damage The damage is not mitigated when Judgement Lightning is transferred. Guaranteed Damage Transfer
Guaranteed Damage Transfer Use Judgement Lightning on an enemy without Wet or Frost status also transfers the damage. |
||||||
Passive Skills | |||||||
Robust Constitution Robust Constitution Health Regen 10 ▲ and Max Health 470 ▲.
|
Cold Warrior Cold Warrior Against Shocked or Stunned targets, Magic, Melee, and Ranged Heavy Attack chances increase by 120 and Magic, Melee, and Ranged Critical Hit increase by 105.
|
Vital Force Vital Force Magic, Melee, and Ranged Hit 0.62 ▲, Skill Damage Boost 0.07 ▲, and Stun Chance 0.425 ▲ pero 100 of Max Health.
|
Raging Frenzy Raging Frenzy If there are 3 or more enemies within a 5m radius, Skill Damage Boost 50 ▲.
|
||||
Victor's Morale Victor's Morale On dealing damage with skills, restores 9 Health and 14 Mana. This effect is not applied to damage over time.
|
Asceticism Asceticism Mana Regen increases by 32. Staying in the same place without moving for 3s will increase Mana Regen additionally by 32 and Magic, Melee, and Ranged Hit by 100. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon moving with skills.
|
Mana Amp Mana Amp Max Health increases by 360 and Max Mana Increases by 1,400.
|
Forbidden Sanctuary Forbidden Sanctuary All Mana Cost Efficiency decreases by 15%, and Skill Damage Boost Increases by 80.
|
||||
Defensive Skill | |||||||
Iron Point Parry Iron Point Parry Defends against attacks. Increases Skill Damage Boost by 11% for skills used within 5s after defeating against a Fury Attack while stationary. Deals damage equal to 230% of Base Damage + 27 to targets within Attack Range, and Iron Point Parry changes to Murderous Draw on Defending against a Fury Attack within 0.5s, deals damage with a 80% chance to Stun the target for 3. Targets immune to Stun are Shocked for 6s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, Charging Draw is activated for 3s.
|
The Greatsword skills will be the foundation for your skill rotations since most of your damage will derive from the bonuses you receive upon exploiting a Bind/Stun/Shock. It is imperative to include and level up Death Blow and Guillotine Blade as they fully exploit those effects by providing additional damage bonuses on inflicted targets.
DaVinci's Courage is one of the key skills for this build as it provides passive sturdiness and increased AS (Attack Speed). Willbreaker then provides a damage increase by stripping the overall defense of enemies on hit. Devastating Smash was included for mobbing purposes but can be swapped for alternatives so it should be leveled last.
The main Staff skill that needs to be leveled up alongside your Greatsword skills will be Ice Spear Bombardment as it applies the binding status and is what you will often use to start your rotations. Judgement Lightning is also included to capitalize on the Heavy Attack Chance and Critical consistency this build offers. As this build has extensive cooldowns, High Focus is included to attempt to patch up this blaring weakness.
This build utilizes a 5/3 split between Staff and Greatsword passives, all of which try to enhance this build's ability to damage consistently and self-sustain.
The two best passives that you should prioritize leveling are Mana Amp and Vital Force as not only do they increase essentials such as Health and Mana, these two passives also synergize by possibly scaling up Vital Force's additional stats by 10%.
Robust Constitution and Victor's Morale increase your overall survivability. Cold Warrior is included to further home in on this build's emphasis on Stun/Shock playstyle! Raging Frenzy is then included only for mobbing and can be replaced anytime depending on the situation so only level this passive up sparingly.
Forbidden Sanctuary and Asceticism, are included to synergize with each other as well. When these two are combined, Forbidden Sanctuary increases your damage at the cost of Mana Efficiency but is backed up by Asceticism's additional Mana properties. While not a full net positive, these two are must-have passives and should be leveled up over Cold Warrior or Raging Frenzy.
