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The Scout Longbow and Crossbow build is an intense damage-dealing setup with short cooldowns in Throne and Liberty (TL) PvE. Learn more about how to use the Longbow and Crossbow build, including the best gear to equip, the best armor and accessories, and more.
All Scout Longbow / Crossbow Builds | |
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Best Scout Longbow / Crossbow PvP Build | Best Scout Longbow / Crossbow PvE Build |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
This build utilises pure ranged DPS with relatively short cooldowns, allowing it to dish out punishment from a safe distance.
As the Longbow has a longer range than the Crossbow, it would take some time to adjust to the maximum range of the crossbow to avoid the character moving into Crossbow range when switching from the Longbow.
While having short cooldowns is great, it could also be detrimental as the player can easily get overwhelmed with skills past the opening rotation. Coupled with other mechanics on each encounter, it's easy to get lost on what to use first.
However, the downsides can be mitigated as the player gains experience, with the exception of mana management, which requires allies to completely fix.
Stat | Total | Points From Lvl. | Points From Gear |
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Strength | 33 | 20 | 3 |
Dexterity | 40 | 16 | 14 |
Wisdom | 11 | 1 | 0 |
Perception | 30 | 12 | 8 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 50 | 17 | 23 |
Dexterity | 50 | 10 | 30 |
Wisdom | 16 | 6 | 0 |
Perception | 40 | 16 | 14 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 50 | 16 | 24 |
Dexterity | 60 | 12 | 38 |
Wisdom | 27 | 11 | 6 |
Perception | 50 | 10 | 30 |
Fortitude | 10 | 0 | 0 |
Note: Base stats are always 10!
Prioritize putting points into Dexterity, as this is the best way to increase damage, and Perception to increase hit chance and ranged damage. Try to reach 60 Dexterity and 50 Perception.
Afterward, get 50 Strength to increase your damage, Max HP, Damage Reduction, and Heavy Attack Chance. Put everything else on Wisdom.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Active Skills | |||||||
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Deadly Marker Deadly Marker Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increases by 100 for you, and 100 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decreases is applied (up to 100 times).
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Hit ▲
Hit ▲ Party members who attack enemies with Deadly Marker gain additional accuracy by 150. Target
Target Applies an additional Marker against a target with Deadly Marker. |
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Ensnaring Arrow Ensnaring Arrow Deals 130% of Base Damage. With an 80% chance to Bind a boss for 3s. A Boss immune to Bind is instead Oppressed for the same duration.
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Decisive Sniping Decisive Sniping The skill effect is enhanced based on the collection time. Deals 500% of Base Damage + 53 to 800% +84.8. The damage is amplified by 60% against bosses. On hit, increases Melee, Ranged, and Magic Critical Hit by 200 to 400 for 3s. The damage is amplified by % against bosses.
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Damage ▲
Damage ▲ Boost damage against enemies with Stun, Sleep, Bind, Collision, or Oppress by 25%. Collection Time ▲
Collection Time ▲ The max collecting time increases, and Max Damage increases by an additional 33%. |
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Quick Fire Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
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Damage ▲
Damage ▲ Damage increases by 20% and Cooldown increases by 3s. Min Chain Fire ▲
Min Chain Fire ▲ The minimum attack count changes to 4 attacks. Gale
Gale On hit, applies Gale for 6s to the target. Explodes on 10th stack, inflicting 150% + 30 damage to enemies within a 3m radius area. |
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Blitz Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
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Cooldown ▼
Cooldown ▼ Cooldown decreases by 15s. |
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Strafing Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
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Consecutive Use
Consecutive Use Increases additional use count to 2. Gale
Gale On hit, applies Gale for 6s to the target. Explodes on 10th stack, inflicting 150% + 45 damage to enemies within a 3m radius area. |
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Mother Nature's Protest Mother Nature's Protest For 6s, a projectile attack fires an additional projectile, dealing damage equal to 24% Base Damage.
▼ Gale Arrow Gale Arrow When used, properties activate or deactivate.When activated, projectile attacks consume 16 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time this skill is used. Gale Arrow Deals 21% of Base Damage. Has a 15% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a 15% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a 30% chance to apply Frost and Weaken which decreases Move Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a 8% chance to deal additional damage that is equal to 120% of Base Damage. If the target is Wet or has Frost applied by you, the status transfers to another enemy within 5m radius.
