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This is a guide on the Voidlance Wand and Spear build for PvE in Throne and Liberty (TL). This guide shows how to effectively use the Voidlance Wand / Spear to sustain yourself in combat, including the best gears to equip, skill rotations, runes, traits, and more.
Attention! | This build was last updated on December 2024; changes to the game since then have not been reflected in this build. |
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All Voidlance Wand / Spear Builds | |
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Best Voidlance Wand / Spear PvP Build | Best Voidlance Wand / Spear PvE Build |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
The Wand and Spear acts as a damage dealer that is capable of sustaining itself in solo-play. Use your offensive skills to deal damage and inflict Burning while healing yourself inbetween combat encounters. This build also gives you access to the sleep bomb combo, which can CC groups of enemies.
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 40 | 13 | 17 |
Dexterity | 30 | 15 | 5 |
Wisdom | 36 | 12 | 14 |
Perception | 30 | 9 | 11 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 40 | 13 | 17 |
Dexterity | 50 | 13 | 27 |
Wisdom | 41 | 17 | 14 |
Perception | 40 | 6 | 24 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 50 | 15 | 25 |
Dexterity | 40 | 14 | 16 |
Wisdom | 40 | 15 | 15 |
Perception | 40 | 15 | 15 |
Fortitude | 18 | 0 | 8 |
Note: Base stats are always 10!
For stat point allocations, reaching 50 Strength will give you a boost to Heavy Attack Chance, while reaching 30 Dexterity will buff your Critical Hit Chance. Reaching 30 Wisdom will boost your mana, and lastly, 40 Perception will give you extra buff duration.
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Active Skills | |||||||
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Swift Healing Swift Healing Heals friendly targets’ Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
▼ Swift Healing Swift Healing Heals friendly target's Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
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Consecutive Use
Consecutive Use Consecutive Use count increases to 3. Healing Transfer
Healing Transfer Additionally heals self by 50% of the total heal. |
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Cursed Nightmare Cursed Nightmare Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
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Karmic Haze Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
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Range ▲
Range ▲ Karmic Haze’s curse transfer range increases by 2m. Cannot be stacked with Unlucky Clock Specialization. |
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Invincible Wall Invincible Wall Grants Protection to an friendly target proportional to 630% of Base Damage + 246 for 6s.
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Fountain of Life Fountain of Life A special growth skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius area at the designated location for 6s. Part members within the area recover 65% of Base Damage + 42 every 0.5s.
▼ Fountain of Life Fountain of Life Creates a 3m radius area at the designated location for 6s. Party members within the area recover 65% of Base Damage + 42 every 0.5s.
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Effect Duration ▲
Effect Duration ▲ Fountain of Life duration increases by 2s. Range ▲
Range ▲ Fountain of Life radius increases by 2m. Mana Recovery
Mana Recovery Additionally recovers Mana by 40 when healed. |
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Gale Rush Gale Rush Dashes toward the designated target and deals 120% of Base Damage and applies the Weaken: Burst effect. If the target is in Bound, Collision, Fear, Sleep, or Stun status or in the user's Weaken status, you can use this skill up to 2 additional times within 3s. Attack Speed increases by 7% for 3s every time you dash, and stacks up to 3 times. Cannot be reused on the same target within 6s. Use Gale Rush on a party member to go to them, swing the spear, and deal 120% of Base Damage to enemies within range with a 70% chance to Stun for 0.5s. If used on a party member, the Attack Speed Increase effect and additional use effect will not apply.
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Initiative Blitz
Initiative Blitz When using the first Storm Blitz on a boss, immediately gain the maximum Attack Speed stacks. Effect Duration ▲
Effect Duration ▲ Increases Attack Speed effect duration increases by 1.5s. Remove CC Effects
Remove CC Effects When Storm Blitz is used on party members, removes Stun, Sleep, Bound CC from party members. |
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Javelin Surge Javelin Surge Throws a spear and deals 360% of Base Damage + 44 to hit targets. Damage increases by 15% for every 1m of distance between you and the target. Distance increases by up to 4.5 times the attack range proportional to charging time. 90% chance to apply a Brand for 5s. Skill Damage Boost increases by 40 when attacking a Branded target.
▼ Javelin Inferno Javelin Inferno Throws a spear at the designated target to deal 216% of Base Damage + 26. Spreads up to 3 times to 2 random targets within a 5m radius. On Critical Hit, applies the Weaken: Ignite effect. Flame Javelin can only be used upon defeating an enemy with a spear after registering the Flame Javelin trait or upon dealing damage using the Serial Explosion Strike skill. Ember stacks up to 5 times. 1 Ember stack is consumed on use.
