Throne and Liberty (TL)

All Crossbow Skill Specializations

Throne and Liberty (TL) - Crossbow Skill Specializations

This guide lists all the Crossbow's skill specializations in Throne and Liberty (TL). Read on for the upgrade cost and effects for each skill specialization!

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Crossbow Tier List All Crossbow Skill Specializations

Crossbow Skill Specializations

Jump to a Specific Skill
Throne and Liberty (TL) - Quick FireQuick Fire Throne and Liberty (TL) - Mortal MarkMortal Mark Throne and Liberty (TL) - Multi-ShotMulti-Shot Throne and Liberty (TL) - Mother NatureMother Nature's Protest
Throne and Liberty (TL) - Explosive TrapExplosive Trap Throne and Liberty (TL) - Wind SnatcherWind Snatcher Throne and Liberty (TL) - Nimble LeapNimble Leap Throne and Liberty (TL) - Recoil ShotRecoil Shot
Throne and Liberty (TL) - Selfless DiffusionSelfless Diffusion Throne and Liberty (TL) - Mana ExchangeMana Exchange Throne and Liberty (TL) - Merciless BarrageMerciless Barrage Throne and Liberty (TL) - Weak Point ShotWeak Point Shot

Quick Fire

Quick Fire
Quick Fire
(Default)
Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.

Quick Fire Specializations

Specialization Cost Effect
Cooldown ▼Cooldown ▼ 5 On a critical hit, the Cooldown decreases by 10%.
Damage ▲Damage ▲ 5 Damage increases by 20% and Cooldown increases by 3s.
Min Chain Fire ▲Min Chain Fire ▲ 10 The minimum attack count changes to 4 attacks.
GaleGale 7 On hit, applies Gale for 6s to the target. Explodes on 10th stack, inflicting 150% + 30 damage to enemies within a 3m radius area.

Mortal Mark

Mortal Mark
Mortal Mark
(Default)
Deals 200% of Base Damage + 14 Damage and has a 100% chance to Weaken and Mark the target for 3s. When attacking a Marked target, deal 15% of Base Damage + 1. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 10% of the total accumulated damage. Stacks up to 2 times. Marked targets received 60% less Incoming Heal.
Detonation Mark
Detonation Mark
(Detonation Mark Specialization)
Deals 200% of Base Damage + 14 damage and has a(n) 100% chance to Weaken and Mark the target for 3s. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 40% of the total accumulated damage. Stacks up to 2 times. Marked targets receive 60% less incoming Heal. The Mark's accumulating damage can only be applied to one target at a time.

Mortal Mark Specializations

Specialization Cost Effect
Stamina StagnationStamina Stagnation 5 Marked target's Stamina Regen decreases by 100%
Detonation MarkDetonation Mark 7 Change to Detonation mark. Its Bonus Damage is removed, and accumulated damage increases by 40%.
Chain EffectsChain Effects 5 If the target with Mark is defeated, Mortal Mark gets transferred to every enemy within 5m of the target. The Mark transfers up to 2 times, and transferred Mark doesn’t accumulate damages.

Multi-Shot

Multi-Shot
Multi-Shot
(Default)
Deals damage equal to 210% of Base Damage + 29. Has a 70% chance to Weaken (decreasing Move Speed by 30% for 3s) and apply a short Collision: Push to targets within 100% range inside a 60-degree cone.
Collision Shot
Collision Shot
(Collision Shot Specialization)
Deals Damage equal to 210% of Base Damage + 29. Has a(n) 70% chance to Weaken (decreasing Move Speed by 30% for 3s) and apply Collision: Push to targets within 100% range inside a 30-degree cone.
Rapid Shot
Rapid Shot
(Rapid Shot Specialization)
Deals damage equal to 210% of Base Damage + 29 to targets within 100% range inside a 60-degree cone.

Multi-Shot Specializations

Specialization Cost Effect
Collision ShotCollision Shot 5 Changes to Collision Shot. Cooldown increases by 9s. Attack range decreases to 30 degrees, and the range of Collision: Push greatly increases. Cannot be stacked with Rapid Shot Specialization.
Rapid ShotRapid Shot 5 Change to Rapid Shot skill. Upon the change, Cooldown decreases by 6s. Collision and Move Speed Reduction are removed. Cannot be stacked with Collision Shot Specialization.

