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This Fury Wand and Crossbow build for Throne and Liberty (TL) relies on stacking Weaken effects using the Wand's curses, making your Crossbow skills deal more damage while reducing their cooldowns. Read on to learn how to use the Fury Crossbow and Wand build, including the best gears to equip, skill rotations, traits, and more.
List of Contents
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
This Wand / Crossbow build combines the wand's ability to consistently apply Weakens, allowing Selfless Diffusion to refresh your skills quickly! If you prefer a consistent flow of skill usage, this build is recommended for you!
Since this build has a high APM (Action per minute), its playstyle revolves around proper positioning, allowing you to quickly and properly sequence your skills as soon as they are available.
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 20 | 10 | 0 |
Dexterity | 40 | 12 | 18 |
Wisdom | 30 | 7 | 13 |
Perception | 40 | 20 | 10 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 30 | 6 | 14 |
Dexterity | 50 | 17 | 23 |
Wisdom | 31 | 6 | 15 |
Perception | 50 | 20 | 20 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 30 | 11 | 9 |
Dexterity | 70 | 19 | 41 |
Wisdom | 35 | 2 | 23 |
Perception | 50 | 17 | 23 |
Fortitude | 10 | 0 | 0 |
Note: Base stats are always 10!
Regarding allocation of Stat Points, always prioritize getting 50 Perception for the 100 Hit, the buff duration to extend your Selfless Diffusion, and extra range. The second priority would be 70 Dexterity to increase your overall DPS with criticals! Third, you can get 30 Wisdom and Strength for extra mana sustain and durability.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Active Skills | |||||||
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Quick Fire Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
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Cooldown ▼
Cooldown ▼ On a critical hit, the Cooldown decreases by 10%. Damage ▲
Damage ▲ Damage increases by 20% and Cooldown increases by 3s. Min Chain Fire ▲
Min Chain Fire ▲ The minimum attack count changes to 4 attacks. Gale
Gale On hit, applies Gale for 6s to the target. Explodes on 10th stack, inflicting 150% + 30 damage to enemies within a 3m radius area. |
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Mortal Mark Mortal Mark Deals 200% of Base Damage + 14 Damage and has a 100% chance to Weaken and Mark the target for 3s. When attacking a Marked target, deal 15% of Base Damage + 1. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 10% of the total accumulated damage. Stacks up to 2 times. Marked targets received 60% less Incoming Heal.
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Selfless Diffusion Selfless Diffusion For 6s, Off-Hand Weapon Attack Chance is boosted by 30%. On Weakening a target within 6s, all skill cooldowns 0.15s ▼, and 0.03s ▼ for 2 more stacks of Weaken. The Cooldown Reduction effect can only be applied up to 10 times per sec, but not applied to Selfless Diffusion. On every hit, remaining duration 0.05s ▲ for all Weaken effects on the target.
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Mother Nature's Protest Mother Nature's Protest For 6s, a projectile attack fires an additional projectile, dealing damage equal to 24% Base Damage.
▼ Gale Arrow Gale Arrow When used, properties activate or deactivate.When activated, projectile attacks consume 16 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time this skill is used. Gale Arrow Deals 21% of Base Damage. Has a 15% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a 15% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a 30% chance to apply Frost and Weaken which decreases Move Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a 8% chance to deal additional damage that is equal to 120% of Base Damage. If the target is Wet or has Frost applied by you, the status transfers to another enemy within 5m radius.
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Gale Arrow
Gale Arrow Changes to Activate/Deactivate format. Can activate Gale attribute. |
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Mana Exchange Mana Exchange Consumes 450 Health to recover 310 Mana.
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Removes CC
Removes CC Removes Bind, Move Speed Reduction effects on you, as well as Stun and Sleep that other players applied. (Stun and Sleep caused by environment or monsters cannot be removed.) |
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Merciless Barrage Merciless Barrage Shoot at the target location with both hands 15 times each. Arrows deal 19% of Base Damage + 3 to the first enemy hit. On each consecutive hit to the same target, Damage 8% ▲ (stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-Hand Weapon.
