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This is a guide on the Ranger Greatsword (GS) and Longbow build for PvE in Throne and Liberty (TL). Read on to learn how to use the Ranger Greatsword and Longbow build, including the best gears to equip, skill rotations, runes, traits, and more.
All Ranger Longbow / Greatsword Builds | |
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Best Ranger Longbow / Greatsword PvP Build | Best Ranger Longbow / Greatsword PvE Build |
List of Contents
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
This build makes use of Greatsword and Longbow weapons to create a versatile build. It has decent damage but lacks durability.
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 50 | 23 | 17 |
Dexterity | 40 | 11 | 19 |
Wisdom | 12 | 2 | 0 |
Perception | 20 | 10 | 0 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 61 | 20 | 31 |
Dexterity | 51 | 4 | 37 |
Wisdom | 15 | 5 | 0 |
Perception | 30 | 20 | 0 |
Fortitude | 10 | 0 | 0 |
Stat | Total | Points From Lvl. | Points From Gear |
---|---|---|---|
Strength | 70 | 14 | 46 |
Dexterity | 60 | 11 | 39 |
Wisdom | 22 | 7 | 5 |
Perception | 30 | 17 | 3 |
Fortitude | 10 | 0 | 0 |
Note: Base stats are always 10!
Prioritize improving Strength first to maximize durability, then Dexterity for critical hits.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Mastery | Guardian | Rotations | Stats |
Active Skills | |||||||
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Valiant Brawl Valiant Brawl Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 1--% more damage against Bosses. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%.
▼ Cruel Smite Cruel Smite Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 120% more damage against monsters. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%. On Critical Hit or Heavy Attack, deals 88% +7 damage to the target within a 3m radius area.
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Cruel Smite
Cruel Smite Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 100% more damage against Bosses. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%. If the attack lands as a Critical Hit or heavy attack, deals 88% + 7 damage to the target within a 3m radius area. |
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Stunning Blow Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
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Hit Rate ▲
Hit Rate ▲ Skill hit increases by 30%. Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 15%. Additional Damage Boost
Additional Damage Boost When used, Skill Damage Boost 150% ▲ for the next skill that is used within 5s. |
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Death Blow Death Blow Deals damage equal to 390% of Base Damage + 89. Against Bound, Sleeping, Shocked, or Stunned targets, damage increases by 30%. The damage is amplified by 80% against bosses.
▼ Death Blow Death Blow Deals damage equal to 390% of Base Damage +82. Against Bound, Sleeping, Shocked or Stunned targets, damage increases by 30%. The damage increases up to 100% proportional to the charging time. The damage is amplified by 100% against monsters.
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Damage Collection
Damage Collection Damage increases by 100% based on collection time. Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 15%. |
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DaVinci's Courage DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
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Instant Healing
Instant Healing Recovers Health by 200% of Base Damage + 200. Damage Reduction
Damage Reduction Damage Reduction increases by an additional 25. Cannot be stacked with DaVinci’s Chill Specialization. Duration ▲
Duration ▲ Effect Duration increases by 3s. |
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Gaia Crash Gaia Crash Creates a 12-m long, 3-m wide area at the target location that deals damage equal to 255% of the Base Damage + 37.
▼ Frost Cleaving Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 4m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage
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Attack Speed ▲
Attack Speed ▲ Attack Speed increases by 15% for 3s after using the skill. Frost Cleaving
Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 3m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage. |
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Willbreaker Willbreaker Deals 100% of Base Damage to all enemies within a 3m semicircle and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
▼ Willbreaker Willbreaker Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
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Damage Area Change
Damage Area Change Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s. |
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Guillotine Blade Guillotine Blade A special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage +104 damage to Collision: Prone or Shocked Targets. The damage is amplified by 100% against bosses. On hit, Weakens the target, decreasing Incoming Heal by 60% for s.
▼ Guillotine Blade Guillotine Blade A special skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 120% against monsters. On hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the charging time.
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Cooldown ▼
Cooldown ▼ Skill Cooldown decreases by 15%. Damage Collection
Damage Collection Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 100% against bosses. On Hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the collection time. |
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Ensnaring Arrow Ensnaring Arrow Deals 130% of Base Damage. With an 80% chance to Bind a boss for 3s. A Boss immune to Bind is instead Oppressed for the same duration.
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Hit Rate ▲
Hit Rate ▲ Skill Hit Rate increases by 20% Cooldown Resets
Cooldown Resets Killing a target that’s at least 10m away from you has a 35% chance to reset the Ensnaring Arrow cooldown. |
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Decisive Sniping Decisive Sniping The skill effect is enhanced based on the collection time. Deals 500% of Base Damage + 53 to 800% +84.8. The damage is amplified by 60% against bosses. On hit, increases Melee, Ranged, and Magic Critical Hit by 200 to 400 for 3s. The damage is amplified by % against bosses.