Mother Nature's Protest

Throne and Liberty - Mother Nature
Mother Nature's Protest
(Default}
For 6s, a projectile attack fires an additional projectile, dealing damage equal to 24% Base Damage.
Mother Nature
Mother Nature's Protest
(Any Specialization)
When used, properties activate or deactivate. When activated, projectile attacks consume 16 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time this skill is used. Gale Arrow Deals 21% of Base Damage. Has a 15% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a 15% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a 30% chance to apply Frost and Weaken which decreases Move Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a 8% chance to deal additional damage that is equal to 120% of Base Damage. If the target is Wet or has Frost applied by you, the status transfers to another enemy within 5m radius

Mother Nature's Protest Specializations

Specialization Cost Effect
Lightning ArrowLightning Arrow 7 Changes to Activate/Deactivate format. Can activate Lightning attribute.
Frost ArrowFrost Arrow 7 Changes to Activate/Deactivate format. Can activate Frost attribute.
Flame ArrowFlame Arrow 7 Changes to Activate/Deactivate format. Can activate Fire attribute.
Gale ArrowGale Arrow 7 Changes to Activate/Deactivate format. Can activate Gale attribute.

Explosive Trap

Explosive Trap
Explosive Trap
(Default)
Set up an Explosive Trap on the designated location. The trap triggers when an enemy is within 3m range, and explodes after 2s. It deals damage equal to 600% of Base Damage + 165 to the target. Has an 80% chance to Weaken the target, decreasing Move Speed by 60% for 3s. An Explosive Trap lasts for 15. You can set up only 1 trap at once.

Explosive Trap Specializations

Specialization Cost Effect
Duration ▲Duration ▲ 7 Explosive Trap Duration increases by 10s
Set up range ▲Set up range ▲ 3 Can be used within 100% of Attack Range.
Shock BombShock Bomb 7 Explosion has 80% chance to apply Stun for 3s.

Wind Snatcher

Wind Snatcher
Wind Snatcher
(Default)
A special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals damage equal to 100% of Base Damage with an 80% chance to Weaken the target, and when the effect is applied, the target’s Move Speed is decreased by 30% for 3s and your Move Speed is increased by 30% for 3s. If Win Snatcher hits a target whose Move Speed you have already decreased, adds another stack of Weaken, decreasing the target’s Attack Speed by 15% for 3s and increases your Attack Speed by 15% for 3s.

Wind Snatcher Specializations

Specialization Cost Effect
Stamina AbsorptionStamina Absorption 7 On hit, target's Stamina decreases by 15. You recover Stamina by 15.
Chain DamageChain Damage 5 Transfers to another enemy within 5m radius zone from the target

Nimble Leap

Nimble Leap
Nimble Leap
(Default)
Move 5m towards the designated direction. Attack Speed increases by 20%, Range increases by 20% and Critical Damage increases by 6% for 0.5s.

Nimble Leap Specializations

Specialization Cost Effect
ImmuneImmune 5 Become immune to Stun, Collision, Bind, and Sleep for 0.5s upon use.
Cooldown ResetsCooldown Resets 10 Quick Fire cooldown resets when used.
Consecutive UseConsecutive Use 5 Can charge up to 2 times.
WhirlpoolWhirlpool 7 Creates a 3m radius of Whirlpool area for 3s at the destination. While in Whirlpool status, Move Speed increases by 20%, and add 1 more stack when Whirlpool is applied.

Recoil Shot

Recoil Shot
Recoil Shot
(Default)
Can be used only when you have Repulsive Force by using a skill that moves yourself. When used, it consumes 1 Repulsive Force and deals 200% of Base Damage + 4. Repulsive Force stacks up to 3 times.