▼ Annihilation Barrage Shot Annihilation Barrage Shot Shoot arrows with both hands 16 times each to a 6m radius area. Arrows deal 19% of Base Damage + 3 to the enemy hit. On each consecutive hit tot he same target, Damage 8% ▲ (Stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-hand Weapon.
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Gale
Gale On hit, applies Gale for 6s to the target. Explodes on 10 th stack, inflicting 150% + 30 damage to enemies within a 3m radius area. Annihilation Barrage Shot
Annihilation Barrage Shot Change to Annihilation Barrage Shot. Attack every enemy within a 6m radius area without Casting Time. Cannot be stacked with Wild Barrage Specialization. |
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Touch of Despair Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
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Curse
Curse Gains 2 Touch of Despair with a 50% chance. Effect Duration ▲
Effect Duration ▲ Touch of Despair duration increases by 3s. |
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Curse Explosion Curse Explosion Deals 280% of Base Damage + 34 to enemies within a 5m radius area. If there is a target has Curse Damage over time from you, boost the remaining Burning. Curse, and Poison damage over time from you by 5% for every one of your Touch of Despair stacks, deals the damage two times, and removes the effects.
▼ Curse Explosion Curse Explosion Deals 280% of Base Damage + 34 to enemies within a 5m radius area. If there is a target has Curse Damage over time from you, boosts the remaining Burning, Curse, and Poison Damage over time from you by 5% for every one of your Touch of Despair stacks, deals the damage two times, and removes the effects.
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Additional Damage Boost
Additional Damage Boost Touch of Despair's damage boosts by 10% per stack. Dark Explosion
Dark Explosion While damage over time is kept, Curse Explosion damage decreases by 50%. |
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Time for Punishment Time for Punishment Has a 90% chance to apply Weaken: Curse that decreases Skill Damage Resistance 80 for 9s.
▼ Enchanting Time Enchanting Time Friendly target's Skill Damage Boost increases by 80 for 9s.
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Effect Duration ▲
Effect Duration ▲ Duration increases by 3s. Enchanting Time
Enchanting Time Friendly target’s Skill Damage Boost increases by 80 for 9s. Cannot be stacked with Burning Time Specialization. |
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Swift Healing Swift Healing Heals friendly targets’ Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
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Range ▲
Range ▲ The use range increases by 5m. |
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Karmic Haze Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
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Range ▲
Range ▲ Karmic Haze’s curse transfer range increases by 2m. Cannot be stacked with Unlucky Clock Specialization. |
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Fountain of Life Fountain of Life A special growth skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius area at the designated location for 6s. Part members within the area recover 65% of Base Damage + 42 every 0.5s.
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Passive Skills | |||||||
Ambidexterity Ambidexterity Off-Hand Weapon Max Damage 12 ▲. Off-Hand Weapon, Magic, Melee, and Ranged Critical Hit 90 ▲.
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Piercing Strike Piercing Strike Bonus Damage increases by 6, and Stamina Regen increases by 0.4
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Bloodlust Stack Bloodlust Stack On attack skill hit, Skill Damage increases by 2.1 for 3s. Adds 1 stack of Bloodlust per attack, stacking up to 10 times. At 10 stacks, Critical Damage increases by 5.4% for 3s. The stack count is not reset.
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Vampiric Contract Vampiric Contract Restores Health of a friendly target by 7.6% of the damage you deal to a target affected by your Curse. If a friendly target is not within your range, your health is restored instead.
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Wraith's Beckon Wraith's Beckon Increases the duration of your Curses by 1.2, and Curse chance increases by 4%.
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Full of Corruption Full of Corruption When a Weakened target dies, Mana Regen 28 ▲ and Max Damage 12 ▲ for 9s. Stacks up to 3 times.
