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This is a guide on the Gladiator Greatsword (GS) and Spear build for PvE in Throne and Liberty (TL). Read on to learn how to use the Gladiator Greatsword and Spear build, including the best gears to equip, skill rotations, runes, traits, and more.
Attention! | This build was last updated on December 2024; changes to the game since then have not been reflected in this build. |
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All Gladiator Greatsword / Spear Builds | |
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Best Greatsword / Spear Build (PvP) | Best Greatsword / Spear Build (PvE) |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
This build makes use of Greatsword and Spear weapons to create a high-crowd control and high-durability melee tank or frontliner. It's effective against mobs of enemies, allowing for faster farming and leveling.
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 70 | 20 | 40 |
Dexterity | 24 | 9 | 5 |
Wisdom | 10 | 0 | 0 |
Perception | 10 | 0 | 0 |
Fortitude | 30 | 20 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 78 | 0 | 68 |
Dexterity | 31 | 9 | 12 |
Wisdom | 10 | 0 | 0 |
Perception | 30 | 20 | 0 |
Fortitude | 41 | 20 | 11 |
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 74 | 0 | 64 |
Dexterity | 30 | 9 | 11 |
Wisdom | 13 | 0 | 3 |
Perception | 33 | 20 | 3 |
Fortitude | 40 | 20 | 10 |
Note: Base stats are always 10!
Reaching 70 Strength is possible even with just max-level items and runes for Epic item builds. However, until you get the full build, it's best to put at least 20 points to Strength first to help reach the 70 breakpoint. Once you get the full build, reset the stats and use that 20 points on Perception instead for more Hit.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Active Skills | |||||||
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Valiant Brawl Valiant Brawl Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 1--% more damage against Bosses. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%.
▼ Cruel Smite Cruel Smite Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 120% more damage against monsters. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%. On Critical Hit or Heavy Attack, deals 88% +7 damage to the target within a 3m radius area.
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Cruel Smite
Cruel Smite Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 100% more damage against Bosses. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%. If the attack lands as a Critical Hit or heavy attack, deals 88% + 7 damage to the target within a 3m radius area. Damage ▲
Damage ▲ After skill is used, damage increases by 5% for 2s. |
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DaVinci's Courage DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
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Instant Healing
Instant Healing Recovers Health by 200% of Base Damage + 200. Damage Reduction
Damage Reduction Damage Reduction increases by an additional 25. Cannot be stacked with DaVinci’s Chill Specialization. Duration ▲
Duration ▲ Effect Duration increases by 3s. |
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Gaia Crash Gaia Crash Creates a 12-m long, 3-m wide area at the target location that deals damage equal to 255% of the Base Damage + 37.
▼ Frost Cleaving Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 4m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage
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Attack Speed ▲
Attack Speed ▲ Attack Speed increases by 15% for 3s after using the skill. Frost Cleaving
Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 3m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage. |
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Devastating Tornado Devastating Tornado Deals damage equal to 57% of Base Damage +9 to all enemies within Attack Range. Consecutively attacks up to 12 times. On each hit, damage 8% ▲. Move speed 11% ▲. Can also move through monster and other players.
▼ Ice Tornado Ice Tornado Attack Speed increases by 100%. Attacks every enemy within range 12 consecutive times, dealing 57% of Base Damage + 9. When hit, damage increases by 8%, and applies Weaken: Slow, decreases the target's Move Speed by 5%. Binds for 3s at 10 stacks. Icebound Bind duration increases by 0.2s when Frost is applied to a Frozen target. Attack speed increases by 11%, and can pass through the target.
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Bonus Damage
Bonus Damage Deals bonus damage equal to 17.1% of Base Damage + 3 to the Bound target. Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 5s. Resistance ▲
Resistance ▲ Increases All CC Resistances increase by 200 while using the skill. Ice Tornado
Ice Tornado Attack Speed increases by 100%. Attacks every enemy within range 12 consecutive times, dealing 57% of Base Damage + 9. When hit, damage increases by 8%, and applies Weaken: Slow, decreasing the target’s Move Speed by 5%. Binds for 3s at 10 stacks. Icebound Bind duration increases by 0.2s when Frost is applied to a Frozen target. Attack speed increases by 11%, and can pass through a target. |
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Willbreaker Willbreaker Deals 100% of Base Damage to all enemies within a 3m semicircle and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
▼ Willbreaker Willbreaker Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
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Evasion ▼
Evasion ▼ Upon hit, the target’s Magic, Melee, Ranged Evasion decrease by 300. Damage Area Change
Damage Area Change Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s. |
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Devastating Smash Devastating Smash Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
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Bloodleech Aura Bloodleech Aura Creates an area the size of the Basic Attack Range that follows you for 5s and inflicts 60% of Base Damage + every second. Recovers Health equal to 13% of damage inflicted.