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Javelin Inferno
Javelin Inferno Change skill to Javelin Inferno |
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Vicious Fury Vicious Fury Stabs the designated target 3 times consecutively, dealing 125% of Base Damage + 10 per strike to all targets within a 1.5m range. Damage increases by 40% against monsters. At 5 Burst stacks, this skill can be reused up to 2 additional times within 1s.
▼ Explosive Fury Explosive Fury Swings a spear at a target and deals 250% of Base Damage + 20 to enemies within 2 times the attack range, with a width of 2m. On Critical Hit, applies Weaken: Ignite. Damage increases by 40% against monsters. Can be used up to 5 times consecutively. On dealing damage, gain the Ember effect.
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Explosive Fury
Explosive Fury Change skill to Explosive Fury |
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Bloodleech Aura Bloodleech Aura Creates an area the size of the Basic Attack Range that follows you for 5s and inflicts 60% of Base Damage + every second. Recovers Health equal to 13% of damage inflicted.
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Effect Boost
Effect Boost Increases Health Recovered by 35%. |
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Unyielding Sentinel Unyielding Sentinel All CC Resistances increase by 270 for 6s. After 3s, increases Magic, Melee, and Ranged Heavy Attack Chance by 88 per target within an 8m-radius for 3s. (Up to 5 targets) The CC Resistance Increase effect's remaining duration inicreases by 0.2s per incomign hit, up to 15 times.
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Unyielding Shield
Unyielding Shield Use to gain a Shield equal to 4000 Health for 6s. |
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Tempest Strike Tempest Strike Fury Attack: Swings the spear while stationary to deal 150% of Base Damage to enemies within a 5m-radius and apply Weaken:Burst. Has an 80% chance to apply Push. The Pushed target is Stunned for 1s. If the Pushed target collides with a wall, they are Stunned for 1.4s. If Tempest Strike hits a target affected by Stun, Bind, Sleep, Fear or has a Brand applied by the user, an 80% chance to inflict Collision: Push for 1.4s is applied.
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Constricting Tempest
Constricting Tempest Chages skill to Constricting Tempest |
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Cyclonic Fury Cyclonic Fury Quickly swings a spear while stationary to attack 5 times, dealing 120% of Base Damage +9 to the target and enemies within 4m. Each attack applies Weaken:Burst. Damage increases by 80% against monsters.
▼ Phoenix Barrage Phoenix Barrage Stabs 10 times with twice the attack range and a 50 degree arc in the designated direction. Each attack deals 78% of Base Damage + 6. On Critical Hit, inflicts Weaken: Ignite. Damage increases by 80% against monsters.
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Phoenix Barrage
Phoenix Barrage Changes skill to Phoenix Barrage Conditional Damage
Conditional Damage Increases damage against enemies with Stun, Sleep, Bind, Collision, Shock, Oppress, or Fear effects by 20%. Critical Aftermath
Critical Aftermath Increases Critical Damage by 15% for 3s. |
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Passive Skills | |||||||
Full of Corruption Full of Corruption When a Weakened target dies, Mana Regen 28 ▲ and Max Damage 12 ▲ for 9s. Stacks up to 3 times.
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Devotion and Emptiness Devotion and Emptiness Skill heal 8% ▲ and Skill cooldown 10% ▼ during the day. Skill Damage over time 8% ▲ and Curse Skill cooldown 10% ▼ at night.
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Selfless Soul Selfless Soul Increases Mana Regen by 21.2 and Skill Heal by 4% per stack for 3s when you apply Heal and Regen with Active Skills to a friendly target. Stacks up to 5 times.
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Imposing Form Imposing Form 10% chance to increase Skill Damage Boost by 60 for 3s upon inflicting damage using a Spear, Greatsword, Staff, or Longbow skill.
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Fatal Precision Fatal Precision Increases Attack Speed by 1.5% for 3s each time you apply Weaken. Stacks up to 5 times.
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Mortal Wrath Mortal Wrath On landing a Critical Hit on a target with 30% Health or less, deals additional damage equal to 57% of Base Damage + 8. The skill can be activated up to 3 times per skill. Ineligible skills: Mother Nature's Protest, Umbral Spirit, Thunder Spirit, Ray of Disaster.
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Retaliatory Strike Retaliatory Strike Dealing damage 3 times with an active skill increases the Critical Hit Chance of the next Active Skill used within 6s by 400. Stacks only 1 time per skill.