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Devotion and Emptiness Devotion and Emptiness Skill heal 8% ▲ and Skill cooldown 10% ▼ during the day. Skill Damage over time 8% ▲ and Curse Skill cooldown 10% ▼ at night.
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Selfless Soul Selfless Soul Increases Mana Regen by 21.2 and Skill Heal by 4% per stack for 3s when you apply Heal and Regen with Active Skills to a friendly target. Stacks up to 5 times.
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Defensive Skill | |||||||
Chaotic Shield Chaotic Shield Defends against attacks. On defending against a Fury Attack, Curse skills’ remaining cooldown decreases by 0.8s, and Touch of Despair is applied to all enemies within a 3m radius from the target. On defending against a Fury Attack within 0.5s, Chaotic Shield changes to Healing Spell for 3s. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury Attack, Chaotic Shield changes to Counterattack Spell for 3s. Healing Spell: Restores friendly targets’ Health by 260% of Base Damage + 25 and Stamina by 8. Counterattack Spell: Deals 260% of Base Damage + 25. If the target is affected by your Touch of Despair, damage increases by 10% per stack.
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The Crossbow skills will serve as the foundation for most of your skill rotations. As the build aims to exploit the Weaken status, it is imperative to include and level up Quick Fire and Mortal Mark first as they offer high single-target damage with their natural synergy alongside the Weaken status.
As soon as possible, prioritize leveling up Selfless Diffusion and Mother Nature's Protest. Selfless Diffusion is the key skill that allows a consistent flow of skills, while Mother Nature's Protest will be a massive boost to your DPS as long as you keep it active.
Merciless Barrage will be next in the level priority, as it allows you to nuke enemies when given the Annihilation Barrage Shot specialization and paired with Mother Nature's Protest. Mana Exchange should be last in priority even though it is handy as it does not contribute to the main rotation and is only a tool for more utility.
For the Wand skills, the curse-inflicting skills Touch of Despair and Time for Punishment will be included as they buffer our Crossbow skills and allow Selfless Diffusion to decrease skill cooldowns. After Selfless Diffusion's duration ends, Curse Explosion buffs up the DoT of the applied curses. It would be best to prioritize leveling up these three skills along with your Crossbow skills as you progress through the story.
After these three, prioritize leveling your Swift Healing since it allows you to pair it with Mana Exchange for a net positive on both HP and Mana. Lastly, it would be wise to level up Karmic Haze to lessen its cooldown.
This build utilizes a 5/3 split between Wand and Crossbow passives, all of which try to enhance this build's ability to damage consistently and self-sustain.
The two best passives that you should prioritize leveling are Bloodlust Stack and Piercing Strike since they both add a flat damage increase, especially Bloodlust as you will be actively spamming your skills with this build.
Secondly, prioritize Vampiric Contact and Selfless Soul to increase you and your team's overall survivability during runs. Vampiric Contact's value skyrockets since you actively deal damage with this build. Selfless Soul will help with Mana regeneration and is best stacked with Fountain of Life.
The last three Wand passives, Full of Corruption, Devotion and Emptiness, and Wraith's Beckon, are included to further enhance your Curses' potency by providing you Mana Regen on defeating a Weakened enemy while decreasing cooldowns and increasing their duration and DoT (Damage over time).
Active Skill | Specialization | ||
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Karmic Haze Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
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Nimble Leap Nimble Leap Move 5m towards the designated direction. Attack Speed increases by 20%, Range increases by 20% and Critical Damage increases by 6% for 0.5s.
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Immune
Immune Become immune to Stun, Collision, Bind, and Sleep for 0.5s upon use. |
Karmic Haze Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
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Explosive Trap Explosive Trap Set up an Explosive Trap on the designated location. The trap triggers when an enemy is within 3m range, and explodes after 2s. It deals damage equal to 600% of Base Damage + 165 to the target. Has an 80% chance to Weaken the target, decreasing Move Speed by 60% for 3s. An Explosive Trap lasts for 15. You can set up only 1 trap at once.
