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The Scout Longbow and Crossbow build is an intense damage-dealing setup with short cooldowns in Throne and Liberty (TL) PvE. Learn more about how to use the Longbow and Crossbow build, including the best gear to equip, the best armor and accessories, and more.
All Scout Longbow / Crossbow Builds | |
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Best Scout Longbow / Crossbow PvP Build | Best Scout Longbow / Crossbow PvE Build |
List of Contents
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Build Summary | |
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Longbow and Crossbow | Focus: DPS, PVE Stat Priority: Dexterity, Perception |
Skill Setup | |
Pros | Cons |
Short Cooldowns
Decent Damage
Can Engage Safely at a Distance
Consistent DPS
|
Mana-Intensive
Weapons have different ranges
Can be Challenging to play |
This build utilises pure ranged DPS with relatively short cooldowns, allowing it to dish out punishment from a safe distance.
As the Longbow has a longer range than the Crossbow, it would take some time to adjust to the maximum range of the crossbow to avoid the character moving into Crossbow range when switching from the Longbow.
While having short cooldowns is great, it could also be detrimental as the player can easily get overwhelmed with skills past the opening rotation. Coupled with other mechanics on each encounter, it's easy to get lost on what to use first.
However, the downsides can be mitigated as the player gains experience, with the exception of mana management, which requires allies to completely fix.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 44 | 15 | 16 |
Dexterity | 73 | 24 | 36 |
Wisdom | 16 | 0 | 6 |
Perception | 47 | 6 | 34 |
Note: Base stats are always 10!
Prioritize putting points into Dexterity, as this is the best way to increase damage, and Perception to increase hit chance and ranged damage.
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||||||
---|---|---|---|---|---|---|---|
Deadly Marker |
Hit ▲
Target
|
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Ensnaring Arrow | - | ||||||
Decisive Sniping |
Damage ▲
Collection Time ▲
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Quick Fire |
Damage ▲
Min Chain Fire ▲
Gale
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Blitz |
Cooldown ▼
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Strafing |
Consecutive Use
Gale
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Mother Nature's Protest
▼ Gale Arrow |
Gale Arrow
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Mana Exchange |
Boost Effects
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Merciless Barrage |
Gale
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Selfless Diffusion | - | ||||||
Mortal Mark | - | ||||||
Zephyr's Nock |
Damage ▲
|
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Passive Skills | |||||||
Rapidfire Stance | Steady Aim | Sniper's Sense | Roxie's Arrowhead | ||||
Eagle Vision | Ambidexterity | Bloodlust Stack | Piercing Strike | ||||
Defensive Skill | |||||||
Overtaker |
This build does away with utility skills, with the exception of the Deadly Marker, as it is a personal and party DPS booster.
Since Mother Nature's Protest will consume most of the mana, Mana Exchange is used to alleviate some of the mana problems in this build.
Prioritise levelling Quick Fire, Zephyr's Nock, and Strafing as they will provide a significant amount of the build's DPS early on, before the harder hitting skills become available.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Primary Weapon | |
---|---|
Queen Bellandir's Toxic Spine Throwers | ・Heavy Attack Chance +80 ・Hit +80 ・Critical Hit +80 |
Weapon Effect | Queen Bellandir's Corruptive Venom | On Critical Hit with a crossbow, creates a 20% chance of applying Weaken: Poison, which deals 110% of Base Damage over time every second for 5s and stacks up to 3 times. |
Queen Bellandir's Toxic Spine Throwers is the weapon to go for, as the build will be stacking a lot of Dexterity, there would be plenty of opportunities to trigger a critical hit. Since the weapon itself provides a decent amount of Dexterity, this is a no-brainer.
Secondary Weapon | |
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Tevent's Arc of Wailing Death | ・Heavy Attack Chance +80 ・Hit +80 ・Critical Hit +80 |
Weapon Effect | Tevent's Bombardment | Shoots a bonus projectile whenever using Strafing, dealing 54% of Base Damage |
While Karnix Netherbow is a tempting option, it is recommended to use Tevent's Arc of Wailing Death instead to maintain range consistency. As the Strafing combo will be used quite often, it's the better choice for this build.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Armors | |
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Shadow Harvester Mask | ・Cooldown Speed +6% ・Magic Evasion +160 ・Ranged Evasion +160 |
Supreme Devotion | ・Debuff Duration -6% ・Mana Regen +60 ・Max Mana +600 |
Plate of the Field General | ・Max Health +600 ・Melee Evasion +160 ・Ranged Evasion +160 |
Shadow Harvester Grips | ・Magic Evasion +160 ・Max Mana +600 ・Mana Regen +60 |
Shadow Harvester Trousers | ・Magic Evasion +160 ・Mana Regen +60 ・Max Mana +600 |
Shadow Harvester Boots | ・Move Speed +8% ・Ranged Evasion +160 ・Max Mana +600 |
Accessories | |
Clasp of the Conqueror | ・Buff Duration +6% ・Skill Damage Boost +80 ・Max Health +600 |
Bracers of the Primal King | ・Debuff Duration -6% ・Max Health +600 ・Skill Damage Resistance +80 |
Band of Universal Power | ・Buff Duration +6% ・Mana Regen +60 ・Max Mana +600 |
Amber Dimensional Band | ・Buff Duration +6% ・Max Health +600 ・Skill Damage Boost +80 |
Girdle of Spectral Skulls | ・Debuff Duration -6% ・Max Mana +600 ・Skill Damage Resistance +80 |
The Death Set is a great fit for this build, as it improves the critical damage and attack speed that this build really benefits from. Max Mana and Mana Regeneration traits are taken whenever possible, as this build consumes mana at a rapid rate.