Active Skill | Specialization | ||
---|---|---|---|
Devastating Smash Devastating Smash Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
|
> |
Salvation Chain Salvation Chain A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Pulls party members within range toward you.
|
- |
Judgement Lightning Judgement Lightning A lightning skill that deals 630% of Base Damage + 166. When the target is Wet, or Frosted by you, deals 420% + 110 damage up to 5 enemies within 5m. The damage is amplified by 40% against bosses. When used on an enemy Burned by you, the skill can be used again with a 2.5% chance for every 1 stack. When you land a Heavy Attack with this skill, it can be immediately used again, and when the second Judgement Lightning strikes the target as a Heavy Attack, reduces the cooldown by 30%.
|
> |
Infernal Meteor Infernal Meteor A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. A Fire skill that deals 830% of Base Damage + 51 damage to all enemies within 4m. If a hit becomes a heavy attack, it also applies 5 stacks of Weaken: Burning.
|
Hellfire Rain
Hellfire Rain A Fire skill which drops 12 small meteors to a randomly create 4m range radius area to deal 332% of Base Damage + 20 and adds Weaken: Burning. |
Passive Skill | Explanation | ||
Raging Frenzy Raging Frenzy If there are 3 or more enemies within a 5m radius, Skill Damage Boost 50 ▲.
|
> |
Manaball Eruption Manaball Eruption Shoots an additional Magic Orb that deals 5% of Base Damage with an 80% chance when Staves or Wands that shoot Magic Orbs or projectiles are used. The chance increases by 0.01% per 1 Mana regen.
|
When you are not mobbing and require additional single-target damage. |
Raging Frenzy Raging Frenzy If there are 3 or more enemies within a 5m radius, Skill Damage Boost 50 ▲.
|
> |
Echoic Barrier Echoic Barrier When Silenced, the silence duration decreases by 2s. If either Silence, Blind, Sleep is applied, the resistance for the applied effect increases by 290 for 9s.
|
When you are not mobbing and need to reduce the potency of the enemy's Crowd Control |
Depending on the situation, you can change Raging Frenzy to different skills to address certain situations:
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Primary Weapon | |
---|---|
Tevent's Warblade of Despair Tevent's Warblade of Despair Strength 4
Dexterity 3 Stun Chance 42 |
・Heavy Attack +80 ・Critical Hit +80 ・Hit +80 |
Weapon Effect | Tevent's Despair Trap | Upon applying Collision, Shock, or Stun with Greatsword Skills, creates an area with a 1.5m radius around the target will be created that explodes in 1.5s, dealing 325% of Base Damage. |
Note: All of the traits shown here are of max value!
The primary weapon for this build will be Tevent's Warblade of Despair as it provides Strength and Stun Chance. Furthermore, Tevent's Despair Trap provides additional damage whenever a CC Greatsword skill is used..
The best traits to give Tevent's Warblade of Despair would be Heavy Attack, Hit, and Critical Hit. Prioritize farming for Heavy Attack to further increase the chances of x2 damage.
Secondary Weapon | |
---|---|
Toublek's Shattering Quarterstaff Toublek's Shattering Quarterstaff Cooldown Speed +5.7%
Dexterity 6 |
・Cooldown Speed +6% ・Heavy Attack +80 ・Hit +80 |
Weapon Effect | Toublek's Boost | Magic, Melee, and Ranged Critical Hiy 30 ▲ per 1m of distance between you and the target |
Note: All of the traits shown here are of max value!
The secondary weapon for this build will be Toublek's Shattering Quarterstaff since the massive boost to your Dexterity is essential to access the additional 100 Critical Hit and 15 Bonus Damage. While Toublek's Boost does not help this build out by much, your starting combo gets a boost in critical hit rate before dashing into the enemy!
The best traits to give Toublek's Shattering Quarterstaff would be Heavy Attack, Critical Hit, and Hit to further synergize with our Staff Skills. It is best to prioritize Heavy Attack to add consistency to Judgment Lightning's second cast.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Armors | |
---|---|
Ascended Guardian Hood Ascended Guardian Hood Perception 4
Cooldown Speed +3.1% |
・Melee Endurance +160 ・Magic Endurance +160 ・Mana Regen +60 |
Forsaken Embrace Forsaken Embrace Max Health 425
Damage Reduction 10 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Swirling Essence Robe Swirling Essence Robe Dexterity 3
Wisdom 2 Heavy Attack Chance 33 |
・Mana Regen +60 ・Melee Endurance +160 ・Ranged Endurance +160 |
Ascended Guardian Gloves Ascended Guardian Gloves Perception 4
Mana Cost Efficiency +6.3% |
・Melee Endurance +160 ・Magic Endurance +160 ・Max Mana +600 |
Greaves of the Field General Greaves of the Field General Strength 2
Dexterity 1 |
・Ranged Endurance +160 ・Magic Endurance +160 ・Max Health +600 |
Sabatons of the Field General Sabatons of the Field General Movement Speed +2%
Strength 4 |
・Melee Endurance +160 ・Ranged Endurance +160 ・Max Mana +600 |
Accessories | |
Collar of Decimation Collar of Decimation Strength 4
Melee Evasion 94 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff Duration +6% |
Bracers of Unrelenting Bracers of Unrelenting Strength 2
Bind Resistance 43 Collision Resistance 27 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff Duration +6% |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff Duration +6% |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Note: All of the traits shown here are of max value!
