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This Wand and Staff build for Throne and Liberty (TL) makes primary use of the Wand's curses to deal consistent damage over time while being supplemented by the Staff's Fire and Lightning skills. Read on to learn how to use the Staff and Wand build, including the best gears to equip, skill rotations, traits, and more.
Attention! | This build is based on the Korean version of the game with some adjustments to match the features available in Global. We’re working on updating our builds to be fully accurate for the Global release. Thank you for your patience! |
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List of Contents
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Summary | Skills | Weapons | |||||||||
Equipment | Mastery | Guardian | Rotations |
Build Summary | |
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Wand and Staff | Focus: PVE, Healing, Mobbing, Hybrid DPS Stat Priority: Wisdom, Strength |
Skill Setup | |
Pros | Cons |
High Survivability and MP Recovery
Great CC/Mobbing Potential
Respectable Single-target Damage |
Little-to-no Mobility
Lack of Self-Peel
Difficult to Pilot
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This Wand / Staff build makes use of the two arcane apparatuses to heal and revitalize yourself and allies while enfeebling and bursting down your opponents with curses and the elements! As for its playstyle, this build requires you to position safely while performing your heals and skill rotations due to this build's squishy nature.
While mostly accepted by the community as the "support", the Wand/Staff weapon combination is fully capable of progressing solo as it can dish out high DPS, both for mobbing and bossing. However, this feat comes at the cost of having little-to-no mobility and requires the player to have experience to pilot effectively.
Regarding spec-ing your Stat Points, always prioritize getting 50 Wisdom for the Max Mana, Debuff Duration, and Cooldown Speed. The second priority would be 50 Strength for more survivability and additional Heavy Attack Chance to synergize with Staff skills! Third, you can get 30-50 Dexterity for the extra damage with criticals.
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Summary | Skills | Weapons | |||||||||
Equipment | Mastery | Guardian | Rotations |
Active Skills | |||||||
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Inferno Wave |
Burning
Consecutive Use
Cooldown ▼
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Serial Fire Bombs |
Instant Activation
Projectile Speed ▲
Range ▲
Able to Move
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Chain Lightning |
Chain Damage
Guaranteed Damage Transfer
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Judgement Lightning | |||||||
Touch of Despair |
Effect Duration ▲
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Cursed Nightmare |
Enhanced Nightmare
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Karmic Haze |
Range ▲
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Corrupted Magic Circle |
Decaying Touch
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Curse Explosion |
Additional Damage Boost
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Time for Punishment |
Additional Damage Boost
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Swift Healing | - | ||||||
Fountain of Life |
Range ▲
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Passive Skills | |||||||
Full of Corruption | Devotion and Emptiness | Wraith's Beckon | Noble Revival | ||||
Mana Amp | Asceticism | Flame Condensation | Forbidden Sanctuary | ||||
Defensive Skill | |||||||
Mystic Shield |
For the Wand skills, this build will utilize all of its curse-inflicting skills as most of our damage potential comes from the DoT (Damage over Time) of Touch of Despair and Corrupted Magic Circle, which comes to a crescendo with a curse-enhanced Curse Explosion. It would be best to prioritize leveling up these three skills as you progress the story.
After these three, prioritize leveling your Swift Healing since the bulk of your survivability comes from self-healing. Lastly, it would be wise to level up Cursed Nightmare, Time for Punishment, and Karmic Haze, as these are core skills you will include in your skill rotations.
The Staff skills included are Serial Fire Bombs and Inferno Wave, which are used as AoE (Area of Effect) damage that deals enhanced Burning DoT due to the Touch of Despair + Curse Explosion. Level these skills up in conjunction with your main Wand Skills.
Chain Lightning is included as an AoE filler, while Judgment Lightning is a burst skill, both having synergy with the Burning DoT.
This build utilizes a 4/4 split between Wand and Staff passives, all of which try to enhance this build's strengths and patch up some of its weaknesses.
The two best passives that you should prioritize leveling are Mana Amp and Asceticism since they address this build's main problem: Mana Consumption. Mana Amp not only increases your HP by a decent amount, but it also increases your heals when paired with Noble Revival by increasing your skill heal depending on your Max Mana.
The first three Wand passives, Full of Corruption, Devotion and Emptiness, and Wraith's Beckon, are included to further enhance your Curses' potency by providing you Mana Regen on defeating a Weakened enemy while decreasing cooldowns and increasing their duration and DoTs.
Active Skill | Specialization | ||
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Cursed Nightmare | > | Clay's Salvation |
Range ▲
Weaken Removal
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Cursed Nightmare | > | Invincile Wall |
Range ▲
Expand Targets
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Cursed Nightmare | > | High Focus |
Victorious Energy
Base Damage Boost
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Judgement Lightning | > | Infernal Meteor |
Heal ▼
Cooldown ▼
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Passive Skill | Explanation | ||
Flame Condensation | > | Selfless Soul | If your team requires more potent heals during a boss fight. |
Flame Condensation | > | Echoic Barrier | If there are heavy amounts of CC during a teamfight, sacrifice DPS for more resistances. |
Flame Condensation | > | Vampiric Contract | If you require more passive healing during dungeon runs as well as need self-sustain when running solo. |
Depending on the situation, you can change some active skills around to suit your needs:
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Summary | Skills | Weapons | |||||||||
Equipment | Mastery | Guardian | Rotations |
Primary Weapon | |
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Lequirus's Coveted Tome | ・Critical Hit ・Heavy Attack ・Hit ・Hit |
Weapon Effect | Lequirus's Ambush | When your Health goes below 20%, Stealth for 7.5s. Cooldown 120s. |
The primary weapon for this build will be Lequirus's Grip as it provides us with the necessary boosts to Wisdom, Perception, and Critical Hit. Furthermore, Lequirus's Ambush provides a sense of survivability as you can escape combat from enemies with invisibility while repositioning and healing yourself.