The rest of the armour and accessories are used to increase Dexterity and Perception. With this build, it is possible to reach 60 Dexterity and 60 Perception breakpoints, with points to spare.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Crossbow | ・Chainfire (9 Pts) ・Move (6 Pts) |
---|---|
Longbow | ・Sniping (9 Pts) ・Check (6 Pts) |
Maxing out the Chainfire tree is the best option, as all of it's passives contribute significantly to increasing DPS. The Move tree is also of great benefit, as it increases the chance of a Heavy Attack, so 6 points will be spent here.
For the longbow, the goal is to get to Brutal Shooter as quickly as possible to increase Critical Damage. The rest of the points will go to the Check tree to get to Gale Arrowhead to reduce all cooldowns.
How to Get Weapon Mastery Points
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Best Guardian | |
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Shade Revenant Stheno | Launches 5 projectiles at random enemies within a 10m range every second. A single enemy may be hit with multiple projectiles at the same time. Each projectile deals 52% of Base Damage. |
Shade Revenant Stheno is one of the best options for Guardians when it comes to boosting DPS, as it not only deals significant damage on its own, but also benefits from Mother Nature's Protest.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
How to Play Longbow / Crossbow Build |
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|
Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
▶
▶
▶
▶
▶ ▶ ▶ ▶ |
Toggle Mother Nature's Protest on before starting, to ensure that all skills have the Gale effect. Once Deadly Marker and Mortal Mark are applied, start dealing damage with Quick Fire, Strafing Combo, and Ensnare Arrow for Decisive Sniping.
Quick Fire should be ready as soon as Decisive Sniping finishes casting, so use it before rounding up with Mana Exchange to replenish mana reserves.
▶
▶
▶
|
Thanks to Blitz, Merciless Barrage can be cast twice in quick succession. As the cooldown of Blitz can't be reduced, it's better to wait for Blitz to complete its cooldown before casting Merciless Barrage again to prevent Blitz from drifting.
▶
▶
▶
▶
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A staple of any longbow build, be prepared to use this combo a lot as most crossbow skills are cast quickly. Thanks to Mortal Mark being part of the kit, this can deal even more damage.
Ideally, this rotation should be done when Deadly Marker is applied to the target, but may not be readily available due to cooldown restrictions.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Jump to a Stat |
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Stat | Value |
---|---|
Melee Hit | 335 |
Ranged Hit | 475 |
Magic Hit | 335 |
Melee Crit. Hit | 645 |
Ranged Crit. Hit | 725 |
Magic Crit. Hit | 645 |
Stat | Value |
---|---|
Melee Defense | 1,665 |
Ranged Defense | 1,350 |
Magic Defense | 1,828 |
Melee Evasion | 610 |
Ranged Evasion | 746 |
Magic Evasion | 746 |
Skill Damage Reduction | 160 |
Debuff Duration | -18% |
Stat | Value |
---|---|
Max Health | 11,355 |
Max Mana | 9,700 |
Mana Cost Efficiency | 4% |
Max Stamina | 100 |
Move Speed | 600 | 14.5% |
Health Regen | 184 |
Mana Regen | 839.599 |
Stamina Regen | 7.15 |
Cooldown Speed | 22% |
Attack Speed | 8.6% |
Stat | Value |
---|---|
Weaken Chance | 283 |
Stun Chance | 317 |
Petrification Chance | 235 |
Sleep Chance | 235 |
Silence Chance | 235 |
Terror Chance | 235 |
Bind Chance | 387 |
Collision Chance | 235 |
Stat | Value |
---|---|
Off-Hand Weapon Attack Chance | 6% |
Bonus Damage | 34 |
Range ▲ | 19.2% |
Hit | 227 |
Critical Hit | 320 |
Heavy Attack Chance | 160 |
Ranged Damage | 5 |
Stat | Value |
---|---|
Death Set | Critical Damage 14% ▲ Added Attack Speed 10% ▲ |
Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield |
Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Scout Longbow / Crossbow PvE Build
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