To make full use of the weapon synergies between Staff and Greatsword, focus on gathering as much Strength, Dexterity, and Perception as possible to get Heavy Attack Chance, Cooldown Speed, as well as the additional range. The additional range is surprisingly great on Greatsword since this will increase your Dash range and AoE radius of Guillotine Blade.
The substats these provide will be Cooldown Speed from the main set. An alternative cloak would be Supreme Devotion for the additional Cooldown Speed, but the additional Max Health and Damage Reduction provided by Forsaken Embrace increases your survivability by a significant amount!
The build also utilizes some 2-part bonuses for additional consistency. The Imperator set provides the build with an additional 150 Heavy Attack Chance to Melee. The Transcended One set then provides further Cooldown Speed to lessen the idle time between your skill rotations.
The defensive traits will focus more on Endurance rather than Evasion as you will be passively responsible for tanking enemies up-front while dealing your damage.
List of References | |
---|---|
List of All Armor | List of All Accessories |
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Weapon Runes | |
---|---|
Tevent's Warblade of Despair Tevent's Warblade of Despair Strength 4
Dexterity 3 Stun Chance 42 |
・Critical Hit Chance ・Max Health ・Stun Chance Rune Synergy: ・Dexterity ・Added Attack Speed |
Toublek's Shattering Quarterstaff Toublek's Shattering Quarterstaff Cooldown Speed +5.7%
Dexterity 6 |
・Critical Hit Chance ・Max Health ・Stun Chance Rune Synergy: ・Dexterity ・Added Attack Speed |
Necklace Runes | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Hit Chance ・Max Health ・Healing Received Rune Synergy: ・Dexterity ・Max Health |
Bracelet Runes | |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Heavy Attack Chance ・Max Health ・Bind Chance Rune Synergy: ・Max Health ・Added Attack Speed |
Ring Runes | |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Critical Hit Chance ・Max Health ・Collision Chance Rune Synergy: ・Strength ・Cooldown Speed |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Critical Hit Chance ・Max Health ・Collision Chance Rune Synergy: ・Strength ・Cooldown Speed |
Belt Runes | |
Girdle of Spectral Skulls Girdle of Spectral Skulls Ranged Defense 80
Dexterity 2 Mana Regen 12.75 |
・Hit Chance ・Max Health ・Stun Chance Rune Synergy: ・Max Health ・Movement Speed |
The advent of runes made it possible to achieve multiple stat breakpoints in builds that were unattainable prior to their release.
Focus on getting the trio of Criical Hit Chance, Heavy Attack Chance, and Hit Chance to increase your overall damage output. Get Max Health Defense Runes to increase survivability, and finally Stun and Collision Chanceon Support Runes to improve your skills.
For Synergies, get as much Dexterity and Strength as you can to hit the breakpoints. Partner these with Cooldown Speed, Movement Speed, Max Health, and Attack Speed.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Greatsword | ・Charge (7 Pts) ・Face Off (9 Pts) ・Incapacitate (3 Pts) |
---|---|
Staff | ・Mana (8 Pts) ・Destroy (9 Pts) ・Attribute (2 Pts) |
For the Greatsword, prioritize the Face Off tree as it provides you with a substantial boost in damage as well as providing you with more Heavy Attack Chance! After that, spend seven points in the Charge tree for the necessary increase in Cooldown Speed and more durability. Put the last three points in Incapacitate to get the Increased Stun Chance.
The Staff's Destroy tree provides additional Cooldown Speed, Skill Damage, and consistency with Critical Hits! After that, spend eight points in the Mana tree primarily for the increased defenses, but the additional mana is helpful. Lastly, spend two points in Attribue for the Mana Regen and Weaken Chance.
