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This is a guide on the Paladin Wand and Greatsword (GS) build for PvP in Throne and Liberty (TL) This guide shows how to effectively use the Paladin Wand and Greatsword to sustain damage and heal allies, including the best gears to equip, skill rotations, runes, traits, and more!
All Paladin Wand / Greatsword Builds | |
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Best Paladin Wand / Greatsword PvP Build | Best Paladin Wand / Greatsword PvE Build |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
The Wand and Greatsword build acts as a secondary tank and healer, applying CC while providing more healing to the frontline. This build has some mobility, and can deal high burst damage if skill rotations are executed correctly.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 50 | 22 | 18 |
Dexterity | 10 | 0 | 0 |
Wisdom | 30 | 17 | 3 |
Perception | 34 | 8 | 16 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 51 | 18 | 23 |
Dexterity | 10 | 0 | 0 |
Wisdom | 50 | 22 | 18 |
Perception | 50 | 7 | 33 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 55 | 18 | 27 |
Dexterity | 20 | 0 | 10 |
Wisdom | 50 | 18 | 22 |
Perception | 50 | 13 | 27 |
Fortitude | 10 | 0 | 0 |
Note: Base stats are always 10!
For this build, stacking Strength and Perception is an absolute must in PvP. Wisdom is also important as it provides the player with a hefty supply of Mana. Reaching the level 50 stat breakpoints is crucial for these three stats, and can be done so with the right equipment.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Active Skills | |||||||
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Valiant Brawl Valiant Brawl Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 1--% more damage against Bosses. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%.
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DaVinci's Courage DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
▼ DaVinci's Chill DaVinci's Chill Increases Max Health by 440 and Health Regen by 110 for 12s. Applies Weaken: Frost to a target within a 5m area, decreasing their Move Speed by 5% for the duration. At 10 stacks, applies Bind: Icebound to the target for 3s. Applying Frost to a target with Icebound will increase the Bind duration by 0.2s.
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Instant Healing
Instant Healing Recovers Health by 200% of Base Damage + 200. DaVinci’s Chill
DaVinci’s Chill Increases Max Health by 440 and Health Regen by 110 for 12s. Applies Weaken: Frost to a target within a 5m area, decreasing their Move Speed by 5% for the duration. At 10 stacks, applies Bind: Icebound to the target for 3s. Applying Frost to a target with Icebound will increase the Bind duration by 0.2s. Cannot be stacked with Damage Reduction Specialization. |
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Gaia Crash Gaia Crash Creates a 12-m long, 3-m wide area at the target location that deals damage equal to 255% of the Base Damage + 37.
▼ Frost Cleaving Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 4m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage
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Frost Cleaving
Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 3m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage. |
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Devastating Tornado Devastating Tornado Deals damage equal to 57% of Base Damage +9 to all enemies within Attack Range. Consecutively attacks up to 12 times. On each hit, damage 8% ▲. Move speed 11% ▲. Can also move through monster and other players.
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Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 5s. Resistance ▲
Resistance ▲ Increases All CC Resistances increase by 200 while using the skill. |
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Ascending Slash Ascending Slash Deals damage equal to 265% of Base Damage + 54. Applies Collision: Prone with a 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5. For each Heavy Attack, Collision: Prone duration increases by 1s.
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Effect Duration ▲
Effect Duration ▲ Prone Duration increases by 1s. Additional Damage Boost
Additional Damage Boost Skill Damage Boost of the skill used next within 5s increases by 250. |
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Devastating Smash Devastating Smash Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
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Guillotine Blade Guillotine Blade A special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage +104 damage to Collision: Prone or Shocked Targets. The damage is amplified by 100% against bosses. On hit, Weakens the target, decreasing Incoming Heal by 60% for s.
▼ Guillotine Blade Guillotine Blade A special skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 120% against monsters. On hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the charging time.