Recoil Shot Specializations

Specialization Cost Effect
Off-Hand Weapon Attack ▲Off-Hand Weapon Attack ▲ 5 Recoil Shot Off-Hand Weapon Attack Chance inreases by 30%.
Wave ShotWave Shot 5 Change to Wave Shot when push reaches 3 stacks. If Wave Shot is activated, consumes all Repulsive Force stacks to deal 840% of Base Damage + 72 damage and applies Collision: Push with a 90% chance.
GaleGale 5 On hit, applies 2 Gale stacks for 6s to the target. Explodes on 10th stack, inflicting 150% + 30 damage to enemies within a 3m radius.

Selfless Diffusion

Selfless Diffusion
Selfless Diffusion
(Default)
For 6s, Off-Hand Weapon Attack Chance is boosted by 30%. On Weakening a target within 6s, all skill cooldowns 0.15s ▼, and 0.03s ▼ for 2 more stacks of Weaken. The Cooldown Reduction effect can only be applied up to 10 times per sec, but not applied to Selfless Diffusion. On every hit, remaining duration 0.05s ▲ for all Weaken effects on the target.

Selfless Diffusion Specializations

Specialization Cost Effect
Aggression ▼Aggression ▼ 3 Aggression generated decreases by 30% for 6s.
Health Concentration RecoveryHealth Concentration Recovery 5 Recovers 100% of damage received for the first 1s. For 1s, you can pass through other targets, and Mobility skill’s distance 25% ▲, Move Speed 39% ▲, Melee, Ranged, Magic Evasion 390 ▲.
Removes CCRemoves CC 7 Removes Bind, Move Speed Reduction effects on you, as well as Stun and Sleep that other players applied. (Stun and Sleep caused by environment or monsters cannot be removed.)

Mana Exchange

Mana Exchange
Mana Exchange
(Default)
Consumes 450 Health to recover 310 Mana.

Mana Exchange Specializations

Specialization Cost Effect
Stamina RecoveryStamina Recovery 5 Heals Stamina by 15 upon use.
Boost EffectsBoost Effects 5 Upon use, Health cost increases by 100%, cooldown increases by 100%, and Mana recovery increases by 100%.

Merciless Barrage

Merciless Barrage
Merciless Barrage
(Default)
Shoot at the target location with both hands 15 times each. Arrows deal 19% of Base Damage + 3 to the first enemy hit. On each consecutive hit to the same target, Damage 8% ▲ (stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-Hand Weapon.
Wild Barrage
Wild Barrage
(Wild Barrage Specialization)
Shoot arrows with both hands 16 times each in a 30-degree cone. Arrows deal 19% of Base Damage + 3 to the enemy hit. On each consecutive hit tot he same target, Damage 8% ▲ (Stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-hand Weapon.
Annihilation Barrage Shot
Annihilation Barrage Shot
(Annihilation Barrage Shot Specialization)
Shoot arrows with both hands 16 times each to a 6m radius area. Arrows deal 19% of Base Damage + 3 to the enemy hit. On each consecutive hit tot he same target, Damage 8% ▲ (Stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-hand Weapon.

Merciless Barrage Specializations

Specialization Cost Effect
GaleGale 5 On hit, applies Gale for 6s to the target. Explodes on 10 th stack, inflicting 150% + 30 damage to enemies within a 3m radius area.
Wild BarrageWild Barrage 5 Change to Wild Barrage. Attack every enemy within a 30-degree cone shaped area. Cannot be stacked with Annihilation Barrage Shot Specialization.
Annihilation Barrage ShotAnnihilation Barrage Shot 10 Change to Annihilation Barrage Shot. Attack every enemy within a 6m radius area without Casting Time. Cannot be stacked with Wild Barrage Specialization.

Weak Point Shot

Weak Point Shot
Weak Point Shot
(Default)
A Special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 500% of Base Damage + 135. Attacking a target that’s using a Fury Attack has an 80% chance of applying Weaken that increases your and your party’s Critical Damage against the target by 13% for 6s.

Weak Point Shot Specializations

Specialization Cost Effect
Cooldown ▼Cooldown ▼ 5 Cooldown decreases by 20%.
Expand ConditionsExpand Conditions 7 Weak Point Shot activates upon hitting a target affected by Stun, Bind, Sleep, or Collision.

Throne and Liberty (TL) Related Guides

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