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Death Knell Death Knell When a target you have applied Weaken to dies within 10s, you have a 30% chance to increase Attack Speed by 20% for 6s. The percent chance to increase Attack Speed is reduced by 15% against monsters.
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Defensive Skill | |||||||
Patient Block Patient Block Defends against attacks. On defending against a Fury Attack while stationary, deals 260% of Base Damage + 54 to targets within Attack Range, and Patient Block changes to Whirling Ward for 3s. On defending against a Fury Attack within 0.5s, Critical Damage increases by 20% for 3s. Wrath attacks can't be defended,. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, Patient Block changes to Impaling Impact for 3s.
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Swift Healing, Fountain of Life, and Bloodleech Aura will be your main sources of healing. Use these moves inbetween skill rotations as needed.
Cursed Nightmare and Karmic Haze are used to execute the Sleep Bomb combo. This can be used while mobbing to set up for big burst damage.
Storm Blitz will be used as a gap closer. Use this move to engage with enemies.
Javelin Surge, Vicious Fury, Tempest Strike, and Cyclonic Fury are the bread and butter of your build. Take the appropriate skill specializations to inflict Burning on enemies.
Devotion and Emptiness, and Selfless Soul are passive skills that buff your healing. Devotion and Emptiness provides more potency to healing, while Selfless Soul can help alleviate Mana problems.
Full of Corruption, Mortal Wrath, Imposing Form, Fatal Precision, Retaliatory Strike, and Death Knell are all offensive passives. These give buffs to your attack speed and damage output while you execute skill rotations.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Primary Weapon | |
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Lequirus's Coveted Tome Lequirus's Coveted Tome Wisdom 3
Perception 2 Critical Hit 74 |
・Hit +80 ・Critical Hit +80 ・Heavy Attack Chance +80 |
Lequirus's Ambush | When your Health goes below 20%, Stealth for 7.5s. Cooldown 120s. |
Note: All of the traits shown here are of max value!
Lequirus's Coveted Tome is the offensive option for Wands available to players. It provides Wisdom, Perception and Critical Hit Chance, and has a passive Skill that gives the player a lifeline, allowing space to heal and reposition.
Secondary Weapon | |
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Heroic Polearm of the Resistance Heroic Polearm of the Resistance Attack Range Increase 11.4%
Dexterity 7 |
・Heavy Attack Chance +80 ・Critical Hit +80 ・Hit +80 |
Note: All of the traits shown here are of max value!
Heroic Polearm of the Resistance is a Spear dedicated to pure DPS builds. This spear offers Dexterity and Critical Hit Chance, to hit Dexterity Breakpoints and offer more Attack Speed and Critical Hit Chance.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Armors | |
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Shadow Harvester Mask Shadow Harvester Mask Dexterity 2
Wisdom 1 Cooldown Speed +1.8% |
・Cooldown Speed +6% ・Ranged Evasion +160 ・Magic Evasion +160 |
Supreme Devotion Supreme Devotion Critical Hit Chance 50
Mana Regen 22.5 Cooldown Speed +0.8% |
・Petrification Resistance +100 ・Stun Resistance +100 ・Debuff Duration -6% |
Phantom Wolf Tunic Phantom Wolf Tunic Strength 2
Weaken Chance 21 Magic Evasion 80 |
・Buff Duration +6% ・Ranged Evasion +160 ・Magic Evasion +160 |
Shadow Harvester Grips Shadow Harvester Grips Range ▲ 1.7%
Dexterity 3 Critical Hit 20 |
・Max Mana +600 ・Ranged Evasion +160 ・Magic Evasion +160 |
Shadow Harvester Trousers Shadow Harvester Trousers Perception 3
Hit 22 Mana Regen 11.25 |
・Max Mana +600 ・Ranged Evasion +160 ・Magic Evasion +160 |
Shadow Harvester Boots Shadow Harvester Boots Strength 1
Perception 3 Bind Chance 21 |
・Move Speed +8% ・Ranged Evasion +160 ・Magic Evasion +160 |
Accessories | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Skill Damage Boost +80 ・Max Health +600 ・Buff Duration +6% |
Ancient Saurodoma Bracers Ancient Saurodoma Bracers Dexterity 2
Mana Regen 20.25 Ranged Evasion 60 |
・Weaken Resistance +100 ・Bind Resistance +100 ・Debuff Duration -6% |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Skill Damage Boost +80 ・Collision Chance +100 ・Buff Duration +6% |
Sapphire Dimensional Band Sapphire Dimensional Band Attack Range Increase 1.7%
Wisdom 2 Perception 2 |
・Skill Damage Boost +80 ・Collision Chance +100 ・Buff Duration +6% |
Girdle of Spectral Skulls Girdle of Spectral Skulls Ranged Defense 80
Dexterity 2 Mana Regen 12.75 |
・Stun Resistance +100 ・Max Mana +600 ・Debuff Duration -6% |
Note: All of the traits shown here are of max value!