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Area Damage
Area Damage Inflicts 630% of Base Damage + 80 damage to a 3m radius area around the target if the attack is Critical or Heavy Attack hit. Damage Collection
Damage Collection Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 100% against bosses. On Hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the collection time. |
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Swift Healing Swift Healing Heals friendly targets’ Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
▼ Swift Healing Swift Healing Heals friendly target's Health by 310% of Base Damage + 29. Can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.
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Range ▲
Range ▲ The use range increases by 5m. Consecutive Use
Consecutive Use Consecutive Use count increases to 3. Healing Transfer
Healing Transfer Additionally heals self by 50% of the total heal. |
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Cursed Nightmare Cursed Nightmare Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
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Clay's Salvation Clay's Salvation Restores Health to all party members within range, proportional to 420% of Base Damage + 175.
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Range ▲
Range ▲ The skill range increases by 5m. Weaken Removal
Weaken Removal Removes Weaken from all party members within the range. |
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Karmic Haze Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
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Range ▲
Range ▲ Karmic Haze’s curse transfer range increases by 2m. Cannot be stacked with Unlucky Clock Specialization. |
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Fountain of Life Fountain of Life A special growth skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius area at the designated location for 6s. Part members within the area recover 65% of Base Damage + 42 every 0.5s.
▼ Fountain of Life Fountain of Life Creates a 3m radius area at the designated location for 6s. Party members within the area recover 65% of Base Damage + 42 every 0.5s.
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Effect Duration ▲
Effect Duration ▲ Fountain of Life duration increases by 2s. Range ▲
Range ▲ Fountain of Life radius increases by 2m. Mana Recovery
Mana Recovery Additionally recovers Mana by 40 when healed. |
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Passive Skills | |||||||
Robust Constitution Robust Constitution Health Regen 10 ▲ and Max Health 470 ▲.
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Vital Force Vital Force Magic, Melee, and Ranged Hit 0.62 ▲, Skill Damage Boost 0.07 ▲, and Stun Chance 0.425 ▲ pero 100 of Max Health.
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Cold Warrior Cold Warrior Against Shocked or Stunned targets, Magic, Melee, and Ranged Heavy Attack chances increase by 120 and Magic, Melee, and Ranged Critical Hit increase by 105.
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Raging Frenzy Raging Frenzy If there are 3 or more enemies within a 5m radius, Skill Damage Boost 50 ▲.
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Indomitable Armor Indomitable Armor Has a 25% chance to increase Magic, Melee, and Ranged Defense by 140 for 2s on being hit. Stacks up to 3 times.
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Full of Corruption Full of Corruption When a Weakened target dies, Mana Regen 28 ▲ and Max Damage 12 ▲ for 9s. Stacks up to 3 times.
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Noble Revival Noble Revival Skill Heal 1.76% ▲ per 1,000 Max Mana.
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Saint's Oath Saint's Oath On taking Skill Damage, has an 20% chance to apply Amitoi Heal, Incoming Heal, Recovery Crystal Heal, and Skill Heal 8% ▲ for 3s. Stacks up to 5 times.
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Defensive Skill | |||||||
Iron Point Parry Iron Point Parry Defends against attacks. Increases Skill Damage Boost by 11% for skills used within 5s after defeating against a Fury Attack while stationary. Deals damage equal to 230% of Base Damage + 27 to targets within Attack Range, and Iron Point Parry changes to Murderous Draw on Defending against a Fury Attack within 0.5s, deals damage with a 80% chance to Stun the target for 3. Targets immune to Stun are Shocked for 6s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, Charging Draw is activated for 3s.
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Swift Healing, Clay's Salvation, and Fountain of Life are your main tools for healing. Use these skills to heal as necessary.
Cursed Nightmare and Karmic Haze are the two components of the Sleep Bomb combo. This is a wide AOE Curse that reduces attack speed before putting enemies to sleep.
Davinci's Courage is a buff that increases your party's Max Health. Taking the Davinci's Chill specialization will allow for players to inflict Frost on the enemies, reducing Move Speed.