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Able to Move
Able to Move Able to collect while moving. Damage ▲
Damage ▲ Boost damage against enemies with Stun, Sleep, Bind, Collision, or Oppress by 25%. |
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Nature's Blessing Nature's Blessing Increases Health Regen by 380 for party members within 16m, and then boosts it by 200% and increases Mana Regen by 490 for 4s. This effect also removes 1 Weaken effect when applied.
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Deadly Marker Deadly Marker Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increases by 100 for you, and 100 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decreases is applied (up to 100 times).
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Hit ▲
Hit ▲ Party members who attack enemies with Deadly Marker gain additional accuracy by 150. |
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Blitz Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
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Passive Skills | |||||||
Vital Force Vital Force Magic, Melee, and Ranged Hit 0.62 ▲, Skill Damage Boost 0.07 ▲, and Stun Chance 0.425 ▲ pero 100 of Max Health.
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Robust Constitution Robust Constitution Health Regen 10 ▲ and Max Health 470 ▲.
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Victor's Morale Victor's Morale On dealing damage with skills, restores 9 Health and 14 Mana. This effect is not applied to damage over time.
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Raging Frenzy Raging Frenzy If there are 3 or more enemies within a 5m radius, Skill Damage Boost 50 ▲.
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Indomitable Armor Indomitable Armor Has a 25% chance to increase Magic, Melee, and Ranged Defense by 140 for 2s on being hit. Stacks up to 3 times.
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Steady Aim Steady Aim Against Bound and Oppressed targets, Magic, Melee, and Ranged Critical Hit 155 ▲.
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Earth's Blessing Earth's Blessing Health Regen increases by 12 and Continuous Health Recovery from skills increases by15%.
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Devoted Shield Devoted Shield When Weakened, has a 4.5% chance to create a Shield of 3,000 Health that lasts for 3s.
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Defensive Skill | |||||||
Iron Point Parry Iron Point Parry Defends against attacks. Increases Skill Damage Boost by 11% for skills used within 5s after defeating against a Fury Attack while stationary. Deals damage equal to 230% of Base Damage + 27 to targets within Attack Range, and Iron Point Parry changes to Murderous Draw on Defending against a Fury Attack within 0.5s, deals damage with a 80% chance to Stun the target for 3. Targets immune to Stun are Shocked for 6s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, Charging Draw is activated for 3s.
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Valiant Brawl, Death Blow, Guillotine Blade, Gaia Crash, and Decisive Sniping are the build's primary damage skills. Stunning Blow, Ensnaring Arrow, Willbreaker, and Deadly Marker acts as complimentary and setup skills.
DaVinci's Courage and Nature's Blessing provide buffs and healing for survival. Blitz serves as a versatile utility skill that's useful in various situations.
Focus on leveling up Valiant Brawl, Death Blow, Guillotine Blade, and Decisive Sniping first since they deal the most damage. Then, go for Gaia Crash, DaVinci's Courage, and Nature's Blessing.
Vital Force and Robust Constitution go well together since Vital Force's effects increase per 100 of Max Health, which is precisely what Robust Constitution provides.
Raging Frenzy and Indomitable Armor are mainly for wave clearing. Raging Frenzy increases Skill Damage if there are 3 or more enemies within an area while Indomitable Armor gives a chance to increase Defenses when taking hits.
Steady Aim increases Critical Hits against Bound and Oppressed targets, which goes well with Gaia Crash and Ensnaring Arrow.
Victor's Morale, Earth's Blessing, and Devoted Shield are all for survivability.
Focus on leveling up Vital Force and Robust Constitution first as they provide a good balance of durability and damage, then go for Raging Frenzy and Earth's Blessing. As for the rest, they can be prioritized based on playstyle.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Primary Weapon | |
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Tevent's Warblade of Despair Tevent's Warblade of Despair Strength 4
Dexterity 3 Stun Chance 42 |
・Max Health +600 ・Critical Hit +80 ・Heavy Attack Chance +80 |
Weapon Effect | Tevent's Despair Trap | Upon applying Collision, Shock, or Stun with Greatsword Skills, creates an area with a 1.5m radius around the target will be created that explodes in 1.5s, dealing 325% of Base Damage. |
Note: All of the traits shown here are of max value!