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Shock Bomb
Shock Bomb Explosion has 80% chance to apply Stun for 3s. |
Karmic Haze Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
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Clay's Salvation Clay's Salvation Restores Health to all party members within range, proportional to 420% of Base Damage + 175.
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Weaken Removal
Weaken Removal Removes Weaken from all party members within the range. |
Passive Skill | Explanation | ||
Full of Corruption Full of Corruption When a Weakened target dies, Mana Regen 28 ▲ and Max Damage 12 ▲ for 9s. Stacks up to 3 times.
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Eagle Vision Eagle Vision On hit, Magic and Ranged Hit 40 ▲. Additionally, Magic and Ranged hit 6 ▲ and Weaken Chance 5 ▲ per 1 m of distance from the target.
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When you do not have to mob and require more accuracy while keeping distance. |
Full of Corruption Full of Corruption When a Weakened target dies, Mana Regen 28 ▲ and Max Damage 12 ▲ for 9s. Stacks up to 3 times.
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Corrupt Nail Corrupt Nail Increases Weaken Chance by 107.
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When you need to guarantee hitting Karmic Haze. |
Depending on the situation, you can change Karmic Haze to different skills to address certain situations:
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Primary Weapon | |
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Lequirus's Coveted Tome Lequirus's Coveted Tome Wisdom 3
Perception 2 Critical Hit 74 |
・Critical Hit +80 ・Heavy Attack Chance +80 ・Hit +80 |
Weapon Effect | Lequirus's Ambush | When your Health goes below 20%, Stealth for 7.5s. Cooldown 120s. |
The primary weapon for this build will be Lequirus's Coveted Tome as it provides us with the necessary boosts to Wisdom, Perception, and Critical Hit. Furthermore, Lequirus's Ambush allows you to escape combat when reaching critical health, giving you enough time to set up your skill rotations again.
The best traits to give Lequirus's Coveted Tome would be Heavy Attack, Hit, and Critical Hit. Prioritize farming for Hit to provide an overall increase in accuracy.
Secondary Weapon | |
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Queen Bellandir's Toxic Spine Throwers Queen Bellandir's Toxic Spine Throwers Dexterity 5
Bonus Damage 4 Stamina Regen 2.6 |
・Critical Hit +80 ・Heavy Attack Chance +80 ・Hit +80 |
Weapon Effect | Queen Bellandir's Corruptive Venom | On Critical Hit with a crossbow, creates a 20% chance of applying Weaken: Poison, which deals 110% of Base Damage over time every second for 5s and stacks up to 3 times. |
The secondary weapon for this build will be Queen Bellandir's Toxic Spine Throwers as it provides the build with an essential boost to Dexterity and Bonus Damage. Furthermore, Queen Bellandir's Corruptive Venom provides additional damage via the Weaken: Poison effect, further increasing your damage output.
A good alternative would be Rex Chimaerus's Crossbows as it provides Dexterity, Bonus Damage, and self-sustainability with its Weapon Effect.
