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The Eradicator Staff and Spear build is an excellent setup for AoE engagements in Throne and Liberty (TL) PvE. Learn more about how to use the Staff and Spear build, including the best gear to equip, the best armor and accessories to use, and more.
Attention! | This build was last updated on December 2024; changes to the game since then have not been reflected in this build. |
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All Eradicator Staff / Spear Builds | |
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Best Eradicator Staff / Spear Build (PvP) | Best Eradicator Staff / Spear Build (PvE) |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
As a damage dealer, your job is to clear out the enemies that your tank has pulled using your AoE Capabilities, as well as take advantage of the new Weaken: Ignite.
Stack Ignite with the Specialized Spear Skills, such as Flaming Arc, Explosive Fury, and Phoenix Barrage, causing explosions and dealing massive damage to nearby enemies.
Follow this up with Burning Skills from the staff such as Serial Fire Bombs and Fireball Barrage before raining lightning down with Judgment Lightning to finish off remaining enemies.
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 50 | 20 | 20 |
Dexterity | 29 | 14 | 5 |
Wisdom | 50 | 15 | 25 |
Perception | 10 | 0 | 0 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 60 | 15 | 35 |
Dexterity | 30 | 9 | 11 |
Wisdom | 52 | 20 | 22 |
Perception | 19 | 5 | 4 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 72 | 20 | 42 |
Dexterity | 30 | 10 | 10 |
Wisdom | 68 | 19 | 39 |
Perception | 13 | 0 | 3 |
Fortitude | 10 | 0 | 0 |
Note: Base stats are always 10!
Prioritize pumping points into Wisdom and Strength to increase your Max Health, Heavy Attack Chance, and magic capabilities. Reach 70 Strength to get a lot of Heavy Attack Chance and HP, as well as 60 Wisdom for faster cooldowns and more Mana.
Go for 30 Dexterity next for the Critical Hit Chance and and damage.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Active Skills | |||||||
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Javelin Surge Javelin Surge Throws a spear and deals 360% of Base Damage + 44 to hit targets. Damage increases by 15% for every 1m of distance between you and the target. Distance increases by up to 4.5 times the attack range proportional to charging time. 90% chance to apply a Brand for 5s. Skill Damage Boost increases by 40 when attacking a Branded target.
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Slaying Surge
Slaying Surge Skill cooldown resets upon defeating an enemy with Brand Javelin or when a Branded target dies. |
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Gale Rush Gale Rush Dashes toward the designated target and deals 120% of Base Damage and applies the Weaken: Burst effect. If the target is in Bound, Collision, Fear, Sleep, or Stun status or in the user's Weaken status, you can use this skill up to 2 additional times within 3s. Attack Speed increases by 7% for 3s every time you dash, and stacks up to 3 times. Cannot be reused on the same target within 6s. Use Gale Rush on a party member to go to them, swing the spear, and deal 120% of Base Damage to enemies within range with a 70% chance to Stun for 0.5s. If used on a party member, the Attack Speed Increase effect and additional use effect will not apply.
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Initiative Blitz
Initiative Blitz When using the first Storm Blitz on a boss, immediately gain the maximum Attack Speed stacks. Effect Duration ▲
Effect Duration ▲ Increases Attack Speed effect duration increases by 1.5s. |
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Cyclonic Fury Cyclonic Fury Quickly swings a spear while stationary to attack 5 times, dealing 120% of Base Damage +9 to the target and enemies within 4m. Each attack applies Weaken:Burst. Damage increases by 80% against monsters.
▼ Phoenix Barrage Phoenix Barrage Stabs 10 times with twice the attack range and a 50 degree arc in the designated direction. Each attack deals 78% of Base Damage + 6. On Critical Hit, inflicts Weaken: Ignite. Damage increases by 80% against monsters.
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Phoenix Barrage
Phoenix Barrage Changes skill to Phoenix Barrage Critical Aftermath
Critical Aftermath Increases Critical Damage by 15% for 3s. |
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Culling Arc Culling Arc Stabs with a spear and attacks 2 times. Each attack deals 120% of Base Damage + 11 and applies Weaken: Burst. At 5 Burst stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards. Spiral Slash: Spin and attack the target and any targets within range 2 times. Each attack Deals 120% of Base Damage + 11 and applies Weaken: Burst. At 5 stacks, damage increases by 20%. Damage increases by 55% against monsters. Burst lasts for 9s and each stack decreases all CC Resistances by 20. Stacks up to 5 times and does not reset after 5 stacks. The Weaken: Burst effect is the same for all skills.