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Effect Boost
Effect Boost Increases Health Recovered by 35%. |
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Unyielding Sentinel Unyielding Sentinel All CC Resistances increase by 270 for 6s. After 3s, increases Magic, Melee, and Ranged Heavy Attack Chance by 88 per target within an 8m-radius for 3s. (Up to 5 targets) The CC Resistance Increase effect's remaining duration inicreases by 0.2s per incomign hit, up to 15 times.
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Unyielding Shield
Unyielding Shield Use to gain a Shield equal to 4000 Health for 6s. |
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Tempest Strike Tempest Strike Fury Attack: Swings the spear while stationary to deal 150% of Base Damage to enemies within a 5m-radius and apply Weaken:Burst. Has an 80% chance to apply Push. The Pushed target is Stunned for 1s. If the Pushed target collides with a wall, they are Stunned for 1.4s. If Tempest Strike hits a target affected by Stun, Bind, Sleep, Fear or has a Brand applied by the user, an 80% chance to inflict Collision: Push for 1.4s is applied.
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Cyclonic Fury Cyclonic Fury Quickly swings a spear while stationary to attack 5 times, dealing 120% of Base Damage +9 to the target and enemies within 4m. Each attack applies Weaken:Burst. Damage increases by 80% against monsters.
▼ Phoenix Barrage Phoenix Barrage Stabs 10 times with twice the attack range and a 50 degree arc in the designated direction. Each attack deals 78% of Base Damage + 6. On Critical Hit, inflicts Weaken: Ignite. Damage increases by 80% against monsters.
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Phoenix Barrage
Phoenix Barrage Changes skill to Phoenix Barrage Conditional Damage
Conditional Damage Increases damage against enemies with Stun, Sleep, Bind, Collision, Shock, Oppress, or Fear effects by 20%. |
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Cataclysm Cataclysm Deals 220% of Base Damage + 60 to the designated target. Only deals damage to monsters. Has an 80% chance to inflict Weaken: Defense Skill Unavailable for 4s.
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Death From Above Death From Above Wrath Attack: Flies towards the target then descends to deal 200% of Base Damage to targets within a 5m-radius, with a 45% chance to apply Fear for 4s. Decreasing Movement Speed by 60% for 4s. Cannot be targeted while in the air. Skill cannot be canceled using a Defense Skill while in the air.
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Tormentor's Guise
Tormentor's Guise Skill Damage Boost increases by 30 for 3s equal to the number of enemies affected by Terror. Stacks up to 5 times. Additional Victims
Additional Victims Increase maximum targets by 5. |
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Passive Skills | |||||||
Robust Constitution Robust Constitution Health Regen 10 ▲ and Max Health 470 ▲.
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Vital Force Vital Force Magic, Melee, and Ranged Hit 0.62 ▲, Skill Damage Boost 0.07 ▲, and Stun Chance 0.425 ▲ pero 100 of Max Health.
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Victor's Morale Victor's Morale On dealing damage with skills, restores 9 Health and 14 Mana. This effect is not applied to damage over time.
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Indomitable Armor Indomitable Armor Has a 25% chance to increase Magic, Melee, and Ranged Defense by 140 for 2s on being hit. Stacks up to 3 times.
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Raging Frenzy Raging Frenzy If there are 3 or more enemies within a 5m radius, Skill Damage Boost 50 ▲.
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Imposing Form Imposing Form 10% chance to increase Skill Damage Boost by 60 for 3s upon inflicting damage using a Spear, Greatsword, Staff, or Longbow skill.
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Nimble Steps Nimble Steps On using a Movement Skill, Collision and Bind CC resistance increases by 150 and Ranged Evasion increases by 140 for 3s.