The best traits to give Queen Bellandir's Toxic Spine Throwers would be Hit, Critical Hit, and Heavy Attack to further boost the build's DPS. Prioritize farming for Critical Hit since Crossbows benefit more since it can hit multiple times.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Armors | |
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Swirling Essence Hat Swirling Essence Hat Wisdom 2
Weaken Chance 50 Cooldown Speed +1.6% |
・Max Health +600 ・Cooldown Speed +6% ・Magic Evasion +160 |
Supreme Devotion Supreme Devotion Critical Hit Chance 50
Mana Regen 22.5 Cooldown Speed +0.8% |
・Mana Regen +60 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Swirling Essence Robe Swirling Essence Robe Dexterity 3
Wisdom 2 Heavy Attack Chance 33 |
・Mana Regen +60 ・Magic Evasion +160 ・Buff Duration +6% |
Phantom Wolf Gloves Phantom Wolf Gloves Added Attack Speed +2%
Dexterity 2 Ranged Evasion 54 |
・Max Health +600 ・Ranged Evasion +160 ・Magic Evasion +160 |
Breeches of the Executioner Breeches of the Executioner Dexterity 2
Wisdom 2 Stamina Regen 0.85 |
・Ranged Evasion +160 ・Magic Evasion +160 ・Debuff Duration -6% |
Phantom Wolf Boots Phantom Wolf Boots Movement Speed +2%
Melee Evasion 80 Stamina Regen 1.35 |
・Mana Regen +60 ・Magic Evasion +160 ・Ranged Evasion +160 |
Accessories | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff Duration +6% |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Max Health +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Max Health +600 ・Skill Damage Boost +80 ・Buff Duration +6% |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Max Mana +600 ・Skill Damage Boost +80 ・Buff Duration +6% |
Girdle of Spectral Skulls Girdle of Spectral Skulls Ranged Defense 80
Dexterity 2 Mana Regen 12.75 |
・Max Mana +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
To make full use of the weapon synergies between Wand and Crossbow, the build focuses on gathering as much Perception, Dexterity, and Wisdom as possible to get the Range Increase, Critical Hit Chance, and Mana by reaching certain thresholds. The sub-stats with the armor would be Weaken Chance, Attack Speed, and some evasion.
The build also utilizes some 2-part bonuses for additional consistency. The Mother Nature set provides the build with additional Weaken Duration, giving the build more leeway during rotations. The Ghost Wolf set then slots the build with more Bonus Damage to boost up the Offhand attack damage.
The defensive traits focus more on Evasion rather than Endurance as you have enough Dexterity to reliably avoid some attacks but still take some hits before getting downed.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Weapon Runes | |
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Lequirus's Coveted Tome Lequirus's Coveted Tome Wisdom 3
Perception 2 Critical Hit 74 |
・Critical Hit Chance ・Max Health ・Weaken Chance Rune Synergy: ・Dexterity ・Added Attack Speed |
Queen Bellandir's Toxic Spine Throwers Queen Bellandir's Toxic Spine Throwers Dexterity 5
Bonus Damage 4 Stamina Regen 2.6 |
・Critical Hit Chance ・Max Health ・Weaken Chance Rune Synergy: ・Dexterity ・Added Attack Speed |
Necklace Runes | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Hit Chance ・Melee Evasion ・Skill Heal Rune Synergy: ・Dexterity ・Max Health |
Bracelet Runes | |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Heavy Attack Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Max Health ・Added Attack Speed |
Ring Runes | |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Critical Hit Chance ・Melee Evasion ・Skill Heal Rune Synergy: ・Perception ・Cooldown Speed |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Critical Hit Chance ・Melee Evasion ・Skill Heal Rune Synergy: ・Perception ・Cooldown Speed |
Belt Runes | |
Girdle of Spectral Skulls Girdle of Spectral Skulls Ranged Defense 80
Dexterity 2 Mana Regen 12.75 |
・Hit Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Max Health ・Movement Speed |
The advent of runes made it possible to achieve multiple stat breakpoints in builds that were unattainable prior to their release.
Focus on getting the trifecta of Criical Hit Chance, Heavy Attack Chance, and Hit Chance to increase your overall damage output. Get Melee Evasion and Max Health Defense Runes to increase survivability, and finally Mana Cost Efficiency, Weaken Chance, and Skill Heal on Support improve your skills.
For Synergies, get as much Dexterity and Perception as you can to hit the breakpoints. Partner these with Cooldown Speed, Movement Speed, Max Health, and Attack Speed.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Wand | ・Damage (9 Pts) ・Weaken (9 Pts) ・Recovery (1 Pt) |
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Crossbow | ・Regen (9 Pts) ・Chain Fire (9 Pts) ・Move (1 Pt) |
For the Weapon Masteries, allocate your points to mastery trees that boost the Wand's Curses and Crossbow's Offhand Attack chances.