▼ Flaming Arc Flaming Arc Stabs with a spear 2 times. Each attack deals 120% of Base Damage + 11. On Critical Hit, applies Weaken:Ignite. At 5 ignite stacks, damage increases by 20%. Damage increases by 55% against mosters. Ability to use Spiral Slash afterwards.
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Flaming Arc
Flaming Arc Change skill to Flaming Arc |
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Vicious Fury Vicious Fury Stabs the designated target 3 times consecutively, dealing 125% of Base Damage + 10 per strike to all targets within a 1.5m range. Damage increases by 40% against monsters. At 5 Burst stacks, this skill can be reused up to 2 additional times within 1s.
▼ Explosive Fury Explosive Fury Swings a spear at a target and deals 250% of Base Damage + 20 to enemies within 2 times the attack range, with a width of 2m. On Critical Hit, applies Weaken: Ignite. Damage increases by 40% against monsters. Can be used up to 5 times consecutively. On dealing damage, gain the Ember effect.
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Explosive Fury
Explosive Fury Change skill to Explosive Fury |
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Rising Slash Rising Slash Dashes toward the designated target and attacks 3 times. Each attack deals 120% of Base Damage + 16. Damage increases by 80% against monsters. Can be used 1 additional time within 6s. Upon using an additional time, the last hit explodes, dealing 15% more damage per Burst or Ignite on the target.
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Range Increase
Range Increase Damage is applied to enemies within a 3m radius on Burst or Ignite explosion. Skill Distance Increased
Skill Distance Increased Increases Attack Range by 40%. Explosive Damage
Explosive Damage Burst or Ignite Explosion Damage increases by 20% per stack. |
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Serial Fire Bombs Serial Fire Bombs A Fire skill that deals 120% of Base Damage + 22 damage and inflicts Weaken: Burning with an 80% chance to every enemy within 3m radius from the target. 2 Weaken: Burning is applied to the target (3, if the hit was critical). Burning lasts for 12s and deals 1% of Base Damage + 1 damage per stack per sec. Stacks up to 10 times. It can be used up to 3 times in a row. The casting time decreases and Mana cost increases as the skill is used consecutively. All Fire skills’ Weaken: Burning Damage is equal to Serial Fire Bombs.
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Instant Activation
Instant Activation The Casting Time becomes removed. Cannot be stacked with Focused Fire Bombs Specialization. Projectile Speed ▲
Projectile Speed ▲ Fire Bombs speed increases by 200%. Able to Move
Able to Move Can use skills while moving. |
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Fireball Barrage Fireball Barrage A Fire skill that deals 40% of Base Damage + 11 10 times. Can perform an action afterwards.
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Cooldown ▼
Cooldown ▼ Cooldown decreases by 5s. Fireball Frenzy
Fireball Frenzy 1 Fireball is added per stack if used against a target you have Burned. |
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Judgement Lightning Judgement Lightning A lightning skill that deals 630% of Base Damage + 166. When the target is Wet, or Frosted by you, deals 420% + 110 damage up to 5 enemies within 5m. The damage is amplified by 40% against bosses. When used on an enemy Burned by you, the skill can be used again with a 2.5% chance for every 1 stack. When you land a Heavy Attack with this skill, it can be immediately used again, and when the second Judgement Lightning strikes the target as a Heavy Attack, reduces the cooldown by 30%.
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High Focus High Focus Increases Cooldown Speed by 30% and Move Speed by 22% for 12s.
▼ Victorious Energy Victorious Energy Magic, Melee, and Ranged Hit 250 ▲ and Magic, Melee and Ranged Evasion 250 ▲ for 12s.
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Victorious Energy
Victorious Energy Magic, Melee, and Ranged Hit 250 ▲ and Magic, Melee, and Ranged Evasion 250 ▲ for 12s. Base Damage Boost
Base Damage Boost Increases Max Damage by 45. If Expand Targets is activated, Max Damage increases by 15. |
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Infernal Meteor Infernal Meteor A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. A Fire skill that deals 830% of Base Damage + 51 damage to all enemies within 4m. If a hit becomes a heavy attack, it also applies 5 stacks of Weaken: Burning.