For this build, run the Shadow Harvester set for its added Critical Damage. This combination of armor pieces will provide a balance of bonus stats to reach important breakpoints, as well as some offensive stats such as Cooldown Speed and Critical Hit Chance.
This combination of accessories offers a blend of all four major bonus stats, as this build requires breakpoints in each stat to be viable. This is also supplemented by the set bonus gained by equipping the Sapphire and Amber Dimensional Band, which gives more Stamina Regen.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Weapon Runes | |
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Lequirus's Coveted Tome Lequirus's Coveted Tome Wisdom 3
Perception 2 Critical Hit 74 |
・Critical Hit Chance ・Max Mana ・Weaken Chance Rune Synergy: ・Dexterity ・Attack Speed |
Heroic Polearm of the Resistance Heroic Polearm of the Resistance Attack Range Increase 11.4%
Dexterity 7 |
・Heavy Attack Chance ・Mana Regen ・Mana Cost Efficiency Rune Synergy: ・Dexterity ・Attack Speed |
Necklace Runes | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Hit Chance ・Max Health ・Stun Resistance Rune Synergy: ・Max Health ・Dexterity |
Bracelet Runes | |
Ancient Saurodoma Bracers Ancient Saurodoma Bracers Dexterity 2
Mana Regen 20.25 Ranged Evasion 60 |
・Heavy Attack Chance ・Mana Regen ・Mana Cost Efficiency Rune Synergy: ・Attack Speed ・Max Health |
Ring Runes | |
Sapphire Dimensional Band Sapphire Dimensional Band Attack Range Increase 1.7%
Wisdom 2 Perception 2 |
・Critical Hit Chance ・Mana Regen ・Weaken Chance Rune Synergy: ・Max Health ・Strength |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Critical Hit Chance ・Mana Regen ・Weaken Chance Rune Synergy: ・Max Health ・Strength |
Belt Runes | |
Girdle of Spectral Skulls Girdle of Spectral Skulls Ranged Defense 80
Dexterity 2 Mana Regen 12.75 |
・Hit Chance ・Mana Regen ・Mana Cost Efficiency Rune Synergy: ・Movement Speed ・Max Health |
This rune loadout tries to add damage to the build, while also building bulk through synergies. Take Hit Chance, Weaken Chance, and Cooldown Speed when selecting runes, and arrange them in a way that provides Strength or Max Health.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Wand | ・Damage (9 Pts) ・Weaken (5 Pts) ・Recovery (5 Pts) |
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Spear | ・Destroy (9 Pts) ・Face-off (9 Pts) ・Charge (1 Pt) |
This Mastery loadout is geared around Damage and Weaken Chance, maxing out Damage, Face-off and Destroy will offer the most offensive stats, such as Damage Boosts and Cooldown Speed, while Weaken will maximize your chances of applying curses and debuffs. Lastly, investing into Recovery can boost your defenses and cooldown speed.
How to Get Weapon Mastery Points
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Best Guardian | |
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Vampire Slayer Ezekiel | All defense +400. Deals damage over time equal to 0.6% of your Max Health every sec to hostile targets within a 2.5m radius. Restores Health by 20% of damage dealt to the targets. |
This Guardian boosts the sustain of this build, acting as a lifeline when healing is scarce. Vampire Slayer Ezekiel should be used in emergency situations, before a skill rotation.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
How to Play Wand / Spear and Shield Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Unyielding Sentinel All CC Resistances increase by 270 for 6s. After 3s, increases Magic, Melee, and Ranged Heavy Attack Chance by 88 per target within an 8m-radius for 3s. (Up to 5 targets) The CC Resistance Increase effect's remaining duration inicreases by 0.2s per incomign hit, up to 15 times.
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Gale Rush Dashes toward the designated target and deals 120% of Base Damage and applies the Weaken: Burst effect. If the target is in Bound, Collision, Fear, Sleep, or Stun status or in the user's Weaken status, you can use this skill up to 2 additional times within 3s. Attack Speed increases by 7% for 3s every time you dash, and stacks up to 3 times. Cannot be reused on the same target within 6s. Use Gale Rush on a party member to go to them, swing the spear, and deal 120% of Base Damage to enemies within range with a 70% chance to Stun for 0.5s. If used on a party member, the Attack Speed Increase effect and additional use effect will not apply.