The Wand's Weaken tree provides more Curse Duration and Skill Damage while passively increasing the chance of inflicting Weakens. After the Weaken tree is maxed out, focus 9 points on the Damage tree for Regenerative Meditation to increase your Curse's potency and Greedy Need for Cooldown Speed. Put the last point in Recovery.
The Crossbow's Chain Fire tree grants the build added buff durations, more consistency around Off-Hand activations, and increases Ranged Damage dealt! After that, spend 9 points in the Regen tree to cover up the build's squishy nature. Put the last point in Move.
How to Get Weapon Mastery Points
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Best Guardian | |
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Shade Revenant Stheno | Launches 5 projectiles at random enemies within a 10m range every second. A single enemy may be hit with multiple projectiles at the same time. Each projectile deals 52% of Base Damage. |
Since this build fully hones in on Critical Hits and continuous hits, Shade Revenant Stheno makes a perfect pair for this build due to the sheer increase in DPS. The five projectiles she fires off every second naturally synergize with this build as it can critically hit on each instance!
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
How to Play Wand / Crossbow |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Gale Arrow When used, properties activate or deactivate.When activated, projectile attacks consume 16 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time this skill is used. Gale Arrow Deals 21% of Base Damage. Has a 15% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a 15% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a 30% chance to apply Frost and Weaken which decreases Move Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a 8% chance to deal additional damage that is equal to 120% of Base Damage. If the target is Wet or has Frost applied by you, the status transfers to another enemy within 5m radius.
(Keep Active) ▶
Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
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Selfless Diffusion For 6s, Off-Hand Weapon Attack Chance is boosted by 30%. On Weakening a target within 6s, all skill cooldowns 0.15s ▼, and 0.03s ▼ for 2 more stacks of Weaken. The Cooldown Reduction effect can only be applied up to 10 times per sec, but not applied to Selfless Diffusion. On every hit, remaining duration 0.05s ▲ for all Weaken effects on the target.
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Enchanting Time Friendly target's Skill Damage Boost increases by 80 for 9s.
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Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
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Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
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Curse Explosion Deals 280% of Base Damage + 34 to enemies within a 5m radius area. If there is a target has Curse Damage over time from you, boosts the remaining Burning, Curse, and Poison Damage over time from you by 5% for every one of your Touch of Despair stacks, deals the damage two times, and removes the effects.
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Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
▶
Annihilation Barrage Shot Shoot arrows with both hands 16 times each to a 6m radius area. Arrows deal 19% of Base Damage + 3 to the enemy hit. On each consecutive hit tot he same target, Damage 8% ▲ (Stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-hand Weapon.
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This combo primarily makes use of the Wand's ability to quickly stack up Curses and spread them with Karmic Haze, in turn activating Selfless Diffusion's skill cooldown reducing and weaken duration increasing effects. Group up enemies using your basic attacks, then proceed with the combo.
After first applying the first instance of Touch of Despair, hover until it gets to the 1-2 second mark before activating Selfless Diffusion. After that, quickly follow the combo to spread the Curses and then extend their duration with Merciless Barrage's multiple hits. If the opponents are not dead by then, finish them off with some Weaken-enhanced Quick Fires.
Gale Arrow When used, properties activate or deactivate.When activated, projectile attacks consume 16 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time this skill is used. Gale Arrow Deals 21% of Base Damage. Has a 15% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a 15% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a 30% chance to apply Frost and Weaken which decreases Move Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a 8% chance to deal additional damage that is equal to 120% of Base Damage. If the target is Wet or has Frost applied by you, the status transfers to another enemy within 5m radius.
(Keep Active) ▶
Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
▶
Selfless Diffusion For 6s, Off-Hand Weapon Attack Chance is boosted by 30%. On Weakening a target within 6s, all skill cooldowns 0.15s ▼, and 0.03s ▼ for 2 more stacks of Weaken. The Cooldown Reduction effect can only be applied up to 10 times per sec, but not applied to Selfless Diffusion. On every hit, remaining duration 0.05s ▲ for all Weaken effects on the target.