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Fatal Precision Fatal Precision Increases Attack Speed by 1.5% for 3s each time you apply Weaken. Stacks up to 5 times.
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Defensive Skill | |||||||
Iron Point Parry Iron Point Parry Defends against attacks. Increases Skill Damage Boost by 11% for skills used within 5s after defeating against a Fury Attack while stationary. Deals damage equal to 230% of Base Damage + 27 to targets within Attack Range, and Iron Point Parry changes to Murderous Draw on Defending against a Fury Attack within 0.5s, deals damage with a 80% chance to Stun the target for 3. Targets immune to Stun are Shocked for 6s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, Charging Draw is activated for 3s.
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Frost Cleaving, Ice Tornado, Willbreaker, Tempest Strike, and Bloodleech Aura are all effective for clearing waves of enemies or mobbing. Devastating Smash, Cruel Smite, Cataclysm, and Phoenix Barrage are great for dealing burst damage, particularly for single targets.
DaVinci's Courage, and Unyielding Sentinel improves survivability when taking on groups of enemies.
Focus on leveling up Ice Tornado, Frost Cleaving, and Bloodleech Aura first since they are the build's primary damage skills, then go for DaVinci's Courage. The rest can be prioritized based on preference.
Vital Force and Robust Constitution go well together since Vital Force's effects increase per 100 of Max Health.
Raging Frenzy and Indomitable Armor are perfect for clearing waves since the former depend on the number of enemies within an area while the latter improves Defenses when taking damage.
Victor's Morale works great with active skills that deal area damage, triggering the effect per enemy hit. Meanwhile, Imposing Form gives a chance for the active skills to deal more damage whenever they deal damage.
Nimble Steps further improves CC resistances when casting Death From Above and/or Devastating Smash.
Fatal Precision increases Attack Speed whenever Weaken is applied, which works specifically for Willbreaker, Ice Tornado, Tempest Strike, and Phoenix Barrage.
Focus on leveling up Vital Force and Robust Constitution first as they provide a good balance of durability and damage, then go for Raging Frenzy and Indomitable Armor. The rest can be prioritized based on preference.
Active Skill | Specialization | ||
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Frost Cleaving | > |
Stunning Blow Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
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Hit Rate ▲
Hit Rate ▲ Skill hit increases by 30%. Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 15%. Additional Damage Boost
Additional Damage Boost When used, Skill Damage Boost 150% ▲ for the next skill that is used within 5s. |
Ice Tornado | > | Death Blow Death Blow |
Damage ▲
Damage ▲ Damage dealt to a Prone target increases by 30%. Damage Collection
Damage Collection Damage increases by 100% based on collection time. Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 15%. |
Devastating Smash | > | Guillotine Blade Guillotine Blade |
Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 15%. Damage Collection
Damage Collection Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 100% against bosses. On Hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the collection time. |
Bloodleech Aura Bloodleech Aura Creates an area the size of the Basic Attack Range that follows you for 5s and inflicts 60% of Base Damage + every second. Recovers Health equal to 13% of damage inflicted.
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> | Flaming Arc |
Flaming Arc
Flaming Arc Change skill to Flaming Arc |
Tempest Strike Tempest Strike Fury Attack: Swings the spear while stationary to deal 150% of Base Damage to enemies within a 5m-radius and apply Weaken:Burst. Has an 80% chance to apply Push. The Pushed target is Stunned for 1s. If the Pushed target collides with a wall, they are Stunned for 1.4s. If Tempest Strike hits a target affected by Stun, Bind, Sleep, Fear or has a Brand applied by the user, an 80% chance to inflict Collision: Push for 1.4s is applied.
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> | Javelin Inferno |
Javelin Inferno
Javelin Inferno Change skill to Javelin Inferno |
Death From Above Death From Above Wrath Attack: Flies towards the target then descends to deal 200% of Base Damage to targets within a 5m-radius, with a 45% chance to apply Fear for 4s. Decreasing Movement Speed by 60% for 4s. Cannot be targeted while in the air. Skill cannot be canceled using a Defense Skill while in the air.
