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This is a guide on the Raider Sword (SnS) and Crossbow build for PvE in Throne and Liberty (TL). Read on to learn how to use the Sword and Shield / Crossbow build, including the best gears to equip, skill rotations, runes, traits, and more.
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
This build makes use of Sword and Crossbow weapons to create a high-DPS build. It's effective in taking out single targets but lacks any area damage for faster farming.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 45 | 20 | 15 |
Dexterity | 56 | 28 | 22 |
Wisdom | 10 | 0 | 0 |
Perception | 11 | 1 | 0 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 54 | 20 | 24 |
Dexterity | 72 | 24 | 38 |
Wisdom | 13 | 0 | 3 |
Perception | 16 | 1 | 5 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 61 | 20 | 31 |
Dexterity | 70 | 24 | 36 |
Wisdom | 16 | 0 | 6 |
Perception | 19 | 1 | 8 |
Fortitude | 10 | 0 | 0 |
Note: Base stats are always 10!
Prioritize improving Dexterity first, then Strength. Dexterity provides damage and critical hits, which are important for the build, while Strength provides durability.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Active Skills | |||||||
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Shield Strike Shield Strike Deals 360% of Base Damage + 16. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike’s Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On Counterattacking with Counter Barrier, Shield Strike cooldown decreases by 1.3s. The target’s aggression greatly increases.
▼ Piercing Attack Piercing Attack Deals 360% of Base Damage + 16. to the target and other enemies within a 60-degrees cone. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike's Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On counterattacking with Counter Barrier, Shield Strike cooldown decrease by 1.3s. The target's Aggression greatly increases.
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Piercing Attack
Piercing Attack Deals 360% of Base Damage + 16 to the target and other enemies within a 60-degrees cone. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike’s Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On counterattacking with Counter Barrier, Shield Strike cooldown decrease by 1.3s. The target’s Aggression greatly increases. |
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Counter Barrier Counter Barrier Shield Block Chance increases by 13% for 6s. On evading an attack, using Shield Block, or blocking with a Defense skill within 1.35 times the Attack Range (4.5 times for Magic and Ranged), performs a counterattack that deals damage equal to 250% of Damage Reduction to the attacker. The counterattack damage is not affected by Critical Hit and Heavy Attack Chance.
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Cooldown ▼
Cooldown ▼ Upon a successful counterattack, Shield Strike cooldown decreases by 0.5 sec. |
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Provoking Roar Provoking Roar Has a 70% chance to apply Weaken: Provoke on 6 enemies within 3m for 2s (3s against Monsters, always hits) Provoked targets direct their attacks and skills towards you.
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Cooldown ▼
Cooldown ▼ Cooldown decreases by 6 sec. Effect Duration ▲
Effect Duration ▲ Duration increases by 1.2s (1.8s against monsters). Cannot be stacked with Cleaving Roar Specialization. |
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Shield Throw Shield Throw Hurls a shield 4.5 times the Attack Range in the selected direction. The shield deals damage equal to 260% of Base Damage to all targets in its path before returning to you. Magic, Melee, and Ranged Heavy Attack Chance increase by 30 for 2s. The targets’ aggression greatly increases.
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- | ||||||
Annihilating Slash Annihilating Slash Deals damage equal to 240% of Base Damage + 14 to enemies within Attack Range. If used on a target you have Weakened, deals damage to 360% of Base Damage + 21. Annihilating Slash’s remaining cooldown decreases by 8% per damaged target.
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Range ▲
Range ▲ Range 1.5m ▲. Consecutive Use
Consecutive Use You can use Annihilating Slash 2 times. |
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A Shot at Victory A Shot at Victory A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Deals 730% of Base Damage + 51 to the target. Damage of Sword skills increases by 20% for 6s.
▼ Annihilation Blade Annihilation Blade A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Uses Annihilation Blade in the designated direction, dealing 730% + 51 of Base Damage to all targets within 6 times the Attack Range, and increases Sword skill damage by 20% for 6s.