How to Get Weapon Mastery Points
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Best Guardian | |
---|---|
Shade Revenant Stheno | Launches 5 projectiles at random enemies within a 10m range every second. A single enemy may be hit with multiple projectiles at the same time. Each projectile deals 52% of Base Damage. |
Since this build will be naturally stacking Criticals and Heavy Attack Chance, Shade Revenant Stheno will be the perfect Guardian choice since the 5 projectiles she fires off every second has the capability to both critically hit and double the damage with a Heavy Attack.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
These combos always assume that High Focus and DaVinci's Resolve are active.
How to Play Staff / Greatsword |
---|
|
Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Devastating Smash Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
▶
Willbreaker Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
▶
Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 4m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage
▶
Charging Slash Wrath Attack: Rushes to the designated target, dealing damage equal to 265% of Base Damage + 54. Applies Collision: Prone with a 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5s. For each Heavy Attack, Collision: Prone duration increases by 1s.
▶
Guillotine Blade A special skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 120% against monsters. On hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the charging time.
▶
Judgement Lightning A lightning skill that deals 630% of Base Damage + 166. When the target is Wet, or Frosted by you, deals 420% + 110 damage up to 5 enemies within 5m. The damage is amplified by 40% against bosses. When used on an enemy Burned by you, the skill can be used again with a 2.5% chance for every 1 stack. When you land a Heavy Attack with this skill, it can be immediately used again, and when the second Judgement Lightning strikes the target as a Heavy Attack, reduces the cooldown by 30%.
x2 |
This combo allows you to quickly burst down a group of mobs by making use of the natural synergy between Frost Cleaving and Guillotine Blade. Group up enemies using Ice Spear and your attacks, then proceed with the combo.
The main goal of this combo is to jump into the center with Devastating Smash and weaken their defenses with Willbreaker to set up Frost Cleaving. After that, apply Ascended Slash's additional damage to Guillotine Blade for a massive AoE critical.
If there are remaining mobs, finish them off with the guaranteed damage transfer of Judgement Lightning.
Ice Spear Bombardment An Ice Skill that hurls 8 ice spears, and each spear deals damage equal to 70% of Base Damage + 7 with a(n) 80% chance to Weaken the target, which decreases Move Speed by 51% for 3s. Frost is applied.
▶
Charging Slash Wrath Attack: Rushes to the designated target, dealing damage equal to 265% of Base Damage + 54. Applies Collision: Prone with a 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5s. For each Heavy Attack, Collision: Prone duration increases by 1s.
▶
Guillotine Blade A special skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 120% against monsters. On hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the charging time.
▶
Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
▶
Death Blow Deals damage equal to 390% of Base Damage +82. Against Bound, Sleeping, Shocked or Stunned targets, damage increases by 30%. The damage increases up to 100% proportional to the charging time. The damage is amplified by 100% against monsters.
▶
Judgement Lightning A lightning skill that deals 630% of Base Damage + 166. When the target is Wet, or Frosted by you, deals 420% + 110 damage up to 5 enemies within 5m. The damage is amplified by 40% against bosses. When used on an enemy Burned by you, the skill can be used again with a 2.5% chance for every 1 stack. When you land a Heavy Attack with this skill, it can be immediately used again, and when the second Judgement Lightning strikes the target as a Heavy Attack, reduces the cooldown by 30%.
x2 |
When you are fighting only a single opponent that can be proned, utilize this combo for the maximum amount of damage. Use Ice Spear Bombardment to bind the target, allowing Ascending Slash to inflict prone and apply a massive damage buff to Guillotine Blade.
After that, use Stunning Blow to buff up the damage of Death Blow. While your skills are on cooldown, you can reposition far back and then cast Judgement Lightning to make use of Toublek's additional critical rate.
As a variation for when you are close to the target, you can input Willbreaker before Ascending Slash to further increase the damage of Guillotine Blade!
Ice Spear Bombardment An Ice Skill that hurls 8 ice spears, and each spear deals damage equal to 70% of Base Damage + 7 with a(n) 80% chance to Weaken the target, which decreases Move Speed by 51% for 3s. Frost is applied.
▶
Precision Dash Rushes to the designated direction, dealing damage equal to 110% of Base Damage to the maximum of 6 enemies on the path, and increases Magic, Melee, and Ranged Heavy Attack chance by 90 for 3s on hit. Damage increases by 16% per 1m of distance from the target at the starting point. If used again within 3s, will rush to the designated target and apply the same effect again.
x2 ▶
Willbreaker Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
▶
Death Blow Deals damage equal to 390% of Base Damage +82. Against Bound, Sleeping, Shocked or Stunned targets, damage increases by 30%. The damage increases up to 100% proportional to the charging time. The damage is amplified by 100% against monsters.
