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Death's Abyss is a 1-Star Dimensional Circle dungeon where you must fight Karnix in Throne and Liberty (TL). Read on to see an overview of Death's Abyss, a complete walkthrough of Death's Abyss, how to beat Karnix, as well as the possible rewards and drops upon completion!
List of Contents
Required Level | Lv. 50 |
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Type | 1-Star Dimensional Circle |
Contract Token |
300
|
Min. Combat Power | 1600 |
Description | |
The Arkeum Legion sent one expedition after another into Syleus's Abyss, desperate to harness the dark power residing within. None were prepared to face the countless monsters roaming the passageways, nor navigate the labyrinth, Every expedition failed. Upon discovering Heliber, the Legion seized on the idea of using him to gain control over the Abyss. They eventually managed to capture him, imprisoning him in a stone casket. Yet even stone could not hold Heliber forever, and when he broke free of his prison, he was even stronger than before. The sole Arkeum Shadowmancer to survive the encounter called upon the specter Karnix for help. |
Death's Abyss Sequences | |
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1 | First Room In the first room, just take the leftmost path and defeat the enemies in the path since none of the enemies in that room need to be defeated to progress the dungeon. Try to avoid the Enchanted Arkeum Arbiter that's patroling in the middle. |
2 | First Secton of the Hallway Exiting the first room leads to a hallway where an Archer and a Healer stands guard on top of the stairs there that leads to the second section of the hall way and an Arbiter is patrolling back and forth. Wait until the Arbiter is far away from the two guards before taking its attention and defeating it. Afterwards, defeat the two guards before proceeding further. |
3 | Second Section of the Hallway Two Arbiters, one Wizard, and one Healer fill the second section of the hallway. Focus on the Healer first to prevent any damage dealt by the party to be undone. All enemies in the room need to be defeated to proceed further. After defeating all enemies, the gates leading to the second room will open. |
4 | Second Room The second room is similar to the first one. Just stay at the leftmost portion of the room to proceed and avoid fighting. |
5 | Third Room The third room is where the dungeon's first mini boss is located. Just head straight for the mini boss but be sure to proceed exactly in the middle of the room to avoid fighting the other enemies. ┗ How to defeat Elite Arkeum Shadowmancer |
6 | Activating the Levers After defeating the mini boss, go back to hallway to activate the two (2) levers. If the party has a Dagger user, that member can use Camouflage Cloak to sneak past enemies and head straight for the lever to activate it while the rest of the party goes for the other lever. Otherwise, the party can either split into two (2) groups to activate each lever or remain together to activate them one by one. |
7 | Fourth Room After activating the levers, the gate leading to the fourth room opens where an Elite Arkeum Riot Squad Captain is located, which is the second mini boss of the dungeon. Defeating the mini boss opens the gate leading to the final boss of the dungeon, Karnix. ┗ How to defeat Elite Arkeum Riot Squad Captain |
The Elite Arkeum Shadowmancer doesn't have any special mechanics to defeat it but does have an attack that is a guaranteed kill if it completes the attack, making it hard to proceed.
This attack has the mini boss trap and lift up three targets. The only way to counter the attack is by inflicting the mini boss with a hard crowd control like a stun during this attack to prevent the targets' death.
The Elite Arkeum Riot Squad Captain has the same attacks as Enchanted Arkeum Arbiters with just an additional special move. This special move has the mini boss say, Impossible!, then create a damage-mitigating shield on itself. After a few moments, the mini boss will yell, Die!
, and its shield turns red, then performs a devastating AOE attack.
To counter this attack, just keep dealing damage when it creates the shield. But once its shield turns red, hit it with a hard crowd control like a stun to prevent its AOE attack.
Karnix | |
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Type | Undead |
Passive | Freedom Stance: Bind Resistance ▲ |
Karnix Mechanics |
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|
Defeating Karnix is a straighforward task since the fight doesn't have any notable special mechanics. Dealing damage, dodging attacks, and using Defensive Skill against its fury attacks are practically the only things needed to defeat it.
However, there are a few small details to note to avoid getting killed.
One of Karnix's attacks has the boss mark three targets, then summon three large spinning scythes that each chase after the marked targets.
During this attack, the best strategy is to have the three marked targets run around the arena while staying away from the rest of the party until the scythes disappear to prevent them from taking unecessary damage.
Karnix's most powerful attack has it mark one target with a black circle below it, then teleport near the target and attack. Afterwards, it follows up with a fury attack.
There are two strategies that can be done to counter the attack.
The first strategy is to have all party memebers go inside the black circle once a target is marked. To make things easier, just have all the party members, including the marked target, huddle somewhere in the middle of the arena once a target is marked. This does require the entire party to stop attacking since they have to rush towards the marked target.
The second strategy is to use the Staff's Salvation Chain on the marked target to pull them away from Karnix once it teleports to it. This does require precise timing to completely avoid the attack.
Karnix teleports around the arena, then unleashes a wave attack. It performs this attack about three (3) consecutive times.
Karnix levitates in the air and charges up an attack, then slams the ground with its scythe, creating a wide shockwave. This is a blockable attack.
Karnix marks the three (3) closest targets, then summons a large spinning scythe for each target that chases them around. This attack is unblockable.
Karnix marks a target with a black circle, then teleports to the target and performs a cleaving attack with its scythe. This attack is blockable only if the party members are inside the black circle.
All Death's Abyss Rewards | |||
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Tormented Writer Glynt | Dimensional Soul Shard: Karnix | Precious Omnipotence Parchment | Precious Parchment |
Abyssal Contract Token Points (x500) | Training Dew: 10,000 Points | Karnix's Netherbow | Karnix's Netherblade |
Ascended Guardian Raiment | Grip of the Executioner | Visor of the Infernal Herald | Abyssal Grace Band |
Sword of Striking | Decorated Champion Armor | Kunzite Bangle | Gloom Guard Winged Helmet |
Gloom Guard Gauntlets | Gloom Guard Sabatons | Gloom Guard Greaves | Gloom Guard Plate Armor |
Platinum Skull Band | Precious Rubrix Ore | Precious Stalon Ore | Precious Emeret Ore |
Precious Marind Ore | Reaper's Soul | Mana Blood | Precious Polished Crystal |
Rare Polished Crystal | - | ||
Party Matchmaking Reward | |||
Dimensional Soul Shard: Karnix |
Dimensional Circle Dungeons | ||
---|---|---|
Specter's Abyss | Roaring Temple | Cave of Desperation |
1-Star Dimensional Circle Dungeons | ||
---|---|---|
Death's Abyss | Cursed Wasteland | Temple of Slaughter |
Butcher's Canyon | Tyrant's Isle | Cave of Destruction |
Death's Abyss Dungeon Guide
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