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The Longbow and Staff build is an excellent setup for dealing significant damage at a safe distance in Throne and Liberty. Learn more about how to use the Longbow and Staff build, including the best gear to equip, the best armor and accessories, and more.
Attention! | This build is based on the Korean version of the game with some adjustments to match the features available in Global. We’re working on updating our builds to be fully accurate for the Global release. Thank you for your patience! |
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List of Contents
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Summary | Skills | Weapons | |||||||||
Equipment | Mastery | Guardian | Rotations |
Build Summary | |
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Longbow and Staff | Focus: DPS, Boss Clearing, PVE Stat Priority: Dexterity, Strength |
Skill Setup | |
Pros | Cons |
Great Single Target DPS
Decent AOE
Decent Self-Sustain
Able to inflict damage from a safe distance
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Mana-Intensive
Maximizing DPS can be challenging
Stationary
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With excellent single-target capabilities, this build focuses on maximizing damage from Serial Fire Bombs, Decisive Sniping, and Infernal Meteor. High Focus and Deadly Marker allow the skills to be used on a lower cooldown, providing excellent DPS while providing team utility.
All skills can be used at a safe distance, so as long as players position themselves well, they can take full advantage of Rapidfire Stance, Sniper Sense, and Asceticism without deviating from the optimal skill rotation.
Due to the nature of skill channeling and the varying nature of each encounter, players will need to reposition and may need to cancel skill channeling to use defensive skills. Adjustments must be made on the fly, and this may take some getting used to for the inexperienced.
For stat priority, getting to 50 Strength provides 100 Heavy Attack chance, while attaining 40 Perception provides 5% Buff Duration. Focus on reaching these two stat breakpoints first, then put the rest of the stat points into Dexterity for more damage.
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Summary | Skills | Weapons | |||||||||
Equipment | Mastery | Guardian | Rotations |
Active Skills | |||||||
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Infernal Meteor |
Cooldown ▼
Hellfire Rain
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Serial Fire Bombs |
Projectile Speed ▲
Able to Move
Focused Fire Bombs
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Decisive Sniping |
Able to Move
Collection Time ▼
Damage ▲
Collection Time ▲
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Ice Spear |
Damage ▲
Ice Spear Bombardment
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Zephyr's Nock |
Cooldown ▼
Damage ▲
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Strafing |
Consecutive Use
Gale
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Judgement Lightning | - | ||||||
Deadly Marker |
Target
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High Focus |
Base Damage Boost
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Inner Peace | - | ||||||
Passive Skills | |||||||
Rapidfire Stance | Steady Aim | Sniper's Sense | Roxie's Arrowhead | ||||
Asceticism | Mana Amp | Flame Condensation | Forbidden Sanctuary | ||||
Defensive Skill | |||||||
Overtaker |
Focus on levelling Serial Fire Bombs and Decisive Sniping with the skill books first, as they will provide a decent chunk of DPS and make progression much smoother.
Spend the remaining points on Strafing and Zephyr's Nock next, as they provide decent damage as Fillers while waiting for the highest DPS skills to come off cooldown.
Use Nature's Blessing and Inner Peace to restore mana, and cancel Inner Peace's channeling with Overtaker if necessary.
As Infernal Meteor is the most damaging skill against bosses in this kit, spend all available Omnipotence skill books on it.
For passives skills, Rapidfire Stance and Asceticism are great passives to prioritize because they are triggered by the same condition.
The rest of the passives can be leveled later, especially Sniper Sense, unless the player is consistently in a group and someone else can take the front line.
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Summary | Skills | Weapons | |||||||||
Equipment | Mastery | Guardian | Rotations |
Primary Weapon | |
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Toublek's Shattering Quarterstaff | ・Critical Hit ・Hit ・Heavy Attack Chance ・Heavy Attack Chance |
Weapon Effect | Toublek's Boost | Magic, Melee, and Ranged Critical Hiy 30 ▲ per 1m of distance between you and the target |
With its emphasis on range, Toublek's Shattering Quarterstaff complements this play style well, as it provides a significant damage boost the further the player is from the target.
Secondary Weapon | |
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Karnix's Netherbow | ・Critical Hit ・Heavy Attack Chance ・Hit ・Heavy Attack Chance |
Weapon Effect | Karnix's Eye | Range 9% ▲ for you and party members within 16m |
Thanks to Karnix's Eye, this will provide even more range, and even more damage. Since this is also a party buff, other teammates may benefit from the weapon effect as well.