▼ Hellfire Rain Hellfire Rain A Fire skill which drops 12 small meteors to a randomly create 4m range radius area to deal 332% of Base Damage + 20 and adds Weaken: Burning
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Cooldown ▼
Cooldown ▼ Cooldown decreases by 9s. Hellfire Rain
Hellfire Rain A Fire skill which drops 12 small meteors to a randomly create 4m range radius area to deal 332% of Base Damage + 20 and adds Weaken: Burning. |
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Inner Peace Inner Peace Increases Mana Regen by 400% for 6s. The skill becomes disabled if you move. The increase is doubled if you’re Wet: Mana Cost Efficiency increases by 40% for 6s after the skill is over if you’re not Wet.
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Effect Duration ▲
Effect Duration ▲ Inner Peace duration increases by 3s. |
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Passive Skills | |||||||
Manaball Eruption Manaball Eruption Shoots an additional Magic Orb that deals 5% of Base Damage with an 80% chance when Staves or Wands that shoot Magic Orbs or projectiles are used. The chance increases by 0.01% per 1 Mana regen.
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Asceticism Asceticism Mana Regen increases by 32. Staying in the same place without moving for 3s will increase Mana Regen additionally by 32 and Magic, Melee, and Ranged Hit by 100. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon moving with skills.
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Mana Amp Mana Amp Max Health increases by 360 and Max Mana Increases by 1,400.
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Flame Condensation Flame Condensation Increases Burning Damage by 30%. If used on a target that you have Burned, Heavy Attack Chance increases by 10 per Burning stack.
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Imposing Form Imposing Form 10% chance to increase Skill Damage Boost by 60 for 3s upon inflicting damage using a Spear, Greatsword, Staff, or Longbow skill.
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Fatal Precision Fatal Precision Increases Attack Speed by 1.5% for 3s each time you apply Weaken. Stacks up to 5 times.
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Retaliatory Strike Retaliatory Strike Dealing damage 3 times with an active skill increases the Critical Hit Chance of the next Active Skill used within 6s by 400. Stacks only 1 time per skill.
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Forbidden Sanctuary Forbidden Sanctuary All Mana Cost Efficiency decreases by 15%, and Skill Damage Boost Increases by 80.
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Defensive Skill | |||||||
Patient Block Patient Block Defends against attacks. On defending against a Fury Attack while stationary, deals 260% of Base Damage + 54 to targets within Attack Range, and Patient Block changes to Whirling Ward for 3s. On defending against a Fury Attack within 0.5s, Critical Damage increases by 20% for 3s. Wrath attacks can't be defended,. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, Patient Block changes to Impaling Impact for 3s.
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Prioritize leveling Explosive Fury and Flaming Arc for Spear, as wel as Serial Fire Bombs and Fireball Barrage for Staff. These will be your most used Skills, and constitute a lot of your damage. Follow this up with Javelin Surge.
Once those skills are leveled, follow them up with Judgment Lightning, Phoenix Barrage, and finally *Infernal Meteor.
For Passive skills, Asceticism and Retaliatory Strike are both strong passives, designed to increase your damage output.
Level Flame Condensation after to increase your Heavy Attack Chance against Burning enemies, followed by Fatal Precision for more Attack Speed.
Level your other passives once skill books become available.
All Weapon Skills
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Primary Weapon | |
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Aridus's Gnarled Voidstaff Aridus's Gnarled Voidstaff Wisdom 7
Weaken Chance 105 |
・Critical Hit +80 ・Heavy Attack Chance +80 ・Hit Chance +80 |
Weapon Effect | Aridus's Hatred | Damage increases 0.03 if staying in the same place for 3s. Lasts for 2s upon moving. Cooldown 45s. |
Note: All of the traits shown here are of max value!
Aridus's Gnarled Voidstaff provides Wisdom and Weaken Chance, allowing you to land your Weaken: Ignite and Burning stacks.
As this build is a mostly stationary one, the Weapon Effect will further empower you.
The additional Range is also helpful in increasing your max Melee distance,allowing you to easily weave in and out of the enemy's attack range.