Devastating Smash and Ascending Slash are taken to CC targets. Use Ascending Slash to inflict Prone on targets stunned by Devastating Smash.
Valiant Brawl, Gaia Crash, Devastating Tornado, and Guillotine Blade will be your main sources of Damage. Use these skills as part of your bread and butter rotation.
Robust Constitution and Indomitable Armor are taken to increase your defenses and sustain against enemies. These passives can increase Max Health as well as defenses.
Vital Force, Cold Warrior, Raging Frenzy, and Full of Corruption are offensive passives. These can increase your Hit Chance and provide damage boosts in the middle of combat.
Saint's Oath and Selfless Soul are passive skills that boost healing. While Saint's Oath is a constant healing buff, Selfless Soul requires the player to take damage for it to proc.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Primary Weapon | |
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Tevent's Grasp of Withering Tevent's Grasp of Withering Wisdom 4
Critical Hit 60 Cooldown Speed +19% |
・Hit +80 ・Critical Hit +80 ・Heavy Attack Chance +80 |
Weapon Effect | Tevent's Hunger | Applying Curse has a 15% chance of applying Weaken: Curse, which deals 35% of base damage over time every s for 30s |
Note: All of the traits shown here are of max value!
Tevent's Grasp of Withering is the Best-in-Slot Wand for PvP. It provides Wisdom to help hit stat breakpoints, as well as Critical Hit Chance and Cooldown Speed, to significantly increase skill uptime.
Secondary Weapon | |
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Tevent's Warblade of Despair Tevent's Warblade of Despair Strength 4
Dexterity 3 Stun Chance 42 |
・Hit +80 ・Critical Hit +80 ・Heavy Attack Chance +80 |
Weapon Effect | Tevent's Despair Trap | Upon applying Collision, Shock, or Stun with Greatsword Skills, creates an area with a 1.5m radius around the target will be created that explodes in 1.5s, dealing 325% of Base Damage. |
Note: All of the traits shown here are of max value!
Tevent's Warblade of Despair is the best Greatsword for use in PvP, offering Strength, Dexterity, and Stun Chance. This Greatsword also boasts a strong weapon skill that creates an AOE explosion upon applying CC to enemies.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Armors | |
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Shock Commander Visor Shock Commander Visor Strength 3
Cooldown Speed +2.5% |
・Max Mana +600 ・Melee Endurance +160 ・Ranged Endurance +160 |
Forsaken Embrace Forsaken Embrace Max Health 425
Damage Reduction 10 |
・Skill Damage Resistance +80 ・Max Health +600 ・Debuff Duration -6% |
Ascended Guardian Raiment Ascended Guardian Raiment Perception 2
Max Health 300 Stamina Regen 1.65 |
・Buff Duration +6% ・Ranged Endurance +160 ・Magic Endurance +160 |
Ascended Guardian Gloves Ascended Guardian Gloves Perception 4
Mana Cost Efficiency +6.3% |
・Attack Speed +8% ・Ranged Endurance +160 ・Magic Endurance +160 |
Shock Commander Greaves Shock Commander Greaves Strength 2
Damage Reduction 3 |
・Max Health +600 ・Ranged Endurance +160 ・Magic Endurance +160 |
Divine Justiciar Shoes Divine Justiciar Shoes Movement Speed +2.8%
Wisdom 5 |
・Move Speed +8% ・Melee Endurance +160 ・Magic Endurance +160 |
Accessories | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Buff Duration +6% ・Max Health +600 ・Skill Damage Boost +80 |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Buff Duration +6% ・Max Health +600 ・Skill Damage Boost +80 |
Sapphire Dimensional Band Sapphire Dimensional Band Attack Range Increase 1.7%
Wisdom 2 Perception 2 |
・Buff Duration +6% ・Stun Chance +100 ・Skill Damage Boost +80 |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Buff Duration +6% ・Weaken Chance +100 ・Skill Damage Boost +80 |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Debuff Duration -6% ・Skill Damage Resistance +80 ・Max Health +600 |
Note: All of the traits shown here are of max value!