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> |
Explosive Fury Explosive Fury Swings a spear at a target and deals 250% of Base Damage + 20 to enemies within 2 times the attack range, with a width of 2m. On Critical Hit, applies Weaken: Ignite. Damage increases by 40% against monsters. Can be used up to 5 times consecutively. On dealing damage, gain the Ember effect.
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Explosive Fury
Explosive Fury Change skill to Explosive Fury |
Cataclysm Cataclysm Deals 220% of Base Damage + 60 to the designated target. Only deals damage to monsters. Has an 80% chance to inflict Weaken: Defense Skill Unavailable for 4s.
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Rising Slash Rising Slash Dashes toward the designated target and attacks 3 times. Each attack deals 120% of Base Damage + 16. Damage increases by 80% against monsters. Can be used 1 additional time within 6s. Upon using an additional time, the last hit explodes, dealing 15% more damage per Burst or Ignite on the target.
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Explosive Damage
Explosive Damage Burst or Ignite Explosion Damage increases by 20% per stack. |
Passive Skill | Explanation | ||
Raging Frenzy Raging Frenzy If there are 3 or more enemies within a 5m radius, Skill Damage Boost 50 ▲.
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Retaliatory Strike Retaliatory Strike Dealing damage 3 times with an active skill increases the Critical Hit Chance of the next Active Skill used within 6s by 400. Stacks only 1 time per skill.
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Raging Frenzy would be useless in fighting bosses alone. Instead, use Retaliatory Strike to improve Critical Hit Chance during the boss fight. |
Nimble Steps Nimble Steps On using a Movement Skill, Collision and Bind CC resistance increases by 150 and Ranged Evasion increases by 140 for 3s.
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Mortal Wrath Mortal Wrath On landing a Critical Hit on a target with 30% Health or less, deals additional damage equal to 57% of Base Damage + 8. The skill can be activated up to 3 times per skill. Ineligible skills: Mother Nature's Protest, Umbral Spirit, Thunder Spirit, Ray of Disaster.
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Nimble Steps won't be needed anymore since Devastating Smash and Death From Above gets replaced for the build. Instead, use Mortal Wrath for more damage during boss fights when its HP falls to 30% or below. |
This skills setup is primarily for soloing boss fights, especially while progressing the main story.
Death Blow, Guillotine Blade, Flaming Arc, Javelin Inferno, Explosive Fury, and Rising Slash all deal strong single-target damage that's useful for quickly depleting a boss' HP. Meanwhile, Stunning Blow, Will Breaker, and Cruel Smite are great as setup or follow up skills.
DaVinci's Courage, and Unyielding Sentinel provide durability and survivability during the boss fights. They also have synergy with other skills.
Focus on leveling up Death Blow since it's the strongest single-target damage skill prior to getting Guillotine Blade. The rest can be prioritized based on preference.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Primary Weapon | |
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Adentus's Gargantuan Greatsword Adentus's Gargantuan Greatsword Strength 4
Critical Hit Chance 159 Construct Bonus Damage 8 |
・Hit Chance +80 ・Heavy Attack Chance +80 ・Critical Hit Chance +80 |
Note: All of the traits shown here are of max value!
Adentus's Gargantuan Greatsword provides Strength, Critical Hit Chance, and Construct Bonus damage, which works nicely with the build. But its weapon skill is what makes it perfect for the build as it utilizes the build's high HP and turns it into damage.
Traits all focus on improving durability via HP.
Secondary Weapon | |
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Junobote's Smoldering Ranseur Junobote's Smoldering Ranseur Fortitude 6
Max Health 815 |
・Hit Chance +80 ・Critical Hit Chance +80 ・Heavy Attack Chance +80 |
Note: All of the traits shown here are of max value!
Junobote's Smoldering Ranseur provides Strength, and Max Health for more damage and durability. Its weapon skill improves Bloodleech Aura's damage and overall efficiency, especially when mobbing.