▶
Tempest Strike Fury Attack: Swings the spear while stationary to deal 150% of Base Damage to enemies within a 5m-radius and apply Weaken:Burst. Has an 80% chance to apply Push. The Pushed target is Stunned for 1s. If the Pushed target collides with a wall, they are Stunned for 1.4s. If Tempest Strike hits a target affected by Stun, Bind, Sleep, Fear or has a Brand applied by the user, an 80% chance to inflict Collision: Push for 1.4s is applied.
▶
Bloodleech Aura Creates an area the size of the Basic Attack Range that follows you for 5s and inflicts 60% of Base Damage + every second. Recovers Health equal to 13% of damage inflicted.
▶
Explosive Fury Swings a spear at a target and deals 250% of Base Damage + 20 to enemies within 2 times the attack range, with a width of 2m. On Critical Hit, applies Weaken: Ignite. Damage increases by 40% against monsters. Can be used up to 5 times consecutively. On dealing damage, gain the Ember effect.
▶
Javelin Inferno Throws a spear at the designated target to deal 216% of Base Damage + 26. Spreads up to 3 times to 2 random targets within a 5m radius. On Critical Hit, applies the Weaken: Ignite effect. Flame Javelin can only be used upon defeating an enemy with a spear after registering the Flame Javelin trait or upon dealing damage using the Serial Explosion Strike skill. Ember stacks up to 5 times. 1 Ember stack is consumed on use.
▶
Phoenix Barrage Stabs 10 times with twice the attack range and a 50 degree arc in the designated direction. Each attack deals 78% of Base Damage + 6. On Critical Hit, inflicts Weaken: Ignite. Damage increases by 80% against monsters.
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This skill rotation is used to engage with groups of mobs or a single boss, cast buffs, and inflict several stacks of Burning. Javelin Inferno and Explosive Fury are the bread and butter of this rotation, being able to inflict 10 instances of damage total.
Cursed Nightmare Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
▶
Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
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Sleep Bomb Combo can be used while mobbing to CC a large group of enemies. Use Cursed nightmare, before activating Karmic Haze after waiting a bit for the Sleep to activate.
Fountain of Life Creates a 3m radius area at the designated location for 6s. Party members within the area recover 65% of Base Damage + 42 every 0.5s.
▶
Swift Healing Heals friendly target's Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
▶
Invincible Wall Grants Protection to an friendly target proportional to 630% of Base Damage + 246 for 6s.
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Use Fountain of Life first as it allows for continuous healing during your skill rotations. After that, Swift Healing can be used as needed, and Invincible Wall can be used in a pinch.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Jump to a Stat |
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Stat | Value |
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Melee Hit | 380 |
Ranged Hit | 300 |
Magic Hit | 300 |
Melee Crit. Hit | 370 |
Ranged Crit. Hit | 350 |
Magic Crit. Hit | 350 |
Stat | Value |
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Melee Defense | 1,628 |
Ranged Defense | 1,821 |
Magic Defense | 1,350 |
Melee Evasion | 260 |
Ranged Evasion | 1,050 |
Magic Evasion | 910 |
Damage Reduction | 8 |
Debuff Duration | -18% |
Stat | Value |
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Max Health | 9,975 |
Max Mana | 9,455 |
Mana Cost Efficiency | 6% |
Max Stamina | 100 |
Move Speed | 600 | 14.5% |
Health Regen | 127 |
Mana Regen | 753 |
Cooldown Speed | 34% |
Stat | Value |
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Weaken Chance | 301 |
Stun Chance | 200 |
Petrification Chance | 200 |
Sleep Chance | 200 |
Silence Chance | 200 |
Terror Chance | 200 |
Bind Chance | 277 |
Collision Chance | 473 |
Weaken Resistance | 100 |
Stun Resistance | 200 |
Bind Resistance | 100 |
Stat | Value |
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Bonus Damage | 6 |
Attack Range Increase | 26.6% |
Hit Chance | 227% |
Critical Hit Chance | 419 |
Heavy Attack Chance | 160% |
CC Chance | 50 |
Curse Damage | 6 |
Curse Duration | 1 |
Ignite Damage | 10 |
Stat | Value |
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Death Set | Critical Damage 14% ▲ |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Voidlance Wand and Spear Build (PvE)
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> has vampiric contract as a sustain option > has wraiths beckon to extend curse > zero skills in lineup that apply curse did you somehow think burning was curse? never mind the completely different names and elements. i wasted way too many skill upgrades on this crap only to find out you don't know what you're doing.