Tevent's Warblade of Despair gives Strength and Dexterity, which are the build's primary stats, with an increase in Stun Chance. Its effect, Tevent's Despair Trap, creates an exploding area around targets inflicted by Collision, Shock, or Stun when using Greatsword skills, improving the build's wave clearing potential.
The traits provide a nice balance of durability via HP and damage via Critical Hit and Attack Speed. As for the resonance, taking the durability route is the best option for the build.
Secondary Weapon | |
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Toublek's Deathmark Longbow Toublek's Deathmark Longbow Dexterity 5
Wildkin Bonus Damage 8 Cooldown Speed +6.7% |
・Hit Chance +80 ・Heavy Attack Chance +80 ・Critical-Hit +80 |
Weapon Effect | Toublek's Trick | On Critical Hit against enemies with less than 25% health, deal an additional 75% of Base Damage. Cooldown 6s. |
Note: All of the traits shown here are of max value!
Toublek's Deathmark Longbow gives additional Dexterity and Cooldown Speed, as well as some additional damage on low health enemies to finish them off.
The traits and resonance follow the same reasoning as the primary weapon.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Armors | |
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Visor of the Infernal Herald Visor of the Infernal Herald Strength 2
Critical Hit Chance 23 Stun Chance 22 |
・Max Health +600 ・Melee Endurance +160 ・Ranged Endurance +160 |
Shock Commander Plate Armor Shock Commander Plate Armor Strength 4
Damage Reduction 4 |
・Max Health +600 ・Melee Endurance +160 ・Ranged Endurance +160 |
Forsaken Embrace Forsaken Embrace Max Health 425
Damage Reduction 10 |
・Max Health +600 ・Health Regen +60 ・Debuff Duration -6% |
Gauntlets of the Infernal Herald Gauntlets of the Infernal Herald Strength 2
Dexterity 1 Bind Resistance 26 |
・Mana Regen +60 ・Melee Endurance +160 ・Ranged Endurance +160 |
Greaves of the Field General Greaves of the Field General Strength 2
Dexterity 1 |
・Max Health +600 ・Melee Endurance +160 ・Ranged Endurance +160 |
Sabatons of the Field General Sabatons of the Field General Movement Speed +2%
Strength 4 |
・Max Mana +600 ・Melee Endurance +160 ・Ranged Endurance +160 |
Accessories | |
Clasp of the Overlord Clasp of the Overlord Critical Hit 35
Max Health 225 Cooldown Speed +1.6% |
・Max Health +600 ・Health Regen +60 ・Skill Damage Boost +80 |
Ancient Saurodoma Bracers Ancient Saurodoma Bracers Dexterity 2
Mana Regen 20.25 Ranged Evasion 60 |
・Max Mana +600 ・Skill Damage Resistance +80 ・Debuff Duration -6% |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Max Health +600 ・Health Regen +60 ・Skill Damage Boost +80 |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Buff Duration +6% ・Bind Chance +100 ・Skill Damage Boost +80 |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Max Health +600 ・Health Regen +60 ・Debuff Duration -6% |
Note: All of the traits shown here are of max value!
The Imperator Set increases the potential damage output of this build's melee skills thanks to its Melee Heavy Attack Chance. Additionally, he armors and accessories selected revolve around maxing out durability via HP and Defenses to make up for the lack of defensive skills.
List of References | |
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List of All Armor | List of All Accessories |
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Weapon Runes | |
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Tevent's Warblade of Despair Tevent's Warblade of Despair Strength 4
Dexterity 3 Stun Chance 42 |
・Critical Hit Chance ・Magic Evasion ・Mana Cost Efficiency Rune Synergy: ・Dexterity ・Attack Speed |
Toublek's Deathmark Longbow Toublek's Deathmark Longbow Dexterity 5
Wildkin Bonus Damage 8 Cooldown Speed +6.7% |
・Critical Hit Chance ・Magic Evasion ・Mana Cost Efficiency Rune Synergy: ・Dexterity ・Attack Speed |
Necklace Runes | |
Clasp of the Overlord Clasp of the Overlord Critical Hit 35
Max Health 225 Cooldown Speed +1.6% |
・Hit Chance ・Max Health ・Skill Heal Rune Synergy: ・Max Health ・Dexterity |
Bracelet Runes | |
Ancient Saurodoma Bracers Ancient Saurodoma Bracers Dexterity 2
Mana Regen 20.25 Ranged Evasion 60 |
・Heavy Attack Chance ・Max Health ・Mana Cost Efficiency Rune Synergy: ・Attack Speed ・Max Health |
Ring Runes | |
Amber Dimensional Band Amber Dimensional Band Movement Speed +2.4%
Strength 1 Dexterity 2 |
・Critical Hit Chance ・Max Mana ・Weaken Chance Rune Synergy: ・Cooldown Speed ・Strength |
Band of Universal Power Band of Universal Power Strength 1
Dexterity 1 Wisdom 1 Perception 1 |
・Critical Hit Chance ・Max Mana ・Weaken Chance Rune Synergy: ・Cooldown Speed ・Strength |
Belt Runes | |
Belt of Bloodlust Belt of Bloodlust Move Speed +2%
Strength 2 Max Health 200 |
・Hit Chance ・Max Mana ・Stun Chance Rune Synergy: ・Movement Speed ・Max Health |
The advent of runes made it possible to achieve multiple stat breakpoints in builds that were unattainable prior to their release.