Building two-piece sets of the Chief Commander and Transcended One series of armors will be the optimal course of building gear. This gives the player Cooldown Speed and Damage Reduction, allowing the player to pull of several skill rotations without having to sacrifice defenses. Forsaken Embrace will provide a boost to Damage Reduction and Max Health, while Divine Justiciar Shoes provide Movement Speed and Wisdom.
For Accessories, Clasp of the Conqueror and Bracers of the Primal King are ideal for tanks, providing Strength and Perception among other useful stats. Sapphire Dimensional Band provides a boost to Wisdom and Perception, while Band of Universal Power provides a boost to all stats except fortitude.
When building traits, focus on building endurances for Melee, Magic, and Range. Skill Damage Resistance and Debuff Duration also become important stats in PvP, as this will allow the player to survive longer. Building Max Health is also a good option to provide some needed bulk.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Weapon Runes | |
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Tevent's Grasp of Withering Tevent's Grasp of Withering Wisdom 4
Critical Hit 60 Cooldown Speed +19% |
・Heavy Attack Chance ・Max Health ・Stun Chance Rune Synergy: ・Strength ・Critical Damage Reduction |
Tevent's Warblade of Despair Tevent's Warblade of Despair Strength 4
Dexterity 3 Stun Chance 42 |
・Critical Hit Chance ・Max Health ・Weaken Chance Rune Synergy: ・Strength ・Critical Damage Reduction |
Necklace Runes | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Hit Chance ・Max Health ・Skill Healing Rune Synergy: ・Max Health ・Dexterity |
Bracelet Runes | |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Heavy Attack Chance ・Max Health ・Skill Damage Resistance Rune Synergy: ・Attack Speed ・Max Health |
Ring Runes | |
Sapphire Dimensional Band Sapphire Dimensional Band Attack Range Increase 1.7%
Wisdom 2 Perception 2 |
・Crtitical Hit Chance ・Max Health ・Stun Chance Rune Synergy: ・Cooldown Speed ・Strength |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Crtitical Hit Chance ・Max Health ・Weaken Chance Rune Synergy: ・Cooldown Speed ・Strength |
Belt Runes | |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Hit Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Movement Speed ・Max Health |
With this rune loadout, general Hit Chance, Critical Hit Chance, and Heavy Attack Chance will be your main options for attack runes, while Max Health will be your option for defensive runes. These can be slotted out for more endurance if needed. For Support runes, take Skill Damage Resistance for added defenses, and Stun and Weaken Chance to boost the consistency of your CC. Cooldown Speed is also important for skill uptime.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Wand | ・Damage (1 Pts) ・Recovery (9 Pts) ・Weaken (9 Pts) |
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Greatsword | ・Charge (8 Pts) ・Incapacitate (2 Pts) ・Face Off (9 Pts) |
This Weapon Mastery loadout is centered around maximizing PvP viable stats, with a bias towards defensive stats. For the Wand, invest completely into Recovery and Weaken for boosts to your defense and Hit Chance. Invest eight points into Charge, and two into Incapacitate under the greatsword, while maxing out Face Off. This provides plenty Hit Chance alongside some defensive stats.
How to Get Weapon Mastery Points
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Best Guardian | |
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Vampire Slayer Ezekiel | All defense +400. Deals damage over time equal to 0.6% of your Max Health every sec to hostile targets within a 2.5m radius. Restores Health by 20% of damage dealt to the targets. |
Vampire Slayer Ezekiel will be your main Guardian for this build. This should be used in emergencies when healing is unavailable to the player.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
How to Play Wand / Greatsword Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Cursed Nightmare Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.
▶
Karmic Haze Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.