The best traits to give Lequirus's Grip would be Hit, Critical Hit, and Heavy Attack to enhance our DoTs. Prioritize farming for Hit so we can reliably hit Touch of Despair and Cursed Nightmare on elusive opponents.
Secondary Weapon | |
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Toublek's Shattering Quarterstaff | ・Cooldown Speed ・Heavy Attack ・Hit ・Heavy Attack Chance |
Weapon Effect | Toublek's Boost | Magic, Melee, and Ranged Critical Hiy 30 ▲ per 1m of distance between you and the target |
The secondary weapon for this build will be Toublek's Thunderous Soul since it provides us with a whopping +10 to Dexterity, giving us easy access to the additional 100 Critical Hit and 15 Bonus Damage. Furthermore, Toublek's Boost incentivizes our back-line playstyle by providing us additional Criticals on how distant we are to the enemy.
The best traits to give Toublek's Thunderous Soul would be Heavy Attack, Critical Hit, and Hit to further synergize with our Staff Skills. It is best to prioritize Heavy Attack so we can reliably proc Inferno Wave and Judgment Lightning's effects.
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Summary | Skills | Weapons | |||||||||
Equipment | Mastery | Guardian | Rotations |
Armors | |
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Visor of the Infernal Herald | ・Max Health ・Ranged Evasion ・Melee Evasion ・Max Health |
Supreme Devotion | ・Max Mana ・Mana Regen ・Debuff Duration ・Max Health |
Swirling Essence Robe | ・Mana Regen ・Magic Evasion ・Melee Evasion ・Max Health |
Heroic Gloves of the Resistance | ・Max Health ・Ranged Evasion ・Magic Evasion ・Max Health |
Breeches of the Executioner | ・Ranged Evasion ・Magic Evasion ・Debuff Duration ・Max Health |
Swirling Essence Shoes | ・Max Health ・Magic Evasion ・Move Speed ・Max Health |
Accessories | |
Collar of Decimation | ・Max Health ・Skill Damage Boost ・Buff Duration ・Max Health |
Ancient Saurodoma Bracers | ・Max Mana ・Mana Regen ・Debuff Duration ・Max Health |
Sapphire Dimensional Band | ・Max Health ・Skill Damage Boost ・Buff Duration ・Max Health |
Etched Alabaster Band | ・Max Health ・Skill Damage Boost ・Buff Duration ・Max Health |
Belt of Endless Slaughter | ・Max Health ・Skill Damage Resistance ・Debuff Duration ・Max Health |
Note: This build can be farmed solo through the Co-op Dungeons and Lithographs.
To make full use of the weapon synergies between Wand and Staff, the build focuses on gathering as much Wisdom, Strength, and Dexterity as possible to get the bonus Cooldown Speed and Heavy Attack Chance. The sub-stats with the armor would be Mana Regen and some resistances.
Additionally, we have a 2-part bonus with the Mother Nature set, providing the build with an additional Weaken Duration for the DoTs, allowing for more time in executing the skill rotations.
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Summary | Skills | Weapons | |||||||||
Equipment | Mastery | Guardian | Rotations |
Wand | ・Damage (9 Pts) ・Recovery (6 Pts) |
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Staff | ・Mana (6 Pts) ・Destroy (9 Pts) |
For the Weapon Masteries, allocate your points to mastery trees that get Damage and Cooldown Speed as early as possible.
The Wand's Damage tree provides an overall DPS increase through your Curse damage and nets you more Cooldown Speed. After the Damage tree is maxed out, focus the remaining 6 points on the Recovery tree until you get to Redemptive Penance for an additional 8% to our Skill Heals.
The Staff's Destroy tree provides additional Cooldown Speed, Skill Damage, and consistency with Critical Hits! After that, spend the remaining 6 points in the Mana tree to cover up our Mana consumption problems.
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Summary | Skills | Weapons | |||||||||
Equipment | Mastery | Guardian | Rotations |
Currently under construction, so please stay tuned! |
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Summary | Skills | Weapons | |||||||||
Equipment | Mastery | Guardian | Rotations |
How to Play Wand / Staff |
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This combo, also known as the Sleep Bomb, is one of the better mobbing combos that the game currently has. Group up enemies using your basic attacks, then proceed with the combo.
The main goal of this combo is to stack your DoTs on a single target and then apply the Sleep status before spreading the ailment to other enemies with Karmic Haze.
Furthermore, you can also sneak in one Judgment Lightning before using your Curse Explosion on sleeping targets due to the Deel Sleep specialization.
Always use Time for Punishment before the third Touch of Despair and Karmic Haze to spread the Skill Damage Resistance, allowing you to maximize your damage output as you cast Curse Explosion.
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Assuming you only have to fight a single target, they will often have immunity to the Sleep status. For that, we only need to adjust the Mob Clearing rotation by removing Cursed Nightmare and Karmic Haze from the rotation to shorten overall cast times.
Due to smaller cast times, we can use Time for Punishment earlier as it will apply to all the skills included.
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When all your core skills are on cooldown, use this basic bread-n'-butter rotation to maintain your Curses and Burning effects on enemies while waiting. Oftentimes, you can sneak in Judgment Lightning during these rotations as you see fit!
Best Wand / Staff Build (PvE)
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