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Gale Arrow
Gale Arrow Changes to Activate/Deactivate format. Can activate Gale attribute. |
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Mana Exchange Mana Exchange Consumes 450 Health to recover 310 Mana.
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Boost Effects
Boost Effects Upon use, Health cost increases by 100%, cooldown increases by 100%, and Mana recovery increases by 100%. |
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Merciless Barrage Merciless Barrage Shoot at the target location with both hands 15 times each. Arrows deal 19% of Base Damage + 3 to the first enemy hit. On each consecutive hit to the same target, Damage 8% ▲ (stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-Hand Weapon.
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Gale
Gale On hit, applies Gale for 6s to the target. Explodes on 10 th stack, inflicting 150% + 30 damage to enemies within a 3m radius area. |
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Selfless Diffusion Selfless Diffusion For 6s, Off-Hand Weapon Attack Chance is boosted by 30%. On Weakening a target within 6s, all skill cooldowns 0.15s ▼, and 0.03s ▼ for 2 more stacks of Weaken. The Cooldown Reduction effect can only be applied up to 10 times per sec, but not applied to Selfless Diffusion. On every hit, remaining duration 0.05s ▲ for all Weaken effects on the target.
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Mortal Mark Mortal Mark Deals 200% of Base Damage + 14 Damage and has a 100% chance to Weaken and Mark the target for 3s. When attacking a Marked target, deal 15% of Base Damage + 1. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 10% of the total accumulated damage. Stacks up to 2 times. Marked targets received 60% less Incoming Heal.
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Zephyr's Nock Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
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Damage ▲
Damage ▲ Attacking a target with Gale status that you applied will consume a Gale stack, inflicting additional damage per stack, which is equal to 25% of Base Damage + 12. |
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Passive Skills | |||||||
Rapidfire Stance Rapidfire Stance Staying in the same place without moving for 2s will increase Attack Speed by 6% and Magic, Melee, and Range Hit by 100. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon moving with the skills.
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Steady Aim Steady Aim Against Bound and Oppressed targets, Magic, Melee, and Ranged Critical Hit 155 ▲.
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Sniper's Sense Sniper's Sense Magic, Melee, and Ranged Critical Hit 10 ▲ and Critical Hit Damage 0.4% ▲ per 1m of distance from the target.
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Roxie's Arrowhead Roxie's Arrowhead Attacking with Longbows or Crossbows has a 5% chance to shoot an additional projectile, dealing damage equal to58% of Base Damage. If you’re shooting in the same direction as the wind, the chance goes up by 0.5% per 1m/s windspeed.
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Eagle Vision Eagle Vision On hit, Magic and Ranged Hit 40 ▲. Additionally, Magic and Ranged hit 6 ▲ and Weaken Chance 5 ▲ per 1 m of distance from the target.
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Ambidexterity Ambidexterity Off-Hand Weapon Max Damage 12 ▲. Off-Hand Weapon, Magic, Melee, and Ranged Critical Hit 90 ▲.
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Bloodlust Stack Bloodlust Stack On attack skill hit, Skill Damage increases by 2.1 for 3s. Adds 1 stack of Bloodlust per attack, stacking up to 10 times. At 10 stacks, Critical Damage increases by 5.4% for 3s. The stack count is not reset.
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Piercing Strike Piercing Strike Bonus Damage increases by 6, and Stamina Regen increases by 0.4
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Defensive Skill | |||||||
Overtaker Overtaker Defends against attacks. On Defending against a Fury Attack while stationary, Magic, Melee, and Ranged Defense increase by 100 for 3 (up to 5 stacks), and Overtaker changes to Agile Shot for 3s. Increases Magic, Melee, and Ranged Critical Hit by 410 for 5s, if a Fury Attack was defended within 0.5s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury or Wrath Attack, Overtaker changes to Swift Evasion for 3s. Additionally the next skill attack that hits within 5s lands as a Critical Hit. Agile Shot: Deals 360% of Base Damage + 36 if the shot was fired without moving. Use with the directional buttons to use the skill while moving. For this case, deals 120% of Base Damage + 12 with a 80% chance to Bind the target for 3s. Swift Evasion: Moves 8m in the designated direction. Magic, melee, and Ranged Evasion increases by 550 for 2s.