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Boost Effects
Boost Effects The sword skill Bonus Damage increases to 30%. Annihilation Blade
Annihilation Blade Uses Annihilation Blade in the designated direction, dealing 730% of Base Damage to all enemies within 6 times the attack range, and increases Sword skill damage by 20% for 6s. |
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Quick Fire Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
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Cooldown ▼
Cooldown ▼ On a critical hit, the Cooldown decreases by 10%. Damage ▲
Damage ▲ Damage increases by 20% and Cooldown increases by 3s. Min Chain Fire ▲
Min Chain Fire ▲ The minimum attack count changes to 4 attacks. |
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Mortal Mark Mortal Mark Deals 200% of Base Damage + 14 Damage and has a 100% chance to Weaken and Mark the target for 3s. When attacking a Marked target, deal 15% of Base Damage + 1. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 10% of the total accumulated damage. Stacks up to 2 times. Marked targets received 60% less Incoming Heal.
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Detonation Mark
Detonation Mark Change to Detonation mark. Its Bonus Damage is removed, and accumulated damage increases by 40%. |
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Selfless Diffusion Selfless Diffusion For 6s, Off-Hand Weapon Attack Chance is boosted by 30%. On Weakening a target within 6s, all skill cooldowns 0.15s ▼, and 0.03s ▼ for 2 more stacks of Weaken. The Cooldown Reduction effect can only be applied up to 10 times per sec, but not applied to Selfless Diffusion. On every hit, remaining duration 0.05s ▲ for all Weaken effects on the target.
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Health Concentration Recovery
Health Concentration Recovery Recovers 100% of damage received for the first 1s. For 1s, you can pass through other targets, and Mobility skill’s distance 25% ▲, Move Speed 39% ▲, Melee, Ranged, Magic Evasion 390 ▲. |
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Mother Nature's Protest Mother Nature's Protest For 6s, a projectile attack fires an additional projectile, dealing damage equal to 24% Base Damage.
▼ Lightning Arrow Lightning Arrow When used, properties activate or deactivate. When activated, projectile attacks consume 16 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time this skill is used. Gale Arrow Deals 21% of Base Damage. Has a 15% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a 15% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a 30% chance to apply Frost and Weaken which decreases Move Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a 8% chance to deal additional damage that is equal to 120% of Base Damage. If the target is Wet or has Frost applied by you, the status transfers to another enemy within 5m radius
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Lightning Arrow
Lightning Arrow Changes to Activate/Deactivate format. Can activate Lightning attribute. |
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Merciless Barrage Merciless Barrage Shoot at the target location with both hands 15 times each. Arrows deal 19% of Base Damage + 3 to the first enemy hit. On each consecutive hit to the same target, Damage 8% ▲ (stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-Hand Weapon.
▼ Annihilation Barrage Shot Annihilation Barrage Shot Shoot arrows with both hands 16 times each to a 6m radius area. Arrows deal 19% of Base Damage + 3 to the enemy hit. On each consecutive hit tot he same target, Damage 8% ▲ (Stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-hand Weapon.
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Annihilation Barrage Shot
Annihilation Barrage Shot Change to Annihilation Barrage Shot. Attack every enemy within a 6m radius area without Casting Time. Cannot be stacked with Wild Barrage Specialization. |
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Weak Point Shot Weak Point Shot A Special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 500% of Base Damage + 135. Attacking a target that’s using a Fury Attack has an 80% chance of applying Weaken that increases your and your party’s Critical Damage against the target by 13% for 6s.
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Cooldown ▼
Cooldown ▼ Cooldown decreases by 20%. |
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Passive Skills | |||||||
Skillful Evasion Skillful Evasion Magic and Ranged Evasion 9 ▲ per 1 m of proximity to the target, up to 90. Additionally increases Magic, Melee, and Ranged Evasion by up to 120 against Provoked targets. Only applies to targets within a 10m radius.
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Resilient Mind Resilient Mind Evading an attack restores Mana by 18, and each successful Shield Block or Defense skill block restores Mana by 8% of the damage blocked. Additionally restores Health by 21.