▶
Enchanting Time Friendly target's Skill Damage Boost increases by 80 for 9s.
▶
Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
▶
Mortal Mark Deals 200% of Base Damage + 14 Damage and has a 100% chance to Weaken and Mark the target for 3s. When attacking a Marked target, deal 15% of Base Damage + 1. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 10% of the total accumulated damage. Stacks up to 2 times. Marked targets received 60% less Incoming Heal.
▶
Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
▶
Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
▶
Annihilation Barrage Shot Shoot arrows with both hands 16 times each to a 6m radius area. Arrows deal 19% of Base Damage + 3 to the enemy hit. On each consecutive hit tot he same target, Damage 8% ▲ (Stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-hand Weapon.
▶
Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
|
When you are fighting only a single opponent, this combo mainly uses the Crossbow while only being supported by Touch of Despair. Follow the same combo as before, but replace Karmic Haze and Curse Explosion with Mortal Mark and Quick Fire to deal high DPS to a single target.
Gale Arrow When used, properties activate or deactivate.When activated, projectile attacks consume 16 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time this skill is used. Gale Arrow Deals 21% of Base Damage. Has a 15% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a 15% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a 30% chance to apply Frost and Weaken which decreases Move Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a 8% chance to deal additional damage that is equal to 120% of Base Damage. If the target is Wet or has Frost applied by you, the status transfers to another enemy within 5m radius.
(Keep Active) ▶
Touch of Despair Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.
▶
Enchanting Time Friendly target's Skill Damage Boost increases by 80 for 9s.
▶
Mortal Mark Deals 200% of Base Damage + 14 Damage and has a 100% chance to Weaken and Mark the target for 3s. When attacking a Marked target, deal 15% of Base Damage + 1. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 10% of the total accumulated damage. Stacks up to 2 times. Marked targets received 60% less Incoming Heal.
▶
Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
▶ Repeat with ToD |
When all your core skills are on cooldown, use this basic bread-n'-butter rotation to maintain your Curses to increase the damage of Quick Fire while waiting. Remember to always keep Touch of Despair to maximize both Selfless Diffusion and Quick Fire!
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Jump to a Stat |
|
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Stat | Value |
---|---|
Melee Hit | 558 |
Ranged Hit | 558 |
Magic Hit | 618 |
Melee Crit. Hit | 1,145 |
Ranged Crit. Hit | 1,145 |
Magic Crit. Hit | 1,145 |
Skill Damage Boost | 310 |
Buff Duration | 49% |
Stat | Value |
---|---|
Melee Defense | 1,548 |
Ranged Defense | 1,692 |
Magic Defense | 1,350 |
Melee Evasion | 574 |
Ranged Evasion | 884 |
Magic Evasion | 1,060 |
Skill Damage Resistance | 240 |
Debuff Duration | -24% |
Stat | Value |
---|---|
Max Health | 12,665 |
Max Mana | 8,440 |
Mana Cost Efficiency | 12% |
Max Stamina | 100 |
Move Speed | 600 | 18.2% |
Skill Heal | 17% |
Health Regen | 90 |
Mana Regen | 790.1 |
Stamina Regen | 19.8 |
Cooldown Speed | 22.8% |
Added Attack Speed | 13.9% |
Stat | Value |
---|---|
Weaken Chance | 536 |
Stun Chance | 250 |
Petrification Chance | 250 |
Sleep Chance | 250 |
Silence Chance | 250 |
Terror Chance | 250 |
Bind Chance | 250 |
Collision Chance | 250 |
Stat | Value |
---|---|
Bonus Damage | 78 |
Off-Hand Weapon Attack Chance | 28% |
Hit | 308 |
Critical Hit | 795 |
Heavy Attack Chance | 262 |
Stat | Value |
---|---|
Swirling Essence Set | Weaken Duration 7.5 ▲ |
Phantom Wolf Set | Bonus Damage 18 |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Fury Wand / Crossbow Build (PvE)
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