Traits all focus on improving damage.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Armors | |
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Shock Commander Visor Shock Commander Visor Strength 3
Cooldown Speed +2.5% |
・Max Mana +600 ・Melee Endurance +160 ・Ranged Endurance +160 |
Shock Commander Plate Armor Shock Commander Plate Armor Strength 4
Damage Reduction 4 |
・Max Health +600 ・Health Regen +60 ・Melee Endurance +160 |
Forsaken Embrace Forsaken Embrace Max Health 425
Damage Reduction 10 |
・Max Health +600 ・Health Regen +60 ・Debuff Duration -6% |
Gauntlets of the Infernal Herald Gauntlets of the Infernal Herald Strength 2
Dexterity 1 Bind Resistance 26 |
・Max Mana +600 ・Melee Endurance +160 ・Ranged Endurance +160 |
Greaves of the Field General Greaves of the Field General Strength 2
Dexterity 1 |
・Max Health +600 ・Melee Endurance +160 ・Ranged Endurance +160 |
Sabatons of the Field General Sabatons of the Field General Movement Speed +2%
Strength 4 |
・Max Mana +600 ・Melee Endurance +160 ・Ranged Endurance +160 |
Accessories | |
Collar of Decimation Collar of Decimation Strength 4
Melee Evasion 94 |
・Max Health +600 ・Health Regen +60 ・Skill Damage Boost +80 |
Bracers of Unrelenting Bracers of Unrelenting Strength 2
Bind Resistance 43 Collision Resistance 27 |
・Max Health +600 ・Health Regen +60 ・Debuff Duration -6% |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Max Mana +600 ・Mana Regen +60 ・Skill Damage Boost +80 |
Etched Alabaster Band Etched Alabaster Band Added Attack Speed +1.8%
Strength 2 Stun Chance 37 |
・Max Health +600 ・Health Regen +60 ・Skill Damage Boost +80 |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Max Health +600 ・Health Regen +60 ・Debuff Duration -6% |
Note: All of the traits shown here are of max value!
The armors and accessories selected all have the best Melee, Range, and Magic Defenses. Their traits and resonance focus primarily on maxing out HP, HP regen, and endurance for a high-durability build.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Weapon Runes | |
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Adentus's Gargantuan Greatsword Adentus's Gargantuan Greatsword Strength 4
Critical Hit Chance 159 Construct Bonus Damage 8 |
・Skill Damage Boost ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Strength ・Critical Damage Reduction |
Junobote's Smoldering Ranseur Junobote's Smoldering Ranseur Fortitude 6
Max Health 815 |
・Skill Damage Boost ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Strength ・Critical Damage Reduction |
Necklace Runes | |
Collar of Decimation Collar of Decimation Strength 4
Melee Evasion 94 |
・Hit ・Max Health ・Stun Resistance Rune Synergy: ・Max Health ・Dexterity |
Bracelet Runes | |
Bracers of Unrelenting Bracers of Unrelenting Strength 2
Bind Resistance 43 Collision Resistance 27 |
・Heavy Attack Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Bonus Damage ・Max Health |
Ring Runes | |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Critical Hit ・Max Health ・Weaken / Stun / Petrification / Sleep / Silence / Terror / Bind Resistance Rune Synergy: ・Max Health ・Strength |
Etched Alabaster Band Etched Alabaster Band Added Attack Speed +1.8%
Strength 2 Stun Chance 37 |
・Critical Hit ・Max Health ・Weaken / Stun / Petrification / Sleep / Silence / Terror / Bind Resistance Rune Synergy: ・Max Health ・Strength |
Belt Runes | |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Hit ・Mana Cost Efficiency ・Max Health Rune Synergy: ・Damage Reduction ・Max Health |
Equip Attack runes that improve Skill Damage Boost, Hit, Heavy Attack Chance, and Critical Hit for more damage, Defense runes that improve Max Health to maximize Vital Force's effects and for more durability, and Support runes that improve Resistances to avoid crowd control effects and Mana Cost Efficiency to help out in mana management a bit.
For weapon rune synergies, just build the rune combination that gives Strength and Critical Damage Reduction for more durability and damage.
For accessories rune synergies, build rune combinations that improve durability and damage.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Greatsword | ・Charge (9 Pts) ・Incapacitate (9 Pts) ・Face Off (1 Pts) |
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Spear | ・Charge (9 Pts) ・Destroy (9 Pts) ・Face Off (1 Pts) |
For Greatsword, putting 9 points to Charge gives you durability, resistances, and a bit of cooldown speed, buff duration, and movement speed. Meanwhile, having 9 points to Incapacitate provides damage, stun duration, mana regen, and also more cooldown speed. Putting 1 point to Face Off gives Melee Hit Chance.