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Summary | Skills | Weapons | |||||||||
Equipment | Mastery | Guardian | Rotations |
Armors | |
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Phantom Wolf Mask | ・Cooldown Speed ・Magic Evasion ・Ranged Evasion ・Max Health |
Supreme Devotion | ・Debuff Duration ・Skill Damage Resistance ・Mana Regen ・Max Health |
Ascended Guardian Raiment | ・Buff Duration ・Magic Endurance ・Max Health ・Max Health |
Shock Commander Gauntlets | ・Attack Speed ・Melee Evasion ・Ranged Evasion ・Max Health |
Ascended Guardian Pants | ・Health Regen ・Magic Evasion ・Magic Endurance ・Max Health |
Phantom Wolf Boots | ・Move Speed ・Magic Evasion ・Ranged Endurance ・Max Health |
Accessories | |
Clasp of the Conqueror | ・Buff Duration ・Max Health ・Skill Damage Boost ・Max Health |
Bracers of the Primal King | ・Debuff Duration ・Max Health ・Skill Damage Resistance ・Max Health |
Band of Universal Power | ・Skill Damage Boost ・Buff Duration ・Mana Regen ・Max Health |
Sapphire Dimensional Band | ・Buff Duration ・Skill Damage Boost ・Max Health ・Max Health |
Girdle of Spectral Skulls | ・Debuff Duration ・Max Mana ・Skill Damage Resistance ・Max Health |
This item build uses the 2-piece Ghost Wolf set for increased critical damage and the 2-piece Transcendent One set bonus for increased cooldown.
The choice of armour and accessories has been made to provide a smoother rotation with faster cooldowns, longer buff durations for more High Focus uptime, and longer debuff durations to make it easier to manage burn stacks from Infernal Meteor and Serial Firebombs.
Once each piece of equipment is fully upgraded, the player will be able to reach the important breakpoints of 50 Strength, and 40 Perception with several points to spare. Dexterity would be the best stat to go for more damage, or Wisdom for more cooldown reduction.
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Summary | Skills | Weapons | |||||||||
Equipment | Mastery | Guardian | Rotations |
Longbow | ・Check (6 Pts) ・Sniping (9 Pts) |
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Staff | ・Attribute (6 Pts) ・Destroy (9 Pts) |
Prioritize 6 points in the check tree for the longbow, as Gale Arrowhead's reduced cooldown for all skills will increase overall dps. Reaching Critical Nock for the sniping tree will provide a decent amount of skill damage boost.
Getting the Destroy tree all the way to the end will also provide that all-important Cooldown Speed ▲, allowing skills to come off cooldown faster. The rest of the points go into the Attribute tree to increase DPS from burning skills.
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Summary | Skills | Weapons | |||||||||
Equipment | Mastery | Guardian | Rotations |
Currently under construction, so please stay tuned! |
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Summary | Skills | Weapons | |||||||||
Equipment | Mastery | Guardian | Rotations |
How to Play Longbow / Staff Build |
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The rotation starts with High Focus, followed by Infernal Meteor. It works best against large bosses, as their large hitboxes ensure that all the meteors hit. Infernal Meteor can be skipped for small targets.
Follow this up with Ensnaring Arrow and Decisive Sniping. Ensnaring Arrow is used to take advantage of the passive Steady Aim, as well as the Damage ▲ skill specialization of Decisive Sniping.
Deadly Marker is used next, to increase overall dps for the entire party.
Finish the rotation off with Serial Fire bombs, Ice Spear and Judgement Lightning. Do note that proccing a heavy attack with Judgement Lightning will allow it to be cast instantly again in a short window, so pay close attention!
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This rotation prioritizes getting the Deadly Marker on the enemy as quickly as possible to maximize the DPS of the entire party. The rotation would remain largely the same, but the player's personal DPS would suffer a bit because not all skills fit into the duration of the High Focus buff.
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This rotation is used when all of the hardest hitting skills are on cooldown. Use Strafing twice to collect Gale Stacks and use Zephyr's Nock to spend them. Use Strafing for the last time, and use Zephyr's Nock again when it comes off cooldown.
The cooldown ▼ specialization on Zephyr's Nock, along with the consumption of target stacks from Deadly Marker: Target Specialization would make Zephyr's Nock available after the third Strafing cast.
Ideally, this rotation should be done when Deadly Marker is applied to the target, but may not be readily available due to cooldown restrictions.
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If the player chooses to run a mob-focused rotation, they could run an AOE-focused skill build with specializations to accommodate it.
Take advantage of specializations such as Range▲ on Serial Fire Bombs for AOE damage, Consecutive Use for Inferno Wave, and all specializations of Chain Thunder.
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