Throne and Liberty (TL)

Best Wand / Staff Build (PvE)

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This Wand and Staff build for Throne and Liberty (TL) makes primary use of the Wand's curses to deal consistent damage over time while being supplemented by the Staff's Fire and Lightning skills. Read on to learn how to use the Staff and Wand build, including the best gears to equip, skill rotations, traits, and more.

Notice Icon 2Attention! This build is based on the Korean version of the game with some adjustments to match the features available in Global. We’re working on updating our builds to be fully accurate for the Global release. Thank you for your patience!

Wand / Staff Build Overview

Build Summary

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Build Summary
Throne and Liberty - WandThrone and Liberty - Staff
Wand and Staff
Focus:
PVE, Healing, Mobbing, Hybrid DPS
Stat Priority:
Wisdom, Strength
Skill Setup
Skills - Serial Fire BombsSkills - Inferno WaveSkills - Chain LightningSkills - Judgement LightningSkills - Touch of DespairSkills - Curse ExplosionSkills - Swift HealingSkills - Corrupted Magic CircleSkills - Cursed NightmareSkills - Fountain of LifeSkills - Time for PunishmentSkills - Karmic Haze
Pros Cons
Throne and Liberty Build - ProHigh Survivability and MP Recovery
Throne and Liberty Build - ProGreat CC/Mobbing Potential
Throne and Liberty Build - ProRespectable Single-target Damage
Throne and Liberty - ConLittle-to-no Mobility
Throne and Liberty - ConLack of Self-Peel
Throne and Liberty - ConDifficult to Pilot

This Wand / Staff build makes use of the two arcane apparatuses to heal and revitalize yourself and allies while enfeebling and bursting down your opponents with curses and the elements! As for its playstyle, this build requires you to position safely while performing your heals and skill rotations due to this build's squishy nature.

While mostly accepted by the community as the "support", the Wand/Staff weapon combination is fully capable of progressing solo as it can dish out high DPS, both for mobbing and bossing. However, this feat comes at the cost of having little-to-no mobility and requires the player to have experience to pilot effectively.

Regarding spec-ing your Stat Points, always prioritize getting 50 Wisdom for the Max Mana, Debuff Duration, and Cooldown Speed. The second priority would be 50 Strength for more survivability and additional Heavy Attack Chance to synergize with Staff skills! Third, you can get 30-50 Dexterity for the extra damage with criticals.

Skills and Specialization

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Active Skills
Inferno WaveInferno Wave
Specialization - Burning Burning
Specialization - Consecutive Use Consecutive Use
Specialization - Cooldown ▼ Cooldown ▼
Serial Fire BombsSerial Fire Bombs
Specialization - Instant Activation Instant Activation
Specialization - Projectile Speed ▲ Projectile Speed ▲
Specialization - Range ▲ Range ▲
Specialization - Able to Move Able to Move
Chain LightningChain Lightning
Specialization - Chain Damage Chain Damage
Specialization - Guaranteed Damage Transfer Guaranteed Damage Transfer
Judgement LightningJudgement Lightning
Touch of DespairTouch of Despair
Specialization - Effect Duration ▲ Effect Duration ▲
Cursed NightmareCursed Nightmare
Specialization - Enhanced Nightmare Enhanced Nightmare
Karmic HazeKarmic Haze
Specialization - Range ▲ Range ▲
Corrupted Magic CircleCorrupted Magic Circle
Specialization - Decaying Touch Decaying Touch
Curse ExplosionCurse Explosion
Specialization - Additional Damage Boost Additional Damage Boost
Time for PunishmentTime for Punishment
Specialization - Additional Damage Boost Additional Damage Boost
Swift HealingSwift Healing -
Fountain of LifeFountain of Life
Specialization - Range ▲ Range ▲
Passive Skills
Full of CorruptionFull of Corruption Devotion and EmptinessDevotion and Emptiness WraithWraith's Beckon Noble RevivalNoble Revival
Mana AmpMana Amp AsceticismAsceticism Flame CondensationFlame Condensation Forbidden SanctuaryForbidden Sanctuary
Defensive Skill
Mystic ShieldMystic Shield

Active Skills

For the Wand skills, this build will utilize all of its curse-inflicting skills as most of our damage potential comes from the DoT (Damage over Time) of Touch of Despair and Corrupted Magic Circle, which comes to a crescendo with a curse-enhanced Curse Explosion. It would be best to prioritize leveling up these three skills as you progress the story.

After these three, prioritize leveling your Swift Healing since the bulk of your survivability comes from self-healing. Lastly, it would be wise to level up Cursed Nightmare, Time for Punishment, and Karmic Haze, as these are core skills you will include in your skill rotations.