Go for Critical Hit Chance and Heavy Attack Chance whenever possible to increase your damage output. Get Magic Evasion that and Max Health after for survivability. Max Mana and Mana Cost Efficiency will help with Mana management, while Weaken Chance will help apply the various Weaken debuffs that the Greatsword can apply.
For Rune Synergy, focus on Dexterity to reach the 60 Dexterity breakpoint, then go for Strength afterward for some additional damage. Make sure to also get Attack Speed and Cooldown Speed synergies to further increase damage output.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Greatsword | ・Charge (9 Pts) ・Face Off (9 Pts) ・Incapacitate (1 Pt) |
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Longbow | ・Support (9 Pts) ・Sniping (9 Pts) ・Check (1 Pt) |
For Greatsword, putting 9 points to Charge gives you durability, resistances, and a bit of cooldown speed and buff duration. Meanwhile, having 9 points to Face Off provides more damage. Putting 1 point to Incapacitate gives Mana Regen
For Longbow, putting 9 points to Support provides you with more durability and survivability. Meanwhile, having 9 points to Sniping gives more damage. Putting 1 point to Check gives Ranged Hit Chance
How to Get Weapon Mastery Points
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Best Guardian | |
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Vampire Slayer Ezekiel | All defense +400. Deals damage over time equal to 0.6% of your Max Health every sec to hostile targets within a 2.5m radius. Restores Health by 20% of damage dealt to the targets. |
Vampire Slayer Ezekiel's effect increases all Defenses, deal 0.6% of your Max Health as continuous damage every second to enemies within 2.5m, and restore HP by 20% of the damage dealt to the target. This adds even more durability and survivability, and turns the build's high HP into damage.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
How to Play Greatsword / Longbow Build |
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Note: If the skills icons are confusing, some of the skill icons indicated here are using their specialized variants.
DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
▶
Willbreaker Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
▶
Stunning Blow Deals 150% of Base Damage, with an 80% chance to Stun the target for 1.8s. Targets immune to Stun are Shocked for 4.2s. Every successful heavy attack sets Stun duration to 2.3s, and Shock duration to 5.2s
▶
Death Blow Deals damage equal to 390% of Base Damage +82. Against Bound, Sleeping, Shocked or Stunned targets, damage increases by 30%. The damage increases up to 100% proportional to the charging time. The damage is amplified by 100% against monsters.
▶
Guillotine Blade A special skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 120% against monsters. On hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the charging time.
▶
Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
(Optional)▶
Guillotine Blade A special skill that can only be grown with Precious Training Books: Omnipotence. Deals 630% of Base Damage + 80 damage. Deals 819% of Base Damage + 104 damage to Collision: Prone or Shocked targets. The damage is amplified by 120% against monsters. On hit, Weakens the target, decreasing Incoming Heal by 60% for 6s. The damage increases up to 100% in proportional to the charging time.
(Only if Blitz is used) |
This combo maximizes Death Blow and Guillotine Blade's damage. DaVinci's Courage will increase max HP, giving extra skill damage via the Vital Force passive ability.
Willbreaker will reduce the target's defenses, increasing the damage dealt to it. Stunning Blow will increase the damage of the next skill used after it and stun the target long enough to allow for a charged up Death Blow. Death Blow's damage will increase if the target is stunned. Guillotine Blade is a great follow up for even more damage.
The combo can be extended by using Blitz right after Guillotine Blade to allow the skill to be used twice in a row for more damage.
DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
▶
Deadly Marker Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increases by 100 for you, and 100 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decreases is applied (up to 100 times).
▶
Ensnaring Arrow Deals 130% of Base Damage. With an 80% chance to Bind a boss for 3s. A Boss immune to Bind is instead Oppressed for the same duration.