Secondary Weapon | |
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Shaikal's Mindveil Harpoon Shaikal's Mindveil Harpoon Strength 5
Hit Chance 104 |
・Critical Hit +80 ・Heavy Attack Chance +80 ・Hit Chance +80 |
Weapon Effect | Shaikal's Sky | Damage dealt by Javelin Surge increases by 15% and the projectile pierces enemies. Cooldown Reset does not apply. |
Note: All of the traits shown here are of max value!
Shaikal's Mindveil Harpoon is a great Spear to equip thanks to its bonus Strength and Hit Chance, as well as its Weapon Effect which makes Javelin Surge one of your biggest sources of damage.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Armors | |
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Swirling Essence Hat Swirling Essence Hat Wisdom 2
Weaken Chance 50 Cooldown Speed +1.6% |
・Melee Evasion +160 ・Magic Evasion +160 ・Cooldown Speed +6% |
Supreme Devotion Supreme Devotion Critical Hit Chance 50
Mana Regen 22.5 Cooldown Speed +0.8% |
・Max Mana +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Divine Justiciar Attire Divine Justiciar Attire Wisdom 4
Weaken Chance 78 |
・Max Mana +600 ・Melee Evasion +160 ・Magic Evasion +160 |
Swirling Essence Gloves Swirling Essence Gloves Range ▲ 3.3%
Wisdom 2 Critical Hit 40 |
・Buff Duration +6% ・Skill Damage Boost +80 ・Max Health +600 |
Greaves of the Field General Greaves of the Field General Strength 2
Dexterity 1 |
・Melee Evasion +160 ・Ranged Evasion +160 ・Debuff Duration -6% |
Sabatons of the Field General Sabatons of the Field General Movement Speed +2%
Strength 4 |
・Melee Evasion +160 ・Ranged Evasion +160 ・Movement Speed +8% |
Accessories | |
Collar of Decimation Collar of Decimation Strength 4
Melee Evasion 94 |
・Buff Duration +6% ・Max Health +600 ・Skill Damage Boost +80 |
Ascended Guardian Bracelet Ascended Guardian Bracelet Wisdom 2
Max Mana 300 Stun Resistance 21 |
・Debuff Duration -6% ・Skill Damage Resistance +80 ・Mana Regen +60 |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Skill Damage Boost +80 ・Buff Duration +6% ・Weaken Chance +100 |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Buff Duration +6% ・Skill Damage Boost +80 ・Max Health +600 |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Debuff Duration -6% ・Max Health +600 ・Skill Damage Resistance +80 |
Note: All of the traits shown here are of max value!
This item build uses the 2-piece Mother Nature set for increased Weaken Duration, making your Burning and Ignite stacks stay on the enemy longer.
The build also has the Imperator Set, which increases your Melee Heavy Attack Chance.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Weapon Runes | |
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Aridus's Gnarled Voidstaff Aridus's Gnarled Voidstaff Wisdom 7
Weaken Chance 105 |
・Critical Hit Chance ・Max Health ・Weaken Chance Rune Synergy: ・Wisdom ・Debuff Duration |
Shaikal's Mindveil Harpoon Shaikal's Mindveil Harpoon Strength 5
Hit Chance 104 |
・Critical Hit Chance ・Max Health ・Weaken Chance Rune Synergy: ・Strength ・Critical Hit Damage Reduction |
Necklace Runes | |
Collar of Decimation Collar of Decimation Strength 4
Melee Evasion 94 |
・Hit Chance ・Ranged Evasion ・Healing Received Rune Synergy: ・Wisdom ・Max Health |
Bracelet Runes | |
Ascended Guardian Bracelet Ascended Guardian Bracelet Wisdom 2
Max Mana 300 Stun Resistance 21 |
・Heavy Attack Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Max Health ・Added Attack Speed |
Ring Runes | |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Critical Hit Chance ・Ranged Evasion ・Weaken Chance Rune Synergy: ・Strength ・Cooldown Speed |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Critical Hit Chance ・Magic Evasion ・Weaken Chance Rune Synergy: ・Strength ・Cooldown Speed |
Belt Runes | |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Hit Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Max Health ・Movement Speed |
The advent of runes made it possible to achieve multiple stat breakpoints in builds that were unattainable prior to their release.