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Aegis Shield Aegis Shield Magic, Melee, and Ranged Defense 4 ▲ per 1% of Shield Block Chance. Reduce Damage: Shield always gains 2.5% ▲.
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Spectrum of Agony Spectrum of Agony On hitting a target you have Provoked and applied Cleaving Roar to, the remaining time for Provoke and Cleaving Roar increase by 0.4s. Deals damage equal to 30% of Base Damage + 9 to all targets Provoked and affected by Cleaving Roar within a 3m radius.
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Impenetrable Impenetrable Increases Magic, Melee, and Ranged Defense proportional to the number of targets within a 2m radius. Magic, Melee, and Ranged Defense 179 ▲ if there are 2 or fewer targets within range, 280 ▲ if there are 3 to 6 targets, and 700 ▲ if there are 7 or more targets.
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Ambidexterity Ambidexterity Off-Hand Weapon Max Damage 12 ▲. Off-Hand Weapon, Magic, Melee, and Ranged Critical Hit 90 ▲.
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Piercing Strike Piercing Strike Bonus Damage increases by 6, and Stamina Regen increases by 0.4
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Detection Detection Has a 20% chance to apply Move Speed 10% ▲ and Magic, Melee, and Ranged Evasion 200 ▲ for 3s when you’re attacked.
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Defensive Skill | |||||||
Shield Survival Technique Shield Survival Technique Defends against attacks. On defending against a Fury Attack while stationary, 270 Health regenerates, creates a shield equal to 14% of Max Health for 3s, and Shield Survival Technique changes to Retaliatory Strike for1.5s. On defending against a Fury Attack within 0.5s, increases Damage Reduction by 57 for 6s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury or Wrath Attack, creates a shield equal to 14%/c of Max Health for 3s and Shield Survival Technique changes to Retaliatory Strike for 1.5s Retaliatory Strike: Deals 265% of Base Damage + 21 damage to the target. Defending Fury Attack with Shield Survival Technique before using Retaliatory Strike increases Retaliatory Strike damage by 65%, up to 3 times. Retaliatory Strike from the Shield Survival Technique with a directional button deals the maximum damage.
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All the Sword skills are the build's mobbing skills since they deal area damage with Counter Barrier acting as the build's only defensive skill.
All the Crossbow skills serve as the primary DPS source since they deal a ton of damage. However, they're effective only on single targets and solo boss fights.
Focus on leveling up Quick Fire and Mother Nature's Protest first since they're the build's primary sources of damage, then go for Shield Strike. The rest can be prioritized based on preference.
Skillful Evasion, Resilient Mind, Aegis Shield, Detection, and Impenetrable all work together in providing durability and survivability, especially when mobbing.
Spectrum of Agony indirectly turns Provoking Roar into a damage skill since it deals damage to enemies inflicted with Provoke.
Ambidexterity and Piercing Strike gives a decent amount of damage.
Focus on leveling up Spectrum of Agony, Ambidexterity, and Piercing Strike first to maximize the build's damage output. The rest can be prioritized based on preference.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Primary Weapon | |
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Karnix's Netherblade Karnix's Netherblade Strength 6
Humanoid Bonus Damage 8 Max Health 1,005 |
・Hit Chance +80 ・Critical Hit Chance +80 ・Max Health +600 |
Note: All of the traits shown here are of max value!
Karnix's Netherblade also provides Strength and Max Health with bonus damage against Humanoid enemies.
Traits all focus on improving damage with a bit of HP for durability.
Secondary Weapon | |
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Queen Bellandir's Toxic Spine Throwers Queen Bellandir's Toxic Spine Throwers Dexterity 5
Bonus Damage 4 Stamina Regen 2.6 |
・Hit Chance +80 ・Critical Hit Chance +80 ・Mana Regen +60 |
Note: All of the traits shown here are of max value!
Queen Bellandir's Toxic Spine Throwers provides Dexterity, Bonus Damage, and Stamina Regen, which suits the build's needs perfectly.