For Spear, putting 9 points to Charge provides you with more durability and survivability. Meanwhile, having 9 points to Destroy improves the build's offense. Putting 1 point to Face Off also gives Melee Hit Chance.
How to Get Weapon Mastery Points
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Best Guardian | |
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Vampire Slayer Ezekiel | All defense +400. Deals damage over time equal to 0.6% of your Max Health every sec to hostile targets within a 2.5m radius. Restores Health by 20% of damage dealt to the targets. |
Vampire Slayer Ezekiel's effect increases all Defenses, deal 0.6% of your Max Health as continuous damage every second to enemies within 2.5m, and restore HP by 20% of the damage dealt to the target. This adds even more durability and survivability, and turns the build's high HP into damage.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
How to Play Sword and Shield / Greatsword Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
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Death From Above Wrath Attack: Flies towards the target then descends to deal 200% of Base Damage to targets within a 5m-radius, with a 45% chance to apply Fear for 4s. Decreasing Movement Speed by 60% for 4s. Cannot be targeted while in the air. Skill cannot be canceled using a Defense Skill while in the air.
(Optional) ▶
Willbreaker Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
▶
Unyielding Sentinel All CC Resistances increase by 270 for 6s. After 3s, increases Magic, Melee, and Ranged Heavy Attack Chance by 88 per target within an 8m-radius for 3s. (Up to 5 targets) The CC Resistance Increase effect's remaining duration inicreases by 0.2s per incomign hit, up to 15 times.
▶
Bloodleech Aura Creates an area the size of the Basic Attack Range that follows you for 5s and inflicts 60% of Base Damage + every second. Recovers Health equal to 13% of damage inflicted.
▶
Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 4m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage
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Ice Tornado Attack Speed increases by 100%. Attacks every enemy within range 12 consecutive times, dealing 57% of Base Damage + 9. When hit, damage increases by 8%, and applies Weaken: Slow, decreases the target's Move Speed by 5%. Binds for 3s at 10 stacks. Icebound Bind duration increases by 0.2s when Frost is applied to a Frozen target. Attack speed increases by 11%, and can pass through the target.
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Devastating Smash Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
(Optional) ▶
Tempest Strike Fury Attack: Swings the spear while stationary to deal 150% of Base Damage to enemies within a 5m-radius and apply Weaken:Burst. Has an 80% chance to apply Push. The Pushed target is Stunned for 1s. If the Pushed target collides with a wall, they are Stunned for 1.4s. If Tempest Strike hits a target affected by Stun, Bind, Sleep, Fear or has a Brand applied by the user, an 80% chance to inflict Collision: Push for 1.4s is applied.
(Optional) |
This acts as the build's main mob clearing or farming combo. DaVinci's Courage, and Unyielding Sentinel all increase durability to help out on taking groups of enemies. Willbreaker reduuces the enemies' defenses, allowing for more damage to be dealt. Bloodleech Aura deals damage around the character while also healing it.
Frost Cleaving, and Ice Tornado are all great AOE skills for clearing out mobs quickly.
Death From Above is entirely optional. It may be used in certain situations to easily get into a good position when mobbing. The combo can be extended by using Devastating Smash and Tempest Strike respectively for more damage.
DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
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Willbreaker Deals 100% of Base Damage to all enemies within a 3m semicircle and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
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Phoenix Barrage Stabs 10 times with twice the attack range and a 50 degree arc in the designated direction. Each attack deals 78% of Base Damage + 6. On Critical Hit, inflicts Weaken: Ignite. Damage increases by 80% against monsters.
▶
Flaming Arc Stabs with a spear 2 times. Each attack deals 120% of Base Damage + 11. On Critical Hit, applies Weaken:Ignite. At 5 ignite stacks, damage increases by 20%. Damage increases by 55% against mosters. Ability to use Spiral Slash afterwards.