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This build does away with utility skills, with the exception of the Deadly Marker, as it is a personal and party DPS booster.
Since Mother Nature's Protest will consume most of the mana, Mana Exchange is used to alleviate some of the mana problems in this build.
Prioritise levelling Quick Fire, Zephyr's Nock, and Strafing as they will provide a significant amount of the build's DPS early on, before the harder hitting skills become available.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Primary Weapon | |
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Tevent's Arc of Wailing Death Tevent's Arc of Wailing Death Attack Range Increase 4%
Dexterity 3 Perception 4 |
・Heavy Attack Chance +80 ・Hit +80 ・Critical Hit +80 |
Weapon Effect | Tevent's Bombardment | Shoots a bonus projectile whenever using Strafing, dealing 54% of Base Damage |
While Karnix Netherbow is a tempting option, it is recommended to use Tevent's Arc of Wailing Death instead to maintain range consistency. As the Strafing combo will be used quite often, it's the better choice for this build.
Secondary Weapon | |
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Queen Bellandir's Toxic Spine Throwers Queen Bellandir's Toxic Spine Throwers Dexterity 5
Bonus Damage 4 Stamina Regen 2.6 |
・Heavy Attack Chance +80 ・Hit +80 ・Critical Hit +80 |
Weapon Effect | Queen Bellandir's Corruptive Venom | On Critical Hit with a crossbow, creates a 20% chance of applying Weaken: Poison, which deals 110% of Base Damage over time every second for 5s and stacks up to 3 times. |
Queen Bellandir's Toxic Spine Throwers is the weapon to go for, as the build will be stacking a lot of Dexterity, there would be plenty of opportunities to trigger a critical hit. Since the weapon itself provides a decent amount of Dexterity, this is a no-brainer.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Armors | |
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Shadow Harvester Mask Shadow Harvester Mask Dexterity 2
Wisdom 1 Cooldown Speed +1.8% |
・Cooldown Speed +6% ・Mana Regen +60 ・Ranged Evasion +160 |
Supreme Devotion Supreme Devotion Critical Hit Chance 50
Mana Regen 22.5 Cooldown Speed +0.8% |
・Debuff Duration -6% ・Mana Regen +60 ・Skill Damage Resistance +80 |
Phantom Wolf Tunic Phantom Wolf Tunic Strength 2
Weaken Chance 21 Magic Evasion 80 |
・Max Health +600 ・Buff Duration +6% ・Ranged Evasion +160 |
Shock Commander Gauntlets Shock Commander Gauntlets Range ▲ 3%
Dexterity 1 Critical Hit 31 |
・Melee Evasion +160 ・Ranged Evasion +160 ・Attack Speed +8% |
Phantom Wolf Breeches Phantom Wolf Breeches Perception 2
Damage Reduction 4 Magic Evasion 60 |
・Max Health +600 ・Magic Evasion +160 ・Debuff Duration -6% |
Shadow Harvester Boots Shadow Harvester Boots Strength 1
Perception 3 Bind Chance 21 |
・Move Speed +8% ・Ranged Evasion +160 ・Max Mana +600 |
Accessories | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Buff Duration +6% ・Skill Damage Boost +80 ・Max Health +600 |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Debuff Duration -6% ・Max Health +600 ・Skill Damage Resistance +80 |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Buff Duration +6% ・Skill Damage Boost +80 ・Max Mana +600 |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Buff Duration +6% ・Max Health +600 ・Skill Damage Boost +80 |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Debuff Duration -6% ・Max Health +600 ・Skill Damage Resistance +80 |
The Death Set is a great fit for this build, as it improves the critical damage and attack speed that this build really benefits from. Max Mana and Mana Regeneration traits are taken whenever possible, as this build consumes mana at a rapid rate.