Traits all focus on improving damage.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Armors | |
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Shadow Harvester Mask Shadow Harvester Mask Dexterity 2
Wisdom 1 Cooldown Speed +1.8% |
・Ranged Evasion +160 ・Magic Evasion +160 ・Cooldown Speed +6% |
Phantom Wolf Tunic Phantom Wolf Tunic Strength 2
Weaken Chance 21 Magic Evasion 80 |
・Ranged Evasion +160 ・Magic Evasion +160 ・Max Health +600 |
Supreme Devotion Supreme Devotion Critical Hit Chance 50
Mana Regen 22.5 Cooldown Speed +0.8% |
・Mana Regen +60 ・Max Mana +600 ・Debuff Duration -6% |
Phantom Wolf Gloves Phantom Wolf Gloves Added Attack Speed +2%
Dexterity 2 Ranged Evasion 54 |
・Ranged Evasion +160 ・Magic Evasion +160 ・Attack Speed +8% |
Heroic Trousers of the Resistance Heroic Trousers of the Resistance Max Health 600
Ranged Evasion 94 |
・Ranged Evasion +160 ・Magic Evasion +160 ・Max Health +600 |
Shadow Harvester Boots Shadow Harvester Boots Strength 1
Perception 3 Bind Chance 21 |
・Ranged Evasion +160 ・Magic Evasion +160 ・Move Speed +8% |
Accessories | |
Clasp of the Overlord Clasp of the Overlord Critical Hit 35
Max Health 225 Cooldown Speed +1.6% |
・Max Health +600 ・Health Regen +60 ・Skill Damage Boost +80 |
Ancient Saurodoma Bracers Ancient Saurodoma Bracers Dexterity 2
Mana Regen 20.25 Ranged Evasion 60 |
・Max Mana +600 ・Mana Regen +60 ・Debuff Duration -6% |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Skill Damage Boost +100 ・Buff Duration +6% ・Weaken Chance +100 |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Max Health +600 ・Skill Damange Boost +80 ・Health Regen +60 |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Max Health +600 ・Health Regen +60 ・Debuff Duration -6% |
Note: All of the traits shown here are of max value!
Shadow Harvester Mask and Shadow Harvester Boots together boosts all primary stats. But the major reason for having them together is their set's Critical Damage effect.
Phantom Wolf Tunic and Phantom Wolf Gloves together provide Strength, Dexterity, Weaken Chance, Magic Evasion, Ranged Evasion, and Attack Speed, which are all important for the build. Having two (2) Phantom Wolf set items also give Bonus Damage.
Supreme Devotion, Heroic Trousers of the Resistance, and all the accessories give nice improvements to other stats to balance things out.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Weapon Runes | |
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Karnix's Netherblade Karnix's Netherblade Strength 6
Humanoid Bonus Damage 8 Max Health 1,005 |
・Critical Hit ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Dexterity ・Attack Speed |
Queen Bellandir's Toxic Spine Throwers Queen Bellandir's Toxic Spine Throwers Dexterity 5
Bonus Damage 4 Stamina Regen 2.6 |
・Critical Hit ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Dexterity ・Attack Speed |
Necklace Runes | |
Clasp of the Overlord Clasp of the Overlord Critical Hit 35
Max Health 225 Cooldown Speed +1.6% |
・Hit ・Max Health ・Stun Resistance Rune Synergy: ・Max Health ・Dexterity |
Bracelet Runes | |
Ancient Saurodoma Bracers Ancient Saurodoma Bracers Dexterity 2
Mana Regen 20.25 Ranged Evasion 60 |
・Boss Hit Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Bonus Damage ・Max Health |
Ring Runes | |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Critical Hit Chance ・Max Health ・Stun Resistance Rune Synergy: ・Max Health ・Strength |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Critical Hit Chance ・Max Health ・Stun Resistance Rune Synergy: ・Max Health ・Strength |
Belt Runes | |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Hit Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Damage Reduction ・Max Health |
Equip Attack runes that improve Critical Hit and Hit for more damage, Defense runes that improve Max Health for more durability, and Support runes that improve Resistances to avoid crowd control effects and Mana Cost Efficiency to help out in mana management a bit.