The Staff skills included are Serial Fire Bombs and Inferno Wave, which are used as AoE (Area of Effect) damage that deals enhanced Burning DoT due to the Touch of Despair + Curse Explosion. Level these skills up in conjunction with your main Wand Skills.

Chain Lightning is included as an AoE filler, while Judgment Lightning is a burst skill, both having synergy with the Burning DoT.

Passive Skills

This build utilizes a 4/4 split between Wand and Staff passives, all of which try to enhance this build's strengths and patch up some of its weaknesses.

The two best passives that you should prioritize leveling are Mana Amp and Asceticism since they address this build's main problem: Mana Consumption. Mana Amp not only increases your HP by a decent amount, but it also increases your heals when paired with Noble Revival by increasing your skill heal depending on your Max Mana.

The first three Wand passives, Full of Corruption, Devotion and Emptiness, and Wraith's Beckon, are included to further enhance your Curses' potency by providing you Mana Regen on defeating a Weakened enemy while decreasing cooldowns and increasing their duration and DoTs.

Active and Passive Alternatives

Active Skill Specialization
Cursed NightmareCursed Nightmare > ClayClay's Salvation
Specialization - Range ▲ Range ▲
Specialization - Weaken Removal Weaken Removal
Cursed NightmareCursed Nightmare > Invincile WallInvincile Wall
Specialization - Range ▲ Range ▲
Specialization - Expand Targets Expand Targets
Cursed NightmareCursed Nightmare > High FocusHigh Focus
Specialization - Victorious Energy Victorious Energy
Specialization - Base Damage Boost Base Damage Boost
Judgement LightningJudgement Lightning > Infernal MeteorInfernal Meteor
Specialization - Heal ▼ Heal ▼
Specialization - Cooldown ▼ Cooldown ▼
Passive Skill Explanation
Flame CondensationFlame Condensation > Selfless SoulSelfless Soul If your team requires more potent heals during a boss fight.
Flame CondensationFlame Condensation > Echoic BarrierEchoic Barrier If there are heavy amounts of CC during a teamfight, sacrifice DPS for more resistances.
Flame CondensationFlame Condensation > Vampiric ContractVampiric Contract If you require more passive healing during dungeon runs as well as need self-sustain when running solo.

Depending on the situation, you can change some active skills around to suit your needs:

  • Throne and Liberty - Clay Clay's Salvation - Swap out Cursed Nightmare for Clay Salvation during Co-op Dungeons that require you to heal the whole party.
  • Throne and Liberty - Invincile Wall Invincile Wall - Swap out Cursed Nightmare for Invinsile Wall when an opponent is immune to sleep, and they have moves that cannot be parried.
  • Throne and Liberty - Infernal Meteor Infernal Meteor - Swap out Judgment Lightning for Infernal Meteor if you need more DPS (Damage per Second) and are safe even while channeling.
  • Throne and Liberty - High Focus High Focus - Swap out Cursed Nightmare for High Focus if you require more DPS during fights as it lowers your CDs.

Best Weapons

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Primary Weapon
LequirusLequirus's Coveted Tome ・Critical Hit
・Heavy Attack
・Hit
・Hit
Weapon Effect
Weapon Skill - LequirusLequirus's Ambush When your Health goes below 20%, Stealth for 7.5s. Cooldown 120s.

The primary weapon for this build will be Lequirus's Grip as it provides us with the necessary boosts to Wisdom, Perception, and Critical Hit. Furthermore, Lequirus's Ambush provides a sense of survivability as you can escape combat from enemies with invisibility while repositioning and healing yourself.

The best traits to give Lequirus's Grip would be Hit, Critical Hit, and Heavy Attack to enhance our DoTs. Prioritize farming for Hit so we can reliably hit Touch of Despair and Cursed Nightmare on elusive opponents.

Secondary Weapon
ToublekToublek's Shattering Quarterstaff ・Cooldown Speed
・Heavy Attack
・Hit
・Heavy Attack Chance
Weapon Effect
Weapon Skill - ToublekToublek's Boost Magic, Melee, and Ranged Critical Hiy 30 ▲ per 1m of distance between you and the target

The secondary weapon for this build will be Toublek's Thunderous Soul since it provides us with a whopping +10 to Dexterity, giving us easy access to the additional 100 Critical Hit and 15 Bonus Damage. Furthermore, Toublek's Boost incentivizes our back-line playstyle by providing us additional Criticals on how distant we are to the enemy.

The best traits to give Toublek's Thunderous Soul would be Heavy Attack, Critical Hit, and Hit to further synergize with our Staff Skills. It is best to prioritize Heavy Attack so we can reliably proc Inferno Wave and Judgment Lightning's effects.