▶
Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
▶
Charging Slash Wrath Attack: Rushes to the designated target, dealing damage equal to 265% of Base Damage + 54. Applies Collision: Prone with a 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5s. For each Heavy Attack, Collision: Prone duration increases by 1s.
▶
Guillotine Blade A special skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 120% against monsters. On hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the charging time.
▶
Judgement Lightning A lightning skill that deals 630% of Base Damage + 166. When the target is Wet, or Frosted by you, deals 420% + 110 damage up to 5 enemies within 5m. The damage is amplified by 40% against bosses. When used on an enemy Burned by you, the skill can be used again with a 2.5% chance for every 1 stack. When you land a Heavy Attack with this skill, it can be immediately used again, and when the second Judgement Lightning strikes the target as a Heavy Attack, reduces the cooldown by 30%.
x2 |
Assuming that the opponent has immunity to the Stun and Prone Status, adjust the rotation to fit the Bound and Shock debuff. Instead of using Ascending Slash to dash in, use Precision Dash then weaken the opponent's defense with Willbreaker, using Death Blow to capitalize on the bound status effect.
After that, use Stunning Blow to inflict the Shocked to the target, then buff up Guillotine Blade using Ascending Slash. Like the previous combo, reposition far back again then cast Judgement Lightning to make use of Toublek's additional critical rate.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Jump to a Stat |
|
---|
Stat | Value |
---|---|
Melee Hit | 947 |
Ranged Hit | 867 |
Magic Hit | 867 |
Melee Crit. Hit | 926 |
Ranged Crit. Hit | 867 |
Magic Crit. Hit | 867 |
Melee Heavy Attack Chance | 612 |
Ranged Heavy Attack Chance | 362 |
Magic Heavy Attack Chance | 362 |
Skill Damage Boost | 346 |
Buff Duration | 44% |
Stat | Value |
---|---|
Melee Defense | 1,873 |
Ranged Defense | 1,742 |
Magic Defense | 1,470 |
Melee Evasion | 484 |
Ranged Evasion | 260 |
Magic Evasion | 260 |
Melee Endurance | 800 |
Ranged Endurance | 320 |
Magic Endurance | 480 |
Skill Damage Reduction | 300 |
Damage Reduction | 31 |
Debuff Duration | -18% |
Stat | Value |
---|---|
Max Health | 21,780 |
Max Mana | 10,605 |
Mana Cost Efficiency | 14.8% |
Max Stamina | 100 |
Move Speed | 600 | 29.6% |
Health Regen | 375 |
Mana Regen | 551 |
Cooldown Speed | 38.5% |
Attack Speed | 14% |
Stat | Value |
---|---|
Weaken Chance | 200 |
Stun Chance | 572 |
Petrification Chance | 200 |
Sleep Chance | 200 |
Silence Chance | 200 |
Terror Chance | 200 |
Bind Chance | 242 |
Collision Chance | 284 |
Collision Resistance | 83 |
Bind Resistance | 199 |
Stat | Value |
---|---|
All Evasion | 120 |
Bonus Damage | 21 |
Hit | 667 |
Critical Hit | 536 |
Heavy Attack Chance | 362 |
Stat | Value |
---|---|
Transcended One Set | Cooldown Speed +7.50% |
Imperator | Melee Heavy Attack Chance 150 |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Sentinel Staff / Greatsword (GS) Build (PvE)
Genshin Impact Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Path of Exile 2 (PoE 2) Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Infinity Nikki Walkthrough & Guides Wiki
STALKER 2 Heart of Chornobyl Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Dragon Quest Monsters: The Dark Prince Walkthrough & Guides Wiki
Cyberpunk 2077: Phantom Liberty Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
Monster Hunter World Walkthrough & Guides Wiki
Published by Amazon Games under license. ©2023-2024 NCSOFT Corporation. All rights reserved. THRONE AND LIBERTY and the THRONE AND LIBERTY logo are trademarks of NCSOFT Corporation. Used by Amazon Games under license. Amazon Games, Amazon, and all related logos are trademarks of Amazon.com, Inc. or its affiliates. The “PS” Family logo and “PS5” are registered trademarks of Sony Interactive Entertainment Inc. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.