For weapon rune synergies, just build the rune combination that gives Dexterity and Attack Speed for more DPS.
For accessories rune synergies, build rune combinations that improve durability and damage.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Sword | ・Provoke and Counter (9 Pts) ・Boss (9 Pts) ・Collision (1 Pt) |
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Crossbow | ・Chain Fire (9 Pts) ・Move (8 Pts) ・Regen (2 Pts) |
For Sword, putting 9 points to Provoke & Counter, and Boss provides a decent mix of offense and defense. Putting 1 point to Collision gives Max Health.
For Crossbow, putting 9 points to Chain Fire improves damage. Meanwhile, having 8 points to Move gives a decent mix of offense and defense. Putting 2 points to Regen increases Health Regen and Magic Defense.
How to Get Weapon Mastery Points
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Best Guardian | |
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Shade Revenant Stheno | Launches 5 projectiles at random enemies within a 10m range every second. A single enemy may be hit with multiple projectiles at the same time. Each projectile deals 52% of Base Damage. |
Shade Revenant Stheno's ability launches projectiles every second, adding more DPS to the build.
Jump to a Section | |||
---|---|---|---|
Summary | Skills | Weapons | Equipment |
Runes | Mastery | Skills | Rotations |
Stats |
How to Play Sword and Shield / Crossbow Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Counter Barrier Shield Block Chance increases by 13% for 6s. On evading an attack, using Shield Block, or blocking with a Defense skill within 1.35 times the Attack Range (4.5 times for Magic and Ranged), performs a counterattack that deals damage equal to 250% of Damage Reduction to the attacker. The counterattack damage is not affected by Critical Hit and Heavy Attack Chance.
▶
Provoking Roar Has a 70% chance to apply Weaken: Provoke on 6 enemies within 3m for 2s (3s against Monsters, always hits) Provoked targets direct their attacks and skills towards you.
▶
Annihilation Blade A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Uses Annihilation Blade in the designated direction, dealing 730% + 51 of Base Damage to all targets within 6 times the Attack Range, and increases Sword skill damage by 20% for 6s.
▶
Shield Throw Hurls a shield 4.5 times the Attack Range in the selected direction. The shield deals damage equal to 260% of Base Damage to all targets in its path before returning to you. Magic, Melee, and Ranged Heavy Attack Chance increase by 30 for 2s. The targets’ aggression greatly increases.
▶
Piercing Attack Deals 360% of Base Damage + 16. to the target and other enemies within a 60-degrees cone. Weakens the target with a 70% chance to decrease Magic, Melee, and Ranged Hit by 250 for 6s. Shield Strike's Melee Heavy Attack Chance increases by 20 per 1% of Shield Block Chance. On counterattacking with Counter Barrier, Shield Strike cooldown decrease by 1.3s. The target's Aggression greatly increases.
▶
Annihilating Slash Deals damage equal to 240% of Base Damage + 14 to enemies within Attack Range. If used on a target you have Weakened, deals damage to 360% of Base Damage + 21. Annihilating Slash’s remaining cooldown decreases by 8% per damaged target.
x2▶
Annihilation Barrage Shot Shoot arrows with both hands 16 times each to a 6m radius area. Arrows deal 19% of Base Damage + 3 to the enemy hit. On each consecutive hit tot he same target, Damage 8% ▲ (Stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-hand Weapon.
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This acts as the build's main mob clearing or farming combo. Counter Barrier will give a bit of durability via Aegis Shield and perform counterattacks when evading attacks, using Shield Block, or blocking with a Defensive skill against attackers. Provoking Roar will deal the initial burst damage via Spectrum of Agony.
A Shot at Victory's Annihilation Blade skill specialization will deal another burst damage and increase the damage of all Sword skills. Shield Throw, Shield Strike (Piercing Attack), and Annihilating Slash will deal increased damage thanks to A Shot at Victory's effect.