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This rotation can be done before engaging with the enemy, or after a skirmish to catch any stragglers. Cast cursed nightmare on an enemy, and then Karmic Haze to spread the sleep to allies around them. Be sure to target the player in the middle to maximize the range of the attack.
Devastating Smash Jump at a target and slash down with a Greatsword, dealing damage equal to 230% +49 to all targets within a 3m radius. Has a 42% chance to Stun the target for 2s.
▶
Valiant Brawl Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 1--% more damage against Bosses. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%.
▶
Ascending Slash Deals damage equal to 265% of Base Damage + 54. Applies Collision: Prone with a 80% chance against Bound, Sleeping, or Stunned targets, or those using Static Defense, for 2.5. For each Heavy Attack, Collision: Prone duration increases by 1s.
▶
Guillotine Blade A special skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 120% against monsters. On hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the charging time.
▶
DaVinci's Chill Increases Max Health by 440 and Health Regen by 110 for 12s. Applies Weaken: Frost to a target within a 5m area, decreasing their Move Speed by 5% for the duration. At 10 stacks, applies Bind: Icebound to the target for 3s. Applying Frost to a target with Icebound will increase the Bind duration by 0.2s.
▶
Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 4m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage
▶
Devastating Tornado Deals damage equal to 57% of Base Damage +9 to all enemies within Attack Range. Consecutively attacks up to 12 times. On each hit, damage 8% ▲. Move speed 11% ▲. Can also move through monster and other players.
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This rotation will be your main engage and damage dealing combo. Open with Devastating Smash to inflict an AOE stun. This can be done on the backline to get groups of targets. Immediately cast Valiant Brawl before casting Ascending Slash. Make sure to do this in quick succession to be able to proc Collision: Prone with Ascending Slash. Then, charge and cast Guillotine Blade for a huge burst of damage. After that, cast Davinci's Chill, Frost Cleaving, and Devastating Tornado to clean up remaining enemies.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Jump to a Stat |
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Stat | Value |
---|---|
Melee Hit | 450 |
Ranged Hit | 350 |
Magic Hit | 410 |
Melee Crit. Hit | 140 |
Ranged Crit. Hit | 100 |
Magic Crit. Hit | 160 |
Melee Heavy Attack Chance | 100 |
Skill Damage Boost | 320 |
Buff Duration | 61% |
Stat | Value |
---|---|
Melee Defense | 1,704 |
Ranged Defense | 1,845 |
Magic Defense | 1,470 |
Melee Evasion | 80 |
Ranged Evasion | 40 |
Magic Evasion | 40 |
Skill Damage Reduction | 300 |
Damage Reduction | 25 |
Debuff Duration | -18% |
Stat | Value |
---|---|
Max Health | 13,145 |
Max Mana | 8,605 |
Mana Cost Efficiency | 20.8% |
Max Stamina | 100 |
Move Speed | 600 | 18.6% |
Skill Heal | 16% |
Health Regen | 239 |
Mana Regen | 571.45 |
Stamina Regen | 3.9 |
Cooldown Speed | 32.2% |
Attack Speed | 14.2 |
Stat | Value |
---|---|
Weaken Chance | 446 |
Stun Chance | 512 |
Petrification Chance | 250 |
Sleep Chance | 250 |
Silence Chance | 250 |
Terror Chance | 250 |
Bind Chance | 250 |
Collision Chance | 250 |
Bind Resistance | 100 |
Stat | Value |
---|---|
All Evasion | 40 |
Bonus Damage | 19 |
Attack Range Increase | 6% |
Hit | 160 |
Critical Hit | 330 |
Heavy Attack Chance | 250 |
Critical Hit Chance | 330 |
Heavy Attack Chance | 260 |
Curse Duration | 1 |
Stat | Value |
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Shock Commander Set | Damage Reduction 22 |
Transcended One Set | Cooldown Speed 7.5% |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Paladin Wand / Greatsword Build (PvP)
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