Best Armors and Accessories

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Armors
Visor of the Infernal Herald IconVisor of the Infernal Herald ・Max Health
・Ranged Evasion
・Melee Evasion
・Max Health
Supreme Devotion IconSupreme Devotion ・Max Mana
・Mana Regen
・Debuff Duration
・Max Health
Swirling Essence Robe IconSwirling Essence Robe ・Mana Regen
・Magic Evasion
・Melee Evasion
・Max Health
Heroic Gloves of the Resistance IconHeroic Gloves of the Resistance ・Max Health
・Ranged Evasion
・Magic Evasion
・Max Health
Breeches of the Executioner IconBreeches of the Executioner ・Ranged Evasion
・Magic Evasion
・Debuff Duration
・Max Health
Swirling Essence Shoes IconSwirling Essence Shoes ・Max Health
・Magic Evasion
・Move Speed
・Max Health
Accessories
Collar of Decimation IconCollar of Decimation ・Max Health
・Skill Damage Boost
・Buff Duration
・Max Health
Ancient Saurodoma Bracers IconAncient Saurodoma Bracers ・Max Mana
・Mana Regen
・Debuff Duration
・Max Health
Sapphire Dimensional Band IconSapphire Dimensional Band ・Max Health
・Skill Damage Boost
・Buff Duration
・Max Health
Etched Alabaster Band IconEtched Alabaster Band ・Max Health
・Skill Damage Boost
・Buff Duration
・Max Health
Belt of Endless Slaughter IconBelt of Endless Slaughter ・Max Health
・Skill Damage Resistance
・Debuff Duration
・Max Health

Note: This build can be farmed solo through the Co-op Dungeons and Lithographs.

To make full use of the weapon synergies between Wand and Staff, the build focuses on gathering as much Wisdom, Strength, and Dexterity as possible to get the bonus Cooldown Speed and Heavy Attack Chance. The sub-stats with the armor would be Mana Regen and some resistances.

Additionally, we have a 2-part bonus with the Mother Nature set, providing the build with an additional Weaken Duration for the DoTs, allowing for more time in executing the skill rotations.

Best Weapon Mastery

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Wand ・Damage (9 Pts)
・Recovery (6 Pts)
Staff ・Mana (6 Pts)
・Destroy (9 Pts)

For the Weapon Masteries, allocate your points to mastery trees that get Damage and Cooldown Speed as early as possible.

The Wand's Damage tree provides an overall DPS increase through your Curse damage and nets you more Cooldown Speed. After the Damage tree is maxed out, focus the remaining 6 points on the Recovery tree until you get to Redemptive Penance for an additional 8% to our Skill Heals.

The Staff's Destroy tree provides additional Cooldown Speed, Skill Damage, and consistency with Critical Hits! After that, spend the remaining 6 points in the Mana tree to cover up our Mana consumption problems.

Best Guardian

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Currently under construction, so please stay tuned!

Skill Rotations

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How to Play Wand / Staff


Mob Clearing

Skills - Touch of DespairSkills - Serial Fire Bombs 3xSkills - Inferno WaveSkills - Chain LightningSkills - Touch of DespairSkills - Time for PunishmentSkills - Cursed NightmareSkills - Touch of DespairSkills - Karmic HazeSkills - Corrupted Magic CircleSkills - Judgement LightningSkills - Curse ExplosionSkills - Judgement Lightning

This combo, also known as the Sleep Bomb, is one of the better mobbing combos that the game currently has. Group up enemies using your basic attacks, then proceed with the combo.

The main goal of this combo is to stack your DoTs on a single target and then apply the Sleep status before spreading the ailment to other enemies with Karmic Haze.

Furthermore, you can also sneak in one Judgment Lightning before using your Curse Explosion on sleeping targets due to the Deel Sleep specialization.

Always use Time for Punishment before the third Touch of Despair and Karmic Haze to spread the Skill Damage Resistance, allowing you to maximize your damage output as you cast Curse Explosion.

Single Target Burst

Skills - Touch of DespairSkills - Time for PunishmentSkills - Serial Fire Bombs 3xSkills - Inferno WaveSkills - Chain LightningSkills - Touch of DespairSkills - Touch of DespairSkills - Corrupted Magic CircleSkills - Judgement LightningSkills - Curse ExplosionSkills - Judgement Lightning

Assuming you only have to fight a single target, they will often have immunity to the Sleep status. For that, we only need to adjust the Mob Clearing rotation by removing Cursed Nightmare and Karmic Haze from the rotation to shorten overall cast times.

Due to smaller cast times, we can use Time for Punishment earlier as it will apply to all the skills included.

Filler Rotation

Skills - Touch of DespairSkills - Serial Fire Bombs 3xSkills - Inferno WaveSkills - Chain LightningSkills - Touch of Despair

When all your core skills are on cooldown, use this basic bread-n'-butter rotation to maintain your Curses and Burning effects on enemies while waiting. Oftentimes, you can sneak in Judgment Lightning during these rotations as you see fit!

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