▶
Explosive Fury Swings a spear at a target and deals 250% of Base Damage + 20 to enemies within 2 times the attack range, with a width of 2m. On Critical Hit, applies Weaken: Ignite. Damage increases by 40% against monsters. Can be used up to 5 times consecutively. On dealing damage, gain the Ember effect.
x5 ▶
Javelin Inferno Throws a spear at the designated target to deal 216% of Base Damage + 26. Spreads up to 3 times to 2 random targets within a 5m radius. On Critical Hit, applies the Weaken: Ignite effect. Flame Javelin can only be used upon defeating an enemy with a spear after registering the Flame Javelin trait or upon dealing damage using the Serial Explosion Strike skill. Ember stacks up to 5 times. 1 Ember stack is consumed on use.
x5 ▶
Rising Slash Dashes toward the designated target and attacks 3 times. Each attack deals 120% of Base Damage + 16. Damage increases by 80% against monsters. Can be used 1 additional time within 6s. Upon using an additional time, the last hit explodes, dealing 15% more damage per Burst or Ignite on the target.
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This is a burst combo for Spear skills. DaVinci's Courage increases your max HP, giving you extra skill damage via the Vital Force passive ability.
Willbreaker reduces the target's defenses, increasing the damage dealt to it. Phoenix Barrage, Flaming Arc, Explosive Fury, and Javelin Inferno all apply Weaken: Ignite to the target. Rising Slash deals more per Ignite stacks on the target.
DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
▶
Willbreaker Deals 100% of Base Damage to all enemies within a 3m semicircle and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
▶
Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
▶
Guillotine Blade A special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage +104 damage to Collision: Prone or Shocked Targets. The damage is amplified by 100% against bosses. On hit, Weakens the target, decreasing Incoming Heal by 60% for s.
▶
Death Blow Deals damage equal to 390% of Base Damage + 89. Against Bound, Sleeping, Shocked, or Stunned targets, damage increases by 30%. The damage is amplified by 80% against bosses.
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This is a burst combo for Greatsword skills. DaVinci's Courage increases your max HP, giving you extra skill damage via the Vital Force passive ability.
Willbreaker reduces the target's defenses, increasing the damage dealt to it. Stunning Blow stuns the target and increases the damage of the next skill used. Death Blow and/or Guillotine Blade deals massive damage thanks to Stunning Blow's specialization.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Jump to a Stat |
|
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Stat | Value |
---|---|
Melee Hit Chance | 1,071 |
Ranged Hit Chance | 971 |
Magic Hit Chance | 971 |
Melee Hit Crit. Chance | 707 |
Magic Hit Crit. Chance | 707 |
Ranged Hit Crit. Chance | 707 |
Melee Heavy Attack Chance | 434 |
Ranged Heavy Attack Chance | 284 |
Magic Heavy Attack Chance | 284 |
Stat | Value | |
---|---|---|
Melee Defense | 2,181 | |
Ranged Defense | 2,214 | |
Magic Defense | 1,820 | |
Melee Evasion | 284 | |
Ranged Evasion | 60 | |
Magic Evasion | 60 | |
Melee Endurance | 1,050 | |
Ranged Endurance | 890 | |
Magic Endurance | 250 | |
Damage Reduction | 65 |
Stat | Value |
---|---|
Max Health | 24,675 |
Max Mana | 7,710 |
Mana Cost Efficiency | 12% |
Move Speed | 16.3% |
Health Regen | 765 |
Mana Regen | 403 |
Stat | Value |
---|---|
Stun Chance | 509 |
Fear Chance | 165 |
Bind Chance | 165 |
Petrification Chance | 165 |
Sleep Chance | 165 |
Collision Chance | 165 |
Silence Chance | 165 |
Weaken Chance | 165 |
Weaken Resistance | 150 |
Stun Resistance | 276 |
Petrification Resistance | 150 |
Sleep Resistance | 150 |
Silence Resistance | 150 |
Fear Resistance | 150 |
Bind Resistance | 431 |
Collision Resistance | 233 |
Skill Damage Resistance | 60 |
Stat | Value |
---|---|
Heavy Attack Chance | 284 |
Critical Hit Chance | 557 |
Hit Chance | 806 |
Endurance | 100 |
Critical Damage Reduction | 12% |
Debuff Duration | -18% |
Set | Stat |
---|---|
Shock Commander Set | Damage Reduction 18 |
Imperator Set | Melee Heavy Attack Chance 150 |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Gladiator Greatsword (GS) / Spear PvE Build
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