The rest of the armour and accessories are used to increase Dexterity and Perception. With this build, it is possible to reach 60 Dexterity and 40 Perception breakpoints, with points to spare, as well as 50 Strength.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Weapon Runes | |
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Tevent's Arc of Wailing Death Tevent's Arc of Wailing Death Attack Range Increase 4%
Dexterity 3 Perception 4 |
・Critical Hit Chance ・Max Health ・Weaken Chance Rune Synergy: ・Dexterity ・Attack Speed |
Queen Bellandir's Toxic Spine Throwers Queen Bellandir's Toxic Spine Throwers Dexterity 5
Bonus Damage 4 Stamina Regen 2.6 |
・Critical Hit Chance ・Max Health ・Weaken Chance Rune Synergy: ・Dexterity ・Attack Speed |
Necklace Runes | |
Clasp of the Conqueror Clasp of the Conqueror Strength 1
Perception 2 Mana Regen 27.75 |
・Hit Chance ・Max Health ・Incoming Heal Rune Synergy: ・Dexterity ・Max Health |
Bracelet Runes | |
Bracers of the Primal King Bracers of the Primal King Perception 4
Bonus Damage 7 |
・Heavy Attack Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Attack Speed ・Max Health |
Ring Runes | |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Critical Hit Chance ・Max Health ・Weaken Chance Rune Synergy: ・Cooldown Speed ・Strength |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Critical Hit Chance ・Max Health ・Weaken Chance Rune Synergy: ・Cooldown Speed ・Strength |
Belt Runes | |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Hit Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Movement Speed ・Max Health |
The advent of runes made it possible to achieve multiple stat breakpoints in builds that were unattainable prior to their release.
Equip Runes such as Critical Hit Chance and Heavy Attack Chance to increase how hard your attacks hit. Get Mana Cost Efficiency as well so that you don't easily run out of Mana. Max Health is important for survivability, while Weaken Chance will help activate the Weaken: Poison from Queen Bellandir's Toxic Spine Throwers.
For Rune Synergies, get the Dexterity and Strength synergies so that you can reach the 70 Dexterity breakpoint, as well as get additional Strength for more Damage and Health. Get the synergies that contain Attack Speed and Cooldown Speed.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Crossbow | ・Chainfire (9 Pts) ・Move (9 Pts) ・Regen (1pt) |
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Longbow | ・Sniping (9 Pts) ・Check (9 Pts) ・Support (1 Pt) |
Maxing out the Chainfire tree is the best option, as all of it's passives contribute significantly to increasing DPS. The Move tree is also of great benefit, as it increases the chance of a Heavy Attack, so 6 points will be spent here.
For the longbow, the goal is to get to Brutal Shooter as quickly as possible to increase Critical Damage. The rest of the points will go to the Check tree to get to Gale Arrowhead to reduce all cooldowns.
Get the other mastery nodes as points become available.
How to Get Weapon Mastery Points
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Best Guardian | |
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Shade Revenant Stheno | Launches 5 projectiles at random enemies within a 10m range every second. A single enemy may be hit with multiple projectiles at the same time. Each projectile deals 52% of Base Damage. |
Shade Revenant Stheno is one of the best options for Guardians when it comes to boosting DPS, as it not only deals significant damage on its own, but also benefits from Mother Nature's Protest.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
How to Play Longbow / Crossbow Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
Gale Arrow When used, properties activate or deactivate.When activated, projectile attacks consume 16 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time this skill is used. Gale Arrow Deals 21% of Base Damage. Has a 15% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a 15% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a 30% chance to apply Frost and Weaken which decreases Move Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a 8% chance to deal additional damage that is equal to 120% of Base Damage. If the target is Wet or has Frost applied by you, the status transfers to another enemy within 5m radius.
▶
Deadly Marker Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increases by 100 for you, and 100 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decreases is applied (up to 100 times).
▶
Mortal Mark Deals 200% of Base Damage + 14 Damage and has a 100% chance to Weaken and Mark the target for 3s. When attacking a Marked target, deal 15% of Base Damage + 1. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 10% of the total accumulated damage. Stacks up to 2 times. Marked targets received 60% less Incoming Heal.
▶
Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
▶
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
▶
Ensnaring Arrow Deals 130% of Base Damage. With an 80% chance to Bind a boss for 3s. A Boss immune to Bind is instead Oppressed for the same duration.