Get Critical Hit Chance, Heavy Attack Chance, and Hit Chance to increase your overall damage output. Get Evasion and Max Health for survivability, and Weaken Chance to improve the chances of your Burning and Ignite sticking.
For the Rune Synergies, get Wisdom and Strength to reach the needed stat breakpoints, then get Attack Speed, Cooldown Speed, and Movement Speed where possible.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Staff | ・Attribute (9 Pts) ・Destroy (9 Pts) ・Mana (1 Pt) |
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Spear | ・Face Off (9 Pts) ・Destroy (9 Pts) ・Charge (1 Pt) |
Get 6 points in the Destroy tree for the Staff for the Skill Damage Boost and Magic Critical Hit Chance, then 9 points into the Attribute tree for the Burning buffs and increased Magic Damage. Top off Destroy to 9, then put the last point in Mana.
Prioritize the Face Off tree first for Spear to get Thorough Preparations and Ultimate Power, which grants cooldown speed and attack speed. Follow this with the Destroy tree for Skillful Path and Will of Annihilations.
How to Get Weapon Mastery Points
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Best Guardian | |
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Lady Knight Kamarshea | Creates a shield for 50% of your Max Mana. Cooldown Speed +40% while the shield is up. Summon ends when the Shield is removed. |
Lady Knight Kamarshea is the best option, as she not only provides a defensive shield, but also a significant cooldown speed boost, allowing the hardest hitting spells in this build to come off cooldown much faster.
The shield is especially important, as this build does not have any form of sustainability. As such, any form of damage mitigation will go a long way.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
How to Play Staff / Spear Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
(
Inner Peace Increases Mana Regen by 400% for 6s. The skill becomes disabled if you move. The increase is doubled if you’re Wet: Mana Cost Efficiency increases by 40% for 6s after the skill is over if you’re not Wet.
▶
Victorious Energy Magic, Melee, and Ranged Hit 250 ▲ and Magic, Melee and Ranged Evasion 250 ▲ for 12s.
)▶
Hellfire Rain A Fire skill which drops 12 small meteors to a randomly create 4m range radius area to deal 332% of Base Damage + 20 and adds Weaken: Burning
▶
Fireball Barrage A Fire skill that deals 40% of Base Damage + 11 10 times. Can perform an action afterwards.
Serial Fire Bombs A Fire skill that deals 120% of Base Damage + 22 damage and inflicts Weaken: Burning with an 80% chance to every enemy within 3m radius from the target. 2 Weaken: Burning is applied to the target (3, if the hit was critical). Burning lasts for 12s and deals 1% of Base Damage + 1 damage per stack per sec. Stacks up to 10 times. It can be used up to 3 times in a row. The casting time decreases and Mana cost increases as the skill is used consecutively. All Fire skills’ Weaken: Burning Damage is equal to Serial Fire Bombs.
x3▶
Judgement Lightning A lightning skill that deals 630% of Base Damage + 166. When the target is Wet, or Frosted by you, deals 420% + 110 damage up to 5 enemies within 5m. The damage is amplified by 40% against bosses. When used on an enemy Burned by you, the skill can be used again with a 2.5% chance for every 1 stack. When you land a Heavy Attack with this skill, it can be immediately used again, and when the second Judgement Lightning strikes the target as a Heavy Attack, reduces the cooldown by 30%.
(▶
Judgement Lightning A lightning skill that deals 630% of Base Damage + 166. When the target is Wet, or Frosted by you, deals 420% + 110 damage up to 5 enemies within 5m. The damage is amplified by 40% against bosses. When used on an enemy Burned by you, the skill can be used again with a 2.5% chance for every 1 stack. When you land a Heavy Attack with this skill, it can be immediately used again, and when the second Judgement Lightning strikes the target as a Heavy Attack, reduces the cooldown by 30%.
) |
Start your ranged opener by quickly casting Inner Peace, moving to cancel the channel, then casting Victorious Energy. Afterward, channel Hellfire Rain and cast on the enemy. Follow this up with Fireball Barrage, before casting Serial Fire Bombs three times.
Once you have cast all of your fire spells, cast Judgment Lightning twice (if the refresh passive activates). Once you finish your ranged opener, you will move on to the melee combo.