▶
Decisive Sniping The skill effect is enhanced based on the collection time. Deals 500% of Base Damage + 53 to 800% +84.8. The damage is amplified by 60% against bosses. On hit, increases Melee, Ranged, and Magic Critical Hit by 200 to 400 for 3s. The damage is amplified by % against bosses.
▶
Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
(Optional) ▶
Decisive Sniping The skill effect is enhanced based on the collection time. Deals 500% of Base Damage + 53 to 800% +84.8. The damage is amplified by 60% against bosses. On hit, increases Melee, Ranged, and Magic Critical Hit by 200 to 400 for 3s. The damage is amplified by % against bosses.
(Only if Blitz is used) |
This is a combo when using Longbow. DaVinci's Courage will increase max HP, providing extra skill damage via the Vital Force passive ability. Deadly Marker has a chance to mark the target, increasing Critical Hits and reducing cooldowns whenever Critical Hit is dealt against it. Ensnaring Arrow has a chance to Bind the target, which further increases Critical Hits via Steady Aim, and also help setup Decisive Sniping.
The combo can be extended by using Blitz right after Decisive Sniping to allow the skill to be used twice in a row for more damage.
DaVinci's Courage For party members within a 15m range, Max Health 480 ▲, Health Regen 120 ▲, and Attack Speed 15% ▲ for 12s.
▶
Willbreaker Deals 100% of Base Damage to all enemies within a 3m radius area and applies Weaken that decreases Melee, Ranged, and Magic Defense by 300 for 6s.
▶
Cruel Smite Attacks 3 times in a row, each attack dealing 110% of Base Damage + 9 damage. 120% more damage against monsters. Every time a hit becomes a heavy attack, the remaining cooldown decreases by 20%. On Critical Hit or Heavy Attack, deals 88% +7 damage to the target within a 3m radius area.
▶
Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 4m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage
▶
Blitz A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction.
(Optional) ▶
Frost Cleaving Deals 383% of Base Damage + 56 to every enemy within a 4m radius, and then deals additional damage to the same area after 1s. If target is affected by Bind: Icebound, they take 498% + 73 damage
(Only if Blitz is used) |
This acts as the build's only wave clearing combo. DaVinci's Courage will increase max HP, which will improve skill damage via the Vital Force passive skill.
Willbreaker will reduce the target's defenses, increasing the damage dealt to it. Valiant Brawl can attack 3 targets once or 1 target 3 times while Gaia Crash deals damage to enemies in an area.
The combo can be extended by using Blitz right after Gaia Crash to allow the skill to be used twice in a row for more damage.
Jump to a Section | |||
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Summary | Skills | Weapons | Equipment |
Runes | Mastery | Guardian | Rotations |
Stats |
Jump to a Stat |
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Stat | Value |
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Melee Hit | 905 |
Ranged Hit | 805 |
Magic Hit | 805 |
Melee Crit. Hit | 964 |
Ranged Crit. Hit | 924 |
Magic Crit. Hit | 924 |
Melee Heavy Hit Chance | 534 |
Ranged Heavy Hit Chance | 284 |
Magic Heavy Hit Chance | 284 |
Skill Damage Boost | 344 |
Buff Duration | 22% |
Stat | Value |
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Melee Defense | 2,169 |
Ranged Defense | 2,186 |
Magic Defense | 1,470 |
Melee Evasion | 160 |
Ranged Evasion | 270 |
Magic Evasion | 216 |
Ranged Endurance | 800 |
Melee Endurance | 800 |
Damage Reduction | 41 |
Debuff Duration | -18% |
Stat | Value |
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Max Health | 21,165 |
Max Mana | 7,995 |
Mana Cost Efficiency | 13% |
Max Stamina | 100 |
Move Speed | 600 | 20.1% |
Health Regen | 630 |
Mana Regen | 462.95 |
Cooldown Speed | 26% |
Added Attack Speed | 14% |
Stat | Value |
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Weaken Chance | 234 |
Stun Chance | 513 |
Petrification Chance | 150 |
Sleep Chance | 150 |
Silence Chance | 150 |
Terror Chance | 150 |
Bind Chance | 250 |
Collision Chance | 150 |
Bind Resistancee | 182 |
Stat | Value |
---|---|
Bonus Damage | 21 |
Critical Hit | 624 |
Hit Chance | 655 |
Heavy Attack Chance | 284 |
Stat | Value |
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Imperator Set | Melee Heavy Attack Chance 150 |
Spear | Crossbows | Daggers | Greatsword |
Longbow | Staff | Sword and Shield | Wand |
Best Healer Build | Best Tank Build |
Best DPS Build | Best Mage Build |
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Thanks for the Ranger guide, followed it and it kept me progressing well.