▶
Decisive Sniping The skill effect is enhanced based on the collection time. Deals 500% of Base Damage + 53 to 800% +84.8. The damage is amplified by 60% against bosses. On hit, increases Melee, Ranged, and Magic Critical Hit by 200 to 400 for 3s. The damage is amplified by % against bosses.
▶
Quick Fire Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.
▶
Mana Exchange Consumes 450 Health to recover 310 Mana.
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Toggle Mother Nature's Protest on before starting, to ensure that all skills have the Gale effect. Once Deadly Marker and Mortal Mark are applied, start dealing damage with Quick Fire, Strafing Combo, and Ensnare Arrow for Decisive Sniping.
Quick Fire should be ready as soon as Decisive Sniping finishes casting, so use it before rounding up with Mana Exchange to replenish mana reserves.
Selfless Diffusion For 6s, Off-Hand Weapon Attack Chance is boosted by 30%. On Weakening a target within 6s, all skill cooldowns 0.15s ▼, and 0.03s ▼ for 2 more stacks of Weaken. The Cooldown Reduction effect can only be applied up to 10 times per sec, but not applied to Selfless Diffusion. On every hit, remaining duration 0.05s ▲ for all Weaken effects on the target.
▶
Merciless Barrage Shoot at the target location with both hands 15 times each. Arrows deal 19% of Base Damage + 3 to the first enemy hit. On each consecutive hit to the same target, Damage 8% ▲ (stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-Hand Weapon.
▶
Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
▶
Merciless Barrage Shoot at the target location with both hands 15 times each. Arrows deal 19% of Base Damage + 3 to the first enemy hit. On each consecutive hit to the same target, Damage 8% ▲ (stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-Hand Weapon.
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Thanks to Blitz, Merciless Barrage can be cast twice in quick succession. As the cooldown of Blitz can't be reduced, it's better to wait for Blitz to complete its cooldown before casting Merciless Barrage again to prevent Blitz from drifting.
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
▶
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
▶
Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
▶
Strafing Attacks with 4 arrows in a row. Each attack deals 90% of Base Damage + 15 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target Stacks up to 10 times.
▶
Zephyr's Nock Deals damage equal to 320% of Base Damage + 26. The damage increases by 7% per 1m distance from the target. Consumes all Target stacks to increase damage by 5% per stack.
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A staple of any longbow build, be prepared to use this combo a lot as most crossbow skills are cast quickly. Thanks to Mortal Mark being part of the kit, this can deal even more damage.
Ideally, this rotation should be done when Deadly Marker is applied to the target, but may not be readily available due to cooldown restrictions.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Jump to a Stat |
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Stat | Value |
---|---|
Melee Hit | 460 |
Ranged Hit | 500 |
Magic Hit | 460 |
Melee Crit. Hit | 851 |
Ranged Crit. Hit | 931 |
Magic Crit. Hit | 851 |
Stat | Value |
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Melee Defense | 1,662 |
Ranged Defense | 1,717 |
Magic Defense | 1,350 |
Melee Evasion | 280 |
Ranged Evasion | 760 |
Magic Evasion | 600 |
Skill Damage Reduction | 240 |
Debuff Duration | -24% |
Stat | Value |
---|---|
Max Health | 11,855 |
Max Mana | 7,330 |
Mana Cost Efficiency | 4% |
Max Stamina | 100 |
Move Speed | 600 | 23.2% |
Health Regen | 165 |
Mana Regen | 611.65 |
Stamina Regen | 13.1 |
Cooldown Speed | 20.5% |
Attack Speed | 11.6% |
Stat | Value |
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Weaken Chance | 277 |
Stun Chance | 200 |
Petrification Chance | 200 |
Sleep Chance | 200 |
Silence Chance | 200 |
Terror Chance | 200 |
Bind Chance | 352 |
Collision Chance | 200 |
Stat | Value |
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Off-Hand Weapon Attack Chance | 28% |
Bonus Damage | 80 |
Range ▲ | 19.9% |
Hit | 260 |
Critical Hit | 551 |
Heavy Attack Chance | 260 |
Stat | Value |
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Death Set | Critical Damage 14% ▲ |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
Best Scout Longbow / Crossbow PvE Build
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