Javelin Surge Throws a spear and deals 360% of Base Damage + 44 to hit targets. Damage increases by 15% for every 1m of distance between you and the target. Distance increases by up to 4.5 times the attack range proportional to charging time. 90% chance to apply a Brand for 5s. Skill Damage Boost increases by 40 when attacking a Branded target.
▶
Gale Rush Dashes toward the designated target and deals 120% of Base Damage and applies the Weaken: Burst effect. If the target is in Bound, Collision, Fear, Sleep, or Stun status or in the user's Weaken status, you can use this skill up to 2 additional times within 3s. Attack Speed increases by 7% for 3s every time you dash, and stacks up to 3 times. Cannot be reused on the same target within 6s. Use Gale Rush on a party member to go to them, swing the spear, and deal 120% of Base Damage to enemies within range with a 70% chance to Stun for 0.5s. If used on a party member, the Attack Speed Increase effect and additional use effect will not apply.
▶
Explosive Fury Swings a spear at a target and deals 250% of Base Damage + 20 to enemies within 2 times the attack range, with a width of 2m. On Critical Hit, applies Weaken: Ignite. Damage increases by 40% against monsters. Can be used up to 5 times consecutively. On dealing damage, gain the Ember effect.
x5▶
Flaming Arc Stabs with a spear 2 times. Each attack deals 120% of Base Damage + 11. On Critical Hit, applies Weaken:Ignite. At 5 ignite stacks, damage increases by 20%. Damage increases by 55% against mosters. Ability to use Spiral Slash afterwards.
x2Phoenix Barrage Stabs 10 times with twice the attack range and a 50 degree arc in the designated direction. Each attack deals 78% of Base Damage + 6. On Critical Hit, inflicts Weaken: Ignite. Damage increases by 80% against monsters.
▶
Rising Slash Dashes toward the designated target and attacks 3 times. Each attack deals 120% of Base Damage + 16. Damage increases by 80% against monsters. Can be used 1 additional time within 6s. Upon using an additional time, the last hit explodes, dealing 15% more damage per Burst or Ignite on the target.
x2 |
If your Javelin Lunge is up, use it to apply Brand on the enemy. Afterward, cast Gale Rush to close the gap between you and the enemy. Cast Explosive Fury five times once you are in range to stack Weaken: Ignite on the enemy.
Follow this with two casts of Flaming Arc, with the second cast being empowered by the Weaken: Ignite Stacks. Use Phoenix Barrage afterward, and finish off with two casts of Rising Slash.
Switch back to the Ranged Opener afterward, especially since Judgment Lightning can recast off of the Ignite stacks on enemies.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Jump to a Stat |
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Stat | Value |
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Melee Hit | 467 |
Ranged Hit | 467 |
Magic Hit | 527 |
Melee Crit. Hit | 686 |
Ranged Crit. Hit | 746 |
Magic Crit. Hit | 686 |
Skill Damage Boost | 280 |
Buff Duration | 19.5% |
Stat | Value |
---|---|
Melee Defense | 2,137 |
Ranged Defense | 1,938 |
Magic Defense | 1,350 |
Melee Evasion | 1,044 |
Ranged Evasion | 476 |
Magic Evasion | 588 |
Skill Damage Reduction | 240 |
Damage Reduction | 15 |
Debuff Duration | -32% |
Stat | Value |
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Max Health | 16,435 |
Max Mana | 14,815 |
Mana Cost Efficiency | 6% |
Max Stamina | 100 |
Move Speed | 600 | 23.2% |
Health Regen | 247 |
Mana Regen | 819.2 |
Cooldown Speed | 45.8% |
Attack Speed | 11% |
Stat | Value |
---|---|
Weaken Chance | 886 |
Stun Chance | 65 |
Petrification Chance | 65 |
Sleep Chance | 65 |
Silence Chance | 65 |
Terror Chance | 65 |
Bind Chance | 65 |
Collision Chance | 65 |
Stat | Value |
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All Evasion | 120 |
Bonus Damage | 6 |
Range ▲ | 7.8% |
Hit | 402 |
Critical Hit | 536 |
Heavy Attack Chance | 284 |
Stat | Value |
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Mother nature Set | Weaken Duration 7.5 ▲ |
Imperator Set | Melee Heavy Attack Chance 150 |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Eradicator Staff / Spear PvE Build
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