Merciless Barrage's Annihilation Barrage Shot skill specialization allows the skill to hit enemies in a circle rather than in a line, making it a great mobbing tool. Make sure that Mother Nature's Protest is activated when using Merciless Barrage
Lightning Arrow When used, properties activate or deactivate. When activated, projectile attacks consume 16 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time this skill is used. Gale Arrow Deals 21% of Base Damage. Has a 15% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a 15% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a 30% chance to apply Frost and Weaken which decreases Move Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a 8% chance to deal additional damage that is equal to 120% of Base Damage. If the target is Wet or has Frost applied by you, the status transfers to another enemy within 5m radius
(Active)▶
Selfless Diffusion For 6s, Off-Hand Weapon Attack Chance is boosted by 30%. On Weakening a target within 6s, all skill cooldowns 0.15s ▼, and 0.03s ▼ for 2 more stacks of Weaken. The Cooldown Reduction effect can only be applied up to 10 times per sec, but not applied to Selfless Diffusion. On every hit, remaining duration 0.05s ▲ for all Weaken effects on the target.
▶
Mortal Mark Deals 200% of Base Damage + 14 Damage and has a 100% chance to Weaken and Mark the target for 3s. When attacking a Marked target, deal 15% of Base Damage + 1. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 10% of the total accumulated damage. Stacks up to 2 times. Marked targets received 60% less Incoming Heal.
▶
Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
▶
Weak Point Shot A Special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 500% of Base Damage + 135. Attacking a target that’s using a Fury Attack has an 80% chance of applying Weaken that increases your and your party’s Critical Damage against the target by 13% for 6s.
▶
Annihilation Barrage Shot Shoot arrows with both hands 16 times each to a 6m radius area. Arrows deal 19% of Base Damage + 3 to the enemy hit. On each consecutive hit tot he same target, Damage 8% ▲ (Stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-hand Weapon.
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This serves as the build's main DPS skill rotation that can be used for farming and solo boss fights. Before doing the skill rotation, always make sure that Mother Nature's Protest is activate as it will add a ton of damage. Also make sure to use Selfless Diffusion before using the damage skills to allow for faster cooldowns whenever Weaken is inflicted on an enemy.
Mortal Mark deals the first burst damage and also Weaken the target. Following it up with Quick Fire and Weak Point Shot deals another burst damage. Merciless Barrage (Annihilation Barrage Shot) will finish off the target.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Skills | Rotations |
Stats |
Jump to a Stat |
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Stat | Value |
---|---|
Melee Hit Chance | 378 |
Ranged Hit Chance | 298 |
Magic Hit Chance | 298 |
Melee Hit Crit. Chance | 761 |
Magic Hit Crit. Chance | 761 |
Ranged Hit Crit. Chance | 761 |
Stat | Value |
---|---|
Melee Defense | 1,988 |
Ranged Defense | 1,964 |
Magic Defense | 1,686 |
Melee Evasion | 132 |
Ranged Evasion | 1,410 |
Magic Evasion | 1,102 |
Damage Reduction | 54 |
Stat | Value |
---|---|
Max Health | 20,430 |
Max Mana | 7,245 |
Mana Cost Efficiency | 18% |
Move Speed | 18.2% |
Health Regen | 325 |
Mana Regen | 662.15 |
Stat | Value |
---|---|
Stun Chance | 90 |
Terror Chance | 90 |
Bind Chance | 167 |
Petrification Chance | 90 |
Sleep Chance | 90 |
Collision Chance | 90 |
Silence Chance | 90 |
Weaken Chance | 242 |
Stun Resistance | 299 |
Stat | Value |
---|---|
Critical Hit Chance | 531 |
Hit Chance | 208 |
Boss Hit Chance | 36 |
Boss Endurance | 120 |
Boss Damage Reduction | 24 |
Boss Bonus Damage | 49 |
Critical Damage | 21% |
Defense | 336 |
Set | Stat |
---|---|
Death Set | Critical Damage 14% |
Ghost Wolf Set | Bonus Damage 18 |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Raider Sword and Shield (SnS) / Crossbow Build (PvE)
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